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Geocaching by Michael Anton (MA Dissertation)

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    G e o c a c h i n g

    A d i s s e r t a t i o n b y M i c h a e l A n t o n

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    i

    Declaration

    This dissertation has been prepared on the basis of my own work. Where other source

    materials have been used they have been acknowledged using the Chicago reference

    scheme.

    This dissertation is 17,742 words long, excluding material in tables, appendices and

    bibliography, but including quotations and references.

    04/09/2008

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    ii

    Abstract

    This dissertation is about a high-tech treasure hunting game called geocaching. It explores

    three key questions about the game concerning space and place, technology and movement

    and the nature of play. Drawing on the work of Yi-fu Tuan, Edward Casey and Donna

    Haraway this project tries to assess where geocaching can fit into geographic thought,

    especially the more recent strands that seem concerned with the performative nature of the

    world around us. The project does this in an attempt to create a greater understanding of

    the more-than-representational elements of the active processes that make up

    geocaching. By describing and analysing varied moments, events and encounters of

    geocaching this project tries to highlight the importance of these elements in order to show

    that the ways in which geocaching is played are just as important as the representations it

    uses and creates.

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    iv

    Table of Contents 1 Prelude ....................................................................................................................... 1

    2 Introduction .............................................................................................................. 5

    3 My Research.............................................................................................................. 8

    4 Literature Review................................................................................................... 10

    4.1 Space and Place .................................................................................................... 11

    4.2 Movement and technology ................................................................................... 21

    4.3 Play ....................................................................................................................... 27

    5 Methodology........................................................................................................... 31

    5.1 My Approach ........................................................................................................ 31

    5.2 Project Outline ...................................................................................................... 34

    5.3 Data Gathering ...................................................................................................... 35

    5.3.1 Ethnography and Participant Observation ...................................................... 35

    5.3.2 Auto-Ethnography.......................................................................................... 36

    5.3.3 Mobile Informal Interviews ............................................................................ 37

    5.3.4 Data Recording .............................................................................................. 38

    5.4 Participant access and recruitment ....................................................................... 39

    5.5 Ethical considerations ........................................................................................... 39

    5.6 Limitations ............................................................................................................ 40

    6 Preface...................................................................................................................... 41

    6.1 Writing Geocaching ............................................................................................... 41

    6.2 Styles and Fonts .................................................................................................... 43

    7 Geocaching .............................................................................................................. 44

    7.1 Finding my feet ..................................................................................................... 44

    7.2 Dawn to Dusk ........................................................................................................ 50

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    v

    7.3 Hiding ................................................................................................................... 64

    7.4 Meeting ................................................................................................................ 67

    7.4.1 Place and Space ............................................................................................. 67

    7.4.2 Movement and Technology ........................................................................... 70

    7.4.3 Play ................................................................................................................ 74

    7.5 Finding .................................................................................................................. 76

    8 Conclusions.............................................................................................................. 77

    8.1 Space and place .................................................................................................... 77

    8.2 Technology and Mobility ....................................................................................... 79

    8.3 Play ....................................................................................................................... 80

    8.4 Further Work ........................................................................................................ 81

    9 Bibliography ............................................................................................................ 82

    10 Appendix .................................................................................................................. 88

    10.1 Forum Post ........................................................................................................ 88

    10.2 Dawn till Dusk Map............................................................................................ 89

    10.3 Templates.......................................................................................................... 90

    10.4 Logbook 1 (Northwood)..................................................................................... 91

    10.5 Logbook 2 (Ruislip Lido) ..................................................................................... 92

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    vi

    Table of Figures

    Figure 1 (Ullman, 1941, p. 856) ........................................................................................... 11

    Figure 2 (Castree, 2003, p. 174) ........................................................................................... 17

    Figure 3 ............................................................................................................................... 34

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    Chapter 1: Prelude

    1

    1 Prelude

    N5137.130 W024.224

    ...are the exact longitude and latitude coordinates Im standing at. I clutch hold of the small

    rectangular box, turning it to consult its one large screen as I begin walking down the path

    into the woods; I dont know where Im going, but itdoes. The screen shows a map of the

    area Im in as well as two symbols, a large blue arrow that represents myself and a small

    brown treasure chest that represents what Im looking for. As I move down the path so does

    the arrow, as I turn right into some denser woodland so does the arrow and with every step

    we both get closer to the treasure. I navigate with my eyes half on the screen and half on

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    Chapter 1: Prelude

    2

    the path, my pulse quickens as the gap between the two symbols closes, 200ft, 100ft, 50ft.

    All of a sudden the machine speaks up and in a computerised voice tells me You have

    arrived.

    Only half an hour earlier Id been inside my house with the screen tethered to my laptop

    whilst it downloaded those longitude and latitude coordinates from a webpage into the

    screens small memory. Now here I was, exactly where it had been told to go.

    Or not... I put the screen away in my coat pocket and start searching with my bare hands for

    this treasure. I look under logs, in tree trunks, under some holly and after ten minutes of

    getting dirt under my fingernails I find nothing. Cursing I consult the screen again, Im

    supposedly 30ft out, so I start to pace around until Im entirely sure that Ive got that blue

    arrow, myself, where Im/were supposed to be. Alert and excited I get down low again and

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    Chapter 1: Prelude

    3

    start searching through the undergrowth. A muffled noise breaks my concentration and I

    take a quick look around to make sure no-one is observing my bizarre behaviour. I jump

    when my hand touches the rough corner of something artificial and plastic. Thats it! I grab

    hold and remove a small battered tupperware box proudly bearing the words Geocache

    Contents Harmless Do Not Remove. A little giddy with childish excitement I prise open

    the container and rifle through the assorted contents: toy figures, key rings, a bit of cable, a

    model airplane kit and a small notebook and pen. The slightly disappointing contents do

    little to dampen my pride, and I remove an item and replace it with a toy of my own. After

    this I open the small notebook on the first blank page and I write down my name together

    with a brief description of my journey. Its the newest addition to the 20 or so it already

    contains. Finished with the notebook I carefully return all of the contents, seal the box and

    then set it back in the space it originally occupied. Ive just found my first geocache.

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    Chapter 1: Prelude

    4

    Returning home I log onto the same website I was on just an hour ago and find a page that

    displays the information for the box I found. Clicking a link that asks Found it? takes me to

    a page with a space to detail my experience. Again I write a description of my little journey

    to the geocache. I hit submit and my electronic message is added to the webpage and next

    to my name a line of text that appears saying 1 Found where previously there was

    nothing. I feel satisfied, but I cant resist having a quick look to see what I could find next...

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    Chapter 2: Introduction

    5

    2 Introduction

    This dissertation is about a high-tech treasure hunting game called geocaching (Geocaching

    - Homepage, 2008). The concept behind the game is simple, there are a large number of

    treasure containers (or geocaches) hidden across the world and the aim is to find as many

    of them as possible. This is carried out using a form of technologically-enhanced

    exploration, the sort that was described in the prelude; it combines numerical geographic

    coordinates, (found at the start of the prelude), a website that provides a searchable

    database of geocaches and their coordinates (the source of the treasure-chest icon) and

    most importantly a device to convert these numerical coordinates into comprehensible

    directions (the screen I carried).

    These devices form a small part of the American run Global Positioning System (or GPS)

    formed in the 1970s under the name NAVSTAR. A number of the satellites that formed it still

    orbit the earth today, broadcasting radio signals 12,500 miles above the planets surface in

    such a way that at least 4 of them are visible at any one time from any point on the globe

    (Spenser, Frizzelle, Page, & Vogler, 2003). This uniform availability means that any Global

    Positioning System receiver (or GPSr) like the device can, with some simple triangulation

    calculations and a clear view of the sky, work out its position on the earths surface to within

    a few metres. However, this sort of accuracy has not always been available to ordinary users

    of GPS, in fact up until the turn of new millennia most GPS users found their devices to be

    inaccurate by at least 100 metres.

