-
CREATING A CUSTOM CREWMEMBERCould be youre not sold on the
notion of playing a character thats been made up by someone else.
One of the most entertaining parts of role-playing games is
breathing life into your own Crewmember, and this section shows you
how to get started.
The steps herell help you figure out the rules for your
Crewmember. Take inspiration from your favorite characters and talk
to the other players in your group. Choose your Distinctions and
balance your Skills based on what role you want in your Crew.
Otherwise, you might wind up with a Crew filled with mercenaries
whore all great in a fight but lousy on board a ship.
STEP 1. CHOOSE ATTRIBUTESYour Attributes are Mental, Physical,
and Social. They
determine how well your Crewmember acts in each of these three
areas. Each is rated from to .
Because Crewmembers are a cut above the rest, the default die
rating for an Attribute is . You can choose to leave all three
Attributes at , or step one Attribute up to while stepping another
back to .
STEP 2. CHOOSE DISTINCTIONSEvery starting character has three
Distinctions at the
default rating.Each Distinction shapes the Crewmembers by
revealing
where they came from, how they make a living, or why they stand
out. Each Distinction also includes triggers youll unlock during
the game. Youll also see a set of highlighted Skills thatll help
you in Step 4. For now, just keep those in mind.
Weve included a sample set of Distinctions for you, divided into
three basic categories: roles, personalities, and backgrounds. You
can pick any three Distinctions you like, regardless of category.
Come up with an idea for a new Distinction? Head on over to Find a
Job on page 234 to learn more about creating your own Distinctions
and triggers.
3
194
-
ROLESThese Distinctions cover a wide array of professions,
careers, and Crewmember roles in the Verse. Some indicate
whether youre Alliance-friendly or not, so make sure you review
them. Now, some professions aint exactly legal. If n youre lookin
to do some crime, though, thats okay!
$3
- )0
-
2/Youre charged with protecting the people and given the
authority to do just that.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Figure2ODMC//SNBQD@SD@5HVSHFWHG Asset
VGDMCD@KHMFVHSGSGDODNOKDHMXNTQITQHRCHBSHNMTalk em
Down6GDMXNTSQXSNCDETRD@BG@QFDCRHST@SHNMRSDOTONQCNTAKD,QXHQFH3@JDNQRSDOTO@"NLOKHB@SHNMSNCNANSG'2,06
5&You have an active license in the Companion Registry,
which
opens doors and brings you business.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Knowledge:6GDMXNTBQD@SD@M
RRDSQDK@SDCSN@MHMCHUHCT@KRGHRSNQXAHNC@S@NQ"NQSDWQDBNQCRSDOit
up.
I Know Your
Ways:2ODMC//SNRSDOTONQCNTAKD,QXHQFHVGDMXNT@QD@SSDLOSHMFSNENKKNVOQNODQDSHPTDSSDNQOTSRNLDNMD@SD@RD'2),3
6%0You keep tellin folks you are legitimate. Someday, they
might
believe you.
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.)HOO2D7UXFN2SDOTO@"NLOKHB@SHNMHMUNKUHMFSGD@TSGNQHSHDRSNBQD@SD@
RRDSSG@SV@R@BPTHQDCEQNLKDRRSG@MQDOTS@AKDRNTQBDRLoan
Shark:2ODMC@//SNO@RRN@RNBH@K"NLOKHB@SHNMNMSN@MNSGDQBG@Q@BSDQVGNNVDRXNTRNLDSGHMF'2,17
6&A natural leader, youre responsible for the Crew and the
ship
\RXDOO\LQ 5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.
Protect the
Crew:6GDM@"QDVLDLADQHMSGDR@LDRBDMD@RXNT@BPTHQDR@"NLOKHB@SHNMRODMC//SNS@JDHS@V@X@MCRSDOHSA@BJLead
the Crew:6GDM NMD NE XNTQ BQDV
CHQDBSKXENKKNVRNMDNEXNTQNQCDQRRODMC//@MCFHUDSG@S"QDVLDLADQ@M
RRDSDPT@KSNXNTQ,QXHQFHCHDQ@SHMF'2)),
6'Sometimes it seems whoever came up with First, do no harm
never had to deal with the people you have to deal with.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Procedure:(EXNTQDOK@BDXNTQOperate or
Treat2JHKKVHSG@ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNSG@S2JHKKRMNQL@KCHDQ@SHMFHEXNTQQNKKHRRTBBDRRETKNatural
Healer:2ODMC//SNRSDOA@BJ@MNSGDQBG@Q@BSDQRLDCHB@KNQHMITQXA@RDC"NLOKHB@SHNM'2.27
60A ships a living thing, no matter what they say. You can
feel
when shes sick, and she makes you proud when shes well.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] & the Art of
Engine Maintenance:2ODMC//@SSGDADFHMMHMFNE@3HLDC
BSHNMHMUNKUHMFRGHOQDO@HQNQTOFQ@CDR%NQD@BGNEXNTQQNKKRCTQHMFSGD3HLDC
BSHNMXNTL@XQDQNKK@MXCHDSG@SBNLDRTOHMRSD@CNE@BBDOSHMF@/KNS/NHMSENQSG@SCHDMiracle
Worker:(EXNTQDOK@BDXNTQFix2JHKKVHSG@
ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNSG@S2JHKKRMNQL@KCHDQ@SHMFHEXNTQQNKKHRRTBBDRRETK'2).2
63The list of folk wanting to hire you is longer than your
arm.
