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Drifter A-582 Pilot's Handbook Version 1.0
"When all else fails read the manual"
IntroductionThank you for purchasing this addon aircraft for
Microsoft's Flight Simulator X.
The Drifter 582 ultralight is a two seat, wire braced, tail
dragger aircraft. The Austflight Drifter is an extensively modified
version of the original Maxair Drifter and since the early 1980s
approximately 500 have been built.
The aircraft has a high Dacron covered wing and the pilot sits
in front of the passenger ahead of the wing thus providing an
excellent field of view.
A Brolga 4 blade prop is powered by a Rotax 582 engine which is
mounted behind the pilot and passenger.
This particular aircraft has been modelled based on 25-455.
System Requirements- Microsoft's Flight Simulator X SP2,
Acceleration or Gold.
- 296 MB free hard drive space
- Microsoft .NET 4.0.30319 or later
This aircraft was developed with the FSX SP2 SDK. You therefore
need either Microsoft's Flight Simulator X SP2, Acceleration or FSX
Gold. The minimum PC specs are more difficult to be exact about as
even similarly specced PC's can give such varying performance. For
reference I created this aircraft on an Intel E8500 core 2 due
3.16Ghz CPU with 4GB ram and an NVidia 9600GT 1GB video card
running Windows XP.
Drifter Setup program requirements:The Drifter Setup program is
a standalone program that allows the user to set some preferences
for the Drifter. Note that you can still fly the Drifter without
using the Drifter Setup program. To run the Drifter Setup program
Microsoft .NET 4.0.30319 or later needs to be installed.
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SupportIf you are having problems with the operation of the
aircraft please email me at [email protected]. Problems
with downloading the package should be directed to the retailer as
they are responsible for delivery of the download.
Quick StartFor those people who like to dive right in do the
following:
Start FSX.
Select "Austflight Drifter" from the aircraft selection
page.
Start the flight.
There is a quick start guide in the FSX kneeboard reference
page.
InstallationThis aircraft is designed for Microsoft's Flight
Simulator X. Installation is handled by an installer program which
places the files into the correct location. Simply click on the
installer to start the process. The installer will read FSX's
location from the registry. Ensure that this is correct and that
the installer is pointing to your Flight Simulator X folder.
If you have installed the demo Drifter it is recommended that
you uninstall the demo first.
Once installation is complete links to the Pilot's Handbook
(this document), the Quick Start Guide and the Drifter Setup
Program will be placed on your desktop. Feel free to move these to
a more convenient location.
Features- Smooth 3D gauges
- Custom made radio and GPS units
- Incredibly detailed model
- Wheeled version plus Float plane version
- Bump and specular mapped textures
- 13 paint variations in total
- Paint variations included with user settable registration
numbers
- Genuine engine sounds
- Stall buffet effect
- Animations for tiedowns, pitot covers and wheel chocks
- Animated pilot and passenger models which can be displayed or
hidden
- In game Animation manager to control animations
- Separate Setup Program to manage preferences and load
settings
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Things to knowBefore we get too far into this manual I will list
some of the items unique to this aircraft that may cause some
confusion.
There are no mixture or prop controls on a Drifter. The engine
features constant depression carburetors that automatically adjust
for density altitude and the 4 blade prop has a fixed pitch.
The Battery and Starter switch is referred to as the Master
switch in this manual. Right clicking on the Master switch operates
the starter.
The Magneto switches may be referred to as the Ignition switches
in this manual.
Stop the engine by turning off both ignition switches. Most
Drifters have a fuel cutoff switch however, this particular
aircraft does not. In any case the correct method to stop the
engine is to turn off the ignition switches.
There is no generator switch. The generator is running when the
engine is running.
There is no differential braking. The brakes are operated by a
lever on the joystick although there is no mouse click zone (you
can still use toe brake pedals to apply the brakes in FSX if you
have pedals).
This engine has a 2.62 to 1 gear reduction gearbox. The RPM
gauge displays the engine RPM which has a maximum rpm of 6800.
The Demo VersionThe Demo version of this aircraft is available
from www.antsairplanes.com. The demo should provide a good
representation of the performance and framerates you would get from
the full version. The documentation for the Demo and Full versions
is the same (which is why the tutorial flight uses the floats
version) so there may be some sections of this manual which do not
apply to the Demo version.
The following limitations apply to the Demo version:
- Float plane model only
- Uses default Trike soundset
- Uses default GPS 295
- Only two paint variations
What you get when you buy the full version:
- Both wheeled and float versions
- Custom soundset
- Avmap EKP IV GPS
- Total of 13 paint variations
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Selecting the DrifterOnce the aircraft has been installed start
FSX and click on Free Flight. Click on Change... under Current
Aircraft. Ensure Show all variations is ticked. The Drifter will
appear as "Austflight Drifter". If you are using the filters at the
top of the Select Aircraft screen the Aircraft manufacturer is
Austflight, the Publisher is Ant's Airplanes and the Aircraft Type
is Single Engine Prop.
The difference between fixed and variable registration
numbersThere are two types of paint variation available with any
FSX aircraft. The first type has the tail number fixed as part of
the textures and they cannot be changed. The second type allows you
to change the tail number using the FSX Aircraft Details screen
(the default aircraft use this second type). With the Drifter there
both type of repaint are used. 25-455, 25-451 and 25-413 have fixed
registration numbers while the White, Blue, Yellow, Multicolour and
Red and White repaints have registration numbers that can be
changed using the FSX Aircraft Details screen.
The following pages show the available repaints:
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Austflight Drifter 25-455 and Austflight Drifter White25-455 is
the source aircraft for this FSX version of the Drifter. It can be
seen in the picture above at it's home in Roadvale, QLD, Australia.
The Austflight Drifter White version has the same colour scheme but
you can alter the registration number in the FSX Aircraft Details
screen.
Austflight Drifter 25-451 old and Austflight Drifter Blue25-451
is one of the training aircraft at Walters Flying School in
Lynfield QLD, Australia. The colour scheme is an old colour scheme
and the aircraft is currently painted all blue. The Austflight
Drifter Blue version has the same colour scheme but you can alter
the registration number in the FSX Aircraft Details screen.
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Austflight Drifter 25-451 new25-451 is one of the training
aircraft at Walters Flying School in Lynfield QLD, Australia. This
is the new all blue colour scheme for this aircraft.
Austflight Drifter 25-413 and Austflight Drifter YellowAnother
Australian registered Drifter. The Austflight Drifter Yellow
version has the same colour scheme as 25-413 but you can alter the
registration number in the FSX Aircraft Details screen.
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Austflight Drifter MulticolourCalled multicolour because there
are so many colours on the wings. You can alter the registration
number for this aircraft in the FSX Aircraft Details screen.
Austflight Drifter Red and WhiteThis repaint is based on Drifter
404, owned by Kiwi and based at the Flying Tigers hangar, Boonah,
although that aircraft has a different engine type. You can alter
the registration number for this aircraft in the FSX Aircraft
Details screen.
