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Gaming in the School Library: The HOW & WHY Presented by Beth Gallaway for Internet@SchoolsWest October 2009 Monterey CA
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Gaming in the School Library

May 18, 2015

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Beth Gallaway

Gaming in the School Library: the How & Why
Beth Gallaway offers a presentation of best practices in literacy-based gaming of all types from in U.S. libraries, including a guide to launching gaming at your library, no matter what your size, space, staff or budget.
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Page 1: Gaming in the School Library

Gaming in the School Library:The HOW & WHY

Presented by Beth Gallaway forInternet@SchoolsWest

October 2009Monterey CA

Page 2: Gaming in the School Library

Beth Gallaway, Consultant• Email:

[email protected]

• Website: informationgoddess.info

• Links: www.delicious.com/informationgoddess29/il2009

Page 3: Gaming in the School Library

Millennial = Gamer

Page 4: Gaming in the School Library

Gaming = Literacy

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What is Literacy?

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Print Literacy

read and write proficiently

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21st Century

use a range of tools and skills To communicate and participate

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Visual

interpret, assess, and process visual images

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Media

critically assess messages presented by media outlets

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Science

The ability to understand and be fluent in the nature of science and scientific methods.

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Technology

use creation and communication tools

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Programming

understand and apply programming principles to create change in technology

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Information, Communication, Technology (ICT)

learn and use software and hardware to communicate knowledge and ideas

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Multimodal

“Integration of multiple modes of communication and expression can enhance

or transform the meaning of the work beyond illustration or decoration.”

~NCTE

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The Research

http://website.education.wisc.edu/steinkuehler/mmogresearch.html

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Position: Playing = Learning

“When gamers interact with these [video game] environments, they are learning the basic principles of the scientific method.”

~Steven Johnson

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Game Design Elements*

* Slides provided courtesy of Chris Castaldi [email protected]

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Probe, Hypothesize, Reprobe, Rethink

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Games, Learning & Society

http://www.gameslearningsociety.org/research.php

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Playing to Learn: Video Games in the Classroom

http://www.playingtolearn.org/

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Best Practices

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Board Gaming in School Libraries

http://sls.gvboces.org/gaming/

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AASL Learning Standard 1

• Inquire, think critically and gain knowledge

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AASL Learning Standard 2

• Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge

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AASL Learning Standard 3

• Share knowledge and participate ethically and productively as members of our democratic society

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AASL Learning Standard 4

• Pursue personal and aesthetic growth.

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Choosing Games

• Authenticity• Curriculum Alignment• Time• Return on Investment

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Resources

• Board Games with Scotthttp://boardgameswithscott.com

• Game Finder www.gamesforeducators.com

• Board Game Geekwww.boardgamegeek.com

• Library Gamer http://librarygamer.wordpress.com

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Scrabble ClubWoburn Public Library, MA

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MA Curriculum Frameworks: English

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MA Curriculum Frameworks: Language Strand

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Max

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MA Curriculum Frameworks: History

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Ancient Civilizations Elba Central School District, Elba, NY

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MA Curriculum Frameworks: US History I Standards

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1960: The Making of the PresidentOakfield-Alabama Middle-High School Media Center,

Oakfield, NY

Page 37: Gaming in the School Library

MA Curriculum Standards: Science

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Power GridLetchworth Central School, Gainesville, NY

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Simulation Games

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Simulation Games

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Civilization

“The experience of playing Civilization III is a cerebral blend of planning, building, managing, and competing with other civilizations; in this study, that experience appealed to students who were interested in geographyor enjoyed building and managing virtual societies and using mathematics in game play.”

Squire, K.. 2005. “Changing the game: What happens when video games enter the classroom?” Innovate 1 (6). http://www.innovateonline.info/index.php?view=article&id=82 (accessed September 29, 2009).

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In-House DS CirculationPierce County Library System South Hill, OR

http://librarygamingtoolkit.org/pierceds.html

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DS Games for In-House Circulation

http://www.delicious.com/informationgoddess29/ds

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Link to Serious Games

http://www.gamesforchange.org

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Ayiti: The Cost of Life

http://costoflife.ning.com/

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Free Rice

www.free-rice.com

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ICED

http://icedgame.com

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Darfur is Dying

www.darfurisdying.com

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MarioKart/Super Smash TournamentAnn Arbor District Library, Ann Arbor, MI

http://librarygamingtoolkit.org/aadlssbbkart.html

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Madden NFL Tournament PLCMC, Charlotte NC

http://librarygamingtoolkit.org/plcmcmadden.html

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Library WoWCALS Little Rock, AR

http://librarygamingtoolkit.org/calswow.html

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Library D&D

www.acrl.org/ala/mgrps/divs/yalsa/teentechweek/ttw08/resourcesabcd/techguide_dnd.pdf

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LAN PartyUniversity of Alabama, Huntsville AL

http://lib.uah.edu/lanparty/

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Programming

understandand apply programming principles to create change in technology

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Golfing in the StacksUniversity of Hartford Library, West Hartford, Connecticut

http://libraryminigolf.org/

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National Gaming Day 11/14/09

http://ngd.ala.org

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Career NightPhoenix Community College, Phoenix, AZ

http://librarygamingtoolkit.org/pcl.html

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Rocket Boys Big GameReidland High School, Paducah, KY

http://librarygamingtoolkit.org/rhsbiggame.html

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Become a Strategy Guide

• Don’t be a level boss• Show, don’t tell• Make it interactive• Get them started with a free-for-all• Ask for a demo of expertise

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Information Literacy Instruction Using Gaming Strategies

• Safe to Fail• Motivation• Just in Time Learning• Interactivity• Teamwork• Customize• Leveling Up • Show Their Expertise• Feedback• Update/Expand

http://librarygamingtoolkit.org/uodinfolit.html

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Information Literacy Instruction Using Fantasy Football

http://librarygamingtoolkit.org/uodfantasyfootball.html

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Game Design: College Students Creating Games with Middle School Students

Manhattanville College, NY

http://librarygamingtoolkit.org/manhattanville.html

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Research

http://gamelab.syr.edu/publications/

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Research

http://researchquest.blogspot.com/

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Research

http://cms.mit.edu/research/index.php

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ALA Connect

http://connect.ala.org/gaming

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Beth Gallaway, Consultant• Email:

[email protected]

• Website: informationgoddess.info

• Links: www.delicious.com/informationgoddess29/il2009