Flag Football Captain's Meeting Fall 2015
Dec 13, 2015
Flag Football Captain's Meeting
Fall 2015
Tonight’s Agenda
• Campus Rec Policies & Procedures• Sport specific rules
• Schedule will be out sometime Monday
Officials
• They are students• They make a bit more than minimum wage– Most rec leagues pay officials at least $15/game– High School officials make at least $60/game– These guys make $8/hour
• They are learning, let them get better– Stop scaring them away
Playing in Intramurals
• Must bring your Wildcat Card to every game– Check in with Supervisors each game
• Community members – ID and Community Pass– $5 dollars at Campus Rec desk
• Have 2 days after first game to pay– Pay online by credit card– Pay in the office by cash, check, or credit card– If you don’t pay, you can’t play
Playing in Intramurals
• Fee is $10 per player• Fee guarantees you are scheduled for 3 games• Refunds available due to cancellations for
weather, field conditions etc.– Games will not be rescheduled– No refunds for forfeits
• Can play more than 3 than games
Playing in Intramurals
• Eligible to participate– Activity paying students– Faculty/Staff– Community members that pay the additional
community fee• Not eligible to participate– Current or Former professional athletes
• No more than two former/current NCAA athletes in same sport per team
Joining a team
• Utilize IMLeagues.com– Can email your team directly from there– Use the App “Rec It” to help stay informed of
changes– Its easier to join a roster online then on paper
• Players may join team at game sight– But we recommend they go home and us
IMLeagues to join team after– Or use the App!
League Structure
• Pool play followed by single elimination tournament
• Tournament seeded by Win/loss record and sportsmanship
Jerseys
• Bring your own!!• The ones we have are gross– You don’t want to wear them– They smell and someone has already sweated in it
• Each team is required to bring two sets of jerseys to each game– For instance, one white and one blue
Jerseys
• If both teams are wearing the same color– Up to the teams to decide who switches– Can’t decide? It’s a double forfeit
• Officials may ask one of you to change because colors are similar– Navy blue vs black– Orange vs red– Etc.
Jerseys
• Cannot have wide arm cut outs or holes• Must be tucked in OR• Short enough so 4” above belt– This guy is not legal
Ejected Players
• Once ejected, player is ineligible from all intramural contests
• Must meet with IMRC coordinator to discuss ejection, suspension, and reinstatement
• 1 game suspensions are not appealable
Protests
• Only for questions of player eligibly and rule interpretation when the misinterpretation affect the outcome of the game.
• Must be made immediately– Get the IMRC Supervisor
• Once the next play occurs, can no longer protest
Flag Football Rules
• Teams can have a maximum of 7 players on the field at a time– Rosters have no limits
• Teams must have 5 players to start and end a game• Teams have 4 downs to get to the next line to gain– 20 yard lines– 40 yard line– Goal line
Game Composition
3 yd line
10 yd line
14 yd line
• Jersey No Pockets or holes in it Long enough to tuck in
OR Short enough so there is a minimum of 4"
from the bottom of the jersey to the player's waistline
Not have an arm opening of more than 4 inches
(This is illegal!)
• Shorts/Pants (no pockets!)• Shoes - cleats (not metal tipped) or
tennis shoes• Flag Belt
Player Uniform – Required Equipment
Gloves Headgear no more than 2” wide
Can’t have a knot in it Soft, pliable basketball or wrestling
knee pads Mouth pieces Playbooks & QB Wrist Sunglasses – (no metal)
Player Uniform – Optional Equipment
• Billed hats or headgear with an exposed knot• Jewelry• Pads or braces worn above the waist• Shoes with metal or ceramic cleats• Screw-in cleats when the screw is not part of
the cleat• Any hood which does not remain tucked in• Exposed metal on clothes or person• Towels attached at a players waist
Player Uniform – Illegal Equipment
• Rock, Paper, Scissors • The winner will have 4
options• Offense• Defense• Defend a Goal (direction)• Defer options to the 2nd half
• The other team has the remaining option
Coin Toss
• TOUCHDOWNS• Men’s and Women’s: 6 points
• TRY AFTER TOUCHDOWN PROCEDURES
• TRY FOR 1, 2 or 3 Points1 from the 32 from the 103 from the 20
• Safety• If the offensive team’s flag is pulled in
their own end zone, the defensive team will receive 2 points and the ball on their own 14 yard line
Scoring Plays
• The game is ended immediately if the point differential exceeds:– 50 points at half time or anytime in
the second half– 19 points at or anytime after the 2
minute warning of the 2nd half of a men’s or women’s game
Mercy Rule
• Periods• Two (2) 20 minute halves• Clock runs continuously until last
minute of 1st half and last two minutes of 2nd half, unless a time-out is called
• Time-outs• Two (2) one-minute time-outs per
game• Can be shortened if both teams are
ready• Play Clock
• Each team has 25 seconds to snap the ball after the referee blows the ready for play whistle
Timing – Periods and Timeouts
• During the last 1 minute of the 1st half and last 2 minutes of the 2nd half, the clock will continue to run in the following situations, assuming no new series is awarded for either team A or B:• Sack
• Fumble or dropped backwards pass inbounds
• Flag pull inbounds short of the line to gain
Timing – Stop Clock Rules
Timing – Stop-Clock Rules
Clock will stop; restart on the WHISTLE
Clock will stop; restart on the SNAP
• First down inbounds• After a penalty when the
play ends inbounds• Officials timeout• Inadvertent whistle
• Incomplete legal or illegal forward pass
• Out of bounds• First down, out of bounds
• Safety• Team timeout• Touchback
• Team B awarded a new series
• Touchdown (restart on SNAP after the try)
• 1 Yard Neutral Zone– Offense > behind orange puck– Defense > behind yellow puck– Neither team can cross into neutral zone
before the snap• Offense must have 1 player on the
line of scrimmage– It’s the snapper
Line of Scrimmage Requirements
• Motion– Only one offensive player may be in
motion, but not moving forward at the snap
• Shift– All offensive players must come to a
complete stop and remain stationary for at least one full second before the snap
– All offensive players must come set before a player can legally go in motion
Motion/Shift
• Every play must start with a legal snap
• The snap must be one fluid continuous motion
• The Player receiving the snap must be at least 2 yards behind the line of scrimmage
• Snap can go in any direction
• Ball dead when it hits ground
The Snap
• Teams may legally substitute between downs• Replaced players must be completely off the field
before the snap– Illegal Substitution:
If replaced player does not leave field before snap If substitute is not on correct side of neutral zone at snap
– Illegal Participation:If more than 7 players participate in playIf player steps out of bounds and then returns to participate in
play
Illegal Substitution/Illegal Participation
• Passing the ball is throwing it• The initial direction determines whether a pass is forward or
backward• Forward passing restrictions
– ‘A’ gets ONE forward pass per down– The passer’s feet must be on or behind the plane of A’s
scrimmage line when the ball leaves the passer’s hand• When is a forward pass ILLEGAL?
