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Games Based Learning in the Creative Arts Steph Comley
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Games Based Learning in the Creative Arts Steph Comley.

Dec 24, 2015

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Page 1: Games Based Learning in the Creative Arts Steph Comley.

Games Based Learning in the Creative Arts

Steph Comley

Page 2: Games Based Learning in the Creative Arts Steph Comley.

Background to research

Page 3: Games Based Learning in the Creative Arts Steph Comley.
Page 4: Games Based Learning in the Creative Arts Steph Comley.
Page 5: Games Based Learning in the Creative Arts Steph Comley.
Page 6: Games Based Learning in the Creative Arts Steph Comley.
Page 7: Games Based Learning in the Creative Arts Steph Comley.

World of Warcraft, Blizzard

Course Sans Gagnant – Moisant, 2005

Time Capsule – Whitton, 2007

Page 8: Games Based Learning in the Creative Arts Steph Comley.
Page 9: Games Based Learning in the Creative Arts Steph Comley.
Page 10: Games Based Learning in the Creative Arts Steph Comley.

Group projects engage art and design students in extending their creative abilities into the arena of collaboration …

Students will have the ability to interact effectively with others, for example through collaboration, collective endeavour and negotiation. (QAA, 2008)

Subject Benchmark Statement

Develop and sustain effective collaborative working methods

Demonstrate a work ethic that encompasses collaborative and

cooperative learning

Page 11: Games Based Learning in the Creative Arts Steph Comley.

Visualization

Improvisation

Conceptualization / “Pitching”

Story-tellingRole-playCountdown / timer

Memory mechanicsBuilding/resource creationRole-play

Story-tellingAchievements / BadgesLevels / points

Game Mechanic

Page 12: Games Based Learning in the Creative Arts Steph Comley.

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Game Mechanics

Desired Learning

Outcomes

Artifact creation / Completion

Game type

Game CharacteristicsPedagogical

approach

Desired arts to engage

Skills outcome

Extraction required? (e.g.

Portfolio)

DRAFT - Conceptual framework for application of game mechanics to digital resources in creative arts

Page 13: Games Based Learning in the Creative Arts Steph Comley.

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Game Mechanics

Desired Learning

Outcomes

Artifact creation / Completion

Game type

Game CharacteristicsPedagogical

approach

Desired arts to engage

Skills outcome

Extraction required? (e.g.

Portfolio)

DRAFT - Conceptual framework for application of game mechanics to digital resources in creative arts

Page 14: Games Based Learning in the Creative Arts Steph Comley.
Page 15: Games Based Learning in the Creative Arts Steph Comley.
Page 16: Games Based Learning in the Creative Arts Steph Comley.
Page 17: Games Based Learning in the Creative Arts Steph Comley.
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87% reported intentions to improve student learning outcomes

from 111 projects / e-learning initiatives

37% could actually report such an outcomeAlexander, S. (1999). An evaluation of innovative projects involving communication andinformation technology in higher education. Higher Education Research & Development. 18 (2), 173-183.

Digital Resource

Analysis

Data Collection

Staff / Student Experience?

Achievement of Learning

Outcomes?

Page 19: Games Based Learning in the Creative Arts Steph Comley.
Page 20: Games Based Learning in the Creative Arts Steph Comley.

@Steph_Comley

Lifeneedsgames.wordpress.com

[email protected]

Miriamelle, Splintered Hand, Turalyon