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Gamification for growth Putting it into practice
8

Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

Oct 18, 2020

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Page 1: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

Gamification for

growth

Putting it into practice

Page 2: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

Growth and

gamification

Page 3: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

Growth hacking and gamification

• Data driven

• Based on feedback

• Can complement, yet they don’t have to be used together

Page 4: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

Based on what you know from

the previous sessions what

gamification elements would

you use for growth?

Page 5: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

Gamification mechanics that drive growth

Competitions

Quizzes

Mini-quests

Loyalty based gamification

Crowd sourcing

Social sharing

Page 6: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

What examples can you think

of that combine gamification

and growth hacking?

Page 7: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

Notable recent campaigns

Pokemon Go

Virgin Red: https://www.virgin.com/news/win-trip-necker-island-virgin-red

Page 8: Gamification for growth - cittametropolitana.mi.it · Growth hacking and gamification • Data driven • Based on feedback • Can complement, yet they don’t have to be used together.

To be continued