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    Chapter 2: Introduction

    6

    These inaccuracies were not the fault the GPS receivers, nor were they caused by errors in

    the satellite network, they were deliberately induced as part of what the US government

    called Selective Availability (or SA) (Zumberge & Gendt, 2001). This system of intentional

    signal degradation was designed to limit the full powers of GPS to the American Military

    whilst still providing rudimentary access to civilian and commercial users (Spenser, Frizzelle,

    Page, & Vogler, 2003). However, in 1996 American president Bill Clinton announced that the

    USA was committed to the discontinuation of SA by the year 2006 and, only four years later,

    on May the 2nd

    , 2000 he terminated the Selective Availability scheme. In a speech that day

    he acknowledged how:

    Worldwide transportation safety, scientific, and commercial interests could best be served

    by the discontinuation of SA[and that] this increase in accuracy will allow new GPS

    applications to emerge and continue to enhance the lives of people around the world.

    (Office of the Press Secretary, The White House, 2000)

    It was, for a number of technologically minded people, a momentous occasion, indeed this

    crucial moment in the history of cybercartography generated amateur curiosity and

    ingenuity that lay the foundation for the subsequent developments of this decade.

    (Finkelberg, 2007, p. 17).For example, on the very next day (3rd

    May 2000), David Ulmer, an

    American computer consultant and technology enthusiast, decided to test the new-found

    accuracy of his GPSr and set out for a forest near Beaver Creek, Oregon. Once in the forest

    he hid a large bucket containing a notepad, pencil and various trinkets in a deep hole(The

    History of Geocaching, 2008). Before he left the forest he used his newly upgraded GPSr to

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    Chapter 2: Introduction

    7

    ascertain the buckets exact longitude and latitude coordinates and later that day he logged

    on to a website called google.groups where he posted the following:

    Well, I did it, created the first stash hunt stash and here are the

    coordinates:

    N 45 17.460 W122 24.800

    Lots of goodies for the finders. Look for a black plastic bucket

    buried most of the way in the ground. Take some stuff, leave some

    stuff! Record it all in the log book. Have Fun!

    (sci.geo.satellite-nav, 2000)

    Within three days, two people had used their GPSrs to find David Ulmers bucket. They both

    signed the log book he had provided and replaced one of the original items with something

    of their own. A month later Matt Teague, the buckets first finder, began calling the number

    of hidden GPS located stashes that had spread across the USA by the name geocaches, the

    name stuck. On 02/09/08 Matt Teague and another man named Jeremy Irish opened a

    website called www.geocaching.com to catalogue David Ulmers bucket and the 75 other

    geocaches that had since been hidden world-wide. Significant press coverage on American

    news channel CNN and in The New York Times coupled with a wide array of enthusiastic

    hiders and finders quickly turned the quirky experiment concerning GPS signals into a world-

    wide phenomena and in the process the sport of geocaching was invented.

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    Chapter 3: My Research

    8

    3 My Research

    On the 12th

    of August, 2008 geocaching.com detailed 632,519 active geocaches, this

    dissertation is about just a fraction of them. Consequently the research that makes up this

    project is not designed to provide a complete review of geocaching, instead it presents a

    detailed exploration and critical analysis of a small number of geocaching case-studies and

    specific research questions in the hope that this will establish a framework on top of which

    further research could be carried out.

    In order to establish such a framework three basic assumptions have been made about

    geocaching. These assumptions are that:

    Geocaching occurs in places and spaces. Geocaching is technologically enhanced movement. Geocaching is played.

    The validity of these assumption should be apparent from the introductory sections, place,

    space, technology, movement, and play were all integral to David Ulmers first geocache and

    still form the basis of geocaching today. Each and every geocache has a physical location in

    space (the coordinates) and a hiding place, a technological device then directs the

    movement of a geocacher to the geocache and then in order to play the game the

    geocacher must find it. These three aspects of geocaching have directly led to the three

    research questions that will form the basis of this project. They are as follows:

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    Chapter 3: My Research

    9

    Where are the spaces and places of geocaching and what is the relationshipbetween them?

    How do forms of GPS technology alter movement and mobility and how does thiscreate the process of geocaching?

    Why is geocaching played and how do people play geocaching?Before I begin to explore these questions I will do two things: First I will contextualise

    geocaching within academic thought paying specific attention to geographic literature,

    following this I will set out my research design and methodology providing justifications for

    nature of my research as well as its textual form.

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    Chapter 4: Literature Review

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    4 Literature Review

    The three thematic sections of this chapter each detail a different set of geographic

    theories, concepts and debates that have influenced my work on geocaching. The three

    parts that follow are presented in a descending order of scale and breathe of subject

    matter, a structure that also mirrors the order of my research questions.

    Beginning with my first question concerning the places and spaces of geocaching I outline a

    number of differing conceptualisations of place and space whilst considering the tensions

    between the two interrelated concepts and outlining a number of phases of geographic

    thought on these issues. Following this and narrowing in general focus I consider the more

    specific ways in which bodily mobility and modern technology have been theorised together

    through the concepts of cyborgs and amplified realities. Finally I look jointly at the ideas of

    space and place and technology and movement in order to explore the sorts of play that

    geocaching has created.

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    Chapter 4: Literature Review - Space and Place

    11

    4.1 Space and Place

    Written in the 1970s in reaction to the models of empty and disembodied space used by

    spatial scientists in quantitative revolution of the 1960s (Cresswell, 2004) Yi-Fu Tuans

    seminal work Space and Place boldly outlined a new humanistic geography that defined

    place as a fundamental aspect of the human condition. Previous to this senses of place had

    been used in the regional geographies of the 1950s as objectified and compartmentalised

    building blocks to construct rigid understandings of the world (Gregory, 2000).

    Geographical definitions of place had also been defined by the terms use in Christallers

    Central Place Theory (CPT). In CPT place was defined as a node or focus within the a grid of

    geometric space (Johnston, 2000). For example, in Figure 1 the term place is used to in a

    geographic sense but in a form that uses place as filler for the more important geometric

    spaces surrounding it.

    Figure 1(Ullman, 1941, p. 856)

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    Chapter 4: Literature Review - Space and Place

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    Tuans conceptualisation of place was not an abstraction like Christaller or Ullmans, instead

    Tuan identified place as a way of being and understanding the world around him.

    Interestingly he came to such a position, not by rejecting the notion of abstract and empty

    space, but by adding layers to it. In Space and Place Tuan described how space is

    transformed into place as it acquires definition and meaning (Tuan, 1977, p. 136). In this

    way Tuan conceptualised space as a universal, pre-cognitive entity that existed before

    human attention was given to it. Once human attention was given to an area that occupied

    a spot within this grid of empty geometric space a place was created. Using the Mississippi

    river as an example, Tuan suggested that to begin with the small unknown pool that formed

    the source of the mighty river merely occupied a point in space. However, once scientists

    had concluded that this small inconspicuous pool was the original source of the river a great

    deal of human attention was fostered onto the body of water thus transforming the space

    occupied by a pool into the place of the rivers source (Tuan, 1977, p. 162).

    Whilst the nature of human attention was certainly important to Tuans differentiations

    between space and place, he also brought in the concepts of time and movement to further

    clarify his stance. Talking generally about the role of time in human existence he stated that:

    Human time is marked by stages as human movement in space is marked by pauses. Just as

    time may be represented by an arrow, a circular orbit, or the path of a swinging pendulum,

    so may movements in space; and each representation has its characteristic set of pauses or

    places. (Tuan, 1977, p. 198)

    For Tuan grids of space created the possibility of movement when there was time available

    to do so and together space and time created the set-up for human life, with each human

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    Chapter 4: Literature Review - Space and Place

    13

    being moving from their point of birth to their point of death through a grid of space on a

    path that followed the flow of time. However, Tuan was not proposing an empty and linear

    existence that simply progressed from birth to death. Instead Tuan suggested that this

    journey was not a continuous flow of movement or time, but in fact a series of stages and

    pauses that were stitched together by such a flow. These pauses in time and space were

    places, moments when human beings stopped in order to become concerned with what was

    around them, thus Tuan defined place by its pausing and experiential nature.

