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Games Are Art, and what to do about it Randy Smith
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Games Are Art, and what to do about it Randy Smith.

Dec 15, 2015

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Page 1: Games Are Art, and what to do about it Randy Smith.

GamesAre Art,

and what to do about it

Randy Smith

Page 2: Games Are Art, and what to do about it Randy Smith.

My personal thoughts about:

• How video games are art

• How better artistry can benefit games

• Finding and developing the aesthetic center of a game

Page 3: Games Are Art, and what to do about it Randy Smith.
Page 4: Games Are Art, and what to do about it Randy Smith.
Page 5: Games Are Art, and what to do about it Randy Smith.
Page 6: Games Are Art, and what to do about it Randy Smith.
Page 7: Games Are Art, and what to do about it Randy Smith.

= +

Page 8: Games Are Art, and what to do about it Randy Smith.

CLOSUREis the space between the panels

Page 9: Games Are Art, and what to do about it Randy Smith.

INTERACTIVITY

How user input is translated into activity on screen

Page 10: Games Are Art, and what to do about it Randy Smith.
Page 11: Games Are Art, and what to do about it Randy Smith.
Page 12: Games Are Art, and what to do about it Randy Smith.
Page 13: Games Are Art, and what to do about it Randy Smith.

Distinct Qualities of Cinema: Editing, Cuts, Camera movement, etc.

TONS!!Hardly any

Page 14: Games Are Art, and what to do about it Randy Smith.

Distinct Quality of Video Games: Interactivity

TONS!!Hardly any

Magnitude of Interactivity =How much the game listens to and applies

the player’s input

Page 15: Games Are Art, and what to do about it Randy Smith.
Page 16: Games Are Art, and what to do about it Randy Smith.

Discrete Analog

Stepwise Continuous

Isolated Connected

Designer-Authored Player-Authored

More Interactive

Page 17: Games Are Art, and what to do about it Randy Smith.

= Kickflip

= Roastbeef Revert

A

B

Page 18: Games Are Art, and what to do about it Randy Smith.

Interactivity Is Technical

…for now…

!

Page 19: Games Are Art, and what to do about it Randy Smith.
Page 20: Games Are Art, and what to do about it Randy Smith.

Media LiteracyThe Language of Cinema

Page 21: Games Are Art, and what to do about it Randy Smith.

!

TONS!!Hardly any

Page 22: Games Are Art, and what to do about it Randy Smith.

?

?

MagnitudeOf

Interactivity

Page 23: Games Are Art, and what to do about it Randy Smith.

A Functional Definition

of Art

Page 24: Games Are Art, and what to do about it Randy Smith.

Consistent trends in stories from disconnected cultures:

Certainty of Death

Need for Connection

Fundamental Isolation

Stories as Functional

Page 25: Games Are Art, and what to do about it Randy Smith.

Relevance

Honesty

and

How Should I Live My Life?

What Is Life Like For You?

Page 26: Games Are Art, and what to do about it Randy Smith.

Q A

Teaches you about lifeGets stuck in your head

Makes you feel less aloneGets through the thick wall

Page 27: Games Are Art, and what to do about it Randy Smith.
Page 28: Games Are Art, and what to do about it Randy Smith.
Page 29: Games Are Art, and what to do about it Randy Smith.

Great Product ContainsGreat Art

Page 30: Games Are Art, and what to do about it Randy Smith.

Top 10 Best Selling Movies1. Titanic2. Return of the King3. Dead Man’s Chest4. The Dark Knight5. Philosopher’s Stone6. At World’s End7. Order of the Phoenix8. The Two Towers9. The Phantom Menace10. Shrek 2

Page 31: Games Are Art, and what to do about it Randy Smith.

The story could not have been written better...The juxtaposition of rich and

poor, the gender roles played out unto death (women first), the stoicism and

nobility of a bygone age, the magnificence of the great ship matched

in scale only by the folly of the men who drove her hell-bent through the darkness. And above all the lesson:

that life is uncertain, the future unknowable...the unthinkable possible.

James Cameron

Page 32: Games Are Art, and what to do about it Randy Smith.

MA

LEF

EM

ALE

AGE

Page 33: Games Are Art, and what to do about it Randy Smith.

MA

LEF

EM

ALE

AGE

Page 34: Games Are Art, and what to do about it Randy Smith.

MA

LEF

EM

ALE

AGE

Page 35: Games Are Art, and what to do about it Randy Smith.