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Floats VersionIt is possible to convert the Drifter to a floats
model by simply removing the wheel struts (disconnect the brake
cables first) and replacing them with the floats. The rear wheel is
removed and replaced with a rudder. The maximum take-off/ landing
weight is increased to 476 kg with the maximum crosswing component
for water take-off/landing reduced to 10 knots.
Austflight Drifter Floats 25-455 and Austflight Drifter Floats
White25-455 in the floats configuration. The White version has the
same colour scheme but you can alter the tail number in the FSX
Aircraft Details screen.
Note: These are the only two paint variations in the demo
version.
Austflight Drifter Floats Red and WhiteYou can alter the tail
number of this repaint in the FSX Aircraft Details screen.
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Austflight Drifter Floats BlueYou can alter the tail number of
this repaint in the FSX Aircraft Details screen.
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Fuel and PayloadUnlike many aircraft where the pilot sits close
to the centre of gravity (CoG) in the Drifter the pilot sits well
forward and his or her weight therefore has a significant effect on
the CoG and the handling of the aircraft. It is therefore sometimes
necessary to add ballast to the aircraft to bring it into
balance.
The pilot weight should be between 69 and 92kg. If the pilot
weighs less than 69kg then add front ballast to bring the total
weight up to 69kg. If the pilot weighs more than 92kg it may be
necessary to add rear ballast to prevent the CoG from being too far
forward.
As this model is based on 25-455 you can see that lead ballast
is attached to the tailwheel leg.
The fuel system consists of two fuel tanks with the top tank
draining into the belly tank effectively making both tanks one big
fuel tank. A fuel pump extracts fuel from the belly tank and feeds
it up to the engine. Due to the limitations of FSX fuel will not
drain from the top tank into the lower tank. You should therefore
ensure that when you fuel the aircraft you first fill the belly
tank (referred to as "Centre" by FSX) and then only start to fill
the top tank (referred to as "Centre2" by FSX) when the level in
the belly tank is 100%. FSX will use fuel from the top tank first
and then when that is empty it will use the belly tank which is
effectively how the real aircraft operates.
As there is no fuel gauge in the cockpit you may be asking how
do you check the fuel level while in flight? On the left wheel spat
there is a small mirror which allows the pilot to glance down to
check the fuel levels. Pressing Shift+4 will display a 2D popup of
the mirror which you may find easier to see. It is important to
note that the fuel will move about depending on the aircrafts pitch
and bank angles. For accurate fuel readings ensure the aircraft is
level.
A red warning light comes on in the cockpit (far left of centre
console) when either the fuel pump is on or if there is less than
10% of total fuel remaining.
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The Virtual CockpitThe Drifter features a fully 3D virtual
cockpit with smooth 3D gauges. As these gauges are an integral part
of the 3D model there is no 2D panel available for this
aircraft.
Interaction with the various gauges, knobs and buttons is done
via mouse. Switches are simply activated by left clicking on the
switch. Knobs have increment or decrement mouse click zones or you
can use the mouse scroll wheel.
Magnetos/ Ignition switchesUse these to turn off the engine.
This particular aircraft does not have a fuel cutoff switch like
most Drifters do. In any case a fuel cutoff switch is only used in
emergency situations with the normal method of stopping the engine
being to turn off the magnetos.
In this manual these switches are usually referred to as the
ignition switches.
12V Power SwitchA 12V power source for auxiliary equipment. You
can turn it on or off but it has no effect in the flight
simulator.
Water TempShows the coolant temperature. Normal operating range
is 65C (150F) to 80 (175F).
AirspeedHow fast you are going in knots.
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Yaw StringYou may not have seen a yaw string before. This is one
of the simplest (and cheapest) pieces of aviation instrumentation
available consisting of a piece of red string tied to the front of
the windscreen. The yaw string shows the amount of side slip and
performs much the same function as the turn ball coordinator
(except cheaper and without any lag).
If the yaw string is to the right it indicates that you should
apply some left rudder. If the yaw string is to the left it
indicates you should apply some right rudder. When the yaw string
is straight up it indicates that you are flying without any side
slip.
The easiest way to use a yaw string is to think that it is
pointing to the pedal you should use. So, if the yaw string is to
the right then it will be pointing down to your left pedal so push
the left pedal down and you should straighten up the yaw
string.
Note that in the picture the yaw string is not visible as the
aircraft is not moving so the yaw string is hanging down the front
of the aircraft.
AltimeterHow high you are. The Kohlsman knob allows you to
adjust the pressure settings. As this knob is partially obscured by
the compass there are click spots near the knob which allow you to
adjust the knob. You can use the Animation Manager (Shift+3) to
change between the Kohlsman display showing in millibars or
inHg.
Exhaust Gas Temperature (EGT)Needles show the EGT with the left
needle (which displays on the right side of the gauge) showing the
temperature of the front cylinder (there are two cylinders in the
engine). Normal operating range is 930F to 1150F.
CompassWhiskey compass shows your current heading.
Nav/Com RadioPlease refer to the section below for detailed
instructions on how to operate the radio.
Engine RPMDisplays the engine RPM. Note that there is a 2.62:1
gear reduction box between the engine and the prop.IDLE speed is
2200RPMCRUISE speed is 4800-5800RPMMAX RPM is 6800RPMAt idle speed
(2200RPM) the engine can be a bit rough (you will notice the needle
shake at engine speeds less than 2400RPM) so many Drifter pilots
prefer to idle at 2500RPM.
Fuel PumpA red indicator light comes on when the fuel pump is
on. The indicator will also show when there is less than 10% fuel
remaining.
PrimerFor cold starts you will need to press the primer before
starting the engine. Click on the button and
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the amber light above it will come on for about 2 seconds. Once
primed the engine will stay primed for about 2 minutes. If you have
not started the engine within that time you may need to prime the
engine again.
Battery and Starter (Master switch)Use the left mouse button to
switch between battery on and off. Right click will turn the switch
to the right and activate the starter. Note: with the Master switch
off, the tiedowns on and the parking brake on the key will be
automatically removed.
GPSThe Avmap EKP IV GPS unit. You can use the Animation Manager
popup (shift+2) or the Setup Program (standalone program) to show
or hide the GPS unit. Note that the GPS is not visible in the demo
version.
VoltsThe main bus voltage. Note that there is no seperate
generator switch.
Brake LeverThe brakes cannot be controlled from the virtual
cockpit by clicking on the brakes. You must use either a joystick
axis or key command to control the brakes. The brakes are applied
to both wheels equally.
Trim ControlA trim tab is located on the inside left of the
trailing edge of the elevator and is controlled via wire by the
trim lever located on the front joystick (yes, the trim lever is a
shimano gear shifter lever from a bicycle). As it can be a bit
difficult to see where the trim lever is set you can either hover
your mouse over the trim lever and a tooltip should appear showing
the current setting or you can switch to the virtual cockpit view
that shows a side on view of the trim lever.
One important note is that unlike many FSX aircraft operating
the trim tab of the Drifter will affect the pitch of the elevator
and as the elevator is connected to the joystick it too will move.
