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FY2020 4Q CyberAgent

Dec 26, 2021

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Page 1: FY2020 4Q CyberAgent
Page 2: FY2020 4Q CyberAgent

[Forward-looking statement]

The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.

1

Page 3: FY2020 4Q CyberAgent

Internet Advertisement Business

Game Business

Media Business

FY2021

References

1. FY2020 Full Year Results (October 2019 - September 2020)

2. FY2021 Forecast (October 2020 - September 2021)

3.

4.

5.

7.

6.

Governance

0. Contents

2

Quarterly Results (July – September 2020)

Page 4: FY2020 4Q CyberAgent

1. FY2020 Full Year Results

FY2020Full Year ResultsOctober 2019 - September 2020

3

Page 5: FY2020 4Q CyberAgent

Game

Media

Ad

Sales: 478.5 billion yen UP 5.5% YoY

OP: 33.8 billion yen UP 9.9% YoY

FY2020

A 22.6% increase year over year, driven by services such as Pay-Per-View of ABEMA. Sales: 57.0 billion yen UP 22.6% YoY

OP: -18.2 billion yen

Sales: 269.3 billion yen UP 5.0% YoY

OP: 21.0 billion yen UP 7.3% YoY

Maintained year over year growth despite declining ad demand due to COVID-19.

Successful new game titles contributed to sales and OP increase.Sales: 155.8 billion yen UP 2.4% YoY

OP: 30.3 billion yen UP 16.5% YoY

4

1. FY2020 Full Year Results

Achieved the FY2020 forecast even though COVID-19 impacted the ad business.

Page 6: FY2020 4Q CyberAgent

3.2 6.3 10.8 16.2 26.7

43.2 60.1

76.0 87.0 93.8 96.6

119.5 141.1

162.4

205.2

254.3

310.6

371.3

419.5

453.6

478.5

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020

478.5 billion yen (up 5.5% YoY)Marked a new record high despite the impact of COVID-19

billion yen

[Consolidated Sales]

5

1. FY2020 Full Year Results

Page 7: FY2020 4Q CyberAgent

-1.6 -0.1 -0.2 -0.1

1.72.6

4.35.5

4.6 4.4

9.3

14.3

17.4

10.3

22.2

32.7

36.7

30.7 30.130.8

33.8

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020

33.8 billion yen (up 9.9% YoY)FY2020 Forecast: 28-30 billion yen Exceeded the upper end of the forecast.

[Consolidated OP]

6

1. FY2020 Full Year Results

billion yen

Page 8: FY2020 4Q CyberAgent

596 660 767 798 804

1,5391,778

1,900 1,883 1,871

1,253

1,346

1,453 1,6121,826267

406

503608

605

297

336

350

370374

19

17

15

1113

3,971

4,543

4,988

5,2825,493

FY2016 FY2017 FY2018 FY2019 FY2020

Investment Development

Headquarters

Other

Game

Internet Ad

Media

21.527.5 30.8 33.0 31.6

25.3

32.0 29.1 27.2 29.95.3

6.5 7.8 8.5 8.7

5.3

4.8 5.0 5.16.3

15.4

21.3

27.0 28.528.7

3.1

1.4

76.1

92.2

99.8102.4

106.7

FY2016 FY2017 FY2018 FY2019 FY2020

Special incentives

Other*

Sales related costs

Office costs

Advertisement costs

Personnel

A special incentive of 1.4 billion yen was paid

[SG&A Expenses]

5,493 employees

billion yen headcount

[No. of Employees]

7

1. FY2020 Full Year Results

*Segment reclassification in FY2020: The change is applied from FY2019 retrospectively.*Other: Outsourcing expenses, R&D expenses, entertainment expenses etc.

