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I am currentl7 in t#e 6ro$ress o tr7in$ to 6ublis# t#is $uiBe Eit# a com6leteBesi$n, a re-Eritten anB re-mastereB version o t#e teLt as containeB in t#isBocument, ma6s, rare artEorM, anB #o6eull7 a clean, E#ite cover Eit# Nust t#elo$o.
4#is is an enormous eort or me anB t#e Besi$ner, anB it Eill taMe a ver7lar$e investment to $et t#is o t#e $rounB. I am t#ereore asMin$ or 7oursu66ort. Are 7ou a bi$ Cinal Cantas7 VII an anB EoulB 7ou liMe to inall7 seea $reat 6rinteB $uiBe l7in$ in 7our la6H Are 7ou interesteB in t#isH
Flease visit EEE.s#illatime.or$ to reaB about t#is 6roNect. 4o 6re-orBer aco67,it is not necessar7 at t#is time to 6a7 u6 ront. 4#ereore, 6lease onl7 illout serious re!uests.
Fre-orBer b7 senBin$ 7our CUKK JA( AJ ASS to: $uiBes"s#illatime.or$
4#e irst && entries $et t#e o6tion o a nit7 si$nature not manBator7.
*oO|| CoreEorB: IntroBuction to t#e CA+||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Jote: 4#e FSJ version o CC& is t#e same as t#e ori$inal Fla7station Version, t#ere are no c#an$es at all as ar as I MnoE; not in t#e Bialo$ eit#er.
It>s been over ten 7ears, anB Cinal Cantas7 VII is stanBin$ at s6ot SVJ int#eameCA+s to6 %22. It>s one o t#e si$natures o a le$enBar7 $ame t#at Eillnever be or$otten. )elcome to m7 uiBe o CCVII.
4#is $uiBe oers:==================o | A )alMt#rou$# Eit# a bit o #umor miLeB in, anB c#ecMlistso | A la7-out Eit# st7le not Nust a la6 o teLt anB ma6so | as7 to use tables anB eicient use o s6aceo | Jo Biicult abbreviations, no >en$ris#>, anB no-nonsense talMo | Jo neeB to cross-reerence betEeen Bierent Bocumentso | oin$ ever7t#in$ ASAF Fla7ers c#oiceo | >Ferect ame> com6letion O6tional: Onl7 i 7ou Eant too | Uni!ue inormation not ounB in ot#er $uiBeso | %22P covera$e, anB C o use
(7 Bream6roNect. Cor one o t#e best $ames ever createB.
2&2&2& - CC& is iction, but Ee s#oulB save t#e 6lanet too.
I Eis# 7ou 6leasure reaBin$ t#is $uiBe anB 6la7in$ t#e $ame. - Absolute Steve
Flease taMe a minute to reaB t#is anB ste6 out o t#e uiBe or a seconB. Youcan $reatl7 su66ort me anB ot#ers, 6er#a6s even or ree.
I sincerel7 #o6e 7ou Eill inB t#is uiBe useul. I 7ou ounB it to be #anB7anB useul, consiBer t#e 6ossibilit7 o senBin$ a Bonation. I>m a stuBentanB..7ou can 6robabl7 i$ure t#e rest. I Eill continue to EorM on ame uiBes,alt#ou$# 7our #el6 is $reatl7 a66reciateB. You also automaticall7 #el6su66ortin$ t#e ree online $amin$ communit7. 4#anM 7ou ver7 muc#.
Cor more ino re$arBin$ Bonations, visit m7 Eebsite: s#illatime.or$
o Su66ortin$ can be Bone b7 tEo means:
o onate b7 Fa76al, onation Account: a!"s#illatime.or$ ------------------
I 7ou can>t Bonate t#rou$# Fa7Fal, or at all, t#en ma7be:
o 'u7 somet#in$ at Amaon O.. #ave 7our 6arentsrienBrelative bu7somet#in$ t#at t#e7 EoulB bu7 online *an7Ea7* anB use t#e olloEin$ Amaon Searc#'oL: ===================================== #tt6:EEE.s#illatime.or$amaon.#tml =====================================o I somet#in$ is bou$#t t#rou$# t#at searc# mac#ine, a small reerrer eeQP Eill be $iven to me, so i 7ou Eere $oin$ to bu7 somet#in$ an7Ea7, remember 7ou can su66ort me. 4#is Boes *not* cost 7ou an7t#in$ eLtra, b7 t#e Ea7.
4o an7 anB ever7 su66orter, t#anM 7ou,
- Ste6#an DuiNboom Absolute Steve.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| 4able o /ontents||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO Use /trlRC to inB E#at 7ou>re looMin$ or, anB co676aste t#e bracMets T.
I )alMt#rou$#: )AKT===================== 2T eault /ontrols anB $eneral ti6s
%T 4#e eactor 0% raiB 8T Sector &: At t#e #iBeout T 4#e seconB raiB: eactor 0 QT Aeris t#e loEer $irl T /ross Bressin$ at )all (arMet @T SeEers, 4rain rave7arB, anB Fillar Assault &T 'acM in t#e slums 1T aiBin$ S#inra D+G 5T Clas#bacM at Walm 4oEn %2T /#ocobo anc#, t#e (ars#es, anB t#e (7t#ril (ines
Area /ontrols In toEns, etc:-------------------------------6aB = (ovin$ arounB = DolB R -6aB to runS!uare = Jot#in$O = >OM button>, talMin$, $rabbin$ treasure4rian$le = O6en menuK% = DolB R -6aB to move Bia$onall7% = DolB R -6aB to move Bia$onall7K88 = Jot#in$Start = Jot#in$Select = is6la7s eLits reB, laBBers $reen anB a cursor above /louBK%R%RK8R8RStartRSelect = Sot eset
'attle /ontrols:-----------------6aB = (ovin$ in t#e menu = /ancel buttonS!uare = DolB to #iBe menuto see DF(F statsO = Select commanB4rian$le = SEitc# to ot#er available c#aracter no turn loss
K%R% = DolB to esca6e rom battleK% = Scroll t#rou$# menu !uicMl7% = Scroll t#rou$# menu !uicMl7K8 = 4o$$les Bis6la7 o available >4ar$ets>8 = Jot#in$Start = FauseSelect = is6la7s eLtra bar Eit# aBBitional #el6 ino incluBin$ enem7names
---------------------4rian$le = Une!ui6 (ateriaAccessor7K%% = SEa6 betEeen c#aracters in submenus
o In (ateria (enu: (ove cursor to Arran$e anB select Arran$e or arran$in$ (ateria b7 sortcolor, Lc#an$e alloEs movin$ materia romto an7 c#aractero You can select Eea6on or armor to sEa6 all t#e materia in t#at 6iece o e!ui6ment to an ot#er c#aracter>s Eea6on or armor.o In Status (enu: Fress O multi6le times or lementalStatus Ailments inoo In FDS (enu: Fress O on c#aracter tEice to vieE aBBitional inoo In /oni$ (enu: (an7 o6tions available, A4' at )ait is useul or starters, t#at Eill alloE 7ou to scroll t#rou$# menus Eit#out bein$ attacMeB. (emor7 Eill 6ut t#e cursor E#ere 7ou let it t#e 6revious time in battle.
eneral 4i6s:-------------o Save oten, anB Mee6 multi6le iles. You can never #ave enou$# save ilesGo Wee6 a stocM Fotions Di-Fotions-Fotions later on anB F#oeniL oEns.o L6lore anB talM to ever7one multi6le times, 7ou ma7 $et interestin$ ino.o ouble $roEt# e!ui6ment can be a better c#oice t#an a stron$er 6iece o
e!ui6ment, as 7our materia Eill $ain better ma$ic at a muc# aster rate.o Kon$ ran$e c#aracters 'arret, Yuie anB Vincent s#oulB be 6laceB in t#e bacM roE Eit# t#e >OrBer> o6tion in 7our menu, since t#e7>ll taMe lessBama$e t#is Ea7. 4#ere are onl7 a eE Eea6ons or lon$ ran$e c#aracters t#at arenot lon$ ran$eB.o I 7ou $et a bacM attacM, !uicMl7 ta6 K%R% anB 7ou>ll be acin$ t#eenemies.o (ost enemies #ave t#eir oEn uni!ue EeaMness. Dumans can oten be 6oisoneBanB mec#anical enemies are EeaM a$ainst li$#tnin$.o nemies can also #ave immunities. on>t use art# s6ells on loatin$ enemies anB Bon>t use Cire i 7ou sus6ect t#e creature is ali$neB Eit# ire.o Cocus on a sin$le enem7 until it Bies. 4#is is a better met#oB t#an toBama$e all enemies Nust a little. emember t#e7>ll all attacM bacM at some 6oint.o Once 7ou can $et D76ers, it ma7 be useul to $ive t#em to 7our c#aracters E#ic# $ives t#em t#e status >Cur7>. UnBer t#is status, 7our Kimit 'reaM Eill ill u6 4)I/ as ast t#e limit bar Eill be reB. 4#e onl7 BoEnsiBe is t#at 7our c#aracters Eill miss more oten, but t#is is still a $reat Ea7 to learn neE limit breaMsGo Alternativel7, 7ou can 6ut 7our c#aracters in SaBness b7 $ivin$ t#em 4ran!uiliers. 4#is Eill #alve t#e s6eeB o t#e limit bar colors it blue, but t#e 6lus siBe is t#at 7our c#aracters Eill receive \2P less Bama$eGo SticM Eit# t#e $eneral controls, or 7ou ma7 eL6erience some $litc#es.
]OF4IOJAKG Ferect ame Jotes:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\)#en 7ou see t#ese notes, 7ou OJ>4 J to Bo t#em to inis# t#e $ame.4#e7>reNust t#ere or 6la7ers E#o Eant to $et *VY4DIJ* CC& #as to oer. I 7ouEant to $et a Ferect Save ile, olloE t#e instructions in t#ese notes.
As mentioneB beore, 4DIS IS *DIDKY* OF4IOJAK. You can i$nore t#ese notes i
7ou>re not 6lannin$ to create a 6erect ile. You>ll still be 6erectl7 abletoBo ever7t#in$ else. 4#ese notes are in t#e )alMt#rou$# because it maMesmissableitems easier to 6oint out.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ater t#e e6ic introBuction, 7ou can control our s6iMe7-#aireB main c#aracter.'eore an7t#in$, searc# t#e boB7 o t#e irst MnocMeB-BoEn $uarB tEice to inBtEo Fotions.
Jote: You can actuall7 $rab t#ese tEo Fotions rom eit#er $uarB, or tEo romone o t#e $uarBs. It Boesn>t matter, since tEo is all 7ou>ll $et.
)e>re assumin$ 7ou MnoE t#e controls, E#ic# can also be ounB in t#einstructionmanual. Cirst-timers EoulB Bo Eell to 6ress t#e select button, E#ic# 6lacescursors all over t#e screen. 4#ese tell 7ou E#ic# Ea7 to $o, anB E#ere 7ouare./louB, our main c#aracter, $ets a bi$ scar7 in$er #an$in$ over #is s6iMe7#airanB eLits are marMeB Eit# reB trian$les. /limbable obNects suc# as laBBers areinBicateB b7 $reen arroEs. I 7ou are a irst-timer, I su$$est 7ou reaBsection2T t#at covers t#e controls anB some basic #ints.
un BoEn t#e station tracMs anB tEo $uarBs initiate a i$#t. Your re$ularattacM Eill easil7 Bo t#em in, so Bon>t Easte 7our (F on t#ese .. (F>s. 4alMto7our teammates in t#e neLt screen anB 7ou>ll $et to rename /louB i 7ou eelliMe it. You>ll never be able to c#an$e a c#aracter>s name ater selectin$it,so c#oose ver7 Eisel7 or sim6l7 sticM Eit# t#e Beault names. You>ll also $et
to name 'arret noE.
Ater t#e Bialo$, #eaB nort# to olloE 7our team members. You>ll liMel7 runintoranBom encounters at t#is 6oint, so sEi6e t#em o 7our bacM as 7ou #eaB intot#e reactor. Once insiBe t#e reactor, talM to 'arret E#o Noins 7our ranMs.
