Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design FMP - Production Log Name Sam Reynolds Date: 03.02.14 Today I began to come up with my idea. I first started off by thinking about the genre of the game, being a space simulator based on spaceships I thought of idea’s that would be a suitable for that. I began to think of what I could do with spaceships. I then began to think of how I could approach what I have thought about and began to come up with ideas. I thought about flying ships or being inside of a ship doing a mission focussing on the first person shooter side of the game and not the flying side of it. Having decided to focus on the first person shooter side I then had to think of how I would show this and what I could do for this to become visible as well as making it fit in well with the game itself. After a lot of thought on what I would do I thought that the best way to approach this would be to have the level set in a spaceship and have the objective to be to collect the black box of the ship. Date: 10.02.14 I spent most of this week looking for images to make up my mood board, after looking through the internet for some time, I collected a wide range of images that I could off, I have images from all sorts of games, and films. I first of began to look for inertias of spaceships from movies, I found a couple of picture that would show what I wanted but couldn’t find lots. After that I began to look at spaceships from the game itself and from movies. I managed to get a lot of spaceships from the game that I could use to get a style that I would like to go with. I then began to look for some people that I could use as the character, I looked at some from Stargate and Star Wars so that I could a sort of pirate look, I got a couple I like but
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames Design
FMP - Production Log
Name Sam Reynolds
Date: 03.02.14
Today I began to come up with my idea. I first started off by thinking about the genre of the game, being a space simulator based on spaceships I thought of idea’s that would be a suitable for that. I began to think of what I could do with spaceships. I then began to think of how I could approach what I have thought about and began to come up with ideas. I thought about flying ships or being inside of a ship doing a mission focussing on the first person shooter side of the game and not the flying side of it. Having decided to focus on the first person shooter side I then had to think of how I would show this and what I could do for this to become visible as well as making it fit in well with the game itself. After a lot of thought on what I would do I thought that the best way to approach this would be to have the level set in a spaceship and have the objective to be to collect the black box of the ship.
Date: 10.02.14
I spent most of this week looking for images to make up my mood board, after looking through the internet for some time, I collected a wide range of images that I could off, I have images from all sorts of games, and films. I first of began to look for inertias of spaceships from movies, I found a couple of picture that would show what I wanted but couldn’t find lots. After that I began to look at spaceships from the game itself and from movies. I managed to get a lot of spaceships from the game that I could use to get a style that I would like to go with. I then began to look for some people that I could use as the character, I looked at some from Stargate and Star Wars so that I could a sort of pirate look, I got a couple I like but it was quite hard to find what I had in mind but made good inspiration.
Date: 17.02.14
After collecting some images and research I began to create some plans for what I was making so that I had something to go off. For the planning I decided that I would make a schismatic of the level so I knew where things would be and what they would be. I made this using Photoshop, just making simple squares that would help with the scale of each room with each other when making the level.
Date: 24.02.14
Today I did my pitch, I feel like the pitch went well, I got in all the things that I wanted to say and a lot of extras while keeping the length of it a decent size. I would like to have done the pitch earlier and spent more time working on the project than preparing on my pitch. Although I didn’t get to do my pitch early I think it was better because I got to spend more time putting stuff in to my pitch. As soon as I finished my pitch I began to build the models I have planned out and import them in to unity so that I could begin to test things out and get ready to build the game, during the time i wasn’t working on my pitch I was inside of unity testing out texturing, scripts and messing with lighting and rendering to get the effects what I wanted.
Date: 03.03.14
After I figured how the textures worked and how to import models from modeller that I have made, I began to work on making models that would be in the actual game, I first started off by making the corridor shell. I first off started making the outside of it using the cube tool and bevelling in order to get the shape that I wanted. After doing that I began to make the door controls, the door and all other bits that are inside of the corridors. After creating the corridor I began to separate it all so that I could texture it much easier, so the computer was separate, the door, walls etc. After I had the bits separated, I exported the UV textures I moved got each one and put them all in to Photoshop so that I could add in textures. the textures that I used where high res pictures that I found on the internet, after editing them a little I put them in to Photoshop with the exported UV textures and cut out the textures around the outline I got when exporting the textures to create a fully textured UV Texture that could be put on to my models.
UV MAP EXPORT TEXTURED UV MAP
Date: 10.03.14
After making all the corridor models and textures I came across a problem in which the imported models wouldn’t generate normals, meaning that I was unable to apply textures to them, I couldn’t figure out how to fix it without completely rebuilding them all in a different 3D modelling program. After a sometime of messing with it and trying to find out what had happened I managed to get the door controls model working with textures, all though they didn’t go on correctly the model did texture, I thought I knew what the problem was and tried to fix it with all the other models but I had no luck. I decided to continue to make models to put in to the game thinking it was a problem with just them models but I was still unable to get it to work after that, I also tried to fix it by using different machines and still had no luck, with time being short I decided to continue to build the level and look at it when I have spear time.
This picture show 3 textured Door Controls, the middle and right one are the ones that I managed to get working, the one on the right is a textured on but doesn’t show it.
Date: 17.03.14
After being unable to figure out how to fix the problem with my textures I decided that I will leave the texturing until the end of the project and if still unable to get them to work I will leave them out. It is very unfortunate that I couldn’t get the textures working but doesn’t ruin the game. I spent a lot of time at home and in college modelling out the level. Toward the end of the week I went in to unity and did a lot of scripting, I put in a sprinting and crouching script to, a crosshair script and some shooting scripts. Although I had some problems with the shooting scripts that I used and ended up using a different one I found on the internet which isn’t as good as the one I was using but it worked. After getting the scripts in and working I went back to modelling out the level and getting that in to the game. I modelled out the canteen in the spaceship and put in the tables try’s and glasses I had a problem with them colliding with the floor and they were all passing through, I managed to fix this using just a basic box collider and making it fit around the models so they would collide with other objects.
Date: 24.03.14
After my personal computer broke on the 19th I have been unable to work on my project at home, causing my progress to fall behind the times I set, I am working very hard to catch up to where I should be and will try to get the software I need on to my personal laptop to do as much work on the unity side as I can and model as much as I can in college time. I was able to model a lot of stuff in college but due to my personal computer being broke I was unable to get the game files off my hard drive and work on the unity part of stuff. Although I was able to work on other thing in unity and move them in to the actual game when I get it back. In college I managed to model out almost all of the levels rooms.
Date: 31.03.14
Having got my personal computer fixed I can get back on track to where I wanted to be up to last week, there isn’t much that needs to be done now, just a couple more models and a little bit of coding. I have uploaded all my stuff on to the blog with the acceptation of my project, which I will upload as late as possible so I can flush out any bugs I am having. During the last couple of days I could not get the AI for the enemy’s to work, I decided that I would leave it out and focus on the core of the game and get other things working instead. At the end of the week I managed to get something that could be played but was unable to get the AI to work inside of the game. At the end I managed to get everything but the presentation and evaluation on to my blog, the presentation was out inside of a file on the sheared drive and I didn’t have chance to upload my evaluation.
Date: 22.04.14
Today I had received feedback on my work from harry, I was told that I had placed something in the wrong side such as the planning and ideas generation. I changed my date in which I would have the work done by to the 16th of May. I began to do some improvements and work on getting things to a better standard so that I could get a better grade.
Date: 29.04.14
All of this week has been spent improving my work and re-arranging my blog in the correct areas.
Date: 06.05.14
This week I spent still improving my work, I added in more detail and added in some of the ideas that I came up with on to my blog. I also went in to my production log and added some more detail and some picture to show examples of how I have done and how things were done.