Page 9: FY2020 4Q CyberAgent

Unit: million yen FY2020 FY2019 YoY

 Net Sales 478,566 453,611 5.5%

 Gross profit 140,648 133,300 5.5%

 SG&A expenses 106,768 102,474 4.2%

 Operating profit 33,880 30,825 9.9%

 OPM 7.1% 6.8% 0.3pt

 Ordinary profit 33,863 30,493 11.1%

 Extraordinary income 88 1,912 -95.4%

Extraordinary loss* 5,749 12,985 -55.7%

Income before income taxes and non-controlling interests

28,202 19,420 45.2%

 Net profit* 6,608 1,694 289.9%

*Net profit: Profit attributable to shareholders of parent.Affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.

[PL]

8

1. FY2020 Full Year Results

Page 10: FY2020 4Q CyberAgent

Unit: million yen End of Sept. 2020 End of Sept. 2019 YoY

 Current assets 203,674 168,662 20.8%

 Cash deposits 102,368 84,565 21.1%

 Fixed assets 57,047 56,172 1.6%

 Total assets 260,766 224,876 16.0%

 Current liabilities 87,867 70,749 24.2%

(Income tax payable) 9,458 7,014 34.8%

 Fixed liabilities 45,220 43,774 3.3%

Shareholders' equity 78,466 74,015 6.0%

 Net assets 127,678 110,352 15.7%

[BS]

9

1. FY2020 Full Year Results

We maintain a strong financial position.

Page 11: FY2020 4Q CyberAgent

FY2021Forecast

2. FY2021 Forecast

October 2020 - September 2021

10

Page 12: FY2020 4Q CyberAgent

3.2 6.3 10.8 16.226.7

43.260.1

76.087.0 93.8 96.6

119.5

141.1

162.4

205.2

254.3

310.6

371.3

419.5

453.6

478.5

500.0

-1.6 -0.1 -0.2 -0.1

1.7 2.64.3

5.5 4.6 4.4

9.3

14.317.4

10.3

22.2

32.7

36.7

30.7 30.1 30.8

33.8

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021E

Sales

OP

35.0

Sales 500 billion yen(up 4.5% YoY)

OP 30~35 billion yen (down 11.5%~up 3.3% YoY)

Continue up-front investment in ABEMA

billion yen

Invest in blog service

Invest in Smartphone

business

11

30.0

2. FY2021 Forecast

Page 13: FY2020 4Q CyberAgent

Unit: billion yen FY2020

Minimum Maximum Minimum Maximum

Net Sales 478.5

Operating profit 30 35 33.8 -11.5% 3.3%

Ordinary profit 30 35 33.8 -11.4% 3.4%

Net profit* 8 10 6.6 21.1% 51.3%

Dividend** 37 yen 34 yen

FY2021Forecast

YoY

500 4.5%

8.8%

12

[Business Forecast]

[Dividend Forecast] Expected based on DOE of 5% set as the management index.

*Net profit: Profit attributable to shareholders of parent.Affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.

**Dividend of FY2020 (34 yen): We plan to discuss a surplus disposal plan at the annual General meeting of Shareholders to be held in December 2020.

2. FY2021 Forecast

Page 14: FY2020 4Q CyberAgent

Internet Advertisement

13

3. Internet Advertisement Business

Page 15: FY2020 4Q CyberAgent

175.0

207.8

240.6

256.6

269.3

FY2016 FY2017 FY2018 FY2019 FY202014

[Full Year Sales] [Full Year OP]

billion yen

3. Internet Advertisement Business

Increased 5.0% YoY despite declining ad demand due to COVID-19.

A 7.3% increase YoYOPM 7.8%

*FY2020 Segment reclassification: Some EC businesses that were included in Internet Advertisement Business have transferred to Media business and the change is applied from FY2016 retrospectively.

