Pandora’s X-Box: Virtual Worlds, Video Games and Mixed Reality
Jim Brazell, [email protected]
http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg
NECC 2004
U.S. education market is $750 billion (Credit Suisse First Boston, 2003). More money is spent in the United States on education than in any other industry with the exception of health care. Annual expenditures are more than Social Security and defense combined. (Glakas, National Council of Higher Education Loan Programs, 2003)
Millennial Classroom
Digital Natives
Digital Immigrants
3D Square and LITE where STEM intersects with the
ARTS and Research,
Development & Commercialization
(RD&C)
LITEhttp://www.lite3d.com/
Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy
LITEhttp://www.lite3d.com/
Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy
LITEhttp://www.lite3d.com/
Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy
LITEhttp://www.lite3d.com/
Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy
21st Century Learning Capability
MS Flight Simulator 10
Procedural Fidelity
Virtual-Physical World
Visual Fidelity
Procedural Fidelity
Visual and Procedural Fidelity
Dissemination
Systems Evolution
Integration
For
ecas
ting
.TS
TC
.edu
Brigade /Battalion
Digital WarriorDigital Warrior
Brigade /Battalion
Corp/Division Corp/Division
JTF/JFLCC
The Army Game Project, Creating the Artifact of War, Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital Culture, January 2009
Under Ash (2002) and Under Siege (2005), published by Syrian publishing company Dar el Fikr, and Hezbollah´s Special Forces (2003) and Special Forces 2: Tale of the Truthful Pledge (2007), which situate players against Israeli Defense Forces (IDF), are examples of propagames that narrate the ongoing armed conflicts from an Arabic point of view. Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital Culture, January 2009
The Army Game Project, Creating the Artifact of War, Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital
Culture, January 2009
Improved Target Acquisition System Trainer
First Person & Fidelity
entertainment-military-industrial complex
Arts, A/V Communications and
Technology + STEM + IT + HSI
Games for learning, health…
Games for entertainment
Movement of games to domains other than entertainment
Mass Casualty Triage
Rapid physical assessment of key physiologic conditions
Provides objective & systematic method for determining patient acuity
Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
Mar 26, 2014
USC ISI and Tactical Language Training
(ITSEC 2005)
Case study: Emergency Response Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The Netherlands
$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
MS&GModeling, Simulation & Gaming (MS&G)
Global voices in mixed media
Expressing ideas without violence
Religions of the future are discussed
Dissemination
Systems Evolution
Integration
What is the Message?
Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg
Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg
http://geeklit.blogspot.com/2007_03_01_archive.html
Nokia Research Center, Helsinki Finland in MIT Technology Review
NOKIA
Through mixing realities, research is
expanding the potential of embedded training
in the field and in battle labs to provide
integrated training anytime, anywhere. Advancements are
being transferred across industries
from business prototypes to
hospitality training.Integrated research in tracking, registration,
rendering, display, and scenario delivery are
expanding the possibilities of
CONSTRUCTIVE simulation as well as
after action review, and command and control
visualizations.
Games represent the emergence of new realities…
A new relationship between humans and machines.
Min
dBal
l
Video games are leading us to new affective, cognitive and psychomotor domains of HSI…
66
After Action Review (Real Time)
Randy [email protected]
Virtual Heroes Inc.http://www.virtualheroes.com
Dissemination
Systems Evolution
Integration
Evolution from edge to core…
Educational institutions need to transform organizational systems andinstructional practices to take greater advantage of new technology, includingeducational games.
Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems. This requirement is also shared by the US Department of Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially in Science, Technology, Engineering and Mathematics (STEM).
Digital Warrior
Fort Hood Battle Command Training Center, Spencer Zuzolo, Jim Brazell, et al.
Source: Brazell, IC2 Institute, 2004
Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.
www.andrew.cmu.edu/~ycai/biogame.pdf
BIOSIM 1.0
Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems. This requirement is also shared by the US Department of Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially in Science, Technology, Engineering and Mathematics (STEM).
Digital Warrior
Fort Hood Battle Command Training Center, Spencer Zuzolo, Jim Brazell, et al.
Different rooms for learning styles
Group work
Reflectiveobservation
Activeexperimentation
GC: Palestine
Lecture Abstractconcepts
Concreteexperiences
•Kolb’s cycle covered with different teaching forms in the course.
• The teacher is crucial to facilitate a full learning experience.
Empirical study
Dr. David Thornburg, Center for Professional
Development and Jim Brazell, VentureRAMP, Inc.
Digital ARTS
Creation of new knowledge, processes, systems, tools and environments.
Game Building is Transdisciplinary
Learning, problem solving and production in one act resulting in creation of new knowledge, processes, systems, and language.
Game Builders
Big Sesh Studios Austin, TX
defenselink.mil/news/Jul2004/n07272004_2004072705.html
Engineering Design
$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
MST&G
spaceTEAMSSan Antonio,TX
Middle School
Elementary
spaceTEAMSSan Antonio,TX
Robot competition plus career and
academic exploration and history of
science and technology.
US First-EISDAndrew SchuetzeSan Antonio,TX
High School
Gaming Robotics
Liberal Arts
IT-ART
University
Mechatronics-ENG
K-12 Informal Feeders
CTC
K-12 Formal Pathways
TEAMS
Texas
CACI
Northrop Grumman
Lockheed Martin
General Electric
Pratt & Whitney
Chromalloy
Proxtronics
Veridian
Mitre
OnBoard Soft
Secure INFO
dNovus
Frontline Systems
Karta
Secure LOGIX
Titan
Adtech
Digital Defense
Denim Group 20101910
“spaceTEAMS can return San Antonio to the path of human development and space exploration making it in the realm of possibility that the first person to walk on Mars will be from San Antonio.”
--General Robert F. McDermott and Dr. Francis “Duke” Kane
Dissemination
Systems Evolution
Integration
Millennial Digital Natives
Millennial Classroom
Hey teacher! Can you make the shift?
AVA
Pandora’s X-Box: Virtual Worlds, Video Games and Mixed Reality
Jim Brazell, [email protected]
Big Sesh Studios Austin, TX
defenselink.mil/news/Jul2004/n07272004_2004072705.html
Engineering Design
Engineering Design:
Georgia-Michigan-Texas
Dassault Systems
$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
MS&GModeling, Simulation & Gaming (MS&G)
Scientist
Engineer
Technologist
Technician
Artist
Architect
Industrial Designer
Electronic Artist
http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg
Innovation is a function of moving beyond the disciplines, solving real
world problems and integrating theory and applied techniques to
create new knowledge, tools, processes, systems, environments,
etc.
In a word transdisciplinarity.
Math Engineering
TechScience
ARTS
MSG&T
http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg
Da Vinci Minds
© num
edeon, inc . 2004
SPACE STATIONDr. Jim Bower
2000
First Flight 3 of 6
Dave Kenny
3D Square and LITE, Arts, STEM & IT Digital
Workforce Initiative, Lafayette, Louisiana
3D Square Arts, STEM & IT Digital Workforce
Initiative, Lafayette, Louisiana
3D Square and LITE, Arts, STEM & IT Digital
Workforce Initiative, Lafayette, Louisiana
the building – the digital boardsa main attraction:
Digital Media is the Cornerstone of arts and science integration
Planetariet
planetarium – 60 seats
- a starprosjector
- a multimediaprosjector
main attraction: (astrophysics and space)