Deception From to Clarity Stephen Hay, dsgnday Amsterdam THOUGHTS ON DECEPTION IN WEB DESIGN
Deception From
toClarityStephen Hay, dsgnday Amsterdam
T H O U G H T S O N D E C E P T I O N I N W E B D E S I G N
– DA R W I N O R T I Z
“People tend to see what they expect to see.”
Design decisions.
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People who stand to gain something from you have motive to deceive.
I ♥ Deception
Principles, Techniques, and Ethics of Stage Magic and Their Application to Human Interface DesignBruce “Tog” Tognazzini (1993)
– B R U C E “ TO G ” TO G N A Z Z I N I
“A trash can instead of a dialog requesting track and sector identification for zero-overwrite is simulation.”
Benevolent Deception in Human Computer InteractionEytan Adar (University of Michigan), Desney S. Tan (Microsoft Research), Jaime Teevan (Microsoft Research), 2013
Deception can be found in UIs all around us.
https://www.flickr.com/photos/roboppy/7364621250/
Good vs Evil
Stupid Patterns
Dark Patterns
darkpatterns.org
“Roach Motel”
http://darkpatterns.org/at-twitch-tv-more-colors-means-give-us-money/
“Bait & Switch”
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Why people use dark patterns
Rather than deceiving users, enable them to do what you’d like them to do.
Deceit is the low-hanging fruit of persuasion
– B J F O G G
“By focusing on simplicity of the target behavior, you increase Ability.”
A behavior model for persuasive design: behaviormodel.org
Motivation Ability
– DA R W I N O R T I Z
“The audience must never be made to work.”
Clarifying techniques
1. Use fewer propsAdd only the necessary to your UI
rijksmuseum.nl
rijksmuseum.nl
2. Use a memory hookBe consistent
3. Visually clarify the propsMake it clear what everything does
“Don't stand in the elevator when sheets of paper are flying around to the side of the elevator.”
4. Visually clarify the layout(That says it all)
5. Make the hidden visibleIf it needs to be there, put it there.
We make cars.
SCROLL DOWN PAST THIS MODERN VARIATION OF A FLASH INTRO TO FIND SOME ACTUAL CONTENT.
6. Eliminate time lagsDesign for performance
7. Eliminate interruptionsAvoid distractions from the task at hand
8. Procedural directnessDesign fluid procedures
Delight vs Frustration
:-) :-(
– H E N N I N G N E L M S , M AG I C A N D S H O W M A N S H I P
“…some deceptions are permissable, others are unforgivable. No one expects a poker player to tell the truth about the cards he
holds. However, if you try to deceive by dealing from the bottom of the deck, you may got shot and will certainly be shunned.”
Thank you!@stephenhay the-haystack.com responsivedesignworkflow.com