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Foundations of User- Centered Design
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Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Jan 12, 2016

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Asher Mathews
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Page 1: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Foundations of User-Centered Design

Page 2: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Questions about the Project?• Done in groups• ~4 members• Projects must have at least two real users (who are

not members of the team)• Find a project that you can get excited about• Find people with shared goals, vision, and work

style• Get started now!

– If you have a project, start selling it

Page 3: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Types of Projects• Induce change:

– Take an existing interaction and make it more efficient or add new capabilities

• Invent new forms– Enable new behaviors

Page 4: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Refrain from• Building from the “ground up”• Investing too much in the “back end”• Yet another attempt at a well known or commonly

pursued interface:

– To do lists, grocery finders, course schedulers, apartment finders, mail or news readers, etc.

Page 5: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Friday

You will conduct a brainstorming activity with a small group.

You don’t NEED to have a specific idea for this.

Page 6: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Next Monday

You will each make a ONE MINUTE pitch of an idea.

You will submit two power point slides prior to class.

Page 7: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Hall of Fame or Shame?

• My task: after taking a cup and filling it with soda, I need to put a lid on the cup

Page 8: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.
Page 9: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.
Page 10: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Analysis

• Why is the first one a candidate for Hall of Shame, while the other is a candidate for the Hall of Fame?– Mappings

• But: must consider context

Page 11: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Exercise

• Another taste of what you’ll be doing….

Page 12: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

A two-person game• Start with the numbers 1, 2, 3, ..., 9

• Alternate turns, taking one number at a time• Player one Xs out the number they want to take• Payer two circles the number they want to take

• A player wins when they have any 3 numbers that sum to 15– e.g., 1, 3, 9, 5 wins because 1+9+5 equals 15

• If numbers are all used with no winner, the game is a draw

Page 13: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

OK, now try it another way

1

2

34

5

67

8

9

Page 14: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Now, observe

• Do you really need the numbers?

• An interface is a representation of a problem/task

• A well-designed interface can wholly transform a task, making it much simpler

Page 15: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Moving On – Today’s Objectives

• “Refresh your memory" of some basic human psychology

• Begin to discuss design principles based on these principles

Page 16: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

The Core Process of UI Design

• Understand User Behavior

• Map Behavior to Interaction

• Evaluate

Page 17: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Human Cognition

• It’s Human-Computer Interaction, User Interface Design so we need to understand something about human capabilities

• … so a very brief overview of human cognitive capabilities as relevant to HCI

Page 18: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Human Cognition

• Attention

• Perception and recognition

• Memory

• Learning

• Problem solving and reasoning

Page 19: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Attention

• From the range of available possibilities, select what to concentrate on

• Visual or auditory scanning

• Factors that affect ease of focusing on the right stuff:– Specificity of goals– Information display

Page 20: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Attention – Design Implications

• Information relevant to the current task should be salient

• Graphical techniques – layout, ordering, organization, underlining, color, animation – can be used to achieve this goal

• But don’t visually clutter the interface: plain interfaces can be easier to use

Page 21: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Attention - Example

• My Task – Enter the query “task centered user interface design” into a search engine.

• Consider two interfaces that support web search; evaluate both from the perspective of being able to focus on where to enter your query.

Page 22: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.
Page 23: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.
Page 24: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Perception

• Acquiring information from the environment

• Involves using different senses • Vision is dominant sense for sighted people

• Results in internal experience of external events

Page 25: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Perception – Design Implications

• Icons should be designed so users can easily distinguish their meanings

• Sounds should be clearly audible and distinguishable

• Text should be legible and distinguishable from the background

Page 26: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Perception - Example

• My goal is to read the new messages in an online forum

Page 27: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Icons: are their meanings clear?

Attention: easy to focus on the right stuff?

Page 28: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Also true for auditory cues

• Microsoft Money generates the “Exclamation” sound whenever a new transaction is entered into an account.– Annoying in it’s own right– But is this the proper choice of sounds?

Page 29: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Memory• Short-Term Memory

– Instant, effortless recall – Severely limited capacity – “7 plus or minus 2”– “Chunking”– Fragile

• Long-Term Memory– “Unlimited” capacity– Takes time/effort to store and retrieve– Interpretative– Retrieval is context-sensitive– rote memory vs. relationships vs. explanation

Page 30: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Memory (continued)

• People are really good at remembering some things– Visual cues, especially faces

• People are much better at recognizing things than recalling them

• People are good at associative reminding• People remember the typical case and the

exceptions

Page 31: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Memory – Design Implications

• Don’t make users remember complicated procedures

• Limit number of items in text menus• Design interfaces that promote recognition

over recall• Give users resources to help them visually

encode information (colors, icons, time stamps, etc.)

Page 32: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

More than 7 +- 2 items in menu – bad?

Page 33: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Groups of Contacts

Icons Representing

Individual contacts

Group Icons

Visual representation of contacts – recognition, not recall

Pictures

Spatial organization of information

Page 34: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Learning

• Acquiring new knowledge or skills

• Exploratory learning – learning by doing

• Scaffolding or “training wheels”

Page 35: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Learning – Design Implications

• Create interfaces that encourage exploration– Easy to try out and undo actions

• Design interfaces that constrain and guide users to select the right action

• Provide multiple, linked representations

Page 36: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Can undo picture editing action

Can learn about actions that are not available in current context

Page 37: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Problem solving and reasoning

• Conscious/reflective activity– Thinking over one’s options– Figuring out the best option or solution– Making a plan– Weighing pros and cons

Page 38: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Problem solving – Design Implications

• Provide the proper information and aids

• But, even better – design to make problem-solving and reasoning unnecessary

Page 39: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Example

• What’s the best flight from Vancouver to Montreal?– Time– Layovers– Plane changes– Price– …

Page 40: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Representation 1

AC 117 Vancouver Calgary 7:00 9:00

Cdn 321 Vancouver Calgary 9:00 12:00

Cdn 355 Calgary Montreal 13:30 19:30

AC 123 Calgary Toronto 12:30 16:30

AC 123 Toronto Montreal 16:45 17:30

* Time zones: van-cal + 1 ; cal – tor, mon + 2

Page 41: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Representation 2

Vancouver

Calgary

Toronto

Montreal

7 9 11 13 15 17

8 10 12 14 16 18

10 12 14 16 18

20

AC 117

AC 123

Cdn 321

Cdn 355

Page 42: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Another Example:Tax Preparation Software

• User doesn’t have to do computation

• User doesn’t have to figure out which form to use

• Instead, software poses questions that users are likely to be able to answer

Page 43: Foundations of User-Centered Design. Questions about the Project? Done in groups ~4 members Projects must have at least two real users (who are not members.

Next Steps

• Reading: – Start reading DOET (Finish by Sept. 9)

• Project:– “It Bugs Me” Activity – Bring to class Friday

– Begin brainstorming ideas – Bring next Monday

• Next class:– Studio : “It Bugs Me” and getting to know each other