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www.xeodesign.com © 2010 XEODesign, Inc. XEODesign Putting Emotion into Play ® Fun Meters: Data Driven Design for Tilt HD: Flip’s Adventure in 1.5 Dimensions Nicole Lazzaro XEODesign, Inc. GDC Austin October 6, 2010 ® Follow my research on Twitter: @NicoleLazza Twitter: #GDCOnline
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Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

May 07, 2015

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Nicole Lazzaro

“Tilt HD: Flip's Adventure in 1.5 Dimensions” is an iPhone/iPad game/research platform we built to understand the viral mechanics required to create an MSO (Massively Social Online Game) that 6B people could play. The challenge was that the only way we could get enough beta testers was to release Tilt on the iPad first.

In this presentation we share what viral mechanics made a tiny research project a #1 iPad App on Earth Day. And how player session data completely reversed our thinking about the early game. Come see how for Tilt (the first accelerometer game on the iPhone) data driven design changed everything.
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Page 1: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

www.xeodesign.com© 2010 XEODesign, Inc.

XEODesignPutting Emotion into Play

®

Fun Meters: Data Driven Design for Tilt HD: Flip’s Adventure in 1.5 DimensionsNicole Lazzaro

XEODesign, Inc.

GDC Austin

October 6, 2010

®

Follow my research on Twitter: @NicoleLazzaro

Twitter: #GDCOnline

Page 2: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Fun Meters\o/

Where issues are

Why happening

What to do

Page 3: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Imagine Global Games for Change in 2020 MSO = 6BGames Can Unlock Human Potential and Improve Quality of Life Through Play

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Winner Best Game 2007

Tilt the first iPhone accelerometer game Tilt HD: Flip’s Adventure in 1.5 Dimensions

250,000 visits #1 Top Free iPad Download

Tilt a Research Platformto Help Us Get There

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Interaction Unlocks EmotionGame Design Create Engagement with Emotion and Fun

People Fun Amusement Amici Admiration Ameiro Schadenfreude

Hard Fun FrustrationFiero

Easy Fun CuriosityWonderSurprise

Serious Fun ExcitementRelaxationValues

Page 6: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Games for Real ChangeClear Goals Leverage Emotions to Accomplish with Gameplay

Emotion

Attract

Learn remember to come back

ParticipateDecide Perform

Relax

Excite

Amici

Kawai (cute)

Schadenfreude

Disgust

Fear

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Games for Real ChangeClear Goals Leverage Emotions to Accomplish with Gameplay

Motivation

Intrinsic

Interesting not pushy or over powering

Obstacles Constraints Opposing force, fun failure

Blight Destroys Flip’s HomeTilt: Flip’s Adventure in 1.5 Dimensions

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Games for Real ChangeClear Goals Leverage Emotions to Accomplish with Gameplay

Action

Easy

Tell a Story

Accomplish

Page 10: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Games for Real Change Clear Goals Leverage Emotions to Accomplish with Gameplay

Goal

Audience

Cause

Change

Help Flip Replant Shady GlenTilt: Flip’s Adventure in 1.5 Dimensions

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Games for Real Change Clear Goals Leverage Emotions to Accomplish with Gameplay

Emotion Motivation Action Goal

Attract Intrinsic Easy Audience

Learn remember to come back

Interesting not pushy or over powering

Tell a Story Cause

ParticipateDecide Perform

Obstacles Constraints Opposing force, fun failure

Accomplish Change

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

GAME Action Grid Clear Goals Leverage Emotions to Accomplish with Gameplay

Goal Action Motivation Emotion

Audience Easy Intrinsic Attract

Cause Tell a Story Interesting not pushy or over powering

Learn remember to come back

Change Accomplish Obstacles Constraints Opposing force, fun failure

ParticipateDecide Perform

Page 13: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Fun MetersHow to Measure It

\o/

Page 14: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

iPad Dev Camp

Same as Beta’s? Tilt HD: Flip’s Adventure in 1.5 Dimensions

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

How to World Wide Beta Test with only 100 devices

Problem: How to stage a world wide beta test of thousands of players

• Know basic usage patterns to know where to put the hooks for the meta game

• Build metrics and analytics system

• How do beta players compared to real audience?

Solution: Launch title for the iPad and test the metrics system and game design for the iPhone version.Tilt HD: Flip’s Adventure in 1.5 Dimensions

Multiplayer Prototype

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

What Free Looks LikeScore Posts Per Day are Easy to Measure

!

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Tilt’s Earth Day #1 Free Download was 1000 x Paid

“Free Game!” Channels opened up around the world then made it on the top 10 list in the App Store

• #1 Free iPad App Download. Top 10 in 10 countries, #3 in US.

