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From ego-centered to user-centered design of gamification Mgr. Andrea Hrčková, PhD. Bc. Andrej Garaj
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From ego-centered to user-centered design of gamification

Apr 12, 2017

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Andrea Hrckova
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Page 1: From ego-centered to user-centered design of gamification

From ego-centered touser-centered design of gamification

Mgr. Andrea Hrčková, PhD.Bc. Andrej Garaj

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Gamification

Gamefulness

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Book ClashMultiplayer or single

quiz

Book WorldVisualization of

personal or global statistic

Full shelfCompulsory

reading application

“I think”

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EGO FEEDBACK

2016

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2014 “I think”

2016 “What people

need”

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Young people

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Empathy mapping

“What do you feel?”

“What do you do?”

“What do you think?”

What is difficult to overcome?

8

people

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Results:What do readers like?- connecting and comparing information

they read with their reality - thinking about values

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Results:What do gamers like?- the possibility to evolve, discover, cooperate

or to destroy / kill the enemies.- striving to gain the final objective, adrenaline

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Most important for gamers and readers:

EMOTIONS

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- feeling of thrill and conflict- identification with the character- to build or to see something new- immersion to the story

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Pains:- the senselessness (missing purpose)- bad graphics - difficult text and cliche

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Feature for thrill, killing:

Killing daemons of stupidity

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Evolution feature:

Spirit

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Explorers feature:new books on the map, cleaning and completing the quiz

EXCELLENT

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Social feature: Best thoughts on book

Best thoughtWith big power goes big responsibility

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5

people

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Impact on quality of life?

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Our team

Words Words

Boss Boss IT Code Code

Ilustration Coffee

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