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G e o c a c h i n g
A d i s s e r t a t i o n b y M i c h a e l A n t o n
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Declaration
This dissertation has been prepared on the basis of my own work. Where other source
materials have been used they have been acknowledged using the Chicago reference
scheme.
This dissertation is 17,742 words long, excluding material in tables, appendices and
bibliography, but including quotations and references.
04/09/2008
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Abstract
This dissertation is about a high-tech treasure hunting game called geocaching. It explores
three key questions about the game concerning space and place, technology and movement
and the nature of play. Drawing on the work of Yi-fu Tuan, Edward Casey and Donna
Haraway this project tries to assess where geocaching can fit into geographic thought,
especially the more recent strands that seem concerned with the performative nature of the
world around us. The project does this in an attempt to create a greater understanding of
the more-than-representational elements of the active processes that make up
geocaching. By describing and analysing varied moments, events and encounters of
geocaching this project tries to highlight the importance of these elements in order to show
that the ways in which geocaching is played are just as important as the representations it
uses and creates.
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Table of Contents 1 Prelude ....................................................................................................................... 1
2 Introduction .............................................................................................................. 5
3 My Research.............................................................................................................. 8
4 Literature Review................................................................................................... 10
4.1 Space and Place .................................................................................................... 11
4.2 Movement and technology ................................................................................... 21
4.3 Play ....................................................................................................................... 27
5 Methodology........................................................................................................... 31
5.1 My Approach ........................................................................................................ 31
5.2 Project Outline ...................................................................................................... 34
5.3 Data Gathering ...................................................................................................... 35
5.3.1 Ethnography and Participant Observation ...................................................... 35
5.3.2 Auto-Ethnography.......................................................................................... 36
5.3.3 Mobile Informal Interviews ............................................................................ 37
5.3.4 Data Recording .............................................................................................. 38
5.4 Participant access and recruitment ....................................................................... 39
5.5 Ethical considerations ........................................................................................... 39
5.6 Limitations ............................................................................................................ 40
6 Preface...................................................................................................................... 41
6.1 Writing Geocaching ............................................................................................... 41
6.2 Styles and Fonts .................................................................................................... 43
7 Geocaching .............................................................................................................. 44
7.1 Finding my feet ..................................................................................................... 44
7.2 Dawn to Dusk ........................................................................................................ 50
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7.3 Hiding ................................................................................................................... 64
7.4 Meeting ................................................................................................................ 67
7.4.1 Place and Space ............................................................................................. 67
7.4.2 Movement and Technology ........................................................................... 70
7.4.3 Play ................................................................................................................ 74
7.5 Finding .................................................................................................................. 76
8 Conclusions.............................................................................................................. 77
8.1 Space and place .................................................................................................... 77
8.2 Technology and Mobility ....................................................................................... 79
8.3 Play ....................................................................................................................... 80
8.4 Further Work ........................................................................................................ 81
9 Bibliography ............................................................................................................ 82
10 Appendix .................................................................................................................. 88
10.1 Forum Post ........................................................................................................ 88
10.2 Dawn till Dusk Map............................................................................................ 89
10.3 Templates.......................................................................................................... 90
10.4 Logbook 1 (Northwood)..................................................................................... 91
10.5 Logbook 2 (Ruislip Lido) ..................................................................................... 92
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Table of Figures
Figure 1 (Ullman, 1941, p. 856) ........................................................................................... 11
Figure 2 (Castree, 2003, p. 174) ........................................................................................... 17
Figure 3 ............................................................................................................................... 34
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Chapter 1: Prelude
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1 Prelude
N5137.130 W024.224
...are the exact longitude and latitude coordinates Im standing at. I clutch hold of the small
rectangular box, turning it to consult its one large screen as I begin walking down the path
into the woods; I dont know where Im going, but itdoes. The screen shows a map of the
area Im in as well as two symbols, a large blue arrow that represents myself and a small
brown treasure chest that represents what Im looking for. As I move down the path so does
the arrow, as I turn right into some denser woodland so does the arrow and with every step
we both get closer to the treasure. I navigate with my eyes half on the screen and half on
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Chapter 1: Prelude
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the path, my pulse quickens as the gap between the two symbols closes, 200ft, 100ft, 50ft.
All of a sudden the machine speaks up and in a computerised voice tells me You have
arrived.
Only half an hour earlier Id been inside my house with the screen tethered to my laptop
whilst it downloaded those longitude and latitude coordinates from a webpage into the
screens small memory. Now here I was, exactly where it had been told to go.
Or not... I put the screen away in my coat pocket and start searching with my bare hands for
this treasure. I look under logs, in tree trunks, under some holly and after ten minutes of
getting dirt under my fingernails I find nothing. Cursing I consult the screen again, Im
supposedly 30ft out, so I start to pace around until Im entirely sure that Ive got that blue
arrow, myself, where Im/were supposed to be. Alert and excited I get down low again and
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Chapter 1: Prelude
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start searching through the undergrowth. A muffled noise breaks my concentration and I
take a quick look around to make sure no-one is observing my bizarre behaviour. I jump
when my hand touches the rough corner of something artificial and plastic. Thats it! I grab
hold and remove a small battered tupperware box proudly bearing the words Geocache
Contents Harmless Do Not Remove. A little giddy with childish excitement I prise open
the container and rifle through the assorted contents: toy figures, key rings, a bit of cable, a
model airplane kit and a small notebook and pen. The slightly disappointing contents do
little to dampen my pride, and I remove an item and replace it with a toy of my own. After
this I open the small notebook on the first blank page and I write down my name together
with a brief description of my journey. Its the newest addition to the 20 or so it already
contains. Finished with the notebook I carefully return all of the contents, seal the box and
then set it back in the space it originally occupied. Ive just found my first geocache.
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Chapter 1: Prelude
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Returning home I log onto the same website I was on just an hour ago and find a page that
displays the information for the box I found. Clicking a link that asks Found it? takes me to
a page with a space to detail my experience. Again I write a description of my little journey
to the geocache. I hit submit and my electronic message is added to the webpage and next
to my name a line of text that appears saying 1 Found where previously there was
nothing. I feel satisfied, but I cant resist having a quick look to see what I could find next...
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Chapter 2: Introduction
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2 Introduction
This dissertation is about a high-tech treasure hunting game called geocaching (Geocaching
- Homepage, 2008). The concept behind the game is simple, there are a large number of
treasure containers (or geocaches) hidden across the world and the aim is to find as many
of them as possible. This is carried out using a form of technologically-enhanced
exploration, the sort that was described in the prelude; it combines numerical geographic
coordinates, (found at the start of the prelude), a website that provides a searchable
database of geocaches and their coordinates (the source of the treasure-chest icon) and
most importantly a device to convert these numerical coordinates into comprehensible
directions (the screen I carried).
These devices form a small part of the American run Global Positioning System (or GPS)
formed in the 1970s under the name NAVSTAR. A number of the satellites that formed it still
orbit the earth today, broadcasting radio signals 12,500 miles above the planets surface in
such a way that at least 4 of them are visible at any one time from any point on the globe
(Spenser, Frizzelle, Page, & Vogler, 2003). This uniform availability means that any Global
Positioning System receiver (or GPSr) like the device can, with some simple triangulation
calculations and a clear view of the sky, work out its position on the earths surface to within
a few metres. However, this sort of accuracy has not always been available to ordinary users
of GPS, in fact up until the turn of new millennia most GPS users found their devices to be
inaccurate by at least 100 metres.
