A Bibliography of Publications in Computer Graphics World Nelson H. F. Beebe University of Utah Department of Mathematics, 110 LCB 155 S 1400 E RM 233 Salt Lake City, UT 84112-0090 USA Tel: +1 801 581 5254 FAX: +1 801 581 4148 E-mail: [email protected], [email protected], [email protected](Internet) WWW URL: http://www.math.utah.edu/~beebe/ 21 June 2011 Version 1.18 Title word cross-reference 1- [Tuc96]. 1.1 [Ano98-48]. 16-bit [Ano95-28]. 2.0 [Gra96]. 21-inch [Ano95-29]. 2D [Coc95f, Mac90a]. 2nd [Ano96n]. 3.0 [Ano97-40]. 3.1 [Ano98-49]. 3.5 [Ano97-44]. 3000 [Ano91-32]. 3D [Ano95-48, Coc95b, Ano90f, Rob90f]. 3D. [Ano98q]. 3D/Eye [Ano95-38]. 4.1 [Ano97-47]. 4.5 [Ano98-45]. 4D [Ano97-37]. 5 [Ano97-57]. 5.0 [Ano96-53]. 76 [Ano91b]. ’90s [Rob93g]. ’92 [Ano92-38]. ’95 [Doy95]. ’96 [Ano95-60]. 97 [Ano97-45]. 97/ FastSOLID [Ano97-37]. 98 [Ano98-47]. A-h-h-h-h [Rob98h]. A/V [Har96a]. ABC [Spr94]. ABCs [Emm91c]. ability [Rob94a]. able [Coh96]. Accelerating [Sch95a, Sch95b]. acceleration [Rob96d]. accelerator [Cla96]. accelerators [Coc95a, Ano95-34]. acceptance [Rob94a]. accommodate [Pot97a]. According [Mah95c]. achieve [Emm94]. Achieving [Pot96a]. ACIS [Por95b]. Across [Sor90a]. Act [Rob94a]. Action [Mor93]. action-adventure [Rob96c]. 1
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A Bibliography of Publications in Computer GraphicsWorld
Nelson H. F. BeebeUniversity of Utah
Department of Mathematics, 110 LCB155 S 1400 E RM 233
[Ano90g] Anonymous. Cadam Launchesits PC-based 3D Package. Com-puter Graphics World, 13(11):19–??, November 1990. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1990:CID
[Ano90h] Anonymous. CDI’s Industrial De-sign Goes from Art to Part. Com-puter Graphics World, 13(1):19–??, January 1990. CODEN CG-WODH. ISSN 0271-4159.
[Ano95d] Anonymous. CAD/CAM Connec-tion — Some traps and pitfalls towatch out for. Computer GraphicsWorld, 18(8):25–??, August 1995.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1995:CCCe
[Ano95e] Anonymous. CAD/CAM Con-nection — The challenges of 3Ddigitizing. Computer GraphicsWorld, 18(11):21–??, November1995. CODEN CGWODH. ISSN0271-4159.
Anonymous:1995:CCCf
[Ano95f] Anonymous. CAD/CAM Connec-tion — The language of CAD.Computer Graphics World, 18(6):21–??, June 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:CCCg
[Ano95g] Anonymous. CAD/CAM Connec-tion — The need for specializedCAID software. Computer Graph-ics World, 18(9):19–??, September1995. CODEN CGWODH. ISSN0271-4159.
Anonymous:1995:DWR
[Ano95h] Anonymous. Digital Workshop— Recycle an old image usingXaos Tools’ Pennello. Com-puter Graphics World, 18(4):79–??, April 1995. CODEN CG-WODH. ISSN 0271-4159.
REFERENCES 32
Anonymous:1995:DWS
[Ano95i] Anonymous. Digital Workshop— Simulating sunlight. Com-puter Graphics World, 18(6):70–??, June 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:MSCa
[Ano95j] Anonymous. Model shop — creat-ing a robot in Hash Inc’s Anima-tion Master. Computer GraphicsWorld, 18(4):71–??, April 1995.CODEN CGWODH. ISSN 0271-4159.
[Ano95l] Anonymous. Model Shop — De-signing a watch with Alias Studio.Computer Graphics World, 18(5):65–??, May 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:MSMa
[Ano95m] Anonymous. Model Shop — Mod-eling a believable tree. ComputerGraphics World, 18(8):83–??, Au-gust 1995. CODEN CGWODH.ISSN 0271-4159.
Anonymous:1995:MSMb
[Ano95n] Anonymous. Model Shop — Mod-eling a dinosaur with metaballs.Computer Graphics World, 18(7):79–??, July 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:MSMc
[Ano95o] Anonymous. Model Shop — Mod-eling a picture-perfect fly. Com-puter Graphics World, 18(11):67–??, November 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:MSMd
[Ano95p] Anonymous. Model Shop — Mod-eling a slide with PTC’s Pro/Engineer. Computer GraphicsWorld, 18(6):65–??, June 1995.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1995:MSS
[Ano95q] Anonymous. Model Shop — Sometips for designing a 3D databasefor simulation applications. Com-puter Graphics World, 18(10):67–??, October 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:MSB
[Ano95r] Anonymous. Model Shop — Thebenefits of shaded graphics mod-eling. Computer Graphics World,18(9):51–??, September 1995. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1995:PIR
[Ano95s] Anonymous. Portfolio — 3D il-lustrator Rob Magiera. ComputerGraphics World, 18(5):54–??, May1995. CODEN CGWODH. ISSN0271-4159.
Anonymous:1995:PSPa
[Ano95t] Anonymous. Portfolio — A sneakpeek at this year’s SIGGRAPHElectronic Theatre Competition.Computer Graphics World, 18(8):72–??, August 1995. CODEN CG-WODH. ISSN 0271-4159.
REFERENCES 33
Anonymous:1995:PRD
[Ano95u] Anonymous. Portfolio — RoyDream’s Modern Masters of 3D.Computer Graphics World, 18(12):56–??, December 1995. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1995:PRP
[Ano95v] Anonymous. Portfolio — Russianphotographer Vladimir Pcholkin.Computer Graphics World, 18(4):52–??, April 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:PSWa
[Ano95w] Anonymous. Portfolio — Somewinners of Intergraph’s GoldenMouse Awards Competition.Computer Graphics World, 18(6):52–??, June 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:PSWb
[Ano95x] Anonymous. Portfolio — Someworks from Disney animatorLee Lanier. Computer Graph-ics World, 18(10):56–??, October1995. CODEN CGWODH. ISSN0271-4159.
[Ano95-47] Anonymous. Special CAD/CAMsupplement: 3D digitizing for en-gineering. Computer GraphicsWorld, 18(3):S1–??, March 1995.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1995:SCCb
[Ano95-48] Anonymous. Special CAD/CAMSupplement: Designing WithLow-Cost 3D CAD Software.Computer Graphics World, 18(5):1–??, May 1995. CODEN CG-WODH. ISSN 0271-4159.
[Ano95-51] Anonymous. Tech watch —A computer connection to themind. A roving virtual reality van.VR glove uses conductive sensetechnology. Computer GraphicsWorld, 18(5):17–??, May 1995.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1995:TWI
[Ano95-52] Anonymous. Tech Watch — In-tel’s Indeo Video Interactive. Pa-cific Bell’s enhanced Media Park.ADAMS/ Car for advanced vehi-cle simulation. Computer Graph-ics World, 18(11):17–??, Novem-ber 1995. CODEN CGWODH.ISSN 0271-4159.
Anonymous:1995:TWV
[Ano95-53] Anonymous. Tech Watch —Virtual playground for seriouslyill children. Computer Graph-ics World, 18(7):13–??, July 1995.CODEN CGWODH. ISSN 0271-4159.
REFERENCES 36
Anonymous:1995:UFVa
[Ano95-54] Anonymous. User Focus — Avirtual tour of France’s LascauxCave. CAD gives handcrafted lookto ceramic dinnerware. Com-puter Graphics World, 18(10):61–??, October 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:UFA
[Ano95-55] Anonymous. User Focus — Ar-chitects use familiar tools in anew way Canadian television’s Re-Boot cartoon. Computer Graph-ics World, 18(11):61–??, Novem-ber 1995. CODEN CGWODH.ISSN 0271-4159.
Anonymous:1995:UFCb
[Ano95-56] Anonymous. User Focus — CADand CFD contribute to America’sCup win. Live theater uses com-puter generated scenery. Com-puter Graphics World, 18(7):75–??, July 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:UFCa
[Ano95-57] Anonymous. User Focus — Com-puter analyses help engineers op-timize heart-valve design. Com-puter Graphics World, 18(9):47–??, September 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:UFD
[Ano95-58] Anonymous. User Focus — De-signing snowboards with Auto-CAD and Pro/E Visualizationaids infertility research. ComputerGraphics World, 18(5):59–??, May1995. CODEN CGWODH. ISSN0271-4159.
Anonymous:1995:UFH
[Ano95-59] Anonymous. User Focus — Homerand Bart Simpson go 3D. Anima-tions highlight downtown Las Ve-gas. Computer Graphics World, 18(12):63–??, December 1995. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1995:UFI
[Ano95-60] Anonymous. User Focus — In-teractive walkthrough helps SanDiego clinch ’96. Republican Na-tional Convention bid. Dynamicanimations rev up Detroit Pistonsfans. Computer Graphics World,18(4):58–??, April 1995. CODENCGWODH. ISSN 0271-4159.
Anonymous:1995:UFP
[Ano95-61] Anonymous. User Focus — Plan-ning for the ’96 Olympics with 3DCAD. CAD aids in car-collisionanalyses. Computer GraphicsWorld, 18(6):58–??, June 1995.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1995:UFVb
[Ano95-62] Anonymous. User Focus — VR ef-fects in Lawnmower Man II. Pho-torealistic renderings make thegrade for proposed student center.Computer Graphics World, 18(8):77–??, August 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1995:USA
[Ano95-63] Anonymous. User snapshots —animations help sell cereal. cre-ating cartoon characters for newCD-ROM game. 3D illustrationsbrighten pages of Money Maga-zine for Kids. analyzing the struc-ture of the Golden Gate Bridge.
REFERENCES 37
Computer Graphics World, 18(4):60–??, April 1995. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:CCCf
[Ano96a] Anonymous. CAD/CAM connec-tion — defining new CAD stan-dards. Computer Graphics World,19(9):21–??, September 1996. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1996:CCCg
[Ano96b] Anonymous. CAD/CAM con-nection — focusing technologyon business benefits. Com-puter Graphics World, 19(10):23–??, October 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:CCCb
[Ano96c] Anonymous. CAD/CAM connec-tion — more CAD traps and pit-falls. Computer Graphics World,19(3):19–??, March 1996. CODENCGWODH. ISSN 0271-4159.
Anonymous:1996:CCCd
[Ano96d] Anonymous. CAD/CAM connec-tion — RenderWare vs. OpenGL.Computer Graphics World, 19(7):21–??, July 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:CCCc
[Ano96e] Anonymous. CAD/CAM con-nection — the real value of 3Drendering to architects. Com-puter Graphics World, 19(6):19–??, June 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:CCCe
[Ano96f] Anonymous. CAD/CAM connec-tion — Unix workstations will
prosper despite Windows NT’ssuccess. Computer GraphicsWorld, 19(8):21–??, August 1996.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1996:CCCh
[Ano96g] Anonymous. CAD/CAM connec-tion — what does VRML haveto offer design engineers? Com-puter Graphics World, 19(12):22–??, December 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:CCCa
[Ano96h] Anonymous. CAD/CAM connec-tion — Windows: a threat toUnix? Computer Graphics World,19(2):25–??, February 1996. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1996:CCS
[Ano96i] Anonymous. CAD/CAM specialreport: Workgroup vs. enterprise-wide PDM — should prospectivebuyers of product data manage-ment systems purchase and in-stall enterprise-wide systems or lo-cal (workgroup) systems? whatare the benefits and limitations ofeach? Computer Graphics World,19(9):S1–??, September 1996. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1996:DSCa
[Ano96j] Anonymous. Digital studio —3D chip powers arcade game.low-end 3D chips proliferate. free3D models on the Web. Com-puter Graphics World, 19(4):17–??, April 1996. CODEN CG-WODH. ISSN 0271-4159.
