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Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Marina Rossi @[email protected]
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Photo credits: marcopezzati.it
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Photo credits: marcopezzati.it
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Photo credits: marcopezzati.it
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Photo credits: marcopezzati.it
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Photo credits: marcopezzati.it
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Photo credits: marcopezzati.it
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Photo credits: marcopezzati.it
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– Elizabeth Sampat
“No one else has your exact lived experience, and when you bring your lived experience into a game in a real and intimate way, you create a
game that no one else could make.”
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Cibele Nina Freeman, 2016
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Nina Freeman, 2016
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Depression Quest Zoë Quinn, 2013
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dys4ia Anna Anthropy, 2012
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Beyond Eyes Sherida Halatoe, 2015
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Gamer Mom Mordechai Buckman, 2012
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Mordechai Buckman
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LIM Merritt Kopas, 2012
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10 Seconds in Hell Amy Dentata, 2013
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Trigger Amy Dentata, 2015
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Coming out Simulator 2014 Nicky Case, 2014
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Mainichi Mattie Brice, 2012
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Photo credits: Bethesda
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Photo credits: Naughty Dog
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Photo credits: Bandai Namco Entertainment
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Photo credits: Activision
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Photo credits: Ubisoft
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Photo credits: Rockstar Games
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Photo credits: Rockstar Games
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Photo credits: Bethesda
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White
Cisgender
Heterosexual
Middle-class
Able-bodied
Neurotypical
MalePhoto credits: gamerant.com
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– Chimamanda Ngozi Adichie
“The single story creates stereotypes, and the problem with stereotypes is not that they are
untrue, but that they are incomplete. They make one story become the only story.”
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(The Codes of Gender, directed by Sut Jhally, 2010)
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”My name is Dianna Agron and I am not a gamer.”
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“Games are the ultimate expression of immersive empathy, because systems are the purest way to transfer feelings and mindsets
between one person and another. Be intentional with your systems, honest with
yourself and true to your experiences, and I promise you— you will make games that your
players will never forget.”
– Elizabeth Sampat
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Why should it matter to me?
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If it doesn’t, you are part of the problem.
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Sheri Graner Ray, 2004
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Source: Extra Credits, 2015
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Source: GDC
2012 Game Industry
12% female
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Source: GDC
2017 State of the Industry Survey
78% male20% female
2% other
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Harassment & Hate Campaigns
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False Consensus Effect
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Life Is Strange Dontnod Entertainment, 2015
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Lifeline Three Minute Games, 2015
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“All of the choices in the game are binary choices: you make a choice to go left or right,
[gender] is a choice that we asked the player to make without actually asking them to. It's silent and implicit, but it gives the player ownership
over how they view Taylor.”
– Mars Jokela
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Journey Thatgamecompany, 2012
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Sunless Sea Failbetter Games, 2015
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Fallen London Failbetter Games, 2009
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Dominique Pamplemousse Squinky, 2013
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Ok, but why should I worry?
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We Become What We Behold Nicky Case, 2016
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The Birth of a Nation DW Griffith, 1915
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Gunshow KC Green, 2013
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Thank you.
[email protected]