GAME SENSE COACHING & DECISION-MAKING. UNIT 2 VCE PE (2012). RAY BREED (HIGH PERFORMANCE COACH) Rayzor Edge Sports ( www.rayzoredgesports.com.au ) Email: [email protected]. GAME SENSE COACHING & DECISION-MAKING. UNIT 2 VCE PE (2012). Exerpts from t he book: Breed & Spittle (2011): - PowerPoint PPT Presentation
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Exerpts from the book:Breed & Spittle (2011):“Developing Game Sense through Tactical Learning – a resource for teachers and coaches”.Cambridge University Press(copy link below in to browser)http://www.cambridge.edu.au/education/teacher/title.php?s=secondary&n=Title&a=viewTitle&bid=300893#.UJoCL80UKKY
(1) Can you name the coaches and players above?(2) What do all of their sports have in common? (think ‘tactics’)
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TGFU (UK) or “Tactical” approach
Teaching/coaching that uses games to develop tactical/strategic thinking
Modification for exaggeration
Technique + Pressure = Skill
GAME SENSE
Caption: Teaching Games for Understanding (TGfU): The Curriculum Model (Bunker & Thorpe, 1982)(From: Bunker, D., &Thorpe, R. (1986). Is there a need to reflect on our games teaching? In R. Thorpe, D. Bunker, & L.Almond (Eds.), Rethinking games teaching (pp. 30). Loughborough, UK: Loughborough University of Technology.)
What is ‘skill’?
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+ Pressure
Skill = Technical skill Tactical skill+
Features of Game Sense drills:1.‘Open’ skill drills (repetition of a skill in variable situations)2.Implicit learning3.Questioning4.Repetition of tactical scenarios5.Variable conditions
“Great players are NOT born – they are developed through practice and hard work!”
(Jordan)
DM involves:
TACTICAL KNOWLEDGE: What to do if…..? (game understanding/rules/team plans/probabilities)
READING PLAY: Pattern recognition/movement cues
The DM process:
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1. SCANNING
2. PERCEPTION
3. ATTENTION
4. RESPONSE SELECTION
5. SKILL EXECUTION
INSTRUCTIONVS
“INATTENTIONAL BLINDNESS”
Training involves 3 main areas of improvement:
IMPLICIT: learning through experience without direct instruction
EXPLICIT: learning through direct instruction
(1) Technical skill
(2) Tactical skill**
(3) Style of play
•Eg. Kick to adv, cont marking, set shots
•Improve DM•Skill eff under pressure•EG: ‘Game Sense’!
•Framework within decisions are made•Team plays/structures•EG: ‘Game Plan’!