15.13

18.12

20.84

19.63

21.07

8.6% 8.7% 8.7%7.7% 7.8%

FY2016 FY2017 FY2018 FY2019 FY2020

OPOPM

billion yen

Page 16: FY2020 4Q CyberAgent

40.543.6 43.0

47.8 48.6

52.551.0

55.657.6

61.4 60.2 61.3 62.2

66.664.3 63.3

67.3

72.7

64.3 64.9

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

3. Internet Advertisement Business

[Quarterly Sales] Q4 64.9 billion yen (up 2.5% YoY)

Sales have bottomed out in Q3 (up 0.01% YoY) and are on a recovery trend.

15

Billion yen

*FY2020 Segment reclassification: Some EC businesses that were included in Internet Advertisement Business have transferred to Media business and the change is applied from FY2016 retrospectively.

Page 17: FY2020 4Q CyberAgent

3.58

4.42

3.70

4.274.58

5.13

3.96

4.44

5.52

6.37

4.69

4.24 4.23

5.43

5.044.91

5.66

6.72

4.74 4.52

8.8% 10.1% 8.6%8.9% 9.4% 9.8%

7.8% 8.0%9.6% 10.4%

7.8% 6.9% 6.8%8.2% 7.8% 7.8% 8.4%

9.2%7.4% 7.0%

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

OP

OP Margin

Billion yen

3. Internet Advertisement Business

[Quarterly OP] OP was 4.5 billion yen, OPM 7.0%

**Quarterly OP and OPM: Special incentives in FY2016 and FY2020 are excluded.16

*FY2020 Segment reclassification: Some EC businesses that were included in Internet Advertisement Business have transferred to Media business and the change is applied from FY2016 retrospectively.

Page 18: FY2020 4Q CyberAgent

*Over 500 accounts: As of August 18, 2020** AI SCORE: Sample

極予測AI “KIWAMI Prediction AI”

17

※※

**

3. Internet Advertisement Business

[Competitive Advantage] Economies of scale and AI are our advantages of ad operations capability.

500Celebrating Over

Accounts*

The AI that creates the most effective ad creative

Page 19: FY2020 4Q CyberAgent

18

Virtual Production Studio “LED STUDIO™”

*The First Production Studio in Japan Equipped with Big LED Wall & LED Lighting: installed at Kamuro-zaka Studio where CyberAgent own. (As of October 2020)

3. Internet Advertisement Business

[Competitive Advantage] We utilize the most advanced technology, such as 3DCG, in the creative production process.

The First Production Studio in Japan Equipped with Big LED Wall & LED Lighting.*

“LED STUDIOTM” will allow you to shoot in the high definition CG space.

Page 20: FY2020 4Q CyberAgent

Game

19

4. Game Business

Page 21: FY2020 4Q CyberAgent

30.45

26.5025.30

26.04

30.33

FY2016 FY2017 FY2018 FY2019 FY2020

122.6

140.3

146.5

152.2155.8

FY2016 FY2017 FY2018 FY2019 FY2020

billion yen

[Full Year Sales] [Full Year OP]Increased 2.4% YoY, driven by new successful titles

20

4. Game Business

A 16.5% increase YoY

billion yen

Page 22: FY2020 4Q CyberAgent

19.7 20.4 20.8

26.0

29.727.6

30.6

34.5 34.635.8

33.4

36.3

33.7

40.4

35.536.8 36.3

39.938.2 37.7

35.2

44.8

36.739.0

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2015 FY2016 FY2017 FY2018 FY2019 FY2020

Y2020

Y2019

Y2018

Y2017

Y2016

Y2015

Y2014

<Release Year>

[Quarterly Sales] Q4 39.0 billion yen (up 3.5% YoY)

