Top Banner
46

Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout

Jun 09, 2015

Download

Education

David Farrell

This presentation looks at ways of ensuring a design is usable. We also look at the use of metaphors in UI design and techniques for deciding layouts on screen.

Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 2: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 3: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 4: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 5: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 6: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 7: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 8: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 9: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 10: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 11: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 12: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 13: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 14: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 15: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 16: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 17: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 18: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 19: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 20: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 21: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 22: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 23: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 24: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 25: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 26: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 27: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 28: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 29: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 30: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 31: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 32: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 33: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 34: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 35: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 36: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 37: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 38: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 39: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 40: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 41: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 42: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 43: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 44: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 45: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout
Page 46: Game Design 2 (2010): Lecture 14 - Usability, Metaphor & Layout