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Gamification in Teaching - How to motivate students through games

Apr 15, 2017

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Education

  • Antonio M. Mora Garca

    Department of Computer Architecture and Computer Technology

    University of Granada (Spain)

    HOW TO MOTIVATE STUDENTS THROUGH GAMES

  • Gamification is a process where game-based elements and mechanics are applied in other, in principle, non-ludic environments.

    The aim is to lead the people to do a certain set of tasks or to act in a desired way.

    It tends to increase the motivation, the concentration, or the effort, for instance.

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    GAMIFICATION IN TEACHING

    WHAT IS GAMIFICATION?

  • Challenges Objectives Solutions Reward

    (short-term)

    Abstinence/Engagement system

    Social Networks support

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    GAMIFICATION IN TEACHING

    THE MOTIVATION OF GAMES NOWADAYS

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    GAMIFICATION IN TEACHING

    GAME MECHANICS TO APPLY

    Achievements Levels Score Rewards

    Challenges Gifts Socialisation Rankings

    Avatars Trophies Real-time activity

  • Business

    Marketing

    Health

    Social Networks

    Education

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    GAMIFICATION IN TEACHING

    WHERE IT IS APPLIED?

  • It is used on the first stages of education.

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    GAMIFICATION IN EDUCATION

  • Increases the motivation of students

    Improves their reasoning process and their autonomy

    Promotes active learning

    Provides immediate information and feedback between student and teacher

    Increases creativity

    Promotes physical and mental abilities

    Creates positive attitudes

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    GAMIFICATION IN TEACHING

    ADVANTAGES FOR THE EDUCATIONAL SYSTEM

  • Made to teach Biology and Geology in 3 ESO by Santiago Vallejo

    Zombie-Based Learning

    The students must apply concepts of the subject to survive to a zombie apocalypse

    http://zombiologia.com/

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    GAMIFICATION IN TEACHING

    EXAMPLES: ZOMBIOLOGA

  • Used by 25000 students

    Configurable to the class dynamics

    Positive actions in class increase experience level

    Negative actions in class decrease health points

    A level up means to have higher power and earn money to buy items and abilities for our character

    http://www.classcraft.com

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    EXAMPLES: CLASSCRAFT

  • Using electronic voting devices in class

    UGR Teaching Innovation Project

    Increase the participation, concentration and understanding

    Possibility of using it for continuous evaluation

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    GAMIFICATION IN TEACHING

    EXAMPLES: SIMPLE EXAMPLE

  • Play Brighter http://playbrighter.com/

    Captain Up https://captainup.com/

    Class Dojo https://www.classdojo.com

    Course Hero https://www.coursehero.com/

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    OTHER OPTIONS

  • THANK YOU!

    Thanks to Francisco Gutirrez Vela for his help and materials

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    @amoragar

    http://geneura.ugr.es/~amorag

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