You should therefore notice that when in flight changing the trim
of the aircraft will move the position of the joystick fore and
aft.
FLIGHT SIM NOTEThe trim tab has been modelled to behave like the
trim tab on a real aircraft.
For example: When you trim for nose up the trim tab turns down.
The airflow hits the trim tab and forces the elevator up thus
pitching the nose up. As the elevator is connected to the joystick
the joystick moves as well.
The default FSX aircraft do not mimic this behaviour. Adjusting
the trim on a default aircraft simply moves the trim tab, nothing
else, when in reality adjusting the trim tab will also affect the
elevator.
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Flying the DrifterThe following procedures have been adapted
from the real world procedures and modified for use in FSX. They
should not be used for real world aviation.
Before StartEnsure that Master switch, radio (click on the top
of the left hand knob on top of the radio to turn it on and off)
and ignition switches are OFF. Ensure the aircraft has been fueled
and loaded for the trip using the FSX payload and fuel settings.
You can use the Animation Manager to check weights and balance but
you cannot adjust the weights and fuel settings with the Animation
Manager.
Engine StartCheck in all directions that the propeller is clear
and that there are no objects or persons in the vicinity.
Ensure the Master Switch is on and both ignition switches are
on.
If you starting a cold engine press the primer once. The amber
light above the switch will come on for two seconds. If you do not
prime a cold engine it will not start. A warm or hot engine should
not require priming.
Ensure the throttle is closed (ie fully back)
The pilot should call "CLEAR" before right clicking on the
Master Switch. This will activate the starter motor and the engine
should start. Ensure that the engine parameters are OK before
taxiing.
At idle speed (2200RPM) the engine can be a bit rough (you will
notice the needle shake at engine speeds less than 2400RPM) so many
Drifter pilots prefer to idle at 2500RPM.Before TaxiEnsure the
radios are on (click on the top of the left hand knob on top of the
radio to turn it on and off) and set and that the altimeter is set
correctly for the airport altitude.
TaxiingControl the taxi speed with the throttle and not just the
brakes. Remember that this aircraft does not have differential
braking so steering is done with the rudder pedals which are linked
to the tail wheel.
Before Takeoff ChecksMake sure the brake is on and that your
prop wash is clear.
Increase the RPM's to 4500. Check the ignition system by turning
of the left ignition switch. RPM drop should not be more than
400rpm. Turn the left ignition switch back on and then repeat with
the right ignition switch.
Reduce throttle to idle.
Takeoff and ClimbWhen you have take off clearance or have made
the necessary radio calls centre the airplane on the runway
centreline. Slowly feed in full throttle (6800rpm). If necessary
apply rudder to maintain a straight line. As speed increases the
tail plane will rise. Slowly rotate at 49 KIAS and maintain
attitude to climb out at 49 KIAS.
For a fully loaded aircraft you can expect to climb at 49 KIAS
at 500fpm. With only the pilot and a light fuel load you could
achieve over 1000fpm. Maintain full throttle throughout the
climb.
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CruiseOnce at cruise height level off the airplane and adjust
the power for cruise (5000-5500rpm). The airplane flies with a very
slight nose down attitude. There is no need to lean the engine
since it is automatic.
Pre LandingThe minimum approach speed at maximum weight is 49
KIAS. It is quite possible to fly the approach at less this however
this may lead to an excessive rate of descent near the ground from
which a flare may not be effective in preventing a heavy landing.
The technique of "dragging it in" at minimum speed with power is
not suitable for this aircraft.
ApproachMost Drifter pilots fly a glide approach, going to zero
throttle at the start of the base leg. If on short final you find
the aircraft is too low, you can add a little power. If too high,
the standard procedure is to sideslip the aircraft to wash off
height. Sideslipping requires crossed controls, in that the rudder
is used to push the nose of the aircraft offline, and (opposite)
aileron input is used to maintain level wings
LandingReduce power to idle immediately prior to the flare then
touch down in a 3 point attitude.
ShutdownPark the aircraft and reduce the RPM to idle. Run the
engine for a minute or two to reduce the temperatures. Switch off
the radio and avionics. To stop the engine turn off both the
Ignition switches. Turn the Master switch off. You can use the
Animation Manager to place the tiedowns, wheel chocks etc. With the
Master switch off, the wheel chocks in place and the tiedowns in
place the key will be automatically removed from the Master
switch.
Spins and aerobatic manoeuvresChandelles, lazy eights and steep
turns in which the angle of bank is less than 60 are permitted and
have an entry speed of 65 knots.
REAL WORLD NOTEAerobatic manoeuvres, including intentional
spins, are prohibited
But this is not the real world so if you like to spin an
aircraft then you will be pleased to hear that the Drifter will
spin with a bit of gentle persuasion.
The best method of achieving a stable spin is to start from a
safe height (3000' and above). Reduce the throttle to idle and let
the speed bleed off. As the speed decreases you will need more and
more back pressure on the joystick to maintain altitude. At around
32 knots the aircraft will start to stall and in the virtual
cockpit you should see a noticeable buffeting of the aircraft and
hear a shaking noise (there is no stall warning horn in a Drifter).
Pull all the way back on the stick and hold it. Gently feed in some
hard left rudder (or right if you want to go right). The aircraft
should start to rotate left and after one complete rotation you can
back off the stick and rudder pressure and you should be in a
spin.
If you are having trouble maintaining the spin try to hold back
the stick fully aft for a bit longer after the stall before
applying the rudder.
To recover from the spin apply opposite rudder until the
rotation stops, the nose will drop and you should regain air flow
over the wings and can pull out of the subsequent dive.
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Operating the RadioThe ICOM IC-A22E radio in the Drifter is
NAV/COM device and has quite a few features for such a small
device.
FLIGHT SIM NOTEThis simulation of the radio is not 100% accurate
as I have altered a few things for ease of use in FSX.
FeaturesThe radio is able to receive one com channel and one nav
channel at the same time (this is slightly different from the real
world unit which has a complex duplex function to achieve the
same). There are ten memories (compared to 50 in the real world
unit) which allow often used frequencies to be stored.
The radio can operate in one of three possible modes:
Frequency Mode: Allows com channel communication. The radio
always starts in this mode.
DVOR Mode: Shows the bearing to and from VORs
CDI Mode: Displays a course deviation indicator to assist in
navigation to and from VORs
Broadcasts on the com channel can still be made while in DVOR or
CDI mode.
Please read the following sections for more detail on how to
operate each function.
Click SpotsThe radio has two knobs on top as well as three
buttons on the left hand side. As the buttons are difficult to
reach in FSX there are clickspots for two of these buttons located
on the left hand side of the radio as shown in the picture to the
right.
The ON/OFF knob on top of the radio turns the radio on and
off.The SQUELCH knob can be turned but it has no effect in FSX.The
TUNING knob on the top right of the radio can be used to select the
frequency, memory channel or as an OBS bearing depending on what
mode the radio is in.
ANL switch on the left side controls the Automatic Noise
Limiter. This has no effect in FSX but an icon will show on the
screen if ANL is turned on.