Youre just that good.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Behind the
Wheel:2ODMC//SNRSDOTONQCNTAKDyour ships Engines
SSQHATSDENQXNTQMDWSQNKKIve Never Tried That
Before:(EXNTQDOK@BDXNTQFly or
Operate2JHKKVHSG@ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNSG@S2JHKKRMNQL@KCHDQ@SHMFHEXNTQQNKKHRRTBBDRRETK'2)12
66
-
PERSONALITIESThese Distinctions reflect particularly strong
personality
types, character habits, or significant quirks that your
character displays during play.
%*You look out for numero uno. Everyone else is just in the
way.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Friend6GDMXNTBG@MFDRHCDRHM@M@QFTLDMSCNTAKD Social ENQ SGD BSHNM
3@JD @ Traitor "NLOKHB@SHNMGetaway
Driver6GDMXNTQD@SSGDVGDDK@MCADHMFBG@RDCRODMC//SNRSDOTONQCNTAKDDriveENQ@M
BSHNM'2'77
%5Folks whisper your name when they see you coming. And hope
you leave as soon as possible.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Build:2ODMC//SNQNKKXNTQPhysical die
HMRSD@CNEXNTQMentalCHDVGDMTRHMFXNTQ,QXHQFH SNRB@QDRNLDNMDDont Get
Him Riled:2SDOA@BJXNTQNotice die to step up your
FightCHDENQSGDRBDMD'2),6
%%According to section 5, subsection c, paragraph 2 of the
Federal
Alliance Judicial Code
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Operating
Procedure2ODMC//SNCNTAKDKnowENQ@QNKKVGDMXNTQDKXNMXNTQJMNVKDCFDNE
KKH@MBDQTKDRQDFTK@SHNMR@MCOQNBDCTQDRThis Isnt in the
Manual6GDMSGD&,ATXR@IHMWEQNLXNTXNTL@XRSDOTO@"NLOKHB@SHNMSNF@HM//'2).2
&Youve a courage and tenacity in carin for others that
most
folk dont. Youre the light in their darkness.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] the Wounded
Heart:2ODMC//SNRSDOA@BJ@MNSGDQBG@Q@BSDQRDLNSHNM@KNQQDK@SHNMRGHOA@RDC"NLOKHB@SHNMGo
the Extra
Mile:6GHKDXNT@QDS@JHMFB@QDNE@MHMB@O@BHS@SDCNQFQHDERSQHBJDMBG@Q@BSDQXNTNQSG@SBG@Q@BSDQL@XQDQNKK@MXCHBDSG@SBNLDTORHMRSD@CNES@JHMF/KNS/NHMSR'2),7
&A lot of folk are afraid of a little conversation but not
you, youve
got the gift of gab, see, and if people want to leave it up to
you
WRFDUU\WKHFRQYHUVDWLRQWKHQWKDWVMXVWQHE\\RXFX] 5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.
Blather2SDOTONQCNTAKDTrickENQ@M
BSHNMVGDMXNTITRSJDDOS@KJHMF3@JDNQRSDOTO@MAnnoying
"NLOKHB@SHNM@ESDQSGDQNKKFriendly Banter: Step up
SocialENQ@RBDMD3GDMDWSSHLDSGD&,ATXR@"NLOKHB@SHNM@ESDQXNTUDQNKKDC@IHMWRSDOSGD"NLOKHB@SHNMTO'2,37
&+7ROLYHZLWKKRQRULVGLFXOW7ROLYHZLWKRXWKRQRULVQRWliving at
all.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Demands
It&@HM//VGDMXNT@BS@F@HMRSXNTQADRSHMSDQDRSRADB@TRDNEXNTQBNCDNQL@JD@RGNVNER@SHREXHMFXNTQGNMNQMy
Word is My Bond6GDMXNTL@JD@OQNLHRDSNRNLDNMDRODMC//SNL@JD@
RRDSSG@SK@RSRTMSHKSGDDMCNESGDRDRRHNM(EXNTAQD@JSG@SOQNLHRDSTQMHSHMSN@"NLOKHB@SHNM'2).6
'There is an art to honorable combat and youre a veritable
Picasso of the form.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Duello6GDMXNTS@JD@"NLOKHB@SHNMSG@SHLOKHDR@RKHFGSTONMXNTQGNMNQXNTL@XHRRTD@BG@KKDMFDSN@CTDK@MCFHUDXNTQNOONMDMS@&KDOOHQJHGWRD'XHO
"NLOKHB@SHNMMano a Mano6GDMNTSMTLADQDCRSDOA@BJFight.
6GDME@BHMF@RHMFKDNOONMDMSRSDOTONQCNTAKDFight.'2)03
)You attend the most exclusive parties, dress in the latest
fashions, and hire the best Companions.
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]@BJ,QXHQFHTMSHKSGDDMCNESGDMDWSRBDMDSNQDLNUD@RNBH@K"NLOKHB@SHNMI
Dont Wait In
Line8NTL@XRODMC//SNF@HMDMSQXSN@MDWBKTRHUDBKTANQO@QSXVHSGNTS@MHMUHS@SHNM'2'),
3
'2 ) , 7
-
+/&The Verse is a hard place, no one knows that bettern
you.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] for
Trouble&@HM//VGDMXNTRSTLAKDHMSN@RHST@SHNMXNTRGNTKCMSADHMNQNUDQGD@QRNLDSGHMFXNTRGNTKCMSTrouble
on Your
Heels6GDMXNT@QDADHMFBG@RDCNQENKKNVDCNTSNE@RBDMDXNTL@XRSDOTOSneak or
Trick VGDMXNTQNKKSNRKHO@V@X'2)66
+*You may be rough around the edges, but deep down youre
a good person.
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.*UX([WHULRU&@HM//VGDMXNTSQXSNRB@QDN@MDV@BPT@HMS@MBDNQL@JD@QNTFGQRSHLOQDRRHNMSoftie6GDMGDKOHMF@"QDVLDLADQRODMC//SNRSDOTOSGDCHDXNTKDMCSGDLENQSGDQNKK'2/27
+,'You know the old saying about cold hands, warm heart?
Youre
the exact opposite.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Served Cold:
2ODMC // SN RSDO A@BJ
@MX"NLOKHB@SHNMHMUNKUHMFXNTQDLNSHNMRNQODQRNM@KQDK@SHNMRGHOREvery
Man for
Himself:&@HM//VGDMXNT@A@MCNM@M@KKXHM@SHLDNEMDDCSNETQSGDQXNTQNVM@FDMC@'2,)7
+0Honest as the day is long.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Cut:&@HM//VGDMXNTQGNMDRSXGTQSRRNLDNMDBKNRDSNXNTTough
Love:2ODMC//SNRSDOTOXNTQTreatVGDMXNT@SSDLOSSNQDLNUDLDMS@K"NLOKHB@SHNMRAXSDKKHMENKJRSGDSQTSG@ANTSTFKXRHST@SHNMR'2),7
,You aint a reader, not as such. But the way folk carry
themselves,
how they move, thats the language you speak.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Is Not Your
Time6GDMRNLDNMDSQHDRSN@SS@BJXNTSGDQRSSHLDHM@RBDMDRODMC//SNHMRSD@CL@JDSGDLRDSSGDRS@JDR@F@HMRS@Social
+ ,QXHQFH HMSHLHC@SHNM
BSHNM(EXNTQ@HRDSGDRS@JDRSGDXB@MMNS@SS@BJXNTTMSHKXNTQNKK@IHMWTake
Measure6GDMXNTBNLDHMSNBNMHBSVHSGRNLDNMDENQSGDQRSSHLDXNTL@X@SSDLOSSNRHYDSGDLTOVHSG@Mental
+ Know BSHNM"QD@SD@6L]HGUp RRDSHEXNTRTBBDDCNQS@JD@M2YHUFRQGHQW
"NLOKHB@SHNMHEXNTE@HK'2),1
.,$Look, smarty pants, if we wanted schoolin, wed have gone
to school.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Learnin#NTAKDXNTQKnowVGDMXNTG@UD@BBDRRSNHMENQL@SHNM@KQDRNTQBDRSGD"NQSDW@MDMBXBKNODCH@DSB@MCSGDSHLDSNTRDSGDLPedantic&@HM//VGDMXNTBNQQDBSRNLDNMD@S@MHM@OOQNOQH@SDITMBSTQDNQSDKKSGDBQDV@E@BS@ANTS@OQNAKDLSG@SHRHMSDQDRSHMFATSMNSTRDETK'2).7
1&Just so were clear: if you cross me, I will end you.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Warning2SDOTONQCNTAKD,QXHQFHVGDMXNTTRDSGDVDHFGSNEXNTQHMSHLHC@SHMFQDOTS@SHNM!NSGR@MCRBNTMSENQIHMWDRNMSGDQNKKTo
the Edge of the
Black6GDMXNTOTQRTDRNLDNMDVGNBQNRRDCXNTHMSNNAUHNTRC@MFDQBQD@SD@
Asset ENQSGDRBDMD'2)67
26Fight fair? Honey, why would I do that?
