Games Are Art, and what to do about it Randy Smith
Dec 15, 2015
GamesAre Art,
and what to do about it
Randy Smith
My personal thoughts about:
• How video games are art
• How better artistry can benefit games
• Finding and developing the aesthetic center of a game
= +
CLOSUREis the space between the panels
INTERACTIVITY
How user input is translated into activity on screen
Distinct Qualities of Cinema: Editing, Cuts, Camera movement, etc.
TONS!!Hardly any
Distinct Quality of Video Games: Interactivity
TONS!!Hardly any
Magnitude of Interactivity =How much the game listens to and applies
the player’s input
Discrete Analog
Stepwise Continuous
Isolated Connected
Designer-Authored Player-Authored
More Interactive
= Kickflip
= Roastbeef Revert
A
B
Interactivity Is Technical
…for now…
!
Media LiteracyThe Language of Cinema
!
TONS!!Hardly any
?
?
MagnitudeOf
Interactivity
A Functional Definition
of Art
Consistent trends in stories from disconnected cultures:
Certainty of Death
Need for Connection
Fundamental Isolation
Stories as Functional
Relevance
Honesty
and
How Should I Live My Life?
What Is Life Like For You?
Q A
Teaches you about lifeGets stuck in your head
Makes you feel less aloneGets through the thick wall
Great Product ContainsGreat Art
Top 10 Best Selling Movies1. Titanic2. Return of the King3. Dead Man’s Chest4. The Dark Knight5. Philosopher’s Stone6. At World’s End7. Order of the Phoenix8. The Two Towers9. The Phantom Menace10. Shrek 2
The story could not have been written better...The juxtaposition of rich and
poor, the gender roles played out unto death (women first), the stoicism and
nobility of a bygone age, the magnificence of the great ship matched
in scale only by the folly of the men who drove her hell-bent through the darkness. And above all the lesson:
that life is uncertain, the future unknowable...the unthinkable possible.
James Cameron
MA
LEF
EM
ALE
AGE
MA
LEF
EM
ALE
AGE
MA
LEF
EM
ALE
AGE
11 mil
16 mil
33 mil
40 mil
90 mil
106 mil
11 mil
16 mil
33 mil
40 mil
70-140 mil
Why Think About Games As Art:
• You could reach more people
• You could make more money
How it worksHow it feelsAesthetics
All the flowers you planted in the backyard
All died when you went away.
I know that living with you was sometimes hard
But I’m willing to give it another try
Because nothing compares 2 U
I could put my arms around every boy I see,
but they’d only remind me of you.
“Message” comes from:
• The topics of the artistic piece
• How the piece represents how they work, how they feel
How it works How it feels
How it works
How it feels
artist player
Dynamics
When the leader is knocked out, the rest of the pack scatters
Mechanics Aesthetics
Players often attempt to knock out the leader as
quickly as possible
I feel like a calculating hunter trying to identify and take out the leader
in a quick surgical strike
Leader is identical to the others
Players can’t identify leader until he gets
knocked out
I feel like I flail in desperation, then
suddenly the pack scatters, and I feel a
flood of relief
Possibility Space
What is possible in the game world?
An understood, designer-authored range of
possible experiences
Discovery Through Play
artist player
Dynamics
When the leader is knocked out, the rest of the pack scatters
Mechanics Aesthetics
Players often attempt to knock out the leader as
quickly as possible
I feel like a calculating hunter trying to identify and take out the leader
in a quick surgical strike
Leader is identical to the others
Players can’t identify leader until he gets
knocked out
I feel like I flail in desperation, then
suddenly the pack scatters, and I feel a
flood of relief
Which is the rightaesthetic for
your message?
FUN!Fairness
Goals
Clarity
Balance
The dogma of
!
Topics Aesthetics, Messages
Mechanics
Licensed IPYour own ideaTeam project
Topics Aesthetics, Messages
What excites you aboutthese topics?
Get deeper by asking “why?” repeatedly
Topics Aesthetics, Messages
Mechanics
What mechanicsand tuning willproduce thoseaesthetics?
Post-Apocalyptic MMO
Human struggle, neediness
Tenuous alliances
starvation economy
individuals vulnerable, groups hard to kill
Post-Apocalyptic MMO
Human struggle, neediness starvation economy
Why?
Why?
Why?
Topics Aesthetics, Messages
Mechanics
Why?
Why?
Why?
Mechanics
Mechanics
Mechanics
RTS meets FPS
The loneliness of leadership
jump jets, LOD renderer
Responsibility of war commanders
soldier reactions to being sent into battle
audio and visual touches
giving RTS orders from FP
Topics Aesthetics, Messages
Mechanics
Tuning
Summary
• Video games are a maturing art form, but still lots of people to reach
• Interactivity is our distinct quality
• Game mechanics carry your aesthetics and messages to the player
• The overall interactive work is a possibility space
• Limited range of topics
• Dogmas of what games are supposed to be
• Interactivity is technical, but the barrier to entry will drop some day
!But are we going to be the ones to mature the art form?
Thanks!Q & A
Randy Smithwrite for slides: [email protected]