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  • For info about the proprietary technology used in comScore products, refer to http://comscore.com/About_comScore/Patents

    Digital Future in Focus: Global

  • comScore, Inc. Proprietary. 2 comScore, Inc. Proprietary.

    The 2015 Digital Future in Focus Reports share key figures and trends in digital behavior across the global markets measured by comScore. This Global report helps to contextualize market-specific reports by examining insights at a regional and global level. Some of the topics covered in this report are: Behavior and demographics of digital audiences Spotlights on key user groups (e.g. Millennials) Category-specific insights Online video Multi-Platform usage (including desktop, smartphone and tablet)

    About this report

    Questions on this report? Ben Martin, Director of Marketing Insights | [email protected]

  • comScore, Inc. Proprietary. comScore, Inc. Proprietary. 3

    Global Overview

  • comScore, Inc. Proprietary. 4 Source: comScore MMX, May 2015, Persons 15+

    Scale of desktop markets (Unique Users) GLOBAL

  • comScore, Inc. Proprietary. 5

    0

    500

    1,000

    1,500

    2,000

    2,500

    C

    anad

    a

    Uni

    ted

    Sta

    tes

    M

    exic

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    Arg

    entin

    a

    Per

    u

    Chi

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    B

    razi

    l

    Uru

    guay

    Col

    ombi

    a

    Ven

    ezue

    la

    P

    uerto

    Ric

    o

    Spa

    in

    R

    ussi

    an F

    eder

    atio

    n

    Isra

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    P

    olan

    d

    Bel

    gium

    Sw

    eden

    Fin

    land

    Irel

    and

    S

    witz

    erla

    nd

    D

    enm

    ark

    N

    orw

    ay

    P

    ortu

    gal

    T

    urke

    y

    Aus

    tria

    It

    aly

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    erm

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    N

    ethe

    rland

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    Fra

    nce

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    d K

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    S

    outh

    Afri

    ca

    A

    ustra

    lia

    C

    hina

    Tai

    wan

    Hon

    g K

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    N

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    eala

    nd

    S

    inga

    pore

    Vie

    tnam

    Jap

    an

    T

    haila

    nd

    M

    alay

    sia

    In

    done

    sia

    P

    hilip

    pine

    s

    Indi

    a

    Global average desktop minutes per user Source: comScore MMX, May 2015, Persons 15+

    GLOBAL

  • comScore, Inc. Proprietary. 6

    Categories share of desktop minutes

    SOCIAL MEDIA PORTALS NEWS / INFORMATION RETAIL ENTERTAINMENT ALL OTHER

    Social continues to dominate share of mins in most markets, although less than in recent years as it has experienced a dramatic shift to mobile devices. Asia Pacific sees a more diverse spread of categories, with the major categories listed accounting for less than half of all minutes.

    Source: comScore MMX, May 2015

    GLOBAL

  • comScore, Inc. Proprietary. 7

    Global average video minutes per user & per video Source: comScore Video Metrix, May 2015, Persons 15+

    2.8 3.4

    4.2 3.7

    3.2 3.6

    2.6

    4.3 4.6

    3.5

    4.4

    7.5

    4

    2.7

    4 3.8

    5.6 5 5.1

    4.1

    10

    4.3

    3.2 3.7

    4.2

    5 4.6

    0

    500

    1,000

    1,500

    2,000

    2,500

    US

    A C

    anad

    a A

    rgen

    tina

    Bra

    zil

    Chi

    le

    Col

    ombi

    a M

    exic

    o Fr

    ance

    G

    erm

    any

    Italy

    N

    ethe

    rland

    s R

    ussi

    an F

    eder

    atio

    n S

    pain

    Tu

    rkey

    U

    K

    Aus

    tralia

    C

    hina

    H

    ong

    Kon

    g In

    dia

    Indo

    nesi

    a Ja

    pan

    Mal

    aysi

    a N

    ew Z

    eala

    nd

    Phi

    lippi

    nes

    Sin

    gapo

    re

    Taiw

    an

    Viet

    nam

    Japan stands out in both average minutes per user and with users enjoying longer form video content. The USA and Turkey, despite high average minutes per user, build up these figures with shorter form video, possibly as a result of advertising saturation, and in the case of Turkey, a strong leaning to Social Media video (see p.14).

