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Page 1: Game theory
Page 2: Game theory

Basic concepts

• The payoff matrix

• Nash equilibrium

• Dominant strategies

• Maximin strategies

• Mixed strategies

Page 3: Game theory

Game Theory And Oligopoly

• Non cooperative games the prisoner dilemma

• Cooperative games dealing with cheaters

• Sequential games the ad of being first

Page 4: Game theory

Introduction

Introduced by

• In 1950s , By John von Neumann and Oskar Morgenstern

• Application –

1. political, courtship, economic issues

2. It could be used to analyze the bargaining

• process between two parties : Wage rate

• negotiation: unions and firms Peace talks:

• between 2 countries.

Page 5: Game theory

Assumptions

• Assumptions Finite sets of possible action

• Awareness of availability competitors strategies too Intelligent and rational

• Maximize gain and minimize loss If a’s gain is b’s loss,its 0-sum game (amt of gain=amt of loss) Players act; select their stategies simultaneously

Page 6: Game theory

Types of games

Cooperative

when players can negotiate a binding

contract to play joint strategies.

Non-cooperative when game is not

cooperative it is said to be non-cooperative

game.

Page 7: Game theory

The Payoff Matrix

It is a course of action taken by 1 of the participants in a game

Pure strategies Selects the same strategy

Mixed strategies-don’t selects the same stategy Payoff: It is the result or outcome of the strategy

Example: 2 children engaged in coin-flipping 2 competing firms whose objective is to increse their profits by price changes

Page 8: Game theory

Consider the competition between two department stores, each of which must what kind of clothing to promote

Payoff matrix

0,0 4,2

2,2 2,4

Store 1

Promote girl’s cloth

Promote women’s cloth

Promote girl’s cloth

Promote women’s cloth

Store 2

Profit in millions

Page 9: Game theory

A Nash Equilibrium is defined as a set of strategies such that none of the participants in the game can improve their payoff (profits), given the strategies of the other participants.

NASH EQUILIBRIUM

Firm

Firm 2

Firm 1

Strategy

No Price Change

Price Change

No Price Change

10,10

100,-30

Price Change

-20,30

140,25

Dominant Strategy(in millions)

Dominant Strategies : Dominant Strategies The dominant strategy is the optimal choice for a player no matter what the opponent does. One firm will be in dominant position in terms of change in strategy.

Page 10: Game theory

Firm

Firm 2

Firm 1

Strategy

No New Product

New Product

No New Product

4,6

3,6

New Product

6,3

2,2

Max min Strategy

Page 11: Game theory

New Product

No New Product

No New Product

Firm 1

New Product

Strategy

Firm 2

Nas

h

Equ

ilib

riu

m

3

2 6

4 6

2

6

,

, ,

, 3

Maxmin Strategy

Page 12: Game theory

New Product

No New Product

No New Product

Firm 1

New Product

Strategy

Firm 2

3

2 6

4 6

2

6

,

, ,

, 3

Maxmin Strategy

Minimum

Minimum

3

2

2 6

Maximum

Maximum

6

6

6 3

Profit in millions

Page 13: Game theory

Nash Equilibrium & Maximin Point Isn't Same

Why So?

• Decision Criterion is not Profit-Maximisation

• Its for avoiding highly unfavourable outcome

• Its for avoidance of risks

Page 14: Game theory

Just Remember that its 2 Step Process

1.Find Minimum(Least) Profit

2.Select maximum Out of Minimum Profit

Mixed Strategy Why We Should Study This?

Page 15: Game theory
Page 16: Game theory

Game Table

• The Game of Tennis Striker chooses to serve either left or right Receiver defends either left or right

• Better chance to get a good return if you defend in the area the striker is serving to

1. For Striker:

• Best response to defend left is to Strike right

• Best response to defend right is to Strike left

2. For receiver: Just the opposite

Page 17: Game theory

Receiver - 70-30 Striker - 60-40

Expects Throws Receiver Striker Probability

Percent of Payoff Matrix

Chances of Success

Left Left 0.70 0.60 0.42 75% 0.315

Left Right 0.30 0.40 0.12 25% 0.030

Right Left 0.70 0.60 0.42 25% 0.105

Right Right 0.30 0.40 0.12 75% 0.090

Total Success 0.540

Page 18: Game theory

Receiver – 50-50 Striker - 70-30

Expects Throws Receiver Striker

Probablity

Percent of Payoff Matrix

Chances of Success

Left Left 0.50 0.70 0.35 75% 0.263

Left Right 0.50 0.30 0.15 25% 0.038

Right Left 0.50 0.70 0.35 25% 0.088

Right Right 0.50 0.30 0.15 75% 0.113

Total Success 0.500

Page 19: Game theory

Receiver – 50-50 Striker - 40-60

Expects Throws Receiver Striker Probablity

Percent of Payoff Matrix

Chances of Success

Left Left 0.50 0.60 0.3 75% 0.225

Left Right 0.50 0.40 0.2 25% 0.050

Right Left 0.50 0.60 0.3 25% 0.075

Right Right 0.50 0.40 0.2 75% 0.150

Total Success 0.500

Page 20: Game theory

Mixed Strategy Equilibrium

•A mixed strategy equilibrium is a pair of mixed strategies that are mutual best responses.

• In the tennis example, this occurred when any player chose a 50-50 mixture of left and right.

Page 21: Game theory

Receiver’s Best Response

Suppose p is the probability of Strikers Serving towards left Clearly

•If p = 1, then the receiver should defend to the left

•If p = 0, the receiver should defend to the right.

Page 22: Game theory

Left

1/2

Right

P

Page 23: Game theory

Best Response

Suppose that the receiver goes left with probability q. Clearly,

•if q = 1, the server should serve right

•If q = 0, the server should serve left Server’s

Page 24: Game theory

Left

1/2

Right

q

Page 25: Game theory

Putting Things Together

p

1/2

q

1/2

R’s best response

S’s best response

Mutually best response

Page 26: Game theory

Prisoner

Prisoner 2

Prisoner 1

Strategy

Don’t Confess

Confess

Don’t Confess

0,0

15,5

Confess

5,15

5,5

Noncooperative Games A game is considered non cooperative if it not possible to negotiate with other participants and enter into some form of binding agreement.

Example : Prisoner's Dilemma

Page 27: Game theory

Prisoner

Prisoner 2

Prisoner 1

Strategy

Confess

Remain Silent

Confess

5,5

0,20

Remain Silent

20,0

1,1

Page 28: Game theory

cooperative Games A game is considered cooperative if it possible to negotiate with other participants and enter into some form of binding agreement.

Firm

Firm 2

Firm 1

Strategy

No New

Product

New Product

No New

Product

30,30

10,40

40,10

20.20

New Product

Profit in millions

Page 29: Game theory

Repeated Games

•A repeated game is a game that the same players play more than once In repeated games • the sequential nature of the relationship allows for the adoption of strategies that are contingent on the actions chosen in previous plays of the game

Page 30: Game theory

Firm

Firm 2

Firm 1

Strategy

Low-level

Advertising

High-level

Advertising

Low-level

Advertising

30,30

10,40

High-level

Advertising

40,10

20.20

Profit in millions

Page 31: Game theory

• Any 1 Firm breaks the agreement

• Adopts High-Level Advertising

• Temporary Loss to other firm due to cheating

• In next period, Other firm will do the same (Tit-For-Tat)

• If One Firm Cuts price-Other firm will cuts price in next period.

• If One firm Raise Price-Other firm will do so in next period.

• Tit-For-Tat is Win-Win Situation

Page 32: Game theory

Advantages

•Easy to understand •Never initiates cheating •Never rewards cheating cause it punish in some way •Its about forgiving because cooperation is quickly restored

Page 33: Game theory

Sequential Games •One Player acts First & Then other responds. •Games where players choose actions in a particular sequence are sequential move games. Examples: Chess, Bargaining/Negotiations. •Must look ahead in order to know what action to choose now

Page 34: Game theory

Firm

Firm 2

Firm 1

Strategy

Low-level

Advertising

High-level

Advertising

Low-level

Advertising

2,2

-5,10

High-level

Advertising

10,-5

-7,7

Benifits to the one Who acts first

Profit in millions

Page 35: Game theory

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