2.5.7 : ©Cygames, Inc. 3 : © 2014-2019 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. Developed by Cygames, Inc. Publisher: SQUARE ENIX4 : ©BANDAI NAMCO Entertainment Inc. It was jointly developed and is operating by ©BANDAI NAMCO Entertainment Inc. and Cygames, Inc.6 : ©BanG Dream! Project ©Craft Egg Inc. ©bushiroad All Rights Reserved. 8 : ©Nintendo / Cygames Publisher: Nintendo *KonoSuba: God‘s Blessing on this Wonderful World! Fantastic Days : ©2019 Akatsuki Natsume, Mishima Kurone / KADOKAWA/ KonoSuba Movie Production Committee ©Sumzap, Inc.**“Project SEKAI Colorful Stage! Feat. Hatsune Miku”:© SEGA /© Craft Egg Inc. Developed by Colorful Palette /© Crypton Future Media, INC. www. piapro.net All rights reserved. Production: SEGA CORPORATION / Craft Egg, Inc. Development: SEGA CORPORATION / Colorful Palette, Inc. ***Balloon : Selected major titles only

4. Game Business

Billion Yen

GRANBLUEFANTASY2 5 Shadowverse

6BanG Dream! Girls Band Party!

PRINCESS CONNECT!Re:Dive

7

DragaliaLost8

Sengoku Enbu

-KIZNA-1

21

3 Dragon Quest MonstersSuper Light

The existing games performed steadily.

THE iDOLM@STER CINDERELLA GIRLS STARLIGHT STAGE

4

FY2020

FY2019

FY2018

FY2017

FY2016

FY2015

FY2014

FY2013 or before(For browsergames & Others)

KonoSuba: Fantastic Days!*

NEWProject SEKAI Colorful Stage! Feat. Hatsune Miku**

Page 23: FY2020 4Q CyberAgent

8.83

8.31

7.51 7.91

8.55

7.47

8.37

10.44

7.58 7.49

4.77 4.60

3.66

6.07

6.93 6.45

6.89

5.23 5.64

6.77

4.33

3.19

7.00

5.11

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2015 FY2016 FY2017 FY2018 FY2019 FY2020

[Quarterly OP]

*Quarterly OP and OPM: Special incentives in FY2016 and FY2020 are excluded.

Q4 7.4 billion yen (up 7.0% YoY)

Billion Yen

4. Game Business

22

Page 24: FY2020 4Q CyberAgent

23*“Project SEKAI Colorful Stage! Feat. Hatsune Miku”:© SEGA /© Craft Egg Inc. Developed by Colorful Palette /© Crypton Future Media, INC. www. piapro.net All rights reserved.

Production: SEGA CORPORATION / Craft Egg, Inc. Development: SEGA CORPORATION / Colorful Palette, Inc. **2 million users: Registered users as of October 21, 2020

4. Game Business

[New Game] New rhythm & adventure game, "Project SEKAI Colorful Stage! Feat. Hatsune Miku*" has released on September 30 and had a strong start.

Surpassed 2M users3 weeks after

release**

Page 25: FY2020 4Q CyberAgent

24※「NieR Re[in]carnation」: © 2020 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Applibot,Inc.

4. Game Business

New RPG game “NieR Re[in]carnation” has started pre-registration on September 24.Planning & Production by SQUARE ENIX CO., LTD. Development by Applibot, Inc.

[New Game]

To be released in North America & Europe as well

Page 26: FY2020 4Q CyberAgent

Anime series based on original IP games of Cygames, Inc. are expanding.

25

2019年10月放送開始

4. Game Business

[New Game]

Card battle RPGPlatform: Nintendo Switch(TM)

Shadowverse: Champions Battle** UMA MUSUME Pretty Derby**

Training simulation

Anime Series on TVShadowverse*

Anime Series on TVUMA MUSUME Pretty Derby Season 2****

PRINCESS CONNECT! Re:Dive***

Thai ver. has released following the simplified Chinese ver. Dramatic Anime RPG

Nov.5On Sale

To be released in 2020

4月7日より放送中

Being aired sinceApr.7

Availablesince Sept. 18

To be aired in 2021

To be aired

* Anime series “Shadowverse” : © Anime series “Shadowverse” Production Committee and TV Tokyo. Being aired on ABEMA, TV Tokyo Network of 6 channels.** “Shadowverse: Champions Battle,” anime Series “PRINCESS CONNECT! Re:Dive Season 2,” anime series “UMA MUSUME Pretty Derby” : ©Cygames, Inc.*** “PRINCESS CONNECT! Re:Dive” Thai Version: ©Cygames, Inc. Service provided by: Ini3 Digital PLC Available on iOS/Android**** Anime series “UMA MUSUME Pretty Derby Season 2” : © Anime series “UMA MUSUME Pretty Derby Season 2” Production Committee

Anime SeriesPRINCESS CONNECT! Re:Dive Season 2**

Page 27: FY2020 4Q CyberAgent

Media

5. Media Business

26

Page 28: FY2020 4Q CyberAgent

23.1

28.4

38.2

46.5

57.0

FY2016 FY2017 FY2018 FY2019 FY2020

[Full Year Sales]Sales were driven by ABEMA. Loss of ABEMA and related businesses

reduced.(up 22.6% YoY)

27

5. Media Business

*Loss of ABEMA and related businesses: Sum of AbemaTV, Inc., Winticket, Inc., OEN, Inc., AJA, Inc., and Kaeru AbemaTV, Inc. **Segment reclassification in FY2020: Some EC businesses that were included in Internet Advertisement Business has merged and reflected from FY2016.

billion yen-7.5

-17.9-17.2 -16.8

-18.2

FY2016 FY2017 FY2018 FY2019 FY2020

billion yen

FY2019 FY2020

-18.5-20.6

Loss of ABEMA & related businesses*

[Full Year OP]

Page 29: FY2020 4Q CyberAgent

6.05.6 5.4

6.06.4

7.1 7.27.6

9.1 9.0 9.3

10.611.411.6

11.2

12.2 12.2

13.813.3

17.6

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

0.6

-0.01

-3.0

-5.1

-4.4

-4.9

-4.5

-4.0

-3.3

-4.0

-4.7-5.0

-4.6-4.3

-4.1

-3.6

-5.0

-4.2-4.0

-4.6

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

5. Media Business

[Quarterly Sales] [Quarterly OP]

The upfront investment in PPV service etc. has resulted in the OP of

-4.6 billion yen.

ABEMA rolled out PPV* service.

17.6 billion yen (grew 1.4x YoY)

*PPV: Pay Per View service launched in June 2020. ***Segment reclassification in FY2020: Some EC businesses that were included in Internet Advertisement Business has merged and reflected from FY2016.

28

billion yen

billion yen

**Quarterly OP: Special incentives in FY2016 and FY2020 are excluded.

Page 30: FY2020 4Q CyberAgent

5. Media Business

Exceeded 59 million downloads in four and a half years after the launch.

Downloads

59MDL

April 112016

Release

2016 20192017 2018

Apr. Jun. Sept. Dec. Mar. Jun. Sept. Dec. Mar. Jun. Sept. Dec. Mar. Jun. Sept. Dec.

2020

Mar.

29Jun. Sept.

Page 31: FY2020 4Q CyberAgent

1.18

2.67

2.69

4.75

3.52

5.50 5.68

4.18

5.10

7.29

6.58

5.916.23

5.50

6.28

6.79

9.18

7.32

8.55

10.70

10.27

8.43

13.30

10.59

10.05

9.28

12.69

10.38

8.29

11.98

10.87

14.31

14.90

12.53

13.21

10.38

14.56

13.25

14.03

11.42

14.23

12.11

Apr. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep.

302016 2017 2018 2019

10M WAU

2020©AbemaTV, Inc.

Sports & InterestLive StreamingInformation on COVID-19

A viewing habit of “When something happened, turn on ABEMA” has been developed. WAU remain stable after lifting of the stay-at-home request.

5. Media Business

Growth of WAU*

[ABEMA]

*WAU: Weekly Active Users

million

Page 32: FY2020 4Q CyberAgent

31©AbemaTV, Inc.