REFERENCES 38
Anonymous:1996:DSCb
[Ano96k] Anonymous. Digital studio —“CG” movies and their Websites. James and the Giant Peach.Amazing Studio’s Heart of Dark-ness. Computer Graphics World,19(8):17–??, August 1996. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1996:DSQ
[Ano96l] Anonymous. Digital studio —quake the 3D sequel to Doom.experiencing the Vatican’s “Raf-faello Rooms”. A virtual trip toMars. Computer Graphics World,19(10):19–??, October 1996. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1996:DSU
[Ano96m] Anonymous. Digital studio —the ultimate racing game. motion-captured characters. creating dig-ital life. Computer GraphicsWorld, 19(12):19–??, December1996. CODEN CGWODH. ISSN0271-4159.
[Ano96o] Anonymous. Model shop — ani-mating displacement maps. Com-puter Graphics World, 19(11):85–??, November 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:MSCb
[Ano96p] Anonymous. Model shop — cre-ate a walking alien with Charac-ter Studio. Computer GraphicsWorld, 19(8):87–??, August 1996.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1996:MSCa
[Ano96q] Anonymous. Model shop — creat-ing a convincing composite. Com-puter Graphics World, 19(7):67–??, July 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:MSD
[Ano96r] Anonymous. Model shop — deal-ing with details. Computer Graph-ics World, 19(5):73–??, May 1996.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1996:MSMd
[Ano96s] Anonymous. Model shop — mod-eling an airplane with Hash’s Ani-mation Master. Computer Graph-ics World, 19(10):65–??, October1996. CODEN CGWODH. ISSN0271-4159.
Anonymous:1996:MSMb
[Ano96t] Anonymous. Model shop — mod-eling faces that exude personalitywhen animated. Computer Graph-ics World, 19(2):58–??, February1996. CODEN CGWODH. ISSN0271-4159.
Anonymous:1996:MSMa
[Ano96u] Anonymous. Model shop —modeling the human face withAlias’ PowerAnimator. Computer
[Ano96v] Anonymous. Model shop — somemodeling tips for game developers.Computer Graphics World, 19(4):59–??, April 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:MSSa
[Ano96w] Anonymous. Model shop — somemodeling tips for the Boolean-shy.Computer Graphics World, 19(3):69–??, March 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:MSSc
[Ano96x] Anonymous. Model shop — SonyPictures Imageworks creates CGbutterflies for feature film TheCraft. Computer Graphics World,19(6):79–??, June 1996. CODENCGWODH. ISSN 0271-4159.
Anonymous:1996:MSMc
[Ano96y] Anonymous. Model shop — themodular approach to modeling.Computer Graphics World, 19(9):75–??, September 1996. CODENCGWODH. ISSN 0271-4159.
Anonymous:1996:PSW
[Ano96z] Anonymous. Portfolio — A sam-pling of works from this year’sSIGGRAPH Electronic Theatre.Computer Graphics World, 19(8):74–??, August 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:PAA
[Ano96-27] Anonymous. Portfolio — Am-blin animators give Balto a hand-drawn look. Computer Graphics
World, 19(3):62–??, March 1996.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1996:PAS
[Ano96-28] Anonymous. Portfolio — Ani-mator “sculpts” Iron Man poster.Computer Graphics World, 19(1):56–??, January 1996. CODENCGWODH. ISSN 0271-4159.
Anonymous:1996:PCM
[Ano96-29] Anonymous. Portfolio — CGmagic in Disney’s Hunchback.Computer Graphics World, 19(7):60–??, July 1996. CODEN CG-WODH. ISSN 0271-4159.
[Ano96-34] Anonymous. Portfolio — theart of industrial design. Com-puter Graphics World, 19(10):54–??, October 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:PIH
[Ano96-35] Anonymous. Portfolio — the im-agery of Henk Dawson. Com-puter Graphics World, 19(11):74–??, November 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:PWG
[Ano96-36] Anonymous. Portfolio — the workof graphic artist Richard Bucci.Computer Graphics World, 19(4):48–??, April 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:PGCc
[Ano96-37] Anonymous. Product guide —CD recorders and software. Com-puter Graphics World, 19(12):71–??, December 1996. CODEN CG-WODH. ISSN 0271-4159.
[Ano96-49] Anonymous. Renault’s quest forrealism — Renault’s design and vi-sualization expertise shines in LesCitadines, the latest in a string ofvideos the French automaker hasproduced to not only showcase itsgraphics expertise but also to playa valuable role in its design pro-cess. Computer Graphics World,19(3):25–??, March 1996. CODENCGWODH. ISSN 0271-4159.
[Ano96-68] Anonymous. Tech watch —new system for 3D motion cap-ture. time multiplexing enables“perfect” 3D display. ComputerGraphics World, 19(1):19–??, Jan-uary 1996. CODEN CGWODH.ISSN 0271-4159.
Anonymous:1996:TWVa
[Ano96-69] Anonymous. Tech watch —VR simulates surgery. forum ad-dresses multimedia options. digi-tal archive of the earth. ComputerGraphics World, 19(5):17–??, May1996. CODEN CGWODH. ISSN0271-4159.
Anonymous:1996:UFMa
[Ano96-70] Anonymous. User focus — 3Dmodels for medical education.Computer Graphics World, 19(2):55–??, February 1996. CODENCGWODH. ISSN 0271-4159.
Anonymous:1996:UFB
[Ano96-71] Anonymous. User focus — A boldopener for MTV features on an-imated fetus. Computer Graph-ics World, 19(11):79–??, Novem-
ber 1996. CODEN CGWODH.ISSN 0271-4159.
Anonymous:1996:UFNb
[Ano96-72] Anonymous. User focus — A newride film goes underground. Com-puter Graphics World, 19(12):61–??, December 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:UFA
[Ano96-73] Anonymous. User focus — AECfirm wins design bid with help ofinteractive simulation. CD-ROMre-creates one of China’s lost trea-sures. Computer Graphics World,19(6):73–??, June 1996. CODENCGWODH. ISSN 0271-4159.
Anonymous:1996:UFGa
[Ano96-74] Anonymous. User focus — go-ing back in time in Las Vegas forCasino. AEC company relies on re-altime virtual reality. ComputerGraphics World, 19(1):61–??, Jan-uary 1996. CODEN CGWODH.ISSN 0271-4159.
Anonymous:1996:UFMb
[Ano96-75] Anonymous. User focus — Mag-net Pictures re-creates action fig-ure for toy commercial. anima-tors re-create Arizona fire. Com-puter Graphics World, 19(3):65–??, March 1996. CODEN CG-WODH. ISSN 0271-4159.
[Ano96-77] Anonymous. User focus — re-designing SyQuest with CAD.exploring Olympic locale withsimulated flythrough. Com-puter Graphics World, 19(9):71–??, September 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:UFRa
[Ano96-78] Anonymous. User focus — reverseengineering elevates science of sad-dle making. Computer Graph-ics World, 19(7):63–??, July 1996.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1996:UFS
[Ano96-79] Anonymous. User focus — simu-lating a facelift for the Royal Al-bert Hall 3D simulation key evi-dence in leaky-roof lawsuit. Com-puter Graphics World, 19(5):69–??, May 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1996:UFC
[Ano96-80] Anonymous. User focus — thechallenge of creating a new kind ofVR experience. Computer Graph-ics World, 19(10):59–??, October1996. CODEN CGWODH. ISSN0271-4159.
Anonymous:1996:UFGb
[Ano96-81] Anonymous. User focus — the“Great American Virtual Home”.CAD plays role in design of Dark-Star military aircraft. Com-puter Graphics World, 19(4):53–??, April 1996. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:CCCb
[Ano97a] Anonymous. CAD/CAM con-nection — architects need tothink like filmmakers. Com-puter Graphics World, 20(4):19–??, April 1997. CODEN CG-WODH. ISSN 0271-4159.
[Ano97f] Anonymous. CAD/CAM con-nection — getting the mostfrom models. Computer Graph-ics World, 20(10):23–??, October
REFERENCES 45
1997. CODEN CGWODH. ISSN0271-4159.
Anonymous:1997:CCCc
[Ano97g] Anonymous. CAD/CAM connec-tion — solid modeling for indus-trial design. Computer Graph-ics World, 20(5):19–??, May 1997.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1997:CCCj
[Ano97h] Anonymous. CAD/CAM con-nection — the changing land-scape of mechanical CAD. Com-puter Graphics World, 20(12):21–??, December 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:CCCd
[Ano97i] Anonymous. CAD/CAM connec-tion — the future of 3D graph-ics boards. Computer GraphicsWorld, 20(6):15–??, June 1997.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1997:CCCa
[Ano97j] Anonymous. CAD/CAM con-nection — the Web promises tobring sweeping changes. Com-puter Graphics World, 20(2):15–??, February 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:DSIb
[Ano97k] Anonymous. Digital studio —an intergalactic adventure. it’sback to Zork. Computer Graph-ics World, 20(10):17–??, October1997. CODEN CGWODH. ISSN0271-4159.
Anonymous:1997:DSCb
[Ano97l] Anonymous. Digital studio — con-structing Lego Island. Dilbert does3D. Computer Graphics World, 20(12):17–??, December 1997. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1997:DSCa
[Ano97m] Anonymous. Digital studio —creating an LBE experience. Aunique real-time character. Com-puter Graphics World, 20(6):11–??, June 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:DSIa
[Ano97n] Anonymous. Digital studio — theinvisible effects of “roar”. A cross-cultural edutainment title. Com-puter Graphics World, 20(8):17–??, August 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:DSM
[Ano97o] Anonymous. Digital studio —the magic behind The Relic; anew game from Psygnosis. Com-puter Graphics World, 20(4):13–??, April 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:HPY
[Ano97p] Anonymous. The hottest prod-ucts of the year — it’s time onceagain to recognize the most im-pressive products of the year. thewinners of this year’s CGW inno-vation awards are a select groupof 25 new products that stood outfrom the crowd. these are productsthat are truly pushing the lead-ing edge of computer. Computer
[Ano97q] Anonymous. Model shop — cre-ate your own 3D digitizer. Com-puter Graphics World, 20(4):75–??, April 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:MSCa
[Ano97r] Anonymous. Model shop — creat-ing a lost temple with 3D StudioMax. Computer Graphics World,20(2):61–??, February 1997. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1997:MSD
[Ano97s] Anonymous. Model shop — de-signing a personal pager. Com-puter Graphics World, 20(3):65–??, March 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:PDC
[Ano97t] Anonymous. Portfolio — A dig-ital cell reconstruction. Com-puter Graphics World, 20(9):74–??, September 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:PMM
[Ano97u] Anonymous. Portfolio — A mod-eler with a mission. ComputerGraphics World, 20(5):58–??, May1997. CODEN CGWODH. ISSN0271-4159.
ing together history. 3D semicon-ductor simulation. multi-threadedarchitecture. Computer Graph-ics World, 20(9):15–??, September1997. CODEN CGWODH. ISSN0271-4159.