    AVG. MINS PER VIDEO

    AVG. MINS PER USER

    GLOBAL

  • comScore, Inc. Proprietary. 8

    0% 50% 100%

    USA Canada

    Australia Brazil

    France Germany

    Italy Russian Federation

    Spain Taiwan

    UK

    0% 50% 100%

    Note: Some markets use a census-based methodology for Smartphone and Tablet measurement, that reports on only tagged entities. Properties which only tag some of their assets (e.g. website but not app) or partially tag (e.g. homepage only) are only be measured on those tagged assets.

    Mobile only & Multi-Platform unique users

    MULTI-PLATFORM MOBILE ONLY DESKTOP ONLY

    75%

    59%

    66%

    44%

    63%

    68%

    61%

    30%

    74%

    70%

    77%

    97% (+22)

    83% (+24)

    75% (+9)

    -

    70% (+7)

    74% (+6)

    73% (+12)

    51% (+21)

    78% (+4)

    76% (+6)

    85% (+8)

    All Users Millennials

    In every market, it is Millennials who drive mobile and multi-platform usage, with desktop only usage below 50% for this demographic in every market.

    Source: comScore MMX Multi-Platform, May 2015

    (% mobile or multi-platform) (% mobile or multi-platform)

    GLOBAL

  • comScore, Inc. Proprietary. 9 *Mobile Minutes calculated using an average of markets measured by Mobile Metrix that also feature demographics on Mobile devices

    Spotlight on global Millennials Source: comScore MMX & Mobile Metrix, May 2015

    GLOBAL

  • comScore, Inc. Proprietary. comScore, Inc. Proprietary. 10

    EMEA Overview

  • comScore, Inc. Proprietary. 11

    EMEA desktop audiences

    EMEAs desktop audiences are led by a number of major markets, which continue to deliver large audiences in spite of the growth of smartphone and tablet platforms.

    Source: comScore MMX, May 2015, Persons 15+

    EMEA

  • comScore, Inc. Proprietary. 12

    Demographics and usage

    EMEAs overall desktop demographics are more evenly distributed than LATAM or APAC (see pages 18 & 24), which both skew heavily towards younger users. One explanation could be the especially strong shift to mobile devices among European Millennials (see p.8). Male users, particularly younger demographics, have a proportionally higher share total minutes than of total audience.

    Source: comScore MMX, May 2015, Europe

    MALE FEMALE

    10.0 11.8

    10.6 9.0 9.2 9.3

    11.4 10.5 9.1 9.1

    0

    5

    10

    15

    20

    Age 15-24 Age 25-34 Age 35-44 Age 45-54 Age 55+

    10.1 12.4

    11.3 9.9 9.2

    7.7

    10.3 10.7 9.5 9.0

    0

    5

    10

    15

    20

    Age 15-24 Age 25-34 Age 35-44 Age 45-54 Age 55+

    % of Total Audience % of Total Minutes

    EMEA

  • comScore, Inc. Proprietary. 13

    Scale vs. engagement for key categories

    As with all markets, Social Media, Entertainment and Portals categories offer the combined benefits of high audience reach and average minutes per user. Overall, there is a correlation between reach and average minutes, with Games and Sports two categories that beat the overall trend.

