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High School vs. Community College
Defensive Philosophy
Base 3-4 Defense
Development PlanTerminology
Set The Defense: Call Procedure
Defensive Fronts
Game Calls Outside LinebackersGame Calls Inside Linebackers
Coverage Descriptions
Blitz Schemes & Descriptions
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High School vs. Community
College
High School vs. Community
College
3-4 years DevelopmentConsistent Scheme
High School Senior
Same TerminologySenior Leadership/Capt.
Academic Consistency
18 PracticesCompletely Different Schemes
College Freshman (2 months)
Multiple TerminologyFresh & Sophs Only
Wide Academic Range
HIGH SCHOOL COMMUNITY COLLEGE
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DEFENSIVE PHILOSOPHYDEFENSIVE PHILOSOPHY
Establish Defensive SystemEstablish Defensive System
Development PlanDevelopment Plan
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Establish the Defensive SystemEstablish the Defensive System
The plan begins with the installation of our base 50 defense.The plan begins with the installation of our base 50 defense.
ItIt is the lead defense taught in our teaching progression.is the lead defense taught in our teaching progression.
WeWe must master the skills necessary for themust master the skills necessary for the successful execution ofsuccessful execution ofour baseour base..
The more traditional 50 Slant defense is very predictable if you use itThe more traditional 50 Slant defense is very predictable if you use itexclusively.exclusively.
Formation RecognitionFormation Recognition andand CommunicationCommunication between the triangle isbetween the triangle isimperative to the success of our defense.imperative to the success of our defense.
RelentlessRelentless PursuitPursuit is also key.is also key.
33--44 DEFENSEDEFENSE
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Why the 3-4?
PlayersDeception
Teaching Methods
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PLAYERSPLAYERSItIt is more difficult to recruit 4is more difficult to recruit 4--3 personnel3 personnel..The 3The 3--4 has allowed us to get our best 11 players on the field at the4 has allowed us to get our best 11 players on the field at the
same time. We would much rather play with our 10same time. We would much rather play with our 10thth and 11and 11thth bestbestdefensive player than our 15defensive player than our 15thth or 16or 16thth (LB vs. DL).(LB vs. DL).
Players like being in an aggressive and active defense.Players like being in an aggressive and active defense.
Noseguard increases pressure on the Center.Noseguard increases pressure on the Center.
Offense must account for 7 players who are potential threats.Offense must account for 7 players who are potential threats.
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We counter being smaller on defense with speed and our ability to be deceptive.We counter being smaller on defense with speed and our ability to be deceptive.
Stem Front Odd/EvenStem Front Odd/Even change bubbleschange bubbles
Support StructureSupport Structure 7 to 87 to 8 from 2 Deepfrom 2 Deep ShellShell
MultipleMultiple Line MovementsLine Movements andand controlledcontrolled StuntsStunts
Aggressive 4Aggressive 4--5 Man5 Man pressure without exposingpressure without exposing Secondary ManSecondary Man CoverageCoverage
Unique schemes and multiple disguisesUnique schemes and multiple disguises creates offensive confusion (QB)creates offensive confusion (QB)
Creates pass rush mismatchesCreates pass rush mismatchesCan balance defense vs. offensive formationsCan balance defense vs. offensive formations
BlitzBlitz PackagePackage -- Dont Show BlitzDont Show Blitz -- -- -- BlitzBlitz
-- Show BlitzShow Blitz -- -- -- Dont BlitzDont Blitz
-- Show BlitzShow Blitz -- -- -- BlitzBlitz
DECEPTION
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Installation ProcessInstallation Process
SystemSystem ChecklistChecklist Teaching ProgressionTeaching Progression Best PlayersBest Players
ConsistencyConsistency in the language of the defensein the language of the defense
Continuity from base to allContinuity from base to all adjustments and coverage's.adjustments and coverage's.
EachEach change fromchange from base has a definite purpose.base has a definite purpose.
The system has stimulated the learning process for ourThe system has stimulated the learning process for our
playersplayers.. They have a better understanding of the game!They have a better understanding of the game!
TEACHING METHODSTEACHING METHODSTEACHING METHODSTEACHING METHODS
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DEVELOPMENT PLANDEVELOPMENT PLANDEVELOPMENT PLANDEVELOPMENT PLANFundamental DevelopmentFundamental Development
Technical DevelopmentTechnical Development
TerminologyTerminology
SSet the Defenseet the Defense
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FUNDAMENTAL DEVELOPMENTFUNDAMENTAL DEVELOPMENTFUNDAMENTAL DEVELOPMENTFUNDAMENTAL DEVELOPMENT
Player PrinciplesPlayer Principles
CoachingCoaching PrinciplesPrinciples
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StanceStance
On every play each player should use a particular stance. To be able to carry out his assignment, theplayer must distribute his weight properly and place his hands, feet, and eyes in the right position. Wewant our players to play faster than they are, not slower. 4.8s playing 4.5.
Assignment and TechniqueAssignment and TechniqueEvery player has a specific assignment or job on every defense. A player can never leave the huddlewithout knowing his assignment. In reacting to circumstances, the player must learn specific techniques
that allow him to carry out his assignment. We must give constant attention to developing technique intaking on blocks, getting offgetting off blocks, finding the ballblocks, finding the ball and tackling.and tackling.
AlignmentAlignmentEvery player has a precise alignment on each defensive call. In teaching our players alignment, we teachin terms of numbered alignments. We also give specific definitions of each alignment. Players must learnprecise alignments, and we must demand correct alignment on every down. Never Get Beat By
Misalignment.
Key/ReactionKey/ReactionThe eyes control where the body goes, it is important that a player know exactly where his focal pointshould be. He must develop the discipline to direct his eyes so that he will get the proper key. Achievingthis often requires a lot of coaching and repetition. Proper Keying also allows the players to play quickerthan his ability and prevents guessing. The name of the game on defense is reaction. The foundation of
improving our players ability to key and react relies on us putting a player in a situation enough times thathe can make the proper reaction.
PLAYER PRINCIPLESPLAYER PRINCIPLESPLAYER PRINCIPLESPLAYER PRINCIPLES
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In teaching our players fundamentals, we design drills thatIn teaching our players fundamentals, we design drills thatfocus on a specific aspect of defensive play.focus on a specific aspect of defensive play.
All of our drills are football related and taught in progression.All of our drills are football related and taught in progression.
The drills are performed with a specific purpose and objective.The drills are performed with a specific purpose and objective.
TeachTeach body position. (body position. (Stance, AlignmentStance, Alignment and Leverage)and Leverage)
Reaction. (Key)Reaction. (Key)
ExplosionExplosion and the finishing of each drilland the finishing of each drill. (Responsibility). (Responsibility)
CreativityCreativity. Competitive Spirit. (Pride and Accountability). Competitive Spirit. (Pride and Accountability)
TempoTempo. Recognition and Repetition. Recognition and Repetition. (Tackling). (Tackling)
EnthusiasmEnthusiasm. Enthusiasm is caught not taught.. Enthusiasm is caught not taught.
COACHING PRINCIPLESCOACHING PRINCIPLESCOACHING PRINCIPLESCOACHING PRINCIPLES
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TECHNICALTECHNICALTECHNICALTECHNICAL Defending the RunDefending the Run
Run SupportRun Support
DefendingDefending the Passthe Pass
Coverage StructureCoverage Structure
Defensive Structure ResponsibilitiesDefensive Structure Responsibilities
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DEFENDING THE RUN GAMEDEFENDING THE RUN GAMEDEFENDING THE RUN GAMEDEFENDING THE RUN GAME
RelentlessRelentless Pursuit With Great LeveragePursuit With Great Leverage
Takeaway Running Strength (Stop North South RunTakeaway Running Strength (Stop North South Run--Spill)Spill)
Run Pressure: Inside/Strong/Weak/EdgeRun Pressure: Inside/Strong/Weak/Edge
Controlled Line StuntsControlled Line Stunts
Pressure Package Solid Versus Run & PassPressure Package Solid Versus Run & Pass
Odd & Even Fronts to take away Bubbles and Offensive AttackOdd & Even Fronts to take away Bubbles and Offensive Attack
Deception (Disguise & Stem)Deception (Disguise & Stem)
Secondary Support (Easy Transition from 7 to 8)Secondary Support (Easy Transition from 7 to 8)
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RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT
There are three key elements of run support in structuring our Defensive Calls.There are three key elements of run support in structuring our Defensive Calls.
ForceForce:: The description of the responsibility for outside leverage on an outside
run. Responsibility for force is designated by:
1) Sky: Safety Force
2) Cloud: Corner Force
3) Backer: Linebacker Force
AlleyAlley:: The description of the responsibility for the middle position between the
force and pursuit.
FoldFold:: The description of the responsibility for inside leverage on an away run.
Assigned to any ball carrier that cuts back to the inside. This assigned
player should be in position to make the play. The Fold player should
always maintain leverage on the ball carrier and adjust angle to the ball.
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DEFENDING THE PASSING GAMEDEFENDING THE PASSING GAMEDEFENDING THE PASSING GAMEDEFENDING THE PASSING GAME
We generateWe generate most coverage'smost coverage's from a cover 2 shell.from a cover 2 shell.
1.1. Stop Vertical PassingStop Vertical Passing Game (Seams)Game (Seams)2.2. Force the Shortest Widest ThrowForce the Shortest Widest Throw
3.3. Multiple LooksMultiple Looks Major inMajor in Zone CoverageZone Coverage
4.4. Zone BlitzZone Blitz Minor inMinor in Man CoverageMan Coverage
5.5. Under CoverageUnder Coverage Match Routes, Field Zone, Play BallMatch Routes, Field Zone, Play Ball
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COVERAGE STRUCTURECOVERAGE STRUCTURECOVERAGE STRUCTURECOVERAGE STRUCTURE
In planning our pass defense in the secondary we have developed a philosophywith definite strategies for specific coverage's. Our defensive philosophy is to
disguise our coverage's to help the secondary gain an advantage. We generate
most all our coverage's from a cover 2 shell to create indecision in the QBs mind.
Such indecision by the quarterback gives the defense an advantage.
This Disguise and Structure of Coverage is critical for various reasons:
Uniformed look to the Quarterback on his pre-snap read.
The ability to play multiple coverages from the same pre-snap look.
No pre-empt to QB that the defense is employing the 8 Man Front mechanics. (QB
less likely to check out of selected run plays because of defensive look).
When you have a 2 deep coverage shell QB cannot locate single coverage by the
defense because of the pre-snap look.
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DEFENSIVE STRUCTURE RESPONSIBILITESDEFENSIVE STRUCTURE RESPONSIBILITESDEFENSIVE STRUCTURE RESPONSIBILITESDEFENSIVE STRUCTURE RESPONSIBILITES
On every defensive call, each player will have an assignment versus a runningplay and a passing play. You must know both assignments on every play.
D - Line: Alignment, Run Technique, Pass Rush Lane.
Linebackers: Alignment (Formation), Run Force, Pass Rush Lane orCoverage Zone or Man.
Secondary: Alignment (Formation), Run Force, Pass Coverage Zone orMan.
Run ResponsibilitiesRun Responsibilities
1) Force Spill/Trail/Fold
2) Alley - Fold
3) Trail/Fold
Coverage ResponsibilitiesCoverage Responsibilities
1) Front Side / Back Side Force/Contain/Trail/Fold
2) Coverage Responsibility Coverage versus Drop back, Half Roll, Full Sprint
3) Adjustments Receiver Splits/Motion/Formation Adjustments
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ON / OFF BALL TERMINOLOGYON / OFF BALL TERMINOLOGYON / OFF BALL TERMINOLOGYON / OFF BALL TERMINOLOGY
4 yards off ball4 yards off ball.
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GAP TERMINOLOGYGAP TERMINOLOGY
A Gap:A Gap: Between Center and the GuardBetween Center and the Guard
B Gap:B Gap: Between the Guard and the Tackle.Between the Guard and the Tackle.
C Gap:C Gap: Between the Tackle and 3Between the Tackle and 3rdrd on/off LOS, #3 outside hip of tackle.on/off LOS, #3 outside hip of tackle.
D Gap:D Gap: Outside hip of the 3Outside hip of the 3rdrd on/off LOS.on/off LOS.
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RECEIVER DESIGNATIONSRECEIVER DESIGNATIONSRECEIVER DESIGNATIONSRECEIVER DESIGNATIONS
Receivers are numbered from the outside in, to each side.
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PASS ACTIONSPASS ACTIONSPASS ACTIONSPASS ACTIONS
I.I. Quick:Quick: 3 Step quick pass.
II.II. Roll:Roll: Sprint set, pass behind the tackle.
III.III. Drop back:Drop back: 5-7 Step drop straight back pass.
IV.IV. Full Sprint:Full Sprint: QB sprints and breaks tackle box, pass on run.
V.V. Bootleg:Bootleg: QB goes opposite of both backs, fakes run series.
VI.VI. Action:Action: Play action pass off running play.
VII.VII. Screen:Screen: Hit and release defensive rushers, throw ball
behind LOS.
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HoleHole
00--14 Yds14 YdsHook ZoneHook Zone
00--14 Yds14 Yds
Hook ZoneHook Zone
00--14 Yds14 YdsCurl ZoneCurl Zone
00--14 Yds14 Yds
Curl ZoneCurl Zone
00--14 Yds14 Yds
Flat ZoneFlat Zone
00--10 Yds10 YdsFlat ZoneFlat Zone
00--10 Yds10 Yds
Level 1Level 1 Level 1Level 1
Level 3Level 3Level 2Level 2 Level 2Level 2
PASSING ZONESPASSING ZONESPASSING ZONESPASSING ZONES
UnderUnder
00--55 YdsYds
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TERMINOLOGY FORTERMINOLOGY FOR TODAYTODAYTERMINOLOGY FORTERMINOLOGY FOR TODAYTODAYOn vs. OffOn vs. Off When you are On you are the one of four linebackersWhen you are On you are the one of four linebackers
who has been designated the fourth rusher. When you are Off youwho has been designated the fourth rusher. When you are Off you
are in pass coverage.are in pass coverage.
Trail vs. FoldTrail vs. Fold When you are a Trail player you are responsible forWhen you are a Trail player you are responsible forCounter, Throwback, Reverse and Boot. If you are a Fold player youCounter, Throwback, Reverse and Boot. If you are a Fold player you
are responsible for cutback usually in backside B gap.are responsible for cutback usually in backside B gap.
Snap vs. Technique PlayerSnap vs. Technique Player A snap player explodes and executes theA snap player explodes and executes the
given game call on the snap of the ball. A technique player playsgiven game call on the snap of the ball. A technique player plays
normal technique and performs normal read progression.normal technique and performs normal read progression.
With any 3With any 3 StayStay CoverageCoverage Our On linebacker is alwaysOur On linebacker is always aa
linebacker to the multiple receiver side or wide side vs. a balancedlinebacker to the multiple receiver side or wide side vs. a balanced
one back offensive formation.one back offensive formation.
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SET THE DEFENSE: CALL PROCEDURESET THE DEFENSE: CALL PROCEDURE
ForFor us to be successful on defense, we must understand how we call ourus to be successful on defense, we must understand how we call ourdefense. To assist in the learning process, all calls for the defenses,defense. To assist in the learning process, all calls for the defenses,stunts, and coverage should be as descriptive as possible and coordinatedstunts, and coverage should be as descriptive as possible and coordinatedfrom our lead defense.from our lead defense.
11
stst
# in the huddle will set the strong side end. 2# in the huddle will set the strong side end. 2
ndnd
Digit aligns theDigit aligns the weakweakside end.side end. The Nose will follow the 5 with alignment or direction,The Nose will follow the 5 with alignment or direction, unlessunlesstagged with specific alignment or stunt.tagged with specific alignment or stunt. SameSame digit numbering, Nosedigit numbering, Nosealways alignsalways aligns in a 0.in a 0.