5. Media Business

[ABEMA] High-quality shows of ABEMA have been recognized. Two original shows has awarded at the 36th ATP Award TV Grand Prix.

Information & Variety CategoryFirst Prize

“You can’t fool me, Miss Wolfy.”

Drama CategoryEncouragement Prize

“In the world where I am the only 17-year-old.”

Page 33: FY2020 4Q CyberAgent

32©AbemaTV,Inc.

TV Asahi Corporation, “TELASA,” and ABEMA are working on the collaborative project, Japanese remake of the world-famous drama “24*” begun to air.ABEMA exclusive episodes** are also broadcast.

*24 JAPAN:© 2020 Twentieth Century Fox Film Corporation. All Rights Reserved. Broadcasting has started since October 9, 2020.**ABEMA exclusive episodes: Japan version exclusive episodes are broadcast for ABEMA premium users.

5. Media Business

[ABEMA]

Page 34: FY2020 4Q CyberAgent

33

80K

ABEMA Exclusive: LDH FestivalAvailable since September 28

Special movie co-produced with Toei Video Streaming starts on January 1

Dec. 2017

5. Media Business

[ABEMA] 844K subscribers at the end of September.We are aiming to reach 1 million subscribers by the end of December.

Exclusive Content on ABEMA Premium“ABEMA Premium” Subscribers

Sept. 2020

844K

©AbemaTV, Inc.

Page 35: FY2020 4Q CyberAgent

FY2016 FY2017 FY2018 FY2019 FY2020 34

13.8

6.3

1.9

21.1

0.2

Official Shopping Channel of ABEMA

MonthlySubscription

Related Businesses

*Sales of ABEMA & Related Businesses: Advertising sales include consolidated subsidiary AJA, Inc since FY2019. ©AbemaTV, Inc.

5. Media Business

[Sales of ABEMA & Related Businesses* (Full-year)]

Increased by approx. 1.5x YoY driven by the growth of related businesses.

Ads

“ABEMA PPV ONLINE LIVE”

Bet on Cycling Online “WINTICKET”

billion yen

Page 36: FY2020 4Q CyberAgent

35

5. Media Business

[ABEMA] Streaming a variety of exclusive live shows on “ABEMA PPV ONLINE LIVE.”

July to September Lineup

©AbemaTV, Inc.

Page 37: FY2020 4Q CyberAgent

36

Upcoming Live Concerts

FY2020 3Q FY2020 4Q

2.3

0.1

5. Media Business

[ABEMA] Sales of PPV service is growing rapidly. The upcoming event list is ever-expanding.

Sales of PPV

©AbemaTV, Inc.

billion yen

Page 38: FY2020 4Q CyberAgent

FY2019 3Q FY2019 4Q FY2020 1Q FY2020 2Q FY2020 3Q FY2020 4Q

0.4

1.7

37

0.8

3.5

7.2

13.7

17x

5. Media Business

[ABEMA] The transaction amount of “WINTICKET” is burgeoning, increased by 17x year over year.

*Quarterly Transaction Amount: Transaction amount of WinTicket, Inc. that operates internet betting system of Keirin races. (includes loyalty point campaign)

billion yen

Quarterly Transaction Amount*

Page 39: FY2020 4Q CyberAgent

Subscription

Advertising

RelatedBusiness etc.

Accelerate monetization by related businesses etc.

while increasing advertising and subscription revenues.

2016

Medium and Long-Term Sales Pipeline

2019

5. Media Business

[ABEMA]

38

Page 40: FY2020 4Q CyberAgent

FY2021

6. FY2021

39

Page 41: FY2020 4Q CyberAgent

Game

Ad

Media

Make successful games and enhance the operational capability to run long term games

Aim to increase sales by maximizing advertising effectiveness

Grow ABEMA larger and increase monetization

Grow ABEMA as a medium to long-term pillar.