Anonymous:1997:TWS
[Ano97-54] Anonymous. Tech watch — Stan-ford researchers use lasers to cre-ate color in a cube; develop-ing virtualized reality at CarnegieMellon; chemists create teeny-tiny monitors; high-speed video onthe Internet. Computer GraphicsWorld, 20(3):19–??, March 1997.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1997:TWW
[Ano97-55] Anonymous. Tech watch — theworld’s tiniest display; a new VRinstallation; motion capture formedicine; reproducing 3D sur-faces. Computer Graphics World,20(5):15–??, May 1997. CODENCGWODH. ISSN 0271-4159.
Anonymous:1997:UFA
[Ano97-56] Anonymous. User focus — ani-mating biological defenses. Com-puter Graphics World, 20(9):77–??, September 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:UFB
[Ano97-57] Anonymous. User focus —Babylon 5’s last hurrah. Com-puter Graphics World, 20(12):65–??, December 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:UFC
[Ano97-58] Anonymous. User focus —Chrysler embraces VR. Computer
[Ano97-59] Anonymous. User focus — FEAplays a role in medical imaging.Computer Graphics World, 20(1):59–??, January 1997. CODENCGWODH. ISSN 0271-4159.
Anonymous:1997:UFJ
[Ano97-60] Anonymous. User focus —Japanese music video features CGcharacters. Computer Graph-ics World, 20(2):55–??, February1997. CODEN CGWODH. ISSN0271-4159.
Anonymous:1997:UFSa
[Ano97-61] Anonymous. User focus — sci-entists employ a unique visualiza-tion display. the stage itself comesalive in this theatrical production.Computer Graphics World, 20(3):59–??, March 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:UFSb
[Ano97-62] Anonymous. User focus — simu-lating emergency medicine. Com-puter Graphics World, 20(8):95–??, August 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:UFSc
[Ano97-63] Anonymous. User focus — sur-geon gets 3D insight. Com-puter Graphics World, 20(10):77–??, October 1997. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1997:UFH
[Ano97-64] Anonymous. User focus —the house that Wright (could
[Ano98b] Anonymous. Antz: Propri-etary character-animation soft-ware helped launch this critterinvasion. Computer GraphicsWorld, 21(7):61–??, July 1998.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1998:BSF
[Ano98c] Anonymous. Bingo!: A shortfilm puts new animation softwareto the test. Computer Graph-ics World, 21(7):33–??, July 1998.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1998:BLT
[Ano98d] Anonymous. A bug’s life: Theteam behind Toy Story collab-orates on a “buggy” animation.Computer Graphics World, 21(7):56–??, July 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:CCCa
[Ano98e] Anonymous. CAD/CAM — con-nection — digital manufacturing.Computer Graphics World, 21(3):23–??, March 1998. CODEN CG-WODH. ISSN 0271-4159.
[Ano98i] Anonymous. Connection — shar-ing CAD models on the Web.Computer Graphics World, 21(5):21–??, May 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:DPE
[Ano98j] Anonymous. DARPA pushes foran engineering internet. Com-puter Graphics World, 21(9):42–??, September 1998. CODEN CG-WODH. ISSN 0271-4159.
REFERENCES 51
Anonymous:1998:DER
[Ano98k] Anonymous. Departments —events and resources. Com-puter Graphics World, 21(10):68–??, October 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:DIS
[Ano98l] Anonymous. Departments — in-sight — space bananas. Com-puter Graphics World, 21(10):76–??, October 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:DMO
[Ano98m] Anonymous. Departments — mar-ket outlook — A hungry anima-tion market. Computer Graph-ics World, 21(10):13–??, October1998. CODEN CGWODH. ISSN0271-4159.
Anonymous:1998:DPU
[Ano98n] Anonymous. Departments —portfolio — unlocking the subcon-scious. Computer Graphics World,21(10):58–??, October 1998. CO-DEN CGWODH. ISSN 0271-4159.
Anonymous:1998:DSN
[Ano98o] Anonymous. Departments —spotlight — news and products.Computer Graphics World, 21(10):8–??, October 1998. CODENCGWODH. ISSN 0271-4159.
Anonymous:1998:DTW
[Ano98p] Anonymous. Departments — techwatch — dissection on the Web. aninterface for large screens. Com-puter Graphics World, 21(10):16–??, October 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:DUF
[Ano98q] Anonymous. Departments — userfocus — adding harmony to 3D.creating prehistoric sharks. CADtoolmaker turns user. how draftingworks. Computer Graphics World,21(10):60–??, October 1998. CO-DEN CGWODH. ISSN 0271-4159.
[Ano98s] Anonymous. Digital studio —3D goes to the opera. cool looksfor Barbie. Computer GraphicsWorld, 21(6):15–??, June 1998.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1998:DSD
[Ano98t] Anonymous. Digital studio— developing Kingsley. Com-puter Graphics World, 21(2):15–??, February 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:DST
[Ano98u] Anonymous. Digital studio — topsecret ride film. the riddler’s re-venge. Computer Graphics World,21(4):15–??, April 1998. CODENCGWODH. ISSN 0271-4159.
Anonymous:1998:ERa
[Ano98v] Anonymous. Events and re-sources. Computer GraphicsWorld, 21(7):132–??, July 1998.CODEN CGWODH. ISSN 0271-4159.
REFERENCES 52
Anonymous:1998:ERb
[Ano98w] Anonymous. Events and re-sources. Computer GraphicsWorld, 21(8):80–??, August 1998.CODEN CGWODH. ISSN 0271-4159.
[Ano98y] Anonymous. Godzilla: See whatit took to bring this giant lizardand his babies to life. ComputerGraphics World, 21(7):49–??, July1998. CODEN CGWODH. ISSN0271-4159.
[Ano98-51] Anonymous. Small soldiers: Thecharacters are short, but animat-ing them was a tall order. Com-puter Graphics World, 21(7):38–??, July 1998. CODEN CG-WODH. ISSN 0271-4159.
[Ano98-66] Anonymous. User focus — A newbike design. Computer Graph-ics World, 21(2):67–??, February1998. CODEN CGWODH. ISSN0271-4159.
Anonymous:1998:UFA
[Ano98-67] Anonymous. User focus — analyz-ing jet fighters. virtual world cupcoverage. 3D printers in toyland.cyber athlete meets the press.Computer Graphics World, 21(9):64–??, September 1998. CODENCGWODH. ISSN 0271-4159.
Anonymous:1998:UFSa
[Ano98-68] Anonymous. User focus —simulating a tragic crash. Aspokescharacter with attitude.Computer Graphics World, 21(6):75–??, June 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:UFSb
[Ano98-69] Anonymous. User focus — simu-lating eye surgery. Deep Impact’stidal wave building. Smithsonianexhibits with CAD. ComputerGraphics World, 21(8):69–??, Au-gust 1998. CODEN CGWODH.ISSN 0271-4159.
Anonymous:1998:UFTa
[Ano98-70] Anonymous. User focus — thethrill of the chase. spinal map.Computer Graphics World, 21(3):89–??, March 1998. CODEN CG-WODH. ISSN 0271-4159.
Anonymous:1998:UFTb
[Ano98-71] Anonymous. User focus —time travels. Computer Graphics
REFERENCES 56
World, 21(4):81–??, April 1998.CODEN CGWODH. ISSN 0271-4159.
Anonymous:1998:UFV
[Ano98-72] Anonymous. User focus — virtualdancers get moving. ComputerGraphics World, 21(5):73–??, May1998. CODEN CGWODH. ISSN0271-4159.
[App93] Applications. Interactive exhibitteaches scientific concepts; De-signing and modeling the car ofthe future. Computer GraphicsWorld, 16(5):49–??, May 1993.CODEN CGWODH. ISSN 0271-4159.
Ashdown:1996:LAH
[Ash96] Ian Ashdown. Lighting for archi-tects — how do you model lightwithin a computer graphics pro-gram? the answer encompassestwo basic approaches: ray tracingand radiosity. Computer GraphicsWorld, 19(8):38–??, August 1996.CODEN CGWODH. ISSN 0271-4159.
Beal:1991:SD
[Bea91] Ellen Beal. Smart Documents.Computer Graphics World, 14(5):53–??, May 1991. CODEN CG-WODH. ISSN 0271-4159.
[BZJ94] Avi Bar-Zeev and Robert Jacob-son. Looking Back From the Vir-tual Future. Computer Graph-ics World, 17(5):30–??, May 1994.CODEN CGWODH. ISSN 0271-4159.
CadCam:1993:PIW
[Cad93] Cad/Cam. Predicting the impactof Windows NT on Unix. Com-puter Graphics World, 16(4):67–??, April 1993. CODEN CG-WODH. ISSN 0271-4159.
Cavuoto:1992:PP
[Cav92] Jim Cavuoto. Picture-PerfectPrinting. Computer GraphicsWorld, 15(1):44–??, January 1992.CODEN CGWODH. ISSN 0271-4159.
Copeland:1998:LP
[CC98] Tom Copeland and Donna Coco.Leaders of the pack. Com-puter Graphics World, 21(9):22–??, September 1998. CODEN CG-WODH. ISSN 0271-4159.
CGWStaff:1992:PF
[CGW92a] CGW Staff. A Peek Into the Fu-ture. Computer Graphics World,15(12):42–??, December 1992.CODEN CGWODH. ISSN 0271-4159.
[Cla96] Mark Clarkson. 3D accelerators,round two — A new generation of3D graphics accelerator boards forWindows NT are coming to mar-ket just a little over a year afterthe first generation hit the streets.and for just about the same priceas last year’s models, you can geta lot more functionality. Com-puter Graphics World, 19(11):67–??, November 1996. CODEN CG-WODH. ISSN 0271-4159.
Coco:1994:IGD
[Coc94a] D. Coco. Inside the Game Devel-oper’s Toolbox. Computer Graph-ics World, 17(10):18–??, October1994. CODEN CGWODH. ISSN0271-4159.
Coco:1994:DPI
[Coc94b] Donna Coco. Developing Pro-grams for Interactive TV. Com-puter Graphics World, 17(6):33–??, June 1994. CODEN CG-WODH. ISSN 0271-4159.
Coco:1994:SVD
[Coc94c] Donna Coco. Squeezing VideoOnto the Desktop. ComputerGraphics World, 17(3):45–??,March 1994. CODEN CGWODH.ISSN 0271-4159.
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Coco:1995:PRT
[Coc95a] D. Coco. 3D on the PC: Recenttechnological advances in bothhardware and software are makingcost-effective 3D accelerators forthe PC a reality. Computer Graph-ics World, 18(2):22–??, February1995. CODEN CGWODH. ISSN0271-4159.
Coco:1995:CP
[Coc95b] Donna Coco. 3D conquers the PC.Computer Graphics World, 18(2):??, February 1995. CODEN CG-WODH. ISSN 0271-4159.
Coco:1995:BLH
[Coc95c] Donna Coco. Breathing life Into3D Humans. Computer GraphicsWorld, 18(8):40–??, August 1995.CODEN CGWODH. ISSN 0271-4159.
Coco:1995:CSE
[Coc95d] Donna Coco. Compositing andSpecial Effects. Computer Graph-ics World, 18(5):46–??, May 1995.CODEN CGWODH. ISSN 0271-4159.
Coco:1995:IGB
[Coc95e] Donna Coco. Interactivity GoesBig Screen: NYC-based Inter-film brings new meaning to theterm interactive as its all-digital,big-screen films come to theatersnationwide. Computer GraphicsWorld, 18(3):46–??, March 1995.CODEN CGWODH. ISSN 0271-4159.