4i6: DeaB into t#e (enu anB select >OrBer>. You>ll Eant to select 'arrettEice, E#ic# Eill 6ut #im in t#e bacM roE. Since 'arret #as a $un-arm, #e>ll be
to #it enemies or t#e same Bama$e, E#ile onl7 receivin$ #al t#e Bama$e rom 6#7sical attacMs.
S6eaM Eit# 'i$$s anB Xessie, E#o>ll $laBl7 o6en t#e Boors or 7ou. A F#oeniLoEn can be looteB rom a boL in t#e sout#ern room, ater E#ic# 7ou>ll #ave totalM to Xessie once more to o6en t#e elevator Boors.
Fress t#e button anB eLit t#e elevator a$ain ater t#e Bialo$ betEeen 'arretanB/louB. ColloE Xessie BoEnstairs anB $o t#rou$# t#e Boor. )alM to Xessie or a!uicM tutorial on #oE to climb laBBers E#ic# are marMeB Eit# $reen trian$les,i 7ou useB t#e SK/4 button beore. 4#e blue 6otion l7in$ arounB is.. Eell,it>s a Fotion. /limb BoEn t#e seconB laBBer, EalM over some 6i6es, anB maMe7ourEa7 to a inal laBBer.
It is recommenBeB to save 7our $ame at t#e Save Foint, E#ic# looMs liMe arotatin$ !uotation marM. enerall7, Save Foints a66ear beore bosses or ot#ermoments E#en >somet#in$> is $oin$ to #a66en. DeaB BoEn to t#e neLt screen,$rab
t#e $reen marble noE ormall7 MnoEn as a estore (ateria anB iBBle Eit# t#evalve. KooMs liMe it>s time or 7our irst boss i$#t.
|4#e uarB Scor6ion olloEs a set 6attern. It Eill irst use it>s Searc# Sco6e||>attacM>, E#ic# is not#in$ more t#an a scan or its neLt tar$et. Ater t#isit||Eill attacM re$ularl7, 6erorm anot#er Searc# Sco6e, attacM re$ularl7 a$ain,||anB t#en raise its tail. It Eill Eait tEo turns Burin$ E#ic# it Eill counter||Eit# a 6oEerul 4ail Kaser attacM i attacMeB, ater E#ic# it loEers itstail||a$ain. 4#e 6attern noE re6eats.||||Unleas# 7our Kimit 'reaMs E#en t#e7 come u6 anB Mee6 6ounBin$ t#e boss Eit#||'olt anB 6#7sical attacMs until it breaMs BoEn.|>------------------------------------------------------------------------------>
Ater t#e battle 7ou>ll #ave %2 minutes to esca6e rom t#e eactor >cause it>s$oin$ to bloEG o into t#e menu anB e!ui6 'arret Eit# t#e Assault un, E#ic#isbetter t#an #is initial atlin$ un.
Jote: 4#e timer Boes JO4 sto6 E#en t#e menu is brou$#t u6. 4#e onl7 time it>llsto6 is E#en 7ou 6ause t#e $ame Burin$ a battle.
'acMtracM 7our Ea7 to t#e screen E#ere 7ou let Xessie. S#e>s sittin$ in acrouc#eB 6osition on t#e loEer 6art o t#e screen. )alM over anB ree #er oott#at $ot stucM betEeen t#e metal bars. Sim6l7 return to t#e elevator atert#is,riBe it u6, talM to Xessie anB 'i$$s to o6en t#e Boors anB $et t#e #ell out ot#e eactor 02%G
(iB$ar Sector %:----------------(aMe 7our Ea7 u6 t#e stairs ater t#e scenes. You>ll come across t#e loEer$irlt#at Ee saE in t#e intro. You can $ive Bierent res6onses, anB t#e7 Eillaecta certain scene later in t#e $ame. I 7ou Eis# to olloE a $uiBe t#at BealsEit#t#e Bierent outcomes, c#ecM out section (%.@T.
on>t let t#e electricit7 reaM 7ou out in t#e neLt screen. o somet#in$ more
talM to Xessie once a$ain anB s#e>ll s#oE 7ou #oE t#e trains o6erate in(iB$ar.Dave a c#at Eit# 'arret aterEarBs.
)#en 7ou Be6art, EalM u6 to 'arret or a rat#er !uicM Bebriein$. Ater t#is,7ou>re inall7 $iven a irst bit-sieB snacM o reeBom in t#e $ame. You cantalM to t#e train man anB 7ou can - E#ic# is even more interestin$ - eLit t#escreen on t#e ri$#t to i$#t monsters in t#e train $rave7arB.
]Ferect ame Jote %:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\JO4: A$ain Ee eel Ee must mention - or t#ose E#o sMi6 all introBuctor7 6ara$ra6#s - t#at t#ese Ferect ame Jotes Bo JO4 #ave to be Bone inorBer to com6lete t#e $ame. 4#is uiBe can be olloEeB 6erectl7 to ensuret#at 7ou Bon>t miss an7t#in$, Eit#out #avin$ to Bo t#e instructions in t#ese 6erect $ame notes. 4#e7 are onl7 or 6erectionists, anB t#e7 are im6lementeB in t#e EalMt#rou$# to ease t#em in t#is tou$# c#allen$e.
Flease Bon>t eel BistracteB b7 t#ese notes i 7ou>re not interesteB in t#is c#allen$e anB sim6l7 use t#e uiBe re$ularl7. Z'orin$ talM enBsnoE.[
As or t#e actual note:
DeaB to t#e train $rave7arB to t#e ri$#t so 7ou can save u6 mone7 to bu7 55Iron'an$les. 4#is can taMe a ver7 lon$ time, #oEever t#ere *is* a Ea7 to sli$#tl7s6eeB it u6. (ono rives t#e small loatin$ robots sometimes Bro6 an t#er.You can sell t#is or a E#o66in$ o &2 $ilG Xust 6ra7 t#e7 Bro6 it, becauseit>s a rat#er rare Bro6. It>s not recommenBeB to sell an7 ot#er items 7ou oEnbecause t#e7 aren>t as 6roitable. You neeB to save %1Q2 $il to bu7 55 Iron'an$les.. but 7ou>ll also $et %22 $il rom 'arret, anB 7ou can also inB ant#er as a treasure. You ma7 also Eant to set t#e 'attle S6eeB to t#e maLimumint#e menu. 4#is Eill cut o a eE more minutes 6er #our. Still, eL6ect t#is totaMe a E#ile.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)#en 7ou eel liMe 7ou>ve #aB enou$# un in t#e 4rain rave7arB, olloE t#eresto 7our team to t#e #iBeout.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || 8T Sector &: At t#e #iBeout ||/D/WKIS4Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| 4reasure:| %22 il, All (ateria, t#er.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
In t#e neLt screen, #eaB let liMe ever7one else to 6roceeB Eit# t#e stor7.Ot#erEise, taMe a moment anB talM to t#e $u7 in t#e u66erlet corner o t#eareato taMe a looM at 4#e Fillar, a lar$e structure t#at Mee6s t#e 6late sael7above t#e slums. Sure is a $ooB t#in$ it>s suc# a soliB structure, ri$#tH
4#e #iBeout is locateB in a bar calleB Sevent# Deaven. ven t#rou$# t#ere areseveral #ouses it s#oulB be 6rett7 clear E#ic# one t#e #iBeout is. 4alM to'arret anB #eaB insiBe - Ee>ll $o over t#e ot#er #ouses later.
InsiBe t#e #iBeout 7ou $et to meet anB name 7our c#ilB#ooB rienB 4ia.Attem6t to $o outsiBe ater #avin$ a little c#at Eit# #er anB (arlene'arret>saBo6teB Bau$#ter, anB 'arret Eill storm insiBe. 4alM to 4ia, t#en #eaB BoEn.Ater a series o scenes 7ou>ll receive 7our salar7 rom 'arret: %22 ilG
/louB $ets a $ooB ni$#t o rest, EaMin$ u6 res# to Be6art on a neE mission.ou6 anB talM to 4ia anB 'arret. You can c#oose to taMe a (ateria 4utorial b7#avin$ /louB eL6lain t#is to 'arret. I 7ou>re not amiliar Eit# t#e (ateria
s7stem Ee su$$est 7ou olloE t#is tutorial.
Lit t#e Sevent# Deaven anB $o insiBe t#e builBin$ on t#e loEer ri$#t. 4#ere>saEea6on s#o6 #ere t#at sells Iron 'an$les - a better 6iece o e!ui6ment t#ant#e'rone 'an$le. 'u7 o t#em anB e!ui6 t#em on all 7our 6art7 members. 4#es#o6Boesn>t oer muc# o interest ot#er t#an t#e Iron 'an$les; You alreaB7 #aveanAssault un or 'arret anB t#e renaBe is a airl7 EeaM battle item t#atcausesmilB Bama$e.
S#oulB 7ou neeB an Inn i 7ou>ve been trainin$ at t#e train $rave7arB, talMtot#e MiB anB oer #im t#e minimum o %2 il. De>ll t#en alloE 7ou to use #isroom all t#e Ea7 u6stairs or 6oEer-na6s.
)#en 7ou #eaB u6 to t#e seconB loor, enter a room MnoEn as >4#e 'e$inner>sDall>. 4#is 6lace can teac# 7ou a lot o basic inormation on t#e $ame, anB i7ou aren>t amiliar Eit# t#e subNects it mi$#t Bo 7ou $ooB to $lance overt#em.4alM to t#e Bo$ or $eneral inormation anB to t#e man to $et a list o t#in$s7ou can c#oose rom. FicM u6 t#e blue All (ateria on t#e ri$#t, as Eell as t#et#er in t#e c#est t#at Bro6s BoEn. You can also talM to t#e $u7s on t#ecrates
to learn ever7t#in$ relateB to battles.
4#e t#irB loor onl7 #ouses t#e bo7>s room Inn, so 6a7 a visit to t#ebuilBin$on t#e loEer let insteaB, E#ic# is t#e local Item(ateria store. You Bon>t#avet#e Cire (ateria 7et, so it EoulB maMe an eLcellent aBBition to 7our arsenal.4#e ot#er (ateria are co6ies o t#ose 7ou alreaB7 oEn, so it>s best not tos6enBan7 $il on t#em ri$#t noE. As or items, an eLtra F#oeniL oEn never MilleB
an7one anB it Boesn>t #urt to bu7 tEo AntiBotes eit#er. I 7ou>re $ot an7t#erslet Ee su$$est 7ou sell t#e maNorit7 o 7our stocM as t#e7 sell or aE#o66in$o &2 il. JeeBless to sa7, t#is is a lot o mone7 at t#is sta$e o t#e $ame.
)e su$$est 7ou 6air t#e Ki$#tnin$ (ateria Eit# neEl7 ac!uireB All (ateria in/louB>s e!ui6ment, anB $ive 4ia anB 'arret 7our remainin$ (ateria. You>ve noEeL6loreB all 6laces o interest eLce6t t#e #ouse to t#e nort#. 4#is is t#e#omeo a elloE nameB Xo#nn7, E#o useB to be a c#ilB#ooB rienB o 4ia anB /louB.)#en 7ou>re reaB7, #o6 on t#e train to initiate t#e neLt bombin$ missionG
Once insiBe t#e train, talM to 4ia. )#at t#e...G 4#e alarm $oes oG You>reonl7 $iven % seconBs to rus# to t#e neLt cabin, but 7ou still mi$#t Eant totalM to t#e $u7 sittin$ on t#e ri$#t in t#e bacM Burin$ t#e alarm. De>ll $ive7ou a F#oeniL oEn out o a66reciation. )#en 7ou maMe it to t#e seconB cabin,anot#er timer starts countin$ BoEn. I 7ou mana$e to s6eaM Eit# t#e man on t#eloEer let 7ou>ll be reEarBeB Eit# a Di-6otion i 7ou tell #im >Yea#>. 4#et#irBcabin #as a nast7 sur6rise or 7ou: As 7ou rus# t#rou$# it, a 6icM6ocMet Eillsteal an item rom 7ou usuall7 a Fotion or F#oeniL oEn. +uicMl7 run bacManBs6eaM Eit# #im, tellin$ #im >4#at>s i$#t> - t#e bottom o6tion - to $et t#estolen item bacM. DeaB or t#e eLit anB leave t#e train in t#e last cabin.