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Chapter 2: Introduction
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These inaccuracies were not the fault the GPS receivers, nor were they caused by errors in
the satellite network, they were deliberately induced as part of what the US government
called Selective Availability (or SA) (Zumberge & Gendt, 2001). This system of intentional
signal degradation was designed to limit the full powers of GPS to the American Military
whilst still providing rudimentary access to civilian and commercial users (Spenser, Frizzelle,
Page, & Vogler, 2003). However, in 1996 American president Bill Clinton announced that the
USA was committed to the discontinuation of SA by the year 2006 and, only four years later,
on May the 2nd
, 2000 he terminated the Selective Availability scheme. In a speech that day
he acknowledged how:
Worldwide transportation safety, scientific, and commercial interests could best be served
by the discontinuation of SA[and that] this increase in accuracy will allow new GPS
applications to emerge and continue to enhance the lives of people around the world.
(Office of the Press Secretary, The White House, 2000)
It was, for a number of technologically minded people, a momentous occasion, indeed this
crucial moment in the history of cybercartography generated amateur curiosity and
ingenuity that lay the foundation for the subsequent developments of this decade.
(Finkelberg, 2007, p. 17).For example, on the very next day (3rd
May 2000), David Ulmer, an
American computer consultant and technology enthusiast, decided to test the new-found
accuracy of his GPSr and set out for a forest near Beaver Creek, Oregon. Once in the forest
he hid a large bucket containing a notepad, pencil and various trinkets in a deep hole(The
History of Geocaching, 2008). Before he left the forest he used his newly upgraded GPSr to
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ascertain the buckets exact longitude and latitude coordinates and later that day he logged
on to a website called google.groups where he posted the following:
Well, I did it, created the first stash hunt stash and here are the
coordinates:
N 45 17.460 W122 24.800
Lots of goodies for the finders. Look for a black plastic bucket
buried most of the way in the ground. Take some stuff, leave some
stuff! Record it all in the log book. Have Fun!
(sci.geo.satellite-nav, 2000)
Within three days, two people had used their GPSrs to find David Ulmers bucket. They both
signed the log book he had provided and replaced one of the original items with something
of their own. A month later Matt Teague, the buckets first finder, began calling the number
of hidden GPS located stashes that had spread across the USA by the name geocaches, the
name stuck. On 02/09/08 Matt Teague and another man named Jeremy Irish opened a
website called www.geocaching.com to catalogue David Ulmers bucket and the 75 other
geocaches that had since been hidden world-wide. Significant press coverage on American
news channel CNN and in The New York Times coupled with a wide array of enthusiastic
hiders and finders quickly turned the quirky experiment concerning GPS signals into a world-
wide phenomena and in the process the sport of geocaching was invented.
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Chapter 3: My Research
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3 My Research
On the 12th
of August, 2008 geocaching.com detailed 632,519 active geocaches, this
dissertation is about just a fraction of them. Consequently the research that makes up this
project is not designed to provide a complete review of geocaching, instead it presents a
detailed exploration and critical analysis of a small number of geocaching case-studies and
specific research questions in the hope that this will establish a framework on top of which
further research could be carried out.
In order to establish such a framework three basic assumptions have been made about
geocaching. These assumptions are that:
Geocaching occurs in places and spaces. Geocaching is technologically enhanced movement. Geocaching is played.
The validity of these assumption should be apparent from the introductory sections, place,
space, technology, movement, and play were all integral to David Ulmers first geocache and
still form the basis of geocaching today. Each and every geocache has a physical location in
space (the coordinates) and a hiding place, a technological device then directs the
movement of a geocacher to the geocache and then in order to play the game the
geocacher must find it. These three aspects of geocaching have directly led to the three
research questions that will form the basis of this project. They are as follows:
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Where are the spaces and places of geocaching and what is the relationshipbetween them?
How do forms of GPS technology alter movement and mobility and how does thiscreate the process of geocaching?
Why is geocaching played and how do people play geocaching?Before I begin to explore these questions I will do two things: First I will contextualise
geocaching within academic thought paying specific attention to geographic literature,
following this I will set out my research design and methodology providing justifications for
nature of my research as well as its textual form.
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Chapter 4: Literature Review
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4 Literature Review
The three thematic sections of this chapter each detail a different set of geographic
theories, concepts and debates that have influenced my work on geocaching. The three
parts that follow are presented in a descending order of scale and breathe of subject
matter, a structure that also mirrors the order of my research questions.
Beginning with my first question concerning the places and spaces of geocaching I outline a
number of differing conceptualisations of place and space whilst considering the tensions
between the two interrelated concepts and outlining a number of phases of geographic
thought on these issues. Following this and narrowing in general focus I consider the more
specific ways in which bodily mobility and modern technology have been theorised together
through the concepts of cyborgs and amplified realities. Finally I look jointly at the ideas of
space and place and technology and movement in order to explore the sorts of play that
geocaching has created.
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Chapter 4: Literature Review - Space and Place
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4.1 Space and Place
Written in the 1970s in reaction to the models of empty and disembodied space used by
spatial scientists in quantitative revolution of the 1960s (Cresswell, 2004) Yi-Fu Tuans
seminal work Space and Place boldly outlined a new humanistic geography that defined
place as a fundamental aspect of the human condition. Previous to this senses of place had
been used in the regional geographies of the 1950s as objectified and compartmentalised
building blocks to construct rigid understandings of the world (Gregory, 2000).
Geographical definitions of place had also been defined by the terms use in Christallers
Central Place Theory (CPT). In CPT place was defined as a node or focus within the a grid of
geometric space (Johnston, 2000). For example, in Figure 1 the term place is used to in a
geographic sense but in a form that uses place as filler for the more important geometric
spaces surrounding it.
Figure 1(Ullman, 1941, p. 856)
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Tuans conceptualisation of place was not an abstraction like Christaller or Ullmans, instead
Tuan identified place as a way of being and understanding the world around him.
Interestingly he came to such a position, not by rejecting the notion of abstract and empty
space, but by adding layers to it. In Space and Place Tuan described how space is
transformed into place as it acquires definition and meaning (Tuan, 1977, p. 136). In this
way Tuan conceptualised space as a universal, pre-cognitive entity that existed before
human attention was given to it. Once human attention was given to an area that occupied
a spot within this grid of empty geometric space a place was created. Using the Mississippi
river as an example, Tuan suggested that to begin with the small unknown pool that formed
the source of the mighty river merely occupied a point in space. However, once scientists
had concluded that this small inconspicuous pool was the original source of the river a great
deal of human attention was fostered onto the body of water thus transforming the space
occupied by a pool into the place of the rivers source (Tuan, 1977, p. 162).
Whilst the nature of human attention was certainly important to Tuans differentiations
between space and place, he also brought in the concepts of time and movement to further
clarify his stance. Talking generally about the role of time in human existence he stated that:
Human time is marked by stages as human movement in space is marked by pauses. Just as
time may be represented by an arrow, a circular orbit, or the path of a swinging pendulum,
so may movements in space; and each representation has its characteristic set of pauses or
places. (Tuan, 1977, p. 198)
For Tuan grids of space created the possibility of movement when there was time available
to do so and together space and time created the set-up for human life, with each human
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being moving from their point of birth to their point of death through a grid of space on a
path that followed the flow of time. However, Tuan was not proposing an empty and linear
existence that simply progressed from birth to death. Instead Tuan suggested that this
journey was not a continuous flow of movement or time, but in fact a series of stages and
pauses that were stitched together by such a flow. These pauses in time and space were
places, moments when human beings stopped in order to become concerned with what was
around them, thus Tuan defined place by its pausing and experiential nature.