Coco:1995:RGT
[Coc95f] Donna Coco. Real-Time 3DGames Take Off — The skills
needed to create a real-time 3Dgame are a bit different from thosebest-suited to 2D or to preren-dered 3D development. Com-puter Graphics World, 18(12):22–??, December 1995. CODEN CG-WODH. ISSN 0271-4159.
Coco:1995:WWE
[Coc95g] Donna Coco. Water, Water Every-where. Computer Graphics World,18(9):38–??, September 1995. CO-DEN CGWODH. ISSN 0271-4159.
Coco:1996:DSE
[Coc96a] Donna Coco. Desktop special ef-fects — today’s desktop special-effects market is quite diverse,boasting a range of packages of-fering not only enhanced morph-ing functionality but also the abil-ity to warp and distort imagesand video as well as create digital-video effects and transitions. Com-puter Graphics World, 19(7):44–??, July 1996. CODEN CG-WODH. ISSN 0271-4159.
Coco:1996:NTG
[Coc96b] Donna Coco. New tools for 3Dgamers — in the last year, ven-dors of 3D software took a partic-ular interest in game developers,bringing to market a wealth of newproducts with modeling and ani-mation features geared specificallyat their needs. Computer Graph-ics World, 19(12):29–??, Decem-ber 1996. CODEN CGWODH.ISSN 0271-4159.
Coco:1997:ASR
[Coc97a] Donna Coco. Animation specialreport: Choosing the “right” ani-
[Coc97c] Donna Coco. Creating intelli-gent creatures. Computer Graph-ics World, 20(7):22–??, July 1997.CODEN CGWODH. ISSN 0271-4159.
Coco:1997:DEV
[Coc97d] Donna Coco. Developers em-brace VRML 2.0 — with the ar-rival of VRML 2.0, Web develop-ers are creating 3D environmentsthat are more exciting and robustthan ever. but that doesn’t meanthere aren’t problems. the technol-ogy’s still new, and working with itrequires patience, understanding,and a healthy degree of creativ-ity to navigate around obstacles.Computer Graphics World, 20(4):32–??, April 1997. CODEN CG-WODH. ISSN 0271-4159.
Coco:1997:IDY
[Coc97e] Donna Coco. Interacting withdinosaurs. Computer GraphicsWorld, 20(6):42–??, June 1997.CODEN CGWODH. ISSN 0271-4159.
Coco:1997:MCA
[Coc97f] Donna Coco. Motion captureadvances. Computer Graphics
[Coc97g] Donna Coco. Tools for VRML 2.0development. Computer Graph-ics World, 20(12):37–??, Decem-ber 1997. CODEN CGWODH.ISSN 0271-4159.
Coco:1998:STB
[Coc98a] Donna Coco. 3D stars on TV.Computer Graphics World, 21(4):40–??, April 1998. CODEN CG-WODH. ISSN 0271-4159.
Coco:1998:CGY
[Coc98b] Donna Coco. CG that gives youthe creeps. Computer GraphicsWorld, 21(3):52–??, March 1998.CODEN CGWODH. ISSN 0271-4159.
Coco:1998:SAE
[Coc98c] Donna Coco. Space: An artis-tic exploration of the final frontier.Computer Graphics World, 21(8):33–??, August 1998. CODEN CG-WODH. ISSN 0271-4159.
Coco:1998:SS
[Coc98d] Donna Coco. Stimulating simula-tions. Computer Graphics World,21(7):92–??, July 1998. CODENCGWODH. ISSN 0271-4159.
Coco:1998:WDD
[Coc98e] Donna Coco. A Web devel-oper’s dream. Computer GraphicsWorld, 21(8):54–??, August 1998.CODEN CGWODH. ISSN 0271-4159.
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Cohn:1996:RCB
[Coh96] Davois S. Cohn. Reading com-puter benchmarks — althoughflawed, computer benchmarks pro-vide one of the few ways of quan-tifying system performance. butyou’ve got to be able to analyzethe test results correctly, or you’llbe fooled into making assump-tions about performance that willbe entirely misleading. Com-puter Graphics World, 19(12):49–??, December 1996. CODEN CG-WODH. ISSN 0271-4159.
Cohn:1998:DP
[Coh98a] David Cohn. Digital parts. Com-puter Graphics World, 21(7):103–??, July 1998. CODEN CG-WODH. ISSN 0271-4159.
Cohn:1998:RPA
[Coh98b] David Cohn. Reversing the pro-cess. Computer Graphics World,21(10):42–??, October 1998. CO-DEN CGWODH. ISSN 0271-4159.
Cook:1990:DA
[Coo90a] Rick Cook. Designing Assemblies.Computer Graphics World, 13(11):42–??, November 1990. CO-DEN CGWODH. ISSN 0271-4159.
Cook:1990:ICS
[Coo90b] Rick Cook. Image CompressionSqueezes to the Fore. Com-puter Graphics World, 13(9):70–??, September 1990. CODEN CG-WODH. ISSN 0271-4159.
Cook:1992:SE
[Coo92] Rick Cook. Serious Entertain-ment. Computer Graphics World,
15(5):40–??, May 1992. CODENCGWODH. ISSN 0271-4159.
Cook:1993:AII
[Coo93] Rick Cook. The Amiga: Is it TimeYou Took a Second Look? Com-puter Graphics World, 16(8):30–??, August 1993. CODEN CG-WODH. ISSN 0271-4159.
Cavuoto:1992:DPD
[CP92] James Cavuoto and David Pope.Digital Proofs on Demand. Com-puter Graphics World, 15(6):59–??, June 1992. CODEN CG-WODH. ISSN 0271-4159.
Cramblitt:1991:LHR
[Cra91] Bob Cramblitt. A Love/Hate Re-lationship. Computer GraphicsWorld, 14(1):55–??, January 1991.CODEN CGWODH. ISSN 0271-4159.
Cramblitt:1994:RNE
[Cra94] B. Cramblitt. Rendering on a Net-work: With the exception of ani-mators who are taking advantageof the multiplatform capabilitiesof Pixar’s NetRenderMan, usersof commercial animation packageshave been pretty much excludedfrom the network-rendering revo-lution. Computer Graphics World,17(8):28–??, August 1994. CO-DEN CGWODH. ISSN 0271-4159.
Davis:1991:RC
[Dav91] Dwight B. Davis. Reality Check.Computer Graphics World, 14(6):49–??, June 1991. CODEN CG-WODH. ISSN 0271-4159.
[DeY95] H. Garrett DeYoung. Photo fin-ishes. Computer Graphics World,18(1):??, January 1995. CODENCGWODH. ISSN 0271-4159.
Doyle:1991:CC
[Doy91a] Audrey V. Doyle. Cruise Con-trol. Computer Graphics World,14(10):29–??, October 1991. CO-DEN CGWODH. ISSN 0271-4159.
Doyle:1991:EP
[Doy91b] Audrey V. Doyle. Environmen-tal Protection. Computer Graph-ics World, 14(7):78–??, July 1991.CODEN CGWODH. ISSN 0271-4159.
Doyle:1994:PMT
[Doy94] A. V. Doyle. Playing with theMusic: With today’s interactivemusic CD-ROMs, which combinesophisticated computer graphicsand multimedia technologies, peo-ple can not only play the musiccreated by some of their favoriterecording artists, they can playwith the music in ways never be-fore available. Computer GraphicsWorld, 17(8):38–??, August 1994.CODEN CGWODH. ISSN 0271-4159.
Doyle:1995:SPY
[Doy95] Audrey Doyle. SIGGRAPH ’95Preview — This year’s conference
and exhibition, to be held nextmonth in Los Angeles. promisesto challenge, fascinate, and en-lighten. Computer GraphicsWorld, 18(7):65–??, July 1995.CODEN CGWODH. ISSN 0271-4159.
[Emm94] A. Emmett. Transcending Photo-realism: Computer artists are ex-pressing new optimism for the fu-ture, as they take a variety of ap-proaches in an effort to achievea more flowing, expressive stylein their work. Computer Graph-ics World, 17(9):30–??, September1994. CODEN CGWODH. ISSN0271-4159.
Emmett:1995:TTA
[Emm95a] Arielle Emmett. 3D Type —With today’s animated 3D titlingpackages, which offer an arrayof typography, compositing, andpost-production features, conjur-ing up something more than justthe jaded flying font is fairly easy.Computer Graphics World, 18
(11):35–??, November 1995. CO-DEN CGWODH. ISSN 0271-4159.
[Emm95c] Arielle Emmett. Preparing for aCareer in Animation. ComputerGraphics World, 18(8):55–??, Au-gust 1995. CODEN CGWODH.ISSN 0271-4159.
Emmett:1996:DPD
[Emm96a] Arielle Emmett. Dye-sublimationprinters — dye-sub devices standalone in terms of their abilityto deliver true photo-quality out-put. Computer Graphics World,19(10):47–??, October 1996. CO-DEN CGWODH. ISSN 0271-4159.
Emmett:1996:SFR
[Emm96b] Arielle Emmett. Scanners andfilm recorders at the high end— thanks to the explosion inthe use of CG technology infilms, high-end film scanners andfilm recorders. Computer Graph-ics World, 19(9):53–??, September1996. CODEN CGWODH. ISSN0271-4159.
Emmett:1996:TTC
[Emm96c] Arielle Emmett. Tuning in totablets — choosing which 2D digi-tizer is right for your applicationrequires careful analysis of suchsubtleties as ergonomics, weight,
REFERENCES 63
and size. Computer Graph-ics World, 19(2):44–??, February1996. CODEN CGWODH. ISSN0271-4159.
Emmett:1996:VSL
[Emm96d] Arielle Emmett. Vendors stream-line large-format scanners — theincreasing use of large-formatscanners is driving improvementsin technology as well as software.Computer Graphics World, 19(1):46–??, January 1996. CODENCGWODH. ISSN 0271-4159.
[FA95] Tim Forcade and Mark Anderson.Feeling frustrated? explode some-thing. Computer Graphics World,18(2):??, February 1995. CODENCGWODH. ISSN 0271-4159.
Fangmeier:1996:DDT
[Fan96] Stefen Fangmeier. Designing digi-tal tornados — how the artists anddesigners at Industrial Light andMagic overcame the many chal-lenges they encountered when cre-ating Twister’s tornados. Com-puter Graphics World, 19(8):58–??, August 1996. CODEN CG-WODH. ISSN 0271-4159.
Fichera:1986:LWF
[Fic86] Richard Fichera. Low-end work-stations force market barriersdown. Computer Graphics World,9(9):34–35, 37, 42, September
1986. CODEN CGWODH. ISSN0271-4159.
Friedhoff:1990:EB
[FK90] Richard Mark Friedhoff andThomas Kiely. The Eye of theBeholder. Computer GraphicsWorld, 13(8):46–??, August 1990.CODEN CGWODH. ISSN 0271-4159.
Flynn:1992:NAC
[Fly92] Bill Flynn. A New Age in ColorHard-Copy. Computer GraphicsWorld, 15(8):45–??, August 1992.CODEN CGWODH. ISSN 0271-4159.
[For93a] Tim Forcade. Evaluating 3D onthe High End. Computer Graph-ics World, 16(10):44–??, October1993. CODEN CGWODH. ISSN0271-4159.
Forcade:1993:EHEb
[For93b] Tim Forcade. Evaluating 3D onthe High End. Computer Graph-ics World, 16(11):57–??, Novem-ber 1993. CODEN CGWODH.ISSN 0271-4159.
Forcade:1993:SRR
[For93c] Tim Forcade. Striving for Re-alism with RenderMan. Com-puter Graphics World, 16(4):24–??, April 1993. CODEN CG-WODH. ISSN 0271-4159.
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Forcade:1997:PPO
[For97] Tim Forcade. 3D plug-ins prolif-erate — once the province of 3DStudio, plug-in fever has spread tonumerous other 3D modeling andanimation packages. in fact, thefrantic pace at which 3D plug-insare appearing is outstripping anddriving the previously centralized3D software development process.Computer Graphics World, 20(2):32–??, February 1997. CODENCGWODH. ISSN 0271-4159.
Forcade:1998:URC
[For98] Tim Forcade. Unraveling Riven.Computer Graphics World, 21(2):49–??, February 1998. CODENCGWODH. ISSN 0271-4159.
Freiherr:1991:VNB
[FP91] Greg Freiherr and Gary Pfitzer.Visualization’s New Breed. Com-puter Graphics World, 14(1):44–??, January 1991. CODEN CG-WODH. ISSN 0271-4159.
[Fri91] Richard Mark Friedhoff. Micro-visualization. Computer Graph-ics World, 14(5):38–??, May 1991.CODEN CGWODH. ISSN 0271-4159.
Fritz:1992:RP
[Fri92] Mark Fritz. Rousing Presenta-tions. Computer Graphics World,15(8):31–??, August 1992. CO-DEN CGWODH. ISSN 0271-4159.
GarrettDeYoung:1995:PFW
[Gar95] H. Garrett DeYoung. Photo Fin-ishes: Whether they utilize dye-sublimation, inkjet, or thermalwax-transfer technology, today’slow-cost photorealistic printers of-fer numerous design and market-ing advantages to hundreds ofcompanies. Computer GraphicsWorld, 18(1):46–??, January 1995.CODEN CGWODH. ISSN 0271-4159.
Glatzer:1998:CDC
[Gla98] Hal Glatzer. CD or DVD? Com-puter Graphics World, 21(2):57–??, February 1998. CODEN CG-WODH. ISSN 0271-4159.
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Graves:1993:HA
[Gra93a] Gaye L. Graves. Hell-Bent onAdventure. Computer GraphicsWorld, 16(7):71–??, July 1993.CODEN CGWODH. ISSN 0271-4159.
Graves:1993:MM
[Gra93b] Gaye L. Graves. The Magic ofMetaballs. Computer GraphicsWorld, 16(5):26–??, May 1993.CODEN CGWODH. ISSN 0271-4159.
Graves:1994:DTD
[Gra94] Gaye L. Graves. Don’t Touch ThatDial! Computer Graphics World,17(3):17–??, March 1994. CODENCGWODH. ISSN 0271-4159.
Grabowski:1996:WVL
[Gra96] Ralph Grabowski. Will VRML 2.0let me design a bolt faster? Com-puter Graphics World, 19(12):22,24, December 1996.
Gross:1991:MMM
[Gro91] Daniel Gross. Merging Man andMachine. Computer GraphicsWorld, 14(5):47–??, May 1991.CODEN CGWODH. ISSN 0271-4159.
Haase:1994:NSE
[Haa94] Bruce Haase. The Neon: A Shin-ing Example of Design Efficiency.Computer Graphics World, 17(2):41–??, February 1994. CODENCGWODH. ISSN 0271-4159.
[Har96a] Tam Harbert. A/V drive vendorsexpand their offerings — today’sproduct offerings provide videoand animation professionals withsuch benefits as increased storagespace and uninterrupted data flow.Computer Graphics World, 19(4):43–??, April 1996. CODEN CG-WODH. ISSN 0271-4159.
Harbert:1996:SRS
[Har96b] Tam Harbert. Sorting out RAIDstorage — the need for faster datatransfer and more storage space isdriving many graphics profession-als to use RAID systems. Com-puter Graphics World, 19(9):61–??, September 1996. CODEN CG-WODH. ISSN 0271-4159.
Hars:1996:CEM
[Har96c] Adele Hars. CAD in Europe —many Americans feel Europeansare 10 years behind in their useof CAD technology, while numer-ous Europeans believe the Amer-icans will . . . . Computer Graph-ics World, 19(5):21–??, May 1996.CODEN CGWODH. ISSN 0271-4159.
Hars:1996:MMC
[Har96d] Adele Hars. Masters of motioncapture — one of the leadersin performance animation tech-nology is Medialab, an animationproduction house based in Paris.its real time characters performon television and serve as corpo-rate mascots. Computer Graph-
[Has92] Bryan Hastings. Taking the Showon the Road. Computer GraphicsWorld, 15(8):38–??, August 1992.CODEN CGWODH. ISSN 0271-4159.
Helsel:1997:HVD
[Hel97] Sandra Helsel. High-res VR dis-plays — today, the range of dis-plays for virtual reality runs thegamut from head-mounted dis-plays to virtual-model displays.each of these different types of dis-plays has their own unique advan-tages, and for those who want tounderstand the potential of VR, agood place to begin is to under-stand the various VR display op-tions. Computer Graphics World,20(5):49–??, May 1997. CODENCGWODH. ISSN 0271-4159.
Hirsch:1994:CD
[Hir94] Evan Marc Hirsch. 3D CAD onthe desktop. Computer Graph-ics World, 17(2):22–??, February1994. CODEN CGWODH. ISSN0271-4159.
Hirsch:1996:CLA
[Hir96] Evan Marc Hirsch. A changinglandscape — the animation mar-ketplace has undergone some dra-matic changes over the past fewyears. here, we try to make senseof these changes and help deter-mine the impact they will haveon the animation industry. Com-puter Graphics World, 19(4):21–
??, April 1996. CODEN CG-WODH. ISSN 0271-4159.
Hirsch:1998:NTO
[Hir98] Evan Hirsch. New technology inthe old country. Computer Graph-ics World, 21(3):70–??, March1998. CODEN CGWODH. ISSN0271-4159.
Hodges:1998:IJF
[Hod98a] Mark Hodges. It just feels right.Computer Graphics World, 21(10):48–??, October 1998. CO-DEN CGWODH. ISSN 0271-4159.
Hodges:1998:VRT
[Hod98b] Mark Hodges. Virtual realityin training. Computer GraphicsWorld, 21(8):45–??, August 1998.CODEN CGWODH. ISSN 0271-4159.
Hodges:1998:VSH
[Hod98c] Mark Hodges. Visualization spo-ken here. Computer GraphicsWorld, 21(4):55–??, April 1998.CODEN CGWODH. ISSN 0271-4159.
Holch:1993:SCW
[Hol93] Kristy Holch. Scanning in a Col-orful World. Computer Graph-ics World, 16(10):59–??, October1993. CODEN CGWODH. ISSN0271-4159.
Holsinger:1994:FSD
[Hol94] Erik Holsinger. Finding successwith desktop video effects. Com-puter Graphics World, 17(1):22–??, January 1994. CODEN CG-WODH. ISSN 0271-4159.
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Hollander:1998:TUV
[Hol98] Richard Hollander. 3D tracking:A user’s view. Computer Graph-ics World, 21(5):60–??, May 1998.CODEN CGWODH. ISSN 0271-4159.
[Kin97] Doug King. Picture-perfect mod-els — are you still creating 3Dmodels the old-fashioned way?now there are a handful of com-mercial software packages thatemploy photogrammetric algo-rithms that enable you to cre-ate 3D models from photographs.true, they’re not the perfect so-lution for every application, butfor. . . . Computer Graphics World,20(1):39–??, January 1997. CO-DEN CGWODH. ISSN 0271-4159.
Keery:1991:BBG
[KPV91] Nina Keery, Gary Pfitzer, andAudrey Vasilopoulos. Broaden-ing the Boundaries of Graphic Artand Illustration. Computer Graph-ics World, 14(2):65–??, February1991. CODEN CGWODH. ISSN0271-4159.
Krum:1993:MPP
[Kru93] Ted Krum. More Power on thePC. Computer Graphics World,16(9):54–??, September 1993. CO-DEN CGWODH. ISSN 0271-4159.
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Kurland:1997:MMC
[Kur97] Raymond Kurland. Mid-rangemechanical CAD: A comparison— high-end CAD/CAM programsare starting to feel the heat fromlow-cost, production-worthy, mid-range CAD packages. but just howsophisticated are those programs,and how do they compare in theirmodeling capabilities? this bench-mark comparison provides someclues. Computer Graphics World,20(1):29–??, January 1997. CO-DEN CGWODH. ISSN 0271-4159.
Lang:1990:DI
[Lan90] Laura Lang. Designer Interi-ors. Computer Graphics World, 13(12):34–??, December 1990. CO-DEN CGWODH. ISSN 0271-4159.
Lang:1992:GCL
[Lan92a] Laura Lang. GIS Comes toLife. Computer Graphics World,15(10):27–??, October 1992. CO-DEN CGWODH. ISSN 0271-4159.
Lang:1992:TF
[Lan92b] Laura Lang. Technology Fusion.Computer Graphics World, 15(3):63–??, March 1992. CODEN CG-WODH. ISSN 0271-4159.
Lang:1993:TM
[Lan93] Laura Lang. Terrain Modeling.Computer Graphics World, 16(9):22–??, September 1993. CODENCGWODH. ISSN 0271-4159.
[LB90b] Renee LeWinter and CynthiaBaron. Bold Statements. Com-puter Graphics World, 13(8):74–??, August 1990. CODEN CG-WODH. ISSN 0271-4159.
LeWinter:1991:AA
[LB91a] Renee LeWinter and CynthiaBaron. Artistic Animation. Com-puter Graphics World, 14(7):58–??, July 1991. CODEN CG-WODH. ISSN 0271-4159.
LeWinter:1991:OOA
[LB91b] Renee LeWinter and CynthiaBaron. Output Options forArtists. Computer GraphicsWorld, 14(1):34–??, January 1991.CODEN CGWODH. ISSN 0271-4159.
LeWinter:1991:PT
[LB91c] Renee LeWinter and CynthiaBaron. The Professional’s Touch.Computer Graphics World, 14(9):30–??, September 1991. CODENCGWODH. ISSN 0271-4159.
LeWinter:1993:OYD
[LeW93] Renee LeWinter. The Objects onYour Desire. Computer GraphicsWorld, 16(8):54–??, August 1993.CODEN CGWODH. ISSN 0271-4159.
Liebman:1993:VN
[Lie93] Sheldon Liebman. Video on a Net-work. Computer Graphics World,16(4):46–??, April 1993. CODENCGWODH. ISSN 0271-4159.
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Leland:1992:TWD
[LJ92] Jon Leland and Cliff Johnson.The Tangled World of DesktopVideo. Computer Graphics World,15(10):46–??, October 1992. CO-DEN CGWODH. ISSN 0271-4159.
LoPiccolo:1991:VV
[LMVP91] Philip LoPiccolo, Diana PhillipsMahoney, Audrey Vasilopoulos,and Stephen Porter. The Visi-ble Volume. Computer GraphicsWorld, 14(4):44–??, April 1991.CODEN CGWODH. ISSN 0271-4159.
Long:1998:CB
[Lon98] Ben Long. Character building.Computer Graphics World, 21(7):49–??, July 1998. CODEN CG-WODH. ISSN 0271-4159.
Lang:1990:NTG
[LS90] Laura Lang and Vicki Speed.A New Tool for GIS. Com-puter Graphics World, 13(10):40–??, October 1990. CODEN CG-WODH. ISSN 0271-4159.