    The significance of human experience in the definition of place has been picked up by other

    human geographers in a number of ways. Of particular interest for this project are the ways

    in which geographers have dealt with the tensions between measured space (such as the

    longitude and latitude coordinates of a geocache) and experienced place (such as the

    process of finding a geocache). Casey, in his book Getting back into place wrestled with the

    differences between the twin concepts of space and place by harnessing a metaphor of

    nautical exploration, in it he suggested that:

    To know your longitude at sea is not not yet to know your place there. However

    important such knowledge is for navigational purposes, it yields only a world-point

    expressed in abstract numbers...such a position is itself a cultural object. But precisely as a

    posit, it is not an experiential object; no one...ever experiencedlongitude at sea. (Casey,

    1993, p. 30)

    Casey appeared to define place in similar terms to Tuan, both geographers asserted that a

    place was defined by the unique nature of human experience, and both suggested that it

    was through these experiences that place differentiated itself the from space. However,

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    Chapter 4: Literature Review - Space and Place

    14

    Caseys idea of place was subtly yet substantially different to Tuans. For Tuan place is an

    organised world of meaning. It is essentially a static concept. If we see the world as a

    process, constantly changing, we should not be able to develop any sense of place (Tuan,

    1977, p. 179). Yet Casey contradicted this sentiment by suggesting that a place, despite its

    frequently settled appearance, is an essay in experimental living within a changing culture.

    (Casey, 1993, p. 31) For Casey the concept of a static place was a deception that came about

    when the ties between culture and place were not acknowledged. For Casey place was

    encultured as well as experienced, thus as cultural changes occurred so too did changes to

    place. Caseys encultured place was as fluid and as dynamic as the active cultures within it.

    This is not to suggest that Tuan ignored the role of culture, however, unlike Casey he

    maintained that place existed before culture and suggested that place transcended the

    cultural particularities and may therefore reflect[ the general human condition in a static

    and universal way (Tuan, 1977, p. 5).

    However, Caseys encultured place only led to questions about the properties of culture

    itself. Indeed plenty of questions have already be asked about the conceptualisation of

    culture used within the cultural turn of the nineties and some of the answers have been

    rather dismissive of the term culture. For example Mitchell suggested that there is no such

    (ontological) thing as culture. Rather, there is only a very powerful idea of culture.(Mitchell,

    1995, p. 102). Unfortunately there is not room here to further delve into the contentious

    nature of culture, but nevertheless it should be noted that defining place in terms of culture

    does not explain place, instead it leads into another conceptual debate over a different

    term.

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    Chapter 4: Literature Review - Space and Place

    15

    Further problems arise for these conceptualisations of place when their roots are examined;

    in much the same way that Tuan and Casey radically redefined the concept of place from its

    regional and scientific roots, the concept of space has seen a massive reconceptualisation

    that has gone beyond the empty and geometric spaces that spawned Tuan and Caseys

    experiential place. Crang and Thrift neatly sum up this change in stance during their

    introduction to Thinking Space, Geographythey say has...[moved] away from a sense of

    space as a practico-inert container of action towards space as a socially produced set of

    manifolds(Crang & Thrift, 2000, p. 2). This shift is due (in part) to Henri Lefebvres seminal

    work The Production of Space. In it Lefebvre rejected the mathematical or geometric

    spaces Ive previous mentioned and replaced it with a (social) space that was (socially)

    produced (Lefebvre, 1991, p. 26). This social space existed as, and was also socially

    produced by, a conceptual triad that consisted of:

    Representations of Space: The conceptualised and conceived space of scientists,planners and theorists.

    Representational Space: The unspoken lived space of the everyday, it was alive, andexperienced in ways similar to experiential place.

    Spatial Practises: The cohesive perceived space that conditioned spatial usage.(Lefebvre, 1991, p. 38)

    These three aspects of space did not simply fit together like pieces of a jigsaw, instead they

    were dialectically produced and re-produced with each consideration of space. Likewise

    there was no simple way for place to be constructed from this triad, especially when what

    had been previously defined as experiential place already seemed to be incorporated within

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    Chapter 4: Literature Review - Space and Place

    16

    Lefebvres representational space. Either place would need to be abandoned and left as a

    component of space, or a radical new conceptualisation of place was needed.

    Taking up this task Andrew Merrifield used Lefebvres triad to reconstruct the relationship

    between space and place; To do this Merrifiled decided that if space is not a high level

    abstract theorization separated from the more concrete, tactile domain of place then their

    distinction must, therefore, be conceived by capturing how they melt into each other rather

    than by reifying some spurious fissure (Merrifield, 1993, p. 520).In other words place and

    space should no longer be understood as a binary but as a continuously produced whole,

    one that seamlessly blends from socially produced space into a new sort place.

    This new place was defined by two important themes, openness and connection.

    Motivated in part by some of technological advances that I shall discuss shortly, Noel

    Castree suggested that:

    We must appreciate the openness of places; that is, we need what Massey (1994, p.51)

    calls a global sense of the local. Its not just that more and more places are interlinked and

    interdependent. Its also the intensity of these global connections that has increased...In

    sum the world is no longer a mosaic of places... But places still undoubtedly exist. (Castree,

    2003, p. 174)

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    Chapter 4: Literature Review - S

    The places that still did exist we

    interconnections (Figure 2). Th

    experiences but from a abunda

    action and material. By removi

    joins with social space could b

    and action, neither were static

    the world that dealt with the ra

    The open and connected sense

    of place that Tuan proposed, y

    abstract and impersonal diagra

    flows and connections are mad

    A Geography of the Lifeworld a

    An interaction of many time

    groundstones of place ballet ar

    ballet, space becomes place th

    pace and Place

    Figure 2(Castree, 2003, p. 174)

    re seen by Castree as switching points or nod

    se nodes were produced not by insular or

    nce of interrelated and hyper-connected flow

    g the concept of place from its bounded root

    gin to be seen, both were produced through

    or fixed and together they created a progressi

    id spread of people, information and material

    f place seems opposed to internal, experientia

    t if the ideas of place ballet are introduced

    ms of Castrees nodal places the humane na

    apparent. David Seamon described place ball

    s:

    -space routines and body ballets rooted in

    continual human activity and temporal contin

    ough interpersonal, spatio-temporal sharing.

    17

    s in a map of

    ono-cultural

    of meaning,

    its seamless

    interrelation

    ve reading of

    ithin it.

    l knowledges

    to the rather

    ure of these

    t in his work

    space The

    uityIn place

    Human parts

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    Chapter 4: Literature Review - Space and Place

    18

    create a larger place-whole. The meaning of the whole is normally expressed indirectly --

    through day-to-day meetings and an implicit sense of participation. (Seamon, 1979)

    For Seamon Place Ballets were flows and movement across space, but they were also the

    embodied flows and actions of real, everyday people that came together over time to create

    and sustain shared senses of place, not through what was materially there, but through

    what was done and performed within them. They were experienced, but they were shared

    and fluid in nature and relied on a multitude of actors to maintain the same time-space

    routines and perform the same body ballets, such as boarding the same train each day,

    until their actions became an integral part of the places they occurred within.

    Another useful way of conceptualising place can be found in Michel de Certeaus strategies

    and tactics. For de Certeau the workings of place could be understood by dividing it into two

    distinct yet interrelated components. Strategies were the views and constructions of places

    from those in power, they were made up from spatially regimented structures and were

    defined through strategically produced knowledges. Strategies were also:

    A mastery of places through sight...whence the eye can transform foreign forces into

    objects that can be observed and measured, and thus control and include them within its

    scope of vision. (Certeau, 1998, p. 35)

    Thus strategies sought to visually consume their surroundings, labelling and researching

    them until they were a component of themselves. Strategies flowed outwards defining and

    bounding places until they become autonomous and natural.

