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Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah-Leah V. Ravago** *Osaka University and **University of Hawaii at Manoa MSRI Workshop -- May 2009
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Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Dec 15, 2015

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Page 1: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Games with Dynamic Externalities and Climate

Change

Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah-

Leah V. Ravago**

*Osaka University and

**University of Hawaii at Manoa

MSRI Workshop -- May 2009

Page 2: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Science of Global warming

Human activities (primarily the burning or fossil fuels) intensify the warming effect by releasing GHG into the atmosphere.

Source: http://science.nationalgeographic.com/science/environment/global-warming/gw-overview-interactive.html

Buildup is slow to reverse itself.

Page 3: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Nature of the CC problem Global public good (bad) – total GHG stock is what

matters Huge potential cost and effects worldwide Unilateral emission reduction favors all countries =>

=> Free-rider problem

Irreversibility – GHG accumulate faster and deplete slowly, effect of emission today can be felt into the distant future =>

=> Dynamic externalities

Thus, a social dilemma setting and dynamic externalities are essential features of the problem.

Static externalities are less pronounced.

Page 4: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Research focus and questions

Games with dynamic externalities Current action of each player affects not only the

players’ payoff this period but also the payoff level of the game that will be played tomorrow.

Inter-generational aspect Applied to climate change

The benefits derived by the future generations depend on the stock of GHG buildup, with higher current emissions resulting in lower future payoffs

Research questions: Can socially optimal actions be sustained in this

setting without an explicit enforcement mechanism? Does access to history and advice from previous

generations help to achieve and sustain optimality?

Page 5: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Some earlier exper. studies

Fischer et al (JEEM 2004) Study altruistic restrain in common pool

resource setting with dynamic externalitites Chains of groups of subjects, each subject

only made one decision Report “optimistic free-riding”

Chaudhuri et al (ReStud 2006) Study social learning and norms in a public

good setting with intergenerational advice Report that common knowledge of advice had

a significant and positive effect on contributions

Page 6: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

- (non-overlapping) generation of players, starts with g=0

i = 1..N - players (countries) Each player’s payoff depends on the benefit from

current activity xig and damage from the total emissions stock Sg: ,

where d is the damage from stock Emissions stock for gen (g+1) depends on emissions by

gen g

Stock retention rate:

First best solution:

Model (close to Dutta and Radner)

G

Page 7: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Benchmark solutions Myopic Nash (MN):

Each generation ignores dynamic externalities, maximizes own payoff

Constant Markov Perfect (MP) A subgame perfect equilibrium of the dynamic

game played by countries across generations

First Best (FB) A cooperative solution with discounting δ<1

Sustainable (Sus) A cooperative solution with no discounting

Page 8: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Experimental Design

Dynamic externalities only, no static Instead of choosing emission levels,

subjects choose tokens, bounded [1,11] 3-subject groups in each generation

(“series”) Total group tokens in this series determine

the payoff level in the next series; this is emphasized in the instructions

Series 1 starts at the first best steady state stock

Extensive training before the actual play

Page 9: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Payoff Scenarios

Page 10: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Payoff Scenarios Continued

Page 11: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Experimental Design Continued

At the end of each series, each subject sends a suggested number of tokens and verbal advice for the next series

Advice and history from previous series is available Each series is continued to the next series with

probability ¾ (determined by a roll of a die)

Page 12: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Experimental Treatments Baseline Long-Lived (LL)

The same group of subjects makes decisions in all series represents an idealistic setting where long lived social planners

make decision over a long time horizon and are motivated by long-term welfare for their countries

Intergenerational Selfish (IS) In each series, decisions are made by a separate group of

subjects, who are paid based on own series payoffs only. Groups are linked in chains.

represents a more realistic setting in which the countries’ decision-makers are motivated more by their countries’ immediate welfare and may care at most partially about the future generations’ payoffs

Intergenerational “Long-Sighted” (IL) In each series, decisions are made by a separate group of

subjects, who are paid based on own series payoffs and all the followers’ payoffs

Page 13: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Results

We conducted Baseline Long-Lived (LL), Intergenerational Selfish (IS) and Intergenerational Long-Sighted (IL) treatments, with 4-5 independent chains for each treatment, 4-9 series (generations) per chain

Page 14: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Group Tokens by Series

Page 15: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Changes in Stock Level

