Top Banner
Lifetime Value The long tail of mid-core mobile games 1 SAN FRANCISCO 2017 | #GDC17 Tammy Levy Director of Product
56

GDC Talk: Lifetime Value: The long tail of Mid-Core games

Apr 11, 2017

Download

Data & Analytics

Tamara Levy
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�1

Lifetime ValueThe long tail of mid-core mobile games

�1

S A N F R A N C I S C O 2 0 1 7 | # G D C 1 7

Tammy LevyDirector of Product

Page 2: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �2

Director of Mobile Product

Tamara Levy

Page 3: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �3

KongregateWeb Platform 100,000+ Uploaded Games

Mobile Publisher 30+ Games 100M+ Downloads

Page 4: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�4

Games that growThe two ends of the funnel

Page 5: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �5

Build Games That Can GrowGoal: ROI Positive

Higher LTV

Strong Game Mechanics

Lower CPI

Approachable Art

Positive ROI

LTV > CPI

> =

Page 6: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

UA Costs by Theme and GenreCPI widely vary based on the game’s theme theme, art style and genre

Casual: Low CPIs Mid-Core: Medium CPIs Core: High CPIs

�6

Page 7: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

UA Costs by Theme and GenreCPI widely vary based on the game’s theme theme, art style and genre

Known IPs: Low CPIs Fantasy: Medium CPIs Sci-Fi: High CPIs

Casual: Low CPIs Mid-Core: Medium CPIs Core: High CPIs

�6

Page 8: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�7

Core design decisions drive core KPIs (There are always exceptions)

Incremental / Clicker

AdCap

RTS

Star Squad

CCG & RPG

BattleHand

Arcade

Tiny Sea Adventure

Runner

Bullet Boy

KPIs by GenreGenres have performance “bands”

Page 9: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�8

KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

�8

Page 10: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�8

KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

�8

Page 11: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�8

KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

�8

Page 12: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�8

KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

�8

Page 13: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �9

Impressions

Installs

Return Rate

Early Retention

Elder Engagement

LTV

Funnel OptimizationEvery step matters

Page 14: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Funnel OptimizationEvery step matters

�10

Impressions

Installs

Return Rate

Early Retention

Elder Engagement

LTV

Page 15: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�11

Looking beyond early KPIsAfter all, LTV is lifetime value

Page 16: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�12

Player Retention

�12

Time in Game

retention

Page 17: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�13

Early RetentionComparison: Raid Brigade has much stronger d1-d7 retention

�13

Raid Brigade Tyrant Unleashed

genre ARPG CCG

d1 36% 22%

d7 13% 7%

d30 3% 3%

Page 18: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �14

Elder RetentionLooking beyond d30

Raid Brigade

Halves every 30 day period

8% retained from d30 to d180

45%

58%67%

48%

Page 19: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �15

Elder RetentionLooking beyond d30

Tyrant Unleashed

Similar starting point (d30)

Players who retain after d30, stay for a long time

40% retained from d30 to d180

66%

84%88%

79%

Page 20: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �16

Looking Beyondd1 - d30 doesn’t tell the whole story

Raid Brigade

d1 = 36%

d180 = 0.24%

Tyrant Unleashed

d1 = 22%

d180 = 1.1%

Page 21: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�17

Look beyond d30

�17

Page 22: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�18

Lifetime Spend

�18

Desire to Spend

arpdau

Page 23: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�19

Lifetime SpendComparison: Tyrant’s LTV is more than double

�19

Raid Brigade Tyrant Unleashed

genre ARPG CCG

d1 36% 22%

d7 13% 7%

d30 3% 3%

arpdau $0.40 $0.63

ltv (180d) $1.9 $4.7

Page 24: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �20

Comparing d30 LTVTyrant 10% higher due to stronger ARPDAU

Page 25: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �20

Comparing d30 LTVTyrant 10% higher due to stronger ARPDAU

$1.56

$1.42

Page 26: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �21

Comparing d180 LTVTyrant LTV grows faster

$4.71

$1.97

Page 27: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �22

Rate of GrowthSlope => How fast does LTV grow?