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] in
Position(EXNTQDOK@BDXNTQSneakVHSG@ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNXNTQSneak
Q@SHMFHEXNTQQNKKHRRTBBDRRETKSniper2ODMC//
SNDMSDQ@RBDMDGHCCDM@MCHM@ONRHSHNMSNCNRNLDG@QL3@JDNQRSDOTO@"NLOKHB@SHNMQDOQDRDMSHMF@SDMTNTRNQOQDB@QHNTRONRHSHNMSNBQD@SD@Sniper
Nest Asset.'2066'206 6
199
-
57KHVFLHQWLFPHWKRGLVQWMXVWIRUWKHODE,WVDZD\RIOLIH
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]!6GDMXNTE@HK@QNKKSQXHMFSNF@SGDQHMENQL@SHNMNQBNKKDBSC@S@RODMC//SNF@HM@!HF#@LM'DQN#[email protected]//SNBQD@SD@M
RRDSA@RDCNMXNTQBTQQDMSGXONSGDRHR"QDVLDLADQRVGNTRDSGD
RRDSB@MRODMC//SNRSDOHSTO@ESDQ@RTBBDRRETK BSHNMSN@L@WHLTL(E@MX
BSHNMVHSGSGD RRDSE@HKRQDLNUDHSEQNLOK@X'2&))
67You can talk your way out of a life sentence or into a
locked
room. Just dont make promises you cant keep.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] of
Gab:2ODMC//SNCNTAKDXNTQ,QXHQFH die ENQXNTQMDWSQNKKStart
Fresh:2ODMC//@SSGDADFHMMHMFNE@RBDMDSN RSDO A@BJ @KK NE XNTQ RNBH@K
NQLDMS@KA@RDC"NLOKHB@SHNMR'2,.7
6/They cheated! You werent ready! The sun was in your eyes!
Double or nothing!
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]:2SDOTO@"NLOKHB@SHNMF@HMDCHM@BNMSDRSXNTKNRSE@HQ@MCRPT@QDSNF@HM//Cheat
to Win: Create a
RRDSNEXNTQBGNHBDVGDMXNTNODMKXBGD@SNQKHDSNVHM@BNMSDRS'2)).
8Youd sell your own mother to the Reavers to make some coin.
Your pappy youd throw in for free.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Out For Number
One:1DQNKK@[email protected]@KKCHBDSG@SQNKKRNQR@QDBNMRHCDQDC"NLOKHB@SHNMRCurse
Your Sudden, But Inevitable
Betrayal:6GDMXNTADSQ@X@M@KKXF@HM//@MCCNTAKDSGDGHFGDRS"NLOKHB@SHNMCHDHMSGD@KKXRQNKK'2,67
3
-
BACKGROUNDSThese Distinctions reflect all kinds of events in
your
Crewmembers past or those aspects of your history that stick
with you.
%%Yaint much good without your glasses, four-eyes.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Ears:
6GDMXNTQDKXNMKXNMXNTQGD@QHMFRSDOTONoticeENQSGDQNKKMyopic&@HM//VGDMXNTQONNQUHRHNMB@TRDRSQNTAKDENQXNTNQSGD"QDV'2&.3
%Nothing can come between you and your brother. Cept maybe
girls. Or liquor. Or cards. Or.
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]:&@HM@//VGDMXNTRODMC@RBDMD@QFTHMFVHSGXNTQAQNSGDQHMRSD@CNESGDS@RJ@SG@MCThick
as
Thieves:6GDMXNTRG@QD@RBDMDVHSGXNTQAQNSGDQXNTL@XRG@QD/KNS/NHMSRVHSGNMD@MNSGDQ'2),7
'$Q\RQHFDQVKXHWKHLUIHHWWRDEHDW$WUXHGDQFHUH[LVWVDVbeauty through
motion.
