1 DINO RUN: THE BOARD GAME RULE BOOK Created by, Diana Wee, Goh Wan Yee, Vanessa Lu, Muhammad Hafiz, Marzie Zanis
May 12, 2015
1
DINO RUN: THE BOARD GAME
RULE BOOK
Created by,
Diana Wee, Goh Wan Yee, Vanessa Lu, Muhammad Hafiz, Marzie Zanis
2
INTRODUCTION
Thank you for purchasing “Dino Run: The Board Game”. You are about to immerse yourself in a strategic and challenging word game. As a player, you will control the different Dino(s) around the board to create great words and challenge the other players in getting the highest points against time.
GAME OBJECTIVE
To score 30 points as soon as possible during the first 15 minutes before the game extends to 25minutes
Form as many English words as possible while earning as much points as possible
NUMBER OF PLAYERS:
\The game is made for a wide range of age group.
Game can be played with a maximum of 4 players.
GAME COMPONENTS
1) One 5 by 5 board
2) 4 player tokens
3) A total of 100 cards with 98 labelled with alphabets and 2 blank cards
4) Several cards labelled with steps 1 to 5
5) Several Action cards
6) A 6 sided die
7) Several padlocks to lock on formed words
8) An egg multiplier score rubrics
3
SET UP
The instructions below will show how the game board should be set up.
Players are to choose which Dinosaur token they want to represent themselves in the game board.
A 6 sided die should be prepared as players are to use it to determine who would start the game first. The player rolling the highest number would start first. Also, if 2 or more players roll the same number, they would have to re-roll the die.
A 5 by 5 board should be laid out with the alphabet cards arranged on every grid.
4
Padlock pieces are also provided for players to signify they have locked on the words.
Extra alphabet cards are to be stored in a bag and randomly drawn when replacing the taken alphabet cards
Alphabet cards to be arranged according to the grids.
Step cards are to be placed at the bottom of the board whereby players draw 1 card after they have placed one down.
5 by 5 game board
5
Various cards showing numbers of steps a player can move are also give.
Step cards labelled 1 to 5. Players use these to denote how many steps they want to make in the game
4 special action cards players can use during the game to their advantage
6
Some eggs are pasted onto the back of some of the alphabet cards. Denoting that, a particular card would have bonus points. Eggs acts as a bonus multiplier
Behind some of the alphabet cards, eggs are pasted to the back to denote that the score on the alphabets can be multiplied to increase the score
7
Also provided would be a separate piece of card for players to refer to showing the score multipliers
Game scores are counted based on the number of alphabets used to form words. Score for each alphabet are shown on the top right of each alphabet card
Points allocated for each alphabet
8
Score cards are given to every player so that they can keep track of their words formed and the amount of points they have earned
9
USE/PURPOSE OF VARIOUS CARDS IN GAME
Alphabet Cards
They are to be arranged in a 5 by 5 formation in the grid board. Every alphabet carries a different amount of points
Blank Alphabet Cards
There are 2 of these cards and when placed in the grid board, players can take them and choose whatever alphabet they want it to be. Take note that using a blank card does not give players any points.
Special Cards
For some alphabet cards like ‘Z’ and ‘Q. Players can choose swap them out with any 2 alphabets cards from the board without any penalties
Step Cards
Used by players to determine how many steps they want to take
Action Cards
These cards are meant for players to use it to their advantage.
The Purpose of each card is shown below:
Card Type Purpose
Steal Allows player to steal an alphabet card from another player.
Not applicable for letters that have already been locked on
No – No Used to cancel out another player’s action card.
E.g. An opponent wants to steal from another player, this card can be used to neutralized the use of the other action cards
Jump Allows player to jump onto any spot they want on the grid
Swap Allows player to swap any letter with another player.
Not applicable for letters that have already been
10
locked on
Score Multiplier for eggs found on the back of some cards
Egg Colour Score Multiplier
Red X 4
Yellow X 3
Green X 2
11
GAME RULES
Game Duration:
Players are first given 15 minutes to score 30 points. After which, if no player has scored 30 points, the game would continue for up to 25 minutes whereby the player with the highest score wins the game.
1) Players to roll a die to determine who starts first with the player obtaining the highest roll starting first
2) Players with the highest roll get to choose where they want to start. Only allowed to start at any side (Continues in descending order)
3) Player only allowed to hold 5 cards in hand including action cards
4) Allowed to use 1 card per turn
5) Players are only allowed to move up, down and sideways (Not allowed to move diagonally)
6) The player cannot count the spot they are on as a step
7) After putting down a card, players are to draw an additional card so that they would have 5 cards in hand. (Maximum number of cards allowed in hand is 5)
8) Players are only allowed to draw cards during their turn
9) After 1 letter is taken, a new replacement would take the place of the taken letter
10) Players have to take the letter they land on
11) They will have to form a word with a minimum of 4 letters
12) Players cannot reuse the letters in words that are already formed
13) For words that are already formed (Locked on), no actions can be used on them. (For e.g. another player cannot steal or swap a letter from it)
14) Game will still continue even though all the alphabets in the alphabets decks is used up
15) Game will end when no words can be formed with the remaining cards on the board
16) Game will end after 25 minutes and the player with the highest score wins the game
12
VICTORY CONDITIONS
For the game, there are several ways whereby a player can win the game.
1) Earn 30 points during the first 15 minutes or;
2) Have the most points by the end of the game
If the first condition is fulfilled, the player automatically wins the game.
END GAME CONDITIONS
For the game to end, there are several conditions;
1) Winning player scored 30 points during the first 15 minutes
2) No words can be formed using letters left on the game board
STRATEGIES/TIPS
- Use your action cards wisely; using them well may lead you to victory
- Look through the board and see what words can be form.
- Plan where you want to land on and strategize within your waiting time.