Flash Develop Rich Internet Content and Applications – Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension – File > Save / Save As Publish Flash Document (.FLA) Flash Movie (.SWF) – Macromedia Flash file format (SWF) is the format for deploying Flash content Use ActionScript 2.0 Object Drawing Mode Text = Static Text
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Flash Develop Rich Internet Content and Applications –Design motion graphics or build data-driven applications Flash Document = “.fla” filename extension.
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Flash
Develop Rich Internet Content and Applications– Design motion graphics or build data-driven applications
Flash Document = “.fla” filename extension– File > Save / Save As
Publish Flash Document (.FLA) Flash Movie (.SWF)– Macromedia Flash file format (SWF) is the format for deploying Flash content
Use ActionScript 2.0
Object Drawing Mode
Text = Static Text
Symbols and Instances
Symbols = Reusable Elements in Document – Symbols = graphics, buttons, video clips, sound files, or fonts– Symbol stored in file's library– Use symbols for every element that appears more than once.
Create Instance– Place symbol on Stage, you create an instance of that symbol.– Modify properties of instance without affecting master symbol– Edit master symbol to change all instances.
Graphic Symbols for static images
Button Symbols to create interactive buttons
Movie Clip Symbols to create reusable pieces of animation
Both motion and classic tweens allow only specific types of objects to be tweened.
• Motion tween will convert all non-allowed object types to Movie Clip symbols.
• Classic tween will convert them to Graphic symbols.
• Motion tweens consider text a tweenable type. Classic tweens convert text objects to graphic symbols.
Only classic tweens allow frame scripts.
Only motion tweens can be used to animate 3D objects.
Only motion tweens can be saved as motion presets.
You can use classic tweens to animate between two different color effects, such as tint and alpha transparency. Motion tweens can apply one color effect per tween.
With motion tweens, you cannot swap symbols or set the frame number of a graphic symbol to display in a property keyframe. Animations that include these techniques require classic tweens.
Shape Tween
Similar to Morphing– One shape appears to change into another shape over time
Use Ungrouped Graphics to Tween Shapes
1. Create or select first keyframe
2. Create or place artwork in first keyframe
3. Create second keyframe and select it1. Select artwork in second keyframe 2. Modify shape, color, or position of artwork
(e.g. use “Free Transform” tool)
4. Select first keyframe in Timeline 1. Insert > Shape Tween
or Right click frame, select “Shape Tween”
2. Properties panel: select option from “Blend” menu: a) Distributive: intermediate shapes smoother and more irregular.b) Angular: preserves apparent corners and straight lines.
Imported Artwork and Video
Bitmap– Can apply compression and anti-aliasing– Place directly in Flash document– Use as a fill– Convert to vector artwork
Video– Import video in MOV, AVI, or MPEG format– Importing video clips as embedded files
– Video clip becomes part of the movie, like an imported bitmap or vector artwork file. You can publish a movie with embedded video as a Flash movie.
Fireworks PNG– Can import files as editable objects that you can modify in Flash, or as
flattened files that you can edit and update in Fireworks.– File > Import Fireworks PNG Import Settings dialog box– If you import a PNG file from Fireworks by cutting and pasting, the file is
converted to a bitmap.
Previewing Movies
Authoring environment– Control > Play– Window > Toolbars > Controller and click Play
Test Movie command – Control > Test Movie or Control > Test Scene
Web Browser– File > Publish Preview > HTML
Exporting
File > Export Movie or File > Export Image
Flash Movie– Export entire document as a Flash movie, to place the movie in another
application, such as Dreamweaver.
Windows AVI (Windows)– Exports a movie as Windows video, but discards any interactivity
Export a movie directly into a single format: GIF, JPEG, PNG, AVI
– Animated GIF, GIF Sequence, and GIF Image
Publishing
Flash Document (FLA file) Flash Movie (SWF file) – By default, creates Flash SWF file
and HTML document with inserted movie.
If you don’t want HTML, deselect it.
1. Choose Publishing File Formats: SWF or GIF, JPEG, PNG, and QuickTime
2. File > Publish
Test Before Publishing– Test Movie and Test Scene commands
Unicode Text Encoding
Exporting vs. Publishing FLA files – Exporting similar to publishing FLA files in alternative file formats,
except that settings for each file format are not stored with FLA file.