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Page 1: Gamification in recruitment

Gam if icat ion

bbbbbbbbbbbbb c c c c c c c c c c c c c

g g g g g g g g g g g g

#pennagamification

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2

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Tristan MoakesHead of Digital at Penna

Stuart NewlandDirector at Fenturi

Oscar Lyons Occupational Psychologistat Penna

Henry JodrellDirectorat Fenturi

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Today’s session

What is gamification?

What makes games fun?

How does it apply to HR and recruitment?

What are the steps to use it in my organisation?

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What is gamification?

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“The use of game mechanics and design techniques to engage and motivate people to achieve their goals.” “The use of game design elements in non-game contexts”

“A process of enhancing a service with affordances for gameful experiences in order to support user’s overall value creation”

“The process of making activities more game-like”

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We want ____ to feel more like a gameExerciseRecyclingShoppingEatingPersonal hygiene Learning FrenchTimesheets Saving electricitySleepingAppraisals Answering calls

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Myth #1

Gamification is a new concept

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Google searches for “gamification”

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The Gartner Hype Cycle

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The Gartner Hype Cycle

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The Gartner Hype Cycle

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The Gartner Hype Cycle

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It’s not really new

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Prize inside

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Loyalty

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Interface training

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Myth #2

Gamification is just a digital thing

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Charitable donations

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22Health and Safety

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Myth #3

Games are for teenage boys

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27% of UK gamers are over 45

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39% of gaming takes place on a smartphone or tablet

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What makes games fun?

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IntrinsicExtrinsic

Brush your teeth

Go to the gym

Play Candy Crush

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Auton

omy

Com

petence

Relatedness

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Competence

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Autonomy

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Autonomy

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Autonomy - Fitocracy

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Relatedness

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Auton

omy

Com

petence

Relatedness

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Implementing gamification

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A New Channel

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A New Channel

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A New Channel

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A New Channel

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A New Channel

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A New Channel

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A New Channel

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Need to keep our feet firmly grounded!

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Dashboards

• Easy to understand

• Show player in middle of results

• Regularly updated

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Our six tips

1. Start small

2. Don’t chocolate coat broccoli

3. Identify a clear mission and sweet spot

4. Feedback is key

5. Gamification is an engagement strategy

6. Not all games are competitive

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Gamification in recruitment

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Job simulation

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America’s Army

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Assessment

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Bletchley Park

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KPMG Video

Attraction

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HR Gamification

• Attraction

• Job simulation

• Assessment

• Onboarding

• Learning & career development

• Compliance

• Appraisals

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Further reading

• Jane McGonigal - Reality is broken

• Janaki Kumar & Mario Herger - Gamification at work

• Daniel Pink - Drive

• Scott Rigby & Richard Ryan - Glued to games

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We surveyed 100 HRDs

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Question 1What was the most common word associated with gamification?

A. Modern

B. Creative

C. Fun

D. Pointless

E. Young

F. Expensive

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Question 2What was the biggest perceived barrier to the application of gamification?

A. Industry culture

B. Capital cost

C. Perceived complexity

D. Technical knowledge

E. Generation gap

F. Client buy-in

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Question 3Which word was most associated with Generation Y?

A. Social

B. Challenging

C. Mobile

D. Digital

E. Connected

F. Technology

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Question 4Which aspects of the HR discipline do you think that gamification is best suited to?

A. Employee recruitment

B. Candidate assessment

C. Team building

D. Career development

E. Learning & development

F. Employee satisfaction

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What do you think?

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Question 1What do you think is the biggest barrier to the application of gamification?

A. Industry culture

B. Capital cost

C. Perceived complexity

D. Technical knowledge

E. Generation gap

F. Client buy-in

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Question 2Which aspects of the HR discipline do you think that gamification is best suited to?

A. Employee recruitment

B. Candidate assessment

C. Team building

D. Career development

E. Learning & development

F. Employee satisfaction

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Question 3When do you think you will next start a gamification project at your organisation?

A. Never

B. 0-2 months

C. 3-6 months

D. 6 months to a year

E. 1-2 years

F. 2 or more years

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Thank you

Any questions?