11 mil

16 mil

33 mil

40 mil

90 mil

106 mil

Page 36: Games Are Art, and what to do about it Randy Smith.

11 mil

16 mil

33 mil

40 mil

70-140 mil

Page 37: Games Are Art, and what to do about it Randy Smith.

Why Think About Games As Art:

• You could reach more people

• You could make more money

Page 38: Games Are Art, and what to do about it Randy Smith.

How it worksHow it feelsAesthetics

Page 39: Games Are Art, and what to do about it Randy Smith.

All the flowers you planted in the backyard

All died when you went away.

I know that living with you was sometimes hard

But I’m willing to give it another try

Because nothing compares 2 U

I could put my arms around every boy I see,

but they’d only remind me of you.

Page 40: Games Are Art, and what to do about it Randy Smith.

“Message” comes from:

• The topics of the artistic piece

• How the piece represents how they work, how they feel

Page 41: Games Are Art, and what to do about it Randy Smith.

How it works How it feels

Page 42: Games Are Art, and what to do about it Randy Smith.

How it works

How it feels

Page 43: Games Are Art, and what to do about it Randy Smith.

artist player

Dynamics

When the leader is knocked out, the rest of the pack scatters

Mechanics Aesthetics

Players often attempt to knock out the leader as

quickly as possible

I feel like a calculating hunter trying to identify and take out the leader

in a quick surgical strike

Leader is identical to the others

Players can’t identify leader until he gets

knocked out

I feel like I flail in desperation, then

suddenly the pack scatters, and I feel a

flood of relief

Page 44: Games Are Art, and what to do about it Randy Smith.

Possibility Space

What is possible in the game world?

An understood, designer-authored range of

possible experiences

Page 45: Games Are Art, and what to do about it Randy Smith.

Discovery Through Play

Page 46: Games Are Art, and what to do about it Randy Smith.

artist player

Dynamics

When the leader is knocked out, the rest of the pack scatters

Mechanics Aesthetics

Players often attempt to knock out the leader as

quickly as possible

I feel like a calculating hunter trying to identify and take out the leader

in a quick surgical strike

Leader is identical to the others

Players can’t identify leader until he gets

knocked out

I feel like I flail in desperation, then

suddenly the pack scatters, and I feel a

flood of relief

Which is the rightaesthetic for

your message?

Page 47: Games Are Art, and what to do about it Randy Smith.

FUN!Fairness

Goals

Clarity

Balance

The dogma of

!

Page 48: Games Are Art, and what to do about it Randy Smith.

Topics Aesthetics, Messages

Mechanics

Licensed IPYour own ideaTeam project

Page 49: Games Are Art, and what to do about it Randy Smith.

Topics Aesthetics, Messages

What excites you aboutthese topics?

Get deeper by asking “why?” repeatedly

Page 50: Games Are Art, and what to do about it Randy Smith.

Topics Aesthetics, Messages

Mechanics

What mechanicsand tuning willproduce thoseaesthetics?

Page 51: Games Are Art, and what to do about it Randy Smith.

Post-Apocalyptic MMO

Human struggle, neediness

Tenuous alliances

starvation economy

individuals vulnerable, groups hard to kill

Page 52: Games Are Art, and what to do about it Randy Smith.

Post-Apocalyptic MMO

Human struggle, neediness starvation economy

Why?

Why?

Why?

Page 53: Games Are Art, and what to do about it Randy Smith.

Topics Aesthetics, Messages

Mechanics

Why?

Why?

Why?

Mechanics

Mechanics

Mechanics

Page 54: Games Are Art, and what to do about it Randy Smith.

RTS meets FPS

The loneliness of leadership

jump jets, LOD renderer

Responsibility of war commanders

soldier reactions to being sent into battle

audio and visual touches

giving RTS orders from FP

Page 55: Games Are Art, and what to do about it Randy Smith.

Topics Aesthetics, Messages

Mechanics

Tuning

Page 56: Games Are Art, and what to do about it Randy Smith.

Summary

• Video games are a maturing art form, but still lots of people to reach

• Interactivity is our distinct quality

• Game mechanics carry your aesthetics and messages to the player

• The overall interactive work is a possibility space

Page 57: Games Are Art, and what to do about it Randy Smith.

• Limited range of topics

• Dogmas of what games are supposed to be

• Interactivity is technical, but the barrier to entry will drop some day

!But are we going to be the ones to mature the art form?

Page 58: Games Are Art, and what to do about it Randy Smith.

Thanks!Q & A

Randy Smithwrite for slides: [email protected]