– Passer’s foot is beyond the plane of A’s scrimmage line when the ball leaves the hand
– If thrown after possession has changed– If intentionally thrown to the ground or out of bounds to save
loss of yardage– If a passer catches his/her untouched forward pass– If there is more than 1 forward pass per down
Passing the Ball
• A catch is the act of establishing player possession of a live ball which is in flight, and first contacting the ground inbounds while maintaining possession of the ball
• All players besides the thrower are eligible to receive the ball.
• Simultaneous Catch – play dead, offense keeps it at the spot
Catching the ball
• Common in flag football• Ball is dead when it hits the ground• Batting
– Intentionally slapping or striking the ball with the hand or arm– May not bat a backward pass forward
Backwards Pass
• Touching always precedes a catch• Offensive Pass Interference
– Starts at the snap– 10 yards from previous spot, REPEAT OF DOWN
• Defensive Pass Interference– Starts when the pass is thrown– 10 yards from previous spot, REPEAT OF DOWN
• Face Guarding, Deflagging Prior to Touching
Pass Interference
• Defensive players must make a definite effort to avoid charging into a passer after it is clear the ball has been thrown forward legally.
• Passer must be behind the LOS• 10 yards, Automatic 1st down• Special penalty enforcement – this can be tacked onto the
end of the play
Roughing the Passer
Obstructing an opponent without using any part of the body to initiate contact.
Legal guarding position: hands & arms down their side or behind the back.
Illegal Contact: 10 yards penalty
Screen Blocking
• Denying the opportunity for an opponent to pull or remove the flag belt. – Including but not limited to
Placing or swinging hands or arms over flag belt
Placing the ball in possession over the flag belt
Lowering shoulders in a manner that covers the flag belt
Flag Guarding
• Placing one hand anywhere between the shoulders and knees, including the hand and arm, of an opponent with the ball.
• If a runner loses his/her flags without being pulled by the defensive team, the runner must be tagged for the play to be dead.
Tagging
• An opponent shall not hold, grasp, or obstruct the forward progress of a runner when in the act of removing the flag belt.
• Examples: Strip or attempt to strip the ball, punching, striking, grabbing, making contact of any nature with an opponent which is deemed unnecessary.
Holding & Illegal Contact
5 Yard Penalties
Delay of GameEncroachment/Offsides Illegal procedure False start Illegal Formation Helping the runner MOST DEAD BALL FOULS AND NON-CONTACT
FOULS ARE 5 YARD PENALTIES!
10 yard penalties
Flag guarding Pass Interference/Face guarding Roughing the Passer: Automatic First Down Diving/Hurdling Illegal Contact/Illegal Blocking (pushing or stiff arming) Holding Unsportsmanlike Conduct/Personal Foul: Automatic First
Down (2 offenses per person=ejection, 4 offenses per team=forfeit)
Unfair Play
• The location to which a runner’s forward momentum carries them before they are deflagged or the play ends.
• Forward progress spotted at furthest point of ball, not runner– Only have to break the plane of the end zone to score a touchdown– Have to get ball completely out of end zone to prevent safety
Forward Progress
• A team may choose to punt anytime• This must be announced, No quick
kicks• Prior to 4th down, the referee will ask the
offensive captain if they would like to punt or go for it.
• No fake punts• May change their decision if this occurs:
• A time-out is called• A period ends• A penalty occurs prior to or during the
down
Punting
• K = Kicking Team, R = Receiving Team• Formation:
• K must have 1 player on the line of scrimmage at the time of the snap
• Neither K nor R may go into the neutral zone prior to the ball being kicked
• After the snap, the kicker must punt the ball immediately in one continuous motion
Punting
• If it hits the ground untouched, R may pick it up and advance.• If touched by R and then hits the ground it is dead at that spot
and belongs to R.• If touched by K, this is the spot of first touching
• K may take result of play or possession at spot of first touching
• If muffed by R and recovered by K in the air, it is dead at the spot and belongs to K.
• If the balls breaks the plane of R’s goal line, it is a touchback and belongs to R at the 14 yard line
Punting – After the Kick
• K must allow R to receive the punted ball
• K may not do these while R is in the area• Touch the ball• Touch R• Obstruct R’s path to the
ball
Punting – Kick Catch Interference
That’s it…
• Schedules out early next week• Questions?