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Putting the Fun in Functional Applying Game Mechanics to Social Media Amy Jo Kim, Ph.D. CEO, ShuffleBrain Inc.
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Fun in Functional 2009

Sep 08, 2014

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Amy Kim

 
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Page 1: Fun in Functional 2009

Putting the Fun in FunctionalApplying Game Mechanics to Social Media

Amy Jo Kim, Ph.D. CEO, ShuffleBrain Inc.

Page 2: Fun in Functional 2009

First, some terminology…

Page 3: Fun in Functional 2009

What is Social Media?

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What is Social Media?

player-created content

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What is Social Media?

player-created content

social infrastructure

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What is Social Media?

player-created content

social infrastructure

tools for

sharing

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What is a Game?

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Formal Definition

a system in which players engage in an artificial

conflict,

defined by rules, that results in a quantifiable

outcome*

*from Rules of Play by Eric Zimmerman and Katie Salen

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Informal Definition

a structured experience with rules and goals

that’s fun

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Games tap into our primal response patterns

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Games engage us in flow

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What are Game Mechanics?

the systems and features that make games fun, compelling and addictive

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Game Mechanics for Social Media

1. Collecting

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Show me your stuff!

Impressive Collection = Bragging Rights

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The Power of Completing a Set

only X more to go…

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Game Mechanics for Social Media

1. Collecting

2. Points

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Game Points are given by the system

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Social Points are given by other players

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Redeemable Points drive Loyalty

Southwest Airlinessimpler Frequent Flyer points

Drugstore.com Dollarsearn while you shop

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Leaderboards drive player behavior…

…and express community values

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Levels punctuate the game experience…

…and unlock new powers and access

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Game Mechanics for Social Media

1. Collecting

2. Points

3. Feedback

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Feedback accelerates mastery…

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…and adds fun

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Social feedback drives engagement

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Game Mechanics for Social Media

1. Collecting

2. Points

3. Feedback

4. Exchanges

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Exchanges are structured social interactions

basic, primal form of social engagement

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Social Exchanges can be explicit…

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… or implicit (i.e. emergent)

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comments are implicit“Add Friend” is explicit

Some social environments have both

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Game Mechanics for Social Media

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

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Character Customization

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Interface Customization

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How is Social Media influencing Games?

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Trends in Social Media

1. Accessible

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Trends in Social Media

1. Accessible

2. Recombinant

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Trends in Social Media

1. Accessible

2. Recombinant

3. Syndicated

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Case Study: Youtube

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What do you collect?

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How do you earn points?

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How do you get feedback?

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Where do you have exchanges?

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How do you customize your experience?

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Is the service accessible?

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Are the data objects recombinant?

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Can the service be syndicated?

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Case Study: Twitter

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What do you collect?

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How do you earn points?

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How do you get feedback?

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Where do you have exchanges?

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Can you customize your experience?

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Is the service accessible?

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Are the data objects recombinant?

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Can the service be syndicated?

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Case Study: PhotoGrab

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What do you collect?

awards, games played and created

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How do you earn points?

playing games, improving your skill, creating popular games

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How do you get feedback?

in-game (score and rating), meta-game (stats and notifications)

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Where do you have exchanges?

comments, notifications

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Can you customize your experience?

Customized game skins and data feeds

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Is the service accessible?

EZ game UI and game creation

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Are the data objects recombinant?

Recombinant games and game objects

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Can the service be syndicated?

RSS feeds, widgets

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What do YOU think about the intersection of games and social media?

Join the discussion at http://shufflebrain.com

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Thank You – Any Questions?

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@amyjokim (Twitter)

Amy Jo Kim (FaceBook)