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Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents bout Innovative Teachers About Vitual Classroom Tours Authors Mr. Pat Yongpradit, Springbrook High School, Silver Spring, MD, USA 1. Provide personal support and guidance to females in technology 2. Promote collegiality among the women taking tech-related classes 3. Recreate the image of a successful IT student 4. Reinforce and extend programming design skills and concepts Objectives Microsoft Visual Studio C#, XNA Game Studio, Microsoft Zune Software Description The purpose of engaging female students in game programming using the Microsoft Zune is to build a female-supportive community centered around an experience with high-level programming that results in the creation of a tangible product on real hardware. Learning Areas Computer Science, Digital Media, 21 st Century Skills Levels High School (13 to 18 years-old) and University (18 and up) Computer science, gender gap, female retention, video games, software design Keywords Project Overview
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Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents AuthorsMr. Pat Yongpradit, Springbrook High School, Silver.

Dec 28, 2015

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Page 1: Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents AuthorsMr. Pat Yongpradit, Springbrook High School, Silver.

Game Programming with the Microsoft Zune to Promote High School Women in

Technology

Documents

About Innovative Teachers

About Vitual Classroom Tours

Authors Mr. Pat Yongpradit, Springbrook High School, Silver Spring, MD, USA

1. Provide personal support and guidance to females in technology

2. Promote collegiality among the women taking tech-related classes

3. Recreate the image of a successful IT student

4. Reinforce and extend programming design skills and concepts

Objectives

Microsoft Visual Studio C#, XNA Game Studio, Microsoft ZuneSoftware

Description The purpose of engaging female students in game programming using the Microsoft Zune is to build a female-supportive

community centered around an experience with high-level programming that results in the creation of a tangible product on

real hardware.

Learning Areas Computer Science, Digital Media, 21st

Century Skills

Levels High School (13 to 18 years-old) and University (18 and up)

Computer science, gender gap, female retention, video games, software designKeywords

Project Overview

Page 2: Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents AuthorsMr. Pat Yongpradit, Springbrook High School, Silver.

Game Programming with the Microsoft Zune to Promote High School Women in

Technology

Teacher Planning and Management

Document

Classroom Images

Click the documents below to help you understand the context of this exemplary learning project:

Background & Planning: A picture of the origin and objectives of the learning project, including the manner in

which the project was planned and managed.

Classroom Images: Images of the classroom to give you a better feeling for how the project was implemented.

Background & Planning:

Classroom Images:

Page 3: Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents AuthorsMr. Pat Yongpradit, Springbrook High School, Silver.

Game Programming with the Microsoft Zune to Promote High School Women in

Technology

Teaching Resources

Click the documents below to view the teaching resources used in the teaching of this learning project:

Implementation Ideas:Teaching Resources

Sample Game Screenshots:

Page 4: Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents AuthorsMr. Pat Yongpradit, Springbrook High School, Silver.

Game Programming with the Microsoft Zune to Promote High School Women in

Technology

Assessment and Standards

Click the documents below to see the assessment rubrics and standards cover in this learning project:

Assessment Strategies:

Rubric: Allowing students to make any game is fine, but if you want your students to think about social causes and get the

experience of entering a national and international competition, then the Imagine Cup is the way you want to go. Use the

rubric below to guide your students.

Standards: The project’s learning objectives and curriculum standards.

Assessment

Rubric

Standards

Page 5: Game Programming with the Microsoft Zune to Promote High School Women in Technology Documents AuthorsMr. Pat Yongpradit, Springbrook High School, Silver.

Game Programming with the Microsoft Zune to Promote High School Women in

Technology

Teacher and School Information

Pat Yongpradit

Springbrook High School

201 Valley Brook Dr.

Silver Spring, Md 20904

[email protected]