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Get Your Game On: Gamify Your Brightspace Courses Ms. Janice Florent [email protected] Dr. Jason Todd [email protected]
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Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Jul 06, 2020

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Page 1: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Get Your Game On: Gamify Your Brightspace Courses

Ms. Janice Florent [email protected] Dr. Jason Todd [email protected]

Page 2: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Join the Conversation

#edtech @xulacat

Page 3: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Agenda

• Gamification in Education • Awards Tool • Announcements • Replace Strings • Release Conditions • Intelligent Agents

#edtech @xulacat

Page 4: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Gamification

#edtech @xulacat

• Use of game elements and game design techniques in non-game contexts – Game elements

• Parts of the game: Points, Badges, Leaderboards, Avatars, Levels, Quests, Rewards, Teams, etc.

– Game design techniques • Think like a game designer: Goals=Challenges,

Participants=Players, Instruction=Tutorial, etc.

Page 5: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Gamified Course Example

Presentation by Heidi Jung and Cheryl Bosarge (SIU)

Page 6: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Gamified Course Example

Presentation by Heidi Jung and Cheryl Bosarge (SIU)

Page 7: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Gamified Course Example

Presentation by Heidi Jung and Cheryl Bosarge (SIU)

Creative labeling that fits the theme

Engaging language that continues the story

Page 8: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Gamified Course Example

Presentation by Heidi Jung and Cheryl Bosarge (SIU)

Page 9: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Gamified Course Example Discussion Activities

Presentation by Heidi Jung and Cheryl Bosarge (SIU)

Page 10: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Gamified Course Example Motivate Students to Continue

Presentation by Heidi Jung and Cheryl Bosarge (SIU)

Page 11: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Gamified Course Example Dock Talk Grade Scheme

Page 12: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

https://www.knewton.com/infographics/gamification-education/

Page 13: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

https://www.knewton.com/infographics/gamification-education/

Page 14: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

https://www.knewton.com/infographics/gamification-education/

Page 15: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Game Language for NOObs

• NOOb – Someone new to something. Newbie, lacks skill and experience

• Avatar – Online representation of user in game or social network

• Easter Egg – Hidden feature or prize in the game that can only be found by careful observation

• XP – Experience Points given to players as a reward for accomplishing a task in order to level up

Education Levels Up! A NoObs Guide to Gamifiying your Classroom

Page 16: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Awards Tool

#edtech @xulacat

• Enables instructors to provide merit-based awards to learners – Badges – Certificates

Page 17: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

What is a Badge?

#edtech @xulacat

• Digital markers that represent an accomplishment determined by the instructor

Page 18: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

What is a Certificate?

#edtech @xulacat

• Certificates are similar to Badges; however, they include a PDF that users can print. They also typically indicate an official statement of certification.

Page 19: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Awards Tool

Page 20: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Sample Awards

Page 21: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Page 22: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Student’s Perspective

Brightspace Instructor Training

Instructor’s Perspective

“Sandbox-username”

Brightspace Training Courses

Page 23: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Hands-on Activity Structure

#edtech @xulacat

Under stand

I Do: Demo

You Do: Practice

Synthesize and

Reflect

Page 24: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Hands on Activity

#edtech @xulacat

Page 25: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

How Can Award Recipients See The Awards?

Page 26: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Sharing Awards

Awards can be shared to • Brightspace Profile • ePortfolio • Mozilla Backpack

Page 27: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Badging Considerations

#edtech @xulacat

• Questions to consider: – What will the learners earn badges for? – Which badges are predictable, which are not? – How often will the learners earn badges? – How much is too much? – Why should the learner care about the badges?

Page 28: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Badge Design Tips

#edtech @xulacat

• Link badge requirements to course goals • Decide if badges should be

– Issued based on skill/knowledge – Expected or unexpected

https://topr.online.ucf.edu/use-digital-badges-to-promote-positive-student-behaviors/

Page 29: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Badging Ideas

#edtech @xulacat

Purpose/Skill Issued Manually Issued Automatically Class attendance

Score on a certain quiz

Score on a set of quizzes (i.e. All “A”s on all quizzes)

Grade on certain assignment or paper

Visiting all content topics in the course

Excellent team work

Excellent discussion contributions

Page 30: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Badging Tips

#edtech @xulacat

• Explain to learners – How badges work – How to earn badges – How to display badges

• Provide an initial badge for a simple task, such as – Logging into the course for first time – Uploading a profile picture

https://elearningindustry.com/guide-to-open-badges-beginners/amp

Page 31: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Badging Tips

#edtech @xulacat

• Use a range of badge types: – Based on skill/knowledge – Based on completion of a task – Predictable and unpredictable badges – Issued automatically and issued manually

• Badges issued automatically will reduce instructor workload

https://elearningindustry.com/guide-to-open-badges-beginners/amp

Page 32: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Badging Tips

#edtech @xulacat

• Credits – Students sometimes confuse credits given

for badges with grade points – Leave badge credit blank if students won’t

receive a grade or XP (experience points) for earning the badge

Page 33: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Badging Tips

#edtech @xulacat

• Avoid: – Overbadging

• Offering a badge for everything

– Zero Challenge Badges • Too many, easily earned badges

– Meaningless Badges • Consider whether badge has meaning or

relevance (Do you have difficulty describing what the badge represents?)

https://elearningindustry.com/guide-to-open-badges-beginners/amp

Page 34: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Announcements

#edtech @xulacat

Page 35: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

• Can be used to gamify your courses!