The significance of human experience in the definition of place has been picked up by other
human geographers in a number of ways. Of particular interest for this project are the ways
in which geographers have dealt with the tensions between measured space (such as the
longitude and latitude coordinates of a geocache) and experienced place (such as the
process of finding a geocache). Casey, in his book Getting back into place wrestled with the
differences between the twin concepts of space and place by harnessing a metaphor of
nautical exploration, in it he suggested that:
To know your longitude at sea is not not yet to know your place there. However
important such knowledge is for navigational purposes, it yields only a world-point
expressed in abstract numbers...such a position is itself a cultural object. But precisely as a
posit, it is not an experiential object; no one...ever experiencedlongitude at sea. (Casey,
1993, p. 30)
Casey appeared to define place in similar terms to Tuan, both geographers asserted that a
place was defined by the unique nature of human experience, and both suggested that it
was through these experiences that place differentiated itself the from space. However,
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Caseys idea of place was subtly yet substantially different to Tuans. For Tuan place is an
organised world of meaning. It is essentially a static concept. If we see the world as a
process, constantly changing, we should not be able to develop any sense of place (Tuan,
1977, p. 179). Yet Casey contradicted this sentiment by suggesting that a place, despite its
frequently settled appearance, is an essay in experimental living within a changing culture.
(Casey, 1993, p. 31) For Casey the concept of a static place was a deception that came about
when the ties between culture and place were not acknowledged. For Casey place was
encultured as well as experienced, thus as cultural changes occurred so too did changes to
place. Caseys encultured place was as fluid and as dynamic as the active cultures within it.
This is not to suggest that Tuan ignored the role of culture, however, unlike Casey he
maintained that place existed before culture and suggested that place transcended the
cultural particularities and may therefore reflect[ the general human condition in a static
and universal way (Tuan, 1977, p. 5).
However, Caseys encultured place only led to questions about the properties of culture
itself. Indeed plenty of questions have already be asked about the conceptualisation of
culture used within the cultural turn of the nineties and some of the answers have been
rather dismissive of the term culture. For example Mitchell suggested that there is no such
(ontological) thing as culture. Rather, there is only a very powerful idea of culture.(Mitchell,
1995, p. 102). Unfortunately there is not room here to further delve into the contentious
nature of culture, but nevertheless it should be noted that defining place in terms of culture
does not explain place, instead it leads into another conceptual debate over a different
term.
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Further problems arise for these conceptualisations of place when their roots are examined;
in much the same way that Tuan and Casey radically redefined the concept of place from its
regional and scientific roots, the concept of space has seen a massive reconceptualisation
that has gone beyond the empty and geometric spaces that spawned Tuan and Caseys
experiential place. Crang and Thrift neatly sum up this change in stance during their
introduction to Thinking Space, Geographythey say has...[moved] away from a sense of
space as a practico-inert container of action towards space as a socially produced set of
manifolds(Crang & Thrift, 2000, p. 2). This shift is due (in part) to Henri Lefebvres seminal
work The Production of Space. In it Lefebvre rejected the mathematical or geometric
spaces Ive previous mentioned and replaced it with a (social) space that was (socially)
produced (Lefebvre, 1991, p. 26). This social space existed as, and was also socially
produced by, a conceptual triad that consisted of:
Representations of Space: The conceptualised and conceived space of scientists,planners and theorists.
Representational Space: The unspoken lived space of the everyday, it was alive, andexperienced in ways similar to experiential place.
Spatial Practises: The cohesive perceived space that conditioned spatial usage.(Lefebvre, 1991, p. 38)
These three aspects of space did not simply fit together like pieces of a jigsaw, instead they
were dialectically produced and re-produced with each consideration of space. Likewise
there was no simple way for place to be constructed from this triad, especially when what
had been previously defined as experiential place already seemed to be incorporated within
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Lefebvres representational space. Either place would need to be abandoned and left as a
component of space, or a radical new conceptualisation of place was needed.
Taking up this task Andrew Merrifield used Lefebvres triad to reconstruct the relationship
between space and place; To do this Merrifiled decided that if space is not a high level
abstract theorization separated from the more concrete, tactile domain of place then their
distinction must, therefore, be conceived by capturing how they melt into each other rather
than by reifying some spurious fissure (Merrifield, 1993, p. 520).In other words place and
space should no longer be understood as a binary but as a continuously produced whole,
one that seamlessly blends from socially produced space into a new sort place.
This new place was defined by two important themes, openness and connection.
Motivated in part by some of technological advances that I shall discuss shortly, Noel
Castree suggested that:
We must appreciate the openness of places; that is, we need what Massey (1994, p.51)
calls a global sense of the local. Its not just that more and more places are interlinked and
interdependent. Its also the intensity of these global connections that has increased...In
sum the world is no longer a mosaic of places... But places still undoubtedly exist. (Castree,
2003, p. 174)
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Chapter 4: Literature Review - S
The places that still did exist we
interconnections (Figure 2). Th
experiences but from a abunda
action and material. By removi
joins with social space could b
and action, neither were static
the world that dealt with the ra
The open and connected sense
of place that Tuan proposed, y
abstract and impersonal diagra
flows and connections are mad
A Geography of the Lifeworld a
An interaction of many time
groundstones of place ballet ar
ballet, space becomes place th
pace and Place
Figure 2(Castree, 2003, p. 174)
re seen by Castree as switching points or nod
se nodes were produced not by insular or
nce of interrelated and hyper-connected flow
g the concept of place from its bounded root
gin to be seen, both were produced through
or fixed and together they created a progressi
id spread of people, information and material
f place seems opposed to internal, experientia
t if the ideas of place ballet are introduced
ms of Castrees nodal places the humane na
apparent. David Seamon described place ball
s:
-space routines and body ballets rooted in
continual human activity and temporal contin
ough interpersonal, spatio-temporal sharing.
17
s in a map of
ono-cultural
of meaning,
its seamless
interrelation
ve reading of
ithin it.
l knowledges
to the rather
ure of these
t in his work
space The
uityIn place
Human parts
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Chapter 4: Literature Review - Space and Place
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create a larger place-whole. The meaning of the whole is normally expressed indirectly --
through day-to-day meetings and an implicit sense of participation. (Seamon, 1979)
For Seamon Place Ballets were flows and movement across space, but they were also the
embodied flows and actions of real, everyday people that came together over time to create
and sustain shared senses of place, not through what was materially there, but through
what was done and performed within them. They were experienced, but they were shared
and fluid in nature and relied on a multitude of actors to maintain the same time-space
routines and perform the same body ballets, such as boarding the same train each day,
until their actions became an integral part of the places they occurred within.
Another useful way of conceptualising place can be found in Michel de Certeaus strategies
and tactics. For de Certeau the workings of place could be understood by dividing it into two
distinct yet interrelated components. Strategies were the views and constructions of places
from those in power, they were made up from spatially regimented structures and were
defined through strategically produced knowledges. Strategies were also:
A mastery of places through sight...whence the eye can transform foreign forces into
objects that can be observed and measured, and thus control and include them within its
scope of vision. (Certeau, 1998, p. 35)
Thus strategies sought to visually consume their surroundings, labelling and researching
them until they were a component of themselves. Strategies flowed outwards defining and
bounding places until they become autonomous and natural.