    Automotive

    Business/Finance Education

    Entertainment

    Games

    Health

    Lifestyles

    News/Information

    Portals

    Real Estate

    Retail

    Search/Navigation

    Social Media

    Sports

    Technology Travel

    0

    50

    100

    150

    200

    250

    300

    350

    400

    0 10 20 30 40 50 60 70 80 90 100 Reach%

    Avg Mins / User

    Source: comScore MMX, May 2015, Europe

    EMEA

  • comScore, Inc. Proprietary. 14

    62.3

    3

    5.8

    1.1

    3.2

    6.7

    1.5

    3.3 2.5

    Fran

    ce

    Ger

    man

    y

    Italy

    Net

    herla

    nds

    Rus

    sian

    Fed

    erat

    ion

    Spa

    in

    Turk

    ey

    UK

    1314.6

    5.3 4.6

    3.1 3

    6.2

    4.6

    2.5

    3.7

    Fran

    ce

    Ger

    man

    y

    Italy

    Net

    herla

    nds

    Rus

    sian

    Fed

    erat

    ion

    Spa

    in

    Turk

    ey

    UK

    736.2

    2.2 1.9 2.1 1.8

    5.8

    2 2.4

    1.8

    Fran

    ce

    Ger

    man

    y

    Italy

    Net

    herla

    nds

    Rus

    sian

    Fed

    erat

    ion

    Spa

    in

    Turk

    ey

    UK

    Video categories Source: comScore Video Metrix, May 2015, Persons 15+

    MINUTES PER USER MINUTES PER VIDEO

    Social Media Entertainment News / Information

    As in all markets, Entertainment dominates in terms of minutes per user, with Turkey a notable exception. The low average video times for Social Media contribute to lower overall minutes, despite high total video views.

    EMEA

  • comScore, Inc. Proprietary. 15

    Multi-Platform: Additional scale and engagement Source: comScore MMX Multi-Platform, May 2015, United Kingdom

    DESKTOP (INLCUDES DESKTOP USERS WHO MAY ALSO USE SMARTPHONE) TOTAL DIGITAL POPULATION

    The incremental impact of mobile devices is clear to see in this UK data, although it is clear that variances at a category and publisher level have deep reaching implications for publishers and advertisers alike.

    Unique Users

    Total Views

    Total Internet (UK) Retail Newspapers

    +5%

    +41%

    +16%

    +62%

    +57%

    +101%

    EMEA UK

  • comScore, Inc. Proprietary. comScore, Inc. Proprietary. 16

    LATAM Overview

  • comScore, Inc. Proprietary. 17

    LATAM desktop audiences

    In contrast to EMEA, the largest LATAM market (Brazil) exceeds others in the region by some margin. It is also second highest in the region in terms of average minutes per user, behind LATAMs smallest market, Uruguay. Again, the scale of mobile audiences could influence these desktop audiences to some extent.

    Source: comScore MMX, May 2015, Persons 15+

    LATAM

  • comScore, Inc. Proprietary. 18

    16.3

    13.4

    10.5

    6.1 4.1

    14.6 13.3

    11.0

    7.0

    3.8

    0

    5

    10

    15

    20

    Age 15-24 Age 25-34 Age 35-44 Age 45-54 Age 55+

    18.1

    14.4

    11.2

    6.2 4.3

    13.3 12.1

    10.3

    6.7

    3.6

    0

    5

    10

    15

    20

    Age 15-24 Age 25-34 Age 35-44 Age 45-54 Age 55+

    Demographics and usage

    In terms of audience, male users marginally dominate the lower age brackets in LATAM, with female users taking a slightly bigger share of users in the 35 54 age ranges. In terms of usage, male users exhibit a higher share of minutes in all ages except 45 54.

    Source: comScore MMX, May 2015, Latin America

    MALE FEMALE

    % of Total Audience % of Total Minutes

    LATAM

  • comScore, Inc. Proprietary. 19

    Automotive Business/ Finance

    Education

    Entertainment

    Games

    Health Lifestyles

    News/ Information

    Portals

    Real Estate

    Retail Search/Navigation

    Social Media

    Sports

    Technology Travel

    0

    50

    100

    150

    200

    250

    300

    350

    400

    0 10 20 30 40 50 60 70 80 90 100

    Scale vs. engagement for key categories

    Like other markets, an overall correlation between category reach and average minutes per user appears to exist. As with other markets, Social, Entertainment and Portals lead on both measures, although Sports and Games additionally beat the trend.

