“Game Sense” Cricket Training Options
“Game Sense” Cricket Training Options
GAME SENSE PHILOSOPHY1. There must be measurable outcomes for
coaches, and accountable outcomes for players
2. Players and Coaches must be able to differentiate between ‘PERFORMANCE’ scenarios [runs and wickets], and ‘PROCESS’ scenarios [tactics and methods]
GAME SENSE PHILOSOPHYBATTING is about
Scoring runs Preserving wickets
BOWLING is about Taking wickets Restricting runs
GAME SENSE PHILOSOPHY Every ‘scenario’ must be
predicated by this coaching strategy and made clear to participants so a
‘cricket evaluation’ is possible after each session
PRE-REQUISITES Oval and centre wicket Stumps and bails Official umpire/s Minimum 16 players Scoreboard
AIMS To simulate as closely as possible
competitive ‘match’ situations
RULES Umpires decision in final Only 11 fielders on field at a time Two batsmen at a time/one bowler One Captain is in charge The‘game’ is over when there is a
winner Coaches brief and de-brief,
before/after ‘matches’
SHARJAH INTERNATIONAL STADIUM
CONTROLLABLES Condition of pitch, wet/dry/green Condition of ball Quality of opposition players
MATCH SCENARIOSA. Opening Batsmen v Opening Bowlers
Change run targets per over Change overs to survive Change match situation, time of day Concentrate on singles Eliminate lofted shots Batting on ‘green’ wickets Batting against short bowling Batting against swing bowling Batting against left hand bowlers Scoring with the field up Reaction to sledging
B. Top Order Batsmen Approaching a break Resuming after a break Responding to a run out Reaching a target after a break, lunch/tea Coming in after 3 quick wickets or partnership
MATCH SCENARIOS
C. Middle Order Batsmen Chasing a target … overs/runs to win Chasing a target v spinners … 90 in 16 overs Batting v spinners with no pads Batting v spinners, no sweeping or lofted shots Batting with the tail … to win a game
… to save a game Batting to survive…time, overs
MATCH SCENARIOS
D. Other Variations 2 tail enders batting together Batting with a runner 2 left handers together Frequent bowling changes and field placing Very wide negative bowling Second new ball
MATCH SCENARIOS
E. Examples New ball, start of play, 10 overs … 1-35 10 overs after lunch, advance from 2-70 to 2-
110 10 overs after tea, advance from 4-160 to 5-220 15 overs to stumps, target out of reach, 2
wickets in hand Last 17 overs, 7 an over needed, 4 wickets in
hand 12 overs to stumps 9/10 batting, second new ball
MATCH SCENARIOS
COACHING POINTSF. Coaching Advantages
Scenarios are applicable to both Bowlers and Batsmen ‘level’ of competition can be regulated by inserting
quality players into games Players learn a lot more about the game than just
cricket Coaches ‘see’ players in natural situations Captains can be given ‘real’ experience and learn by
outcomes The greatest performance measure, the ‘scoreboard’,
provides instant feedback to players The enthusiastic fielders at drill sessions must replicate
the same effort on the field in a match
“GAME SENSE” TRAINING PLAN SQUAD: DATE:
STARTING MATCH SCORE: ______ off ______
SCENARIO TARGET: ______ off ______(and match conditions)
MATCH TARGET:
BATTERS:
CAPTAIN:
RESULT: