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Classroom Pilot of a Nutrition Education Game John Ferrara Dr. Kristin Schneider
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Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Jul 14, 2015

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Page 1: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Classroom Pilot of a Nutrition Education Game

John FerraraDr. Kristin Schneider

Page 2: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

'Sup.

John FerraraCreative director, Megazoid games

Currently playing:• Words with Friends• Osmos• Team Fortress 2

Follow me!@PlayfulDesign

Page 3: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Playful Design

PlayfulDesignBook.com

25% discount code:

FERRARA

Page 4: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Agenda • How Fitter Critters came to be• Overview & demo of the game• Persuasion model• Pilot study

Page 5: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Challenge to create games that teach 8- to 12- year olds healthier eating habits

Page 6: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Virtual pets.  Real nutrition.

Page 7: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)
Page 8: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Games for Health 2011

• Got exposure to a lot of great work • Connected with researchers • Started learning about grant opportunities

o Foundationso SBIR/STTRo R01/R21

Page 9: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

• Player is responsible for maintaining the health of a virtual pet

• Must shop for the critter's food, cook for it, and feed it

• Each day the player must fill the critter's green bars without filling the red bars

Page 10: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

A quick demo

Page 11: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Unit plan for teachers

Page 12: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Persuasion model

Page 13: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

• Games are a form of procedural rhetoric

• Procedurality makes video games unique as a communications medium

• Example: BANNED in Kansas!

Page 14: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

1. Define a core message

A persuasive gamemust be designed around

a clear and concise statementof what you want players

to do or to believe.

Page 15: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)
Page 16: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)
Page 17: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

2. Tie the message to strategy

Games drive playersto find the most efficient ways

to win. 

If the message representsthe ideal strategy,

then the process of playingserves as a proof of its truthfulness.

 

Page 18: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

We built a tiered system of rewards

Better food choices

Health goes up

Greater productivity, more sports wins, sick less often

Earn more money

Trick out your pad

Social rewards

Page 19: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Pilot

• Preceded by usability studies • Worked with USDA to ensure accuracy of the data • Added quests to make it self-running • Conducted the study at an elementary school in

Northbridge, MA in November 2011 • Will be published in the Games for Health Journal

Page 20: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Pilot study• Middle school in central Massachusetts

– 5th graders

• Played the game for one week during health class (52 minute class periods)

• Hypotheses:– Students would find the game acceptable.– Playing the game would increase nutrition and activity

knowledge, positive nutrition attitudes and self-efficacy for healthy eating and physical activity.

Page 21: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Results (n=75)

Mean (SD) Mean (SD)t p

Nutrition knowledge 10.71 (1.97) 11.04 (1.91) 1.75 .08

Positive nutrit ion

attitudes

59.14 (6.08) 62.22 (7.74) 5.2

9

<.00

1Nutrit ion self-eff icacy 36.85 (6.51) 38.50 (7.64) 2.4

6

.02

Exercise self-efficacy 22.34 (1.94) 22.44 (2.33) 0.36 .72

Correct

responses (%)

Correct

responses (%)

�2 p

Physical activity

knowledge

40 (55.6) 30 (41.7) 29.73 <.00

1Sedentary activity

knowledge

36 (50.0) 34 (47.2) 16.34 <.00

1

Page 22: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Fitter Critters Acceptability• Scale: 1=strongly disagree & 5=strongly agree

• Overall average for scale=4.52 (SD=0.60)

• Lowest rated item: • I liked what the critter looked like (M=4.04, SD=1.28).

• Highest rated items:• I liked playing the shot put game (M=4.79=SD=.52).

• I want my critter to be healthy (M=4.78, SD=0.66).

Page 23: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Game tracking data (n=97)

Average number of game log-ons was 11.96 (SD=5.88).73% logged on at least once outside of class.

Students completed an average of 14.71 (SD=3.30) quests (out of 17 total quests).

Played an average of 86.41 (SD=114.06) sport games. Critter’s health

Overall health scores began at 2 and increased on average to 3.54 (SD=1.64; 5 point scale).

Percent saturated fat began at 20% and decreased on average to 15.63 (SD=7.63).

Page 24: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Frequency %

Games (shot put / foot race) 38 43.18

Buying food / Cooking / Feeding the critter 14 15.91

Health related / learned something 11 12.50

Decorating Critter's home 7 7.95

Earning money 6 6.82

Quests 4 4.55

Everything 3 3.41

Certain game features (having choice, having own critter) 2 2.27

Critter 1 1.14

Nothing 1 1.14

I don't know 1 1.14

What did you like MOST about the game? (n=78)

Page 25: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Future Directions

• Fitter Critters game

• School curriculum

• Environmental modifications

Page 26: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

Future Directions

• “The thing I liked most about the game is how you…get to actually cook your food. I may not know how to cook in real life, but it's fun cooking in here.”

Page 27: Fitter Critters: Classroom Pilot of a Nutrition Education Game (Games for Health 2012)

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