    Reach%

    Avg Mins / User

    Source: comScore MMX, May 2015, Latin America

    LATAM

  • comScore, Inc. Proprietary. 20

    Video categories

    26.3

    131.1 88.4

    5.6

    151 2.4

    1.6 1.5 1.6 1.4

    Arg

    entin

    a

    Bra

    zil

    Chi

    le

    Col

    ombi

    a

    Mex

    ico

    412.5

    477.7 435

    402.4

    550.6

    3.7 4

    3.3 3.2 3.6

    Arg

    entin

    a

    Bra

    zil

    Chi

    le

    Col

    ombi

    a

    Mex

    ico

    32.9 37.2 14.8 13.7 23.2

    4.9

    8

    3.2 3.4 3.5

    Arg

    entin

    a

    Bra

    zil

    Chi

    le

    Col

    ombi

    a

    Mex

    ico

    Source: comScore Video Metrix, May 2015

    MINUTES PER USER MINUTES PER VIDEO

    Social Media Entertainment News / Information

    Despite offering lower overall minutes per user, the News / Information category offers strong average video times, particularly in Brazil. Entertainment video again dominates, but by a smaller margin than in EMEA.

    LATAM

  • comScore, Inc. Proprietary. 21 Note: Brazil uses a census-based methodology for Smartphone and Tablet measurement, that reports on only tagged entities. Properties which only tag some of their assets (e.g. website but not app) or partially tag (e.g. homepage only) are only be measured on those tagged assets.

    Multi-Platform: Additional scale and engagement Source: comScore MMX Multi-Platform, May 2015, Brazil

    DESKTOP (INLCUDES DESKTOP USERS WHO MAY ALSO USE SMARTPHONE) TOTAL DIGITAL POPULATION

    As in other regions, the incremental impact of mobile devices is clear and also importantly varies at a category and publisher level. The impact of mobile on the Newspapers category is less pronounced than in other regions.

    Unique Users

    Total Views

    Total Internet (Brazil) Entertainment Newspapers

    +14%

    +3%

    +20%

    +6%

    +35%

    +26%

    LATAM BRAZIL

  • comScore, Inc. Proprietary. comScore, Inc. Proprietary. 22

    APAC Overview

  • comScore, Inc. Proprietary. 23

    APAC desktop audiences

    More than either EMEA or LATAM, the dominant market in APAC exceeds the others in terms of desktop unique users, with an impact on overall trends in APAC. It should also be noted that the relative scale of mobile in each market could influence the scale of desktop audiences.

    Source: comScore MMX, May 2015, Persons 15+

    APAC

  • comScore, Inc. Proprietary. 24

    16.2 17.1

    11.4

    7.1

    3.5

    13.7 14.8

    9.1

    4.1 2.9

    0

    5

    10

    15

    20

    Age 15-24 Age 25-34 Age 35-44 Age 45-54 Age 55+

    16.1 17.7

    11.0

    6.9

    3.9

    13.9 14.9

    8.5

    3.9 3.1

    0

    5

    10

    15

    20

    Age 15-24 Age 25-34 Age 35-44 Age 45-54 Age 55+

    Demographics and usage

    Even desktop usage in APAC skews very heavily to younger demographics, which dominate in terms of both unique users and total minutes. The region also skews more notably towards male users than either EMEA or LATAM. Users age 25 34 are a particularly dominant group for both measures.

    Source: comScore MMX, May 2015, Asia Pacific

    MALE FEMALE

    % of Total Audience % of Total Minutes

    APAC

  • comScore, Inc. Proprietary. 25

    Automotive

    Business/ Finance

    Education

    Entertainment

    Games

    Health

    Lifestyles News/ Information

    Portals

    Real Estate

    Retail Search/Navigation

    Social Media

    Sports

    Technology Travel 0

    50

    100

    150

    200

    250

    300

    350

    400

    0 10 20 30 40 50 60 70 80 90 100

    Scale vs. engagement for key categories

    The trend between category reach and average minutes per user is more clear in APAC than in any other region. Interestingly, it is the only region where Portals outdo Social Media and Entertainment, although all three are once again major categories for both measures.