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    Chapter 4: Literature Review - Space and Place

    19

    On the other hand tactics were a subversive form of action occurring within the strategic

    spaces. A tactic was:

    A calculated action determined by the absence of a proper locus...The space of the tactic is

    the space of the other. Thus it must play on and with a terrain imposed on it and organized

    by the law of foreign power...It takes advantage of opportunities and depends on them,

    being without any base where it could stockpile its winnings, build up its own position, and

    plan raid. What it wins it cannot keep. (Certeau, 1998, p. 37)

    Like place-ballet tactics existed through movement. However, place-ballet created senses of

    place through repeated bodily movements and actions, whereas in a tactic these places

    were already defined by the authoritative strategies. Place-Ballet then can be seen as a

    middle ground between strategy and tactics, one that exists when repeated tactics

    occurring within strategically defined place are somehow solidified, not into authoritative

    strategies, but into experiential time-space routines of shared experience. In other words

    Place-Ballets could be conceptualised as tactics that could keep the experiences that were

    won, and connect and transform them into a meaningful sense of place. Places would then

    be defined from within by a multitude of connected and shared instances of tactical

    movement, not from above in a predetermined rigid form, but from the actors on the street

    and their fluid, dynamic yet routine everyday actions.

    The idea of open and connected place has lead some writers such as Relph and Auge to

    question the placelessness and non-places of the world created by the homogenisation

    caused by the flows interlinking places (Cresswell, 2004). However, to see place as just

    connection and interrelation is simplifying the concept too greatly, what is needed is a

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    definition that incorporates the open senses of place together with the personal

    experiences that make it intimate and unique. Interestingly it isnt a geographer, but an art

    writer and thinker of place called Lucy Lippard who provides such a cohesive definition. In

    her work entitled The Lure of the Local she defined place as:

    [The] latitudinal and longitudinal within the map of a persons life. It is temporal and

    spatial, personal and political. A layered location replete with human histories and

    memories, place has width as well as depth. It is about connections, what surrounds it, what

    formed it, what happened there, what will happen there. (Lippard, 1997, p. 7)

    Lippards place encapsulates both Tuans experiential aspects and Castrees connections to

    form a hybrid place that is nostalgic and intimate, yet forward looking and connected.

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    Chapter 4: Literature Review - Movement and technology

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    4.2 Movement and technology

    As previously stated, open & connected place has been conceptualised negatively as an

    erosion and homogenisation of place. Part of this argument points blame at modern

    technological innovation and suggests that:

    The growth of global information networks, the wide-spread adoption of personal

    computers and their related networks of everyday communication, along with pervasive

    reach of digital technologies in general, have led to further spatial and temporal

    dislocations...distance annihilated once and for all by the instantaneous delivery of

    information. (Allon, 2004, p. 253)

    In this way the integration of places into nodal networks of electronically mediated

    communication removes the spatial and temporal divides that had once separated these

    places into the mosaic Castree (2001) discussed. A consequence of this has been the

    reduced importance of movement, for, if movement is made up from time (to spend on the

    move) and space (distance to move across) (Cresswell, 2006, p. 4) and both are lacking in

    modern places then movement is severely reduced in importance and relevance. Losing the

    importance of movement is no trivial matter, indeed Seamons place ballets and Castree

    nodes of place required movement to exist and Merleau-Ponty argues that bodily mobility is

    the key to consciousness:

    Consciousness is in the first place not a matter of I think that but of I can...Consciousness

    is being towards the thing through the intermediary of the body. (Merleau-Ponty, 1962

    quoted in (Cresswell, 1999, p. 177).

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    In this way a human being is conscious of his/her own being because of their inherent

    mobility and the manipulation of said mobility, through the body, onto the material world

    beyond it. A modern world with a relative lack of space and time to move through would,

    for Merleau-Ponty, be an empty world of near unconscious people.

    Of particular interest to the writer Rebecca Solinit and to this project on geocaching in

    general is the form of bodily movement we call walking; a process that Solinit paradoxically

    describes as the most obvious and the most obscure thing in the world (Solnit, 2001, p. 1).

    Even walking is under threat from the pace of technological connection, Solinit laments the

    way in which:

    The indeterminacy of a ramble, on which much may be discovered, is being replaced by

    the determinate shortest distance to be traversed with all possible speed, as well as by

    electronic transmissions that make real travel less necessary. (Solnit, 2001, p. 10)

    Essentially her fear is of a technologisation of walking. One in which the supposed

    wanderlust within human nature is stripped away and replaced by the cool efficiency of

    machines. For Solinit aimless walking or rambling, despite its obvious appearances of being

    meaning- (or aim-) less, is full of obscure, powerful and complex meanings, ones that are in

    danger of being replaced by an in-human technological efficiency.

    Walking though has not been consumed by the technologies that supposedly threaten it and

    the world has not been replaced by a spaceless, distanceless web of instant-connections.

    What has occurred instead is the compression of time and space and the renegotiation of

    place that mirrors the advent of the railways in America during the 19th

    century (Cresswell,

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    2006) and the strolling flneur of the grand arcades of early-modern cities (Wilken, 2005).

    Wilken argues that:

    Rather than "liberate" us from place, these technologies arguably refocus the individual on

    the fluctuating and fleeting experiences of place/s and their impact on the fabric of

    everyday life. (Wilken, 2005)

    One particular way in which recent technological innovation has helped refocus the walking

    individual on place, rather than liberate them from it, is through the growth of ubiquitous,

    reality amplifying computing machines. These machines are designed to fill niches in the

    everyday lives of their users and enhance their abilities to perform tasks by enhancing their

    knowledge and experience of the world without distracting from it.

    Ubiquitous computing seeks to embed computers into our everyday lives in such ways as

    to render them invisible and allow them to be taken for granted. (Galloway, 2004, p. 384)

    Much like glasses or contact lenses, ubiquitous computing (or UC) is designed to be useful

    whilst going un-noticed. Contact lenses are needed by their users to enhance their sight and

    when they function correctly they do so in a near imperceptible way. Using this example the

    original proponent of ubiquitous computing Mark Weiser argued that computers should be

    designed to enhance the lives of their users without impacting on their everyday actions.

    The end-point for UC was the creation of a mixed-reality in which computer technology

    seamlessly interacted with people, places and environments and integrated the shifting

    intensities or flows of the virtual and the actual (Galloway, 2004, p. 402).

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    One way to conceptually deal with the flows created by UC is provided by feminist writer

    Donna Haraway. In her Cyborg Manifesto she sets out a new way of thinking about

    technology and the body that states that:

    There is no fundamental, ontological separation in our formal knowledge of machine and

    organism, of technical and organic. (Haraway, 1991, p. 178)

    This differs to the idea of mixed reality because it occurs with reference to the body, not to

    space. For Haraway a cyborg is the fleshy and organic body of a person, the technological

    tools they use and the networks of connection that are created by this use. All three (body,

    tool and surroundings) are so closely linked that separating them is seen as a false way of

    deconstructing the world. Haraway even goes as far as to suggest that the modern, invisible

    technologies we posses are in fact incompatible with people and instead must be

    considered as cyborg to be understood:

    Our best machines are made of sunshine; they are all light and clean because they are

    nothing but signals, electromagnetic waves, a section of a spectrum, and these machines

    are eminently portable, mobile...People are nowhere near so fluid, being both material and

    opaque. Cyborgs are ether, quintessence. (Haraway, 1991)

    Ethereal cyborgs are remarkably similar to the users of ubiquitous technologies, both are

    hybrid blends of organic bodies and networked machine that come together to created

    enhanced environments. The difference between the two comes, ironically enough, with

    the more ubiquitous nature of Haraways cyborgs; UC is a specific sort of technology, one

    that is still under development and only usable by those with access to certain types of high

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    tech instruments, cyborgs on the other hand are literally everywhere, and result from all

    human usage of the sort technology found in a post WWII environment (such as televisions

    & telephones).