DescriptiveDescriptive words will align the Nose, EX: 53 G Moves the Nose over thewords will align the Nose, EX: 53 G Moves the Nose over the
strong sidestrong side guard in a 2 technique.guard in a 2 technique. AnyAny stunts are made after alignment of the Front. Stunts will be givenstunts are made after alignment of the Front. Stunts will be given
by the ON backer and echoed down the entire front.by the ON backer and echoed down the entire front.
COMMUNICATION AND FORMATION RECOGNITION IS CRITICALLYCOMMUNICATION AND FORMATION RECOGNITION IS CRITICALLY
IMPORTANT TO RUNNING THIS DEFENSE!IMPORTANT TO RUNNING THIS DEFENSE!
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55 Front55 Front55 Front55 Front
22
3/23/2
1111
Communication in the Triangle
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5353 FrontFront5353 FrontFront
POSITIONPOSITION AlignmentAlignment KeyKey Flow ToFlow To Flow AwayFlow Away
Strong EndStrong End 5 Technique Tackle C Gap Squeeze C Gap LOS No Cutoff Tight End
Weak EndWeak End 3 Technique Guard B Gap Squeeze B Gap LOS No Cutoff Tackle
NoseNose 1Technique Center A Gap Squeeze A Gap LOS No Cutoff Guard
Zeke OLBZeke OLB 9 Technique #3 LOS D Gap Fill Alley Fold Cutback, Boot and Reverse
Stud OLBStud OLB 5 Technique (3Call Cue #)
Tackle C Gap Fold Cutback, Boot and Reverse
Sam ILBSam ILB 30 Strong Guard TriangleBackfield
Tight Plug Strong B Counter Scrape Window GetOver Top
Plug Weak A Gap Run Football
Will ILBWill ILB 30 Weak Guard TriangleBackfield
Tight Plug Weak A Counter Scrape Window GetOver Top
Plug Strong B Gap Run Football
22
3/23/2
11
11
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55 Front55 Front55 Front55 Front
POSITIONPOSITION AlignmentAlignment KeyKey Flow ToFlow To Flow AwayFlow Away
Strong EndStrong End 5 Technique Tackle C Gap Strong Trail - Counter, Throwback, Boot, Reverse
Weak EndWeak End 5 Technique Tackle C Gap Weak Trail - Counter, Throwback, Boot, Reverse
NoseNose O Technique
Strength
Attack Strong
Pad of Center
A Gap (No Reach Center) Down LOS (No Reach Guard)
Zeke OLBZeke OLB 7 Technique #3 LOS D Gap Fill Alley Fold Cutback, Boot and Reverse
Stud OLBStud OLB 9 Technique Triangle Tackle
Backfield
(Spill Counter) Boot Contain Fold Cutback, Boot and Reverse
Sam ILBSam ILB 30 Strong Guard Triangle
Backfield
Tight Plug Strong B Counter Scrape
Window Get Over Top
Plug Weak A Gap Run Football
Will ILBWill ILB 30 Weak Guard TriangleBackfield
Tight Plug Weak A Counter Scrape WindowGet Over Top
Plug Strong B Gap Run Football
22
3/23/2
11
11
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GAME CALL CATAGORIES - OUTSIDE LINEBACKERSGAME CALL CATAGORIES - OUTSIDE LINEBACKERS
LOOPLOOP
CROSSCROSS
CROSSBUCKCROSSBUCK
SUBSUB
TIGERTIGER
PASSPASS
BLASTBLAST
COMBOCOMBO
PSYCHOPSYCHO
SINK ITSINK IT
PINCHPINCH
HEATHEAT
RIPRIP
SKINSKIN
SLAMSLAM
SOLIDSOLIDWHITEWHITE
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GAME CALL: HEATGAME CALL: HEATGAME CALL: HEATGAME CALL: HEAT
END: ALIGN IN A 4 TECHNIQUE. THIS IS JUST LIKE A SOLID CALL FOR YOU. YOU ARETHE 'B' GAP PLAYER. MUST GET WOOD ON THE TACKLE CONTROLING 'B' GAP WITH
EYES AND BODY POSITION. YOU ARE A TECHNIQUE PLAYER, NOT A SNAP PLAYER.
OLB: WIDEN ALIGNMENT TO AN ATTACK 7 AIMING FOR THE OUTSIDE HIP OF THE TE.
IF FB IS OFFSET TO YOU AIM FOR THE OUTSIDE HIP OF THE FB. STILL THE 'D' GAPPLAYER. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS. YOU
ARE A SNAP PLAYER. NO WOOD ON TE.
ILB: TREAT LIKE A SOLID CALL. FLOW TO- 'C' GAP PLAYER, BE READY FOR PLAY TO
BOUNCE. FLOW AWAY- BACKSIDE 'A' GAP PLAYER.
WHEN TO CALL: WHEN THE 'ON' OLB IS OVER A TE AND THE FB IS OFFSET TO HIM,
ESPECIALLY IF THEY ATTACK THE PERIMETER OUT OF THAT SET. ALSO GOOD VERSUS
SPRINTOUT.