40

6. FY2021

Page 42: FY2020 4Q CyberAgent

Aiming to be a company with medium to long-term supporters

Page 43: FY2020 4Q CyberAgent

7. Reference

Reference

42

• Governance• Quarterly Results (July – September 2020)

Page 44: FY2020 4Q CyberAgent

43

Board of Directors

Four executive directors include a female director

本体役員室

常務執行役員

7. Reference_ Governance

We developed a new structure to strengthen governance and make a clear distinction between management oversight and execution.

Corporate Executive Office

Managing Executive Officers Executive Officers

Four outside directors

Eight executive directors who are higher than senior managing executive officers

Page 45: FY2020 4Q CyberAgent

44

Outside

Director Nominees*

[Directors]

7. Reference_ Governance

Eight directors include three Audit and Supervisory Committee members. Seven male directors and a female director, of which four are outside directors.

Susumu FujitaRepresentative Director

Yusuke HidakaDirector

Go NakayamaDirector

Koichi NakamuraOutside Director

Kozo TakaokaOutside Director

Female

*Director nominees to be discussed at the 23rd annual general meeting of shareholders to be held on December 11, 2020.

Members of Audit and Supervisory Committee**

Toko ShiotsukiDirectorStanding member of Audit and Supervisory Committee

Isao NumataOutside Director

Masao HoriuchiOutside Director

**Audit and Supervisory Committee members are approved for two-year term at the annual general meeting of shareholders held on December 13, 2019.

Outside

Outside Outside

Page 46: FY2020 4Q CyberAgent

45

7. Reference_ Governance

[Executive officers]

Page 47: FY2020 4Q CyberAgent

46

7. Reference_ Governance

[Executive officers]

Page 48: FY2020 4Q CyberAgent

74.0 74.6 76.4

85.6 86.5

93.389.5

101.897.9

109.5104.4

107.5110.8

117.3113.6 111.7

115.6

129.1

112.8

120.8

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

Billion Yen

[Consolidated Sales]

47

7. Reference_ Quarterly Results

Sales were 120.8 billion yen, up 8.1% year over year.

Page 49: FY2020 4Q CyberAgent

12.9

11.2

8.3

4.2

6.3

7.9

6.5

9.8

8.2

11.4

6.8

3.6

5.3

8.6

9.4

7.47.7

12.4

8.2

5.3

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

[Consolidated OP] 5.3 billion yen, down 27.8% year over yearBillion Yen

48

7. Reference_ Quarterly Results

Page 50: FY2020 4Q CyberAgent

4.4 4.46.5

9.9 9.17.9

6.78.1 7.0 7.1 6.8

8.19.9

6.1 5.3 5.87.8 7.3 6.4

8.2

5.0 5.5

5.5

5.3 6.16.8

6.6

7.9

6.8 7.7 7.6

8.5

8.0

8.57.6

8.67.1 8.4

7.2

8.7

1.2 1.2

1.3

1.4 1.5 1.51.6

1.7

1.81.8 2.0

2.02.1

2.1

2.1

2.2 2.22.1

2.1

2.1

1.4 1.2

1.3

1.2 1.2 1.31.1

1.2

1.11.3 1.2

1.21.2

1.3

1.2

1.3 1.31.7

1.4

1.7

3.5 3.5

3.9

4.4 4.9 5.05.3

5.8

6.36.4 6.8

7.3

7.5

6.8

7.0

7.07.7

7.0

6.5

7.33.1

1.4

15.6 16.0

18.7

25.6

23.0 22.621.6

24.9

23.124.6 24.5

27.3

28.9

25.023.4

25.026.3 26.9

23.7

29.7

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

Special incentives

Other*

Sales related costs

Office costs

Personnel

Advertisement cost

[SG&A Expenses] 29.7 billion yen in Q4.

*Other: Outsourcing expenses, R&D expenses, entertainment expenses etc.