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On the other hand tactics were a subversive form of action occurring within the strategic
spaces. A tactic was:
A calculated action determined by the absence of a proper locus...The space of the tactic is
the space of the other. Thus it must play on and with a terrain imposed on it and organized
by the law of foreign power...It takes advantage of opportunities and depends on them,
being without any base where it could stockpile its winnings, build up its own position, and
plan raid. What it wins it cannot keep. (Certeau, 1998, p. 37)
Like place-ballet tactics existed through movement. However, place-ballet created senses of
place through repeated bodily movements and actions, whereas in a tactic these places
were already defined by the authoritative strategies. Place-Ballet then can be seen as a
middle ground between strategy and tactics, one that exists when repeated tactics
occurring within strategically defined place are somehow solidified, not into authoritative
strategies, but into experiential time-space routines of shared experience. In other words
Place-Ballets could be conceptualised as tactics that could keep the experiences that were
won, and connect and transform them into a meaningful sense of place. Places would then
be defined from within by a multitude of connected and shared instances of tactical
movement, not from above in a predetermined rigid form, but from the actors on the street
and their fluid, dynamic yet routine everyday actions.
The idea of open and connected place has lead some writers such as Relph and Auge to
question the placelessness and non-places of the world created by the homogenisation
caused by the flows interlinking places (Cresswell, 2004). However, to see place as just
connection and interrelation is simplifying the concept too greatly, what is needed is a
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definition that incorporates the open senses of place together with the personal
experiences that make it intimate and unique. Interestingly it isnt a geographer, but an art
writer and thinker of place called Lucy Lippard who provides such a cohesive definition. In
her work entitled The Lure of the Local she defined place as:
[The] latitudinal and longitudinal within the map of a persons life. It is temporal and
spatial, personal and political. A layered location replete with human histories and
memories, place has width as well as depth. It is about connections, what surrounds it, what
formed it, what happened there, what will happen there. (Lippard, 1997, p. 7)
Lippards place encapsulates both Tuans experiential aspects and Castrees connections to
form a hybrid place that is nostalgic and intimate, yet forward looking and connected.
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4.2 Movement and technology
As previously stated, open & connected place has been conceptualised negatively as an
erosion and homogenisation of place. Part of this argument points blame at modern
technological innovation and suggests that:
The growth of global information networks, the wide-spread adoption of personal
computers and their related networks of everyday communication, along with pervasive
reach of digital technologies in general, have led to further spatial and temporal
dislocations...distance annihilated once and for all by the instantaneous delivery of
information. (Allon, 2004, p. 253)
In this way the integration of places into nodal networks of electronically mediated
communication removes the spatial and temporal divides that had once separated these
places into the mosaic Castree (2001) discussed. A consequence of this has been the
reduced importance of movement, for, if movement is made up from time (to spend on the
move) and space (distance to move across) (Cresswell, 2006, p. 4) and both are lacking in
modern places then movement is severely reduced in importance and relevance. Losing the
importance of movement is no trivial matter, indeed Seamons place ballets and Castree
nodes of place required movement to exist and Merleau-Ponty argues that bodily mobility is
the key to consciousness:
Consciousness is in the first place not a matter of I think that but of I can...Consciousness
is being towards the thing through the intermediary of the body. (Merleau-Ponty, 1962
quoted in (Cresswell, 1999, p. 177).
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In this way a human being is conscious of his/her own being because of their inherent
mobility and the manipulation of said mobility, through the body, onto the material world
beyond it. A modern world with a relative lack of space and time to move through would,
for Merleau-Ponty, be an empty world of near unconscious people.
Of particular interest to the writer Rebecca Solinit and to this project on geocaching in
general is the form of bodily movement we call walking; a process that Solinit paradoxically
describes as the most obvious and the most obscure thing in the world (Solnit, 2001, p. 1).
Even walking is under threat from the pace of technological connection, Solinit laments the
way in which:
The indeterminacy of a ramble, on which much may be discovered, is being replaced by
the determinate shortest distance to be traversed with all possible speed, as well as by
electronic transmissions that make real travel less necessary. (Solnit, 2001, p. 10)
Essentially her fear is of a technologisation of walking. One in which the supposed
wanderlust within human nature is stripped away and replaced by the cool efficiency of
machines. For Solinit aimless walking or rambling, despite its obvious appearances of being
meaning- (or aim-) less, is full of obscure, powerful and complex meanings, ones that are in
danger of being replaced by an in-human technological efficiency.
Walking though has not been consumed by the technologies that supposedly threaten it and
the world has not been replaced by a spaceless, distanceless web of instant-connections.
What has occurred instead is the compression of time and space and the renegotiation of
place that mirrors the advent of the railways in America during the 19th
century (Cresswell,
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2006) and the strolling flneur of the grand arcades of early-modern cities (Wilken, 2005).
Wilken argues that:
Rather than "liberate" us from place, these technologies arguably refocus the individual on
the fluctuating and fleeting experiences of place/s and their impact on the fabric of
everyday life. (Wilken, 2005)
One particular way in which recent technological innovation has helped refocus the walking
individual on place, rather than liberate them from it, is through the growth of ubiquitous,
reality amplifying computing machines. These machines are designed to fill niches in the
everyday lives of their users and enhance their abilities to perform tasks by enhancing their
knowledge and experience of the world without distracting from it.
Ubiquitous computing seeks to embed computers into our everyday lives in such ways as
to render them invisible and allow them to be taken for granted. (Galloway, 2004, p. 384)
Much like glasses or contact lenses, ubiquitous computing (or UC) is designed to be useful
whilst going un-noticed. Contact lenses are needed by their users to enhance their sight and
when they function correctly they do so in a near imperceptible way. Using this example the
original proponent of ubiquitous computing Mark Weiser argued that computers should be
designed to enhance the lives of their users without impacting on their everyday actions.
The end-point for UC was the creation of a mixed-reality in which computer technology
seamlessly interacted with people, places and environments and integrated the shifting
intensities or flows of the virtual and the actual (Galloway, 2004, p. 402).
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One way to conceptually deal with the flows created by UC is provided by feminist writer
Donna Haraway. In her Cyborg Manifesto she sets out a new way of thinking about
technology and the body that states that:
There is no fundamental, ontological separation in our formal knowledge of machine and
organism, of technical and organic. (Haraway, 1991, p. 178)
This differs to the idea of mixed reality because it occurs with reference to the body, not to
space. For Haraway a cyborg is the fleshy and organic body of a person, the technological
tools they use and the networks of connection that are created by this use. All three (body,
tool and surroundings) are so closely linked that separating them is seen as a false way of
deconstructing the world. Haraway even goes as far as to suggest that the modern, invisible
technologies we posses are in fact incompatible with people and instead must be
considered as cyborg to be understood:
Our best machines are made of sunshine; they are all light and clean because they are
nothing but signals, electromagnetic waves, a section of a spectrum, and these machines
are eminently portable, mobile...People are nowhere near so fluid, being both material and
opaque. Cyborgs are ether, quintessence. (Haraway, 1991)
Ethereal cyborgs are remarkably similar to the users of ubiquitous technologies, both are
hybrid blends of organic bodies and networked machine that come together to created
enhanced environments. The difference between the two comes, ironically enough, with
the more ubiquitous nature of Haraways cyborgs; UC is a specific sort of technology, one
that is still under development and only usable by those with access to certain types of high
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tech instruments, cyborgs on the other hand are literally everywhere, and result from all
human usage of the sort technology found in a post WWII environment (such as televisions
& telephones).