    It is worth noting that despite the ubiquitous nature of Haraways cyborgs she does not

    want to explain away all aspects of the world with one homogenous umbrella term like

    cyborg, instead she is concerned with the skilful task of reconstructing the boundaries of

    daily life, in partial connection with others, in communication with all of our parts so that a

    hetroglossia be formed that finally shows a way out of the maze of dualisms in which we

    have explained our bodies and our tools to ourselves (Haraway, 1991, p. 181).To simplify,

    we may all be cyborg, but we are not all the same.

    Described out of context UC and cyborgs can seem place-less and space-less, after all UC is

    designed to have an invisible place and occupy an hidden space whilst cyborgs are

    described in universal and ideological terms with little care for the local places or the

    situations in which these hybrid existences are experienced. However, by using ideas of

    augmented and amplified realities the relationships between these technological concepts

    and the places and spaces they are used in can begin to be explored.

    The differences between augmented and amplified realities are subtle, both involve the use

    of advanced computing systems and both rely on altering and enhancing physical objects

    and places through technological means. However, augmented reality systems are systems,

    in which computer-rendered properties are superimposed on the real world (Falk,

    Redstrm, & Bjrk, 1999, p. 2) whereas to amplify reality is to enhance the publicly

    available properties of a physical object, by means of using embedded computational

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    resources (Falk, Redstrm, & Bjrk, 1999, p. 3). To expand on this, augmented realities

    require a certain type of computer to be accessed, whilst amplified realities use pre-existing

    computational components to increase the properties of reality. For example, a windscreen

    of a car that signals to the driver changes in the road conditions is an augmented reality,

    whereas an example a reality amplifying technology would be a road surface that alters

    itself to inform those travelling of such conditions.

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    Chapter 4: Literature Review - Play

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    4.3 Play

    Ubiquitous technologies and amplified realities have a significant role in the potential ways

    in which technology can interact and becomes part of the everyday world. However, this

    project is not just about the everyday but about play. More specifically it is about the GPS

    network and the GPSrs that enable the amplified and playful realities of geocaching to

    occur.

    Spaces of play are known as ludic spaces. Ludic space is the arena in which games take

    place, the boundaries of it are as blurred as the idea of gaming itself, but can be broadly

    defined as:

    "The systems of experience incorporating concepts of game or game play and related

    experiences... Ludic space also includes highly diverse non-computational game forms,

    including simple table-top games, live-action and table-top role-playing games, reality

    games and sports games. Hybrid forms include augmented-reality games and pervasive

    games... (Lindley, 2005)

    It is these hybrid ludic spaces that are particularly relevant to this project. Currently hybrid

    ludic space refers to the use of augmented/amplified realities to create hybrid forms of

    real/virtual play, however, this was not always the case. With reference to the Baumans

    work Clarke & Doel describe how the flneurs ludic world was gradually transformed into a

    managed playground, implying that once managed (perhaps even stratified) the ludic

    spaces of the flneur were destroyed. The blame is pointed again towards the speed of

    modernity and the ways in which it has appropriated the pleasures of flnerie, putting

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    Chapter 4: Literature Review - Play

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    them into the service of consumerism (Clarke & Doel, 2004, p. 36). Thus consumerism can

    be seen as the reason for the loss of ludic urban spaces and the transformations and

    stratifications that have turn ludic spaces into spaces of consumption and capitalism.

    However these spaces have not been totally lost, in fact they are beginning to be reclaimed

    and (re-)transformed into strolling, roaming, playful and ludic spaces once again.

    Interestingly such reclamation is coming from the tactical use of one of the most

    elaborated forms of capitalism the satellite (Parks, 2005, p. 7). Specifically the network

    NAVSTAR GPS that enables the activity of geocaching. Play of this sort can alter the

    boundaries between numerous concepts:

    On the border between virtual and real, dream world and physical encounter, play has the

    ability to make these borders visible through engagement in un-intrusive everyday practices

    that create a space of its own inhabited by... players and technology that might be hidden

    behind a tangible surface of the surrounding world. (Lindtner, 2007, p. 4)

    Linked up to the GPS players of geocaching are made part of a complex, invisible and

    ubiquitous systems of satellites that are aiding in the creation of ludic space characterised

    by the virtual/real betweeness of amplified realities. The items that are searched for in

    geocaching are examples of amplified realities because, despite not strictly possessing

    embedded computational resources (Falk, Redstrm, & Bjrk, 1999) they form integral

    nodes in the digitally accessed networks of longitude and latitude. Likewise, they do not

    form part of an augmented reality because although GPSrs are needed to find them,

    geocaches still physically exist independently of this technology. The playful nature of

    geocaching creates a hidden world behind the tangible surface of space and place, all of

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    the components of geocaching exist within this tangible world, yet they need an instrument

    to amplify them in order to reach their potential existence on the boundary between real

    (the box itself) and virtual (the representations of the box on a GPSr screen).

    This interface between real and virtual is of particular interest to one of the few social

    theorists who has previously written on geocaching. Robin Willims piece entitled Walking

    Through the Screen focuses on the ways in which the computed directions of GPS units are

    understood and put into action through geocaching as a form of locomotion. Less focused

    with the activity as a playful game Willim puts forward some very interesting ideas on the

    ways in which the screen of GPSrs relate to the places they are experienced within:

    The GPS-receivers are parts of a complex system, extremely hard to grasp entirely. When

    we move around in our surroundings aided by GPS we are dependent on the

    representations shown on the screen of our device. The interface of the screen is integrated

    in the experience of place. Signs on the screen are compared, related to and coordinated

    with perceptions from the physical landscape. The screen and the technology becomes a

    kinetic surface which is incorporated in the experience and understanding of different

    places. (Willim, 2008, p. 4)

    For Willim the tensions between representation and experience are key to understanding

    how geocaching alters bodily locomotion in ways that echo the tensions between abstract

    space and experiential place. Indeed it seems to Willim as if the kinetic surface of a GPSr is

    an interface that enables the user to interact with both abstract, regimented and strategic

    space whilst being able to move tactically through experiential places, all of which is

    wrapped within a connected technological network of invisible computers, hidden boxes

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    and flows of bodily movement and electronic data. Willim also highlights the idea of

    technological dependence; the GPSr is in charge of the movements of its users, who are also

    dependant on the technological quirks of the GPS satellite network. Dourish suggests a

    number of potential problems with this dependence in his paper on place, space and

    technology such as the ways in which GPS satellite line-of-sight and Wi-Fi network signal

    strength are thoroughly physical phenomena (Dourish, 2006) and that despite seeming

    ubiquitous these signals can be lost and rendered inoperable by merely moving under dense

    tree cover.

    Indeed this dependence on GPS is a potential hazard for Willam and despite the new

    spatialities of GPS and geocaching he worries that it may also numb us, make us

    vulnerable. Already examples of this can be found, Polson and Caceres seem unenthusiastic

    about geocaching arguing that rather than refocusing senses of place through new

    technologically enhanced forms of movement geocaching:

    Tend[s] to treat the environment as a stage for play rather than a potentially dynamic

    agent with multiple features, histories, local stories etc. In Los Angles, the geocaching

    community has gained a reputation of being geotrashers who have been famously accused

    of using parks as arenas of play with little concern of the ecological impacts. (Polson &

    Caceres, 2005)

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    Chapter 5: Methodology - My Approach

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    5 Methodology

    5.1 My Approach

    Theories of technological innovation, like theories of everyday life, seem to maintain an

    almost contradictory sense of consistency and coherency. Part of this stems from the

    tendency to discuss new technologies as (representational) objects or artefacts, rather than

    as (performative) practices, arrangements and ensembles . . . which permit certain objects

    to materialize or solidify and not others (Mackenzie 2003, 3). (Galloway, 2004, p. 399)

    Geocaching is an active, on-going process, a game with no clear end point or defined

    structure. It is made up of technological objects and dumb containers, as well as on-line

    databases and orbiting satellites, however, these components mean nothing to a geocacher

    unless are used together at once. Geocaching must be performed with objects through

    space, place and time, geocaching is not these objects in static isolation.

