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Pandora’s X-Box: Virtual Worlds, Video Games and Mixed Reality Jim Brazell, [email protected]
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Page 1: Games aetc v2.0

Pandora’s X-Box: Virtual Worlds, Video Games and Mixed Reality

Jim Brazell, [email protected]

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http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg

NECC 2004

U.S. education market is $750 billion (Credit Suisse First Boston, 2003). More money is spent in the United States on education than in any other industry with the exception of health care. Annual expenditures are more than Social Security and defense combined. (Glakas, National Council of Higher Education Loan Programs, 2003)

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Millennial Classroom

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Digital Natives

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Digital Immigrants

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3D Square and LITE where STEM intersects with the

ARTS and Research,

Development & Commercialization

(RD&C)

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LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

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LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

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LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

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LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

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21st Century Learning Capability

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MS Flight Simulator 10

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Procedural Fidelity

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Virtual-Physical World

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Visual Fidelity

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Procedural Fidelity

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Visual and Procedural Fidelity

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Dissemination

Systems Evolution

Integration

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For

ecas

ting

.TS

TC

.edu

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Brigade /Battalion

Digital WarriorDigital Warrior

Brigade /Battalion

Corp/Division Corp/Division

JTF/JFLCC

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The Army Game Project, Creating the Artifact of War, Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital Culture, January 2009

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Under Ash (2002) and Under Siege (2005), published by Syrian publishing company Dar el Fikr, and Hezbollah´s Special Forces (2003) and Special Forces 2: Tale of the Truthful Pledge (2007), which situate players against Israeli Defense Forces (IDF), are examples of propagames that narrate the ongoing armed conflicts from an Arabic point of view. Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital Culture, January 2009

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The Army Game Project, Creating the Artifact of War, Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital

Culture, January 2009

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Improved Target Acquisition System Trainer

First Person & Fidelity

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entertainment-military-industrial complex

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Arts, A/V Communications and

Technology + STEM + IT + HSI

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Games for learning, health…

Games for entertainment

Movement of games to domains other than entertainment

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Mass Casualty Triage

Rapid physical assessment of key physiologic conditions

Provides objective & systematic method for determining patient acuity

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

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Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

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Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

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Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

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Mar 26, 2014

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USC ISI and Tactical Language Training

(ITSEC 2005)

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Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

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$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MS&GModeling, Simulation & Gaming (MS&G)

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Global voices in mixed media

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Expressing ideas without violence

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Religions of the future are discussed

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Dissemination

Systems Evolution

Integration

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What is the Message?

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Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

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Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

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http://geeklit.blogspot.com/2007_03_01_archive.html

Nokia Research Center, Helsinki Finland in MIT Technology Review

NOKIA

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Through mixing realities, research is

expanding the potential of embedded training

in the field and in battle labs to provide

integrated training anytime, anywhere. Advancements are

being transferred across industries

from business prototypes to

hospitality training.Integrated research in tracking, registration,

rendering, display, and scenario delivery are

expanding the possibilities of

CONSTRUCTIVE simulation as well as

after action review, and command and control

visualizations.

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Games represent the emergence of new realities…

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A new relationship between humans and machines.

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Min

dBal

l

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Video games are leading us to new affective, cognitive and psychomotor domains of HSI…

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65

Demo!

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

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66

After Action Review (Real Time)

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

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Dissemination

Systems Evolution

Integration

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Evolution from edge to core…

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Educational institutions need to transform organizational systems andinstructional practices to take greater advantage of new technology, includingeducational games.

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Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems. This requirement is also shared by the US Department of Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially in Science, Technology, Engineering and Mathematics (STEM).

Digital Warrior

Fort Hood Battle Command Training Center, Spencer Zuzolo, Jim Brazell, et al.

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Source: Brazell, IC2 Institute, 2004

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

BIOSIM 1.0

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Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems. This requirement is also shared by the US Department of Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially in Science, Technology, Engineering and Mathematics (STEM).

Digital Warrior

Fort Hood Battle Command Training Center, Spencer Zuzolo, Jim Brazell, et al.

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Different rooms for learning styles

Group work

Reflectiveobservation

Activeexperimentation

GC: Palestine

Lecture Abstractconcepts

Concreteexperiences

•Kolb’s cycle covered with different teaching forms in the course.

• The teacher is crucial to facilitate a full learning experience.

Empirical study

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Dr. David Thornburg, Center for Professional

Development and Jim Brazell, VentureRAMP, Inc.

Digital ARTS

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Creation of new knowledge, processes, systems, tools and environments.

Game Building is Transdisciplinary

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Learning, problem solving and production in one act resulting in creation of new knowledge, processes, systems, and language.

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Game Builders

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Big Sesh Studios Austin, TX

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Engineering Design

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$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MST&G

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spaceTEAMSSan Antonio,TX

Middle School

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Elementary

spaceTEAMSSan Antonio,TX

Robot competition plus career and

academic exploration and history of

science and technology.

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US First-EISDAndrew SchuetzeSan Antonio,TX

High School

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Gaming Robotics

Liberal Arts

IT-ART

University

Mechatronics-ENG

K-12 Informal Feeders

CTC

K-12 Formal Pathways

TEAMS

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Texas

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CACI

Northrop Grumman

Lockheed Martin

General Electric

Pratt & Whitney

Chromalloy

Proxtronics

Veridian

Mitre

OnBoard Soft

Secure INFO

dNovus

Frontline Systems

Karta

Secure LOGIX

Titan

Adtech

Digital Defense

Denim Group 20101910

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“spaceTEAMS can return San Antonio to the path of human development and space exploration making it in the realm of possibility that the first person to walk on Mars will be from San Antonio.”

--General Robert F. McDermott and Dr. Francis “Duke” Kane

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Dissemination

Systems Evolution

Integration

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Millennial Digital Natives

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Millennial Classroom

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Hey teacher! Can you make the shift?

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AVA

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Pandora’s X-Box: Virtual Worlds, Video Games and Mixed Reality

Jim Brazell, [email protected]

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Big Sesh Studios Austin, TX

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Engineering Design

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Engineering Design:

Georgia-Michigan-Texas

Dassault Systems

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$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MS&GModeling, Simulation & Gaming (MS&G)

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Scientist

Engineer

Technologist

Technician

Artist

Architect

Industrial Designer

Electronic Artist

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http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg

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Innovation is a function of moving beyond the disciplines, solving real

world problems and integrating theory and applied techniques to

create new knowledge, tools, processes, systems, environments,

etc.

In a word transdisciplinarity.

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Math Engineering

TechScience

ARTS

MSG&T

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http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg

Da Vinci Minds

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© num

edeon, inc . 2004

SPACE STATIONDr. Jim Bower

2000

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First Flight 3 of 6

Dave Kenny

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3D Square and LITE, Arts, STEM & IT Digital

Workforce Initiative, Lafayette, Louisiana

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3D Square Arts, STEM & IT Digital Workforce

Initiative, Lafayette, Louisiana

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3D Square and LITE, Arts, STEM & IT Digital

Workforce Initiative, Lafayette, Louisiana

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the building – the digital boardsa main attraction:

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Digital Media is the Cornerstone of arts and science integration

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Planetariet

planetarium – 60 seats

- a starprosjector

- a multimediaprosjector

main attraction: (astrophysics and space)