It is worth noting that despite the ubiquitous nature of Haraways cyborgs she does not
want to explain away all aspects of the world with one homogenous umbrella term like
cyborg, instead she is concerned with the skilful task of reconstructing the boundaries of
daily life, in partial connection with others, in communication with all of our parts so that a
hetroglossia be formed that finally shows a way out of the maze of dualisms in which we
have explained our bodies and our tools to ourselves (Haraway, 1991, p. 181).To simplify,
we may all be cyborg, but we are not all the same.
Described out of context UC and cyborgs can seem place-less and space-less, after all UC is
designed to have an invisible place and occupy an hidden space whilst cyborgs are
described in universal and ideological terms with little care for the local places or the
situations in which these hybrid existences are experienced. However, by using ideas of
augmented and amplified realities the relationships between these technological concepts
and the places and spaces they are used in can begin to be explored.
The differences between augmented and amplified realities are subtle, both involve the use
of advanced computing systems and both rely on altering and enhancing physical objects
and places through technological means. However, augmented reality systems are systems,
in which computer-rendered properties are superimposed on the real world (Falk,
Redstrm, & Bjrk, 1999, p. 2) whereas to amplify reality is to enhance the publicly
available properties of a physical object, by means of using embedded computational
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resources (Falk, Redstrm, & Bjrk, 1999, p. 3). To expand on this, augmented realities
require a certain type of computer to be accessed, whilst amplified realities use pre-existing
computational components to increase the properties of reality. For example, a windscreen
of a car that signals to the driver changes in the road conditions is an augmented reality,
whereas an example a reality amplifying technology would be a road surface that alters
itself to inform those travelling of such conditions.
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Chapter 4: Literature Review - Play
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4.3 Play
Ubiquitous technologies and amplified realities have a significant role in the potential ways
in which technology can interact and becomes part of the everyday world. However, this
project is not just about the everyday but about play. More specifically it is about the GPS
network and the GPSrs that enable the amplified and playful realities of geocaching to
occur.
Spaces of play are known as ludic spaces. Ludic space is the arena in which games take
place, the boundaries of it are as blurred as the idea of gaming itself, but can be broadly
defined as:
"The systems of experience incorporating concepts of game or game play and related
experiences... Ludic space also includes highly diverse non-computational game forms,
including simple table-top games, live-action and table-top role-playing games, reality
games and sports games. Hybrid forms include augmented-reality games and pervasive
games... (Lindley, 2005)
It is these hybrid ludic spaces that are particularly relevant to this project. Currently hybrid
ludic space refers to the use of augmented/amplified realities to create hybrid forms of
real/virtual play, however, this was not always the case. With reference to the Baumans
work Clarke & Doel describe how the flneurs ludic world was gradually transformed into a
managed playground, implying that once managed (perhaps even stratified) the ludic
spaces of the flneur were destroyed. The blame is pointed again towards the speed of
modernity and the ways in which it has appropriated the pleasures of flnerie, putting
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them into the service of consumerism (Clarke & Doel, 2004, p. 36). Thus consumerism can
be seen as the reason for the loss of ludic urban spaces and the transformations and
stratifications that have turn ludic spaces into spaces of consumption and capitalism.
However these spaces have not been totally lost, in fact they are beginning to be reclaimed
and (re-)transformed into strolling, roaming, playful and ludic spaces once again.
Interestingly such reclamation is coming from the tactical use of one of the most
elaborated forms of capitalism the satellite (Parks, 2005, p. 7). Specifically the network
NAVSTAR GPS that enables the activity of geocaching. Play of this sort can alter the
boundaries between numerous concepts:
On the border between virtual and real, dream world and physical encounter, play has the
ability to make these borders visible through engagement in un-intrusive everyday practices
that create a space of its own inhabited by... players and technology that might be hidden
behind a tangible surface of the surrounding world. (Lindtner, 2007, p. 4)
Linked up to the GPS players of geocaching are made part of a complex, invisible and
ubiquitous systems of satellites that are aiding in the creation of ludic space characterised
by the virtual/real betweeness of amplified realities. The items that are searched for in
geocaching are examples of amplified realities because, despite not strictly possessing
embedded computational resources (Falk, Redstrm, & Bjrk, 1999) they form integral
nodes in the digitally accessed networks of longitude and latitude. Likewise, they do not
form part of an augmented reality because although GPSrs are needed to find them,
geocaches still physically exist independently of this technology. The playful nature of
geocaching creates a hidden world behind the tangible surface of space and place, all of
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Chapter 4: Literature Review - Play
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the components of geocaching exist within this tangible world, yet they need an instrument
to amplify them in order to reach their potential existence on the boundary between real
(the box itself) and virtual (the representations of the box on a GPSr screen).
This interface between real and virtual is of particular interest to one of the few social
theorists who has previously written on geocaching. Robin Willims piece entitled Walking
Through the Screen focuses on the ways in which the computed directions of GPS units are
understood and put into action through geocaching as a form of locomotion. Less focused
with the activity as a playful game Willim puts forward some very interesting ideas on the
ways in which the screen of GPSrs relate to the places they are experienced within:
The GPS-receivers are parts of a complex system, extremely hard to grasp entirely. When
we move around in our surroundings aided by GPS we are dependent on the
representations shown on the screen of our device. The interface of the screen is integrated
in the experience of place. Signs on the screen are compared, related to and coordinated
with perceptions from the physical landscape. The screen and the technology becomes a
kinetic surface which is incorporated in the experience and understanding of different
places. (Willim, 2008, p. 4)
For Willim the tensions between representation and experience are key to understanding
how geocaching alters bodily locomotion in ways that echo the tensions between abstract
space and experiential place. Indeed it seems to Willim as if the kinetic surface of a GPSr is
an interface that enables the user to interact with both abstract, regimented and strategic
space whilst being able to move tactically through experiential places, all of which is
wrapped within a connected technological network of invisible computers, hidden boxes
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Chapter 4: Literature Review - Play
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and flows of bodily movement and electronic data. Willim also highlights the idea of
technological dependence; the GPSr is in charge of the movements of its users, who are also
dependant on the technological quirks of the GPS satellite network. Dourish suggests a
number of potential problems with this dependence in his paper on place, space and
technology such as the ways in which GPS satellite line-of-sight and Wi-Fi network signal
strength are thoroughly physical phenomena (Dourish, 2006) and that despite seeming
ubiquitous these signals can be lost and rendered inoperable by merely moving under dense
tree cover.