LIGHTS switch controls backlighting for the display and
buttons.The KEYPAD is used for all other functions.
Accessing the 121.5 Mhz Emergency FrequencyThe radio can quickly
access the 121.5 Mhz emergency frequency even when the keypad lock
function is in use.
1. Turn the power ON
2. Press [F] on the keypad
3. Press [0 (121.5)] to set the emergency frequency
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4. Press [CLR] to exit from the emergency frequency
Setting a frequencyUsing the keypad
1. Turn the power ON
2. Press [CLR] to select frequency mode
3. Press the appropriate digit keys to input the frequency
You must enter [1] as the first digit
If you enter the wrong digit press [CLR] to back step
Press [ENT] to fill the rest of the frequency with zeros
Only [2], [5], [7] or [0] will be accepted as the final
digit
4. You can use the [UP] and [DOWN] keys to change the current
frequency in 25 kHz steps
Using the tuning knob
1. Turn the power ON
2. Push [CLR] to select frequency mode
3. Rotate the tuning dial to set the desired frequency in 25 kHz
steps
4. You can change the tuning step to 1 Mhz by pressing [F]
If the frequency you enter is between 118.000 - 137.000 MHz then
you have entered a com frequency and the radio will switch to
Frequency mode (see picture above).
If the frequency is between 108.000 - 117.975 MHz then you have
entered a nav frequency and the radio will automatically switch to
DVOR mode. You can switch back to Frequency mode by pressing
[CLR].
Lock functionThe lock function prevents accidental changes to
radio.
1. Press [F] then [7 KEY LOCK] to turn the function on. A key
appears in the display to indicate the radio is locked.
2. To turn off the lock function repeat step 1 above and the key
will disappear.
Beep tone on/offA beep tone sounds each time a key is pressed
and this function can be turned on or off as desired.
1. Press [F] then [8 BEEP] to turn the beep tone on or off. By
default, every time you start FSX the beep function will be on but
you can use the Drifter Setup Program program to set whether the
beep tone defaults to on or off.
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DVOR modeIf you enter a frequency in the NAV band (108.000 -
117.975 MHz) or recall a memory channel in the NAV band then the
radio will automatically switch to DVOR mode (see picture on
right).
Press [F] [1 DVOR] to select DVOR mode.
If there is a signal received from the NAV station then the
bearing to the station will be displayed.
If there is not a valid signal from the NAV station the the
bearing will display "---".
The to-from indicators indicate whether the course is based on a
course leading to or from the VOR station.
Press [F] [2 TO] to display the to course.
Press [F] [3 FROM] to display the from course.
You can change the frequency using the steps described above in
"Setting a frequency". If the new frequency is in the COM band then
the radio will automatically switch to Frequency mode.
Note: DVOR mode does not display the course deviation
indicator.
CDI modePress [F] [4 CDI] to select CDI mode.
The bearing will now display your OBS setting. This can be
changed by using either entering the value on the keypad, by using
the up and down keys or by rotating the tuning knob.
In CDI mode you can also use the Auto Bearing Set System (ABSS)
to automatically set the OBS to the current VOR radial you are on.
To use ABSS press [F] [2 TO] while using the TO flag or press [F]
[3 FROM] while using the FROM flag.
Note: You cannot change the frequency in CDI mode. Select DVOR
mode (press [F] [1 DVOR]) to change the frequency and then press
[F] [4 CDI] to return to CDI mode.
If there is not a valid signal from the NAV station then the
bearing will display "OFF".
If there is a valid signal then the course deviation indicator
(CDI) will be displayed in the lower right of the display.
"" appears if your aircraft is off course to the right or left
respectively. Each arrow represents a two degree deviation.
The to-from indicators indicate whether the course is based on a
course leading to or from the VOR station.
Press [F] [2 TO] to display the to flag.
Press [F] [3 FROM] to display the from flag.
If the signal is an ILS localizer then "LOC" will be displayed
as the bearing.
To exit CDI mode either press [CLR] to return to Frequency mode
or press [F] [1 DVOR] to return
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to DVOR mode.
Recalling Memory ChannelsThere are ten memory channels available
which can be used to store often used frequencies.
1. Press [MR] to select memory mode (M will be displayed to the
right of the frequency display)
2. Use the tuning dial to select the desired memory channel
or
Use the keypad (0 to 9) to select the memory channel or
Use the UP and DOWN keys to select the memory channel
3. Press [CLR] to return to frequency mode.
Setting Memory ChannelsYou can program frequencies into one of
the ten channels.
1. Press [CLR] to exit memory mode.
2. Set the desired COM or NAV channel in Frequency mode or DVOR
mode (see "Setting a frequency" section above)
3. Press [F] [MR MW] then "M" in the display blinks
4. Press one of the keypad buttons (0-9)
5. "M" will stop blinking and the memory channel will be
displayed on the right hand side of the display. The radio will now
be in memory mode.
Note : Memory channels will not be saved as part of a saved
flight. Memory channels will also not be saved if you restart FSX.
To save changes to memory channels permanently use the Drifter
Setup Program.
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Operating the GPSThis aircraft features an Avmap EKP IV GPS to
assist with navigation. This unit has a large display 480x800 pixel
colour display. This is not a complete simulation of the real world
GPS unit and many functions are not working. However, it does do
pretty much the same functions as the default Garmin GPS units and
with the larger screen is capable of displaying more
information.
FLIGHT SIM NOTEThis simulation of the GPS uses the base code of
the FSX GPS and is therefore subject to the limitations of that
code.
The GPS is to the right of the centre console in the virtual
cockpit.
The GPS is also available as a 2D popup. Press Shift+2 to show
the GPS unit.
Using the Drifter Setup Program you can set whether the GPS unit
and it's mounting bracket will be displayed in the virtual cockpit
when the aircraft is loaded in FSX. Using the Animation Manager 2D
popup you can show or hide the GPS unit for the current flight. By
not displaying the GPS unit in the virtual cockpit you may save a
few precious frames per second. Even if you hide the GPS in the
virtual cockpit you can still display the GPS as a 2D popup.
Turn on the GPS by clicking on the Power button on the top left
of the unit.
Turn off the GPS by right clicking on the Power button.
Refer to the "EKP GPS User Guide.pdf" for a full explanation on
how to use the GPS unit.
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Animation ManagerThe Animation Manager is a 2D pop up screen
which you select by pressing Shift+3. You can use the animation
manager to show or hide various parts of the aircraft.
The Animation Manager will also show the aircraft's current
weight, fuel % and centre of gravity.
To close the Animation Manager click on the X in the top left of
the display.
FLIGHT SIM NOTEAny settings you make in the Animation Manager
will only apply for the current flight. These settings will not be
saved as part of a saved flight. To make permanent setting changes
use the standalone Setup Program program.
Note: Applying the wheel chocks will set the parking brake.
Removing the wheel chocks will release the parking brake. Releasing
the parking brake by using a key command or by tapping the brakes
will hide the wheel chocks. However, applying the parking brake by
a key command will not apply the wheel chocks.