    My research project is motivated by this sort of performative thinking, it understands that

    there are representational objects in the world (a GPSr being an example of one), but it

    focuses on how these objects are manipulated by users in order to create the act of

    geocaching. This approach is taken in order to get to grips with the many fleeting moments

    that make up geocaching and to begin to understand the places of geocaching on its own

    mobile, active and on-going terms, rather than as a set of fixed, static and representational

    points.

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    It is by no means the first research project to attempt to understand the processes,

    performances and events of its subject matter rather than the its objects and

    representations. Indeed the importance of encounters and events formed an integral part of

    David Seamons Life Worlds in which he suggests that by exploring the nature of

    encounter [it] leads to a better understanding of how human beings attentively meet the

    places, spaces and landscape that are their surrounds (Seamon, 1979).

    More recently there has been a push in cultural geography to get to grips with

    performances, events, affect and the controversially named non-representational aspects

    of human interaction with space and place (Latham, 2003, p. 1902) (Nash, 2000). If we take

    non-representational to be concerned with the ways in which subjects know the world

    without knowing it, the inarticulate understanding or practical intelligibility of an

    unformulated practical grasp of the world (Nash, 2000, p. 655), then the sorts of

    articulated understandings that GPSrs bring to understandings of space (understandings

    that negate inert practical intelligibility and replace it with a dependence on a

    preformulated and computer constructed grasps of the world) would lie out of the remit of

    ways in which non-representational theory can handle the performative presentations,

    showings and manifestations of everyday life (Nash, 2000, p. 655).

    Whilst this project will be informed by Nigel Thrifts non-representational theory and seem in

    tune its approach will be more similar to Hayden Lorimers sense of being more-than-

    representational. Lorimers point is that the:

    Multifarious, open encounters in the realm of practice matter most... The focus falls on

    how life takes shape and gains expression in shared experiences, everyday routines, fleeting

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    encounters, embodied movements, precognitive triggers, practical skills, affective

    intensities, enduring urges, unexceptional interactions and sensuous dispositions. Attention

    to these kinds of expression, it is contended, offers an escape from the established

    academic habit of striving to uncover meanings and values that apparently await our

    discovery, interpretation, judgement and ultimate representation. In short, so much

    ordinary action gives no advance notice of what it will become. Yet, it still makes critical

    differences to our experiences of space and place. (Lorimer, 2005, p. 84)

    With such a focus I hope to explore the ways in which the practise of geocaching effects

    senses of space and place, is altered and transformed by seen and unseen technological

    networks and is played and enjoyed by those who partake in it.

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    Chapter 5: Methodology - Project Outline

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    5.2 Project Outline

    This project covers 71 different geocaches that were visited over a five month period from

    the 23/02/08 to the 31/07/08. Of these geocaches, 65 of them were found, 3 of them

    werent, 2 of them were my hidden by myself and 1 of them was an event geocache. They

    cover a polygonal area of roughly 300 miles square in the southeast of England as shown in

    Figure 3 below.

    Figure 3

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    Chapter 5: Methodology - Data Gathering

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    5.3 Data Gathering

    The methods used to answer my research questions are inductive. By this I mean that they

    are designed to amass and gather numerous particulars about geocaching in order to

    provide more general answers to research questions and create a framework for further

    work on geocaching in geography (Lindsay, 1997, p. 7). More specifically this project

    harnesses a mixed methods form of inductive investigation that integrates ethnography,

    auto-ethnography and participant-observation with a hybrid form of mobile and informal

    interviewing in order to record and analyses the various people, spaces, places, moments,

    emotions, movements, thoughts, feelings, actions and objects that make up geocaching.

    5.3.1 Ethnography and Participant Observation

    Ethnography can be defined as the study of people in naturally occurring settings or

    fields by methods of data collection which capture their ordinary activities, involving the

    researcher participating directly in the setting, if not also the activities. (Brewer, 2000, p.

    189)

    In the simplest terms this project will be researched by geocaching. I will actively engage

    with the activity in its naturally occurring settings by hiding and finding numerous

    geocaches as well as joining and participating with the activities of other geocachers whilst

    simultaneously observing the ways in which they/we geocache. The result will be a form of

    participant-observation in which I will hold the middle ground between being an active

    geocacher and being an observer of geocaching.

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    This ethnographic process will help created situated knowledges through thick description,

    fixed to the persona of the researcher, the location of research and the time-span of said

    research (Taylor, 2002) that will be essential to comprehending the more-than-

    representational aspects of geocaching and the effects it has on the use and experiences of

    space, places and technologies. Ethnographic methods such as these also acknowledge that

    the abstract viewpoint of the natural sciences are unobtainable, and that information

    gathered through research is not a mirror onto the world, but the very way through which

    it is constructed, understood and acted upon(Cook & Crang, 1995, p. 11).

    My aim will be to present an ethnographic account that illustrates how geocaching is

    constructed, understood and acted upon with reference to my research questions on

    space/place, technology/movement and play. In order to achieve this aim a certain sort of

    radically empirical ethnography will be used, one that is greatly inspired by Paul Stollers

    work The Taste of Ethnographic Things. Stollers book is a call to ethnographers to embrace

    the unseen aspects of the cultures they study and for them to write with a sense of radical

    empiricism that treats all sensory experiences with equal importance and leaves behind

    Eurocentric visualism (Stoller, 1989). Whilst Stollers text explores tastes, magics and

    sounds I shall try to incorporate the equally unseen ideas of UC, cyborgs and GPS into my

    ethnography so that the un-seen interpenetrates with the seen, the audible fuses with the

    tactile and the boundaries of literary genres are blurred(Stoller, 1989, p. 153).

    5.3.2 Auto-Ethnography

    Authors use their own experiences in a culture reflexively to look more deeply at self-other

    interactions. By writing themselves into their own work as major characters,

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    autoethnographers have challenged accepted views about silent authorship, where the

    researchers voice is not included in the presentation of findings. (Holt, 2003)

    Elaborating on my own role as a researcher/geocacher I will incorporate elements of auto-

    ethnography (Reed-Danahay, 1997) into my explorations of geocaching. The reasons for this

    are twofold: First is my own desire to avoid presenting my project as a definitive or

    objective view of geocaching, it is neither of these things and instead it will be presented

    with respect to the subjective voice that my authorship, editing and material organisation

    brings about. Secondly geocaching is at times a solitary activity, and whilst attempts have

    been made to give various other geocachers a voice, it is my own experiences of geocaching

    that are the most detailed and relevant.

    5.3.3 Mobile Informal Interviews

    Although technically a component of my participant-observation I want to specify my

    reasons for wanting to conduct mobile interviews whilst engaging in geocaching. I am

    inspired a great deal by Jon Andersons methodological article on using walking to inspire

    senses of place and identify for research participants, in it he explains how:

    [Talking whilst walking] can successfully tap into the non-mechanistic framework of the

    mind and its interconnections with place to recall episodes and meanings buried in the

    archaeology of knowledge... This practice of talking whilst walking is also useful as it

    produces not a conventional interrogative encounter, but a collage of collaboration: an

    unstructured dialogue where all actors participate in a conversational, geographical and

    informational pathway creation. As a consequence, the knowledge produced is importantly

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    different: atmospheres, emotions, reflections and beliefs can be accessed, as well as

    intellects, rationales and ideologies. (Anderson, 2004, p. 260)

    The knowledge produced by Andersons wandering, ambling interviews fits very well with

    the more-then-representational encounters, experiential places and practised playing Ive

    previously discussed. Further to this engaging in interviews on the move, rather than

    distracting from the topic of discussion, would only further focus the flow of conversation if

    the aim of the walk was to find a geocache. Thus I am proposing to direct parts of my

    participant-observation into goal-orientated mobile interviews. However, care must be

    taken to ensure that these interviews remain as informal a face-to-face encounter as

    possible so that it appears almost like a natural conversation between people with an

    established relationship(Brewer, 2000, p. 33) so as not interfere with the playful nature of

    geocaching.

    5.3.4 Data Recording

    Data for this project was recorded in a number of ways. Ethnographic data was gathered

    through a research diary which updated after every geocache find with impressions and

    details of the trip. Photo and video recordings were also made of these trips where

    practical. Further to this when engaging in mobile interviews a dictaphone was strapped to

    a bag, creating a hands free way of recording the interview and enabling me to geocache

    without restriction.

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    Chapter 5: Methodology - Participant access and recruitment

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    5.4 Participant access and recruitment

    For this project I will gather participants from three main sources:

    1. Auto-ethnography and the study of friends and family who have accompanied mewhilst geocaching.

    2. Through a request posted on the online geocaching forum.3. From bait geocaches containing an invitation to join my research project.

    More traditional concepts of gate-keepers (those in a position of power within the

    community with the ability to provide further access to participants) (Cook, 2005) and

    snowballing (using pre-existing participants to gain more contacts) (Valentine, 2005) will

    still be relevant to my research. However, I may end up creating my own gates in the form

    of the bait geocaches, and snowballing may occur online as more people find my forum

    post or read the logs for my geocaches.

    5.5 Ethical considerations

    Of primary importance to this project is ethical obligation I have to research participants. As

    such all of my ethnography will be overt in nature. Simply, this means that I will, at all

    times, let those I am ethnographically researching know that I am doing so. All recordings of

    audio-data will be taken with the express permission of those being interviewed. In addition

    to this research participants will be referred to by their publically available usernames as

    specified on www.geocaching.com, not by their real names.

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    Chapter 5: Methodology - Limitations

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    5.6 Limitations

    As previously stated, this research is intended to create a framework on top of which a

    larger more detailed study of geocaching could take place. Understandably as a Masters

    dissertation this research is limited in a number of ways:

    The time scale for this project is small, covering only a period of a few months, as aresult it will not be able to explore geocaching through the seasons or provide more

    than a snapshot of geocaching in 2008.

    Likewise the breadth of this study is also restricted to the areas I was able to travelto and thus centre around a small section of south-east England.

    This project will focus on the physical processes of geocaching, and subsequentlythough it may involve discussion of the online and other spheres of the activity, it

    will not focus on them.

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    Chapter 6: Preface - Writing Geocaching

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    6 Preface

    6.1 Writing Geocaching

    The results and analysis section of this dissertation are combined into an ethnographic

    account of my research process. This account takes its stylistic inspiration from Stollers

    radical empiricism and Dan Roses ethnographic manifesto that states:

    The future of ethnography will be a polyphonic, heteroglossic, multigenre construction and

    will include:

    1. The authors voice and own emotional reactions.

    2. Critical, theoretical, humanist mini essays...

    3. The conversations, voices, attitudes, visual genres, gestures, reactions and concerns of

    daily life of the people with whom the author participates, observes and lives will take form

    as a narrative and discourse there will be a story line.

    4. Poetics will also join the prose.

    5. Pictures, photos and drawings will take up a new, more interior relation to the text not

    to illustrate it, but to document in their own way what words do in their own way.

    6. The junctures between analytics, fictive, poetic narrative and critical genres will be

    marked clearly in the text. (Rose, 1990, p. 57)

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    Chapter 6: Preface - Writing Geocaching

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    Thus my report will incorporate my own subjective progress as well as the voices, actions

    and movements of the people that I engage with. Further to this there will be a number of

    sections that pull away from the ethnographic narrative to tie the plot to theories and

    concepts that have been previously discussed in this dissertation. Photographs and video

    stills will also accompany the text. These images will be chronologically synchronised with

    the text surrounding them however, they will not be overtly acknowledged or discussed

    within it.

    This analysis will expresses my own subjectivity through the use of a 1st

    person present

    tense narrative that is not without its drawbacks; it is argued that the artificiality with which

    time is frozen within the present tense removes such events from context of the past,

    providing a woefully incomplete view of society (Sanjek, 1991). I would argue that such a

    freezing of the present serves to maintaining the fleeting and more-than-representational

    elements that make up geocaching. The present tense also provides the opportunity to

    expose the inter-subjectivity of the research within the field by neither tying his/her actions

    to a past moment, now irretrievable, nor some future abstract, unobtainable, but to the

    now felt within ethnographic process (Hastrup, 1992) (Davis, 1999).

    These stylist choices are designed to try and provide an answer to the following question:

    Is the encounter at the heart of fieldwork ultimately unspeakable? Impasses, silences and

    aporias... These are the points at which language find its limits, where cultural geography,

    having so keenly theorized representation, comes upon matters that mark the end of

    representation: things, events, encounters, emotions and more that are unspeakable,

    unwriteable and, of course, unrepresentable. (Laurier & Philo, 2006, p. 353)

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    Chapter 6: Preface - Styles and Fonts

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    By closely combining ethnographic narratives, together with interview data, photography

    and video recording I hope to get closer to the things, events, encounters, emotions that

    make up each instance of geocaching.

    6.2 Styles and Fonts

    In order to clearly mark the differences between the voices in my results section I will use

    numerous fonts and styles. Text describing personally gathered ethnographic data such as

    my own movements, thoughts and interactions will be shown in this standard Calibri font.

    Mini essays that provide a more objective considerations of the research will be shown in

    this bold font and quotes from research participants will be shown through dotted boxes.

    Finally geocache coordinates will be shown in courier new.

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    Chapter 7: Geocaching - Finding my feet

    44

    7 Geocaching

    Ive found one geocache so far, I own a GPSr and I use it to find hidden boxes around the

    country, so I guess that makes me a geocacher. Obviously though I need to find more, in fact

    I want to find more and I want other people to experience it with me.

    The section that follows details a number of geocaching vignettes that occurred during

    my initial forays into the activity. Mirroring the activity of geocaching each vignette

    provides a map and a set of coordinates, following this is a small personal description of

    the journey taken to the geocache, then at the end of each trip is small cache of

    information analysing how this journey may fit into broader themes.

    7.1 Finding my feet

    N5135.769 W025.586

    ...is where my and I sister stand, a

    geocache is about a hundred metres in

    front of us according the GPSr I hold in

    my hands. Were eager to find it but

    between us and it is a train-line. One

    that is invisible to the satellites and my

    screen but not to us standing, forlorn,

    at the fence separating us from our

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    Chapter 7: Geocaching - Finding my feet

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    goal. Of course were on the wrong side of the tracks. Its really frustrating, I feel tricked by

    the gadget, theres so little space between us and it, but its such a long way away.

    There seem to be some incompatibilities present here between the spaces that the GPRs

    represents and the lived spaces that I need to move through. The barrier between myself

    and my goal is present only in lived space, the representation of space present on the

    GPSr omits the train line. This sense of jarring frustration at the mismatched senses of

    space highlights the delicate nature of map based GPSrs (by this I mean the graphical

    interface provided by the GPSr that shows my location as a symbol on a dynamically

    scaled map, see page 1 for an example). Whilst the GPSr is still providing me with accurate

    coordinates the technology is interpreting and representing them in an inaccurate way.