Jote: I t#e team $ets cau$#t b7 ailin$ to maMe it to t#e neLt cabin Eit#int#e time limit, not#in$ serious #a66ens. You>ll inB t#at it>s a muc# lon$er EalM t#rou$# t#e EinBin$ tunnels until 7ou reac# t#e reactor.
You are noE in a EinBin$ tunnel. 4#e reactor is locateB to t#e nort#, but it>s6ossible to $o BoEn ive screens E#en 7ou BiBn>t $et cau$#t to inB a$uarBeBBoor E#ere 7ou can battle S6ecial /ombatants t#at enBlessl7 s6aEn. It>s not an
eLcellent trainin$ s6ot, anB i 7ou eel t#e neeB, trainin$ is best Bonet#rou$#ranBom encounters in t#e EinBin$ tunnel.
>De7 7ouG SloE oEnG>: 4#e ras#striMe enem7 4#e $reen bu$-liMe creaturest#atoten use an attacM calleB SilM - E#ic# sloEs t#e aecteB c#aracter Eillsometimes Bro6 an interestin$ item calleB S6iBer )eb. 4#is item casts SloE onall enemies, E#ic# is interestin$ to MnoE because SloE EorMs on man7 bosses.I
7ou eel liMe it, tr7 anB $et a eE o t#ese as 7ou Eon>t be able to cast SloEor a reall7 lon$ time. 4#e c#ance t#is item is Bro66eB is about Q.&P 6erras#striMe. Since t#e7 tenB to come in lar$e $rou6s, t#e c#ance 6er battle is#i$#er.
)#en 7ou reac# t#e $reen laser beams, craEl t#rou$# t#e ventilation s#at ont#elet siBe o t#e tunnel. 'arret is MinB o bi$, so t#e s#at reaMs #im out.Wee6 in minB t#at it>s not 6ossible to ever #eaB bacM to t#e tunnels once 7oucraEl BoEn t#e s#at.
rab t#e t#er anB climb BoEn tEo laBBers. In t#is enormousl7 looMin$ area,sim6l7 climb t#e lon$ laBBer nearb7 7our let. Jote t#at )eB$e is on t#elooMoutin t#is area as Eell - sa7 >#i> i 7ou liMe - #e>s locateB on t#e let o t#elon$ laBBer.
/raEl t#rou$# anot#er s#at to $et to an area Eit# Xessie. Dave a !uicM c#atanB$rab t#e sli$#tl7 concealeB Fotion on t#e let. You can i$nore t#e laBBer to
t#eri$#t, E#ic# onl7 leaBs bacM to t#e lar$e area. 4#e one on t#e let brin$s 7outo a catEalM Eit# 'i$$s, a 4ent anB a Save Foint. As 7ou climb t#rou$# t#e#ole7ou>re inall7 insiBe eactor 02.
4#in$s s#oulB looM aEull7 amiliar rom t#is 6oint onEarB. DeaB to t#e coreot#e reactor Nust liMe 7ou BiB in t#e 6revious anB 6lant t#e bomb. 'acMtracM tot#e elevator anB riBe it u6. 4#e c#est in t#e neLt area #olBs an t#er or inot#er EorBs, &2 il. 4#e Bevice on t#e u66er let o6ens t#e Boor, but allt#ree buttons must be 6resseB at t#e same time. 'arret anB 4ia Eill alEa7s6us#t#e buttons simultaneousl7, anB 7ou neeB to Bo t#e same. 4imin$ is ever7t#in$G
It mi$#t be a $ooB iBea to maMe use o t#e Save Foint ater o6enin$ t#e Boor,because it>s about time or anot#er boss battle - t#is time Eit# 'oss (usicGuitarsG
| ner$7 'all Z% nem7, F#7s AtM, @.@8 'ase ama$e[|| ear un Z% nem7, F#7s AtM, Q.& 'ase ama$e[|| 'oB7bloE Z% nem7, F#7s AtM, 1&. 'ase ama$e[||------------------------------------------------------------------------------||Strate$7: 4#is is t#e onl7 boss battle Eit# a siBe attacM ormation. /louB is||on one siBe o Air 'uster E#ile 'arret anB 4ia are on t#e o66osite siBe.4#is||ormation $ives 7ou a bi$ aBvanta$e over Air 'uster, E#o taMes L t#e re$ular||Bama$e E#en attacMeB in t#e bacM. 4ime 7our Kimit 'reaMs Eell anB t#e7 can Bo||enormous amounts o Bama$e.|||
|Air 'uster MnoEs tEo eLecutive 6ro$rams, Fro$ram % 8 O6eration. In F% it||Eill #ave access to it>s 'i$ 'omber attacM, alt#ou$# it can onl7 use t#is||attacM Q times. In F8 it Eill sEitc# to it>s less earsome ner$7 'allattacM.||||As 7ou mi$#t be aEare o, 7ou can sMi6 a c#aracter>s turn Eit# t#e 4rian$le||button. Since Air 'uster is a mec#anical enem7, 'olt Beals soliB Bama$e. 4r7||to Mee6 u6 ever7one>s DF above %2 Nust in case t#e 'i$ 'omber attacM isuseB,||E#ic# can easil7 Beal over %22 Bama$e.|>------------------------------------------------------------------------------>
It looMs liMe t#e team is in troubleG )e>B best #o6e /louB $ets a sotlanBin$..
t#rou$# t#e c#urc# rooG 4#e cou6le c#ats or a bit anB /louB a$rees to beAeris> boB7$uarB in return or a Bate. At t#e same moment, eno rom t#e 4urMsste6s insiBe t#e c#urc# Eit# t#e intention to MiBna6 Aeris. (aMe a run or itG
Jote: Aeris is 6laceB in t#e bacM roE b7 Beault, E#ic# eectivel7 #alves all #er 6#7sical attacMs. You can 6lace #er in t#e ront roE anB $ive #ert#e neEl7 ac!uireB 4itan 'an$le 7ou receiveB rom t#e i$#t Eit# Air 'usterto com6ensate t#e loss o Beense sli$#tl7. You mi$#t also Eant to sla6 t#e estore (ateria in one o #er slots, i 7ou MnoE E#at I mean.
As 7ou maMe 7our Ea7 u6stairs, Aeris alls BoEn anB $ets c#aseB b7 t#e S#inraSolBiers. /louB can tell #er to i$#t, to run or to #olB on. 4#is last o6tionalloEs 7ou 6us# one o t#e barrels u6stairs to Bis6ose o t#e S#inrasolBiers.
All 7ou neeB to Bo is 6us# t#e barrels in t#e ri$#t orBer: 4#e letmost irst,t#e u66er barrel comes seconB, anB t#e ri$#tmost barrel last. on>t Eait toolon$ Eit# 6us#in$ a barrel, or Aeris is orceB into battle. )#en s#e anB /louB
You>ll inB 7oursel in t#e Sector Slums Eit# a Save Foint nearb7. 'e aEareo t#e ranBom encounters in t#is area, as t#ere are enemies #ere calleB ViceE#o can steal 7our e!ui6ment. (aMe sure 7ou Mill t#ese enemies as !uicMl7 as6ossible. 4#e roaB to Sector @ accesseB t#rou$# a #ole in t#e Eall on t#ever7let is blocMeB or noE, so #eaB u6 to visit t#e s#o66in$ center o t#eSector Slums.
4#e nearb7 tube contains a sicM $u7 t#at reall7 >are sicM o s#o>, anB #e>s$ott#e number 08 on #is arm. It>s almost as i someone #as been usin$ t#is $u7 toeL6eriment on, EoulBn>t 7ou t#inMH
4#e bi$ #ouse in t#e miBBle #ouses tEo s#o6s: 4#e (ateria s#o6 is locateB ont#elet, but it Boesn>t sell an7t#in$ neE. 4#e Item s#o6 is on t#e ri$#t, E#ic#Boesn>t sell muc# Eort#E#ile eit#er. S#oulB 7ou neeB an7 Fotions, F#oeniLoEns, AntiBotes or 4ents, t#is is 7our #aven.
4#en t#ere>s t#e Boor on t#e ar ri$#t. nter anB #eaB u6stairs. eaB t#el7eron t#e Eall, E#ic# is t#e >4urtles FaraBise Cl7er Jo. %>. 4#ese l7ers are6arto a siBe!uest t#at 7ou can activate muc# later on in t#e $ame. 4alM to t#e
snorin$ MiB anB c#ecM t#e locMer. O6en t#e #iBBen BraEer, but Bo JO4 taMe t#eil. I 7ou Bon>t taMe t#is noE, 7ou>ll $et a muc# better reEarB later.
Kastl7, t#e bus on t#e u66er ri$#t 6art o t#e screen re6resents t#e localEea6on store. I 7ou can aorB it, bu7 4itan 'an$les anB eLit t#e area ont#eri$#t.
/#ecM t#e beautiul $arBen beore enterin$ Aeris> #ouse in orBer to collect an
t#er anB t#e /over (ateria. Ceel ree to maMe use o t#e Save Foint as Eell.
4i6: 4#e /over (ateria Eill #ave t#e c#aracter e!ui66eB Eit# it 6rotect ot#er 6art7 members rom 6#7sical attacMs. It EorMs best to e!ui6 t#e /over (ateria on someone 6laceB in t#e bacM roE E#o taMes #al t#e Bama$e o 6#7sical attacMs. 4#ereore, lon$ ran$e c#aracters suc# as 'arret are iBeall7 $iven t#e /over (ateria since t#e7>re usuall7 in t#e bacM roE.
Ater meetin$ lm7ra, #eaB u6stairs to rest. Since Sector @ is suc# aBan$erousarea it is 6robabl7 better to leave Aeris out o 7our 6roblems anB $o b77oursel, ri$#tH )#en /louB EaMes u6, $rab t#e Fotion anB F#oeniL BoEn neart#ebeB anB )AKW near t#e leB$e o t#e stairs to $o BoEn. I 7ou onl7 run or aseconB, Aeris Eill Biscover t#at 7ou>re aEaMe anB s#e Eon>t let 7ou leave.OnceBoEnstairs, eLit t#e area anB bacMtracM to t#e #ole in t#e Eall t#at useB tobeblocMeB....onl7 to meet u6 Eit# Aeris an7#oE.
(aMe 7our Ea7 t#rou$# Sector @ until 7ou reac# a 6la7$rounB. /louB anB Aeris>s6ot 4ia on t#e bacM o a /#ocobo cart anB set out to searc# or #er. 4#ecartEas #eaBeB or )all (arMet, so 4ia is liMel7 to be arounB t#ere .. someE#ere.
)all (arMet is !uite a bi$ stressul toEn so it>s a $ooB t#in$ t#e rea$$aebeatMee6s us at ease. )#ere coulB 4ia be atH In!uire at t#e Done7 'ee Inn locateBon t#e loEer ri$#t o t#e area to learn t#at 4ia is liMel7 to be in a 6lacecalleB on /orneo>s mansion. It sounBs liMe 4ia>s been Bra$$eB into some sorto borBel business, E#ic# can never be $ooB.
DeaB to t#e ar nort# enB o )all (arMet anB enter on /orneo>s mansion.A66arentl7 t#e on #as a strict 6olic7 t#at onl7 $irls are alloEeB to enter.
Aeris is about to rus# in on #er oEn beore /louB Eisel7 sto6s #er. S#e can>t$oin all b7 #erselG So .. Nust #oE can /louB enter t#e mansion alon$siBeAeris..H4#ere>s onl7 one o6tion .. /louB #as to Bress liMe a $irlG
Jote: You can bu7 (7t#ril Armlets rom t#e )ea6on Store, E#ic# is a better6iece o Beense t#an E#at 7ou currentl7 #ave as e!ui6ment.
Lit t#e mansion anB #eaB bacM to t#e irst area o )all (arMet. nter t#eBresss#o6 on t#e immeBiate let anB talM to t#e 6erson be#inB t#e counter. Ita66earst#at t#e oEner o t#e Bress s#o6 can be ounB at t#e bar u6 nort#. InsiBet#ebar, talM to t#e $u7 sittin$ nearb7 t#e entrance. e6enBin$ on 7our c#oice,#e>ll maMe 7ou a Bierent MinB o Bress.
/lean = /otton ress on Eill alEa7s c#oose 4ia
Sot R S#in7 = Satin ress on Eill alEa7s c#oose 4iaSot R S#immers = SilM ress 'est ress
Jote: on /orneo can c#oose 4ia, Aeris or /louB as #is briBe or t#e ni$#t. e6enBin$ on #oE /louB looMs 7ou can inluence #is Becision. Initiall7, 4ia is alEa7s c#osen as briBe, but b7 $ettin$ better Bress items it is 6ossible to #ave Aeris or /louB $et 6icMeB b7 t#e on.
KooMs liMe /louB Eill also neeB a Ei$ to #iBe t#at s6iM7 #air o #is. DeaBbacMto t#e Bress store to conirm t#is anB #eaB strai$#t to t#e $7m aterEarBs,E#ic# is locateB at t#e nort#ern 6art o )all (arMet.
S6eaM Eit# 'i$ 'ro anB 7ou>ll roll into a s!uat c#allen$e. 4#e controls areeL6laineB to 7ou in $ame: (aMe sure 7ou Bon>t ta6 too ast nor too sloE anBmaMesure 7ou onl7 ta6 t#e neLt button E#en /louB #as sto66eB movin$ or #e>llscratc##is #eaB, t#us Eastin$ 6recious time. Your o66onent usuall7 as %& s!uats, sotr7anB beat t#at i$ure. e6enBin$ on #oE 7ou Bo, 7ou>re reEarBeB Eit# a Ei$:
You actuall7 #ave obtaineB all manBator7 Bress items at t#is 6oint. DoEever,
Bo 7ou reall7 t#inM t#e on Eill inB /louB an attractive EomanH 4#ere>s mostcertainl7 room or im6rovement, Bon>t 7ou t#inMH
it#er sMi6 t#e neLt eE 6ara$ra6#s i 7ou Eant to continue Eit# t#e stor7, orolloE t#em an7Ea7 to Eitness a cou6le o #ilarious scenes anB obtain more We7Items.
It>s not 6ossible to $et all We7 Items in )all (arMet. Cor a Ferect ame, itmaMes sense to $o or t#e best 6ossible combination: SilM ress, 'lonBe )i$,SeL7 /olo$ne anB iamonB 4iara. Also $et t#e (ember>s /arB anB t#e 'iMini'ries see mec#anics or an eL6lanation E#7 it is tec#nicall7 t#e best. Dave/louB 6ut on some maMe-u6 Nust to maMe #im a 6icture 6erect.
emember t#at t#e F#oeniL oEn locateB in t#e room o t#e on>s KacMe7s,E#ic#is onl7 accesseB initiall7 E#en /louB is *not* c#osen can be $otten later onE#en 7ou revisit on /orneo>s mansion.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ater $ettin$ t#e )i$ it>s time to $et a /olo$ne o some sorts. DeaB to t#ebaranB talM to t#e Eoman in t#e toilet. KooMs liMe s#e coulB use some meBicine.DeaB over to t#e restaurant let o t#e Save Foint anB orBer a menu; it#ert#e Worean '.'.+. Flate, Sus#i Flate, or 4oBa7>s S6ecial. 4#e7 all cost &2$il.'e sure to ansEer Eit# _It Eas alri$#t_, or 7ou Eon>t $et t#e We7 Item
>F#armac7/ou6on> t#at 7ou>ll Eant.
DeaB over to t#e Item S#o6. You can select isinectant, eoBorant, ori$estive#ere or t#e /ou6on. /#oose i$estive anB $ive it to t#e Eoman on t#e toiletint#e bar. e6enBin$ on E#at 7ou $ave #er, s#e>ll $ive 7ou t#is in return:
DoE Bo 7ou t#inM /louB looMs ri$#t noE - 6rett7 $ooB or a s#e-maleH )e neeBsomet#in$ to to6 it o.. a 4iara. DeaB over to t#e (ateria S#o6, E#ic# isnort#rom t#e Save Foint. 4#e oEner is interesteB in E#at t#e venBin$ mac#ine att#eInn #as or sale. A$ree to #el6 #im out anB sta7 at t#e Inn near t#e sout#entrance t#is costs %2 il. In t#e miBBle o t#e ni$#t, /louB>ll #as t#eo6tion to bu7 somet#in$ rom t#e venBin$ mac#ine or eit#er 822, %22 or 2il.4#e more eL6ensive t#e better a EorB o aBvice, t#is oten Boes JO4 a66l7 inreal lieG DeaB bacM to t#e (ateria S#o6 oEner anB s#oE #im E#at 7ou $ot.
4#at>s more liMe itG /louB ma7 looM liMe a 6rom !ueen but #e>s still missin$unBerEear anB maMe u6. Dmm, Nust #oE to iL t#atH DeaB all t#e Ea7 sout# anBtalM to t#e $u7 on t#e loEer ri$#t. De>ll $ive 7ou #is >(ember>s /arB> or t#eDone7bee Inn, Nust liMe t#atG )e mi$#t as Eell sneaM in t#e Done7bee Inn toseei /louB can ac!uire some unBies some#oE.
InsiBe t#e Done7bee Inn, talM to t#e $irl anB c#oose a room. 4#e Kover>s oom
(aMe sure 7ou sto6 b7 t#e Bress s#o6 to c#an$e /louB>s iBentit7 anB #eaB overtot#e on>s mansion. DeaB u6stairs anB maMe 7our Ea7 BoEn t#e basement on t#eletE#ere 7ou>ll inB 4ia. on>t miss t#e t#er in t#e basement.
JoE, Be6enBin$ on E#o>s c#osen, 7ou>ll eit#er inB 7oursel in a room Eit##orn7lacMe7s o t#e on, or in on>s beBroom Eit# a #orn7 /orneo. I>B sa7 bot# aree!uall7 Bis$ustin$. I 7ou>re Eit# t#e lacMe7s, Nust talM to all o t#em anB$rab t#e F#oeniL oEn. /louB Eill reveal #e>s a $u7 anB MicM some lacMe7 butt.Ater t#is, #eaB t#rou$# t#e miBBle Boor in t#e main #all anB sli6 into t#eon>s beBroom.
In on>s beBroom, be sure to $et t#e Eell #iBBen D76er be#inB t#e beB. I/louB$ot c#osen, 7ou>ll be able to $et t#e F#oeniL oEn rom t#e ot#er room someot#er time. Ater t#e team $ets t#e inormation t#e7 neeBeB rom t#e on b7eectivel7 t#reatenin$ #is 6recious 6air, /orneo 6la7s #is trum6 carB anBt#e
team alls BoEn t#e seEers re$arBless o t#e $iven ansEer.
rab t#e Fotion beore talMin$ to Aeris anB 4ia anB #eaB into t#e menu toe!ui64ia Eit# better e!ui6ment. 'e sure to $ive one o 7our c#aracters t#e Cire(ateria. (oments ater bot# $irls $et u6, /orneo>s seEer 6et A6s s#oEs u6 Eit#t#e intention to Ei6e t#e team o t#e 6lanet.
|>-----------------------------------||AttacMs: SeEer 4sunami % ZAll 4ar$ets, F#7s AtM, &&. 'ase ama$e, /omes rom|| ront, A6s Eill taMe betEeen %12-%58 Bama$e#imsel[|| SeEer 4sunami 8 ZAll 4ar$ets, F#7s AtM, &&. 'ase ama$e, /omes rom|| bacM, A6s Eill taMe betEeen Q-Q1 Bama$e #imsel[|| KicM Z% nem7, F#7s AtM, %. 'ase ama$e[|| 4ail AttacM Z% nem7, F#7s AtM, &&. 'ase ama$e[||------------------------------------------------------------------------------||Strate$7: A6s ma7 looM liMe a tou$# boss, but #e actuall7 #as a air amounto||EeaMnesses 7ou can eL6loit. A6s is 6articularl7 vulnerable to Cire, so #ave|
|one o 7our c#aracters cast t#is at all times to maintain a steaB7 rate o||Bama$e. Ice anB 'olt are still liMel7 to inlict more Bama$e t#an re$ular||6#7sical attacMs, maMin$ t#em Becent alternatives.||||A6s is EeaM a$ainst t#e Faral7eB status. I Aeris #a66ens to alreaB7 #ave||learneB #er Seal vil Kimit 'reaM, Bon>t #esitate to use t#is to $ain a eE||ree turns as A6s is sealeB in a 6aral7eB state. Similarl7, /louB>s Kimit||'reaM /ross-slas# can also 6aral7e A6s.||||Fer#a6s one o t#e EierBest bosses in t#e $ame, A6s actuall7 Bama$es #imsel||Eit# #is most 6oEerul attacM SeEer 4sunami. 4#is attacM can come rom eit#er||siBe, Bealin$ rontbacM Bama$e to A6s anB t#e 6art7. )#en t#e attacM #its||t#e 6art7 rom t#e bacM it #el6s a $reat Beal to use Aeris> Dealin$ )inBKimit||'reaM E#en it becomes available. Usin$ /ure anB a eE Fotions is an
||alternative o6tion.||||4ec#nicall7 it>s 6ossible to 6oison A6s b7 t#roEin$ a eaBl7 )aste item at#im||i 7ou>ve $otten t#is earlier in t#e $ame as a Bro66eB item rom a ranBom|
|battle in t#e eactor 02, but 7ou mi$#t as Eell Eant to save it or later.|>------------------------------------------------------------------------------>
Ater beatin$ A6s, maMe 7our Ea7 t#rou$# t#e seEers be climbin$ t#e laBBers u6anB BoEn, anB maMe sure 7ou $rab anB e!ui6 t#e 7elloE orb: 4#e Steal (ateria.4#e c#aracter Eit# t#e #i$#est Kevel #as t#e best c#ance to steal items event#ou$# t#is onl7 maMes a mar$inal Bierence at t#is 6oint. Xum6 BoEn t#e#ole,#eaB over to t#e ot#er siBe anB climb t#e laBBer u6 to t#e train $rave7arB.
]Ferect ame Jote :^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\e6enBin$ on E#at t76e o 6erect $ame 7ou>re Boin$, 7ou mi$#t be #ere or aE#ile to steal 55 #ost DanB>s rom #osts. I 7ou>re 6lannin$ on Boin$ t#e)-Item tricM later in t#e $ame E#ic# alloEs 7ou to Bu6licate items, 7ou>llonl7 neeB one co67.
Jote: It is still 6ossible to $et #ost DanBs in t#e 'attle S!uare o t#e olBSaucer, but OJKY beore 7ou $et t#e airs#i6. Ater t#at moment, t#e #ostsEill6ermanentl7 Bisa66ear rom t#e 'attle S!uare anB #ost DanBs can no lon$er beac!uireB. et some noE anB save 7oursel t#e stressG\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
4#e 4rain rave7arB #ouses man7 items, anB Ee>re not Nust talMin$ abouttreasuret#at 7ou inB in t#e ielB. 4#e ranBom encounters can turn out to be !uitereEarBinB as Eell: You can steal t#ers rom een$loEs t#e l7in$, 6inM-Ein$eB,oversieB Bra$onlies anB as 7ou MnoE b7 noE, t#ers sell or &2 il a6iece.You mi$#t Eant to stocM u6 on t#ers anB never Mill a een$loE beore stealin$rom t#em.
4#en t#ere>s t#e #ost enem7 rom E#ic# 7ou can steal a #ost DanB. 4#is is anitem t#at Brains (F out o 7our o66onent anB $ives it to 7ou. )#ile it>s not6articularl7 useul, it is a airl7 rare item anB 7ou mi$#t as Eell steal aeEE#ile 7ou>re #ere an7Ea7.
4#e last item o interest is t#e raviball, E#ic# can be Eon rom een$loEs.Itcasts emi 8, a s6ell t#at #alves an enem7>s DF i t#e7>re not immune to
ravit7baseB s6ells.
Jote: You can onl7 Ein an item rom enemies i 7ou BiBn>t successull7 steal rom t#em. In t#is case, i 7ou steal t#ers 7ou Eon>t Ein a raviball.
4#ere>s a Save Foint #ere, so t#at alloEs t#e usa$e o a 4ent. DeaB insiBe t#eirst train anB EalM out o it - c#ecM t#e barrel to inB an Di-Fotion. JoE#eaBbacM anB climb over t#e train b7 climbin$ t#e laBBer. rab anot#er Di-Fotion
4i6: In t#is area, Mee6 7our e7es out or a creature nameB li$or. It a66ears alone anB looMs liMe a c7bernetic centaur. It>s Beinitel7 stron$er t#an t#e re$ular enemies anB 7ou can steal t#e StriMin$ Sta rom it, a A4 Eea6on or Aeris at t#is 6oint o t#e $ame. 4#is sta #as at least %@more attacM 6oEer t#an t#e Eea6on s#e currentl7 #as e!ui66eB, so Ee su$$est7ou $et taMe 7our time to steal t#is Eea6on rom li$or. 4#is Eill usuall7taMe a #et7 amount o attem6ts, but t#e reEarB is sEeet. 4#e c#ance o encounterin$ li$or is rou$#l7 8.QP in t#is section o t#e train $rave7arB. It cannot be encounterB in t#e sout#ern section.
Snatc# t#e Fotion on t#e let anB loot t#e let-most barrel to inB an t#er.Do6 into t#e broEnis# train on t#e ri$#t to move t#e ot#er train out o t#eEa7.Cinis# t#e Nob b7 also #o66in$ in t#e u66er train. You can noE climb t#elaBBeranB $rab t#e Di-Fotion. )alM over t#e train 7ou moveB anB eLit t#e 6lace b7t#elet. )#en t#e team reac#es t#e 6illar, it Boesn>t taMe t#em lon$ to realiesomet#in$ is #orribl7 Eron$. Avalanc#e is i$#tin$ t#e S#inra in t#e 6illarG
Ater t#e Bialo$ue, use t#e save 6oint i 7ou Eant, t#en climb t#e stairs.It>sa airl7 lon$ climb, but 7ou>ll mana$e. At t#e to6, talM to 'arret, anB accesst#e menu or some last >moBiications> beore t#e neLt boss battle. Dave'arretin t#e bacM roE as alEa7s, anB Bon>t or$et to $ive #im some (ateria, liMeCire.ive restore to 4ia, E#o 6robabl7 #as t#e least stren$t# stat. Also e!ui6'arret Eit# a better armor, liMe (7t#ril Armlet. JoE 7ou>re reaB7 to rocMG
.------------------------------------------------------------------------------.|Jame: eno Kevel: %& |Dalves: Ki$#tnin$||DF: %222 |Julliies: ravit7|
|AttacMs: S#ort Sta Z% nem7, F#7s AtM, @%.8 'ase ama$e[|| F7ramiB Z% nem7, /auses %22P Im6risoneB[|| lectro-ma$ oB Z% nem7, F#7s AtM, &. 'ase ama$e,|| /an inlict Faral7eB[||------------------------------------------------------------------------------||Strate$7: eno #as an attacM calleB F7ramiB. 4#is s6ecial attacM Eill Mee6t#e||c#aracter it>s useB a$ainst im6risoneB in a 67ramiB, anB #es#e Eill not be||able to i$#t or as lon$ as t#e7>re in t#at status. 4#e onl7 Ea7 to curet#is||is to attacM t#at c#aracter Eit# a 6#7sical attacM. 4#e 67ramiB Eill t#en||vanis#. Dis lectro-ma$ oB attacM can sometimes 6aral7e a c#aracter, but|
|t#is status Boesn>t last ver7 lon$. FounB aEa7 Eit# Cire anB Ice s6ells, but||avoiB 'olt s6ells. Use Kimit 'reaMs E#en 7ou can, anB 7ou Eon>t be #avin$ an7||6roblems Eit# eno.|>------------------------------------------------------------------------------>
Ater t#e battle, a bunc# o scenes Eill occur. ventuall7, 7ou>ll be bacM inSector @.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || &T 'acM in t#e slums ||/D/WKIS4Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| 4reasure:| Sense (ateria, 4urbo t#er, t#er.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
un BoEn a bit so 'arret anB 4ia Eill come anB Noin u6. 4#en #eaB bacM to t#e6la7$rounB, anB 6icM u6 t#e 7elloE Sense (ateria. )it# t#is 7ou can c#ecM outenem7 stats, t#ou$# it>s not ver7 in-Be6t#. o bacM sout#, anB EalM out o t#eE#ole area. )#en 7ou meet t#e >Vice> enem7 a$ain, 7ou can attem6t to stealsomet#in$ rom 4D( insteaB. You can steal a S6eeB rinM rom t#em, E#ic#
castsDaste. Xust be sure t#e7 Bon>t steal 7our items anB taMe a run or it. Still,t#is is a $ooB item nonet#eless as it>ll be a ver7 lon$ time beore 7ou cancastt#e s6ell Daste 7oursel t#rou$# (ateria. DeaB nort# anB visit t#e ri$#t #ouset#at useB to #ave a slee6in$ MiB in it. De>s noE aEaMe, anB i 7ou BiBn>tsteal#is -$il beore, #e>ll noE $ive 7ou a 4urbo t#er. JoE #eaB over to Aeris>Douse on t#e ri$#t anB Eatc# t#e scene. DeaB u6stairs aterEarBs anB $o to
'arret. You can also rest in t#e beB to t#e let. o outsiBe..looMs liMe7ou>re#eaBeB to )all (arMet, so $o t#ere. You s#oulB MnoE E#ere it is.
At t#e )all (arMet, 7ou can c#ecM out t#e (ateria S#o6 t#at is o6en noE,t#ou$##e Boesn>t sell an7t#in$ neE. Jo, 7ou better #eaB over to t#e )ea6on S#o6 anBtalM to t#e $u7 on t#e let. De sells 'atteries, t#ree o t#em, anB 7ou mustbu7t#ese in orBer to 6roceeB Eit# t#e $ame. It>ll cost 7ou 22 $il. DeaB to t#eon>s (ansion anB 7ou>ll see some MiBs runnin$ to t#e ri$#t. 'eore 7ou #eaBt#ere, $o insiBe t#e (ansion anB t#rou$# t#e Boor on t#e ri$#t. I /louB Easc#osen, 7ou #aBn>t $otten t#e F#oeniL oEn 7et, so $et it noE. Also c#ecM outt#e basement, E#ere Wotc#, one o t#e on>s Denc#men is tieB u6. Cree #im anB#e>ll $ive 7ou a bit o ino on E#at #a66eneB. You can also $et t#e D76er rombe#inB t#e beB, s#oulB 7ou #ave misseB it t#e irst time arounB. Lit t#e(ansion anB #eaB to t#e ri$#t.
You must climb t#at Eire to save Aeris..so climb u6. In t#e neLt screen, climbas ar as 7ou can, t#en EalM to t#e let anB in a circle until 7ou reac# t#e
s6ot E#ere 7ou can 6ut a batter7 in. 4#e 6ro6eller Eill maMe a Ea7 or 7ou.Xum6on it, t#en continue until 7ou neeB anot#er 'atter7 or maMin$ 7ou anot#er6at#.
]Ferect ame Jote Q:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\4#is is a Bilemma o some sorts. You can c#oose to Mee6 t#e 'atter7, but t#atalso means 7ou>re missin$ u6 a treasure, anB 7ou Eill not actuall7 $et a %22Ptreasure ile. 4#en a$ain, i 7ou>re $oin$ or t#e t#er, 7ou lose t#e'atter7,E#ic# is a muc# rarer item, E#ic# 7ou can better Mee6 in 7our inventor7, sincet#ers can easil7 be $otten later on. I su$$est 7ou Mee6 t#e 'atter7, usin$t#eolloEin$ lo$ic: You Eere missin$ t#is treasure on 6ur6ose, savin$ t#e 'atter7or #avin$ a uller inventor7 in t#e enB. 4#ereore, I EoulBn>t count t#et#eras a misseB treasure. In t#e enB, no one>s $oin$ to notice.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
/limb u6, anB u6 some more beore 7ou Num6. Use t#e 'atter7 to be able toreac#an t#er. DeaB BoEn anB t#en time 7our Num6. )#en it>s near, $o or it. /limball t#e Ea7 u6, anB 7ou>ll be at t#e S#inra DeaB!uarters. *'attle 6ose*
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || 1T aiBin$ S#inra D+G ||/D/WKIS4Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| 4reasure: | liLir, lemental (ateria, or liLir, or t#er, or Fotion,|||| | Star FenBant, Cour Slots, All (ateria, F#oeniL oEn, t#er,||
You>ll be $iven t#e c#oice to i$#t 7our Ea7 in t#rou$# t#e main entrance, or
taMe a sneaM route to t#e let, E#ic# means EalMin$ u6 @2 stairs. I 7ou taMet#e stairs, Nust #eaB to t#e let anB EalM all t#e Ea7 u6. You can 6icM u6 anliLir on t#e Ea7 u6. 'reaMin$ in t#rou$# t#e ront is E#at I su$$est 7ou Bo,as 7ou can $et t#e liLir b7 EalMin$ a bit BoEn later on. 'esiBes, bustin$ int#rou$# t#e main entrance is more reEarBin$.
You>ll #ave to i$#t some S#inra SolBiers ri$#t aEa7. DeaB all t#e Ea7 to t#ebacM, not #eaBin$ u6 t#e stairs 7et. /#ecM out t#e neEs bulletin on t#e ri$#tanB also t#e ri$#t 6art to reaB 4urtle>s FaraBise Cl7er Jo. 8. 4#is is t#eirst o t#e onl7 tEo c#ances 7ou>ll $et to reaB t#is 6articular l7er. Isu$$est 7ou reaB it. JoE climb u6 t#e stairs to t#e seconB loor. You can $ot#rou$# t#e Boors Eit# $reen li$#t at t#e to6 to inB a s#o6 anB tEo locMeBc#ests. 'u7 somet#in$ i 7ou reall7 neeB to.
DeaB bacM insiBe t#e main #all anB riBe t#eelevator .-------.-----------------.u6. 4#e elevator #as it>s oEn uni!ue battle mec#anics|/#ance:|00 CloorsDi$#er:|anB 7ou alEa7s start out on loor @. )#en /louB |=======|=================|6resses one o t#e buttons, t#e elevator Eill aBvance| %8.P | &|betEeen & - % loors ranBoml7. 4#e c#ances or t#is | %8.P | 1|are laiB out in t#e table on t#e ri$#t. | %8.P | 5| | %8.P | %2
|You>ll usuall7 #ave to i$#t t#rou$# arounB Q- | %8.P | %%|battles. )#ic# enemies 7ou $et to i$#t is linMeB to | %8.P | %8|t#e loor 7ou lanB on see t#e table beloE or | %8.P | %|Betails on t#is. On t#e loors 85, 1, Q& anB @ | @.8P | %Q|
7ou>ll alEa7s run into a S#inra em6lo7ee nameB Dito. | @.8P | %|Dis name isn>t actuall7 s#oEn in-$ame, but it Nust>------->----------------->#a66ens to be #is oicial name.
)#en 7ou reac# t#e 5t# loor, EalM BoEn to i$#t more S#inra SolBiers. /louBEill 6icM u6 t#e We7carB @2, E#ic# means ree access to all loors u6 to loor@2. I 7ou Eant t#e liLir rom t#e stairs, EalM let anB i$nore 'arret anB
4ia. You>ll #ave to EalM BoEn screens, t#e blue lasM is t#e liLir. Jote:4#e liLir is alEa7s screens EalMin$, eit#er u6 or BoEn. 4#is is 6robabl7Boneso 7ou can>t $et it easil7. )alM bacM u6 anB #eaB ri$#t into t#e elevator ont#eri$#t, anB $o u6 to t#e @2t# loor.
Ater t#e scene, EalM u6. uess 7ou>ll #ave to sneaM 6ast, so $o in t#e roomont#e let. You #ave to $et to t#e ri$#t. 4o Bo t#is, #ave /louB #iBe be#inB t#e
$olBen statues anB maMe a run to t#e neLt one E#en t#e $uarBs are movin$. Youcan move 'arret anB 4ia Eit# t#e circle button. 4#e seconB 6art is sli$#tl7#arBer because t#e $uarBs run. I 7ou $et cau$#t, Nust tr7 a$ain.
DeaB u6 to t#e @%t# loor. Dere, talM to one o t#e $u7s EalMin$ arounB t#eloEer 6art o t#e screen anB ansEer Eit# _....._ anB $uess E#atH You>ll $ett#eWe7carB @8, no !uestions asMeBG 4#ere>s not#in$ else to Bo on t#is looreLce6tto talM to some ot#er 6eo6le.
)alM u6 to t#e @8t# loor. 4#is is t#e librar7, anB also t#e loor E#ere t#e>(a7or> omino resiBes. De>s in t#e room on t#e let, so 6a7 #im a visit. Youmust $uess t#e 6assEorB correctl7, anB #e>ll $ive 7ou #is We7carB. I 7ou $etitri$#t on t#e irst tr7, #e>ll also $ive 7ou t#e lemental (ateria. I 7ouBon>t$et t#at, 7ou Eon>t be able to $et it or !uite a lon$ time.
You can i$ure out t#e 6assEorB t#ou$#, alt#ou$# I can>t #anB it to 7ou as
it>sBierent ever7 6la7t#rou$#. You can also 6a7 Dart 22, %222, 8222, 222, anBeven %222 $il or #ints, but I ur$e 7ou not to, as #e Eon>t sa7 an7t#in$ t#atisn>t alreaB7 Eritten #ere. 4#ere are t#ree met#oBs o $ettin$ t#e 6assEorB.4#eirst involves 7ou 6ulin$ it out on 7our oEn, Eit# tables to #el6 7ou on7ourEa7. 4#e seconB anB t#irB met#oBs are tricMs to $et t#e 6assEorB !uicMl7.
Jote: (et#oB %--------------4#ere are Q Bierent sections o t#e librar7. 4#e loEer let is t#e >Urbanev. esearc# Kibrar7>. In t#is section, t#e olloEin$ iles are t#e ones t#att#is section normall7 #as to #ave: .-------------------------------------------. |James o t#e iles: | |-------------------------------------------| |(iB$ar /it7 ma6: Sectors -1 | |eactor /onstruction /#art | |Froblems Eit# Flate construction in (iB$ar | |JeE 6lans or Urban Flannin$ | |An illustrateB $uiBe to /it7 Flannin$ | |(iB$ar /it7 (a6: Sectors 2-Q | >------------------------------------------->
You>ll notice t#at t#ere is one ile in eac# section t#at Boesn>t belon$t#ere.You can sim6l7 c#ecM t#e above tables to see i somet#in$ Boesn>t belon$ in asection. 4#at ile, t#at Boesn>t belon$ in t#e section, #as a number in rontoit, E#ic# 7ou must c#ecM. 4#is number inBicates E#ic# letter o t#e ile isuseBin t#e 6assEorB. Cor eLam6le, Eit# t#e ile >S#inra rocMet s6ace travel> Eit#t#e number %, t#e letter A is useB in t#e 6assEorB. S6aces Bon>t count, Nustlettersc#aracters. /#ecM all our t#e sections, anB 7ou>ll $et our letters.4#ese letters s#oulB orm one o t#e EorBs t#e (a7or lets 7ou 6icM out o:'S4, WIJ, O'S, 'O(', (AWO, DOXO. 4#e ansEer is *never*: O'S or DOXO.
Jote: (et#oB 8--------------4#is one>s eas7, anB comes rom 'rutalAl. )alM to t#e u66er ri$#t room, alsoMnoEn as t#e >S6ace ev. esearc# Kibrar7>, E#ic# #as a blue loor anB $reens#elves. /#ecM out t#e ile on t#e KC4 o t#e (IK s#el.
.-------------------------------------------------------------. |I t#e ile is t#is: |4#en 6assEorB is: | |------------------------------------------|------------------| |8 conomic re6ort: S6ace ev Fro$ram | 'S4 | |% esults o aileB s6ace mission _YA-&5_ | WIJ | |% 'reaMBoEn o SOKI members b7 class | 'O(' | |%2 JeE 6lans or urban 6lannin$ | (AWO | >------------------------------------------------------------->
Jote: (et#oB --------------4#ere is also an eas7 tricM t#at Eill also alloE 7ou to sMi6 t#is E#ole6ule.'asicall7, talM to t#e (a7or, anB E#en #e asMs 7ou to c#oose a 6assEorB,c#oose>)ait a seconB>. JoE taMe t#e elevator on t#e bottom o t#is screen to t#eirstloor. DeaB outsiBe, anB save t#e $ame. o bacM u6 Eit# t#e same elevator, tot#e @8nB loor a$ain. 4r7 all t#e 6assEorBs until 7ou $ot t#e ri$#t one. JoEreset t#e $ame, restart rom 7our save, anB $o bacM u6 to t#e (a7or anB ansEerEit# t#e 6assEorB 7ou $ot rom t#e 6revious time. Voila, t#e lemental (ateriais 7oursG
.------------------------------------------------. |Your reEarB varies on #oE $ooB 7ou Bo: | |================================================| |et it ri$#t on 7our %st tr7: lemental (ateria| |et it ri$#t on 7our 8nB tr7: liLir | |et it ri$#t on 7our rB tr7: t#er |
|et it ri$#t on 7our Qt# tr7: Fotion | |et it ri$#t on 7our t#R tr7: Jot#in$ | >------------------------------------------------>
)it# t#e We7carB @, #eaB u6 to t#e @ loor. You can sMi6 t#is, alt#ou$#t#ereare useul items to be $otten #ere. )alM to t#e com6uter on t#e loEer ri$#t,anBit>ll alloE 7ou to o6en t#ree Boors an7E#ere on t#is level. 4o $et all items,7ou must o6en u6 t#e ri$#t combination o Boors. )alM all t#e Ea7 u6 rom t#eri$#t, anB t#en a bit to t#e let. 4#e Boor t#at blocMs t#e 6at# to t#e letist#e irst one 7ou s#oulB o6en u6. )alM more to t#e let, i$nore t#e irst BoorbeloE, but o6en t#e seconB Boor beloE. rab t#e >A /ou6on> rom t#e room tot#elet, anB enter t#e air-Buct. /raEl to t#e enB on t#e to6 o t#e screen, anB$rab t#e >' /ou6on> rom t#e room 7ou lanB in. JoE Nust EalM out t#e room, tot#e let, o6en t#e Boor, anB $rab t#e >/ /ou6on> rom t#e room. /raEl bacM int#e air-Buct, anB eLit b7 t#e ri$#t.
]Ferect ame Jote :^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\on>t eLc#an$e t#e /ou6ons or t#e items. You can $et t#e items later on, butt#e /ou6ons Eill be lost orever i 7ou eLc#an$e t#em. 4#is ma7 sounB asanot#erBilemma i 7ou see t#e items as misseB 4reasure, but #avin$ t#e /ou6ons s#oEs
7ou 6rett7 muc# BiB Bo t#e 6ule, anB t#us coulB>ve $otten t#e treasure atan7EanteB time. So Bon>t count it as >misseB treasure>.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
4#e com6uter can c#an$e t#e cou6ons 7ou ounB or t#e olloEin$ items:
4#e Cour Slots #as, Eell, Q materia slots, but it>s Beense sucMs, so I aBvise7ou not to e!ui6 it. 4#e Star FenBant is 7our irst accessor7, anB it 6rotectsa$ainst Foison, so be sure to $ive it to someone.
DeaB u6 to loor @Q. In t#e itness room, t#ere is a venBin$ mac#ine in t#eu66er let t#at sells >S#inra 7m S6ecial rinM> or 82 $il. 4r7 it out anBban$ on it. Kater on, 7ou>ll be able to $et a reEarB rom t#is.. You can alsorest anB save in t#e room on t#e let. Kast but not least, 7ou can $rab aF#oeniL oEn anB an t#er rom t#e locMers in t#e u66er room. 4#e me$a6#onelooMs Eort#less noE, so /louB Eill leave it.. $o to loor @.
On t#is loor, 7ou Eill occasionall7 #ave to i$#t ranBom encounters. Anot#er6ule. You must com6lete t#e scale moBel o (iB$ar #ere. 4#e loEer c#est int#eu66er let room #olBs t#e irst 6arts. Flace t#em in t#e moBelcounterclocMEise,startin$ Eit# t#e bottom ri$#t. )#ere 7ou 6lace t#e 6arts matters or E#atc#est
o6ens. I 7ou 6lace t#em liMe t#is, t#e c#ests Eill o6en in t#e orBer IBescribe. ver7 time t#at 7ou 6lace t#e 6arts in t#e moBel, anot#er c#esto6ensu6. 4#e seconB 6arts are ounB in t#e loEer c#est in t#e loEer let room. 4#et#irB 6arts are in t#e remainin$ c#est in t#e u66er let room. 4#e ourt#6artsare in t#e remainin$ c#est in t#e loEer let room. 4#e last 6arts are in t#eu66er ri$#t room. Ater 6lacin$ t#e 6arts, t#e c#est near t#e stairs o6ens u6or 7ou to taMe t#e We7carB @@. o to loor @@.
On t#is loor, Nust $o to t#e toilet on t#e u66er let o t#e screen. ntert#esmaller toilet insiBe, anB climb u6. Clus# i 7ou liMe, too. /raEl to t#e enBot#e Buct to attenB t#e S#inra meetin$. Ater t#e scene, $o bacM to t#e stairstoolloE DoNo to t#e neLt loor.
Dere 7ou Eill #ave to i$#t creatures as Eell, anB 7ou can steal some $ooBe!ui6ment rom some o t#em. Cor eLam6le, t#e (ot# Slas#er t#e robot on t#es6iMeB s6innin$ E#eel #olBs a /arbon 'an$le E#ic# 7ou can steal. It>s areall7$ooB armor Eit# 81 Beense, anB slots tEo o t#em 6aireB. 4r7 to $et ot#em, anB e!ui6 7our current 6art7 Eit# it. Xust run arounB to inB enemies.Youma7 inB t#e encounter rate loE, but it>s reall7 Eort# it to seeM t#eseenemies
anB steal t#ese t#in$s.
Also taMe 7our time to steal an DarBeB$e rom SOKI:rB blue 6ants. It>s a$reat Eea6on or /louB, tEice as $ooB as t#e 'uster SEorB. 'e sure to e!ui6itG
)#en 7ou>re all Bone, #eaB to t#e let 6art o t#e area or a scene. Atert#at,#eaB u6 anB $rab t#e Foison (ateria rom t#e c#est. Save at t#e save 6oint.ive
|ro6s: 4alisman%22P |Faral7eB||Steal: --->-----------------------------------||AttacMs: We7claE Z% nem7, F#7s AtM, @ 'ase ama$e[; S#aB7 'reat# ZAll||nemies, /ost=Q(F, /an inlict Foison[; eanima$ic ZAll Allies, (a$ AtM,||/ost=Q2(F, evives all BeaB OF4-Sam6les[||------------------------------------------------------------------------------||Strate$7:4#is boss Eill be almost alEa7s in t#e bacM roE because o #islittle||OF4-sam6les blocMin$ t#e Ea7. Onl7 'arret can use re$ular attacMs t#at EillBo||ull Bama$e to t#is boss. Cirst o all, never use Foison in t#is battle. eB||III comes Eit# All-Cire, so use t#at Cire. Also use Cire Eit# /louB, anB Ice||Eit# 'arret. 4#e smaller siBe MicMs s#oulB be almost BeaB ater t#is. Cocus||7our attention mainl7 on D2%8, Eit# s6ells liMe Cire anB Ice. 'arret can||attacM normall7 too. /louB>s Kimit /ross-Slas# can 6aral7e #im or a eE||turns. De s#oulB $o BoEn sEitl7. I 7ou Bo Mill t#e little D2%8-OF4>s
7ou>ll||also receive 4ran!uiliers or t#em as battle 6rie.|>------------------------------------------------------------------------------>
Ater t#e battle, orm a 6art7. I usuall7 $o Eit# 'arret anB eB III. rabt#e7elloE nem7 SMill (ateria, t#en eLit t#e screen. o u6 t#e small ste6s anB$rab
tEo Fotions. 4alM to t#e m6lo7ee E#o>ll $ive 7ou t#e We7carB @1. DeaB ri$#tanB$rab tEo more Fotions alon$ t#e Ea7. o BoEn t#e stairs anB EalM to t#eelevatoron loor @@, ste6 in anB 6ress t#e button. KooMs liMe a tra6 inBeeB..
Ater t#e scenes, talM to 4ia, t#en EalM toEarB t#e Boor anB t#inM aboutever7one. et some slee6 ater t#at...Du#HG 4#e Boor o6eneB E#en 7ou Eereaslee6H o outsiBe, c#ecM out t#e $uarB, talM to 4ia, t#en ree 'arret anBeBIII, anB talM to t#em a$ain. 4alM to 4ia anB Aeris, anB 7ou>re reaB7 to $o.
)alM to t#e let area anB talM to eB III. o u6 t#e elevator, anB olloE t#etrail o blooB to t#e neLt loor. You can save #ere. ColloE t#e trail u6 toloor &2. Ater t#e scene, $o u6 to t#e outsiBe. A$ain, ater all scenes, 7oucan c#oose to remove /louB anB 4ia>s (ateria. o so, anB 6lace t#e materia onAeris, 'arret anB eB III. ive Aeris anB eB at least one Ki$#tnin$ orCireIce (ateria. JoE $o BoEn, a bit to t#e let anB in t#e elevator. U6on6ressin$ t#e button, a boss battle Eill be$in.
|Strate$7: 4#is is 6robabl7 t#e #arBest boss i$#t so ar, Bue to t#e actt#at||7ou>re acin$ tEo ri$#t ater eac# ot#er. 4#e battles starts o Eit# DunBreB||unner, E#o #as !uite alot o Bama$in$ attacMs. Wee6 7our DF>s above 82R at||all times anB 7ou s#oulB be ine. Use s6ells onl7, es6eciall7 'olt. )#en 7ou||$et Kimit 'reaMs, #ave Aeris #eal t#e 6art7, anB 'arret anB eB III attacM||aEa7. 4#ere>s not muc# else 7ou can Bo eLce6t to Eatc# 7our DF. )#en 7ou beat||#im, Deli unner a66ears ri$#t aEa7. on>t c#an$e 7our tactics, anB Mee6usin$||s6ells. )#en someone alls aslee6, tr7 anB EaMe t#em Eit# a 6#7sical attacM.||A$ain, Mee6 7our DF>s #i$# Eit# /ure anB Fotions. You s#oulB come out||victorious.|>------------------------------------------------------------------------------>
Ater t#e i$#t, t#e scene las#es bacM to /louB, E#o>s about to battle uus,t#e neE 6resiBent o S#inra. emove t#e materia o t#e ot#ers. 'e sure to $ive/louB t#e Foison (ateria. 4#e rest Boesn>t reall7 matter muc#.
|AF: & |||il: 82 |||ro6s: uarB Source%22P |||Steal: --->-----------------------------------||AttacMs: 'ite Z% nem7, F#7s AtM, @ 'ase ama$e[; 'arrier Z% All7, (a$ AtM,||/ost=%@(F, Inlicts %22P 'arrier[; ('arrier Z% All7, (a$ AtM, /ost=8Q(F,||Inlicts %22P ('arrier[; 'olt Z% nem7, (a$ AtM, /ost=Q(F, 52 'ase ama$e[||------------------------------------------------------------------------------||Strate$7: You neeB to $et riB o arM Jation, uus> 6et Bo$. 4r7 to Mill it||immeBiatel7 Eit# 'io, or a Kimit 'reaM i 7ou #ave it. It Eill cast 'arrier||anB ('arrier on uus anB itsel, maMin$ t#e battle alot #arBer t#an it neeBs||to be. )#en it>s out o t#e Ea7, Mee6 attacMin$ uus Eit# 'io. I 7ou use||/ross-Slas#, 7ou can 6aral7e #im or a eE turns. 4#is is an eas7 battle i||7ou Mee6 7our DF above 82.
in #is armor, anB t#e Ki$#tin$ (ateria. Dave one ot#er c#aracter #olB t#eestore-All (ateria>s. 4#e rest Boesn>t matter muc#, but 7ou can alEa7s e!ui6eLtra (ateria to level t#em u6 aster Bue to t#e #i$# amounts o AF t#atbosses$ive. You s#oulB #oEever, e!ui6 t#e Frotect Vest anB 4alisman accessories on7our c#aracters, as t#e7 increase Beense.
JoE to 6la7 a un mini-$ame. You can use s!uare anB circle to attacM let anBri$#t res6ectivel7. Dit t#e biMers t#at Eant to attacM t#e trucM. 4#e oran$ebiMers are eas7 tar$ets, anB 7ou tenB to EonBer E#7 S#inra ever #ireB t#em.Jo,t#e reB biMers are t#e better t#reat. 4#e7>ll tr7 anB lure 7ou aEa7 rom t#etrucM so t#at ot#er biMers can $et 6ast 7ou anB #it t#e trucM. Use cautionarounB reB biMers, anB tr7 to Mill t#em ASAF. At t#e enB 7ou $et ambus#eB b7abaB-ass robot calleB (otor 'all. Suc# ballsG
|easier. You s#oulB be able to beat (otor 'all i 7ou Mee6 u6 7our DF Eit#/ure||anB i necessar7 Di-6otions.|>------------------------------------------------------------------------------>
Ater t#e scene maMe sure 7our 6art7 #as t#e ri$#t orBer a$ain, rontbacMroE.Keave, anB orm a 6art7. You>ll inall7 be on t#e )orlB (a6, E#ere ever7t#in$is mini, eLce6t /louB.
|||| Ot#er: | Ort#o6eBic UnBerEear no real item.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
On t#e )orlB (a6, 7ou can save 7our $ame E#enever 7ou liMe, anB t#us also use4ents. 'eore 7ou #eaB over to Walm, E#ic# is sli$#tl7 to t#e Jort#east o(iB$ar, taMe 7our time to inB some /ustom SEee6ers on t#e Birt area arounB(iB$ar. 4#ese robots #ave an attacM calleB >(atra (a$ic> E#ic# 7ou can learnEit# t#e nem7 SMill (ateria i 7ou e!ui6 it. 4#e 6erson E#o #as it must $et#itb7 t#e attacM. Kearn t#is, anB also steal a $ooB Eea6on or 'arret rom t#em,calleB Atomic Scissors. Alt#ou$# t#is Eea6on is (U/D better or 'arret, it>snota lon$ ran$e Eea6on, so 6ut 'arret in t#e ront roE as Eell i 7ou use t#isEea6on. )atc# out or FroElers in t#is area, as t#e7 can steal 7our most6recious belon$in$s. Will t#em o ASAF. You can steal t#ers rom t#em, butalso rom Walm Can$s 6ur6le Eolves i 7ou neeB mone7.
Jote: It>s not 6ossible to sMi6 Walm. You $et sto66eB at t#e (7t#ril (ines.JoE$o to Walm. ColloE 7our 6art7 to t#e Inn, anB #eaB u6stairs. A lon$ scene Eillstart, E#ere 7ou can sometimes control /louB. 4alM to Se6#irot# E#en 7ou can,t#en EalM a#eaB. )#en 7ou can eL6lore t#e 4oEn, Bo as 7ou Eis#. /louB>s #ouseist#e u66er ri$#t, 4ia>s #ouse is beloE t#at one. o insiBe, $o u6, $o into #er
room on t#e let.. anB c#ecM t#e BraEerG Jice.. some Ort#o6eBic UnBerEear..ocourse it>s trueG You can also 6la7 t#e 6iano, anB 7ou mi$#t Eant to remembert#e tune..
]Ferect ame Jote @:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\You must 6la7 t#e 6iano anB sa7 >Yea#, I NammeB on it>. Onl7 b7 c#oosin$ t#iso6tion can 7ou $et t#e lemental (ateria rom t#e 6iano later on E#en 7ou>rein
control o 4ia.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)#en 7ou>re Bone eL6lorin$, #eaB to t#e Inn Se6#irot# Eent in. DeaB u6stairs,talM to #im, anB $et some rest. OutsiBe, talM to Se6#irot# a$ain. )alM overt#ebriB$e at mount nibel, anB ater t#e scene, EalM all t#e Ea7 u6 into a cave.Dere, EalM all t#e Ea7 u6 a$ain. Also, no neeB to Eorr7 about an7 monstersEit#Se6#irot# Eit# 7ou.. )alM into t#e reactor. )alM t#e 6i6es anB climb BoEn t#ec#ains. ColloE Se6#irot#. o E#at #e sa7s.. ater t#e scenes 7ou can save t#e$ame i 7ou Eant to.
In t#e S#inra (ansion, $o u6 t#e stairs, anB to t#e ri$#t. 4alM to t#e S#inraSolBier, #eaB into t#e room, anB EalM near t#e stone Eall to maMe it $o o6en.JoE olloE t#e linear 6at# to Se6#irot#. Ater t#e scenes $o out t#e room.)#en7ou aEaMe, $o to t#e ri$#t 6art a$ain, anB to t#e basement a$ain liMe 7ou NustBiB. Ater t#e scene, eLit t#e mansion ...anB.. E#at t#e #ellH Se6#irot# Eent
baBass. 4r7 to #el6 t#e 6eo6le anB #eaB into 7our oEn #ouse, ater E#ic#7ou>llsee t#e le$enBar7 scene Eit# Se6#irot#. Ater t#is $o to t#e enB o t#ereactora$ain. )alM to 4ia irst, t#en #eaB ater Se6#irot#.
Ater t#e Bamn beautiul scenes, 7ou>ll be bacM at Walm. o bacM u6 t#e stairsE#en 7ou can, anB c#ecM out t#e cabinet neLt to t#e stairs, on t#e let. /#ecMit ive times anB t#e (e$aliLir Eill Bro6. o BoEn anB 7ou>ll $et t#e >FDS>,E#ic# alloEs 7ou to c#an$e 6art7 members on t#e )orlB (a6 or at an7 SaveFoint.(an7 6eo6le #ave been 6onBerin$ as muc# as Flato to i$ure out E#at t#isstanBsor: It>s actuall7 Fart7 Densei Bitin$ S7stem. 4#e un t#in$ is, in Xa6an,cell6#ones are calleB Fersonal DanBi6#one S7stem FDS. In CC&, t#at>s eLactl7E#at t#e FDS is as Eell: A cell6#oneG
o out t#e Inn, anB into t#e let u66er #ouse nearb7. InsiBe, o6en u6 t#e BoorunBer t#e stairs to inB an t#er. U6stairs are no items. o in t#e miBBle#ousenoE, neLt to t#is one. o u6stairs anB c#ecM t#e cabinet to inB anot#ert#er.4#e locMeB c#est #ere serves no 6ur6ose at all, as it Eas useB or a !uestt#atEas cut out o t#e $ame. Lit t#e #ouse anB $o in t#e last #ouse, neLt to t#isone. DeaB u6 t#e s6iral stairs on t#e let anB $rab t#e FeacemaMer rom t#ec#est. You mi$#t $et a use rom it later.. You can also taMe a looM out t#e
small EinBoE. o BoEnstairs anB taMe t#e ot#er stairs u6. /#ecM t#e cabinetleto t#e $irl to inB a uarB Source.
