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Game Design Client Side Web Application Development Faculty of Computer Science, Alexandru Ioan Cuza University of Iasi
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Game Design Course

Jan 27, 2015

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Client Side Web Application Development. Faculty Of Computer Science. Alexandru Ioan Cuza University of Iasi. Course held by dr. Sabin Corneliu Buraga
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Page 1: Game Design Course

Game DesignClient Side Web Application Development

Faculty of Computer Science,Alexandru Ioan Cuza University of Iasi

Page 2: Game Design Course

Game DesignCan and will become fun, once you learn it.

Page 3: Game Design Course

MotivationElementsStorytellingCharacters

GameplayLevelsInterfaceOther

Page 4: Game Design Course

MotivationMotivation

South Park - Make Love, not Warcraft (episode)http://southpark.wikia.com/wiki/Make_Love,_Not_Warcraft

Page 5: Game Design Course

WHO? WHY?will they play your game?

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WHO? WHY?First do some research!

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Research!

Game market, Player motivationCompetition, Knowledge, Addiction

Geographics, Demographics

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Player motivation

4 types of players

socializers

achieverskillers

explorer

Page 9: Game Design Course

Journey

Call of Duty

SecondLife

Page 10: Game Design Course

Game ElementsApplication

Entertainment | Education Community Building | Serious Games

Page 11: Game Design Course

Example:Virtual Attain as a Serious Game

http://seriousgamesmarket.blogspot.ro/2012/12/virtual-attain-serious-games-for-patrol.html

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PC | Consoles | Arcade | KineticHandhelds | Board Games

Game DesignPlatform

Page 13: Game Design Course

Risk (Wikipedia)http://en.wikipedia.org/wiki/File:Risk_2210_game_board_01.jpg

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Game DesignTime Interval

Turn Based | Real Time | Time limited

Page 15: Game Design Course

Heroes 3http://mugshare.blogspot.ro/2012/12/heroes-of-might-and-magic-3-complete.html

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Single player | Multiplayer | Co-op

Game DesignPlayer Mode

Page 17: Game Design Course

Example: Prince of Persiahttp://www.oxm.co.uk/7492/reviews/prince-of-persia-review/

Page 18: Game Design Course

Action | Adventure | Racing | PlatformerShooter | Fighting | Puzzle | Casino RPG | Simulation | Strategy | MMO

Game DesignGenre

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Game DesignRating

Page 21: Game Design Course

Storytelling

1 2 3

Hollywood Three Act

Page 22: Game Design Course

StorytellingPremise | Backstory | Synopsis | Theme

Setting | Plot | Realism | CinematicsPlayer Control | Shifting focus |

Foreshadowing Events |Suspension of disbelief

Ballancing Conflict

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CharactersHero | Shadow | Mentor | Allies | Guardians

Trickster | Herald | Protagonist | Antagonist | Shapeshifter

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Character arc

HumanityCommunity

TeamInterpersonalIntrapersonal

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Hitmanhttp://gamescreens.org/hitman/

Page 28: Game Design Course

Supermanhttp://logo-s-collection.blogspot.ro/2009/11/superman-logo-wallpaper-collection.html

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Point of view

First Person VS Third Person

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Character name

DonkeyKong

http://www.noupe.com/graphics/the-evolution-of-mario.html

Page 31: Game Design Course

Visual Character devConcept Art | Style | Modelling

Texturing | Animation

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CITYQUEST

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CITYQUEST

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Verbal developmentNaration | Monologue | Dialogue |Reveal Character | Reveal Emotion Advance the Plot | Reveal Conflict

Establish Relation | Comment on Action

Page 35: Game Design Course

Max Payne 2http://frelesquif.files.wordpress.com/2009/02/cut-scene.jpg

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Character MovementSignature | Idle | Walking cycle

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Character BackgroundBackground | History | Advancement

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GameplayVictory Condition VS Loss Condition

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GameplayInteractivity modes

Player-to-gamePlayer-to-player

Player-to-developerPlayer-to-platform

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zero - sumnon - zero - sum

Game Design

Page 41: Game Design Course

Implicit VS ExplicitPerfect VS Imperfect InformationIntrinsic VS Intrinsic knowledge

Pattern recognitionSpacial AwarenessMicromanagement

Reaction Time

Types of Challenges

Page 42: Game Design Course

CITYQUEST

Page 43: Game Design Course

NFS:The Run

http://i1138.photobucket.com/albums/n524/Bitmob/1%20Bitmob%20Games%202/Need%20For%20Speed/nfstherun_dfa_6a.jpg

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AdvancementRace

PuzzleExploration

ConflictCaptureOutwit

ChaseOrganization

EscapeTaboo

ConstructionSolution

Game Goals

Page 45: Game Design Course

DuckHunt

http://cdn0.hark.com/images/000/002/401/2401/original.gif

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BalanceConsistency | Fairness | Fun

Page 47: Game Design Course

Balance (static)Obvious strategy, Symmetry, Trade-offs

Combination, Feedback

Page 48: Game Design Course

Balance (dynamic)Destruction, Maintainence, Restoration

Page 49: Game Design Course

Minecrafthttp://media.edge-online.com/wp-content/uploads/edgeonline/2012/10/Minecraft-360.jpg

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Level DesignStructure

Goal Flow

DurationAvailability

RelationshipPreogression

Difficulty

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FEZ

http://www.ztgd.com/wp-content/gallery/fez/01.jpg

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Level DesignTime

AuthenticLimitedVariable

Player-AdjustedAltered

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Far Cry 2

http://www.thebitbag.com/wp-content/uploads/2012/11/far-cry-2.jpg

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Level DesignSpace

Perspective & CameraAerial

OmnipresentIsometric

Side scrolling

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Diablo 2http://theisozone.com/images/screens/windows_2863-41294641734.jpg

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Level DesignOther

Terrain & MaterialsLightning

ScaleBoundaries

RealismStyle

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Mark of the Ninja

http://www.nerd4sure.com/wp-content/uploads/2012/10/Mark-of-the-Ninja-61.jpg

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Game InterfaceManual Controller, Arcade, Computer,

Console, Visual Interface

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Microsoft Flight Simulatorhttp://www.bruceair.com/msfs/images/C172NormalPanel_03.jpg

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Game InterfaceScore

Lives & PowersMap

CharactersStart Screen

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Dead Spacehttp://oyster.ignimgs.com/ve3d/images/03/52/35231_normal.jpg

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Game InterfaceControls

VisualAudio

Save Game

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PapaSangre

http://www.knowyourapps.com/wp-content/uploads/2011/02/mzl.lltdghve.320x480-75.jpg

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OtherTeam RolesProduction

ManagementMarketing

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http://www.highdefdigest.com/blog/wp-content/uploads/2012/07/arkham.jpg

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Resources

http://profs.info.uaic.ro/~busaco/teach/courses/.hci2011/hci-film.html

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https://www.coursera.org/

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Game Development Essentials: An Introduction, 2nd Edition

Jeannie Novak

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http://www.gamasutra.com/

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http://www.pixelprospector.com/the-big-list-of-game-design/

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http://www.youtube.com/watch?v=l33obYYtpPQ

http://www.youtube.com/watch?v=JYghhWBYHyY