GaLA Final Review European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP1 Roadmap (Year 4) 1
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GaLA Final Review European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious Games.
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Slide 1
GaLA Final Review European Commission Information Society and
Media GaLA Game and Learning Alliance The European Network of
Excellence on Serious Games WP1 Roadmap (Year 4) 1
Slide 2
GaLA Final Review European Commission Information Society and
Media Agenda Introduction Vision Process R&D perspective
Deployment perspective Market uptake risks Outlook 2
Slide 3
GaLA Final Review European Commission Information Society and
Media Roadmap objectives To lay the foundations for a scientific
and professional discipline of SG and GBL To Indicate areas of
intervention for research, development and deployment expected in
key technological areas To identify challenges to be overcome in
order to increase the sustainability of the sector. Look at the
needs and requirements from different perspectives (holistic view)
Industrial (Supply and Demand) Educational Application fields
Horizon is set on the long-term R&D agenda 3
Slide 4
GaLA Final Review European Commission Information Society and
Media SG in 2030 SGs are anticipated to become a useful and
reliable tool for learning and training. Educators and trainers
will be able to select the most suitable games Support personalised
teaching (L.A and Big Data, sensors), inbuilt guidance Fast
adaptable (authoring tools, reusable components) Intelligent U.I.-
Interface adapt to the users needs, and not user to the HCI Mixed
reality (Real-virtual world connections) TCO decrease through
reusability (Catalogues and DB), interoperability, authoring
systems, Accreditation possible- SG can be fully integrated into
learning 4
Slide 5
GaLA Final Review European Commission Information Society and
Media Process 5
Slide 6
GaLA Final Review European Commission Information Society and
Media Input Collaborative work WP1, TC1-9 (WP2 +6) (research
perspective), SIG 1-6 (WP3), WP 6 +7 (deployment perspective) WP 4
Market and innovation risk analysis External contribution Feedback
and input Collected via web Mailing lists Project Network Thematic
events like Icalt, GameDays, ASME, Serious Play Conference, DCH2013
(Scientific- game) ASME,, ICE; Health 2.0; I3M, WMF (application
fields) Games for Science/Business;Learning & Development
conference and exhibition 6
Slide 7
GaLA Final Review European Commission Information Society and
Media R&D main clusters of challenges 7
Slide 8
GaLA Final Review European Commission Information Society and
Media Identified Challenges R&D 8 Identification of specific
algorithms to detect patterns in gameplay Bridging the gap from
indetifying an issue and providing an adequate intervention for
remediation
Slide 9
GaLA Final Review European Commission Information Society and
Media Deployment 9 An example Stop Disasters developed for the
social and ethics domain. Integration into local communities and
target populations Support curricular integration
Slide 10
GaLA Final Review European Commission Information Society and
Media Overview Application fields priority 10
Slide 11
GaLA Final Review European Commission Information Society and
Media Application - deployment related challenges 11
Slide 12
GaLA Final Review European Commission Information Society and
Media Corporate Corporate SG Applications Evidence of SG Outcomes
in companies: learning & commercial outcomes Game analytics
& data and privacy issues Game mechanics and learning SG
development from art to science Development of remote/mobile SG
learning 12
Slide 13
GaLA Final Review European Commission Information Society and
Media Risks for innovation uptake- Simplified FTA 13 The AND gate
indicates that a higher level failure requires both the source
failures. Failure The OR gate indicates that a higher level failure
requires either of the two source failures.
Slide 14
GaLA Final Review European Commission Information Society and
Media Outlook Different fields have very different maturity on
Implemented technical solution Access to funding and investment
Needs (example collaboration in game) The reuse of existing
technologies requires adaption Accreditation is a main barrier for
fully integration of SG in learning Neuroscience field will support
more advances LA Integration costs too much time and requires
specific skills Easy to handle authoring tools Best case studies
One stop experience important for several application domains
Markets and more innovative business models necessary 14
Slide 15
GaLA Final Review European Commission Information Society and
Media Outlook Defense domain roadmap Wave of innovations, high
diffusion- good integration into learning Virtual - real world
Utility of learning experience Library (reusability) Standard for
training (standards) IPR concern civil/military licensing
Personalisation Building collaboration High realism and fidelity
(simulation model, heavy calc.) 15 2015 Personalisation Building
collaboration High realism and fidelity (simulation model, heavy
calc., processing time) Representation of complexity 20252020
Representation of complexity
Slide 16
GaLA Final Review European Commission Information Society and
Media Outlook HH domain roadmap Maximise the visit experience and
engagement Awareness raising (game)- real visit- Advanced 3D models
IPR not relevant (in house) Mostly advergames Smart management HCI
personlised experience High realism and fidelity 16 2015 Smart
management HCI personlised experience High realism and fidelity
Emotional engagement Representation of complexity Accreditation
20252020 New innovative business models Accreditation Integration
into learning Emotional engagement Representation of
complexity
Slide 17
GaLA Final Review European Commission Information Society and
Media Outlook Learning analytics research roadmap 17 201520252020
Streamline game- specific trace aggregation Automatic assessment
and reliability Identify flow/engagement Application beyond a
single game Identify flow/engagement Application beyond a single
game Framework on LA Traceability elementary raw data (like clicks
and mouse movements) Streamline game-specific trace aggregation
Automatic assessment and reliability Identify flow/engagement
Application beyond a single game
Slide 18
GaLA Final Review European Commission Information Society and
Media Thank you for your attention! Roadmap available:
http://seriousgamessocie ty.org/index.php/road map-for-r-d 18