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]@M@TCHDMBDRODMC//@MCM@LDRNLDNMDVGNHRV@SBGHMF3G@SODQRNMVHKKRDDJXNTNTS@ESDQSGDRGNVGrand
Jet6GDMXNTS@JDBNUDQNQLNUDPTHBJKXSN@UNHCADHMFGTQSRSDOTONQCNTAKDMoveENQSGD
BSHNM(EXNTKNRDSGDQNKKRSDOA@BJMoveENQSGDRBDMD'2)03
'Youre in deep, and its a hole you cant climb out of easily.
But
for the time being, youve got resources.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Borrowed:6GDMXNTBQD@SD@M
RRDSAXRODMCHMFLNMDXSNOTQBG@RDFNNCRNQRDQUHBDRRSDOit up.
Pay It
Forward:6GDMXNTTRDXNTQM@MBH@KQDRNTQBDRNMADG@KENE@MNSGDQRODMC//SNBQD@SD@M@OOQNOQH@SD
Asset.'2.17
'7Youve done time in the pokey. It may have changed you, but
you didnt break.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Your Head Down
6GDM XNT S@JD @ RNBH@K"NLOKHB@SHNMRSDOHSA@BJAXRSDOOHMFA@BJ,QXHQFH
ENQSGDRBDMDBreaking Rocks SSGDADFHMMHMFNE@3HLDC
BSHNMVGDQDDMCTQ@MBDHR@JDXE@BSNQRODMC//SNCNTAKD/DERUENQSGD3HLDC
BSHNM'2&/6
'The demon in the bottle drags you in every time. You like
to
refer to it as having an expertise in beverages; others like
to
refer to it as a serious problem. One of you is right.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Alcoholic:2S@QSDUDQX$OHRNCDVHSG@'UXQN"NLOKHB@SHNM2SDOHSTOSNQDQNKK@CHDNM@E@HKDC
BSHNM.MBDHSDWBDDCRXNT@QDNTSTMSHKFHUDMLDCHB@KSQD@SLDMSGaps in
Memory:&@HM//SNQDUD@KSG@SXNTCNMSQDLDLADQNQQDB@KKSGDDUDMSRNE@OQDUHNTRRBDMDHMVGHBGXNTG@C@M@BSHUD'UXQN"NLOKHB@SHNM'2,03
)5Money is power. Folk who dont know that are foolin
themselves.
5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]#NTAKD,QXHQFHVGDMXNTAQHADRNLDNMDNQSGQD@SDMSGDLVHSGM@MBH@KQTHMOnly
the Best2ODMC//SNBQD@SD@
RRDSVGDMXNT@BPTHQDNQL@JDTRDNEMDVSDBGMNKNFXGHFGE@RGHNMNQFNTQLDSENNC'2'))
)&You trained as a Companion, but left that life behind to
follow
your own path.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Habits Die
Hard2SDOTO@"NLOKHB@SHNMSNCNTAKDor step up
SocialENQ@KK,QXHQFHNotice@MCPerform QNKKRHM@RBDMDFiercely
Independent&@HM//VGDMXNTQDIDBSRNLDNMDDKRDROK@MRSNRSQHJDNTSNMXNTQNVM'21,3
201
-
)/3Those of us on the Rim dont have much, but we stick
together.
Theres a power in that.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Know a
Guy2ODMC//SNBQD@SD@
RRDSVGDMXNTB@KKHM@RG@CXEQHDMCVHSGSGDRJHKKRXNTMDDCRumor
Mill6GDMXNTSQXSNFDSHMENQL@SHNMEQNLXNTQBNMS@BSRL@JD@Social +
KnowQNKK(ERTBBDRRETKBQD@SDa RRDS@ANTSSGDHMENQL@SHNM3@JD@Half the
Story "NLOKHB@SHNMSNRSDOTOSGDMDV RRDS'2&/7
*(You dont remember what they did to you. Mostly. But now
that its done, you can never go back.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
With:2ODMC//SNRSDOTOXNTQMental
SSQHATSDENQSGDRBDMD2SDOCNVMXNTQSocial
SSQHATSDENQANSGSGHRRBDMD@MCSGDMDWSNMDTwo by Two, Hands of Blue:
Create a
3DLQIXO0HPRULHV"NLOKHB@SHNMSNRSDOTOXNTQKnowENQSGDQDRSNESGDRBDMD'2).2
0+You werent pretty to start, but then you got yourself
deformed
VRPHWKLQHUFH1RZIRONVWU\QRWWRHYHQORRNDW\RX 5
&@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.