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HEATHEATHEATHEAT
ClickClick
VisualVisual
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GAME CALL: RIPGAME CALL: RIP
END: NORMAL ALIGNMENT MUST USE RIP TECHNIQUE TO TAKE B GAP. STAYSQUARE IN GAP STAYING LOW AND AGGRESSIVE. YOU ARE A "SNAP"PLAYER. CAN TIGHTEN ALIGNMENT TO MAKE SURE AND SECURE 'B' GAP.
OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEGFREE. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS.
ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR THE PLAY TO BOUNCE.FLOW AWAY- BACKSIDE 'A' GAP PLAYER.
WHEN TO CALL: THIS IS GOOD CALL VERSUS I BACKS AND SETS WHERE THEFB IS OFFSET AWAY FROM THE 'ON' OLB
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RIPRIPRIPRIP
ClickClick
VisualVisual
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GAME CALL: SKINGAME CALL: SKIN END: ALIGN IN A 4 TECHNIQUE RIP OUTSIDE INTO 'C' GAP. MUST BE READY TO FIGHT
PRESSURE TO MAINTAIN 'C' AND CONSTRICT 'B' CANNOT GET WASHED OUTSIDE.YOU ARE THE TRAIL PLAYER ON PLAY AWAY AND THE CONTAIN RUSHER VERSUS
PASS. YOU ARE A SNAP PLAYER.
OLB: MIGHT HAVE TO WIDEN ALIGNMENT SLIGHTLY TO GIVE THE END MORE ROOM
DEPENDING ON THE SPLIT OF THE TE. MAINTAIN 'D' AND CONSTRICT 'C' KEEPINGOUTSIDE ARM AND LEG FREE. YOU ARE A FOLD PLAYER ON RUN AWAY AND AN
CONTAIN RUSHER VERSUS PASS. FOLD MAY HAVE TO BE QUICK INTO 'B' GAP DUE TO
THE MOVEMENT OF THE END.
ILB: FLOW TO- YOU ARE THE 'B' GAP PLAYER. FLOW AWAY- YOU ARE THE BACKSIDE'A' GAP PLAYER. BE READY FOR 'B' GAP TO BE BIGGER DUE TO THE MOVEMENT OF
THE END.
WHEN TO CALL: THIS IS A GOOD CHANGE-UP CALL FOR A SOLID CALL. GOOD CALL
WHEN THE FB IS OFFSET TO THE 'ON' OLB.
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SKINSKINSKINSKIN
ClickClick
VisualVisual
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GAME CALL: SLAMGAME CALL: SLAM END: NORMAL ALIGNMENT, CAN TIGHTEN ALIGNMENT TO MAKE SURE YOU GET
THROUGH. USE RIP TECHNIQUE TO TAKE 'B' GAP. MAKE SURE TO KEEP SHOULDERSSQUARE AND TRY NOT TO GET WASHED DOWN. YOU ARE A SNAP PLAYER.
OLB: NORMAL ALIGNMENT, CAN TIGHTEN ALIGNMENT TO MAKE SURE YOU GET
THROUGH. USE RIP TECHNIQUE TO TAKE 'C' GAP. MAKE SURE TO KEEP SHOULDERS
SQUARE AND TRY NOT TO GET WASHED DOWN. TRAIL PLAYER ON PLAY AWAY AND
CONTAIN RUSHER VERSUS PASS. YOU ARE A SNAP PLAYER.
ILB: WIDEN ALIGNMENT. FLOW TO- FAST FLOW AS YOU ARE A 'D' GAP PLAYER.
FLOW AWAY- YOU ARE A BACKSIDE A GAP PLAYER. BE READY TO HELP ONSPRINTOUT WITH SECONDARY CONTAIN.
WHEN TO CALL: GREAT SHORT YARDAGE CALL. ALSO GOOD WHEN FB IS OFFSET
AWAY FROM THE 'ON' OLB OR IF THE OPPOSING TEAM DOES NOT THREATEN THE
PERIMETER OUT OF THE I SET.
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SLAMSLAMSLAMSLAM
ClickClick
VisualVisual
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GAME CALL: SOLIDGAME CALL: SOLID
END: ALIGN IN A 4 TECHNIQUE. YOU NOW ARE A B GAP PLAYER. MUST GETWOOD ON TACKLE CONTROLLING B GAP WITH EYES AND BODY POSITION.YOU ARE A TECHNIQUE PLAYER, NOT A SNAP PLAYER.
OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEGFREE. TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS.
ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR PLAY TO BOUNCE. FLOWAWAY- BACKSIDE 'A' GAP PLAYER.
WHEN TO CALL: GOOD CALL VERSUS I BACKS AND SETS WHERE FB ISOFFSET AWAY FROM THE 'ON' OLB. ALSO GOOD VERSUS TEAMS THAT RUNZONE BLOCKING SCHEMES.
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SOLIDSOLIDSOLIDSOLID
ClickClick
VisualVisual
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GAME CALL: WHITEGAME CALL: WHITE
END: NORMAL 5 TECH ALIGNMENT. MAINTAIN 'C CONSTRICT 'B'. YOU ARETHE TRAIL PLAYER ON PLAY AWAY AND CONTAIN RUSHER VERSUS PASS.
OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEG
FREE. FOLD PLAYER ON PLAY AWAY AND INSIDE PASS RUSHER VERSUSPASS.
