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Full Metal Fridays_Inst 1_Week 4.pdf

Jun 02, 2018

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  • 8/11/2019 Full Metal Fridays_Inst 1_Week 4.pdf

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    Iron Kingdoms Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods releases this summer. Tocelebrate the books release, were counting down to launch day with free new RPG content every Friday! Fromnow until launch, youll be able to download new careers, equipment, monsters, and more on Full Metal Fridays.Each month will have a theme uniting its releases and conclude with an event using the months content that Game

    Masters can feature in their games. For the rst month of Full Metal Fridays we are diving into a subject near anddear to our hearts, the sea.

    Check back every Full Metal Friday for new Iron Kingdoms RPG content!

    INSTALLMENT 1, WEEK 4:

    SAILOR TAKE WARNING

    Heavy sheets of rain lash against the crew on deck, whoare working at a desperate pace to pull down the sails before gale-force winds rip the cloth to tatters. The shippitches underfoot as waves toss the small vessel aboutlike a childs toy, and large swells break over the gunwale,swamping the deck with ankle-deep seawater. A crewmanshouts a warning and points off the starboard side just as asleek, black-hulled ship plows over the crest of the nearestwave. The dark ship strikes with an earsplitting sound, burying its prow into your boat. Horned warrior womenleap onto the deck, shrieking as they cut down the crew.

    FOR THE GAME MASTERThe Satyxis of the blackship Hellkite are notorious forrapid strikes. The ship is out tted with a corroded ironnaval ram and barbed boarding planks, allowing thecrew to forgo the need to come alongside and grapple anenemy ship. Hellkite simply rams into prey at top speed,imbedding its prow into the target, and drops its planksto allow a bloodthirsty tide of trained Satyxis to rushonto the pinned ships deck. This happens so quicklythe captain of the boarded vessel begins to comprehendthe situation only when he is face-to-face with MearaBrinebight, captain of the Hellkite.

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    SAILOR TAKE WARNING

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    Like all blackships, Hellkite commands its own weather.Because it can summon up storms to swirl around theship, it is never without enough wind to ll the sails.The only warning an enemy crew has that the Hellkite is about to attack is a sudden foul turn in the weather,marked by dark storm clouds and rough white- eckedwaves.

    Meara takes great pleasure in striking ships strugglingin one of her ships storms. While the ships of othernations pull down their sails to avoid snapping theirmasts in the powerful winds, Meara ies a blue-blackspinnaker to harness the storm wind generated bythe blackship, trusting in the strength of her ship andthe skill of her crew to endure the peril of the storm.Attacking from within this cloak of storms the Hellkite isprotected, shielded from the sight of enemy gun crews by heaving waves, sheets of rain, and gale-force winds.

    Hellkites crew are a cruel and bloodthirsty lot. Wieldingpistols, cutlasses, harpoon guns, and lacerators, theytake pleasure in carving a path through a ships

    defenders, covering the deck with foam made of bloodmixed with seawater.

    SAILOR TAKE WARNING

    Hero-Level Combat Encounter

    Encounter Points: 57

    Adversaries: Satyxis Raiders (8), Black Ogrun Boarders(2), Captain Meara Brinebight

    Additional Factors: Rough Seas, Rogue Waves, AlliedCrew

    Description: This encounter takes place on the seasanywhere along the Broken Coast. The player charactersmight be onboard a ship as extra security to guardvaluable cargo, traveling as passengers, or (if they arepart of a naval adventuring company) simply goingabout their day-to-day business. Regardless of theirreasons for being aboard, the outcome is the same: usingthe cover of a heavy storm, the Hellkite rams the shipand secures boarding planks its crew uses to swarmonto deck. In the confusion of those rst few moments,Captain Brinebight shoots down the captain of theplayer characters ship if he is an NPC, leaving the playercharacters to direct any defensive efforts.

    Special Rules/Tactics: This encounter takes place onthe deck of a small single-mast ship and uses the RoughSeas and Massive Waves rules available in last weeksFull Metal Fridays release. The deck is represented byan 18 wide by 36 long area. Water barrels and riggingpoints on deck create cover and grant opportunities togain elevation.

    LACERATOR

    HORNS

    POW P+S

    POW P+S

    4 10

    3 9

    This weapon has Reach.

    Attacks from lacerators ignore ARM bonuses from bucklers and shields.

    On a critical hit, the character hit is knocked down.

    When a lacerator damages a bonded steamjack, the steamjacks controllersuffers 1 damage point.

    On a critical hit, the character hit is knocked down.

    HAND CANNON RNG AOE POW

    12 12

    ABILITIES

    SKILLS (STAT ALREADY INCLUDED )Climbing 5, Command 6, Intimidation 8, Jump 8, Rope Use 6, Sailing 8,Swimming 8

    Battle Plan: Captains Orders This character can spend 1 feat point to useBattle Plan: Captains Orders. Using a battle plan is a quick action. For oneround, friendly Hellkite raiders that follow the characters orders roll an extradie for attack rolls and discard the lowest result.

    Feat Points This character starts each encounter with 1 feat point. She isallocated 1 feat point at the start of each of her turns. She can only have upto 1 feat point at a time.

    Gang When making a melee attack targeting an enemy in melee rangeof another friendly character, this character gains +1 to melee attack and

    melee damage rolls. When making a melee attack targeting an enemy inmelee range of another friendly character with this ability, these bonuses areincreased to +2.

    Ram When this character hits an enemy with her horns, the enemy isknocked down and can be pushed 1

    directly away from this character. If theenemy is pushed, this character can immediately advance directly toward thepushed enemy up to the distance that the character was moved.

    Specialization [Lacerator] This character ignores penalties whileghting with a lacerator (included above).

    COMMAND RANGE 6BASE SIZE SMALLENCOUNTER POINTS 9

    I N T E

    L L E C T

    A G I L I T Y

    P H Y S I Q U

    E

    1 2

    3

    4

    6

    5

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    SAILOR TAKE WARNING

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    CUTLASS POW P+S

    4 13

    If this weapon damages a target with an equal or smaller base, immediatelyafter the attack is resolved the damaged character can be pushed anydistance directly toward the character armed with the harpoon.

    HARPOON GUN RNG AOE POW

    10 12

    ABILITIES: Huge Stature An ogrun can wield a weapon in one hand that usuallyrequires two hands to wield but suffers 2 on attack rolls with that weapon.

    Reel In After pushing a model with the harpoon gun, black ogrun canmake one normal melee attack against the model pushed. After resolvingthis melee attack, the black ogrun can make additional melee attacks duringits combat action.

    Terror Black Ogrun cause Terror [12].

    VITALITY 9BASE SIZE MEDIUMENCOUNTER POINTS 8

    ABILITIES

    SKILLS (STAT ALREADY INCLUDED )

    Climbing 6, Intimidation 7, Rope Use 6, Sailing 6, Swimming 7

    Gang When making a melee attack targeting an enemy in melee rangeof another friendly character, this character gains +1 to melee attack andmelee damage rolls. When making a melee attack targeting an enemy inmelee range of another friendly character with this ability, these bonuses areincreased to +2.

    VITALITY 6BASE SIZE SMALLENCOUNTER POINTS 4

    LACERATOR

    HORNS

    POW P+S

    POW P+S

    4 10

    3 9

    This weapon has Reach.

    Attacks from lacerators ignore ARM bonuses from bucklers and shields.

    On a critical hit, the character hit is knocked down.

    When a lacerator damages a bonded steamjack, the steamjacks controllersuffers 1 damage point.

    On a critical hit, the character hit is knocked down.

    Use a mix of ve human thugs and human thieves, witha Sailing skill of 1 (Core Rules, pp. 344345), to representthe crew of the player characters ship. They will ght todefend themselves but will not act otherwise until givendirection. A character can attempt a Command skill rollagainst a target number of 12 to direct the crews defensive

    efforts. If he fails, nothing happens. If he succeeds, thefriendly crew will attack targets the chosen by the rollingcharacters controller.

    The encounter begins when the Hellkites crew jumpsonto the deck of the ship. Place all of the adversaries onone of the long sides of the PCs ship within 1 of thestarboard edge. The friendly crew is placed randomlyacross the deck. When combat starts, the Hellkites Ogrunre an opening salvo with their harpoon guns, followed

    by the Satyxis closing with the nearest targets to engagethem with lacerators.

    Once two or more of her crew are killed, CaptainBrinebight identi es the PCs as the most signi cantthreat on deck, instructs her crew to attack them directly,and moves to engage the closest PC in melee. If over halfof her crew dies in the combat, Captain Brinebight usesCaptains Orders and orders a withdrawal back to hership. If she is allowed to reach the starboard edge, shereturns to the Hellkite and orders a full broadside intothe PCs vessel, causing Fire Down Below . Copyright 20012013 Privateer Press, Inc. All Rights Reserved. PrivateerPress, Iron Kingdoms, Immoren, Full Metal Fantasy, warjack, warcaster,

    warbeast , and all associated logos are trademarks of Privateer Press, Inc.Permission is hereby granted to make photocopies for personal, non-commercial use only.

    ROOM TO MANEUVERThe deck size of the PCs ship can vary depending onthe size of your player group and the amount of gamingspace you have available. The beam (or width) of theship is intended to give the characters a bit of breathingroom to move around, and the overall length is meantto give the area a generally ship-like shape whilestill tting into a reasonable area on the table. If youhave the space to increase the length of the ship, by allmeans do so. Many steamships are four to six times aslong as they are wide.