    Reach%

    Avg Mins / User

    Source: comScore MMX, May 2015, Asia Pacific

    APAC

  • comScore, Inc. Proprietary. 26

    210.7

    1.6

    0.7

    2.3 2.4 2.1 1.9 1.9 1.3

    1.9 1.8 1.5

    2.8

    Aus

    tralia

    C

    hina

    H

    ong

    Kon

    g In

    dia

    Indo

    nesi

    a Ja

    pan

    Mal

    aysi

    a N

    ew Z

    eala

    nd

    Phi

    lippi

    nes

    Sin

    gapo

    re

    Taiw

    an

    Viet

    nam

    Video categories Source: comScore Video Metrix, May 2015

    MINUTES PER USER MINUTES PER VIDEO

    Social Media Entertainment News / Information

    News / Information video in APAC displays particularly elevated minutes per video, as longer form content is enjoyed by users in this category. Entertainment content in Japan is a clear leader for both measures reviewed, contributing to Japans global lead in both minutes per user and per video on average.

    963.2

    4.1

    6.9

    2.5

    4.8

    2.4

    7.2

    3.2 2.9 3.2 3 2.9 2.9

    Aus

    tralia

    C

    hina

    H

    ong

    Kon

    g In

    dia

    Indo

    nesi

    a Ja

    pan

    Mal

    aysi

    a N

    ew Z

    eala

    nd

    Phi

    lippi

    nes

    Sin

    gapo

    re

    Taiw

    an

    Viet

    nam

    65.2

    2.9

    4.6

    2.2

    5.5

    1.5

    4.3

    6.9

    5.5

    4.6

    6 6.2

    2.3

    Aus

    tralia

    C

    hina

    H

    ong

    Kon

    g In

    dia

    Indo

    nesi

    a Ja

    pan

    Mal

    aysi

    a N

    ew Z

    eala

    nd

    Phi

    lippi

    nes

    Sin

    gapo

    re

    Taiw

    an

    Viet

    nam

    APAC

  • comScore, Inc. Proprietary. 27 Note: Taiwan uses a census-based methodology for Smartphone and Tablet measurement, that reports on only tagged entities. Properties which only tag some of their assets (e.g. website but not app) or partially tag (e.g. homepage only) are only be measured on those tagged assets.

    Multi-Platform: Additional scale and engagement Source: comScore MMX Multi-Platform, May 2015, Taiwan

    DESKTOP (INLCUDES DESKTOP USERS WHO MAY ALSO USE SMARTPHONE) TOTAL DIGITAL POPULATION

    Taiwan data shows the strong and varied impact that the addition of mobile devices has exerted on a market. Newspaper content in particular is boosted tremendously in both audiences and consumption.

    Unique Users

    Total Views

    Total Internet (Taiwan) Retail Newspapers

    +11%

    +4%

    +16%

    +5%

    +105%

    +103%

    TAIWAN APAC

  • comScore, Inc. Proprietary. comScore, Inc. Proprietary. 28

    Key Takeaways

  • comScore, Inc. Proprietary. 29

    MOBILE & MULTI-PLATFORM CREATES FURTHER DIGITAL OPPORTUNITY With mobile audiences growing in reach and performing a growing range of activities, desktop no longer tells the full story. The Total Digital Population includes incremental audience beyond desktop in all categories, with additional usage varying dramatically at category and publisher level. Understanding these, as well as demographic nuances can help all sides of the ecosystem benefit from the increased digital opportunity. MILLENNIALS DRIVING THE GROWTH OF MOBILE In a universal trend across markets, the increased prominence of mobile devices among Millennial users demonstrates the growing need for a multi-platform approach to both content and advertising. Although mobile takes a bigger share, it is important to note that a corresponding growth in total digital time means that it is not necessarily at the detriment of desktop opportunity. DONT FORGET THE DESKTOP Desktop maintains consistent audiences across all regions and categories, which is an key factor in its continued dominance of advertising revenue and commercial interest. Time spent on desktop is bolstered by increased video consumption, which brings with it an increased advertising opportunity.

    Key findings