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G AMING INDUSTRY By, SRIRAM
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Page 1: Gaming industry

GAMING

INDUSTRY

By, SRIRAM

Page 2: Gaming industry

INTRODUCTION• VIDEO GAMES HAVE BEEN A POPULAR PAST TIME

ACROSS THE WORLD EVER SINCE 1970s

GAMING IS CATEGORIZED INTO FIVE MAIN CLASSES:

• PC GAMING

• CONSOLE GAMING

• WIRELESS GAMING

• MULTIPLAYER GAMING

• MASSIVE MULTIPLAYER ONLINE GAMING

Page 3: Gaming industry

HISTORY• The history of Gaming industry dates back to

1947 when THOMAS GOLD SMITH and ESTLE RAY Mann invented the “CATHODE RAY TUBE AMUSEMENT DEVICE” OR CRT.

• Later in 1970’s and 80’s arcade video games , gaming consoles and computer games were introduced to the public.

Page 4: Gaming industry

SIXTH GENERATION

Page 5: Gaming industry

SEVENTH GENERATION

Page 6: Gaming industry

EIGTH GENERATION

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INDUSTRY INFORMATION

• Estimated size of the industry

• Is the industry seasonal?

Page 8: Gaming industry

GROWTH RATEGrowth rate of the gaming industry in 2007-2010

INR billion 2007 2008 2009 2010 CAGR

Mobile 1.5 2.5 3 5.1 50.30%

%change 67.6 19.3 70

PC 0.3 0.4 0.6 0.7 23%

%change 28.6 44.4 23.1

Console 0.6 0.7 0.8 1.2 20.00%

%change 6.7 18 52

Online 0.3 0.4 1 1.3 59.70%

%change 50 155.6 35.6

Total 2.7 4 5.3 8.3 41.10%

%change 47 34.4 56.2

Source:-PWC analysis and industry estimates

Page 9: Gaming industry

MAJOR PLAYERS

CONSOLE MANUFACTURERS:-

• MICROSOFT

• NINTENDO

• SONY

SOFTWARE PUBLISHERS:-

• BLIZZARD ENTERTAINMENT.

• DHRUVA INTERACTIVE

• GAME TANTRA.

• GAMES2WIN.

• ZYNGA.

Page 10: Gaming industry

STRENGTH

• Integration of next generation dvd players .

• Uniqueness of hardware.

• Skilled IT workforce with “Programming Skills”.

• Good relationship with carriers which will help in content distribution.

Page 11: Gaming industry

WEAKNESS

• Expensive hardware and games.

• New entrant in the gaming arena.

Page 12: Gaming industry

OPPORTUNITIES

• Penetration of new markets.

• Growing mobile phone usage.

• Increase in disposable income.

• Interest of teenagers increasing due to exposure.

Page 13: Gaming industry

THREATS• Software piracy.

• Prevalence of anti gaming culture.• Poor enabling infrastructure.

Page 14: Gaming industry

http://www.videogamesblogger.com

www.dice.comhttp://gyancentral.com

http://www.dhruva.com

http://www.gametantra.com/

http://sea.blizzard.com

http://company.zynga.com/

Page 15: Gaming industry