    My position on the map is updated in near real time but the map is a static unchanging

    representation that lacks up-to-date contextual detail.

    Another way to look at this would be to classify the representational space of the GPSr as

    a strategic view from above, one that maps out the earths surface according to the

    parametres of the makers of the

    device and my actions as an

    unsuccessful attempt at tactical

    movement through it.

    N5137.564 W025.497

    ...is on the very edge of Moor Park golf

    course and practically underneath a

    humming electricity pylon. I watch as

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    Chapter 7: Geocaching - Finding my feet

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    my Mum pulls out a white ice-cream tub from a hollow tree stump. The walk here was easy,

    straight accross an empty field to a small wooded areas, but we struggled once we got there

    spending twenty minutes or so looking in completly the wrong place. We had help though,

    every geocache comes with a hint and Id written it down on a scrap of paper, it read:

    Inside the bottom part of the oak tree alongside the ditch

    that borders the fairway.

    Moving a little closer to the fairway, and keeping our eyes peeled for a hollow oak tree it

    became obvious where it was. It felt a little a little bit like cheating, but if we hadnt wed

    still be over by the wrong tree and we might have never found it. This doesnt make it any

    less of a find, does it?

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    Chapter 7: Geocaching - Finding my feet

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    Geocaching is, as I have already discussed, a treasure-hunting game that is played in order

    to gather finds. There are no strict rules dictating the ways in which it can be played

    apart from the self-policing notion that the log book must be signed to prove the

    geocache was actually found. Certainly this instance of geocaching falls in these

    boundaries, yet despite the hint being provided by the official website there are feelings

    of cheating or cheapening the geocaching experience.

    N5137.333 W024.090

    ...isnt where this geocache is, Im sure.

    Even though those coordinates are exactly

    where the GPSr reckons we are. Weve

    been looking for about half an hour now.

    Im not sure how much I trust the machine

    though, if we go under any really dense

    tree cover it loses all but one bar of

    reception. Maybe were nowhere near it,

    maybe were lost, maybe it got us lost. Were traipsing through brambles and stinging

    nettles, looking under every log that fits the description given in the hint, but we find

    nothing. We go home a little gutted and I register my first ever DNF.

    Just as there are no defined rules in geocaching, there are no strict winners or losers in the

    game. The closest sense of losing that geocaching has is a DNF or a Did Not Find log. This

    is where a geocachers registers that, although they attempted to find a geocache, they

    could not locate it. In this case I try to blame the GPSr machinery, and whilst tree cover

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    Chapter 7: Geocaching - Finding my feet

    48

    does certainly effect GPS signal, this feeling may be more to absolve my own lack of

    geocaching skill than a true failure of technology. Regardless it is clear that in this case

    there are difficulties that clearly separate any sort of cyborg hybrid identity and reform it

    as broken machine and lost person.

    N5136.664 W026.139

    ...is in the middle of a small park, just

    down the road from where Ive lived

    for the past twelve years. Ive never

    been here before, though I must have

    driven past it hundreds of times, and

    honestly I dont think I ever would

    have set for in this place if it wasnt for

    the geocache pulling me in. Me and

    Emma walk off the beaten track and into a clearing surrounded by trees, were only minutes

    from the high street and half a mile from my house, but it still feels like an adventure to the

    middle of the country-side.

    The space of this small park has always been spatially present, Ive acknowledged it in

    other forms of spatial navigation (e.g. driving past it), however only through the action of

    geocaching has it become a place I have been to, rather than a space I have moved past.

    My experience of this place may have been initialised by the spatial coordinates used by

    my GPSr to direct me there, but it is my personal experience of this event that now

    defines my knowledge of this place.

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    Chapter 7: Geocaching - Finding my feet

    49

    I think Im starting to get the hang of geocaching, you need to use the GPS, but not totally

    depend on it, its temperamental and can only ever guide you quite close to the geocache

    before you have to rely on intuition to find the it. The places of geocaching seem to be

    similar too, obviously they are all at different spatial points, but so far these have all been

    within wooded and secluded areas with hollow trees and logs providing hiding spot. What I

    need to do is branch out a bit and see how other people geocache.

    My first attempt to gather research participants was via the online forum attached to

    www.geocaching.com. In the UK section of the message board I posted an entry stating

    my research proposal, aims and a request for interested participants to contact me via

    email (See Appendix 10.1). Eleven people responded with emails and forum posts

    highlighting their willingness to participate in the research process. Unfortunately their

    geographic spread was very wide and I did not have the resources to include them all but

    one email in particular caught my attention; it was an invitation to join a whole group of

    geocachers who were planning on walking an eighteen mile route around Maidensgrove

    in an attempt to find over fifty geocaches between the hours of 11pm and 9am, I couldnt

    turn it down (See Appendix 10.2 for a map).

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    Chapter 7: Geocaching - Dawn to Dusk

    50

    7.2 Dawn to Dusk

    N5135.702 W 058.459

    ...is the Five Horseshoes pub and Im

    currently standing outside of it, feeling a

    stomach churning mix of excitement and

    apprehension about the whole thing. Im

    not really sure quite what Im getting

    myself into...

    I enter the pub, its small cramped and

    full of men in walking gear. I think Im in

    the right place. I introduce myself to the person by the door and ask whether or not this is

    the geocaching meet-up. It is. We talk a little before a slightly awkward silence descends. I

    break it by confessing that Im not a real geocacher, but a fake whos here to do research.

    It causes a bit of a stir, some people seem interested in what Im doing, some are dismissive

    of the fact that Im out here researching what theyre doing for fun. Someone else lets me

    know that Ive certainly jumped in at the deep end, this is going to be one long stint of

    geocaching. I get a drink and join in with various conversations about geocaches others have

    found, some of them certainly sound more exciting than then ones Ive been used to. Some

    are hidden up trees, under bridges, the sides of mountains, suddenly I feel a bit inadequate

    with my ten easily found caches.

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    Chapter 7: Geocaching - Dawn to Dusk

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    Its getting close to 11pm so we drink up and people begin to migrate outside, fitting head

    torches and turning on a array of GPSrs. SimplyPaul is the guy who organised the meet up,

    he stands out with his bright yellow florescent jacket. He gets everyone together for a group

    photo and a head count, theres twenty two of us in total and after briefly outlining the

    route (18 miles in three expanding circuits) were off!

    Theres a constant crunching of footsteps and spatter of conversation as we walk down a

    small country road patchily lit up by circles of torch light. Its so dark that Im not entirely

    sure who Im talking to, but I ask about the logistics of so many people all geocaching at

    once and Im told that, basically, its done for us, with so many experts here tonight we

    wont have any trouble finding these caches (people seem to be dropping the geo-).

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    Chapter 7: Geocaching - Dawn to Dusk

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    Theres a strange sense of camaraderie as we make our way to the first geocache of the

    night. I dont know anyones real name and Ive only known these people for an hour or so

    but the fact that were all out here together in the middle of the night walking through the

    woods to find hidden boxes tickles some sense of childish excitement in me. We find our

    first geocache in a bit of a blur, theres a sort of puzzle to work out, but someone knows the

    answers, so we skip some steps and go straight to where the geocache is hidden. Without

    much of a search someone gets hold of it and signs the book The D2D Team. I find it a

    little odd that no one even suggests taking something out to replace, it seems that these

    sorts of geocachers only want to find and sign, the geocaches contents arent that

    important.

    Next we head into the woods, we walk in single file down a narrow path and once it opens

    up we huddle together torches shining at SimplyPauls luminous jacket. Were looking for

    firetacks, he says, theyre tiny little pushpins with a reflective cats eye at the end. We spread

    out on the hunt. Someone finds one and shouts, all beams illuminate a tiny pinprick of light

    in the bark of a tree twenty or so metres away. We follow them, like breadcrumbs until we

    hit a tree with two dots of light. Supposedly that means the geocache is hidden there...

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