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Page 1: Gamification – Instructional Design Strategy

Dr. Jason Murray

Page 2: Gamification – Instructional Design Strategy
Page 3: Gamification – Instructional Design Strategy

Gaming

Gamification

Serious Games

Multiplayer Classrooms

Page 4: Gamification – Instructional Design Strategy

Gamification

The use of game elements and game

design techniques in non-game context

Page 5: Gamification – Instructional Design Strategy

Fitness

Page 6: Gamification – Instructional Design Strategy

Utility Companies

Page 7: Gamification – Instructional Design Strategy

Points, Badges, & Leader

boards

Page 8: Gamification – Instructional Design Strategy

Strategies

Gamify grading, homework, &

assessments

Award students with badges

Group a series of badges into another

system of rewards (certificates, levels, etc)

Create competition

Teams

Group projects

Page 9: Gamification – Instructional Design Strategy

Unification

Theme

Common goal on top of learning objects

to invoke competition

Page 10: Gamification – Instructional Design Strategy

Techniques

Activities become quests

Web quests

Research becomes scavenger hunts

QR codes

Traditional assignments with a new twist

Page 11: Gamification – Instructional Design Strategy

Mechanics

Challenges

Chance

Competition

Cooperation

Feedback

Resource acquisition

Rewards

Transactions

Turns

Win states

Page 12: Gamification – Instructional Design Strategy

Examples

Points, Badges, & Leader boards

Board games

Scavenger hunts

QR codes

Projects

Quests

Assessments

Jump to #

Learning Menus

Page 13: Gamification – Instructional Design Strategy

Tools

Badges

Onlinebadgemaker.com

Classbadges.com

Class Dojo

Kahoot

Socrative

Zondle

Page 14: Gamification – Instructional Design Strategy

Serious Games

Page 15: Gamification – Instructional Design Strategy

Serious Games -

Simulations

Page 16: Gamification – Instructional Design Strategy

Example - Virtonomics

Page 17: Gamification – Instructional Design Strategy

Other Examples

Virtual tours

Interactive spreadsheets

Game shows

Real time strategy game

Virtual labs

Assignments with spins

Board games

Life

Monopoly

Page 18: Gamification – Instructional Design Strategy

Multiplayer Classroom

Story

Characters

Goals

Obstacles

Feedback

Page 19: Gamification – Instructional Design Strategy

Development - Strategic

Strategic approach

Avatars

Roles

Crafts

Quests

Levels & Points

Lands

Page 20: Gamification – Instructional Design Strategy

Development - Implementation

Crafting

Blog post (15 pts)

Podcast (10 pts)

HW (20 pts)

Quests

Culminating Project (30 pts)

Battles

Quiz (pts based upon performance)

Test (pts based upon performance)

Page 21: Gamification – Instructional Design Strategy

Development - Restrictions

Complete at least

10 crafts

5 quests

2 battles

Conquering a level

Must score ?? on the last major battle

Bonus

Complete each example within a land (topic)

Page 22: Gamification – Instructional Design Strategy

Assessment

Level Points Grade

10 2000 A

9 1700 B

8 1600 C

7 1500 D

6 1400 F

5 1200 -

4 1000 -

3 700 -

2 500 -

1 200 -

0 0 -

Page 23: Gamification – Instructional Design Strategy

Alfonso Gonzalez

www.educatoral.com/wordpress

Page 24: Gamification – Instructional Design Strategy

Questions

Presentation

www.slideshare.net/jasonmurray72

Twitter

@jasonmurray72