Announcements

#edtech @xulacat

Page 36: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Make the Announcements Tool Work for You

#edtech @xulacat

Instructor Presence

Reusable Student Engagement

Reduced Anxiety

Set it and forget it

Positive Reinforcement

Page 37: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Personalize Your Announcements

#edtech @xulacat

• Replace Strings – {FirstName} – {LastName} – {UserName} – {OrgUnitName} – Name of the course

Page 38: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Tip: Verify that you do not have any spelling mistakes or spaces in your replace string.

Replace Strings

Page 39: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Replace Strings Example

Page 40: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Release Conditions

#edtech @xulacat

Page 41: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

• Can be used to gamify your courses!

Release Conditions

#edtech @xulacat

Page 42: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Use Release Conditions To

#edtech @xulacat

• Create custom learning paths through the materials in your course

• Control the delivery of assessments • Regulate the distribution of communications • Require learners to perform specified tasks

prior to attempting a learning activity

Page 43: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

About Release Conditions

#edtech @xulacat

• A release condition created in one tool can be applied in any tool that supports release conditions by browsing existing release conditions

• Multiple release conditions can be applied to an item

Page 44: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

About Release Conditions

#edtech @xulacat

Variables that trigger Release Conditions:

Items that can be released:

• Checklist completion • Classlist enrollment • Competencies • Content topic or all topics visited • Survey attempt • Discussions authored/scored • Assignment

submission/feedback/score • Grades • Quiz score/attempt

• Checklists • Content modules and topics • Assignment submission folders • Grade items/categories • Announcements • Custom widgets • Quizzes • Surveys • Discussion forums and topics

Page 45: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Release Conditions

#edtech @xulacat

Page 46: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Release Conditions

Page 47: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Page 48: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Hello and welcome to this Brightspace Gamification training. Hopefully you

were paying attention.

Is the force with you?

It’s time for a pop quiz. Are you ready?

#edtech @xulacat

Page 49: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Hands on Activity

#edtech @xulacat

Page 50: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Better Practices for Release Conditions

#edtech @xulacat

• Set up conditions before students access course – Once item is released it can’t be unreleased

• Avoid – Unnecessary conditions – Circular references – Impossible conditions – Contradictory conditions

Page 51: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Better Practices for Release Conditions (continued)

#edtech @xulacat

• Release content in stages • Release content based on learning ability and

course performance • Customize content for groups within a course • Use a checklist to organize activities

– Set release conditions based on users checking off items from their checklist

Page 52: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Better Practices for Release Conditions (continued)

#edtech @xulacat

• Inform students that content will be released based on their actions

• Use intelligent agents to monitor user activity or non-activity

Page 53: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Dr. Jason Todd Digital Badges

#edtech @xulacat

Page 54: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Intelligent Agents

#edtech @xulacat

Page 55: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

What are Intelligent Agents?

#edtech @xulacat

• An automated communication tool • Intelligent Agents trigger an automatic email to

be sent when certain conditions have been met – Log-in Activity – Course Activity – Release Conditions

Page 56: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Benefits of Intelligent Agents

#edtech @xulacat

• Maintains user contact as class sizes increase • Instructor presence • Learner engagement

Page 57: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Intelligent Agents

#edtech @xulacat

• Use Cases: – Welcome to the course – Learner hasn’t logged into the course – Learner logged into course and hasn’t

accessed the syllabus – Falling behind in the first week – On pace in the first week (pacesetter) – Thank you for submitting an end-of-course

survey

Page 58: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Intelligent Agents

#edtech @xulacat

Page 59: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Intelligent Agents Examples

#edtech @xulacat

Page 60: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Intelligent Agents Examples

Page 61: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Intelligent Agents Examples

Page 62: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Effective Practices for Intelligent Agents

#edtech @xulacat

• Use Intelligent Agents when there isn’t a better way of communicating – Would a D2L Notification work better? – Would an Announcement work better? – Would a personally crafted email work better? – Would a discussion board posting work better?

https://www.slideshare.net/D2LBarry/intelligent-uses-of-intelligent-agents-in-brightspace

Page 63: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Effective Practices for Intelligent Agents

#edtech @xulacat

• Use Intelligent Agents sparingly – Repetitive emails may lose effectiveness – Reserve use for the most important items

