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GAME SETTINGS START GAME Idlewild
14

GAME SETTINGS START GAME - Public Agenda

Mar 06, 2023

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Page 1: GAME SETTINGS START GAME - Public Agenda

GAME SETTINGS

START GAME

Idlewild

Page 2: GAME SETTINGS START GAME - Public Agenda

GAMESETTINGS

RESTORE TO DEFAULT

START GAME

HOW TO EDIT

HOW TO USE

GAME RULES

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Credits:

- Design & Layout, Programing – Mike Rusnak

- Sound effects, logo, and theme are property

of FremantleMedia North America, Inc.

- This is an unofficial Family Feud template.

- Official site: familyfeud.com

SET WINNINGPOINT VALUE

SET TIMERS (in seconds)

FAST MONEYPLAYER 1: PLAYER 2:

PUT A “0” BELOW IF

YOU ARE NOT USING

FAST MONEY ROUND

NO ANSWER IN ROUND:

Download the Fast Money

Printable Card!

20 25

5

0

Page 3: GAME SETTINGS START GAME - Public Agenda

Stage

00

QUITADJUST SCORES START ROUND 3

Page 4: GAME SETTINGS START GAME - Public Agenda

Round:

ROUND

«»

0

X X XX XXXSHOW QUESTION TIMER: 5

Page 5: GAME SETTINGS START GAME - Public Agenda

Round:

ROUND

«»

0

X X XX XXXSHOW QUESTION TIMER: 5

Page 6: GAME SETTINGS START GAME - Public Agenda

Round:

ROUND

«»

0

X X XX XXXSHOW QUESTION TIMER: 10

Page 7: GAME SETTINGS START GAME - Public Agenda

Sudden Death

SUDDEN DEATH

«»

0

X XSHOW QUESTION TIMER: 10

Page 8: GAME SETTINGS START GAME - Public Agenda

Fast Money

FAST MONEY – PLAYER 1

XLOSE WIN

0

X

0

0

0

0

0

TOTAL 0

IS NEXT PLAYER IS READY?CLEAR THE BOARDSET TIMER FOR 20 SECONDS

Page 9: GAME SETTINGS START GAME - Public Agenda

XLOSE WIN

0

XEND GAMESET TIMER FOR 25 SECONDS

0

0

0

0

0

0

0

0

0

0

TOTAL 0

Page 10: GAME SETTINGS START GAME - Public Agenda

END

Thanks for playing!

Idlewild

Page 11: GAME SETTINGS START GAME - Public Agenda

How To EditSTEP 1:

Replace answers, question, and score values. Leave score values at 0 for unused answers.

Change the score multiplier if you want the round to double or triple the score values.

STEP 2:

STEP 3:

Duplicate the Round Slide for each question you plan on asking.

HOW TO EDIT GAME RULESHOW TO USE OTHER GAMESBACK TO SETTINGS

1

2 3

Page 12: GAME SETTINGS START GAME - Public Agenda

This button will change to eitherSudden Death, or Fast Money,Depending on if one team has

Reached the winning score value

Start Round button.Will change after playing

The max amount of roundsYou designated on game setup

Immediately quit the game.This will not save any progress

Or point values.

Manually Adjust scores

How To Use

MAIN STAGE

ROUND SLIDE

FAST MONEY

HOW TO EDIT GAME RULESHOW TO USE OTHER GAMESBACK TO SETTINGS

Page 13: GAME SETTINGS START GAME - Public Agenda

Game RulesQuick Stats• 1 host

• 1 PPT operator

• 2 Teams of 5

• 5 rounds

• 1 Fast Money Round

• The team with the most points wins and

goes onto play Fast Money

Gameplay (Face-Off)• One player from each team approaches the

center, with one hand behind their backs

and the other flat on the table, ready to

buzz in.

• The question is read once and stops at the

first buzz in. The question may be re-read

after the first player to buzz in makes their

guess.

• If the first player who buzzed in reveals an

answer that isn’t number 1, then the other

player has a chance to guess an answer.

• First to buzz in and provide an answer that

is revealed highest ranking on the board

can choose for their team to pass, or play.

• If neither player is able to make any correct

guesses during the face-off, then play goes

to the second player of the team of the first

player who buzzed in, and continues to

alternate between teams until a correct

answer is given.

Gameplay (Continued)• After a team has chosen to pass or play, the

playing team must guess the remaining

answers on the board.

• Players on the team answer one at a time,

with no help from their other teammates. If

a player incorrectly guesses or doesn’t

provide a guess in time, the team receives a

strike.

• When a team reaches 3 strikes, the

opposing team has a chance to steal the

board. The opposing team can work

together to quickly come up with an answer.

• If the opposing team reveals one of the

remaining answers on the board, the

opposing team steals all the revealed

points for that round.

• If the opposing team is unable to reveal an

answer on the board, the playing team

keeps the points they’ve earned and the

round is over. The remaining answers are

revealed.

Fast Money Round• The winning team chooses two players to

play Fast Money.

• Each player will answer the same 5

questions in hopes of getting the highest

point value for each answer.

• The second player must leave the room

and not be able to hear the first player’s

answers or questions.

• First player gets 20 seconds to answer,

second player gets 25 seconds if they

duplicate the first player’s answers.

• If both players are able to get 200 points

together, the team wins!

HOW TO EDIT GAME RULESHOW TO USE OTHER GAMESBACK TO SETTINGS

Page 14: GAME SETTINGS START GAME - Public Agenda

Download these and more games at rusnakcreative.com, the best FREE PowerPoint games, ever.

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