Lang:1992:EC
[LS92] Laura Lang and Vicki Speed. En-vironmental Consciousness. Com-puter Graphics World, 15(8):57–??, August 1992. CODEN CG-WODH. ISSN 0271-4159.
[Mac94] G. MacNicol. The Art of Lighting:The lighting of a scene is pivotalto the power of an image. Com-puter Graphics World, 17(12):41–??, December 1994. CODEN CG-WODH. ISSN 0271-4159.
Macstri:1995:AMA
[Mac95] George Macstri. 3D Animationon the Mac. . . Animators creat-ing complex effects should be crit-ical about the feature sets of thesoftware they choose. Thankfully,the Mac offers a wide range of 3Danimation programs. ComputerGraphics World, 18(7):44–??, July1995. CODEN CGWODH. ISSN0271-4159.
Maestri:1995:AM
[Mae95a] George Maestri. 3D animationon the mac. Computer GraphicsWorld, 18(7):??, July 1995. CO-DEN CGWODH. ISSN 0271-4159.
Maestri:1995:CM
[Mae95b] George Maestri. Capturing mo-tion. Computer Graphics World,18(12):??, December 1995. CO-DEN CGWODH. ISSN 0271-4159.
Maestri:1995:CMM
[Mae95c] George Maestri. Capturing Mo-tion — Motion-rapture systemsare quickly entering the front linesof digital animation production,capturing motion for charactersin everything from video gamesto feature films. But how do yougo about implementing the tech-nology? Computer GraphicsWorld, 18(12):47–??, December1995. CODEN CGWODH. ISSN0271-4159.
Maestri:1996:WOG
[Mae96] George Maestri. A window of op-portunity? given the dramaticpromises being touted for theWindows NT operating system,the question for many animationhouses is whether now is the righttime to invest in NT machines.to help answer that question, wetake a look at the first 3D ani-mation programs that attempt totake advantage of NT: NewTek’sLightWave 3D, Microsoft’s Soft-image 3D, and Autodesk’s 3D Stu-dio MAX. Computer GraphicsWorld, 19(4):32–??, April 1996.
[Mah95c] Diana Phillips Mahoney. Fa-cial Animation: According tofreelance animator Rod Altschul,speech involves not just lip move-ment, but also myriad facial mus-cles as well as those of the throatand tongue. Computer GraphicsWorld, 18(1):60–62, January 1995.CODEN CGWODH. ISSN 0271-4159.
Mahoney:1995:RPM
[Mah95d] Diana Phillips Mahoney. RapidPrototyping in Medicine. Com-puter Graphics World, 18(2):42–??, February 1995. CODEN CG-WODH. ISSN 0271-4159.
Mahoney:1996:VRP
[Mah96] Diana Phillips Mahoney. Vir-tual reality on the PC. Com-puter Graphics World, 19(5):??,May 1996. CODEN CGWODH.ISSN 0271-4159.
Mahoney:1997:FTR
[Mah97] Diana Mahoney. Face tracking— recreating the subtle and not-so-subtle expressions of the hu-man face is no trivial task. evena simple smile involves the inter-play of myriad muscles. yet giventhe booming market for animated
characters, the push is on to cre-ate reliable face-tracking technol-ogy. Computer Graphics World,20(4):23–??, April 1997. CODENCGWODH. ISSN 0271-4159.
[McC96] Bill McCloskey. Let’s make adeal — the secrets to negotiatinga great deal on high-end anima-tion software and hardware — andmaintaining good post-sales andtechnical support — as revealedby a former software salesperson.Computer Graphics World, 19(2):38–??, February 1996. CODENCGWODH. ISSN 0271-4159.
McMillan:1990:DCP
[McM90a] Tom McMillan. Desktop ColorPublishing. Computer GraphicsWorld, 13(1):36–??, January 1990.CODEN CGWODH. ISSN 0271-4159.
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McMillan:1990:IVB
[McM90b] Tom McMillan. Interactive VideoBolsters Health Care Education.Computer Graphics World, 13(5):44–??, May 1990. CODEN CG-WODH. ISSN 0271-4159.
[McM91] Tom McMillan. New Tools forPackage Design. Computer Graph-ics World, 14(8):62–??, August1991. CODEN CGWODH. ISSN0271-4159.
McMillan:1992:PPC
[McM92] Tom McMillan. The Promise ofPortable Color. Computer Graph-ics World, 15(9):30–??, September1992. CODEN CGWODH. ISSN0271-4159.
Meyer:1997:VPS
[Mey97] Ann Meyer. Virtual prototypes.Computer Graphics World, 20(9):65–??, September 1997. CODENCGWODH. ISSN 0271-4159.
Milburn:1993:FH
[Mil93] Ross Milburn. Flying High. Com-puter Graphics World, 16(2):44–??, February 1993. CODEN CG-WODH. ISSN 0271-4159.
Milburn:1995:SSP
[Mil95] Ken Milburn. Shopping for scan-ners — part of the art of picking
a scanner is understanding whatyou need it for and how that needmatches up with the capabilities.Computer Graphics World, 18(7):57–??, July 1995. CODEN CG-WODH. ISSN 0271-4159.
MintzTesta:1994:BSS
[Min94] Bridget Mintz Testa. Building aSpace Station. Computer Graph-ics World, 17(5):24–??, May 1994.CODEN CGWODH. ISSN 0271-4159.
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Novitski:1995:QVO
[Nov95] B. J. Novitski. QuickTime VROpens Doors for Architects? WithApple’s QuickTime VR, architects— even those relying on relativelymodest equipment — can “navi-gate” photographic-quality scenes.Computer Graphics World, 18(11):50–??, November 1995. CO-DEN CGWODH. ISSN 0271-4159.
Novitski:1996:AAA
[Nov96] B. J. Novitski. Adventures in ar-chitecture — architects who findphotorealism too expensive andtime-consuming to achieve are ex-perimenting with novel techniquesfor. Computer Graphics World,19(6):23–??, June 1996. CODENCGWODH. ISSN 0271-4159.
Novitski:1998:AAI
[Nov98a] B. J. Novitski. An architecturalawakening. Computer GraphicsWorld, 21(6):22–??, June 1998.CODEN CGWODH. ISSN 0271-4159.
Novitski:1998:DDR
[Nov98b] B. J. Novitski. Digital de-sign reaches new heights. Com-puter Graphics World, 21(9):54–??, September 1998. CODEN CG-WODH. ISSN 0271-4159.
Oliver:1994:EVE
[Oli94] D. Oliver. Enriched Video Edit-ing: As hardware advances haveenriched the quality of capturedvideo, the tools used to edit video
have improved as well. Com-puter Graphics World, 17(12):20–??, December 1994. CODEN CG-WODH. ISSN 0271-4159.
Porter:1992:VR
[PE92] Stephen Porter and Arielle Em-mett. Virtual Reality. Com-puter Graphics World, 15(3):42–??, March 1992. CODEN CG-WODH. ISSN 0271-4159.
Porter:1990:SS
[PF90] Stephen Porter and RichardFichera. Super Survey. ComputerGraphics World, 13(8):90–??, Au-gust 1990. CODEN CGWODH.ISSN 0271-4159.
Pfitzer:1990:DME
[Pfi90a] Gary Pfitzer. Designing MadeEasy. Computer Graphics World,13(10):102–??, October 1990. CO-DEN CGWODH. ISSN 0271-4159.
Pfitzer:1990:SPD
[Pfi90b] Gary Pfitzer. Streamlining PCBDesign. Computer GraphicsWorld, 13(5):87–??, May 1990.CODEN CGWODH. ISSN 0271-4159.
Pfitzer:1991:MM
[Pfi91] Gary Pfitzer. Music and Motion.Computer Graphics World, 14(7):68–??, July 1991. CODEN CG-WODH. ISSN 0271-4159.
Pfitzer:1992:ATM
[Pfi92a] Gary Pfitzer. Ancient Tale, Mod-ern Impact. Computer Graph-ics World, 15(11):46–??, Novem-ber 1992. CODEN CGWODH.ISSN 0271-4159.
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Pfitzer:1992:CC
[Pfi92b] Gary Pfitzer. Computer Carpen-try. Computer Graphics World, 15(1):81–??, January 1992. CODENCGWODH. ISSN 0271-4159.
Pfitzer:1992:IRF
[Pfi92c] Gary Pfitzer. Inside the Rain For-est. Computer Graphics World,15(7):54–??, July 1992. CODENCGWODH. ISSN 0271-4159.
Pfitzer:1992:LM
[Pfi92d] Gary Pfitzer. The LawnmowerMan. Computer Graphics World,15(4):44–??, April 1992. CODENCGWODH. ISSN 0271-4159.
Pfitzer:1993:YF
[Pfi93a] Gary Pfitzer. A Year in Film.Computer Graphics World, 16(12):52–??, December 1993. CO-DEN CGWODH. ISSN 0271-4159.
Pfitzer:1993:SA
[Pfi93b] Gary Pfitzer. State of the Arts.Computer Graphics World, 16(3):24–??, March 1993. CODEN CG-WODH. ISSN 0271-4159.
Pfitzer:1994:WR
[Pfi94a] G. Pfitzer. Wildebeests on theRun. Computer Graphics World,17(7):52–??, July 1994. CODENCGWODH. ISSN 0271-4159.
Pfitzer:1994:T
[Pfi94b] Gary Pfitzer. Thumbelina. Com-puter Graphics World, 17(4):31–??, April 1994. CODEN CG-WODH. ISSN 0271-4159.
PhillipsMahoney:1995:AFI
[Phi95a] Diana Phillips Mahoney. Archi-tecture for the Fun of It — Theburgeoning digital entertainmentmarket represents some excitingnew opportunities for a grow-ing number of architects. Com-puter Graphics World, 18(12):36–??, December 1995. CODEN CG-WODH. ISSN 0271-4159.
[Phi95d] Diana Phillips Mahoney. Medi-cal researchers take simulations toheart. Computer Graphics World,18(9):47–49, September 1995. CO-DEN CGWODH. ISSN 0271-4159.
PhillipsMahoney:1995:MVR
[Phi95e] Diana Phillips Mahoney. Modelingfor Virtual Reality — When devel-oping virtual environments, mod-elers must follow a set of rulesthat are more complex than thoseadhered to by creators of pas-sive animations. Computer Graph-ics World, 18(10):45–??, October1995. CODEN CGWODH. ISSN0271-4159.
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PhillipsMahoney:1995:UMS
[Phi95f] Diana Phillips Mahoney. Unlock-ing the mysteries of science — Avariety of tools, including colors,textures, and animation, combineto help scientists better under-stand complex natural phenom-ena. Computer Graphics World,18(7):22–??, July 1995. CODENCGWODH. ISSN 0271-4159.
PhillipsMahoney:1996:ANI
[Phi96a] Diana Phillips Mahoney. Ani-mating nature — it’s not easy tomimic mother nature. yet that’snot stopping computer artists andanimators from striving to cre-ate ever more believable digi-tal versions of oceans, moun-tains, forests, hurricanes, andavalanches. Computer GraphicsWorld, 19(12):40–??, December1996. CODEN CGWODH. ISSN0271-4159.
PhillipsMahoney:1996:ASM
[Phi96b] Diana Phillips Mahoney. Theart and science of medical visu-alization — in conjunction withdramatic advances in scanningtechnologies, computer-aided vi-sualization tools are. ComputerGraphics World, 19(7):25–??, July1996. CODEN CGWODH. ISSN0271-4159.
PhillipsMahoney:1996:FAD
[Phi96c] Diana Phillips Mahoney. The fab-ric of animation — due to a vari-ety of factors, realistically animat-ing CG clothing is extraordinar-ily difficult. as such, most of thesignificant work being done in this
area is taking place in university-based research facilities. Com-puter Graphics World, 19(8):29–??, August 1996. CODEN CG-WODH. ISSN 0271-4159.