Indeed this dependence on GPS is a potential hazard for Willam and despite the new
spatialities of GPS and geocaching he worries that it may also numb us, make us
vulnerable. Already examples of this can be found, Polson and Caceres seem unenthusiastic
about geocaching arguing that rather than refocusing senses of place through new
technologically enhanced forms of movement geocaching:
Tend[s] to treat the environment as a stage for play rather than a potentially dynamic
agent with multiple features, histories, local stories etc. In Los Angles, the geocaching
community has gained a reputation of being geotrashers who have been famously accused
of using parks as arenas of play with little concern of the ecological impacts. (Polson &
Caceres, 2005)
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Chapter 5: Methodology - My Approach
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5 Methodology
5.1 My Approach
Theories of technological innovation, like theories of everyday life, seem to maintain an
almost contradictory sense of consistency and coherency. Part of this stems from the
tendency to discuss new technologies as (representational) objects or artefacts, rather than
as (performative) practices, arrangements and ensembles . . . which permit certain objects
to materialize or solidify and not others (Mackenzie 2003, 3). (Galloway, 2004, p. 399)
Geocaching is an active, on-going process, a game with no clear end point or defined
structure. It is made up of technological objects and dumb containers, as well as on-line
databases and orbiting satellites, however, these components mean nothing to a geocacher
unless are used together at once. Geocaching must be performed with objects through
space, place and time, geocaching is not these objects in static isolation.
My research project is motivated by this sort of performative thinking, it understands that
there are representational objects in the world (a GPSr being an example of one), but it
focuses on how these objects are manipulated by users in order to create the act of
geocaching. This approach is taken in order to get to grips with the many fleeting moments
that make up geocaching and to begin to understand the places of geocaching on its own
mobile, active and on-going terms, rather than as a set of fixed, static and representational
points.
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Chapter 5: Methodology - My Approach
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It is by no means the first research project to attempt to understand the processes,
performances and events of its subject matter rather than the its objects and
representations. Indeed the importance of encounters and events formed an integral part of
David Seamons Life Worlds in which he suggests that by exploring the nature of
encounter [it] leads to a better understanding of how human beings attentively meet the
places, spaces and landscape that are their surrounds (Seamon, 1979).
More recently there has been a push in cultural geography to get to grips with
performances, events, affect and the controversially named non-representational aspects
of human interaction with space and place (Latham, 2003, p. 1902) (Nash, 2000). If we take
non-representational to be concerned with the ways in which subjects know the world
without knowing it, the inarticulate understanding or practical intelligibility of an
unformulated practical grasp of the world (Nash, 2000, p. 655), then the sorts of
articulated understandings that GPSrs bring to understandings of space (understandings
that negate inert practical intelligibility and replace it with a dependence on a
preformulated and computer constructed grasps of the world) would lie out of the remit of
ways in which non-representational theory can handle the performative presentations,
showings and manifestations of everyday life (Nash, 2000, p. 655).
Whilst this project will be informed by Nigel Thrifts non-representational theory and seem in
tune its approach will be more similar to Hayden Lorimers sense of being more-than-
representational. Lorimers point is that the:
Multifarious, open encounters in the realm of practice matter most... The focus falls on
how life takes shape and gains expression in shared experiences, everyday routines, fleeting
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encounters, embodied movements, precognitive triggers, practical skills, affective
intensities, enduring urges, unexceptional interactions and sensuous dispositions. Attention
to these kinds of expression, it is contended, offers an escape from the established
academic habit of striving to uncover meanings and values that apparently await our
discovery, interpretation, judgement and ultimate representation. In short, so much
ordinary action gives no advance notice of what it will become. Yet, it still makes critical
differences to our experiences of space and place. (Lorimer, 2005, p. 84)
With such a focus I hope to explore the ways in which the practise of geocaching effects
senses of space and place, is altered and transformed by seen and unseen technological
networks and is played and enjoyed by those who partake in it.
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Chapter 5: Methodology - Project Outline
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5.2 Project Outline
This project covers 71 different geocaches that were visited over a five month period from
the 23/02/08 to the 31/07/08. Of these geocaches, 65 of them were found, 3 of them
werent, 2 of them were my hidden by myself and 1 of them was an event geocache. They
cover a polygonal area of roughly 300 miles square in the southeast of England as shown in
Figure 3 below.
Figure 3
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Chapter 5: Methodology - Data Gathering
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5.3 Data Gathering
The methods used to answer my research questions are inductive. By this I mean that they
are designed to amass and gather numerous particulars about geocaching in order to
provide more general answers to research questions and create a framework for further
work on geocaching in geography (Lindsay, 1997, p. 7). More specifically this project
harnesses a mixed methods form of inductive investigation that integrates ethnography,
auto-ethnography and participant-observation with a hybrid form of mobile and informal
interviewing in order to record and analyses the various people, spaces, places, moments,
emotions, movements, thoughts, feelings, actions and objects that make up geocaching.
5.3.1 Ethnography and Participant Observation
Ethnography can be defined as the study of people in naturally occurring settings or
fields by methods of data collection which capture their ordinary activities, involving the
researcher participating directly in the setting, if not also the activities. (Brewer, 2000, p.
189)
In the simplest terms this project will be researched by geocaching. I will actively engage
with the activity in its naturally occurring settings by hiding and finding numerous
geocaches as well as joining and participating with the activities of other geocachers whilst
simultaneously observing the ways in which they/we geocache. The result will be a form of
participant-observation in which I will hold the middle ground between being an active
geocacher and being an observer of geocaching.
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Chapter 5: Methodology - Data Gathering
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This ethnographic process will help created situated knowledges through thick description,
fixed to the persona of the researcher, the location of research and the time-span of said
research (Taylor, 2002) that will be essential to comprehending the more-than-
representational aspects of geocaching and the effects it has on the use and experiences of
space, places and technologies. Ethnographic methods such as these also acknowledge that
the abstract viewpoint of the natural sciences are unobtainable, and that information
gathered through research is not a mirror onto the world, but the very way through which
it is constructed, understood and acted upon(Cook & Crang, 1995, p. 11).
My aim will be to present an ethnographic account that illustrates how geocaching is
constructed, understood and acted upon with reference to my research questions on
space/place, technology/movement and play. In order to achieve this aim a certain sort of
radically empirical ethnography will be used, one that is greatly inspired by Paul Stollers
work The Taste of Ethnographic Things. Stollers book is a call to ethnographers to embrace
the unseen aspects of the cultures they study and for them to write with a sense of radical
empiricism that treats all sensory experiences with equal importance and leaves behind
Eurocentric visualism (Stoller, 1989). Whilst Stollers text explores tastes, magics and
sounds I shall try to incorporate the equally unseen ideas of UC, cyborgs and GPS into my
ethnography so that the un-seen interpenetrates with the seen, the audible fuses with the
tactile and the boundaries of literary genres are blurred(Stoller, 1989, p. 153).
5.3.2 Auto-Ethnography
Authors use their own experiences in a culture reflexively to look more deeply at self-other
interactions. By writing themselves into their own work as major characters,
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autoethnographers have challenged accepted views about silent authorship, where the
researchers voice is not included in the presentation of findings. (Holt, 2003)
Elaborating on my own role as a researcher/geocacher I will incorporate elements of auto-
ethnography (Reed-Danahay, 1997) into my explorations of geocaching. The reasons for this
are twofold: First is my own desire to avoid presenting my project as a definitive or
objective view of geocaching, it is neither of these things and instead it will be presented
with respect to the subjective voice that my authorship, editing and material organisation
brings about. Secondly geocaching is at times a solitary activity, and whilst attempts have
been made to give various other geocachers a voice, it is my own experiences of geocaching
that are the most detailed and relevant.
