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Keith Katz Co-Founder @Ztakk
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[GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Jul 25, 2015

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Page 1: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Keith KatzCo-Founder

@Ztakk

Page 2: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

A whole lot of numbers and graphs, and Keith was at times

less engaging than one might wish.“

Way to [sic] chart heavy.

““

Took to long to get to the point.

Page 3: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch
Page 4: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Market is now impenetrable for small developers

Almost certain financial failure

Must have a plan beyond this game

Page 5: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch
Page 6: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Casual to Mid-Core Brawler

<Special Thanks to Lysiane Charest>

Core Exploration RPG

Core RPG

Core PVP City Builder

Page 7: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Shattered Planet Big Action Mega Fight

Page 8: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

The Order of Souls WinterForts: Exiled Kingdom

Page 9: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Understanding the market and your studio’s goals

Where to test/soft launch your game

Icon testing

The impact of platform featuring

Revenue expectations

Forward-looking approaches

Page 10: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch
Page 11: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

In December, CPI for iOS increased to $1.17…Android’s CPI

increased to $1.41.–Fiksu, January 2015“

The average cost-per-install of an iOS app is 85% higher than

that of Android Apps.–InMobi, September 2014“

WTF?

SuperData estimates that the current CPI for mobile games in

the Apple App Store stands at $2.73 and is trending up.–TabTimes, March 2014“

Page 12: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

$5.37

$1.52

Canada Philippines

Facebook CPI* for WinterForts

on iOS

$1.05 $0.75

$0

$2

$4

Canada Indonesia

Chartboost CPI* for BAMF!

on iPhone

*October 2013 *August & September 2014

Page 13: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

$6.28

$2.19

$0

$2

$4

$6

Australia Philippines

Facebook CPI* for TOoS

iPad

$3.92

$1.13

$0

$2

$4

$6

Australia Philippines

Facebook CPI* for TOoS

iPhone

*June 2014 *April & May 2014

Page 14: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

$0.00

$0.50

$1.00

$1.50

13

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n

14

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15

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16

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17

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21

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24

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25

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26

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27

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28

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29

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n

30

/Ju

n

1/J

ul

2/J

ul

3/J

ul

4/J

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5/J

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6/J

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7/J

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8/J

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Facebook Daily CPI for WinterForts, Android tablets & phones

Philippines

Page 15: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

75%

36%

15%8%

52%

19%

6% 2%

Tutorial End Day 1 Day 3 Day 7

WinterForts Paid Android Users

France Philippines

$2.62

$0.61

France Philippines

CPI

Page 16: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

72%

32%

13%9%

53%

19%

5% 4%

Tutorial End Day 1 Day 3 Day 7

WinterForts Organic Android Users (Oct. 2014)

France Philippines

0%

10%

20%

30%

40%

50%

60%

70%

80%

Page 17: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

0

2

4

6

Day 0 Day 1 Day 2 Day 3 Day 4 Day 5 Day 6

Min

ute

s

WinterForts Median Session Time for iPad3+ and iPhone 5+

Philippines United States Vietnam

Page 18: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

$1.85

$1.60

Sweden Indonesia

The Order of Souls: iPad CPI

$1.84

$1.00

Sweden Indonesia

Shattered Planet: iPad CPI

Page 19: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

$9k spent during soft launch (3 months, 2 platforms)

0

500

1000

Week 1 Week 2 Week 3 Week 4 Week 5 Week 6

WinterForts iOS Installs

Organic Paid

0

500

1000

WinterForts Android Installs

Organic Paid

Page 20: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Tutorial Completed Day 1 Retention

51%61%

76%

V1 V2 V3

95%

97%

99%

V1 V2 V3

23%27%

36%

V1 V2 V3

Game Loaded

Page 21: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

27%

17%13%

11%

38%

21%

19%13%

10% 8% 8%

23%

13%

10% 8%7% 6% 6%

Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Day 7

Absolute Retention By Source

Big Action Mega Fight! - US

Facebook Chartboost Organic

Page 22: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

$2.18 $1.99

$-

$0.50

$1.00

$1.50

$2.00

$2.50

$3.00

Android iOS

BAMF CPI*: Canada

*February 2014 **January 2014

$2.74

$2.01

$-

$0.50

$1.00

$1.50

$2.00

$2.50

$3.00

Android* iOS**

SP CPI*: Canada

Page 23: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Attempt #1 Attempt #3

CTR Range: .52%-.57% CTR Range: .44%-.52%

Back to the Drawing Board!

Page 24: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Control

image and

copy in all

4 ads

Actual

icon

we’re

testing

.717% CTR

.618% CTR

1.085% CTR

1.194% CTR

Page 25: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Round 1

Round 2

Round 3Example Ad

Developer’s Choice

.8% CTR

1.3% CTR 1.1% CTR

1.6% CTR1.8% CTR1.7% CTR

Page 26: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Sadly, Facebook now forces you to use whatever small icon is currently live.

Page 27: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

0

10000

20000

30000

Global Launch Daily Installs

Apple App Store

Shattered Planet BAMF Winterforts The Order of Souls

Week 1 Week 2 Week 3 Week 4

Page 28: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

0

10000

20000

30000

1 2 3 4 5 6 7 8 9 10 11 12 13 14

Global Launch Daily Installs

Shattered Planet

Apple App Store Google Play Store

0

10000

20000

30000

1 2 3 4 5 6 7 8 9 10 11 12 13 14

Global Launch Daily Installs

WinterForts

Apple App Store Google Play Store

Page 29: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch
Page 30: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

0

100

200

300

400

20-J

un

21-J

un

22-J

un

23-J

un

24-J

un

25-J

un

26-J

un

27-J

un

28-J

un

29-J

un

30-J

un

1-J

ul

2-J

ul

3-J

ul

4-J

ul

5-J

ul

6-J

ul

Daily Installs for BAMF! Premium

Amazon Appstore Apple App Store Google Play Store

F2P Premium

Page 31: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Utilized F2P engine for project deal

Secured VC seed funding

Received CMF funding

Page 32: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Average time to Greenlight: 90 days

Shattered Planet time to Greenlight: 8 days

Results?

Two Months, F2P Mobile: $20k

Two Weeks, Premium PC: $45k

Page 33: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch
Page 34: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Leveraged F2P for Greenlight (premium)

Used F2P eyeballs for Kickstarter

Named by PC Gamer and Rock, Paper

Shotgun a “2015 game of the year”

Page 35: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch
Page 36: [GDC2015] Paying your own game - How mobile indies can maximizer their chances before global launch

Contact:[email protected]

@Ztakk

@ExecutionLabs