PhillipsMahoney:1996:FPT
[Phi96d] Diana Phillips Mahoney. Fea-ture prototyping — today, com-fort and ease of use are top pri-orities when it comes to designingtechnology-rich products, such asavionics control. Computer Graph-ics World, 19(10):38–??, October1996. CODEN CGWODH. ISSN0271-4159.
PhillipsMahoney:1996:LFC
[Phi96e] Diana Phillips Mahoney. L5: Firstcity in space — this new Imax 3Dfilm is a futuristic adventure thatcombines 3D computer graphicsand live-action footage with actualspace imagery-provided by NASA.Computer Graphics World, 19(11):39–??, November 1996. CO-DEN CGWODH. ISSN 0271-4159.
PhillipsMahoney:1996:RWM
[Phi96f] Diana Phillips Mahoney. Ridingthe wave of motion-based movies— producers of ride-simulationfilms are increasingly looking tocomputer-generated imagery tocreate scenes that films are in-creasingly looking to computer-generated imagery to create scenesthat are either technologically im-possible or impractical to achieve.Computer Graphics World, 19(2):30–??, February 1996. CODENCGWODH. ISSN 0271-4159.
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PhillipsMahoney:1996:VRP
[Phi96g] Diana Phillips Mahoney. Vir-tual reality on the PC — signif-icant enhancements in PC hard-ware are prompting many vendorsof virtual-reality software to de-velop more user-friendly interfacesto enhance the appeal of their PC-based offerings. Computer Graph-ics World, 19(5):53–??, May 1996.CODEN CGWODH. ISSN 0271-4159.
PhillipsMahoney:1997:AFA
[Phi97a] Diana Phillips Mahoney. All firedup — on average, it takes fromthree to five years to design andproduce a new fire truck. but theengineers and designers at Freight-liner managed to reduce that pro-cess to just nine months throughsome skillful use of its digital tools.Computer Graphics World, 20(5):25–??, May 1997. CODEN CG-WODH. ISSN 0271-4159.PhillipsMahoney:1997:MBC
[Phi97d] Diana Phillips Mahoney. Thepower of touch. Computer Graph-ics World, 20(8):41–??, August
1997. CODEN CGWODH. ISSN0271-4159.
PhillipsMahoney:1997:PAP
[Phi97e] Diana Phillips Mahoney. Procedu-ral animation — procedural ani-mation techniques, which use al-gorithms or mathematical expres-sions to drive the movement ofobjects or volumes over time, al-ready are delivering some signif-icant benefits to animators. butthe technology continues to ad-vance, and tomorrow’s animationprograms will make even greateruse of these techniques. ComputerGraphics World, 20(5):39–??, May1997. CODEN CGWODH. ISSN0271-4159.
PhillipsMahoney:1997:VTN
[Phi97f] Diana Phillips Mahoney. Virtualtherapy nets real results. Com-puter Graphics World, 20(12):52–??, December 1997. CODEN CG-WODH. ISSN 0271-4159.
[Por91c] Stephen Porter. Winds of Change.Computer Graphics World, 14(2):34–??, February 1991. CODENCGWODH. ISSN 0271-4159.
Porter:1992:IJL
[Por92] Stephen Porter. Interview: JaronLanier. Computer GraphicsWorld, 15(4):61–??, April 1992.CODEN CGWODH. ISSN 0271-4159.
Porter:1994:EVN
[Por94] S. Porter. Engineering Visualiza-tion: The number of players inthe visualization market is surpris-ingly large for a market that’s stillrelatively small. Computer Graph-ics World, 17(11):23–??, Novem-ber 1994. CODEN CGWODH.ISSN 0271-4159.
Porter:1995:NHP
[Por95a] Stephen Porter. NT HardwarePower. Computer Graphics World,18(8):66–??, August 1995. CO-DEN CGWODH. ISSN 0271-4159.
Porter:1995:WA
[Por95b] Stephen Porter. What’s Up WithACIS? Computer Graphics World,18(9):30–??, September 1995. CO-DEN CGWODH. ISSN 0271-4159.
Potter:1991:SS
[Pot91a] Caren Potter. A Solid Solution?Computer Graphics World, 14(8):51–??, August 1991. CODEN CG-WODH. ISSN 0271-4159.
Potter:1991:HF
[Pot91b] Caren Potter. The Human Factor.Computer Graphics World, 14(3):61–??, March 1991. CODEN CG-WODH. ISSN 0271-4159.
Potter:1992:MAM
[Pot92a] Caren D. Potter. MechanismAnalysis Moves with the Times.
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Computer Graphics World, 15(5):30–??, May 1992. CODEN CG-WODH. ISSN 0271-4159.
[Pot93a] Caren D. Potter. FEA to the Core.Computer Graphics World, 16(5):21–??, May 1993. CODEN CG-WODH. ISSN 0271-4159.
Potter:1993:RBE
[Pot93b] Caren D. Potter. Removing Barri-ers to Electro-Mechanical Design.Computer Graphics World, 16(2):32–??, February 1993. CODENCGWODH. ISSN 0271-4159.
Potter:1994:SFP
[Pot94] Caren D. Potter. A Select FewPush the Edge of Design. Com-puter Graphics World, 17(4):20–??, April 1994. CODEN CG-WODH. ISSN 0271-4159.
Potter:1995:AEW
[Pot95a] Caren D. Potter. Animation forEngineers: While the use of an-imation by engineers is not new,a handful of vendors have recog-nized a growing demand for an-imation as a design review orengineering communications tooland have created products tai-lored specifically for these pur-poses. Computer Graphics World,18(1):54–59, January 1995. CO-DEN CGWODH. ISSN 0271-4159.
Potter:1995:ACD
[Pot95b] Caren D. Potter. ArchitecturalCAD on the Desktop. Com-puter Graphics World, 18(6):25–??, June 1995. CODEN CG-WODH. ISSN 0271-4159.
Potter:1995:DTC
[Pot95c] Caren D. Potter. Digital tools forcollaborative engineering. Com-puter Graphics World, 18(8):??,August 1995. CODEN CG-WODH. ISSN 0271-4159.
Potter:1995:SCCa
[Pot95d] Caren D. Potter. Special CAD/CAM Supplement — Best Prac-tices in Solid Modeling — What isit about solid modeling that makesit so difficult to do well, and howmight it be better utilized? Com-puter Graphics World, 18(11):S1–??, November 1995. CODEN CG-WODH. ISSN 0271-4159.
Potter:1995:SCCb
[Pot95e] Caren D. Potter. Special CAD/CAM Supplement: Digital Toolsfor Collaborative Engineering.Computer Graphics World, 18(8):S1–??, August 1995. CODEN CG-WODH. ISSN 0271-4159.
Potter:1995:APP
[Pot95f] Caren D. Potter. The Allure ofPretty Pictures: As solid model-ing becomes more widely used inengineering circles and renderingtechnology drops in price, the me-chanical engineering communitybegins to see the value in using“pretty pictures” as a communica-tions medium. Computer Graphics
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World, 18(3):26–??, March 1995.CODEN CGWODH. ISSN 0271-4159.
Potter:1996:AOD
[Pot96a] Caren D. Potter. Achieving theoptimal design — because the de-sign optimization capabilities inmost finite-element analysis pro-grams have traditionally been dif-ficult to use for a number ofreasons, designers and engineershaven’t really been making useof the tools. but as vendors en-hance their design optimizationofferings, previous objections tothe use of this technology are be-ginning to disappear. ComputerGraphics World, 19(5):21–??, May1996. CODEN CGWODH. ISSN0271-4159.
Potter:1996:CCSb
[Pot96b] Caren D. Potter. CAD/CAM spe-cial report: CAD contracts wonand lost — why do companiesbuy the CAD systems they buy,and what factors might promptusers to replace an . . . . Com-puter Graphics World, 19(6):??,June 1996. CODEN CGWODH.ISSN 0271-4159.
Potter:1996:CCSa
[Pot96c] Caren D. Potter. CAD/CAM spe-cial report: New CAD architec-tures — as established CAD soft-ware vendors revise their productofferings, they’re devising under-lying architectures that differ sig-nificantly from those of previousreleases. one common ingredientin these newly architected CADsystems is the incorporation of
[Pot96d] Caren D. Potter. Designinglarge assemblies — pushed bythe sophisticated demands of theaerospace and automotive indus-tries, CAD/CAM technology isfinally becoming adept at han-dling complex assemblies con-taining thousands and even tensof thousands of parts. Com-puter Graphics World, 19(11):S1–??, November 1996. CODEN CG-WODH. ISSN 0271-4159.
Potter:1996:EIF
[Pot96e] Caren D. Potter. Engineeringon the Internet — A few yearsago, few CAD vendors were talk-ing publicly about the Internetand its graphical showpiece, theWorld Wide Web. now, all of themhave formulated Internet strate-gies, and a handful have alreadyannounced Internet-related prod-ucts. Computer Graphics World,19(8):51–??, August 1996. CO-DEN CGWODH. ISSN 0271-4159.
Potter:1996:NAB
[Pot96f] Caren D. Potter. New architec-tures: a blueprint for CAD’s fu-ture. Computer Graphics World,19(3):??, March 1996. CODENCGWODH. ISSN 0271-4159.
Potter:1996:STB
[Pot96g] Caren D. Potter. Sorting throughthe bargain bin of 3D CAD —looking for a 3D mechanical CAD
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program, but all you’ve got is USD1500? take heart: a little moneygoes a long way in the world oflow-cost mechanical CAD. Com-puter Graphics World, 19(1):23–??, January 1996. CODEN CG-WODH. ISSN 0271-4159.
Potter:1997:ADE
[Pot97a] Caren Potter. Analysis for de-sign engineers — the push is onto move analysis up to the front ofthe design process, and one wayvendors are trying to accommo-date that trend is by developinganalysis tools that can be put di-rectly into the hands of design-ers. but can such tools ever re-ally be used safely by anyone otherthan specialized analysts? Com-puter Graphics World, 20(3):23–??, March 1997. CODEN CG-WODH. ISSN 0271-4159.
Potter:1997:CAF
[Pot97b] Caren Potter. Can AutoCAD fightback? it’s been a tough year forAutodesk. its stock price has takena beating, its last release of Auto-CAD software was soundly criti-cized, and its competitors are lick-ing their chops. is this the begin-ning of a gloomy future, or is theonce high-flying company poisedto make a comeback? Com-puter Graphics World, 20(4):61–??, April 1997. CODEN CG-WODH. ISSN 0271-4159.
Potter:1997:CML
[Pot97c] Caren Potter. Concept model-ers: The latest trend in rapidprototyping — smaller, faster,cheaper siblings of conventional
[Pot97d] Caren Potter. The engines of me-chanical CAD — as modeling ker-nels such as ACIS, Parasolid, andDesignBase continue their battlefor market share, the debate rages.Computer Graphics World, 20(5):31–??, May 1997. CODEN CG-WODH. ISSN 0271-4159.
[Pot98a] Caren D. Potter. Battlinq forthe midranqe. Computer Graph-ics World, 21(6):42–??, June 1998.CODEN CGWODH. ISSN 0271-4159.
Potter:1998:CMP
[Pot98b] Caren D. Potter. CAD makes aplay in sports. Computer Graph-ics World, 21(5):24–??, May 1998.CODEN CGWODH. ISSN 0271-4159.