Look at
Me!6GDMXNTFDSHMRNLDNMDRE@BDRODMC//SNCNTAKD,QXHQFHENQSGDQNKKYou Call
That
Pain?6GDMXNT@BSHU@[email protected]@BJ@OGXRHB@K"NLOKHB@SHNMRSDOTOFight
or 6XUYLYHENQSGDQDRSNESGDRBDMD'2)/6
25Someones after youAlliance, the Triads, the Guilds, maybe
all three. Youre a fugitive and youre trouble.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] in Plain
Sight:2ODMC//[email protected]@MCRBNTMSENQ"NLOKHB@SHNMRGuilt
by
Association:&@HM//D@BGSHLDXNTQ@BSHNMRB@TRDXNTQEDKKNV"QDVLDLADQRSNADBNLDS@QFDSRENQVGNDUDQHSHRSG@SRBG@RHMFXNT'2016
5You know things you shouldnt. Some call you a witch. Theyre
just scared of what you represent.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected],
Secrets:6GDMXNT@QDHMSGDOQDRDMBDNERNLDNMDVGNHRSQXHMFSNJDDO@RDBQDSRODMC//SNCHRBNUDQSGDRDBQDSVHSG@Mental
+ Know BSHNM(EXNTQ
BSHNME@HKRBQD@SDNQRSDOTO@3DUDQRLG"NLOKHB@SHNMPsychic Flashes:
.MBDODQRBDMDRODMC//SNBQD@SD@"NLOKHB@SHNMNM@&@LDL@RSDQBG@Q@BSDQAXAKTQSHMFNTS@RDBQDSNQMDF@SHUDE@SD'2),1
65'HVSLWH\RXUEHVWHRUWVWRJHWRXWWKH\NHHSSXOOLQJ\RXEDFNLQ
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Dont Do That
Anymore&@HM//VGDMXNTQDETRDSNCN@E@UNQENQ@MNKC@BPT@HMS@MBDToo Old
for This2ODMC//SNFHUDRNLDNMD@:DQWHGE\WKH/DZ
"NLOKHB@SHNMVGDMXNTB@KKHMK@VDMENQBDLDMSVHSGDUHCDMBDNESGDHQBQHLHM@K@BSHUHSHDR'2')7
6No one understands you like your sister. Youve always stood
together.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]: Step up
TreatVGDMXNTGDKOXNTQRHRSDQQDLNUD@"NLOKHB@SHNMADENQDXNTGDKO@MXNMDDKRDShift
Blame6GDMXNTS@JD@RNBH@K"NLOKHB@SHNMRODMC//SNRSDOHSA@BJ@MCFHUDHSSNXNTQRHRSDQ'2177
76Your voice is one of the sweetest things in the Verse.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Audience6GDMXNTMDDCSNFDSRNLDNMD@KNMDRODMC//SNENQBDSGDHQDMSNTQ@FDSNV@HSNTSRHCDPerfect
Pitch6GDMXNTE@HK@PerformQNKKRODMC//SNQDQNKK@CHD6GDMXNTE@HK@NoticeQNKKS@JDNQRSDOup
a Sensitive Ears"NLOKHB@SHNMSNQDQNKK@CHD'2&13
3
-
98:,WGRQWPDWWHUZKLFKVLGH\RXJKWRQZDUOHDYHVDPDUNRQyour heart n
soul.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Type:2ODMC//SNRSDOTONQCNTAKDXNTQShoot or
FightVGDMXNTQDNTSMTLADQDCWar Stories:6GDMXNTBQD@SD@M RRDSNQ
S@JD@"NLOKHB@SHNMQDK@SDCSN@V@QSHLD@RGA@BJRSDOHSTO'2)66
9True virtuosity is rare in this Verse. Youre more than
gifted;
youre transcendent.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Therapy6GDMXNTOK@XAD@TSHETKLTRHBSNRNNSGD@"QDVLDLADQRMentalBNLOKHB@SHNMXNTL@XTRDPerformHMRSD@CNETreatENQSGD
BSHNMStradivari6GDMXNTOK@XXNTQADRSHMRSQTLDMSENQ@OTAKHB@TCHDMBDCNTAKDNQRSDOTOSGD2HFM@STQD
RRDSENQXNTQHMRSQTLDMSENQSGD BSHNM2ODMC//SNCNANSG'2&37
:%(Folks say youre nave. It aint that. You just grew up a
mite sheltered, is all.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]
Mark&@HM//VGDMXNT@QDSQHBJDCAXLNQDVNQKCKXENKJNQVGDMDUDQRNLDNMDS@JDR@CU@MS@FDNEXNTQM@HUDSOptimist2ODMC//SNCNTAKDTreatVGDMGDKOHMF@"QDVLDLADQQDBNUDQEQNL@LDMS@K"NLOKHB@SHNM'2')7
::Youve seen a lot of things during your time in the black
and
little is left to surprise you.