5.3.3 Mobile Informal Interviews
Although technically a component of my participant-observation I want to specify my
reasons for wanting to conduct mobile interviews whilst engaging in geocaching. I am
inspired a great deal by Jon Andersons methodological article on using walking to inspire
senses of place and identify for research participants, in it he explains how:
[Talking whilst walking] can successfully tap into the non-mechanistic framework of the
mind and its interconnections with place to recall episodes and meanings buried in the
archaeology of knowledge... This practice of talking whilst walking is also useful as it
produces not a conventional interrogative encounter, but a collage of collaboration: an
unstructured dialogue where all actors participate in a conversational, geographical and
informational pathway creation. As a consequence, the knowledge produced is importantly
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different: atmospheres, emotions, reflections and beliefs can be accessed, as well as
intellects, rationales and ideologies. (Anderson, 2004, p. 260)
The knowledge produced by Andersons wandering, ambling interviews fits very well with
the more-then-representational encounters, experiential places and practised playing Ive
previously discussed. Further to this engaging in interviews on the move, rather than
distracting from the topic of discussion, would only further focus the flow of conversation if
the aim of the walk was to find a geocache. Thus I am proposing to direct parts of my
participant-observation into goal-orientated mobile interviews. However, care must be
taken to ensure that these interviews remain as informal a face-to-face encounter as
possible so that it appears almost like a natural conversation between people with an
established relationship(Brewer, 2000, p. 33) so as not interfere with the playful nature of
geocaching.
5.3.4 Data Recording
Data for this project was recorded in a number of ways. Ethnographic data was gathered
through a research diary which updated after every geocache find with impressions and
details of the trip. Photo and video recordings were also made of these trips where
practical. Further to this when engaging in mobile interviews a dictaphone was strapped to
a bag, creating a hands free way of recording the interview and enabling me to geocache
without restriction.
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Chapter 5: Methodology - Participant access and recruitment
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5.4 Participant access and recruitment
For this project I will gather participants from three main sources:
1. Auto-ethnography and the study of friends and family who have accompanied mewhilst geocaching.
2. Through a request posted on the online geocaching forum.3. From bait geocaches containing an invitation to join my research project.
More traditional concepts of gate-keepers (those in a position of power within the
community with the ability to provide further access to participants) (Cook, 2005) and
snowballing (using pre-existing participants to gain more contacts) (Valentine, 2005) will
still be relevant to my research. However, I may end up creating my own gates in the form
of the bait geocaches, and snowballing may occur online as more people find my forum
post or read the logs for my geocaches.
5.5 Ethical considerations
Of primary importance to this project is ethical obligation I have to research participants. As
such all of my ethnography will be overt in nature. Simply, this means that I will, at all
times, let those I am ethnographically researching know that I am doing so. All recordings of
audio-data will be taken with the express permission of those being interviewed. In addition
to this research participants will be referred to by their publically available usernames as
specified on www.geocaching.com, not by their real names.
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Chapter 5: Methodology - Limitations
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5.6 Limitations
As previously stated, this research is intended to create a framework on top of which a
larger more detailed study of geocaching could take place. Understandably as a Masters
dissertation this research is limited in a number of ways:
The time scale for this project is small, covering only a period of a few months, as aresult it will not be able to explore geocaching through the seasons or provide more
than a snapshot of geocaching in 2008.
Likewise the breadth of this study is also restricted to the areas I was able to travelto and thus centre around a small section of south-east England.
This project will focus on the physical processes of geocaching, and subsequentlythough it may involve discussion of the online and other spheres of the activity, it
will not focus on them.
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Chapter 6: Preface - Writing Geocaching
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6 Preface
6.1 Writing Geocaching
The results and analysis section of this dissertation are combined into an ethnographic
account of my research process. This account takes its stylistic inspiration from Stollers
radical empiricism and Dan Roses ethnographic manifesto that states:
The future of ethnography will be a polyphonic, heteroglossic, multigenre construction and
will include:
1. The authors voice and own emotional reactions.
2. Critical, theoretical, humanist mini essays...
3. The conversations, voices, attitudes, visual genres, gestures, reactions and concerns of
daily life of the people with whom the author participates, observes and lives will take form
as a narrative and discourse there will be a story line.
4. Poetics will also join the prose.
5. Pictures, photos and drawings will take up a new, more interior relation to the text not
to illustrate it, but to document in their own way what words do in their own way.
6. The junctures between analytics, fictive, poetic narrative and critical genres will be
marked clearly in the text. (Rose, 1990, p. 57)
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Thus my report will incorporate my own subjective progress as well as the voices, actions
and movements of the people that I engage with. Further to this there will be a number of
sections that pull away from the ethnographic narrative to tie the plot to theories and
concepts that have been previously discussed in this dissertation. Photographs and video
stills will also accompany the text. These images will be chronologically synchronised with
the text surrounding them however, they will not be overtly acknowledged or discussed
within it.
This analysis will expresses my own subjectivity through the use of a 1st
person present
tense narrative that is not without its drawbacks; it is argued that the artificiality with which
time is frozen within the present tense removes such events from context of the past,
providing a woefully incomplete view of society (Sanjek, 1991). I would argue that such a
freezing of the present serves to maintaining the fleeting and more-than-representational
elements that make up geocaching. The present tense also provides the opportunity to
expose the inter-subjectivity of the research within the field by neither tying his/her actions
to a past moment, now irretrievable, nor some future abstract, unobtainable, but to the
now felt within ethnographic process (Hastrup, 1992) (Davis, 1999).
These stylist choices are designed to try and provide an answer to the following question:
Is the encounter at the heart of fieldwork ultimately unspeakable? Impasses, silences and
aporias... These are the points at which language find its limits, where cultural geography,
having so keenly theorized representation, comes upon matters that mark the end of
representation: things, events, encounters, emotions and more that are unspeakable,
unwriteable and, of course, unrepresentable. (Laurier & Philo, 2006, p. 353)
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Chapter 6: Preface - Styles and Fonts
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By closely combining ethnographic narratives, together with interview data, photography
and video recording I hope to get closer to the things, events, encounters, emotions that
make up each instance of geocaching.
6.2 Styles and Fonts
In order to clearly mark the differences between the voices in my results section I will use
numerous fonts and styles. Text describing personally gathered ethnographic data such as
my own movements, thoughts and interactions will be shown in this standard Calibri font.
Mini essays that provide a more objective considerations of the research will be shown in
this bold font and quotes from research participants will be shown through dotted boxes.
Finally geocache coordinates will be shown in courier new.
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7 Geocaching
Ive found one geocache so far, I own a GPSr and I use it to find hidden boxes around the
country, so I guess that makes me a geocacher. Obviously though I need to find more, in fact
I want to find more and I want other people to experience it with me.
The section that follows details a number of geocaching vignettes that occurred during
my initial forays into the activity. Mirroring the activity of geocaching each vignette
provides a map and a set of coordinates, following this is a small personal description of
the journey taken to the geocache, then at the end of each trip is small cache of
information analysing how this journey may fit into broader themes.
7.1 Finding my feet
N5135.769 W025.586
...is where my and I sister stand, a
geocache is about a hundred metres in
front of us according the GPSr I hold in
my hands. Were eager to find it but
between us and it is a train-line. One
that is invisible to the satellites and my
screen but not to us standing, forlorn,
at the fence separating us from our
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goal. Of course were on the wrong side of the tracks. Its really frustrating, I feel tricked by
the gadget, theres so little space between us and it, but its such a long way away.