ILB: FLOW TO- 'B' GAP PLAYER. FLOW AWAY- BACKSIDE 'A' GAP PLAYER.
WHEN TO CALL: GOOD CALL WHEN FB IS OFFSET TO THE ON' LB. ALSOGOOD VERSUS TEAMS THAT RUN GAP BLOCKING SCHEMES.
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WHITEWHITEWHITEWHITE
ClickClick
VisualVisual
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GAME CALL: CROSSGAME CALL: CROSS
END: ALIGN IN A NORMAL 5 TECH. MAY HAVE TO DEEPEN ALIGNMENT SLIGHTLY.COME OFF OLB'S BUTT FOR CONTAIN VERSUS PASS AND TRAIL ON RUN AWAY.
OLB: AIMING POINT IS THE HIP OF THE OT LOOKING TO BUST IT. IF OT PASS
SETS COME UNDER GETTING TO 'B' GAP, IF OT BLOCKS DOWN COME FLAT OFF
HIS BUTT. YOU ARE A 'B' GAP PLAYER AND A SNAP PLAYER.
ILB: PATIENT FLOW READ.
WHEN TO CALL: CAN ONLY CALL TO THE OPEN SIDE, NO TE. GOOD VERSUS 2ND
AND 3RD MEDIUM AND LONG. ALSO GOOD WHEN FB IS OFFSET AWAY FROM 'ON'OLB. CAN ALSO BE GOOD WHEN FB IS OFFSET TOWARDS 'ON' OLB IF RUN
PROPERLY.
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GAME CALL: CROSSBUCKGAME CALL: CROSSBUCK
END: ALIGN IN A NORMAIL 4 TECH. SKIN OFF OLB'S TAIL AND WORK TO CONTAINVERSUS PASS AND TRAIL VERSUS RUN AWAY.
OLB: AIMING POINT IS THE HIP OF THE OT LOOKING TO BUST IT. IF OT PASS
SETS COME UNDER GETTING TO 'B' GAP, IF OT BLOCKS DOWN COME FLAT OFF
HIS TAIL. YOU ARE A 'B' GAP PLAYER AND A SNAP PLAYER.
ILB: PATIENT FLOW READ.
WHEN TO CALL: CAN ONLY CALL TO THE OPEN SIDE, NO TE. GOOD VERSUS 2ND
AND 3RD MEDIUM AND LONG. ALSO GOOD WHEN FB IS OFFSET AWAY FROM 'ON'OLB. CAN ALSO BE GOOD WHEN FB IS OFFSET TOWARDS 'ON' OLB IF RUN
PROPERLY.
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CROSSBUCKCROSSBUCKCROSSBUCKCROSSBUCK
ClickClick
VisualVisual
12
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GAME CALL: SUBGAME CALL: SUB
END: ALIGN IN A 5 TECH BACKED OFF THE BALL SLIGHTLY. COME OFF THE OLB'SBUTT TIGHT AND WORK TO CONTAIN VERSUS PASS AND TRAIL VERSUS RUN
AWAY.
OLB: AIMING POINT IS THE EARHOLE OF THE OT. ON THE SNAP CROSS THE FACEOF THE OT GETTING TO 'B' GAP. CAN TIGHTEN ALIGNMENT. MUST CROSS OT'S
FACE. YOU ARE A SNAP PLAYER AND AN INSIDE PASS RUSHER.
ILB: FLOW PLAYER TO 'D' GAP ON PLAY TO AND BACKSIDE 'A' GAP PLAYER ONPLAY AWAY
WHEN TO CALL: GOOD CALL ON 2ND AND 3RD DOWN WITH MEDIUM YARDAGE.
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SUBSUBSUBSUB
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GAME CALL: TIGERGAME CALL: TIGER
END: ALIGN IN NORMAL 5 TECH TO SLIGHTLY WIDER. YOU ARE RESPONSIBLEFOR GETTING UPFIELD, TAKING 'C' GAP AND CUTTING OFF THE POCKET. YOUARE FIRST AND A SNAP PLAYER.
OLB: ALIGN IN A NORMAL 7 TECH OR GHOST ALIGNMENT. YOU CAN TIGHTEN
YOUR 7 TECH IF NEEDED. YOU CAN ALSO DEEPEN YOUR GHOST ALIGNMENT IFNEEDED. YOU ARE RESPONSIBLE FOR COMING OFF THE END AS TIGHT AND FLATAS POSSIBLE AND TAKING 'B' GAP. VERSUS PLAY AWAY CHASE AND YOU AREAN INSIDE PASS RUSHER WITH A TWO WAY GO ON THE GUARD. YOU ARE ASNAP PLAYER.
ILB: YOU ARE A 'D' GAP PLAYER ON PLAY TO, AND A BACKSIDE 'A' GAP PLAYERON PLAY AWAY.
WHEN TO CALL: GOOD CALL ON 2ND OR 3RD DOWN WITH LONG OR MEDIUMYARDAGE. CAN ALSO BE A GOOD CALL WHEN FB IS OFFSET AWAY FROM THE'ON' OLB.
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TIGERTIGERTIGERTIGER
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EDGE: ALIGN IN NORMAL 5 TECH. ATTACK UPFIELD FOR 1-2 STEPS AND MAKE AQUICK COUNTER MOVE INTO 'B' GAP. YOU ARE AN INSIDE PASS RUSHER AND A
SNAP PLAYER.
