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Gold Digger
10

Game Design Basic

Nov 28, 2014

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Design

Kenneth Toh

 
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Page 1: Game Design Basic

Gold Digger

Page 2: Game Design Basic

Craft Design - Floor Plan

Page 3: Game Design Basic

Craft Design - Floor Plan

Page 4: Game Design Basic

Craft Design - Floor Plan

Page 5: Game Design Basic

GoalsDefeat the final boss by gathering

powers and weapons.Enter the Golden Door to complete

the game at point B

Page 6: Game Design Basic

How to play this game?➢ Avoid Obstacles➢ Complete the run before ➢ Avoid traps➢ Default of 3 life➢ Basic movement – WASD➢ Absorb, Avoid or kill monsters➢ Shop system to get weapons or power up➢ Achievement – e.g how many traps avoided

Page 7: Game Design Basic

Craft Design - Character➢ Single Player➢ Starts out with a special ability➢ Default of 3 life➢ Basic movement

Page 8: Game Design Basic

Power Up➢ Suck Enemies and absorb its power➢ Buy from stores➢ Enemies power is random

Page 9: Game Design Basic

Rewards➢ Gain gold for every level cleared / successful boss fights➢ Random chance of dropping extra life for boss fights➢ Upgrades of special ability and basic movement speed

Page 10: Game Design Basic

Punishment➢ Deduction of every life if killed by enemies / traps / unable to complete the

level before big trap ends➢ Upgrades are lost if all lifelines are gone