The real aircraft that the Drifter was modelled on does not
actually have a parking brake (although many Drifter's do have on).
Therefore, there is no parking brake lever in the cockpit. For the
convenience of flightsim pilots you can still apply the parking
brake using key commands.
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Drifter Setup ProgramThe Drifter Setup program is a standalone
program that allows the user to set some preferences for the
Drifter. Note that you can still fly the Drifter without using the
Drifter Setup program.
The Drifter Setup Program requires Microsoft .NET Framework 4.0
be installed on your system. It also requires the 2010 Visual C++
redistributable package but I have included the necessary .dll
files so it shouldn't be necessary to install anything more.
TO START THE SETUP PROGRAMThe installer should have placed a
link to the Drifter Setup program on your desktop or you can click
on Start/ All Programs/ Ant's Airplanes/ Drifter.
You can use the Animation Manager 2D popup in FSX to change
these settings while FSX is running but any changes you make with
the Animation Manager will not be saved. You should use the Setup
Program to make permanent changes to your settings.
The Drifter Setup Program is installed into the "Ants Drifter
A-582" folder in your FSX system. Please do not move it from this
location as it will no longer be able to load and save the
settings. Do not remove the floats folder as this will also cause
problems with the setup program as it accesses two files in that
folder. A shortcut to the Drifter Setup Program will have been
installed to your desktop. Feel free to move this shortcut to a
more convenient location if you wish.
When you first start the Drifter Setup Program you should click
on the "Load present settings" button to load the existing
settings. A dialog box will only appear if the Setup Program had a
problem when trying to load the settings. The Setup Program will
read the weights from the aircraft.cfg file. All other settings
will be read from Panel/A582Gauges/a582_initialise.xml. To avoid
corruption of data I recommend that you make no changes to this
file or the [WEIGHT AND BALANCE] section of the aircraft.cfg
file.After making changes click on "Save these settings" and the
Setup Program will write the new settings to file and the changes
will take effect the next time you load FSX. A dialog box will
appear to tell you that the settings have been saved."Reset to
default settings" will reset the settings to the original values
when you first installed the Drifter.
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There are four sections to the Setup Program.
Aircraft Loadup SettingsThese settings control how the aircraft
will be setup when it is first loaded. You can set if the pilot and
passenger models will be visible or not. You can also set the
Drifter up so that the passenger will only load if the passenger
weight is greater than zero.
You can set whether the GPS unit (including it's mounting
bracket) will be displayed in the virtual cockpit. Not displaying
the GPS in the virtual cockpit will give back a few FPS. You can
still display the GPS unit as a 2D popup in FSX if you wish.
There are two columns with the left column being the settings
for the floats version of the Drifter and the right column for the
wheeled version.
Note that the Tie downs are not animated in the Floats version
of the Drifter.
Cold and Dark SettingsThese settings will override the normal
Aircraft Loadup Settings when the aircraft is loaded in a cold and
dark state.
Cold and dark is defined as the aircraft being on the ground
with the parking brake on and the Battery and Starter switch is
off. If these three conditions are met when the aircraft is first
loaded then it will be treated as "cold and dark".
There are two columns with the left column being the settings
for the floats version of the Drifter and the right column for the
wheeled version.
Payload and FuelYou can set the pilot, passenger and ballast
weights here. There are two columns, one for the floats version and
one for the wheeled version so you can set the weights
independently for each
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version.
The fuel setting cannot be saved but is included to help with
setting the weight and balance. This section will calculate the
total zero fuel weight and fuelled weight as well as displaying the
centre of gravity (CoG) position relative to the mean aerodynamic
chord (MAC).
Unlike many aircraft where the pilot sits close to the centre of
gravity (CoG) in the Drifter the pilot sits well forward and his or
her weight therefore has a significant effect on the CoG and the
handling of the aircraft. It is therefore sometimes necessary to
add ballast to the aircraft to bring it into balance. The pilot
weight should be between 69 and 92kg. If the pilot weighs less than
69kg then add front ballast to bring the total weight up to 69kg.
If the pilot weighs more than 92kg it may be necessary to add rear
ballast to prevent the CoG from being too far forward.
The Zero Fuel Condition and Total Weight Condition should be
between 25 and 32 MAC
Click on "Show weights as kg" to display the weights in
kilograms rather than pounds.
Radio Memory ChannelsThis allows you to set the Memory channels
of the radio. There are 10 channels available to save you settings.
You can change these channels in FSX by using the radio but any
changes you make in FSX will not be saved so you should use this
section to make permanent settings. In addition you can set the
radio to beep each time you press a key on the radio. For more
details on how to operate the radio refer to "Operating the Radio"
section on page 16.
Note that the radio channels and beep settings are shared
between the wheeled and float versions.
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Performance and ProceduresThe following pages contains
information about the performance and procedures for the Drifter.
This information has been adapted from various real world Drifter
flight manuals for use in FSX and should therefore not be used for
real world aviation under any circumstances.
Speeds For Normal Operation (MTOW)
CAUTIONShort cuts and the use of unuthorised procedures could
lead to damage to the aircraft, engine failure, injury to the pilot
or passenger, or to persons or property on the ground
Taxiing walking pace
Take off safety speed (MTOW) 49
Lift-off speed 45
Climb -Normal 43-50
Cruise -4800 to 5600 RPM 50-65
Best Glide 43
Approach -Normal 48-50
Demonstrated crosswind 15
Turbulence penetration speed 60
NOTEThe speeds above are Indicated Airspeeds. They are
calculated using the maximum take off weight and may be used for
lesser weights. To obtain maximum performance the chars in Section
are to be used.
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PerformanceStall SpeedsAircraft Weight: 400 kg 38 KIAS
The stall is convential with a slight buffet immediately prior
to the stall.
Takeoff DistanceTake off distance at MTOW to 15m 395 m
under standard sea level conditions
Maximum Rate of ClimbRate of climb at 49 KIAS 512 fpm
under standard sea level conditions
Cruise Performance4800 - 5600 RPM 50 - 65 KIAS
(Standard 2.62:1 Gear Reduction Ratio)
Still Air RangeRear and Auxiliary tank full 60 litres usable
fuel
Range at cruise power 260 NM
(based on fuel consumption of 15 litres per hour)
EnduranceRear and Auxiliary tank full 60 litres usable fuel
Endurance at cruise power 240 minutes
(based on fuel consumption of 15 litres per hour)
Glide PerformanceGlide Ratio 10:1 at 50 KIAS
Landing Distance477 metres
Both landing and take off distance must be increased by 20% for
each 1000ft the aerodrome is above sea level.
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Normal Procedures
FLIGHT SIM NOTEThe following procedures have been adapted from
the real world procedures and modified for use in FSX. They should
not be used for real world aviation.
Preflight Inspection Check-ListAircraft Position TAXI PATH CLEAR
IN FRONT NO GRAVEL _ STONES - ETC CLEAR
BEHIND - NO OPEN HANGARS ETC.
1 CockpitSeats SECURE, IF FLYING SOLO ENSURE REAR BELTS
FASTENED
Ballast REMOVED/INSTALLED AS REQUIRED
Pitot cover REMOVED AND STOWED
Brakes TESTED
Control locks REMOVED AND STOWED
Controls FULL, FREE CORRECT MOVEMENT
Trim FULL, FREE CORRECT MOVEMENT, LEAVE IN NEUTRAL
Radio OFF
Fuel quantity SUFFICIENT
Ignition Check both OFF
Removable equip. HELMETS, HEADSETS STOWED
2 UndercarriageLegs NOT BENT, ATTACH POINT SECURE
Tyre WEAR, INFLATION, CREEP
Wheel SECURE
Brake assembly SECURE, PADS FOR WEAR
Spat SECURE, BRACKET FREE FROM CRACKING
3 WingsTie downs REMOVED AND STOWED
Wires SECURITY AND TENSION
Control surfaces FULL, FREE CORRECT MOVEMENT
Push rods NOT BENT
All surfaces NO DISTORTION, NO STONE DAMAGE
Dacron cover INSPECT FABRIC FOR CONDITION
Gap Seal VELCRO PROPERLY FASTENED
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4 EngineThrottle CABLE AND CHOKE FOR SECURITY AND SEATING
Carburettor ALIGNMENT CLAMPS FIRM
Coils/wiring CONDITION AND SECURITY
Spark plugs LEADS CORRECTLY CONNECTED AND SECURE
Engine mounts CONDITION AND SECURITY
Exhaust system CONDITION AND SECURITY
Coolant CHECK LEVEL, CAP SECURE
5 PropellerBlades SECURE - NO STONE DAMAGE, NICKS OR
ABRASIONS
Flange SECURE - BOLTS IN PLACE
6 FuselageSkin NO DISTORTION OR BUCKLING, RIVETS TIGHT
Control rods NO BUCKLING, GUIDES FOR SECURITY
Trim Cable CONDITION
7 EmpennageAll surfaces NO DISTORTION, NO STONE DAMAGE
Fin SECURITY, WIRES FOR TENSION
Tailplane SECURITY
Elevator BOLTS, PINS, RINGS, BALL ENDS, SECURE, FULL AND FREE
MOVEMENT
Dacron cover INSPECT FABRIC FOR CONDITION
Gap Seal VELCRO SECURE
Rudder BOLTS, PINS, RINGS, BALL ENDS, SECURE, FULL AND FREE
MOVEMENT
Trim tab SECURITY AND FUNCTION
Tail wheel ATTACH POINT TO FUSELAGE CHECKED FOR CRACKING AND
SECURITY
Tyre WEAR, INFLATION AND CREEP
PrestartDocumentation COMPLETED
Preflight Inspection COMPLETED
Baggage and ballast LOADED AND SECURE
Aircraft SUITABLE POSITION
Seat belts ADJUSTED
Electrical equipment OFF
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Radio OFF
Passenger briefing COMPLETED
Cold Engine Starting ChecksBrakes ON
Master switch ON
Fuel SUFFICIENT QUANTITY
Prime AS REQUIRED
Throttle SET CLOSED
Ignition BOTH SET TO ON
Check clear CLEAR PROP
Starter ENGAGE
Idle 2200 RPM
FLIGHT SIM NOTEA cold engine must be primed. Press the primer
button once and the amber light will come on for 2 seconds. To
engage the Starter right click on the Master switch
Warm Engine Starting ChecksBrakes ON
Master switch ON
Fuel SUFFICIENT QUANTITY
Throttle SET TO 10mm OPEN
Ignition BOTH SET TO ON
Check clear CLEAR PROP
Starter ENGAGE
Idle 2200 RPM
After Start Before TaxiingIdle 2200 RPM MINIMUM
Voltmeter CHARGING
Radio ON
Taxi APPROPRIATE FREQUENCY
TaxiingBrakes TESTED
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Radio aids CORRECT INDICATIONS
Instruments CORRECT INDICATIONS
Control column POSITION IN ACCORDANCE WITH W/V
Engine Run UpIdle 2200 RPM
Suitable area NO GRAVEL - CLEAR BEHIND
Temperatures WITHIN RANGE
Run up 3000RPM CHECK BRAKES HOLDING
Ignition RIGHT-LEFT
(maximum allowable drop 400rpm and differential 200rpm)
Voltmeter CHARGING
Temperatures WITHIN RANGE
Idle 2200 RPM
Pre TakeoffIdle 2200 RPM
Trim SET FOR TAKE OFF
Fuel SUFFICIENT QUANTITY
Instruments CHECKED
Switches CHECKED
Seat belts SECURE
Controls FULL - FREE - CORRECT
TakeoffBrakes RELEASED
Power FULL THROTTLE
ClimbAirspeed 49 KIAS
Throttle FULL OPEN
CruiseAltitude CRUISE
Power 5000-5500 RPM
Elevator trim ADJUST
Power AS REQUIRED FOR SINK RATE
Attitude AS REQUIRED FOR AIRSPEED
Trim AS REQUIRED
DescentBrakes PRESSURE TESTED
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Fuel quantity SUFFICIENT
Seat belts SECURE
LandingAirspeed 49 KIAS
Close DownAircraft SUITABLE POSITION
Brakes ON
Idle 2200 RPM
Radio OFF
Ignition CHECKED
Ignition OFF
Master switch OFF
Aircraft security TIE DOWNS AND WHEEL CHOCKS IN PLACE
Documentation FLIGHT TIME RECORDED
FLIGHT SIM NOTEThe key will be automatically removed from the
Master switch when the aircraft is tied down with the wheel chocks
in place and the Master switch OFF.
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Emergency Procedures
FLIGHT SIM NOTEThe following procedures have been adapted from
the real world procedures and modified for use in FSX. They should
not be used for real world aviation.
Airspeeds for emergency operationsBest Glide 49 knots
Manoeuvring speed 65 knots
Precautionary landing with power 49 knots
Engine failure during takeoff rollThrottle IDLE
Brakes APPLY
Ignition switch OFF
Master switch OFF
Engine failure during flightInitial actionsFuel pump ON
Speed TRIM 49 KIAS
PlanField SELECTED
W/V LANDING DIRECTION
1000 fr area selected DESCENT PLAN
Trouble checkThrottle EXERCISED - SET 20MM
Ignition LEFT - RIGHT - BOTH
Temperatures/pressures CHECKED
RestartIf propeller stopped KEY TO START
Mayday - if engine restart failsRadio MAYDAY CALL
Transponder (if fitted) 7700 SQUAWK IDENT
Emergency locator (if fitted) ACTIVATED
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Passenger BriefClose down checksIgnition switches OFF
Master switch OFF
Harnesses TIGHT
Land TAIL LOWCancel mayday call if landing is successful
Partial engine failure during flightWhen an engine is running
roughly, has lost power, or shows other signs of partial failure
and the cause cannot be identified and corrected it has to be
assumed that the engine can, without further warning, fail
completely.
If suitable area for a landingThrottle CLOSED
Airspeed 49 KIAS
Glide approach ESTABLISH
Radio PAN or MAYDAY CALL
Landing TAIL LOW
If are not suitable for a landingSafe altitude CLIMB
Safe landing area LOCATE
Notify intentions PAN CALL
When suitable area locatedRadio POSITION AND INTENTIONS
Throttle CLOSED
Airspeed 49 KIAS
Glide approach ESTABLISH
Landing TAIL LOW
Cancel mayday call if landing is successful.
Engine fire during start on groundCranking CONTINUE
If engine startsPower 2200 RPM (for a few minutes)
Engine SHUTDOWN (inspect for damage)
If engine fails to startThrottle FULLY OPEN
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Cranking CONTINUE
Master switch OFF
Ignition switch OFF
Fire extinguisher LOCATE (operate as necessary)
Engine fire during flightThrottle FULLY OPEN
Ignition switch OFF
Emergency descent 80 KIAS
Radio MAYDAY CALL
Master switch OFF
Forced landing EXECUTE
Electrical fire during flightMaster switch OFF
Avionics OFF
Switches (except ignition) ALL OFF
Emergency landing without engine powerAirspeed 49 KIAS
Ignition switches OFF
Master switch OFF
Touchdown TAIL LOW
Brakes APPLY HEAVILY
Precautionary landing with engine powerAirspeed 49 KIAS
Select field SHAPE, SIZE, SURFACE, SLOPE, SURROUNDS
Avionics OFF
Master switch OFF
Touchdown TAIL LOW
Ignition switch OFF
Brakes APPLY HEAVILY
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DitchingRadio MAYDAY
Heave loose objects SECURE
Approach
High winds, heavy seas INTO WIND
Light winds, heavy swells PARALLEL TO SWELLS
Power (if available) ESTABLISH 300FT/MIN
Approach 49 KIAS
Touchdown TAIL LOW
Aircraft EVACUATE
Life jackets and rafts INFLATE
Landing with a flat tyreApproach NORMAL
Wind DIRECTION/VELOCITY
Touchdown THREE POINT
Landing without elevator controlApproach LONG FINAL
Trim/Minimum power 49 KIAS
At flare height TRIM ATTITUDE LEVEL
Touchdown POWER TO IDLE
Ignition causing rough running or misfiringIdentify faulty
ignition CHECK LEFT AND RIGHT
Ignition switches RETURN BOTH TO ON
Power VARY TO ATTEMPT SMOOTHER OPERATION
Ignition SELECT GOOD IGNITION
Action PROCEED TO NEAREST AIRFIELD
Spark plug fouling or breakdownIdentify if faulty ignition CHECK
LEFT AND RIGHT
Ignition switches RETURN BOTH TO ON
Power VARY TO ATTEMPT SMOOTHER OPERATION
Ignition SELECT GOOD IGNITION
Action PROCEED TO NEAREST AIRFIELD
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Inadvertent flight in icing conditionsFlight path DIVERT
Instruments MONITOR
Engine RPM CONSIDER INCREASE
Ice accretion continues LAND
Should airframe icing conditions be encountered the flight
should immediately be diverted to and area where icing conditions
are less probable. Increasing RPM may help prevent ice accretion on
the propeller. If ice accretion continues plan to land. Preferably
the landing should take place at an airfield or other suitable
area.
Recovery from unintentional spinThrottle CLOSED
Ailerons NEUTRAL
Rudder FULL OPPOSITE
Control column FORWARD
When rotation has stoppedRudder CENTRALISE
Ease out of resultant dive
Recovery from spiral diveThrottle CLOSED
Wings LEVEL
Control column CAUTIOUS BACK PRESSURE
The difference between a spin and a spiral dive is that the
spiral dive is not a stalled manoeuvre and therefore the airspeed
will be increasing.
Restarting engine if propeller rotatingGlide speed 49 KIAS
Throttle 20 mm OPEN
Restarting engine if propeller stoppedGlide speed 49 KIAS
Throttle 10 mm OPEN
Starter switch TO START
If engine fails to start carry out forced landing procedure.
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Creating RepaintsIt is beyond the scope of this manual to
discuss how to create your own repaints. If you are interested in
repainting the Drifter please email me at [email protected]
and I will provide you with the download link for the paintkit. The
paintkit includes photoshop files with separate layers. The files
can be opened by most programs that open photoshop files. Feel free
to upload any repaints you create to flight sim libraries.
FAQs and Known IssuesWhy won't the engine start?Don't forget to
prime the engine before starting. A cold engine will not start
unless you press the primer switch before starting.
The Drifter Setup Program crashesThe Drifter Setup Program
requires two Microsoft components to be installed on your system to
work properly:
- Microsoft .NET Framework 4.0
- Microsoft Visual C++ 2010 Redistributable
The .NET should be installed on your system if it is fully
patched but the Visual C++ package may not be.
I have included the necessary files from the Visual C++ 2010
redistributable package (yes, I am allowed to redistribute the
files) in the Drifter Setup Program folder so there shouldn't be
any need to install the full redistributable package.
Note that the Drifter in FSX doesn't need the Drifter Setup
Program and will work just fine without it. Please contact me at
www.antsairplanes.com if you are having any problems with the
Drifter Setup Program crashing.
The Drifter Setup Program says it can't load or save filesThe
Drifter Setup Program reads and writes to four files when saving
and loading settings. If any of these files are missing then it
will cause problems. The files are in the
FSX/Simobject/Airplanes:
Ants Drifter A-582/aircraft.cfg
Ants Drifter A-582/panel/a582gauges/a582_initialise.xml
Ants Drifter A-582 Floats/aircraft.cfg
Ants Drifter A-582
Floats/panel/a582gauges/a582_initialise.xml
If you have removed the Floats folder (perhaps because you don't
fly the floats version) then this will mean you have also removed
two of the files that the Drifter Setup Program writes to and this
will cause problems. Return the Floats folder to the FSX Airplanes
folder.
The Drifter Setup Program only edits the station_load weights in
the [WEIGHT_AND_BALANCE] section of the aircraft.cfg files. You
should avoid making changes to this section of the aircraft.cfg
files.
What are the differences between the full version and the
demo?The demo version is available for free while the full version
will cost you some money (not much though). The demo version uses
just the floats model so you can only land on water. The full
version includes both the floats model and the wheeled model. The
demo version uses the default
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Trike soundset while the full version has a complete custom
sound package recorded from 25-455. The demo version uses the
default Garmin 295 GPS while the full version has a custom made EKP
IV GPS. The documentation and Drifter Setup program for both
versions are exactly the same (which is why the tutorial is based
on the floats version).
Why are there no rain effects on the windscreen?On the Sierra I
created rain effects but on the Drifter I didn't. There are a
number of reasons for this but the main one is the framerate
impact. The Drifter has quite a few more polygons than the Sierra
and leaving out the rain effects helps reduce the number of
polygons. Secondly, as the windscreen isn't actually in the pilot's
line of sight I considered the lack of rain effects would be less
noticeable. Finally, what are you doing flying in the rain? You
wouldn't fly a real Drifter in the rain. The pilot would get wet
and the engine electrics wouldn't like it all that much either.
How do I uninstall the Drifter?Run the uninstall program. This
can be found in the Windows Start menu/All Programs/Ant's
Airplanes/Drifter or in the FSX folder under the title Uninstall
Ants Drifter.exe
Installing the Full version over the demo?In an ideal world you
should uninstall the demo version before installing the full
version. Run the uninstall program in the Windows Start menu/All
Programs/Ant's Airplanes/Drifter. However, I have set the filenames
up so that, in theory, you should be able to install the full
version straight over the top of the demo.
Why does the float model bob up and down a lot when on the
water?Short answer, I don't know. Long answer, it seems (as far as
I can tell) that the amount that an FSX aircraft will bob up and
down when parked on the water is not able to be controlled by the
developer. As the Drifter is such a small aircraft the bobbing is
much more noticeable. If anyone knows what parameter controls the
bobbing up and down then please let me know.
How do the fuel tanks work?The Drifter is fitted with two fuel
tanks, the belly tank (in FSX it is referred to as "Centre") and
the top tank ("Centre2" in FSX). These two tanks are interconnected
and effectively operate as one large tank with the top tank gravity
feeding into the belly tank. The fuel pump extracts fuel from the
belly tank. In the real aircraft filling the top tank the fuel
would drain into the belly tank until that is full and then
continue to fill the top tank.
Now, I could have made treated both tanks as one large tank in
FSX but I felt that for a more accurate distribution of weight I
should treat them as two separate tanks. Unfortunately FSX doesn't
allow the fuel from the top tank to drain into the belly tank so
when you fuel the aircraft you should fill the belly tank
("Centre") to 100% first before adding any fuel to the top tank
("Centre2"). Fortunately FSX will use the fuel in the top tank
first before using the fuel in the belly tank which is effectively
how the real aircraft behaves (although, in the real aircraft the
fuel is being taken from the belly tank and the top tank is
draining into the belly tank to replace the used fuel).
Installed FilesThe following files are installed by this
package. No default files are altered or deleted by this
package.
Microsoft Flight Simulator X\Effects
Ants_A582_EngineStart.fx
Ants_A582_spray.fx
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Ants_A582_tchdrt.fx
Microsoft Flight Simulator X\SimObjects\Airplanes
Ants Drifter A-582 (all files and folders within)
Ants Drifter A-582 Floats (all files and folders within)
Microsoft Flight Simulator X\Uninstall Ants Drifter.exe (the
uninstall program)
Shortcuts to the Drifter Pilot's Handbook, GPS Manual and
Tutorial flight are placed on your desktop. These documents are
located in the Ants Drifter A-582/Documents folder
A shortcut to the Drifter Setup program is placed on your
desktop. This program is located in the Ants Drifter A-582/Drifter
Setup Program folder
Ant's Airplanes is added to your Start menu. You can access the
documentation as well as the uninstall program from here.
CreditsModeling, sounds, textures, flight dynamics, manuals by
Anthony Lynch. Visit my website at www.antsairplanes.com to
download some free scenery. You can also download my free Tiger
Moth or buy the Sierra Lightsport Aircraft.
Thanks to David Tonks for providing access to his Drifter
aircraft which this model is based upon.Testing by: David Tonks,
Patrick Martin, Wolter van der Spoel, Ken Hall, Nick Johnson,
TerribleT, TreeTops, pow0011Thanks to Dave Nunez for
FSDSxTweak.Thanks to Klotz Karl-Heinz for Aircraft Airfile
Manager.
CopyrightThis software is protected by copyright laws and cannot
be copied, duplicated, resold or redistributed either wholly or in
part. The end user can (and is encouraged to) make backup copies
for personal use.
The author declines any responsibility for damages or loss
caused by using this software.
All trademarks and brand names are trademarks and brand names of
their respective owners and their use herein does not represent or
imply endorsement by the trademark holders.
This software is designed for entertainment purposes and should
not be used for aviation training.
All rights reserved. Copyright 2011 Anthony Lynch / Ant's
Airplanes.
Ant's Airplanes 39
IntroductionSystem RequirementsDrifter Setup program
requirements:
SupportQuick StartInstallationFeaturesThings to knowThe Demo
VersionSelecting the DrifterThe difference between fixed and
variable registration numbersFloats Version
Fuel and PayloadThe Virtual CockpitMagnetos/ Ignition
switches12V Power SwitchWater TempAirspeedYaw
StringAltimeterExhaust Gas Temperature (EGT)CompassNav/Com
RadioEngine RPMFuel PumpPrimerBattery and Starter (Master
switch)GPSVoltsBrake LeverTrim Control
Flying the DrifterBefore StartEngine StartBefore
TaxiTaxiingBefore Takeoff ChecksTakeoff and ClimbCruisePre
LandingApproachLandingShutdownSpins and aerobatic manoeuvres
Operating the RadioFeaturesClick SpotsAccessing the 121.5 Mhz
Emergency FrequencySetting a frequencyLock functionBeep tone
on/offDVOR modeCDI modeRecalling Memory ChannelsSetting Memory
Channels
Operating the GPSAnimation ManagerDrifter Setup ProgramAircraft
Loadup SettingsCold and Dark SettingsPayload and FuelRadio Memory
Channels
Performance and ProceduresSpeeds For Normal Operation
(MTOW)PerformanceStall SpeedsTakeoff DistanceMaximum Rate of
ClimbCruise PerformanceStill Air RangeEnduranceGlide
PerformanceLanding Distance
Normal ProceduresPreflight Inspection Check-List1 Cockpit2
Undercarriage3 Wings4 Engine5 Propeller6 Fuselage7
EmpennagePrestartCold Engine Starting ChecksWarm Engine Starting
ChecksAfter Start Before TaxiingTaxiingEngine Run UpPre
TakeoffTakeoffClimbCruiseDescentLandingClose Down
Emergency ProceduresAirspeeds for emergency operationsEngine
failure during takeoff rollEngine failure during flightPartial
engine failure during flightEngine fire during start on
groundEngine fire during flightElectrical fire during
flightEmergency landing without engine powerPrecautionary landing
with engine powerDitchingLanding with a flat tyreLanding without
elevator controlIgnition causing rough running or misfiringSpark
plug fouling or breakdownInadvertent flight in icing
conditionsRecovery from unintentional spinRecovery from spiral
diveRestarting engine if propeller rotatingRestarting engine if
propeller stopped
Creating RepaintsFAQs and Known IssuesWhy won't the engine
start?The Drifter Setup Program crashesThe Drifter Setup Program
says it can't load or save filesWhat are the differences between
the full version and the demo?Why are there no rain effects on the
windscreen?How do I uninstall the Drifter?Installing the Full
version over the demo?Why does the float model bob up and down a
lot when on the water?How do the fuel tanks work?
Installed FilesCreditsCopyright