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Game Slide Chap 4

Apr 08, 2018

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Anugerah Insani
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    Fundamentals of

    Game Design, 2nd Edition

    by Ernest Adams

    Chapter 4: Game Concepts

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    Chapter 4 Game Concepts 2 2009 by Pearson Education, Inc.

    Objectives

    Take a game idea and add the necessary

    material to make it into a design concept

    Define the players role orroles in t

    he game

    Know the different genres of games and think

    about which one your game may belong to

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    Chapter 4 Game Concepts 3 2009 by Pearson Education, Inc.

    Objectives (Cont.)

    Know how to choose a target audience and

    understand the special considerations

    associated with designing forspecialized

    markets

    Plan the progress of your game

    Understand the differences among the kinds

    ofgame machines and how these differencesaffect the way people play on them

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    Chapter 4 Game Concepts 4 2009 by Pearson Education, Inc.

    Getting an Idea

    You can find game ideas anywhere

    Dreams of doing something or achieving a goal

    From media such as books or movies

    From other games

    When evaluating ideas, remember that the

    game must provide entertainment

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    Chapter 4 Game Concepts 5 2009 by Pearson Education, Inc.

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    Chapter 4 Game Concepts 6 2009 by Pearson Education, Inc.

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    Chapter 4 Game Concepts 7 2009 by Pearson Education, Inc.

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    Chapter 4 Game Concepts 9 2009 by Pearson Education, Inc.

    The Players Role

    Define the role

    What is the player going to do?

    Most important part of the game concept

    Make the definition clear and simple

    Help the player understand the goals and rules

    Help publisher, retailer, and customer decide to

    buy the game

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    Chapter 4 Game Concepts 10 2009 by Pearson Education, Inc.

    Choosing a Genre

    A genre is a category of games characterized

    by a particular set of challenges, regardless

    of setting or game-world content

    Many players buy a particular genre because

    they like the type of challenges it offers

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    Chapter 4 Game Concepts 11 2009 by Pearson Education, Inc.

    Classic Game Genres

    Action gamesphysical challenges

    Strategy gamesstrategic, tactical, and

    logistical challenges

    Role-playing gamestactical, logistical,

    exploration, and economic challenges

    Real-world simulations (sports games and

    vehicle simulations) physical and tacticalchallenges

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    Chapter 4 Game Concepts 12 2009 by Pearson Education, Inc.

    Classic Game Genres (Cont.)

    Construction and management games

    economic and conceptual challenges

    Adventure gamesexploration and puzzle-

    solving challenges

    Puzzle gameslogic and conceptual

    challenges

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    Chapter 4 Game Concepts 13 2009 by Pearson Education, Inc.

    Hybrid Games

    Games that cross genres

    Risky because it might alienate some of your

    target audience

    The most successful hybrid is the action-

    adventure

    Mostly action

    Include a story and puzzles that give them someof the quality of adventure games

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    Chapter 4 Game Concepts 14 2009 by Pearson Education, Inc.

    Defining Your Target Audience

    Who will buy the game?

    The representative player is a member of

    your target audience

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    Chapter 4 Game Concepts 16 2009 by Pearson Education, Inc.

    The Dangers of Binary Thinking

    (C

    ont.) Core versus casualthe most significant

    method of grouping players

    Other groups that exhibit trends in game-

    playing preferences:

    Men and women

    Children and adults

    Boys and girls Players with disabilities

    Players of other cultures

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    Chapter 4 Game Concepts 17 2009 by Pearson Education, Inc.

    Progression Considerations

    Players need to feel they are making

    progress when playing long games

    Progress can be implemented through

    Levels

    Story

    Both

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    Chapter 4 Game Concepts 18 2009 by Pearson Education, Inc.

    Types of Game Machines

    Home game consoles

    Simpler, bolder graphics than a PC provides

    Standard controller

    Excellent for multiplayer local games

    Slower computing and less storage space than a

    personal computer

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    Chapter 4 Game Concepts 20 2009 by Pearson Education, Inc.

    Types of Game Machines (Cont.)

    Handheld game machines

    Very popular and inexpensive

    Fewer control mechanisms

    Small LCD screen

    Less storage space than a PC or console

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    Chapter 4 Game Concepts 21 2009 by Pearson Education, Inc.

    Types of Game Machines (Cont.)

    Mobile phones and wireless devices

    Little memory or processing power

    No standard specifications

    Can provide portable networked play

    License not required for game development

    (Apples iPhone is an exception)

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    Chapter 4 Game Concepts 22 2009 by Pearson Education, Inc.

    Types of Game Machines (Cont.)

    Other devices

    Personal digital assistants

    Video gambling machines

    Arcade machines

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    Chapter 4 Game Concepts 23 2009 by Pearson Education, Inc.

    Summary

    You should now understand

    Defining a game concept

    Creating a high concept document

    Defining the players role

    Identifying game genres

    Choosing the target audience

    Selecting the game machine