5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] There: Create a
RRDSVGDMXNT@RJENQGDKOEQNL@MNKCBNMS@BS(EXNTTRDSGHR
RRDSHM@QNKK@MCE@HKXNTQBNMS@BSSTQMR@F@HMRSXNT3GD&@LDL@RSDQVHKKQDUD@KVGXSGDXRDSXNTTOENQ@E@KKDone
That6GDMXNTSDKK@"QDVLDLADQ@ANTS@RHST@SHNMEQNLXNTQO@RSRHLHK@QSNSGDNMDXNTE@BDMNVF@HM@MDVRODBH@KSXENQSGDQDRSNESGDRBDMD3@JDNQRSDOTO@RNBH@K"NLOKHB@SHNMQDDBSHMFXNTQO@RS'2)16
STEP 3. CHOOSE DISTINCTION TRIGGERSEvery Distinction in Step 2
lists three triggers. Triggers
are special tricks you can use to affect the dice you add to
your pool or to gain Plot Points, special Assets, or other
benefits. Generally, each trigger has benefits and drawbacksbonuses
that your character gets for activating the trigger and costs that
are incurred to activate it.
When you choose a Distinction, you automatically get the Gain 1
Plot Point when you roll a instead of a trigger for each one. You
may unlock a total of two more triggers, in any order, from the
Distinctions youve selected.
The remaining Distinction triggers stay locked until you advance
your character over the course of multiple Episodes. Take a look at
the Find a Job chapter on page 234 to learn more about unlocking
additional triggers for your character.
203
-
STEP 4. STEP UP SKILLSEvery character has access to all of the
Skills. To start, you
are an untrained Crewmember with a die rating in every Skill.
You can try using the Skill, but your chance of success is slim and
your odds of rolling a jinx are great. If you want to do better
than that, you need to step up your Skills to the next available
die ratingor higher.
HIGHLIGHTED SKILLSIn Step 2, you chose three Distinctions.
Beneath these
Distinctions, you probably noticed three Skills that were
closely associated with it. These are called highlighted Skills.
Underline these Skills on your Crew Sheet and step up their die
rating from to . If you have two or more Distinctions with the same
highlighted Skill, step the Skill up again for a total of three die
ratings.
Youve selected three Distinctions: 7UXH)DLWK, 8QSULQFLSOHG, and
First Mate. When you review your Skills, you notice that ,QXHQFH is
listed in the highlighted Skills for each Distinction. Thus, you
step up your ,QXHQFH Skill from to , then from to , and finally
from to .
SPENDING POINTSAfter youve stepped up your highlighted Skills,
you get
9 points to spend. No Skill may be stepped up beyond . You may
spend these 9 points in one of two ways: Highlighted Skills: Step
up the die rating one step for
every point you spend. Basic Skills: For a Skill that isnt
listed on your
Distinctions, spend 2 points to step it up by one die rating. To
take a to a , youll need to spend two points, reducing your total
points from 9 to 7.You can find a list of Skills at the beginning
of the
chapter and on your Crew Sheet in the Appendix on page 366.
ALTERING HIGHLIGHTED
SKILLS6GDMXNTBQD@SDXNTQBG@Q@BSDQXNTL@XEDDKSG@SSGDGHFGKHFGSDC2JHKKRCNMSQDDBSGNVXNTV@MSSNATHKCXNTQBG@Q@BSDQ
RKNMF@RXNTQ&@LDL@RSDQHRNJ@XVHSGSGDBG@MFDEDDKEQDDSN@KSDQSGDKHRSNE2JHKKRENQXNTQ#HRSHMBSHNM
%NQDW@LOKDXNTLHFGSEDDKKHJDShips Doctor
RGNTKCHMBKTCD)RFXVHMRSD@CNEKnow@RXNTOK@MNMOK@XHMF@RTQFDNMVGNJMNVRKDRR@ANTSLDCHBHMDHMFDMDQ@K@MCLNQD@ANTSSGDRSDDKXQDRDQUDHSS@JDRSNBTSRNLDNMDNODM@[email protected]@SRNLDNMDVGNHR(OGHUO\
should highlight
KnowHMRSD@CNENoticeSNQDDBS@KHEDSHLDNEDWODQHDMBDR
67(3&+226(63(&,$/7,(6AND SIGNATURE ASSETSIn this Step,
youll assign points to your Skill specialties
and Signature Assets.
