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Threat to Antiquity Game Design
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Threat to Antiquity

Game Design

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Delhi

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Team

Guide: Phani Tetali

Anantha C PAbhishek ChaudharyManish HansDhyan SumanFarwej BhutiaRangoli GargShant Sagar

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Content

1. Game Design Document

2. Art Bible

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Game Design Document

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Contents

IntroductionLost in Time aims at getting children to know about historical monuments in Delhi, capital of India, through an action adventure packed game.

Fun PartBeating the time, solving the clues and chase and kill the evil guy.

Game Concept

StoryA Historian stumbles upon an ancient mythological book, which describes about the ‘Karna ka kawach’ from Mahabharata time that can make the wearer immortal. The ‘kawach’ is said to be hidden in old monuments in Delhi (which was known as Hasthinapur during Mahabharata period). At the same time, a scientist, who is also historian’s friend, is working on a Time Machine. To get the ‘kawach’ the historian needs to travel back in time, so he kills the scientist to use his time machine. The protagonist is the scientist’s student, who sees the historian killing his teacher and gets assigned from his dying teacher to save the future by stopping the Historian. Now, he has to find the ‘kawach’ before the historian does or kill him before he finds the ‘Kawach’.

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Game Flow Summary

Game flow is such that the player is left in the world exploring his way to the treasures in a race of time. There is a play of characters and actions at every scenario. A task has to be established to settle the tension down or crack a puzzle. It is up to the player to see if he can use his environment to his advantage. If he attacks a person, he will be attacked back, hence he has to maintain the decorum of the place (also a teaching). If he is being attacked, the player can engage in the fight or flee from the place. The other person attacking always stays guard and doesn’t come chasing.

Scope

No. of locationsEvery level has about 8 to nine locations.

No. of levelsThe game has five levels

No. of non player charactersEvery scene will have a maximum of 5 non playing characters who will be involving in the current event. For example, if you are fighting in the market, not more than 5 persons at any time are entering the circle and engaging in the event. That too, they will take turns in fighting with you. You can choose to hurt different non-playing characters in a burst but they will come to fight one by one and evidently display their anticipation in being involved in the encounter while waiting

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for a certain individual involved in fighting to be finished with his mode.

No. of weaponsA maximum of three hand-held weapons is allowed to be carried and used by the player. But along with there other weapons systems like ‘Poisonous mushroom’ can be carried in inventory without a limit.

Game Play Description

Includes {Game progression, Mission/tasks structure, Objective of the game, Play flow}Lost In Time is a Role playing First Point Shooter game with Third Person View set in a realistic past of Old Delhi in 1573 during the time of rule of Humayun. The main aim of the game is to teach

history to children of secondary schools by means of Role-playing. In the game, the player shall come across visuals or events and he would have to deal with it in various ways getting him accustomed to the culture and architecture of that time. The story telling of facts is done by actually character back to that time and putting in middle of those events. For most of the game, the player explores on foot. The player can choose his or her path in the game to complete a mission to an extent. The story mode progresses in a linear fashion. There is navigation system on the interface, which will help guide he player to various destinations. This navigation system displays a Map region around present location of the player. It only reveals certain distance of the paths around the player. It also displays the various pick able items as blips. The player needs to go to the destination as soon as possible and unlock the clue to the ‘Kawach’.

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Cup of Life: The player has to maintain the liquid of life in the cup to be alive and loses the liquid based on the way he or she plays the game. If the player gets hurt, by falling or getting encountered, the liquid spills from the cup proportionately. By picking eatable items along the way, the Cup of Life will continue to be filled.

If the Cup of Life is less than half-full then the player cannot climb walls. This way he or she will have to play the game cautiously to progress through the game. During a mission, if the Cup of Life goes empty, the player has to restart the mission, no matter how far he may have come in that mission.

Game Structure and Mechanics

ControlsArrow keys give the player movement of character about the world in the game. Arrow keys have been assigned along with A,W,D,S as default movement keys (they can be changed). Mouse gives the camera direction or the direction of the characters view.

Movements:

General movementsThe Character can walk and run. For running, holding Shift Key (which has been selected as default key, can be changed) and using arrow keys (again default, can be changed).

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Other movementsThe player can use a combination of actions like Jumping and running to do a Leap. By leaping from a wall, it is possible for the player to catch onto another wall.

Actions: Picking up objects, carrying and dropping the ones not bigger than the Character is possible. For fighting, player can use a combination of attack key with running or jumping key to bring variety into blows of sword. Mouse scrolling changes the weapon along with keys 1,2,3,4,5 and so on assigned for the weapons and inventory. Mouse right button does the action of talking or picking up objects or turn a doorknob, using a key, etc. While using Bow and arrow, mouse right button activates zoom for bringing in accuracy to the shoot.

ScoringCollecting scrolls of the city layout, historical events and the monuments gives us Cartography points, which help you solve puzzles easily.Collecting old artifacts and relics can give you points as well but they will be needed to finish a mission accordingly. Collecting weapons that are already being carried by you gives you points.

Replaying and savingAny point of the game can be saved, so you can get back to that point. But if killed, the mission has to restarted (the save disappears).

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Mission mechanics

Main missionsAll pieces of Kawach need to found in the past. Historian needs to be stopped.Unlock various puzzles at each of the monuments to find ‘Karna Ka Kawach’. At the Purana Qila, Karna’s Forearm Bands lie locked and hidden away in one of rooms, which is said to be a King’s secret chamber not open to anyone else other than the royal family.

In the second challenge at Qutub Minar, one of the earrings of Karna lies hidden at the highest floor and unnoticeable to the untrained eye. It has to be identified and surfaced by the player also the biggest step would be to get entry into Qutub Minar which happens to be restricted to anyone outside the royal family.

Third Challenge is the recovery of Mettalic body armour at the foundation of the Black Taj Mahal. The clues lead the player to the Taj Mahal, which after exploring and identifying the further of the clues lead to not the White but the Black Taj Mahal.

Fatehpur Sikhri becomes the next arena where Karna’s second earring needs to be unearthed from the city planned and erected by Akbar the great with his visions of future.

The last of the mission ends with discovery of Karna’s crown, which is laid hidden beneath layers of clues at Red fort. The fort with its unique pillars and climate controlling walls all hold sets of puzzles for the discovery of the crown.

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Player mechanicsCharacter is able to walk on the ground as well as climb walls and hang onto edges of planes and swing. All of this gives the world of the past its plethora of regions for secrets to be hidden away and reached onto.Since a lot of the game play happens around huge monuments, the ability of the Character to scale them tactically is explored. This gives the players newer angles to look at the monuments and be amazed while are subtly learning facts at the back of this educational game. Hence, working with ropes and available sticks and pillars should be conducive for player to sneak into such structures of the past. Using flora and fauna to the player’s advantage seems apt for the context of the game, hence using poisonous mushrooms for over powering bad agents or getting out of trouble is possible in the later stages.

AI system Opponent AI: historian and few guards are AI controlled players, which are active and plays against the game player and create challenges for him. For example, field of vision/hearing can tuned up to track player from far and poses more difficulty for player to accomplish his task. Pedestrians/public AI: The purana qila has lot of general public walking, talking, sitting and doing their daily jobs. They must avoid pounding with other NPCs and static objects around them. The number of NPCs can be accommodated according to the game engine’s capacity and should be rendered around a certain radius of the player’s position.

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Public behaviors

Walking: The ped do not follow todays’ rules of walking on road. They should be able to avoid static and dynamic objects. If there is any other pedestrian in its path then they avoid each other or change its behavior to talking. There should be variation in speed of pedestrians. Talking: group of two or three people can be engaged in talking along the sides of the road. A pedestrian can join two people for talking for brief time and can continue with his walk afterwards. These talking people are to create feel of market/crowded place.

Sitting: The market place has few NPC sitting at the shop counter. These characters wave or greet the pedestrian going in front of them and keep looking here there otherwise.

Other:

Special figuresThese are important characters in the game that guide the game player to complete his mission. They look as one of the NPC, and interacting with them start the dialogue scene/ cut scene.

Cut-Scene

1. Introduction:After loading the game starts with the cut scene, where a Historian is searching through books in a huge library. He comes across an ancient mythological book, which describes about the ‘Karna ka kawach’ from Mahabharata time that can make the wearer immortal. The ‘kawach’, is said to be hidden in old monuments in Delhi (which was known as Hasthinapur during Mahabharata period). This information is showed

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as flashing images, while the historian is reading the book with greedy eyes. Historian goes to his scientist friend, who is working on a Time Machine. Scientist do not want historian to use the time machine since it’s not fully tested. The historian and scientist have a debate over this and historian kills the scientist to use his time machine. One of scientist student sees the historian killing his teacher and gets assigned from his dying teacher to save the future by stopping the Historian. By that time, historian has already transported himself to some era in history to fetch the ‘kawach’. The student runs towards the time machine and push the button to transport himself in the history.

2.Talk with Ali :Ali: Hello traveler! What brings you here?Player: I am a unique collector of artefacts. What can you tell me about the legend of Karna’s Kawach?Ali: Well, it is said that there is a secret room in the Qila of Humayun Emperor. And the clue to the secret treasure of Karna lies hidden in this room. Player: How do you know of this?Ali: It is a famous story of this place and its is said even Kingsmen are unaware of unlocking this puzzle to the treasure. Also, the King has a price held for any intruder who sneaks up to this place. He will be hanged without trial. Player: Is there any way around all of this?Ali: None but one. You will have to disguise yourself as a guard only then can you walk around the place without becoming a target.Player: Thank you sir!

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Sound system

1.Music – Ambient music ; played at different scenarios like when he is in certain area of the level.2.Effect – played in player’s environment (ex. Waves when he is in water)3.Vocal (played by characters)

References

Archie’s Design DocumentBaldwin Game Design Document TemplateCTAY LORD Design TemplateBreak Out Game Design DocumentAn Ant’s Life Game Design DocumentDanger ball ’77, Game Design Document

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user interface of game

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Birth of the Concept

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Art Bible

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Initial Explorations

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final characters

scientist

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historian

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protagonist

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scale chart

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scientist

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historian

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protagonist

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Background Art

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scientistës lab

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fort

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fortís overview

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fortís wall detail

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library