Page 16: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Recommended Group Tokens

Recommended Group Tokens

1

4

7

10

13

16

19

22

25

1 2 3 4 5 6 7 8 9

Baseline Series

Chain 1 Chain 2 Chain 3 Chain 4

Sus = 9

MP = 18

FB = 12

MN = 21

Recommended Group Tokens

1

4

7

10

13

16

19

22

25

1 2 3 4 5

Intergenerational Series

Chain 1 Chain 2 Chain 3 Chain 4

Sus = 9

MP = 18

FB = 12

MN = 21

Page 17: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Summary of Results Baseline LL (Long-Lived) treatment:

All groups were able to avoid myopic Nash solution and were converging to the First Best group tokens and stock levels

Verbal advice was used as an effective communication device

IS (Intergenerational Selfish) treatment: Group tokens and stock levels quickly increased to just under

(but still below) the Myopic Nash levels Attempts made by some subjects to cut down group tokens

were largely unsuccessful

IL (Intergenerational Long-Sighted) treatment exhibited mixed dynamics in between the FB and MP benchmarks

Based on the estimates of convergence levels, the difference between the treatments is significant in both actual decisions and stock, and advices

Page 18: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Advice from Baseline LL, Chain 2

Series Subject Advise

Series 1 1 6 as next token order2 we started out really high this past one. maybe we can go lower for the next trials.

3 Start with small orders and gradually order more for each subsequent trial. The loss we take early will give us bigger payoffs in the later series.

Series 2 1 I agree with ID#3's advice on starting on smaller orders and gradually ordering more for each trial. I suffered from a loss in the beginning, but my payoffs increased as we went on. Let'

2 better, much better. If we can keep it lower or about the same for next round then our payoff will be greater in the subsequent trials.

Series 3 1 Good, it seems to be getting better and better. Let's keep it at the same or even lower. Let's just not go greater

2 Hmm...the tokens were around the same ballpark. Maybe keep it the same for one more series then start to push our luck and slowly increase in token counts.

3 Let's stay with this order one more round. It gives us a good balance between payout and upping the payoff level for the next series.

Series 4 1 Payoff did increase, but I think we should increase our token rather than stay at 4. Let's try increasing it a bit

2 I say slowly up the token count…3 The benefit from 4 to 5 is only a 100 point difference (50 cents) so let's stay with 4.

Series 5 1 Let's just stay at 4...doesn't look like it's increasing by much. 4 would be the best token order. 4 everyone!

2 ...I don't know what to say now. We seem to be doing whats best.

Page 19: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Advice from IS Chain 4Series Subject Advise

Series 1 4 For me I try to choose the tokens which has the highest payoff.56 the next set you should choose a low amount of tokens so your payoff level will increase. In the long

run, as the pay off level increases, you will have a higher payoff schedule. I chose 4 because its not too low and not too high but just right.

Series 2 4 Do not choose a number beyond 6. Otherwise, our total payoff will decrease. 5 The greatest payoff calculated against the results for the subsequent group is 66 for maxmin payoff for your series, but the payoff decreases for the later series

Series 3 4 Do not choose higher than 5. Otherwise your optimal payoff will decrease.5 keep it fairly low until later rounds6 choose 7

Series 4 4 never go beyond 5 to save your future generations5 for everyone's best6 choose 6 b/c you make money plus earn more money in the following rounds.

Series 5 4 go between 6 and 8 tokens to gain max payoff and prediction bonus5 for your own benefit, choose the maximal payoff, ie 7; the rest is not worth considering, it's just a

diversion.6 Get the most out of it NOW!

Page 20: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Advice from IL Chain 3

Page 21: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Conclusions We obtain evidence that self-interested individuals

can resolve dynamic social dilemmas when interacting in small groups over a long time horizon (LL Treatment)

In an intergenerational setting without explicit motivation for caring for the future, (IS treatment), individual’s decisions are largely myopic

The evidence from the intergenerational IL treatment with full motivation for caring about the future is mixed; social dilemmas are not fully resolved

This suggests that international dynamic enforcement mechanisms (treaties) are necessary to control GHG emissions

Page 22: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Decision Screen

Page 23: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Trial Results Screen

Page 24: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Series Results Screen

Page 25: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Waiting Screen with Advice

Page 26: Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and Majah- Leah V. Ravago** *Osaka University.

Advice from Previous Series