SKILL SPECIALTIESSpecialties are subsets of Skills that cover
specific areas
or subjects otherwise included with the Skill. If you want your
Crewmember to be especially talented in a certain area, take a
specialty in a Skill. All specialties add an additional to your
dice pool
when applicable. Skills with a rating cannot be assigned a
specialty. If you have a Know rating of or higher, you may
assign a Know specialty for free when assigning specialties.
This free Know specialty does not count against the total number of
specialties you can mark in this Step.
Examples of specialties include Zoes Carbines specialty for
Shoot, Kaylees Engines specialty for Fix, and Mals Leadership
specialty for ,QXHQFH.
3
g gNEDWODQHDMBDR
-
SIGNATURE ASSETSSignature Assets are personal possessions that
your
Crewmember has a special connection to. These add a die to your
dice pool whenever you decide to use them. You cant share Signature
Assets with other characters, but its possible that you might steal
one and eventually make it your own! If n youre looking for ideas,
each archetype has two sample Signature Assets. There are also
Signature Assets on the Crew Sheets of several members of the Main
Cast and the characters found in Whats Yours Is Mine, on page
298.
Now, it may not make sense for your Crewmember to have a
Signature Asset. Folks aint always tied to possessions, relying
more on their training than on anything they own. Inara and River,
for example, have more Skill specialties to reflect their training
and experiences. Remember, youre making decisions for your
character at the start of a Season; theyll grow and change as you
play the game. Though both River and Inara start off without any
Signature Assets, both could add them after playing through a few
Episodes.
Examples of Signature Assets from the Main Cast include Mals
Serenity, Jaynes Vera, and Shepherd Books %LEOH.
ADDING TRIGGERS TO SIGNATURE ASSETS
2HFM@STQD
RRDSRB@M@KRNG@UDSQHFFDQR6GHKDXNTB@MS@CCSGDRDSQHFFDQR@SBG@Q@BSDQBQD@SHNMXNTB@MRODMCXNTQ$OHRNCDRSQ@HMHMFTOXNTQ2HFM@STQD
RRDSRSN@CCSQHFFDQRRTBG@R$XWRUH2ODMC//SNCNTAKDShootVGDMXNTQDNTSMTLADQDCNQ
Unlucky Coin6GDMDUDQXNTS@JD@"NLOKHB@SHNMthat starts at a
NQ@ANUDF@HM/KNS/NHMS
3GDRDSQHFFDQRGDKODRGNTSXNTQ2HFM@STQD
RRDSR@MCNDQXNTMDVV@XRSNTRDXNTQOQHYDCONRRDRRHNMRCTQHMSGDF@LD8NTKKKD@QMLNQD@ANTSTMKNBJHMFSQHFFDQRHMFind
a JobNMO@FD
ASSIGNING POINTS TO SPECIALTIES AND SIGNATURE ASSETSYou have
five points to assign to specialties and Signature
Assets at character creation. Each point may be used to:
Add a specialty to a Skill rated at a or higher Create a
Signature Asset at a Step up a Signature Asset to a
With your five points you might: Assign five specialties and
create no Signature Assets Assign four specialties and create one
Signature Asset Assign three specialties and create one Signature
Asset Assign two specialties and create three Signature
Assets Assign one specialty and create one and two
Signature Assets
Once youve assigned all your points to specialties and Signature
Assets, remember to assign your free Know specialty if you have at
least a in that Skill.
STEP 6. BIOGRAPHICAL INFOLast, but certainly not least, youll
want to add a few details:
Your Name: What do folks call ya? Birthplace: Where were you
born? On a Border Planet?
In the Core? What You Look Like: Got a telltale birthmark?
Blonde
hair? Tall and stout? Short and thin?
To further flesh out your character background, take a peek at
the Distinctions youve chosen and think about:
Where youve been the last few years. Where youre going in the
near future. What your role was in the Unification War. What youre
doing to keep your head above water. How you feel about the
politics of the Verse (the Alliance,
the War, etc.). Which planet, space station, or moon you hail
from. What you think about the other four systems. If you believe
in Reavers or think theres a monster waitin
for you in the black. Why you want to be in a Crew. Whether or
not youre the spiritual sort. What kinds of foods, music, and
clothing you fancy.
Congratulations! Youve got a shiny new Crewmember!