OLB: ALIGN IN NORMAL 7 TECH OR WALKED ALIGNMENT. USE SPEED RUSH TECH
STAYING OUTSIDE AS YOU ARE THE CONTAIN RUSHER VERSUS PASS AND THE
TRAIL PLAYER VERSUS RUN. YOU ARE A SNAP PLAYER.
ILB: NORMAL ALIGNMENT. MUST BE READY TO DEFEND 'B' OR 'C' GAP VERSUS
RUN TO AS THE EDGE MAY NOT GET TO 'B' GAP DUE TO THE TECH OF THE GAMECALL. STILL BACKSIDE 'A' PLAYER VERSUS RUN AWAY.
WHEN TO CALL: MAKE THIS CALL IS PASSING SITUATIONS. DECENT CALL WHEN
EXPECTING BOOT OR SPRINTOUT.
GAME CALL: PSYCHOGAME CALL: PSYCHO
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PSYCHOPSYCHOPSYCHOPSYCHO
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GAME CALL CATAGORIES - INSIDE LINEBACKERSGAME CALL CATAGORIES - INSIDE LINEBACKERS
LOOPLOOP
RALPHRALPH
LENNYLENNY
PASSPASS
PSYCHOPSYCHO
TRAP ITTRAP IT
SAMMIESAMMIE
WILLIEWILLIE
PINCHPINCH
HORSEHORSE
RIPRIP
SKINSKIN
SLAMSLAM
SOLIDSOLID
WHITEWHITE
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GAME CALL: RIPGAME CALL: RIP
END: NORMAL ALIGNMENT MUST USE RIP TECHNIQUE TO TAKE B GAP. STAYSQUARE IN GAP STAYING LOW AND AGGRESSIVE. YOU ARE A "SNAP"PLAYER. CAN TIGHTEN ALIGNMENT TO MAKE SURE AND SECURE 'B' GAP.
OLB: MAINTAIN 'D' CONSTRICT 'C' WITH TE. KEEP OUTSIDE ARM AND LEGFREE. FOLD PLAYER ON PLAY AWAY AND DROP PLAYER VERSUS PASS.
ILB: FLOW TO- 'C' GAP PLAYER. BE READY FOR THE PLAY TO BOUNCE.FLOW AWAY- BACKSIDE 'A' GAP PLAYER. CONTAIN RUSHER VERSUS PASS.
WHEN TO CALL: THIS IS GOOD CALL VERSUS I BACKS AND SETS WHERE THEFB IS OFFSET AWAY FROM THE 'ON' ILB
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RIPRIPRIPRIP
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GAME CALL: LENNY/RALPHGAME CALL: LENNY/RALPH
EDGE: NORMAL 5 TECH YOU ARE A 'C' GAP PLAYER. MAINTAIN 'C AND CONSTRICTB'. YOU ARE THE CONTAIN RUSHER VERSUS PASS AND THE TRAIL PLAYER VERSUS
RUN AWAY. YOU ARE A TECHNIQUE PLAYER.
NOSE: NORMAL 0 TECH. IF RALPH IS CALLED YOU TAKE THE 'A' GAP TO THE RIGHT.
IF LENNY IS CALLED YOU TAKE THE 'A' GAP TO THE LEFT. YOU ARE A SNAP PLAYER.
OLB: NORMAL ALIGNMENTS WITH NORMAL TRAIL/FOLD RESPONSIBILITIES. DROP
PLAYER VERSUS PASS.
ILB: NORMAL ALGINMENT TAKING THE OPPOSITE 'A' GAP THAT THE NOSE DOES. YOUARE A SNAP PLAYER. WORKS BEST IF GAME IS NOT GIVEN AWAY BY ALIGNMENT.
MAKE SURE TO COME THROUGH 'A' GAP AND NOT TO GET WASHED OUT.
WHEN TO CALL: GOOD CALL VERSUS INSIDE RUN AND CAN BE GOOD VERSUS
PASSING GAME WHEN USED SPARINGLY. CAN BE CALLED BY EITHER INSIDE BACKER.
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LENNYLENNYLENNYLENNY
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RALPHRALPHRALPHRALPH
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3 Deep Landmarks3 Deep Landmarks3 Deep Landmarks3 Deep Landmarks
We will use 3 Deep Coverage Techniques often. The basic coverageconsists of - Two Hook/Curl defenders and two Curl/Flat defenders. The
deep zones are identified as a strong deep outside third, deep middle
third and weak deep outside third.
Each outside 1/3 starts on the sidelines and will overlap with the deepmiddle zone. The top of the numbers are 9 yards from the sidelines.
Therefore, with the ball in the middle of the field, the landmark of a deep
outside 1/3 is the top of the numbers and 20 yds. deep.
The Deep Middle 1/3 defender must be a seam to seam, goal postdefender. The true midpoint for a deep middle defender is the goal post
and 20 yds deep.
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Dividers / Corners Play: 3 DeepDividers / Corners Play: 3 DeepDividers / Corners Play: 3 DeepDividers / Corners Play: 3 Deep
1. Our corners alignment and play in his one-third technique is predicated on
his divider rule, and formation set (single width) or (multiple stand ups).
2. A divider is a specific landmark for each corner that tells him where the
midpoint of his outside one-third is located.
3. If the ball is in the middle of the field, the corners divider (midpoint) is the
top of the numbers (9 yards from sideline).