• Downloads disappeared after free day• Was top 50 paid in UK the day after• Players kept playing• About 50% devices reported scores over WiFi• Free update did not spike new sales • Still installed on a most systems• Fear the 1 star

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In-App Purchases* 50% of Revenuefor Flower Garden by Snappy Touch* in free version

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressorare needed to see this picture.

http://gamesfromwithin.com/making-a-living-comfortably-on-the-app-store

Downloads of free version not boosted by App Store feature

50% revenue comes from free version’s in-app purchases (orange)

Noel Llopis Twitter: @SnappyTouch

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Fun MetersHow to Measure It

\o/

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Using Data to Design Fun What You Can’t See

Tuning w/o Hardware

What we changed • Accelerometers

tuned by taping 3 iPods to a plastic lid

• Added Tap UI

Page 21: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Measuring Hard Fun

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Putting Emotion into Play™

BA

Hard Fun: Challenge + MasteryCan’t Push a Button and Win (Unlike Usability)

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Hard Fun: Challenge + MasteryGames Focus Attention with Goal and Constraints: Frustration and Fiero \o/

choices• goals • obstacles• strategy• power ups

modified from “Flow” Csikszentmihalyi

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Data Driven Design

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

TiltPoints, Goal Drops, EcoHeroBalance with data Driven Design

Page 27: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

What’s Good?

(Alpha Test) Tilt: Flip’s Adventure in 1.5 Dimensions

QuickTime™ and aMotion JPEG A decompressor

are needed to see this picture.

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Players Want Patterns and Strategy (Alpha Test) Tilt: Flip’s Adventure in 1.5 Dimensions

QuickTime™ and aMotion JPEG A decompressor

are needed to see this picture.

Page 29: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Hard Fun Starts Easy 3 types of drops: Tilt

Page 30: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Hard Fun Avoid More Blight: Tilt

Page 31: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Hard Fun Mid Air Catches: Tilt

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Putting Emotion into Play™

Measuring Easy Fun

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Easy Fun: Exploration + Roleplay Beyond challenge adding curves makes game more fun

BA

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Putting Emotion into Play™

Adjusting Hard Fun More Tutorial Success

• Failure Data for level 11

Page 35: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Easy Fun: Where Does Blight Come From? Tilt

Page 36: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Hard Fun and Easy Fun New Half Tilt Mechanic: Tilt

Page 37: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Players Want New Mechanics But Confused

(Alpha Test) Tilt: Flip’s Adventure in 1.5 Dimensions

QuickTime™ and aMotion JPEG A decompressor

are needed to see this picture.

Page 38: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Joy of Controls: Tilt HD: Flip’s Adventure in 1.5 Dimensions

QuickTime™ and aMotion JPEG A decompressor

are needed to see this picture.

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Putting Emotion into Play™

Measuring Serious Fun

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Serious Fun: Create Value Play Brain Age to Get Smarter or DDR to Loose Weight Adds Emotion and Engagement

BA

Page 41: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Peggle: Amplify Feedback

QuickTime™ and aMotion JPEG A decompressor

are needed to see this picture.

Page 42: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Serious Fun Reward and Progress: Tilt

Page 43: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Serious Fun Reward and Progress: Tilt

Page 44: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Environmental Values Increase Engagement. Tilt: Flip’s Adventure in 1.5 Dimensions

$#

Page 45: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

World Blight Map TiltWorld.com

Page 46: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

QuickTime™ and aMotion JPEG A decompressor

are needed to see this picture.

Values are Fun Tilt: Flip’s Adventure in 1.5 Dimensions

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Measuring People Fun

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

People Fun: FriendshipMore Fun with Friends

BA

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Why So Much Replay?Over 30% High Score Devices Replay and WIN! Level 1

More fun?

Show friends?

Practice?

Page 50: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

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Putting Emotion into Play™

• Healy’s Fan Club Puts on a Play

Page 51: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

• Alvarado Kitchen Videos

QuickTime™ and aMotion JPEG A decompressor

are needed to see this picture.

Friends are Fun Tilt: Flip’s Adventure in 1.5 Dimensions

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Putting Emotion into Play™

Tilt’s Geo Meta Game Prototype

Earth Day Tilt MOB Challenge

350,000 points from players playing a few levels

Global Gameplay: Tilt HD: Flip’s Adventure in 1.5 Dimensions

Page 53: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Hot or Not

Mighty or Blighty TiltWorld.com

Page 54: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
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Putting Emotion into Play™

Next

• Interviews on the why

• Global metagame

• AB testing (yes on the iPhone/iPad)

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

Fun Meters Conclusion

Quantitative Data• Hard Fun easiest to measure remotely

– Scores, EOL wins

• A/B testing compare ideas• Where the issues areQualitative Data• Emotional reaction• Why players have issues• What to do to fix them

Page 57: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

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www.xeodesign.com© 2010 XEODesign, Inc.

Putting Emotion into Play™

GAME Action Grid Clear Goals Leverage Emotions to Accomplish with Gameplay

Goal Action Motivation Emotion

Audience Easy Intrinsic Attract

Cause Tell a Story Interesting not pushy or over powering

Learn remember to come back

Change Accomplish Obstacles Constraints Opposing force, fun failure

ParticipateDecide Perform

Page 58: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions
Page 59: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Join Us! Play! It’s what people do.

Nicole LazzaroEmail: [email protected]

Twitter: @NicoleLazzaro

White Papers and Slides: xeodesign.com

Slideshare.com/NicoleLazzaro

Book Chapters:1. Beyond Game Design, Bateman

2. Game Usability, Isbister

3. Human-Computer Interaction Handbook, Jako

Tilt HD: Flip’s Adventure in 1.5 Dimensions

Game On! \o/

xeodesign.com/gdc

Top Secret URL!

Want?

Get!

Page 60: Fun Meters: Data Driven Design for Tilt: Flip's Adventure in 1.5 Dimensions

Ding! Level Up!