Pyros:1996:OAV
[Pyr96] Gregory Pyros. Outputting ani-mation to video — there are a va-riety of methods available for out-putting animation to video. butto decide which method is bestfor you and your application, you
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[Rob90g] Phillip Robinson. The Emergenceof Smart CAD Software. Com-puter Graphics World, 13(7):55–??, July 1990. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1991:MP
[Rob91a] Barbara Robertson. 3D Model-ing for Print. Computer Graph-ics World, 14(11):36–??, Novem-ber 1991. CODEN CGWODH.ISSN 0271-4159.
Robertson:1991:PR
[Rob91b] Barbara Robertson. A PaintingRevolution. Computer GraphicsWorld, 14(4):34–??, April 1991.CODEN CGWODH. ISSN 0271-4159.
Robertson:1991:BV
[Rob91c] Barbara Robertson. Biz Viz.Computer Graphics World, 14(9):45–??, September 1991. CODENCGWODH. ISSN 0271-4159.
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Robertson:1991:P
[Rob91d] Barbara Robertson. Painting in3D. Computer Graphics World,14(10):38–??, October 1991. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1991:ET
[Rob91e] Barbara Robertson. The Elec-tronic Theatre. Computer Graph-ics World, 14(7):46–??, July 1991.CODEN CGWODH. ISSN 0271-4159.
Robertson:1992:AI
[Rob92a] Barbara Robertson. An ArtUnto Itself. Computer Graph-ics World, 15(12):28–??, Decem-ber 1992. CODEN CGWODH.ISSN 0271-4159.
Robertson:1992:D
[Rob92b] Barbara Robertson. Disc-O-Mania. Computer GraphicsWorld, 15(6):40–??, June 1992.CODEN CGWODH. ISSN 0271-4159.
Robertson:1992:MP
[Rob92c] Barbara Robertson. Moving Pic-tures. Computer Graphics World,15(10):38–??, October 1992. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1992:RR
[Rob92d] Barbara Robertson. Roll OverRodin. Computer Graphics World,15(3):33–??, March 1992. CODENCGWODH. ISSN 0271-4159.
Robertson:1992:SM
[Rob92e] Barbara Robertson. Shades ofMagic. Computer Graphics World,15(9):59–??, September 1992. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1992:AFM
[Rob92f] Barbara Robertson. Those Amaz-ing Flying Machines. ComputerGraphics World, 15(5):67–??, May1992. CODEN CGWODH. ISSN0271-4159.
Robertson:1993:BG
[Rob93a] Barbara Robertson. BoardGames. Computer GraphicsWorld, 16(5):39–??, May 1993.CODEN CGWODH. ISSN 0271-4159.
Robertson:1993:DM
[Rob93b] Barbara Robertson. DinosaurMagic. Computer Graphics World,16(9):44–??, September 1993. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1993:EM
[Rob93c] Barbara Robertson. Easy Motion.Computer Graphics World, 16(12):33–??, December 1993. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1993:PG
[Rob93d] Barbara Robertson. PhysicalGraphics. Computer GraphicsWorld, 16(3):37–??, March 1993.CODEN CGWODH. ISSN 0271-4159.
Robertson:1993:PP
[Rob93e] Barbara Robertson. Powerful Par-ticles. Computer Graphics World,16(7):40–??, July 1993. CODENCGWODH. ISSN 0271-4159.
Robertson:1993:PPG
[Rob93f] Barbara Robertson. Prime-TimeProving Ground for 3D Graphics.Computer Graphics World, 16(1):
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Robertson:1993:R
[Rob93g] Barbara Robertson. Renderingin the ’90s. Computer Graph-ics World, 16(10):28–??, October1993. CODEN CGWODH. ISSN0271-4159.
Robertson:1994:CAA
[Rob94a] B. Robertson. Caught in theAct: The ability to capture mo-tion from live beings is findingwide acceptance as a pragmaticand artful solution to many typesof animation problems. Com-puter Graphics World, 17(9):23–??, September 1994. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1994:DLC
[Rob94b] B. Robertson. Disney lets CAPSout of the bag. Computer Graph-ics World, 17(7):58–??, July 1994.CODEN CGWODH. ISSN 0271-4159.
Robertson:1994:FPL
[Rob94c] B. Robertson. Fresh Paint: Likeword processing, page-layout, andimage-editing programs, 3D paint-ing software-which enables artiststo paint texture maps directlyand interactively onto 3D models-is one of those technologies thatseems impossible to imagine everhaving been without. Com-puter Graphics World, 17(12):28–??, December 1994. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1994:KST
[Rob94d] B. Robertson. Kid’s Stuff: Today,multimedia technology has be-
come sophisticated enough to sup-port some rather interesting chil-dren’s software designed to teachas it entertains. Computer Graph-ics World, 17(10):32–??, October1994. CODEN CGWODH. ISSN0271-4159.
Robertson:1994:SCE
[Rob94e] B. Robertson. Studios on theCutting Edge. Computer Graph-ics World, 17(7):29–??, July 1994.CODEN CGWODH. ISSN 0271-4159.
Robertson:1994:URN
[Rob94f] B. Robertson. Unbelievably real:For the new feature film TheMask, the team of award-winningspecial-effects artists at IndustrialLight and Magic got their firstchance to work with a comedy.Computer Graphics World, 17(8):52–??, August 1994. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1994:CP
[Rob94g] Barbara Robertson. 3D Charac-ters on Parade. Computer Graph-ics World, 17(3):28–??, March1994. CODEN CGWODH. ISSN0271-4159.
Robertson:1994:DT
[Rob94h] Barbara Robertson. DigitalToons. Computer Graphics World,17(6):40–??, June 1994. CODENCGWODH. ISSN 0271-4159.
Robertson:1994:FF
[Rob94i] Barbara Robertson. Fascinatingfilters. Computer Graphics World,17(1):33–??, January 1994. CO-DEN CGWODH. ISSN 0271-4159.
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Robertson:1994:RWR
[Rob94j] Barbara Robertson. Ready fora wild ride? Computer Graph-ics World, 17(2):30–??, February1994. CODEN CGWODH. ISSN0271-4159.
Robertson:1994:MAD
[Rob94k] Barbara Robertson. The Magi-cal Art of Digital Matte Painting.Computer Graphics World, 17(5):14–??, May 1994. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1995:BSD
[Rob95a] Barbara Robertson. Behind thescenes of disclosure: How IL andM created the virtual-reality en-vironment for Warner Bros.’ hothit Disclosure. Computer Graph-ics World, 18(2):35–38, February1995. CODEN CGWODH. ISSN0271-4159.
Robertson:1995:DAI
[Rob95b] Barbara Robertson. Direct Action— By improving on its motion-capture system Boss Film createdan animation tool that enabled thedirector of the new sci-fi adven-ture film species to work in realtime with a textured CG crea-ture that was moving within anenvironment. Computer Graph-ics World, 18(7):52–??, July 1995.CODEN CGWODH. ISSN 0271-4159.
Robertson:1995:HET
[Rob95c] Barbara Robertson. Hair-RaisingEffects — Techniques for puttinghair on humans and fur on ani alsare moving out of custom effects
houses and into commercial soft-ware. Computer Graphics World,18(10):24–??, October 1995. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1995:PES
[Rob95d] Barbara Robertson. Plug-InsElectrify 3D Studio. ComputerGraphics World, 18(5):36–??, May1995. CODEN CGWODH. ISSN0271-4159.
Robertson:1995:MBC
[Rob95e] Barbara Robertson. The MagicBehind Casper. Computer Graph-ics World, 18(6):38–??, June 1995.CODEN CGWODH. ISSN 0271-4159.
Robertson:1995:TST
[Rob95f] Barbara Robertson. Toy Story: ATriumph of Animation. ComputerGraphics World, 18(8):28–??, Au-gust 1995. CODEN CGWODH.ISSN 0271-4159.
Robertson:1995:UA
[Rob95g] Barbara Robertson. Untamedanimation. Computer GraphicsWorld, 18(4):24–??, April 1995.CODEN CGWODH. ISSN 0271-4159.
Robertson:1995:WSV
[Rob95h] Barbara Robertson. What aset-up!. . . . virtual sets — 3Dcomputer graphics environmentssynced to real cameras, renderedin real time, and populated withreal people and CG characterswho interact with each other— are generating excitement inthe broadcast world. ComputerGraphics World, 18(7):36–??, July
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1995. CODEN CGWODH. ISSN0271-4159.
Robertson:1996:BDV
[Rob96a] Barbara Robertson. Battling fordominance — vendors claimingtheir workstations are “the price-performance leaders” or “the hon-est 3D machines” battle for domi-nance in the midrange of the mar-ket. Computer Graphics World, 19(3):52–??, March 1996. CODENCGWODH. ISSN 0271-4159.
Robertson:1996:HBT
[Rob96b] Barbara Robertson. He’s back!T2 3D, the third installmentof the fast-action, science-fictionTerminator saga, combines ele-ments from the theater, virtual-reality, theme-park, and featurefilm worlds to create an immer-sive, sensory experience. Com-puter Graphics World, 19(7):36–??, July 1996. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1996:JAA
[Rob96c] Barbara Robertson. Jumanji’samazing animals — ILM’s visual-effects team has done it again.the creators of the believable di-nosaurs in Jurassic Park have per-formed their magic once againfor Jumanji, TriStar Pictures’ newaction-adventure film, which starshundreds of 3D, animated animalsyou’d swear are living, breath-ing creatures. Computer GraphicsWorld, 19(1):28–??, January 1996.CODEN CGWODH. ISSN 0271-4159.
Robertson:1996:TTE
[Rob96d] Barbara Robertson. Texture tac-tics — even though the qualitydiffers from product to product,hardware acceleration for texturemapping is showing up on every-thing from . . . . Computer Graph-ics World, 19(6):33–??, June 1996.CODEN CGWODH. ISSN 0271-4159.
Robertson:1997:PVC
[Rob97a] Barbara Robertson. 3D power.Computer Graphics World, 20(10):65–??, October 1997. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1997:ASR
[Rob97b] Barbara Robertson. Animationspecial report: Making motioneasy — computer animation pro-grams have not always been easyto use. but that’s starting tochange as vendors bring out anever-increasing number of clevertools that make the art of ani-mation a little faster, a little eas-ier, and maybe even a little better.Computer Graphics World, 20(4):42–??, April 1997. CODEN CG-WODH. ISSN 0271-4159.
[Rob98b] Barbara Robertson. Brushing up.Computer Graphics World, 21(4):26–??, April 1998. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1998:CCN
[Rob98c] Barbara Robertson. Crowd con-trol. Computer Graphics World,21(2):30–??, February 1998. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1998:GIO
[Rob98d] Barbara Robertson. The grand il-lusion. Computer Graphics World,21(1):22–??, January 1998. CO-DEN CGWODH. ISSN 0271-4159.
Robertson:1998:MGN
[Rob98e] Barbara Robertson. Meet geri:The new face of animation. Com-puter Graphics World, 21(2):20–??, February 1998. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1998:NCC
[Rob98f] Barbara Robertson. A new cast ofcharacters: From Antz to ’Zillas.Computer Graphics World, 21(7):31–??, July 1998. CODEN CG-WODH. ISSN 0271-4159.
Robertson:1998:RTC
[Rob98g] Barbara Robertson. Right ontrack. Computer Graphics World,21(5):54–??, May 1998. CODENCGWODH. ISSN 0271-4159.
Robertson:1998:SAN
[Rob98h] Barbara Robertson. Sav A-h-h-h-h. Computer Graphics World, 21(3):28–??, March 1998. CODENCGWODH. ISSN 0271-4159.
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