There seem to be some incompatibilities present here between the spaces that the GPRs
represents and the lived spaces that I need to move through. The barrier between myself
and my goal is present only in lived space, the representation of space present on the
GPSr omits the train line. This sense of jarring frustration at the mismatched senses of
space highlights the delicate nature of map based GPSrs (by this I mean the graphical
interface provided by the GPSr that shows my location as a symbol on a dynamically
scaled map, see page 1 for an example). Whilst the GPSr is still providing me with accurate
coordinates the technology is interpreting and representing them in an inaccurate way.
My position on the map is updated in near real time but the map is a static unchanging
representation that lacks up-to-date contextual detail.
Another way to look at this would be to classify the representational space of the GPSr as
a strategic view from above, one that maps out the earths surface according to the
parametres of the makers of the
device and my actions as an
unsuccessful attempt at tactical
movement through it.
N5137.564 W025.497
...is on the very edge of Moor Park golf
course and practically underneath a
humming electricity pylon. I watch as
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my Mum pulls out a white ice-cream tub from a hollow tree stump. The walk here was easy,
straight accross an empty field to a small wooded areas, but we struggled once we got there
spending twenty minutes or so looking in completly the wrong place. We had help though,
every geocache comes with a hint and Id written it down on a scrap of paper, it read:
Inside the bottom part of the oak tree alongside the ditch
that borders the fairway.
Moving a little closer to the fairway, and keeping our eyes peeled for a hollow oak tree it
became obvious where it was. It felt a little a little bit like cheating, but if we hadnt wed
still be over by the wrong tree and we might have never found it. This doesnt make it any
less of a find, does it?
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Geocaching is, as I have already discussed, a treasure-hunting game that is played in order
to gather finds. There are no strict rules dictating the ways in which it can be played
apart from the self-policing notion that the log book must be signed to prove the
geocache was actually found. Certainly this instance of geocaching falls in these
boundaries, yet despite the hint being provided by the official website there are feelings
of cheating or cheapening the geocaching experience.
N5137.333 W024.090
...isnt where this geocache is, Im sure.
Even though those coordinates are exactly
where the GPSr reckons we are. Weve
been looking for about half an hour now.
Im not sure how much I trust the machine
though, if we go under any really dense
tree cover it loses all but one bar of
reception. Maybe were nowhere near it,
maybe were lost, maybe it got us lost. Were traipsing through brambles and stinging
nettles, looking under every log that fits the description given in the hint, but we find
nothing. We go home a little gutted and I register my first ever DNF.
Just as there are no defined rules in geocaching, there are no strict winners or losers in the
game. The closest sense of losing that geocaching has is a DNF or a Did Not Find log. This
is where a geocachers registers that, although they attempted to find a geocache, they
could not locate it. In this case I try to blame the GPSr machinery, and whilst tree cover
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does certainly effect GPS signal, this feeling may be more to absolve my own lack of
geocaching skill than a true failure of technology. Regardless it is clear that in this case
there are difficulties that clearly separate any sort of cyborg hybrid identity and reform it
as broken machine and lost person.
N5136.664 W026.139
...is in the middle of a small park, just
down the road from where Ive lived
for the past twelve years. Ive never
been here before, though I must have
driven past it hundreds of times, and
honestly I dont think I ever would
have set for in this place if it wasnt for
the geocache pulling me in. Me and
Emma walk off the beaten track and into a clearing surrounded by trees, were only minutes
from the high street and half a mile from my house, but it still feels like an adventure to the
middle of the country-side.
The space of this small park has always been spatially present, Ive acknowledged it in
other forms of spatial navigation (e.g. driving past it), however only through the action of
geocaching has it become a place I have been to, rather than a space I have moved past.
My experience of this place may have been initialised by the spatial coordinates used by
my GPSr to direct me there, but it is my personal experience of this event that now
defines my knowledge of this place.
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I think Im starting to get the hang of geocaching, you need to use the GPS, but not totally
depend on it, its temperamental and can only ever guide you quite close to the geocache
before you have to rely on intuition to find the it. The places of geocaching seem to be
similar too, obviously they are all at different spatial points, but so far these have all been
within wooded and secluded areas with hollow trees and logs providing hiding spot. What I
need to do is branch out a bit and see how other people geocache.
My first attempt to gather research participants was via the online forum attached to
www.geocaching.com. In the UK section of the message board I posted an entry stating
my research proposal, aims and a request for interested participants to contact me via
email (See Appendix 10.1). Eleven people responded with emails and forum posts
highlighting their willingness to participate in the research process. Unfortunately their
geographic spread was very wide and I did not have the resources to include them all but
one email in particular caught my attention; it was an invitation to join a whole group of
geocachers who were planning on walking an eighteen mile route around Maidensgrove
in an attempt to find over fifty geocaches between the hours of 11pm and 9am, I couldnt
turn it down (See Appendix 10.2 for a map).
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7.2 Dawn to Dusk
N5135.702 W 058.459
...is the Five Horseshoes pub and Im
currently standing outside of it, feeling a
stomach churning mix of excitement and
apprehension about the whole thing. Im
not really sure quite what Im getting
myself into...
I enter the pub, its small cramped and
full of men in walking gear. I think Im in
the right place. I introduce myself to the person by the door and ask whether or not this is
the geocaching meet-up. It is. We talk a little before a slightly awkward silence descends. I
break it by confessing that Im not a real geocacher, but a fake whos here to do research.
It causes a bit of a stir, some people seem interested in what Im doing, some are dismissive
of the fact that Im out here researching what theyre doing for fun. Someone else lets me
know that Ive certainly jumped in at the deep end, this is going to be one long stint of
geocaching. I get a drink and join in with various conversations about geocaches others have
found, some of them certainly sound more exciting than then ones Ive been used to. Some
are hidden up trees, under bridges, the sides of mountains, suddenly I feel a bit inadequate
with my ten easily found caches.
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Its getting close to 11pm so we drink up and people begin to migrate outside, fitting head
torches and turning on a array of GPSrs. SimplyPaul is the guy who organised the meet up,
he stands out with his bright yellow florescent jacket. He gets everyone together for a group
photo and a head count, theres twenty two of us in total and after briefly outlining the
route (18 miles in three expanding circuits) were off!
Theres a constant crunching of footsteps and spatter of conversation as we walk down a
small country road patchily lit up by circles of torch light. Its so dark that Im not entirely
sure who Im talking to, but I ask about the logistics of so many people all geocaching at
once and Im told that, basically, its done for us, with so many experts here tonight we
wont have any trouble finding these caches (people seem to be dropping the geo-).
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Theres a strange sense of camaraderie as we make our way to the first geocache of the
night. I dont know anyones real name and Ive only known these people for an hour or so
but the fact that were all out here together in the middle of the night walking through the
woods to find hidden boxes tickles some sense of childish excitement in me. We find our
first geocache in a bit of a blur, theres a sort of puzzle to work out, but someone knows the
answers, so we skip some steps and go straight to where the geocache is hidden. Without
much of a search someone gets hold of it and signs the book The D2D Team. I find it a
little odd that no one even suggests taking something out to replace, it seems that these
sorts of geocachers only want to find and sign, the geocaches contents arent that
important.
Next we head into the woods, we walk in single file down a narrow path and once it opens
up we huddle together torches shining at SimplyPauls luminous jacket. Were looking for
firetacks, he says, theyre tiny little pushpins with a reflective cats eye at the end. We spread
out on the hunt. Someone finds one and shouts, all beams illuminate a tiny pinprick of light
in the bark of a tree twenty or so metres away. We follow them, like breadcrumbs until we
hit a tree with two dots of light. Supposedly that means the geocache is hidden there...
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