Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents bout Innovative Teachers About Vitual Classroom Tours Authors Mr. Pat Yongpradit, Springbrook High School, Silver Spring, MD, USA 1. Provide personal support and guidance to females in technology 2. Promote collegiality among the women taking tech-related classes 3. Recreate the image of a successful IT student 4. Reinforce and extend programming design skills and concepts Objectives Microsoft Visual Studio C#, XNA Game Studio, Microsoft Zune Software Description The purpose of engaging female students in game programming using the Microsoft Zune is to build a female-supportive community centered around an experience with high-level programming that results in the creation of a tangible product on real hardware. Learning Areas Computer Science, Digital Media, 21 st Century Skills Levels High School (13 to 18 years-old) and University (18 and up) Computer science, gender gap, female retention, video games, software design Keywords Project Overview
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Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents AuthorsMr. Pat Yongpradit, Springbrook High School, Silver.
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Game Programming with the Microsoft Zune to Promote High School Women in
Technology
Documents
About Innovative Teachers
About Vitual Classroom Tours
Authors Mr. Pat Yongpradit, Springbrook High School, Silver Spring, MD, USA
1. Provide personal support and guidance to females in technology
2. Promote collegiality among the women taking tech-related classes
3. Recreate the image of a successful IT student
4. Reinforce and extend programming design skills and concepts
Objectives
Microsoft Visual Studio C#, XNA Game Studio, Microsoft ZuneSoftware
Description The purpose of engaging female students in game programming using the Microsoft Zune is to build a female-supportive
community centered around an experience with high-level programming that results in the creation of a tangible product on
real hardware.
Learning Areas Computer Science, Digital Media, 21st
Century Skills
Levels High School (13 to 18 years-old) and University (18 and up)
Computer science, gender gap, female retention, video games, software designKeywords