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“Game Sense” Cricket Training Options
16

Game Sense Training With Pics

Apr 16, 2017

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JaibeirRathore
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Page 1: Game Sense Training With Pics

“Game Sense” Cricket Training Options

Page 2: Game Sense Training With Pics

GAME SENSE PHILOSOPHY1. There must be measurable outcomes for

coaches, and accountable outcomes for players

2. Players and Coaches must be able to differentiate between ‘PERFORMANCE’ scenarios [runs and wickets], and ‘PROCESS’ scenarios [tactics and methods]

Page 3: Game Sense Training With Pics

GAME SENSE PHILOSOPHYBATTING is about

Scoring runs Preserving wickets

BOWLING is about Taking wickets Restricting runs

Page 4: Game Sense Training With Pics

GAME SENSE PHILOSOPHY Every ‘scenario’ must be

predicated by this coaching strategy and made clear to participants so a

‘cricket evaluation’ is possible after each session

Page 5: Game Sense Training With Pics

PRE-REQUISITES Oval and centre wicket Stumps and bails Official umpire/s Minimum 16 players Scoreboard

Page 6: Game Sense Training With Pics

AIMS To simulate as closely as possible

competitive ‘match’ situations

Page 7: Game Sense Training With Pics

RULES Umpires decision in final Only 11 fielders on field at a time Two batsmen at a time/one bowler One Captain is in charge The‘game’ is over when there is a

winner Coaches brief and de-brief,

before/after ‘matches’

Page 8: Game Sense Training With Pics

SHARJAH INTERNATIONAL STADIUM

Page 9: Game Sense Training With Pics

CONTROLLABLES Condition of pitch, wet/dry/green Condition of ball Quality of opposition players

Page 10: Game Sense Training With Pics

MATCH SCENARIOSA. Opening Batsmen v Opening Bowlers

Change run targets per over Change overs to survive Change match situation, time of day Concentrate on singles Eliminate lofted shots Batting on ‘green’ wickets Batting against short bowling Batting against swing bowling Batting against left hand bowlers Scoring with the field up Reaction to sledging

Page 11: Game Sense Training With Pics

B. Top Order Batsmen Approaching a break Resuming after a break Responding to a run out Reaching a target after a break, lunch/tea Coming in after 3 quick wickets or partnership

MATCH SCENARIOS

Page 12: Game Sense Training With Pics

C. Middle Order Batsmen Chasing a target … overs/runs to win Chasing a target v spinners … 90 in 16 overs Batting v spinners with no pads Batting v spinners, no sweeping or lofted shots Batting with the tail … to win a game

… to save a game Batting to survive…time, overs

MATCH SCENARIOS

Page 13: Game Sense Training With Pics

D. Other Variations 2 tail enders batting together Batting with a runner 2 left handers together Frequent bowling changes and field placing Very wide negative bowling Second new ball

MATCH SCENARIOS

Page 14: Game Sense Training With Pics

E. Examples New ball, start of play, 10 overs … 1-35 10 overs after lunch, advance from 2-70 to 2-

110 10 overs after tea, advance from 4-160 to 5-220 15 overs to stumps, target out of reach, 2

wickets in hand Last 17 overs, 7 an over needed, 4 wickets in

hand 12 overs to stumps 9/10 batting, second new ball

MATCH SCENARIOS

Page 15: Game Sense Training With Pics

COACHING POINTSF. Coaching Advantages

Scenarios are applicable to both Bowlers and Batsmen ‘level’ of competition can be regulated by inserting

quality players into games Players learn a lot more about the game than just

cricket Coaches ‘see’ players in natural situations Captains can be given ‘real’ experience and learn by

outcomes The greatest performance measure, the ‘scoreboard’,

provides instant feedback to players The enthusiastic fielders at drill sessions must replicate

the same effort on the field in a match

Page 16: Game Sense Training With Pics

“GAME SENSE” TRAINING PLAN SQUAD: DATE: 

STARTING MATCH SCORE: ______ off ______

SCENARIO TARGET: ______ off ______(and match conditions)

MATCH TARGET:

BATTERS:

CAPTAIN:

RESULT: