MI Hauptseminar Wintersemester 2009/2010 „Prototyping“ Eduard Held ‟ 22.02.2010 / 23.02.2010 Folie 1 LFE Medieninformatik „ Eduard Held From Paper Prototyping to Sketching with Hardware Medieninformatik Hauptseminar Wintersemester 2009/2010 „Prototyping“
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MI Hauptseminar Wintersemester 2009/2010 „Prototyping“
MI Hauptseminar Wintersemester 2009/2010 „Prototyping“
Eduard Held ‟ 22.02.2010 / 23.02.2010 Folie 2
From Paper Prototyping to Sketching with Hardware Agenda 1. Paper Prototyping 2. Experience Prototyping 3. Paper Protoyping vs. Experience Prototyping 4. Conclusions: Future of Prototyping
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1. Paper Prototyping: History • started in the mid 1980s • became popular in the mid 1990s
Image Source: Snyder, C. (2001). Paper Prototyping
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1. Paper Prototyping: Use
1. determine appropriate tasks
2. create the paper prototype
3. conduct a testing session
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1. Paper Prototyping: Use determining tasks
• realistic • deal with critical components • appropriate scope • clear end point
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1. Paper Prototyping: Use creating the paper prototype
• each component on seperate piece of paper • whole team can be involved
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1. Paper Prototyping: Use conducting a usability testing session
Image Source: M. Rettig. Prototyping for tiny fingers. Commun. ACM, 37(4):21–27, 1994.
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1. Paper Prototyping: Advantages • very efficient • usability testing before programming • early user involvement and validation • users criticize functionality • the whole team gets involved
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1. Paper Prototyping: Disadvantages • less problems are found • lack of details • authenticity of interaction
• people watching • answering times • scrolling
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2. Experience Prototyping: History • term introduced by Buchenau et al. in 2000 • gain subjective experience by active interaction • sketching with hardware
Image Source: M. Buchenau and J. F. Suri. Experience prototyping. New York, NY, USA, 2000. ACM.
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2. Experience Prototyping: Use • understand existing user experiences
• explore and evaluate design ideas
• communicate ideas to an audience
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2. Experience Prototyping: Use understanding existing user experiences
underwater remotely operated vehicle
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2. Experience Prototyping: Use exploring and evaluating design ideas
• control device for a videogame Image Source: M. Buchenau and J. F. Suri. Experience prototyping. New York, NY, USA, 2000. ACM.
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2. Experience Prototyping: Use communicating ideas to an audience
• early device for digital photography Image Source: M. Buchenau and J. F. Suri. Experience prototyping. New York, NY, USA, 2000. ACM.
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2. Experience Prototyping: Advantages • Lao Tse: ”What I hear I forget. What I see, I
remember. What I do, I understand!” • simulate important parts of relationships
between people, places and objects • inspiration, confirmation, rejection • shared experience
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2. Experience Prototyping: Disadvantages • we cannot be other people
• experiences can not be predicted
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3. Paper Prototyping vs. Experience Prototyping Things in Common
• early focus on user • involvement of the whole team • tool to communicate ideas • explore solutions
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3. Paper Prototyping vs. Experience Prototyping Differences
• single technique vs. multiple techniques level of versatility • functionality test vs. creating experiences • area of application
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4. Conclusions Future of prototyping
• use of many techniques complementarily • early focus on users • creating a shared understanding of problems
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References: • M. Buchenau and J. F. Suri. Experience prototyping. In DIS ’00:
Proceedings of the 3rd conference on Designing interactive systems, pages 424‟433, New York, NY, USA, 2000. ACM.
• M. Rettig. Prototyping for tiny fingers. Commun. ACM, 37(4):21‟27, 1994.
• C. Snyder. Paper prototyping: the fast and easy way to design and refine user interfaces. Morgan Kaufmann, 2003.
MI Hauptseminar Wintersemester 2009/2010 „Prototyping“