Page 28: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �22

Rate of GrowthSlope => How fast does LTV grow?

1. Linear Regression 2. Slope

Page 29: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �22

Rate of GrowthSlope => How fast does LTV grow?

slope = 0.005

1. Linear Regression 2. Slopeor just use excel’s slope formula

Page 30: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �23

Rate of GrowthThe longer players stay => the larger their investment

slope = 0.02

Page 31: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �24

Comparing GrowthTyrant Unleashed vs. Raid Brigade

slope = 0.02

slope = 0.005

Page 32: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �25

Comparing d180 LTVDifferent games, different growth patterns

CCG2

RPG

Idle

CCG1

CCG3

CCG1 3x CCG3

Page 33: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�26

LTV Growth can accelerate after d30

�26

Page 34: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�27

Lifetime Value

�27

* =Player Value

ltv

Time in Game

retention

Desire to Spend

arpdau

Page 35: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �28

Projecting LTVsSimple LTV calculation

Area under the retention curve

Player LifetimeARPDAU

Player Value by Day

*

Page 36: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Accuracy

Similar to retention

Use the monetization curve

�29

Projecting LTVsUse retention and monetization curves

Page 37: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Accuracy

Similar to retention

Use the monetization curve

�29

Projecting LTVsUse retention and monetization curves

Page 38: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �30

Projecting LTVsDaily revenue comes from players of all ages

Page 39: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �31

Projecting LTVsSpend patterns vary by game and genre

Highest spend on d0

Some growth after d80

Upfront SpendLowest spend on d0

Spend doubles from d0 to d90

Deep Monetization

Page 40: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Flat ARPDAU

6 mo. LTV: $1.60

�32

Projecting LTVsExample A: Upfront Monetization

1

Page 41: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Flat ARPDAU

6 mo. LTV: $1.60

�32

Projecting LTVsExample A: Upfront Monetization

ARPDAU Curve

6 mo. LTV: $1.36

1

2

Page 42: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Flat ARPDAU

6 mo. LTV: $2.02

�33

Projecting LTVsExample B: Deep Monetization

1

Page 43: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Flat ARPDAU

6 mo. LTV: $2.02

�33

Projecting LTVsExample B: Deep Monetization

ARPDAU Curve

6 mo. LTV: $2.62

1

2

Page 44: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�34

Spending curve to project LTVs

�34

Page 45: GDC Talk: Lifetime Value: The long tail of Mid-Core games

�35

Live servicing is crucialMaximizes long term KPIs

Page 46: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �36

Content CadenceNew content, regularly

Limited time packs and bundles

Increase Increase

Page 47: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �36

Content CadenceNew content, regularly

Limited time packs and bundles Increase revenue baseline

Increase Increase

Page 48: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing

Higher price points offset fewer purchases

�37

Target Different Player TypesDifferent approaches, similar lifts

Lower price points generate more purchases

Page 49: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �38

Limited Time EventsAdding content without hurting core play modes

Page 50: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �38

Limited Time EventsAdding content without hurting core play modes

Page 51: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �38

Limited Time EventsAdding content without hurting core play modes

Page 52: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �39

Monetization GrowthCompetitive Events: Players are more likely to monetize

Page 53: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �40

Servicing Elder PlayersLive PvP released as one year celebration

Page 54: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �40

Servicing Elder PlayersLive PvP released as one year celebration

Page 55: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �41

Long Term Retention

Look beyond d30

Key Takeaways

Projecting LTV

Use the spending curve for more accurate LTVs

LTV Growth

LTV can accelerate after d30

Page 56: GDC Talk: Lifetime Value: The long tail of Mid-Core games

Publishing �42

Thank you@KongregateDevs

developers.kongregate.com/blog

[email protected]