• Carefully consider the implications of Manual versus Automatic running – Automatic Agents will run as scheduled – Manually triggering the Agent allows you to

determine when the timing is right

https://www.slideshare.net/D2LBarry/intelligent-uses-of-intelligent-agents-in-brightspace

Page 64: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Effective Practices for Intelligent Agents

#edtech @xulacat

• Think carefully about whether you want the agent to send an email to the student, or to you, or both – There are times where you may NOT want to

automatically send an email to the students – Sending email to yourself gives you one more

chance to decide whether to contact the student, or not

https://www.slideshare.net/D2LBarry/intelligent-uses-of-intelligent-agents-in-brightspace

Page 65: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Effective Practices for Intelligent Agents

#edtech @xulacat

• Use the Agent Name and Description fields to your own benefit – Describe what the Agent is intended to do and

when it will be used – Add a reminder to yourself about info that needs

to be changed from term to term (due dates, office hours, etc.)

https://www.slideshare.net/D2LBarry/intelligent-uses-of-intelligent-agents-in-brightspace

Page 66: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

More About Replace Strings

#edtech @xulacat

Page 67: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Replace Strings that work in Announcements

#edtech @xulacat

• {FirstName} • {LastName} • {UserName} • {OrgUnitName}

Page 68: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Replace Strings that work in Certificates

#edtech @xulacat

{CourseStartDate} {CourseEndDate} {CourseName} {UserFirstName} {UserLastName} {UserEmail} {UserName} {OrgDefinedID}

{AwardDate} {AwardExpiryDate} {AwardName} {AwardDescription} {AwardEvidence} {IssuerName} {IssuerContact} {AwardCreditValue}

Page 69: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Replace Strings that work in Intelligent Agents

#edtech @xulacat

{OrgName} {OrgUnitCode} {OrgUnitName} {OrgUnitStartDate {OrgUnitEndDate} {OrgUnitId} {InitiatingUser} {InitiatingUserFirstName}

{InitiatingUserLastName} {InitiatingUserUserName} {InitiatingUserOrgDefinedId} {LoginPath} {LastCourseAccessDate} {LastLoginDate}

Page 70: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

{Replace Strings}

#edtech @xulacat

• Replace Strings do not work in all areas of Brightspace

• There may be different Replace Strings for tools – Use the Replace Strings that work with that specific

tool

Page 71: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

{Replace Strings}

#edtech @xulacat

• Currently do not work when sending email inside your course

• Would you like to have this feature? – Voice your opinion via Product Ideas Exchange (PIE)

community.brightspace.com

Page 72: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

It’s All Downhill From Here…

Page 73: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Get a Game Plan

#edtech @xulacat

Page 74: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Building a Game Plan

1. Start with why you want to gamify 2. Define the gamification

experience 3. Design the gamification activities 4. Motivate students to continue 5. Organize the gamification

experience

SIU Gamification - 5 Steps to Building a Game Plan

Page 75: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Help Resources

#edtech @xulacat

https://cat.xula.edu/food/brightspace-tip-16-help-resources/

Page 76: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Training & Help for Students

#edtech @xulacat

• Please point your students to help resources – Student Resources

In the NavBar on main landing page

– CAT FooD cat.xula.edu/food

– D2L’s Documentation documentation.brightspace.com

– 24/7 End-user Support Email Live Chat

Page 78: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Known Issues

#edtech @xulacat

https://cat.xula.edu/food/brightspace-tip-22-known-issues/

Page 79: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Instructional Continuity

http://xulacat.wikispaces.com/Instructional+Continuity

Page 80: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Next Steps

#edtech @xulacat

• Sign up for Brightspace training • Experiment and explore Brightspace features

and functions • Build your courses/organizations

Page 81: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Master Course Shells

#edtech @xulacat

• Faculty can: – Build a new course – Build out your course before the actual courses

are made available for the upcoming semester

• Fill out request form

https://cat.xula.edu/food/brightspace-tip-12-master-course-shell/

Page 82: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

https://cat.xula.edu/food/brightspace-tip-17-copy-course-or-copy-components/

Page 83: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Product Ideas Exchange (PIE)

• Submit new ideas for product changes • Vote on existing ideas

• Goto community.brightspace.com and click on Products Ideas Exchange link

#edtech @xulacat

Page 84: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Additional Resources

#edtech @xulacat

• One-to-one help through CAT+ Appointment: jflorent.youcanbook.me Email: [email protected] Phone: ext. 7418

• CAT+ training sessions cat.xula.edu/events

Page 85: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

Brightspace Faculty Share Showcase

Coming soon to the

Orange Room

Page 86: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

Follow CAT+FD

@xulacat

Page 87: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

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• No Internet by Marcelo Graciolli • Help by Neal Sanche

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Page 88: Get Your Game On · • Use of game elements and game design techniques in non-game contexts – Game elements • Parts of the game: Points, Badges, Leaderboards, Avatars, Levels,

#edtech @xulacat

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