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Getting to know your digital users Kevin Bacon, Digital Development Officer @fauxtoegrafik Digital: Ideas to Audience, March 2016
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Getting to know your digital users

Feb 19, 2017

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Page 1: Getting to know your digital users

Getting to know your digital users

Kevin Bacon, Digital Development Officer@fauxtoegrafik

Digital: Ideas to Audience, March 2016

Page 2: Getting to know your digital users

Royal Pavilion & Museums

Royal Pavilion

• Over 400,000 visitors per year across five sites

• Three collections Designated of national importance

• One of 21 Major Partner Museums funded by Arts Council England

Page 3: Getting to know your digital users

Museums

Brighton Museum & Art GalleryHove Museum & Art Gallery

Preston ManorBooth Museum of Natural History

Page 4: Getting to know your digital users

Collections

Decorative Art

Local History

Fine Art

Natural History

Film & Media

Costume

Archaeology

World Art

Page 5: Getting to know your digital users

Before we begin...

Discuss a digital idea with the person sitting next to you.

This could be something you want to do, something you’re currently working on, or a recent project that you’re evaluating

Page 6: Getting to know your digital users

‘What sort of people download

apps?’

Page 7: Getting to know your digital users

Story Drop

[the one that didn’t work as well as we hoped]

Page 8: Getting to know your digital users

{Pick a tour}

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{Unlock}

Page 11: Getting to know your digital users

Did it work?

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Dominic Alves, Flickr CC BY

Page 13: Getting to know your digital users

Where’s my GPS?

I have to walk there?

Yes, I’ll have to look at it one day...

My battery is running low!

How do I unlock it?

Sod that, it’s raining.

Page 14: Getting to know your digital users

1. Think about the context of use

2. Why would they want to use it?

Lessons Learned

Page 15: Getting to know your digital users

brightonmuseums.org.uk

[the one that worked much better]

Page 16: Getting to know your digital users

Old website

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Problem

1. Sharepoint

2. Combined with library service

3. Not built for audiences

Three problems

Solution

1. Wordpress

2. Museum only

3. How do we build it for our audiences?

Page 18: Getting to know your digital users

Audiences are hard

• Shift from demographics (eg. Brighton residents; young people; teachers; tourists)…

• To.. behaviours: motivations, needs, actions

Page 19: Getting to know your digital users

Three research questions

1. What are our users doing?

2. What do our users want to do?

3. Who are our users?

Page 20: Getting to know your digital users

1. What are our users doing?(Google Analytics data)

Page 21: Getting to know your digital users

1. What are our users doing?(Google Analytics data)

Key finding:

Over 50% of pageviews took place on just 11 pages of website

But…

What users are doing also reflects constraints of website

Page 22: Getting to know your digital users

2. What do our users want to do?(survey data)

Adapted from Culture 24’s Let’s Get Real 2 project methodology

Page 23: Getting to know your digital users

2. What do our users want to do?(survey data)

Key finding:

Visitors wanted building specific info – less interested in RPM as a service

But…

What about those who don’t want to respond to the survey? Or those who are not so goal driven?

Page 24: Getting to know your digital users

3. Who are our users?(behaviour model)

Behaviours = motivations + actions

But... motivations are not always straightforward.

Page 25: Getting to know your digital users

Question

A man walks into a pub.

Why?

Page 26: Getting to know your digital users

3. Who are our users?(behaviour model)

• Drew on Prof. John Falk’s work on identity related motivational profiles

• Rejects traditional demographic profile in favour of needs based behavioural model

• Explorers, Experience Seekers, Facilitators, Professionals / Hobbyists, Rechargers

Page 27: Getting to know your digital users

EXPLORERS FACILITATORS

EXPERIENCE SEEKERS RECHARGERS

PROFESSIONALS / HOBBYISTS

John H. FalkIdentity and the Museum Visitor Experience (2009)

Page 28: Getting to know your digital users

Surface Impression

Page 29: Getting to know your digital users
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User testing

• Access advisory group advised on design

• All user testing conducted through group

Page 33: Getting to know your digital users

Results

• Greater engagement: 23% increase in page views

• 10 x increase in admission ticket sales

• 230% increase in Facebook and Twitter traffic

But....

Page 34: Getting to know your digital users
Page 35: Getting to know your digital users

Over to you...

Page 36: Getting to know your digital users

Digital Engagement

Assets• Objects• Buildings• Stories• Knowledge• Staff / volunteers

Digital Content• Blog• Website• Data• Image• App• Game

Audiences• Gallery visitors• Online viewers• Teachers• Researchers• Young people

Page 37: Getting to know your digital users

Golden Rule

Assets• Objects• Buildings• Stories• Knowledge• Staff / volunteers

Digital Content• Blog• Website• Data• Image• App• Game

Audiences• Gallery visitors• Online viewers• Teachers• Researchers• Young people

Developing a digital idea should never start with the technology…

Page 38: Getting to know your digital users

Post-digital idea map

Your assets Your audiences

?

Page 39: Getting to know your digital users

[email protected]

@fauxtoegrafik

brightonmuseums.org.uk

Thank you!