Billion Yen

49

7. Reference_ Quarterly Results

Page 51: FY2020 4Q CyberAgent

494 499 578 596 622 624 681 660 667 703 753 767 830 802 844 798 780 754 791 804

1,392 1,4011,530 1,539 1,560 1,633

1,802 1,778 1,758 1,7541,822 1,900 1,881 1,894

1,9641,883 1,819 1,786

1,903 1,871

1,149 1,139

1,215 1,253 1,2721,267

1,330 1,346 1,347 1,349

1,4591,453

1,522 1,5541,644

1,6121,643

1,6701,786

1,826

263 266

259267

285301

357 406 406 425

501503

490 487

601608 596 578

603 605

303 297

290297

296310

335 336 344 330

352350

372 362

369370 366 362

370 374

22 21

2219

1918

18 17 15 15

1515

14 12

1111 11 12

14 13

3,623 3,623

3,894 3,971 4,0544,153

4,523 4,543 4,537 4,576

4,9024,988

5,109 5,111

5,4335,282 5,215 5,162

5,4675,493

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020

Investment DevelopmentHeadquartersOtherGameInternet AdMedia

[No. of Employees] Total headcount was 5,493 at the end of September.

headcount

50

7. Reference_ Quarterly Results

*Segment reclassification in FY2020: The change is applied from FY2019 retrospectively.

Page 52: FY2020 4Q CyberAgent

[PL]

*Net profit: Profit attributable to shareholders of parent.Affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc. 51

7. Reference_ Quarterly Results

million yenFY2020 4Q

Jul-Sept. 2020FY2019 4Q

Jul-Sept. 2019 YoY FY2020 3QApr-Jun. 2020 QoQ

 Net Sales 120,858 111,759 8.1% 112,854 7.1%

 Gross profit 35,157 32,494 8.2% 32,003 9.9%

 SG&A expenses 29,788 25,062 18.9% 23,724 25.6%

 Operating profit 5,369 7,431 -27.8% 8,279 -35.2%

 OPM 4.4% 6.6% -2.2pt 7.3% -2.9pt

 Ordinary profit 5,399 7,319 -26.2% 8,229 -34.4%

 Extraordinary income 0 881 -99.9% 7 -93.3%

 Extraordinary loss 255 5,183 -95.1% 3,009 -91.5%

Income before income taxes and non-controlling interests

5,144 3,018 70.5% 5,228 -1.6%

 Net profit* 729 -82 ー 1,118 -34.8%

Page 53: FY2020 4Q CyberAgent

million yenEnd of

Sept 2020End of

Sept 2019YoY

End ofJune 2020

QoQ

 Current assets 203,674 168,662 20.8% 181,182 12.4%

 Cash deposits 102,368 84,565 21.1% 90,425 13.2%

 Fixed assets 57,047 56,172 1.6% 54,629 4.4%

 Total assets 260,766 224,876 16.0% 235,860 10.6%

 Current liabilities 87,867 70,749 24.2% 71,661 22.6%

(Income tax payable) 9,458 7,014 34.8% 5,946 59.1%

 Fixed liabilities 45,220 43,774 3.3% 43,836 3.2%

Shareholders' equity 78,466 74,015 6.0% 77,786 0.9%

 Net Assets 127,678 110,352 15.7% 120,362 6.1%

[BS]

52

7. Reference_ Quarterly Results

Page 54: FY2020 4Q CyberAgent

https://www.cyberagent.co.jp/en/ir/library/annual/

Integrated ReportCyberAgent Way 2019

Click!!Integrated Report CyberAgent Way 2019

This year’s integrated report has a special feature on our value creation system that supports CyberAgent’s sustainable growth.

In addition to financial information, it covers a wide range of ESG information, including information security initiatives. View or download the original report at our investor website.

53

The financial results of FY2021 Q1 are scheduled to be released at 3pm or later on Wednesday, January 27, 2021.

“CyberAgent Way 2019” won the Silver award in PDF Version of Annual Report: Internet Service Provider category at the 2020 ARC Awards hosted by MerComm Inc.