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INTRODUCTION v314 ALL MATERIALS IN THIS DOCUMENT ARE PROPRIETARY AND CONFIDENTIAL © 2014 Game Nation Inc. GN Logo™. Game Nation™. Live The Game™. RUKE™. Created by LIVE THE GAME INTRODUCTION
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Game Nation - Introduction

May 12, 2015

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Education

Daniel Ruke

Welcome Video Game and Theme Park enthusiast!
Game Nation is an idea whose time has come. Game Nation’s mission is to create a realistic experience that immerses you into a story. By combining video game mechanics with interactive physical themed attractions, we are creating the world’s first Experiential Video Game Theme Park and Resort. Visitors will become players as they step into a re-creation of worlds based on popular video games filled with myths, legends and arenas.

“Game Nation is YOUR park and we want YOU to be a part of the journey!” - RUKE
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Page 1: Game Nation - Introduction

INTRODUCTION v314 ALL MATERIALS IN THIS DOCUMENT ARE PROPRIETARY AND CONFIDENTIAL © 2014 Game Nation Inc. GN Logo™. Game Nation™. Live The Game™. RUKE™. Created by

LIVE THE GAME ™

INTRODUCTION

Page 2: Game Nation - Introduction

INTRODUCTION v314 ALL MATERIALS IN THIS DOCUMENT ARE PROPRIETARY AND CONFIDENTIAL © 2014 Game Nation Inc. GN Logo™. Game Nation™. Live The Game™. RUKE™. Created by

Game Nation has a feasible and scalable, planned roll-out that Allows us to Grow the Company with Revenue and Profit, which Leads up to a truly Grand Vision

Game Nation is in Revenue from Pre-selling Passes, Running Events, Graphic Novels & Apparel and we Launched our first Themed Attraction with 98% Customer Approval Rating

The Game Nation Team has Planned, Developed, and Run Companies like Disney, Universal Studios and Lucas Films

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ALL MATERIALS IN THIS DOCUMENT ARE PROPRIETARY AND CONFIDENTIAL © 2014 Game Nation Inc. GN Logo™. Game Nation™. Live The Game™. RUKE™. Created by3 INTRODUCTION v314

Building the Next Generation of Theme Parks with Experience Based Entertainment, combining the $12B Theme Park Market with the $25B Video Game Market.

MILESTONES REACHED Here are some highlights from the past year:

• Revenue Generated from Pre-selling Passes, Running Events, Graphic Novels & Apparel

• Successfully ran our first Sold Out Event

• Launched our first Themed Attraction with 98% Approval Rating

• I.P. Protected with Patents Pending and TMs Registered with ‘Proof of Use’

VIDEO GAME STATISTICS• 35 is the average age of purchasers• 72% of U.S. households play Video Games• 58% of Families play games monthly • 62% play games with others in person

DIRECT JOBS TARGETHQ & Events . . . . . . . . . . . . . . . . . . . . . 10Arena . . . . . . . . . . . . . . . . . . . . . . . . . . 180Fest . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 GN Theme Park. . . . . . . . . . . . . . . .30,000

BELIEF - We believe that people aren’t looking just for a place to get away . . . So Game Nation is creating experiences where our guest’s feel their existence matters, where they become their most desired version of themselves and affect the world around them.

WHY - Gamers need a home. They desire a destination where they become their favorite characters and act out their most memorable video game scenarios; a physical place where their virtual world becomes reality . . . a place where video games come to life.

VIDEO GAME THEME PARK - By video game theme park we mean, story-driven events and destinations where we apply video game mechanics and intellectual property to interactive physical themed attractions. The guests are challenged to win, as they accumulate score, reputation and experience points. Their characters become the main focus as they play through scenarios where their choices and actions drive the story.

PRODUCTS - Our Theme Park model is executed in a scalable fashion ranging from small mobile events to large destinations. We collectively call these our “Live the Game” Experiences. These experiences are supported by several additional revenue sources e.g. Merchandise, Apparel, Graphic Novels and Apps.

TEAM - In addition to the Creator & CEO, Daniel T. Ruke, 3 notable team members are:Robert L. Ward, Co-Founder of Universal Studios Creative & former SVP of Int’l. Bus. Dev.Charles Webber, Former President & CEO of Lucas Films. Cole Peacock, Former VP of Corporate and Governmental Relations for the Fortune 500 retailer, Chico’s.

OVERVIEW

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ALL MATERIALS IN THIS DOCUMENT ARE PROPRIETARY AND CONFIDENTIAL © 2014 Game Nation Inc. GN Logo™. Game Nation™. Live The Game™. RUKE™. Created by4 INTRODUCTION v314

“LIVE THE GAME” EXPERIENCE

COLLECTIVE STRATEGY - Smaller events lead to our initial small permanent location GN Arena. The Arena is our Attraction development facility, enabling the production of our first national tour, GN Fest. Together the Arena and Fest act as the foundation and sales centers for the multi-acreage GN Community. These steps allow Game Nation to grow with profit, stability and consumer support into Disney/Universal’s media and large destination model.

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GN COMMUNITIESMIXED USE DEVELOPMENTS

DESIGN:A multi-acreage destination that blends residential & commercial with Themed Attractions as its main amenity, offering a 7 day vacation & permanent residential community Experience.

STRATEGY:Leveraging our large land footprint and positive impact on the economy, we’re positioned to become a Special Interest District, allowing us to receive maximum incentives from the government and participate in surrounding real estate growth.

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GN ARENASFAMILY ENTERTAINMENT CENTERS

DESIGN:2 Main Attractions with multiple side experiences, located in key cities across the Nation, offering 1/2 day Experiences in a 40k sq. ft. permanent facility.

STRATEGY:Think Disney Imagineering meets Microsoft Game Studio - but open to the public. Serving as our beta center, GN Arena will build Attractions for the tour, and future similar facilities.

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GN FESTEXPANDED MOBILE EXPERIENCES

DESIGN:3 Main Attractions with multiple side experiences, deployed as an international tour, offering 3 day Experiences in a 60k sq. ft. traveling tour.

STRATEGY:Following the Cirque du Soleil model, the tour will identify where our next permanent GN Arena should be installed. We’re also providing a platform for major revenue, awareness & sales for GN Communities.

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GN EVENTSMOBILE EXPERIENCES

DESIGN:A single Attraction experience that’s run as a stand alone event or at Video Game and Comic Conventions, offering 20 minute Experiences in a 10k sq. ft. course.

STRATEGY:While working towards funding and opening GN Arena, we‘re moving forward with revenue streams that establish our Brand’s position with our customers.

Page 5: Game Nation - Introduction

INTRODUCTION v314 ALL MATERIALS IN THIS DOCUMENT ARE PROPRIETARY AND CONFIDENTIAL © 2014 Game Nation Inc. GN Logo™. Game Nation™. Live The Game™. RUKE™. Created byALL MATERIALS IN THIS DOCUMENT ARE PROPRIETARY AND CONFIDENTIAL © 2014 Game Nation Inc. GN Logo™. Game Nation™. Live The Game™. RUKE™. Created by

“We’re doing what Disney and Universal Studios did with combining films and theme parks, for Video Games and

the gaming community” - RUKE

RUKE 239-292-5835 • [email protected]

GameNationParks.com