GO KART RUSH SAE NITJ PRESENTS GO KART RUSH At Tech NITi 13 On 15-17 Feb 2013
Oct 27, 2015
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SAE NITJ PRESENTS
GO KART RUSH
At Tech NITi 13
On 15-17 Feb 2013
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RULE BOOK
CONTENTS
1. COMPETITION AND ORGANIZING CLUB 1.1.GO KART RUSH
1.2.NITJ SAEINDIA COLLEGIATE CLUB
1.3.JUDGING CRITERION
1.4.OFFICIAL ANNOUNCEMENTS
2. ASSOCIATED RULES
2.1.RULES AUTHORITY
2.2. VALIDITY OF RULE
2.3. RULES COMPLIANCE
2.4.RIGHT TO IMPOUND
3.ELIGIBILITY
3.1. TEAM REQUIREMENTS
3.1.1. DECIPLINE
3.1.2. AGE
3.1.3. DRIVER’S LICENCE
3.2. REGISTRATION REQUIREMENT
3.2.1. REGISTRATION FEE
3.3. VEHICLE REQUIREMENTS
3.3.1. CHASSIS DESIGN REQUIREMENTS
3.3.1.1.WHEEL BASE AND TRACK WIDTH
3.3.1.2.GROUND CLEARENCE
3.3.1.3.SUSPANSION
3.3.1.4.WHEELS AND TIRES
3.3.1.5.STEERING SYSTEM
3.3.1.6.BRAKING SYSTEM
3.3.1.7.JACK POINTS
3.3.2. VISIBLITY REQUIREMENTS
3.3.3. FINAL VEHICLE DESIGN
3.4. SAFETY REQUIREMENTS
3.4.1. HELMET
3.4.2.FIRE EXTINGUISHER
3.4.3. SEAT AND SEAT BELTS
3.4.4. SHOES
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3.4.5. PATH FOR WIRES AND PIPES
4. POWER TRAIN
4.1.1. ENGINE
4.1.2. FUEL AND POSITION OF FUEL TANK
4.1.3. MUFFLER AND EXHAUST
5. VEHICLE IDENTIFICATION
6. AUTO EXPO
6.1. DESIGN REPORT
6.2. VEHICLE DESIGN
6.3. GANTT CHART
6.4. DESIGN VALIDATION PLAN
6.5. COST REPORT
7. DYNAMIC EVENT
7.1. STATIC TESTS
7.1.1. DESIGN REPORT VS VEHICLE ANALYSIS
7.1.2. COST REPORT VS VEHICLE COST ANALYSIS
7.1.3. MANUFACTURING LEVEL
7.1.4. DISCUSSION(QUESTIONARE)
7.2. DYNAMIC TESTS
7.2.1. ACCELERATION TEST
7.2.2. SKID PAD TEST
7.2.3. AUTOCROSS TEST
7.3. DURABILITY TESTS
7.3.1. ENDURANCE
7.3.2. FUEL ECONOMY TEST
8. Flags
9. RULES OF CONDUCTING THE EVENT
9.1. BEHAVIOUR
9.1.1. UNSPROTSMAN LIKE CONDUCT
9.1.2. ARGUMENTS WITH OFFICIALS
9.2. SMOKING AND ILLEGAL MATERIALS
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1.Competition and Organizing Club
1.1. GO KART RUSH
GO KART RUSH is a competition to bring and enhance good engineering approach and practice for
graduating and diploma students in mechanical engineering. The competition is basically to design
and fabricate a Go-Kart in extremely low budget followed by a competition of the selected teams.
This competition will consist of several tests and tasks to be performed by the vehicle and cracking in
same will decide their existence in the competition. All the participating teams have all the creativity
and innovation flexibility with few restrictions mentioned in the Rule Book. The competition gives
teams the chance to demonstrate and prove both their creativity and their engineering skills in
comparison to the teams from other universities across the country. GO KART RUSHis strongly
inspired by the SAE INDIA events (SUPRA SAE, BAJA SAE etc.).
1.2. NITJ SAEINDIA COLLEGIATE CLUB
SAE NITJ COLLEGIATE CLUB is a student organization of “Dr. B. R. AMBEDKARNATIONAL INSTITUE OF TECHNOLOGY, Jalandhar, Punjab” which deals with the mechanical engineering
projects. SAE NITJ is affiliated to Society of Automotive Engineers, an international organization which
gives national and international exposure to the engineering students. The main motive behind this is to
get each and every college indulge in such kind of activities which provides a competitive environment to
the students and also inspire them to come up with new and innovative ideas. This Go-Kart is going to be
made in extremely low budget and special marks will be given for making the Go-Kart as cheap as
possible.
1.3. Judging Criterion
Teams have to give presentation of the design report and various other selection parameters. Then the Go-
Kart will be judged in a series of static (the judges will be observing all the team members and may ask
questions randomly to any team members for evaluating various parameters) and dynamic event including
Technical Inspection, Cost, Marketing presentation, Engineering Design, solo performance trials, and
high performance, Endurance test on the track. These events are scored to determine how well the vehicle
performs.
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The scoring points are as follows: Static:
Presentation: 100
Complete Vehicle Design: 75
Cost Analysis: 75
Dynamic:
Acceleration: 100
Skid-Pad: 125
Autocross: 150
Fuel Economy: 75
Endurance: 200
Extras:
Innovation: 100
Total Points: 1000
1.4. Official Announcements
All the official announcements and the information regarding the competition will be displayed on
http://www.techniti.organd after completion of registration, important information will be sent through
the emails to the respective teams.
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2. Associated Rules
2.1. Rules Authority
There are several rules and restrictions which are to be followed by each and every team. SAE NITJ
COLLEGIATE CLUB is having right to impound each and every rule associated with the event GO
KART RUSH. Violation by anyone of the participating member may be liable to be penalized severely,
inclusive of and up to debarring of the team from the competition at any stage or withdrawal of
award/awards, as well.
2.2. Validity of the Rules
The rules will be same throughout the event and any amendments will immediately be made known to all
the participating teams through emails and the same will be uploaded on the website www.techniti.org.
2.3. Rule Compliance
By registering for GO KART RUSH the team, members of the team as individuals, faculty advisors and
other personnel of the college and university agree to comply with, and be bound by, these rules and all
rule interpretations or procedures issued or announced by NITJ SAEINDIA COLLEGIATE CLUB. All
team members, faculty advisors and other university representatives are required to cooperate with, and
follow all instructions from, competition organizers, officials and judges.
2.4. Right to Impound:
NITJ SAEINDIA COLLEGIATE CLUB reserves the right to impound any onsite registered vehicle at
any time or at the stage during the competition for inspection and the examination by organizers, officials
and technical inspectors.
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3. Eligibility
3.1. Team Requirement
3.1.1. Discipline- All the team members of the team must be undergraduate/diploma students in
mechanical engineering.
3.1.2. Age- Every team member must be 18 years or above on Aug 1st, 2012.
3.1.3. Driver’s License- The driver of the team is required to have a valid driver’s licence and the
license may be verified at any time during the dynamic event.
3.2. Registration Requirement
3.2.1. Registration Fee- Teams are required to submit Rs.1500 in SAE NITJ COLLEGIATE
CLUB’S ACCOUNT. Registration fee must be deposited within the due dates of registration. No fee
will be accepted after the specified dates of registrations.
3.3. Vehicle Requirements
3.3.1. Chassis Design Requirement
3.3.1.1. Wheelbase and Track Width- The wheelbase of the vehicle must be at least 50 inches and
the smaller track width (front or rear) must be no less than 75% of the wheelbase of the vehicle.
3.3.1.2.Ground Clearance- The ground clearance must be sufficient to prevent any portion of the
vehicle (other than tires) from touching the ground during track events. Also, with the driver aboard
there must be a minimum of 2.5 inches of static ground clearance measured at any of the lowest
point, under the complete vehicle, at all times.
3.3.1.3. Suspension- Depending upon the choice of the team the suspension system may or may not
be used in the vehicle. But if any team wishes to use the suspension system, it must be used in all
four wheels and a total travel of at least 2 inches must be there i.e., 1inch for jounce and 1inch for
bounce.
3.3.1.4. Wheels and Tires-If any wheel mounting system that uses a single retaining nut, it must
be supplemented with an additional device incorporated to retain the single nut and the wheel,
even in the event that the nut loosens.
The tires on the vehicle whenit is presented for technical inspection are defined as its ―Dry
Tires. The dry tires may be anysize or type. They may be slicks or treaded.
Rain tires may be any size or type of treaded or grooved tire provided:
1. The tread pattern or grooves were molded in by the tire manufacture.
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3.3.1.5. Steering System- The steering system must be able to control (simultaneously) at least two
(2) wheels. The steering system must have positive steering stops that prevent the steering linkages
from locking up either in RH or LH turning (the inversion of a four-bar linkage at one of the pivots).
The stops may be placed on the uprights or on the rack and must prevent the tires from contacting
suspension, body, or frame members during the track events. Allowable total steering system free
play (inclusive of play in all the steering linkages) is limited to 7 degrees, measured at the steering
wheel. The steering wheel must be mechanically connected to the front wheels, i.e. ―steer- by-wire
of the front wheels is prohibited.
3.3.1.6. Braking System- The vehicle must be equipped with a braking system that acts on all four
wheels and is operated by a single control. It must have two independent hydraulic circuits such that
in the case of a leak or failure at any point in one of the hydraulic circuits, in the system, sufficiently
effective braking power is maintained on at least two wheels. “Brake-by-wire”‖ systems are
prohibited.
3.3.1.7. Jack Point- There must be two jack points in the vehicle 1 in front and 1 in the rear to take
vehicle of the things happening in dynamic event.
3.3.2. Visibility Requirements- The engine compartment must be completely visible to the
examiners.
3.3.3. Final Vehicle Design- The design report must contain a valid and complete design of the
vehicle including all subsystems.
3.4. Safety Requirement
3.4.1. Helmet- The team members who will drive the vehicle are required to wear an ISO certified
helmet during the dynamic event.
3.4.2. Seat and Seat Belt- Driver’s seat should be properly fixed and rigid. There must be a set of
seat belts in the seat. Use of seat belt is mandatory in the event. No vehicles without the seat belt and
fire extinguisher will be allowed to participate in any stage of the dynamic event.
3.4.3. Shoes- The driver has to wear proper shoes while driving the vehicle in the dynamic event.
3.4.4. Path for Wires and Pipes- No pipelines/wire connections must go under the chassis. It is
strictly prohibited. Doing so may lead to disqualification of the team.
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4. Power Train
4.1. Engine- 90cc-110cc engines with max 5bhp can be used. The engine can be either two stroke or
four stroke as per the team choice (bike/scooter). Original bills and the engine papers are to be
presented on the dynamic event failure to which will directly lead to disqualification of the team.
4.2. Fuel and Position of Fuel Tank- To avoid any alterations in the properties of the fuel at the
time of race, SAE NITJ will be providing the fuel to all the teams at the standard market rate. The
capacity of the fuel tank must not exceed 5liters in volume. The placement of fuel tank should be
such that it maintains a proper distance from the engine and also it should not be above the battery.
4.3. Muffler and exhaust- Concept of Go-Green should be kept in mind while selecting the
appropriate exhaust system.
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5. Vehicle Identification
Each vehicle must have unique identification number. The vehicle identification number should have
college/university name and a year of participation, both separated hyphen by. For example: - vehicle
identification number for NATIONAL INSTITUTE OF TECHNOLOGY for 2013 event should be
“NITJ-13”. Teams are required to have a team name with an impressive logo along with the college logo
which are to be placed on the vehicle’s body. Another special identification number will be provided
during the Dynamic event.
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6. ESTHETIC JUDGEMENT
In the presentation round, a presentation regarding R&D over the vehicle is to be given in front of the
judges in 25 minutes. Just after the presentation a 10 minutes interview round will be conducted in
which the judges will ask questions from the team representatives on the basis of the presentation.
6.1. Design Report- The design report should contain design and details of all the components used
in the vehicle and the reason for selection of that particular component/system. Design report will be
verified with the vehicle at the time of Dynamic Event, so the selection must be done carefully.
Every document to be submitted in the event must be in .pdf format. All teams should provide photos
of their vehicle upon entering the design tent. These photos should show the basic design of the
major components. At least four photos are recommended. These photos are to aid the judges in
selecting semi- finalists and are not the photos that will be used for yearly documentation.
6.2.Vehicle Design- The design report should contain a complete design of the vehicle including the
necessary body works.
NOTE: THE BODY WORKS OF THE VEHICLE MUST BE SIMILAR TO THE STANDARAD
GO-KART. ANY MODIFICATION MUST HAVE JUSTIDICATIONS.
6.3. Gantt Chart- Gantt charts illustrate the start and finish dates of the terminal elements and summary
elements of a project. Terminal elements and summary elements comprise the work breakdown structure
of the project. This chart is basically the management of the project and distribution of different tasks in
the team members with completion deadlines. The Gantt Chart must be attached along with the design
report.
6.4. Design Validation Plan- DVP stands for Design Validation Plan which tells the mode of failure of
the vehicle which helps to decide the quick and necessary steps at that time. Teams are required to
prepare this Design Validation Plan with all possible modes of failure and their recovery plans. No design
report would be accepted without the DVP.
6.5. Cost Report- Market survey of all the components/systems used in the manufacturing of the vehicle
in the form of cost report must be submitted with the design report. The cost report should be very much
elaborative. Each and every part of the vehicle must be covered in the cost report. The cost of the vehicle
must be at least as possible and special marks will be allotted for the same.
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7. Dynamic Event
The Dynamic Event consists of three stages; Static Test, Dynamic Test and the Endurance Test.
Participating teams are suggested to take hard copy of all the documents and reports at the time of
dynamic event, anything can be asked by the judges to show and failure in showing will result failure
in the respective test.
7.1.Static Tests-
7.1.1.Design Report VS Vehicle Analysis- The vehicle will be verified with the design report and
not even a single alteration would be entertained in the vehicle from the design report.
7.1.2.Cost Report VS Vehicle Cost- The cost report will be verified the actual cost of the
components and systems used in the vehicle at the time of Dynamic Event. The cost report must not
exceed Rs.25000/- in any case. The cost of the components/systems mentioned in the cost report
must not vary with that of used in the vehicle.
7.1.3.Manufacturing Level- Good engineering practice will reflect a great manufacturing level. The
vehicle will be examined by the judges at the time of Dynamic Event, so the participating teams are
advised to manufacture the vehicle with preplanned strategies so that the vehicle would be able to
compete in several tasks and tests.
7.1.4. Discussion (Questionnaire) - In the static test event while examining the vehicle, judges may
throw questions on any of the team members. The team members are advised to be prepared with the
vehicle. Every team member is required to have a hard copy of the vehicle documents.
7.2.Dynamic tests
7.2.1.Acceleration Test- 125 points
Objective-Acceleration determines the time it takes the vehicle to accelerate along 100 ft (30.48 m)
flat course.
Procedure- Each team may make two (2) attempts but with different drivers. Scoring will be based
on the better of the two attempts. Timing may be done using either electronic systems or stop
watches.
Penalties- Cones Down or Out- A two (2) second penalty will be added for each cone down or out
(including entry and exit gate cones) that occurred on that particular run to give the corrected
elapsed time.
DNF- Vehicles that have not run by the end of the event (determined by the organizer) will
receive a Did Not Finish (DNF).
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Scoring Formula-
Teams with Acceleration times that are more than twice that of the fastest vehicle will notreceive a
score for this event. Teams attempting the event, but exceeding the time limit will be classified as
“Excess Time”. The following equation will be used for the acceleration score:
Acceleration score = 100x [(Tlongest–Tyours)/ (Tlongest–Tshortest)]
Where: “Tshortest” is the fastest time by any team “Tlongest” is either (a) the slowest time by any team
or (b) 2x the fastest time whichever is the shorter interval. “Tyours” is your team’s best time
7.2.2.Skid Pad test-
Objective- The objective of the skid-pad event is to measure the vehicle’s cornering ability on a flat
surface while making a constant-radius turn.
Skid Pad Layout- There will be two (2) pairs of concentric circles in a figure of eight pattern. The
centers of these circles will be 18.25 m (59.88 feet) apart. The inner circles will be 15.25 m (50.03
feet) in diameter, and the outer circles will be 21.25 m (69.72 feet) in diameter. The driving path will
be the 3.0 m (9.84 feet) path between the inner and outer circles. The vehicles will enter and exit
through gates on a 3.0 m wide path that is tangential to the circles where they meet. The line between
the centers of the circles defines the start/stop line. A lap is defined as traveling around one (1) of the
circles from the start/stop line and returning to the start/stop line.
Procedure- The vehicles will enter perpendicular to the figure eight and will take one full lap on the
right circle to establish the turn. The next lap will be on the right circle and will be timed.
Immediately following the second lap, the vehicle will enter the left circle for the third lap. The
fourth lap will be on the left circle and will be timed. Immediately upon finishing the fourth lap, the
vehicle will exit the track. The vehicle will exit at the intersection moving in the same direction as
entered. A driver has the option to take a second run immediately after the first.
NOTE: Each team may make two (2) attempts but with different drivers. Scoring will be based on
the better of the two attempts. Timing may be done using either electronic systems or stop watches.
Scoring Formula-
Skid Pad score = 125x [(Tlongest–Tyours)/ (Tlongest–Tshortest)]
Penalties- Cones Down Or Out- A penalty of 0.25 seconds will be added to the time for every cone that is
knocked ―down or out‖ (including gate cones).
DNF- Vehicles that spin-out can continue as long as they have not gone off course will be
classified as DNF.
Incorrect Laps- Vehicles that do not follow procedure, i.e. run an incorrect number of laps or run
the Laps in the wrong sequence will be classified as DNF.
7.2.3. Autocross Test-
Objective- The objective of the autocross event is to evaluate the vehicle's maneuverability and
handling qualities on a tight course without the hindrance of competing vehicles. The autocross
course will combine the performance features of acceleration, braking, and cornering into one event.
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Procedure- The vehicle will be staged such that the front wheels are 6 m (19.7 feet) behind the
starting line. The timer starts only after the vehicle crosses the start line. There will be no particular
order of the vehicles to run each heat. The organizer will determine the allowable windows for each
heat and retains the right to adjust for weather or technical delays. Vehicles that have not run by the
end of the heat will be disqualified for that heat.
NOTE: Each team may make two (2) attempts but with different drivers. Scoring will be based on
the better of the two attempts. Timing may be done using either electronic systems or stop watches.
Autocross Course Specifications & Speeds The following specifications will suggest the maximum
speeds that will be encountered on the course. Average speeds should be 40 km/hr (25 mph) to 48
km/hr (30 mph).
Straights: No longer than 60 m (200 feet) with hairpins at both ends (or) no longer than 45 m (150
feet) with wide turns on the ends.
Constant Turns: 23 m (75 feet) to 45 m (148 feet) diameter.
Hairpin Turns: Minimum of 9 m (29.5 feet) outside diameter (of the turn)
Slaloms: Cones in a straight line with 7.62 m to 12.19 m Spacing.
Miscellaneous: Chicanes, multiple turns, decreasing radius turns, etc. The minimum track width will
be 3.5 m (11.5 feet). The length of each run will be approximately 0.805 km (1/2 mile) and the driver
will complete a specified number of runs.
7.3.Durability tests
NOTE: Endurance & Fuel Economy event will consist of a single heat.
Right to Change Procedure- The following are general guidelines for conducting the endurance and
fuel economy event. The organizers reserve the right to establish procedures specific to the conduct
of the event at the site.
Endurance Objective- The Endurance Event is designed to evaluate the overall performance of the
vehicle and to test the vehicle’s reliability.
Fuel Economy test- The fuel economy test is based on the average liters per kilometer fuel economy
obtained during the endurance heat.
NOTE- The vehicle’s fuel economy will be measured in conjunction with the endurance event. The
fuel economy under racing conditions is important in most forms of racing and also shows how well
the vehicle has been tuned for the competition. This is a compromise event because the fuel economy
score and endurance score will be calculated from the same heat. No refueling will be allowed during
an endurance heat.
7.3.1.Endurance test- Course speeds can be estimated by the following course specifications.
Average speed should be 45 km/hr to 55 km/hr with top speeds of approximately 80 km/hr.
Straights: No longer than 100 m with hairpins at both ends.
Constant Turns: 30.0 m to 54.0 m diameter.
Hairpin Turns: Minimum of 9.0 m outside diameter (of the turn).
Slaloms: Cones in a straight line with 9.0 m to 15.0 m Spacing.
Miscellaneous: Chicanes, multiple turns, decreasing radius turns, etc. The Minimum track width will
be 4.5 m.
Procedure- The event will be run as a single heat approximately 20 km long. Teams are not allowed
to work on their vehicles during the heat. A driver change can be made during a three (3) minute
period at the midpoint of the heat. Wheel-to-wheel racing is prohibited. Passing another vehicle may
only be done in an established passing zone.
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Endurance Fuel Fill- Before entering the event each vehicle’s fuel tank must be filled to the fuel
level line at the fueling station. During fueling, once filled to the scribe line, no shaking or tilting of
the tank or fuel system (incl. entire vehicle) is allowed.
Vehicle Starting/Restarting- The vehicle must be capable of starting / restarting without external
assistance at all times once the vehicle has begun the heat. If a vehicle stalls out on the track, it will
be allowed one (1) lap by the car that is following it (approximately one (1) minute) to restart. If a
vehicle has a restart problem at the end of Driver Change, it will be allowed a further two (2) minutes
to restart the engine restarts are not accomplished within the above times, the car will be deemed
disabled and scored DNF for the heat. Driver Changing Procedure- Elapsed time will begin when
Driver A enters the course and crosses the timing line. Driver A will drive for 10 km, and pull into
the driver change area Three (3) minutes are allowed for the team to change drivers. Driver 1 will
exit the vehicle and any necessary adjustments will be made to the vehicle to fit Driver B (seat
cushions, pedal position, etc.). Only three (3) team members, including the driver or drivers, will be
allowed in the driver change area, and only the tools necessary to change drivers and/or tires will be
carried into this area (no tool chests etc.). Extra people entering the driver change area will result in a
20 pt penalty to the final endurance score for each extra person entering the area. Driver 2 will then
be secured in the vehicle. The driver change area will be placed such that the timing system will see
the driver change as an extra-long lap. Unless this driver change takes longer than three minutes, this
extra-long lap will not count. If the driver change takes longer than three minutes, the extra time will
be counted into the final time. Driver 2 will drive for 10 km and elapsed time will stop when the car
completes the total 20 km distance. Driver 2 will proceed directly to the fueling station. The tank
will be filled to refill mark and the amount will be recorded.
Vehicle Breakdown and Stalls- If a vehicle breaks down it will be removed from the course and
will not be allowed to re-enter the course. If a vehicle stalls, or ingests a cone, etc., it will be allowed
to restart and re-enter the course where it went off, but no work may be performed on the vehicle. If a
car stalls and cannot be restarted without external assistance, the track workers will push the car clear
of the track. At the discretion of event officials, two (2) team members may retrieve the car under
direction of the track workers.
Endurance Minimum Speed Requirement- If a car is unable to maintain lap times within 133% of
the fastest lap time for the course, and then it must exit immediately. Disqualification for failure to
maintain the minimum speed will be made at the discretion of the Director of Operations.
Endurance Lap Timing- Each lap of the endurance event will be individually timed either by
electronic means, or by hand. The time for an individual heat will be determined by subtracting the
extra-long lap for the driver change from the total time and adding any penalty points.
Penalties-
Cones Down Or Out- Two (2) seconds per cone. This includes cones before the start line and
after the finish line.
Off Course- For an OC, the driver must re-enter the track at or prior to the missed gate or a twenty
(20) second penalty will be assessed.
Missed Slalom- Missing one or more gates of a given slalom will incur a twenty (20) second
penalty.
Penalties for Moving Violations-
Failure to obey a flag: 1 minute
Over driving (After a closed black flag): 1 Minute
Vehicle to Vehicle contact: DISQUALIFIED
Out of Order- Running out of order – two (2) minute penalty
Mechanical Problem- No additional penalty other than the time lost to ensure that the car is safe
to continue.
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Reckless or Aggressive Driving- Any reckless or aggressive driving behavior (such as forcing
another car off the track, refusal to allow passing, or close driving that would cause the likelihood of
car contact) will result in a black flag for that driver. When a driver receives a black flag signal, he
must proceed to the penalty box to listen to a reprimand for his driving behavior. The amount of time
spent in the penalty box will vary from one (1) to four (4) minutes depending upon the severity of the
offense.
Inexperienced Driver- The Chief Director of Operations may disqualify a driver if the driver is
too slow, too aggressive, or driving in a manner that, in the sole opinion of the event, officials,
demonstrates an inability to properly control their car resulting in a DNF.
Poor Fuel Economy- Mileage exceeding 26 liters/100 km – four (4) minutes.
NOTE- The score for the Endurance Event is the sum of the Endurance Time Score and the
Endurance Finish Score. The Endurance Time Score is based on the team's time for event, including
penalties, compared to the fastest team. A vehicle will also receive an Endurance Finish Score of
twenty five (25) points if the team's time for the event, including penalties, is less than or equal to the
maximum allotted time. The total Endurance Score is calculated using the formula below.
Endurance Score Formula- Endurance score = 150x [(Tlongest–Tyours)/ (Tlongest–Tshortest)] +50
NOTE- Tlongestwill be 1.333 times the Tshortest
7.3.2. Fuel Economy- The fuel economy score is based on the average liters per kilometer fuel
economy obtained during the endurance heat. Fuel Economy Score Formula- If Vyouris less than
Vmaxthen the following equation will be used to determine the fuel economy score: Fuel Economy
Score = 75 X [(Vmax–Vyours)/ (Vmax–Vmin)] NOTE- Vmaxis equal to 5.2 liters and will be adjusted
to represent 26 liters/100 km (9.04 mpg) if the course is shortened or lengthened. In case, if Vyouris
greater than Vmaxthen 0 points will be given to the performing vehicle.
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8. Flags
BLACK FLAG - Pull into the penalty box for discussion with the Director of Operations or other
official concerning an incident. A time penalty may be assessed for such incident
CHECKER FLAG - Your session has been completed. Exit the course at the first opportunity.
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9. Rules of Conducting the Event
9.1. Behavior
9.1.1.Unsportsmanlike Conduct- In the event of unsportsmanlike conduct, the team will receive a
warning from an official. A second violation will result in expulsion of the team from the
competition. Failure of a team member to follow an instruction or command directed specifically to
that team or team member will result in a twenty five (25) point penalty.
9.1.2.Arguments with Officials- Argument with, or disobedience to, any official may result in the
team being eliminated from the competition. All members of the team may be immediately escorted
from the grounds.
9.2. Smoking and Illegal Material
Alcohol, illegal drugs, weapons or other illegal material are prohibited on the event site during the
competition. This rule will be in effect during the entire competition. Any violation of this rule by a
team member will cause the expulsion of the entire team. This applies to both team members and
faculty advisors. Any use of drugs, or the use of alcohol by an underage individual, will be reported
to the local authorities for prosecution.