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Fluency & Flow Man and Machine at Play
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“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Nov 30, 2014

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Richard Boyd speaks about “Fluency & Flow: Man and Machine at Play" at the Serious Play Conference 2012
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Page 1: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Fluency & Flow

Man and Machine at Play

Page 2: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

My 21st Century Perspective

Digital Natives Rise

Stereoscopic 3D

New Interfaces

My gaming street cred

Simulation

Mobility

Augmented Reality

Page 3: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

The Machines Take Over

Page 4: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

A New Era

Industrial Age

Discipline and Hard Work

Top Down Authority

Financial Capital Critical

Invisible Hand of the

Market

Private Property

Relations

Information Age

Creative Play

Collaboration

Social Capital

Open Commons

Access to Global

Networks

“The Future is:

Mobile, Aware, Cloudy,

Social, Automated and

Augmented”

-Boyd, Boosman

Page 5: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

“Harness Network Intelligence”

“Small pieces loosely joined”

“Rough consensus and running code”

“Compasses rather than maps”

www.metaversial.com for link to video

Page 6: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

“In the Information Age, those (individuals and organizations) who gain a comfortable fluency with the digital tools that are remaking the world will not only

prevail over those who don’t, but they will begin to appear super-human”

-Boyd, The Argument for Augmentation, ITEC, London, 2010

Page 7: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

The Three Stages of Chess

The Opening

• Predictable

• No Surprises

Middle Game

• Creativity

• Surprise

• Predictive Analytics

The End Game

• A Foregone Conclusion by then?

Page 8: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

The Three Stages of the Information Age

The Opening

• Copied existing interfaces

• We adapt to machines on their terms

• Tethered

• 1965--2008

Middle Game

• Mobile

• Machines adapt to us

• The Interface becomes ambient

• 2008-?

The End Game

• Ubiquitous AI

• Singularity?

• Moravec vs Vinge?

Page 9: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Flow State Achieving Super-Proprioception

Flow (Csikszentmihalyi, 1990)

Page 10: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Flow

“The satisfying, exhilarating feeling of creative accomplishment and heightened functioning”

-Mihály Csíkszentmihályi 1972

“Intense, optimistic engagement with the world around us.”

-Jane McGonigal, “Reality is Broken, Why Games Make us Better and How They Can Change the World”

Page 11: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

The Era of Augmentation

Photo courtesy of Dr. Julian Goldman (CIMIT)

Images by Andrei State, University of North Carolina

Page 12: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Achieve the Perfect Balance Between Humans and Automation

To Optimize Outcomes

[email protected]

The 21st Century Imperative

Page 13: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Do Less

Page 14: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

The Zen of Zynga

Page 15: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Friction

Interoperability

Cost and Time

Reusability

T

he

DO

D

Vir

tua

l W

orl

d F

ram

eW

ork

Experimentation

and Innovation

Page 16: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

What if we could field a massively multi-user collaborative virtual training environment that was…

• Scalable • Interoperable • Future-proof • Secure

– with 0 client install • With an incentive-aligned business model that

encourages ecosystem growth (Like iTunes) • That provides a consistent user interface

– from 2D to 3D – From handheld, to tablet, to laptop, to desktop, to the fully immersive holodeck

Page 17: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

The Web is the Future of Gaming

• The next generation of

browsers incorporating

WebGL coupled with HTML 5

will become the de facto

foundation for the next

generation of gaming and

shared virtual worlds

• The next big 3D platform is

simply the current WWW with

additional capabilities.

Browser

+

WebGL

+

HTML 5

+

JavaScript

+

Jabber

+

Collada

www.virtualworldframework.com

Page 18: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

The Stone Age didn’t end because we ran out of stone.

Someone came up with a better idea

Page 19: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Conclusion

“Homo ludens et machina”

Man and Machine need to learn to play nice together

The interfaces between us are melting away, becoming more ambient

We need better software tools to continue to reduce the friction and increase fluency

[email protected]

Digital tool fluency will become as important as learning algebra

Page 20: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Additional

Thoughts

Page 21: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

New Users

Digital Natives

Twitch speed

Parallel processing

Graphics first

Random access

Connected

Active

Play

Payoff

Fantasy

Technology-as-friend

Digital Immigrants

Conventional speed

Linear processing

Text first

Step-by-step

Stand-alone

Passive

Work

Patience

Reality

Technology-as-foe

Source: Marc Prensky (See also Don Tapscott’s “Grown Up Digital”)

Page 22: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

How many baby boomers have this at home?

Page 23: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Gamification of the Future

Page 24: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Time Permitting Robot Talk

Foxconn building a robot army

Of one million

Autonomy

Page 25: “Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Conference 2012

Metaversial.com/amberwood.html

pikaboodesign.com/fantafairies/

DearDylan.com

Taking “Serious Play” seriously at home