4. Should the ball be on a hash the far corners divider is five yards above the
numbers (14 yards from sideline/midpoint between numbers and hash). The
near corners divider moves to six and a half yards from the sideline (1/2yard outside; bottom of numbers)
5. These dividers remain constant throughout the play and the corners play off
these in terms of horizontal alignment and actual play as follows
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Cover 3Cover 3 -- Deep SeamsDeep SeamsCover 3Cover 3 -- Deep SeamsDeep Seams There are two specific areas of the field which a defense must defend while
playing Cover 3, The Seams. These seams are two points of reference for ourentire pass defense to defend.
They are six yards wide and begin at a point 8-10 yards from the line of
scrimmage. With The ball in the Middle of the field, the seams include the hash
marks and extend horizontally six yards outside each hash mark.
The seams extend vertically down the football field to a depth of 20 yards, this is
also the maximum depth at which a underneath defender is required to defend.
These seams are our weakest areas of coverage vs. four vertical routes, and assuch they are main points of reference. Offenses will threaten the defense here
horizontally and vertically. Therefore we must reroute vertical threats at the
ideal collision point .
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COVER 3 - FIELD LINES
6 YDS 6 YDS
THESE LINES ARE PAINTED THE ENTIRE LENGTH OF THE FIELD
6 YD ALLEY6 YD ALLEY
1 YD OUTSIDE
BOTTOM OF #'S9 YDS
CANNOT ALLOW #2 RECEIVERS TO RUN INTO THESE
AREAS. DISRUPT ALL SEAM PATTERNS. CORNER CAN
SQUEEZE AS LONG AS THERE IS NO THREAT OF #2 TO
SEAM OR DEEP CROSSER AT SECOND LEVEL. ALL
DIVIDER LINES WILL MOVE WITH THE BALL ON THE
HASH.SSEE
AA
MM
SS
EE
AA
MM
Field SeamsField SeamsField SeamsField Seams
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55 3 Stay55 3 Stay55 3 Stay55 3 Stay
22
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11
11
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No Cover ZonesNo Cover ZonesNo Cover ZonesNo Cover Zones
BallBall
Right FlatRight Flat Left FlatLeft FlatHoleHole
00--77 YardsYards 00--77 YardsYards88--1212 YardsYards
The No Cover Zone is an area that extends from the line of scrimmage toa variable vertical depth of down field. The area between the inside
linebackers is identified as The Hole. The area outside the left hash
mark is identified as the The Left Flat. The area outside the right hash
mark is identified as The Right Flat.
This is why our corners must clear the 3 step pass action!
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55 3 Stay55 3 Stay55 3 Stay55 3 Stay
22
3/23/2
11
11
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55 355 3 Stay vs. MotionStay vs. Motion55 355 3 Stay vs. MotionStay vs. Motion
22
3/23/2
11
11
OFF ON
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5555 2 S2 S5555 2 S
2 S
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5555 2 Stay2 Stay5555 2 Stay2 Stay
22
3/23/2
11
11
5555 2 B k S2 B k S5555 2 B k S
2 B k S
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5555 2 Backer Stay2 Backer Stay5555 2 Backer Stay2 Backer Stay
22
3/23/2
11
11
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Cover 6 Zone Blitz SchemesCover 6 Zone Blitz Schemes
Coaching PointsStrength
Effective way to get 5 man pressure
Corners must clear the 3 step
Alley players must disrupt seam routes
Good change up versus 2 back sets
Can be effective versus 1,3, & 5 step passing game
Eliminates dangerous man coverage
Weakness
Can be weak versus certain 1 back spread sets
Not effective versus Wing T or Sprint Out (Flood passing schemes)
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BLITZ RULESBLITZ RULES
Coaching Points:
Blitz under control
Blitz to contain
Wider is better from the edge
Expect the play to come at you
Never let your disguise take you out of your responsibilities
55 3 S55 3 S55 3 S
55 3 S
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55 3 Stay55 3 Stay55 3 Stay55 3 Stay
22
3/23/2
11
11
5555 O C k 6O C k 65555 O
C k 6O C k 6
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5555 Open Crook 6Open Crook 65555 Open Crook 6Open Crook 6
22
3/23/2
11
11
5555 Middl C k 6Middl C k 65555 Middl C k 6Middl C k 6
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5555 Middle Crook 6Middle Crook 65555 Middle Crook 6Middle Crook 6
22
3/23/2
11
11
5555 Cl d C k 6Cl d C k 65555 Cl d C k 6Cl d C k 6
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5555 Closed Crook 6Closed Crook 65555 Closed Crook 6Closed Crook 6
22
3/23/2
11
11
5555 St 6St 65555 St 6St 6
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5555 Storm 6Storm 65555 Storm 6Storm 6
22
3/23/2
11
11
55 Fi ld Blit 655 Fi ld Blit 655 Fi ld Blit 655 Fi ld Blit 6
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55 Field Blitz 655 Field Blitz 655 Field Blitz 655 Field Blitz 6
11
2/32/3
22
11
5555 St ? Blit 6St ? Blit 65555 St ? Blit 6St ? Blit 6
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5555 Star ? Blitz 6Star ? Blitz 65555 Star ? Blitz 6Star ? Blitz 6
11
2/32/3
22
11
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CONTACT INFORMATION:CONTACT INFORMATION: