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GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo
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Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Mar 17, 2018

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Page 1: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

GAMING CONSOLESRohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo

Page 2: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Agenda

Introduction

Recommendation

Industry Overview

Pricing Strategies

Page 3: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Console Wars

Introduction Industry Pricing Strategy Recommendation

PlayStation 4

Xbox One

WiiU

Page 4: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

Japanese multinational conglomerate

Annual revenues: $75 billion

130,000 employees

Consumer and professional electronics, gaming, entertainment, financial services

Sony Interactive Entertainment handles gaming hardware and software

PS 4, PS 3, PlayStation Portable (PSP), PlayStation Network (PSN), PlayStation Vita (PS Vita)

Leader in the competitive console market

PlayStation brand was launched in 1994

Sony

Page 5: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

U.S. multinational tech company

Annual revenues: $94 billion

118,000 employees

Computer software and hardware, consumer

electronics, and cloud computing

Xbox One, Kinect, Halo

Third in terms of market share

Most recent entrant debuting with Xbox in

2001

Microsoft

Page 6: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

Japanese consumer electronics and software multinational company

Annual revenues: $5 billion

5,120 employees

Former leader in console sales

Nintendo Wii, Nintendo Wii U, Nintendo DS, Nintendo DSi, Nintendo DS Lite, Nintendo 3DS

Since 2006, Nintendo reestablished itself with DS and Wii but has not lived up to promise

Significantly differentiated hardware and software

Strong in the casual gaming segment

.

Nintendo

Page 7: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Timeline

Introduction Industry Pricing Strategy Recommendation

Page 8: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

Sales

Page 9: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Development, Design, Storage, Warehousing

Manufacturing and Production

Retail

Introduction Industry Pricing Strategy Recommendation

Supply Chain

Page 10: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Current generations = $200-$500

Microsoft Xbox one = $471

Margin = 1% (Without camera and at $400 price)

Sony PlayStation 4 = $381

Margin = 4.75%

Part of Microsoft’s extra cost = second generation Kinect motion-sensing camera ($75)

PlayStation sells camera separately = $60

Processor from Advanced Micro Devices (supplier of microprocessor-graphics combo chip)

Microsoft = $110

Sony = $100

Sony spent more on graphics memory chips to create an easy to understand system that also makes it easier to program games for

Microsoft chose an older and cheaper memory system

Production Costs

Introduction Industry Pricing Strategy Recommendation

Page 11: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

Independent “Indie” Games and Traditional Video Game Cost Structure Developed by individuals, small teams, or

small independent companies

Low, steady gain in popularity

Known for innovation and creativity

Game developers not financially backed

by risk-averse video game publishers

Costs ~$50,000 to make

Typically unprofitable

High development and marketing costs

for AAA video games

Moore’s law

Rising costs

Single game cost can exceed $200 MM

Digital good pricing

Page 12: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Directly and Indirectly employs more than 146,000 people

Average salary = $94,747

National compensation = $4 billion

Top 5 States with the most employees in the gaming industry

1. California

2. Texas

3. Washington

4. New York

5. Massachusetts

Introduction Industry Pricing Strategy Recommendation

Employment Statistics

Page 13: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Major Technology components in game

consoles

User control interface

CPU

Ram

Software kernel

Storage medium for games

Video output

Audio output

Power supply

Introduction Industry Pricing Strategy Recommendation

Technology

Page 14: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

U.S. households with dedicated console =

51%

Average players per U.S. household = 2

Americans playing video games = 155 million

regularly (3 hours or more per week)

play = 42%

Average game player = 35

Female player = 43

Male player = 35

Women age 18 or older (33%) > Boys age 18

or younger (15%)

Average number of years playing = 13 years

Introduction Industry Pricing Strategy Recommendation

Gamer Statistics

Page 15: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

“Play games designed for ease of

gameplay, play more involved games in

short sessions, or at a slower pace

than hardcore gamers”

Demographic is older and

predominantly female

Fitness gamers, who play motion-

based exercise games

Casual Gamer vs. Hardcore Gamer Segment

Tend to emphasize action,

competition, gaming

communities

RPG, MMO games

Often science fiction/shooting

related

Page 16: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

CONSOLE AS THE DEVICE GAMERS USE TO PLAY GAMES

= 56%

USE CONSOLES FOR OTHER PURPOSES TOO

WATCH MOVIES, TV, LISTEN TO MUSIC

AVERAGE AGE OF FREQUENT GAME PURCHASER = 37

Introduction Industry Pricing Strategy Recommendation

Buyer Statistics

Page 17: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

Threat of New Entrants --- Low

Significant economies of scale (+); high capital requirements (+); industry profitability has leveled (+); product differentiation/technological leapfrogging for successful entry (+)

Threat of Substitutes --- Moderate to High

Several generic recreational options available (-); low switching costs for occasional gamers (-); gaming on alternative platforms like PCs or smart phones and virtual reality in the future (-)

Bargaining Power of Suppliers --- High

High supplier concentration especially for critical components (-); all production is outsourced (-); few contract manufacturers (-); low threat of forward integration (+); supplier input critical (-)

Bargaining Power of Buyers --- Low to moderate

Large retail chains like Walmart (-); high consumer demand and loyalty (+); low threat of backward integration (+)

Five Forces Analysis

Page 18: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

Intensity of Rivalry - High

High concentration – very high HHI (+); exit

barriers are high (-); slowing industry

growth (-); razor blade pricing model for

consoles makes firms volume sensitive (-)

Competitive industry despite high

concentration

All three firms regularly upgrade consoles;

console wars with each producer seeking

to lock as many captive users as possible

Close to zero government regulation

Five Forces AnalysisTotal console sales: 46.5MM units

Sony – 40.2%

Nintendo – 35.1%

Microsoft – 24.7%

HHI: (40.2)^2 + (35.1)^2 + (24.7)^2 = 3458

CR3: 100%

Page 19: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Introduction Industry Pricing Strategy Recommendation

Where Video Game Revenue Goes Somewhat random price?

Set as a minimum by AAA publishers – guaranteed method of leveling playing field

for game sales – makes sure publishers receive handsome profits

Could be viewed as tacit collusion

Reference-price effect for video game prices

Publishers know that games will sell at this price, so it’s beneficial to keep it stable

and make money in other ways despite rising development costs

Page 20: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Consoles are all released within the same timeframe and relatively similar prices

Price Matching / Uniform Pricing – AAA games and most other releases

Price cuts are similar in degree and time for consoles and games

Cross-platform games encourage this implicit collusion further

– Trend towards more cross-platform games over time

– Nintendo diverged from these dynamics by differentiating its products after sixth gen.

Introduction Industry Pricing Strategy Recommendation

An Industry of Implicit Collusion

Page 21: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Instances of 2nd & 3rd Degree Price Discrimination

Third Degree Discrimination

Console releases staggered across global regions (NA, EU, AU, JP, etc.)

Varying console and game prices across different regions

Second Degree Discrimination

Varying models of consoles and choice of number of video games to purchase - versioning

Platform-specific software content (i.e. Xbox Live) available through subscription base

Introduction Industry Pricing Strategy Recommendation

Page 22: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Video-Game Versioning and Further 2nd

Degree Price Discrimination

Increased trend in recent generations to release multiple versions of games

1. Regular Edition (MSRP $59.99) – standalone game

2. Collector’s / Limited Edition ($69.99 - $89.99) – additional in-game software

content, special packaging, small collectibles

3. Ultimate Edition ($119.99 and up) – further additional in-game content, large

collectibles, untraditional packaging

4. Later releases – GOTY, content-added editions ($59.99 - $69.99)

Introduction Industry Pricing Strategy Recommendation

Page 23: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Examining the Trend of Console-Game Bundling Increased number of bundle offerings

each generation

Various Bundles

Typical Console Bundles – console sold with accessories and controllers necessary for gaming

Console-Game Bundles – includes above contents in addition to games and increased storage capacity (typically)

Limited Edition Bundles – includes custom-appearance console and accessories in addition to above contents

Introduction Industry Pricing Strategy Recommendation

Page 24: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Intertemporal Price Discrimination and the Role of Downloadable Content (DLC) Prices naturally trend downward with sudden discounts in intervals following release –

gamers expect these discounts and choose when to buy or wait for other editions (i.e. GOTY)

– $59.99 $49.99 / $39.99 $39.99 / $29.99 $19.99

DLC emerged during Generation 7 adding value and longevity to games – further discrimination as gamers had choice of purchase

– Content add-ons (i.e. special guns, unique skins, etc.)

– Additional Content (i.e. map packs, additional quests / storylines, etc.)

– Season Passes – entitles buyers to all future DLC associated with a game

– Attempts at MMO price structure – numerous instances of failure and conversion to F2P

Pre-order small-scale DLC bonuses

Introduction Industry Pricing Strategy Recommendation

Page 25: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Consoles are sold at relative discount due to tying of 1st and 3rd party developed games

Increased longevity of consoles, price of games, and volume of software sales

Platform-exclusive accessories prices increasing

Game exclusives, DLC exclusives

Introduction Industry Pricing Strategy Recommendation

Hardware and Software Tying In Effect

Page 26: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Backwards Compatibility

Juggernaut Effect

1. Gamers buy console and increase

online community

2. Adds value encouraging more console

purchases

3. Value added paradigm established

Network Externalities (i.e. software, rise of

Blu-Ray, etc.)

Online Cross-Platform Play Increasing

between PC, Xbox, PlayStation

Microsoft pushing due to diminished market

share

Introduction Industry Pricing Strategy Recommendation

The Importance of Network Effects

Page 27: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Better selling

console creates

a greater

market to sell to

More games

attract more

gamers

More gamers

attract more

gamers

Game

developers

make games for

larger market

• A larger market allows the console

developer to charge higher margins

• More gamers attract more gamers

because of aforementioned network

effects

• This cycle perpetuates a console’s

early dominance in the release of a

new generation

• Switching costs and loyalty exist;

dominance in one generation

translates to the next

Introduction Industry Pricing Strategy Recommendation

Positive Feedback Loop

Page 28: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

0

100

200

300

400

500

600

700

0 10 20 30 40 50 60 70 80 90

Pri

ce P

er C

on

sole

(U

SD)

Months since Xbox 360 release (November 2005)

PS3 Average PS3 Low PS3 High Xbox 360 Low Xbox 360 High Xbox 360 Average Wii

Price trends over time, 7th generation

Introduction Industry Pricing Strategy Recommendation

Page 29: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

7th Generation Console Sales

Introduction Industry Pricing Strategy Recommendation

Page 30: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

0

100

200

300

400

500

600

0 5 10 15 20 25 30 35 40

Pri

ce P

er C

on

sole

(U

SD)

Months Since WIi U Release

PS4 Xbox One Wii U

Price trends over time, 8th generation

Introduction Industry Pricing Strategy Recommendation

Page 31: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Total Sales, 8th Generation

Introduction Industry Pricing Strategy Recommendation

Page 32: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Analyzing Console Price Changes

$-

$100.00

$200.00

$300.00

$400.00

$500.00

$600.00

$700.00

Microsoft:

Low-End

Models

Sony: Low-

End

Models

Nintendo:

Low-End

Models

Microsoft:

High-End

Models

Sony: High-

End

Models

Nintendo:

High-End

Models

Pri

ce

(U

SD

)

Company

Nominal Console Prices Across Generations

Generation 6 Generation 7 Generation 8

$-

$100.00

$200.00

$300.00

$400.00

$500.00

$600.00

$700.00

Microsoft:

Low-End

Models

Sony: Low-

End Models

Nintendo:

Low-End

Models

Microsoft:

High-End

Models

Sony: High-

End Models

Nintendo:

High-End

Models

Pri

ce

(U

SD

)

Company

Absolute Console Prices Across Generations

Generation 6 Generation 7 Generation 8

Trend in greater 2nd-degree price discrimination with respect to high and low-end console

releases

Absolute prices show that current generation consoles are cheaper than previous iterations

Low Nintendo console prices relative to Sony and Microsoft

Introduction Industry Pricing Strategy Recommendation

Page 33: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Generation 8 Implied Depreciation Rate Implied Salvage Value

PlayStation 4 6.27% ?

Xbox One 12.53% ?

Wii U 14.33% ?

Generation 7 Implied Depreciation Rate Implied Salvage Value

PlayStation3 8.04% $284

Xbox 360 7.16% $249

Wii 8.03% $149

Generation 6 Implied Depreciation Rate Implied Salvage Value

PlayStation 2 7.43% $99

Xbox 16.72% $149

GameCube 25.13% $99

Introduction Industry Pricing Strategy Recommendation

Implied Depreciation Figures

Page 34: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

-10.00%

0.00%

10.00%

20.00%

30.00%

40.00%

50.00%

60.00%

70.00%

Halo (2002) Halo 2 (2004) Halo 3 (2007) Halo 4 (2012) Halo 5 (2015)

Xbox Exclusive Depreciation Rates

0.00%

5.00%

10.00%

15.00%

20.00%

25.00%

30.00%

Gran Turismo 2

(1999)

Gran Turismo 3

(2001)

Gran Turismo 4

(2004)

Gran Turismo 5

(2010)

Gran Turismo 6

(2013)

Playstation Exclusive Depreciation Rates

0.00%

5.00%

10.00%

15.00%

20.00%

25.00%

30.00%

35.00%

40.00%

45.00%

50.00%

Fifa 2002 Fifa 2005 Fifa 2008 Fifa 2011 Fifa 2014

General Sports Game Depreciation Rates

-20.00%

-15.00%

-10.00%

-5.00%

0.00%

5.00%

10.00%

15.00%

20.00%

25.00%

30.00%

35.00%

Mario Party 4

(2002)

Mario Party 6

(2004)

Mario Party 8

(2007)

Mario Party 9

(2012)

Mario Party 10

(2015)

Nintendo Exclusive Game Depreciation Rates

Introduction Industry Pricing Strategy Recommendation

Video Game Depreciation Rates

Page 35: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

0.00%

2.00%

4.00%

6.00%

8.00%

10.00%

12.00%

14.00%

16.00%

18.00%

20.00%

Call of Duty

Finest Hour

(2004)

Call of Duty 3

(2006)

Call of Duty

World at War

(2008)

Call of Duty

Black Ops

(2010)

Call of Duty

Black Ops II

(2012)

General Shooter Depreciation Rates

0.00%

2.00%

4.00%

6.00%

8.00%

10.00%

12.00%

14.00%

16.00%

18.00%

20.00%

Grand Theft Auto

III (2001)

Grand Theft Auto

San Andreas

(2004)

Grand Theft Auto

Vice City Stories

(2006)

Grand Theft Auto

IV (2008)

Grand Theft Auto

V (2013)

General Action/Adventure Depreciation Rates

Introduction Industry Pricing Strategy Recommendation

Video Game Depreciation Rates

Page 36: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Recent News

Development of PlayStation 4.5 aka “PS Neo”

– 4K, VR compatible, stronger processing

Rumors of similar Xbox console unconfirmed

Issues

Disruption of console timeline – profit cannibalism

Angering game developers

Xbox NeXt

Hardware innovation increasing relative to software

Introduction Industry Pricing Strategy Recommendation

Looking Forward: The Rise of Intermediate Consoles?

Page 37: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Console Makers Game Developers

Company Sony (SNE)Microsoft

(MSFT)

Activision

Blizzard

(ATVI)

Electronic

Arts

(EA)

Take Two

Interactive

Software

(TTWO)

Market Cap

($)32.41 bn 412.15 bn 25.4 bn 20.4 bn 3.1 bn

EV/EBITDA 4.44 11.56 19.48 18.56 -11.02

5 Year

Projected

Growth

Rate

87.9% per

annum

8.72%

per

annum

19.54%

per

annum

17.63 %

per

annum

13.38%

per

annum

Two key console competitors

are involved in various

businesses

All companies listed have P/E

of 25+ except for Take Two

All companies listed are in the

technology sector, which has

been speculated to represent

a bubble

Sony basing its operations in

Japan abstracts some of its

data

Considerations

Public Investor Recommendation

Introduction Industry Pricing Strategy Recommendation

Page 38: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

More explosive growth (30% per annum

expected)

Zynga Effect: expectations are not as high

as they used to be

More vast network effects than any console

Fewer fees, simpler cost structure

Mobile Gaming Virtual Reality

Headsets are manufactured by larger

companies

The market landscape for game developers

is undefined; no dominant firm exists

Consumers are still in the early adoption

phase

Market growth will allow for profitable exit

Private Investor Recommendation

Introduction Industry Pricing Strategy Recommendation

Page 39: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

100, 100 175, 25

150, 150

Low

High

Low

High

Sony

Microsoft25, 175

Assume 25% of

consumers are

loyal regardless

of price.

Introduction Industry Pricing Strategy Recommendation

Pricing Strategy: Prisoner’s Dilemma

Page 40: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Development

• Speed and cost of

development are

important

• Versioning is an

option (2nd degree

price discrimination)

Early Adopters

• Will accelerate

benefits of network

effects

• Will allow a company

to charge higher

margins to game

developers

Introduction

• Pricing lower sets up

success for longevity

of generation and

more

• Early adopters can

be swayed by price

Price Maintenance

• Continues

dominance during

mainstream

adoption

• Compounds network

effects

• Adds intrigue for

exclusive content

development

Pricing Strategy Recommendation

Develop

console for new

generation

Introduce console

to market at a price

lower than that of

competitor’s

Entice early

adopters

Maintain lower

prices than

competitors’

Introduction Industry Pricing Strategy Recommendation

Page 41: Gaming Consoles - | Cornell · PDF file · 2016-05-05GAMING CONSOLES Rohan Motwani, Kenan Mutlu, Alaukita Shah, Nikhil Tikoo. ... Sony Interactive Entertainment handles gaming ...

Referenceshttps://www.preceden.com/timelines/191578-history-of-video-game-consoles

http://www.statista.com/statistics/276768/global-unit-sales-of-video-game-consoles/

http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

http://www.themarysue.com/game-console-demographics/

https://videogamesopinion.files.wordpress.com/2013/12/supply_chain_diagram_3.gif

http://bgr.com/2014/07/16/video-game-console-prices-chart/

http://www.bestbuy.com/site/playstation-4-ps4/playstation-4-ps4-hardware-

console/pcmcat296300050017.c?id=pcmcat296300050017

http://www.bestbuy.com/site/searchpage.jsp?st=xbox+1&_dyncharset=UTF-

8&id=pcat17071&type=page&sc=Global&cp=1&nrp=&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960&keys=keys

http://electronics.howstuffworks.com/video-game3.htm

http://electronics.howstuffworks.com/video-game1.htm

http://www.theesa.com/article/u-s-video-game-industrys-economic-impact/

http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart

http://www.pcmag.com/video-game-consoles/

http://venturebeat.com/2013/11/29/the-deanbeat-the-xbox-one-cost-471-to-make-the-ps4-costs-381-and-why-this-matters-in-the-

long-run/

http://www.gamespot.com/forums/system-wars-314159282/how-much-profit-do-mssony-make-on-each-game-sold-25614208/

http://whatculture.com/gaming/10-best-selling-video-games-of-2015-ranked?page=10

http://vgsales.wikia.com/wiki/Price_cuts

http://arstechnica.com/gaming/2013/06/analysis-xbox-360-poised-to-pass-wii-in-us-sales-by-years-end/

http://www.economist.com/blogs/economist-explains/2014/09/economist-explains-15

http://gamerant.com/video-game-prices-breakdown-514/

http://numbers.kotaku.com/total-cost-of-publishing-an-indie-game-last-week-sixty-1618376285