Lit t#e #ouse, anB $o all t#e Ea7 to t#e ri$#t siBe o t#e screen. Dere,entert#e #ouse. /#ecM t#e Boor beloE t#e stairs to inB 7et anot#er t#er. 4#e6eo6learounB #ere sure love t#em...#mmm. JoE $o outsiBe anB u6 t#e stone stairs. 4#e
Item s#o6>s on t#e let, t#e (ateria s#o6>s in t#e miBBle anB actuall7 unBeroneroo Eit# t#e )ea6on s#o6 on t#e ri$#t. 'u7 an art# anB Deal (ateria. 4#e)ea6on s#o6 Boesn>t reall7 #ave an7t#in$ $ooB i 7ou $ot all t#e beste!ui6mentso ar, but i 7ou see somet#in$ better t#an 7ou #ave, 7ou can bu7 it. 4iacoulB use t#e (7t#ril /laE, alt#ou$# 7ou>ll soon be able to steal a muc#betterEea6on or #er. )#en 7ou>ve Bone 7ou>re business in t#is small !uiet toEn, allt#at>s let or 7ou to Bo is to $o bacM to t#e )orlB (a6. 4#e man Eit# t#e$reens#irt anB blacM #air near t#e eLit can tell 7ou some controls about t#e )orlB(a6. 'acM on t#e )orlB (a6, #eaB east. 4i6: 4#e (atra (a$ic nem7 SMill canEi6eout most $rou6s o enemies earl7 on, but later on it becomes obsolete. Use itE#ile it>s still $ot a $ooB useG
DeaB east until 7ou see a anc#, t#is is 4D /#ocobo anc#. nter. 4alM to t#ec#ocobo anB ansEer >)arM>. You>ll $et a little cute Bance s#oE t#at 7ou>ll6robabl7 onl7 enNo7 i 7ou>re a $irl no oense laBiesG, but E#at t#is isreall7 about is t#e /#oco(o$ summon (ateria 7ou $etG DeaB insiBe t#e #ouseanBtalM to t#e man, E#o a66arentl7 calls #imsel /#oco 'ill. De #as someinormation about t#e (ars#es. You can also slee6 #ere or %22 $il. DeaBoutsiBeanB to t#e ri$#t to enter t#e stables. 4alM to /#oco 'ill7 #ere. De>ll $ive7ouall t#e inormation 7ou neeB to catc# a /#ocobo..anB because #e>s so nice,#e>llsell 7ou t#e /#ocobo Kure (ateria or 8222 $il onl7, an eLclusive oerG Alsobu7 a bunc# o c#ea6 $reens. Lit t#e 6lace anB e!ui6 t#e c#ocobo lure on
someone. Wee6 EalMin$ near t#e c#ocobo tracMs anB 7ou>ll soon $et a battleEit#one. CeeB it one o t#e $reens anB maMe sure it Mee6s eatin$ E#ile 7ou Millot#e ot#er creatures. )#en t#e creatures are BeeateB, t#e c#ocobo is 7ours.It>salso 6ossible to Bo t#is Eit#out $reens, it>s Nust a little #arBer. Xust Bon>tever attacM t#e c#ocoboG JoE, Eit# t#e c#ocobo, 7ou can easil7 outrun t#e(iB$ar3olom anB reac# t#e (7t#ril (ines on t#e ot#er siBe.
Jote: You can also $et to t#e ot#er siBe o t#e (ars#es b7 Nust EalMin$ in,t#ensave, anB loaB. ver7 time 7ou loaB t#e 3olom Eill be locateB someE#ere else,aEa7 rom 7ou, so 7ou can EalM a bit a$ain, t#en saveloaB a$ain. I su$$est7ouBo t#is on a s6ecialBierent save $ame, to ensure saet7..
You can also outrun t#e 3olom b7 7oursel, i t#e 3olom is $oin$ to t#e arEestern 6art start runnin$ to t#e caves. It>s 6ossible to maMe it Eit#out #imcatc#in$ 7ou, but it ma7 taMe a eE tries. Curt#ermore, t#e 3olom never reall7Bies. 4#e7 Eill Nust Mee6 comin$ in t#e mars#es.
]Ferect ame Jote &:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\I 7ou $et t#e KQ SuiciBe sMill noE it Eill save 7ou a lot o trouble later.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
]O6tional: ettin$ eLtra nem7 SMills^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\You Bon>t #ave to Bo t#is, not at all. I 7ou Bon>t Eant to, sMi6 a#eaB to t#e(7t#ril (ines. 4#e irst nem7 SMill 7ou can $et is KQ SuiciBe, E#ic# is$ottenrom t#e small mole-liMe creatures calleB (u. 4#e7 can be 6rett7 uncommon. 'ecareul t#at not all 7our c#aracter>s levels can be BiviBeB b7 our K.%8, %@,82, etc, or 7ou mi$#t $et 7oursel MilleB, since t#e sMill causes criticalBama$e anB (ini to ever7one Eit# a level BiviBable o Q. Jote t#at it can taMeaver7 lon$ time beore t#e7 actuall7 use t#e attacM..
You can noE also $et t#e nem7 SMill /#ocobucMle, but t#is one>s #arBer to$et.'u7 at least one (imett reens, anB save 7our $ame. et into a battle Eit# ac#ocobo, anB sense it to c#ecM i it>s Kevel %@. I not, tr7 anB $et anot#erbattle until it>s Kevel %@. )#en it is, use t#e (imett reen on it, anB t#ent#eKQ SuiciBe sMill. 4#e /#ocobo Eill counter Eit# /#ocobucMle.
'eore 7ou reaB on: )arnin$. 4#is can rustrate 7ou. It>s absolutel7 notnecessar7 to $et t#is sMill ri$#t noE, anB it>ll 6robabl7 leave no c#allen$eor t#e rest o t#e $ame, so Bo t#is at 7our oEn risM. It>s also eLtremel7Biicult to Bo it.
4#e last nem7 SMill 7ou can $et is 'eta.. rom t#e (iB$ar 3olom. 4#is is b7
art#e #arBest to $et ri$#t noE, anB it taMes alot o 6re6aration anB 6lannin$.
Strate$7 %: et Aeris into 7our 6art7 anB $ive #er an nem7 SMill (ateria Eit#----------- (atra (a$ic. You ma7 Eant to learn #er -% Kimit 'reaM, FlanetFrotector, E#ic# 6uts 7our 6art7 into t#e 6eerless status or a s#ort E#ile..E#ic# is t#e same t#in$ as invulnerabilit7. In t#e (7t#ril (ines, 7ou>ll otencome across enem7 $rou6s o Q- in one battle. Dave Aeris Ei6e t#em out Eit#(atra (a$ic. Ater a66roL 2 battles or-so, s#e s#oulB learn Flanet Frotector.
Save 7our $ame beore attem6tin$. urin$ t#e battle Eit# t#e (iB$ar 3olom,Mee6tracM o #is DF. on>t maMe it all beloE %22. Use raviballs or 6oison toE#acM #is DF. )#en it>s close to %22, use Flanet Frotector Eit# Aeris, anB6ummel aEa7. It s#oulB cast 'eta, anB in t#e 6eerless status 7ou Eill survive.Xust cast 'eta bacM at #im to enB t#e battle.
Strate$7 8: You (US4 #ave t#e lemental (ateria. Une!ui6 all materia anB----------- accessories, anB c#ecM in t#e status screen E#ic# c#aracter #ast#e#i$#est DF anB S6irit. ive t#at c#aracter t#e 4alisman accessor7 anB 7ourbestarmor s#oulB be t#e /arbon 'an$le. ive t#at c#aracter t#e lemental-Cirecombination in t#e A(O. Also $ive it t#e nem7 SMill materia, anB Steal(ateria or eLtra s6eeB. on>t $ive it an7 ot#er (ateria as most o t#emEillloEer t#e DF. O t#e tEo remainin$ c#aracters, $ive t#e one Eit# t#e #i$#est(a$ic stat t#e Foison (ateria anB /#oco(o$. ive t#e last c#aracter at leastt#e estore (ateria. Fut all 7our c#aracters in t#e bacM roE. Your ot#er tEoc#aracters s#oulB also #ave t#e /arbon 'an$le to increase some Beense. et
intoa ranBom encounter anB $et all t#ree c#aracter>s t#eir Kimit 'reaMs u6. Also$ive 7our c#aracters 4ran!uiliers to 6ut t#em into SaBness. )#ile t#is Eill#alve t#eir Kimit 'reaM 'ar S6eeB E#ic# Boesn>t matter since 7ou Nust illeBt#em u6, t#is also reBuces t#e Bama$e taMen rom man7 attacMs b7 [email protected]#at Eill Beinitel7 #el6. Ater savin$ 7our $ame, 7ou>re reaB7 to i$#t.
In s#ort:=========%. Cire-lemental linMeB in t#e armor o t#e c#aracter Eit# nem7 SMill.8. 4alisman on c#aracter Eit# nem7 SMill.. Foison materia on a seconB c#aracter.Q. All c#aracters in bacM roE.. All c#aracters in SaBness status.@. All c#aracters Kimit 'reaM 'ar ull.
ImmeBiatel7 $o to Items anB use an7 raviballs 7ou #ave. 4#e irst Boes aE#o66in$ o %222, t#e seconB &2. on>t select a Kimit 'reaM beore bot#raviballs #ave been t#roEn. Kimit 'reaMs are Bone irst ot#erEise. raviballisbasicall7 emi, anB causes %Q o t#e creature>s current DF. I 7ou Bon>t #averaviballs, use 7our Kimit 'reaMs ri$#t aEa7. Wee6 tracM o t#e 3olom>s DFG Itstarts Eit# Q222. )#en it Bro6s unBer %22, it Eill counter attacM Eit# 'etari$#t aEa7, so 7ou must maMe sure t#at t#e c#aracter #olBin$ t#e nem7 SMillisabsolutel7 ull7 #ealeB at t#at time. Ater t#e Kimit 'reaMs, Mee6 on castin$
'io anB use t#e /#oco(o$ Summon, but be careul: on>t attacM it an7more Eit#t#e c#aracter #olBin$ t#e nem7 SMill E#en t#e 3olom alls almost unBer 8222DF, or t#e7 mi$#t $et bloEn out o battle. Foison it E#en it>s $ot near, butstill over %22 DF, anB Eait until it $ets Bama$eB over anB over a$ain. 4#isEa7, it can>t counter Eit# 'eta. )#en it>s $ot about 822 lie letMee6 tracMot#e DF 7ourselG, attacM it. It Eill counter Eit# 'eta anB Bie ri$#t ater itBue to 6oison Bama$e. O#, anB Bon>t t#inM t#is is eas7; A$ain, it>s not. It>sin act eLtremel7 #arB. )#en 7ou>re Bone, Bon>t or$et to aBNust 7our 6art7a$ain rontbacM roE, (ateria etc.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\]nB o O6tional 6art^
JoE or t#e (7t#ril (ines. )#en 7ou $et near, 7ou>ll $et to see anot#er (iB$ar3olom..anB I t#inM 7ou mi$#t enNo7 t#e scene i 7ou BiB t#e o6tional 6art..nter t#e cave. DeaB to t#e ri$#t 6art. ArM ra$ons can be ounB #ere E#ic#useClame 4#roEer, 7et anot#er nem7 SMill. 4#is one>s eas7 t#ou$#.. Bon>t trustmean7more ater all t#e 6revious..H An7Ea7, 7ou can climb t#e vines on t#e letEall to reac# t#e Kon$ an$e (ateria. it>s ver7 useul, so e!ui6 it onsomeone.4#e one E#o #as it e!ui66eB can alEa7s attacM rom lon$ ran$es, Boin$ t#e sameBama$e, anB can even attacM #i$# loatin$ enemies. Fut t#at c#aracter in t#ebacM. It>s useless or 'arret t#ou$# unless #e #as a non-lon$ ran$e Eea6on,liMe t#e Atomic ScissorsG. /limb t#e stone ste6s anB $rab t#e t#er on t#eri$#t anB a 4ent rom t#e c#est. o bacM to t#e irst area.
In t#is area, 7ou can steal a ranB love rom (aBou$e t#e $u7s sEin$in$ a
ballabove t#eir #eaB. 4#is is b7 ar t#e best Eea6on or 4ia at t#is 6oint ot#e$ame. DeaB BoEn, anB to t#e loEer ri$#t, $rab t#e (inB Source rom t#e c#est.
JoE #eaB all t#e Ea7 to t#e let to enter a neE area, anB Eatc# t#e scene.Atert#e scene, #eaB u6 irst. Dere, $rab an liLir rom t#e c#est, anB a Di-Fotiona bit more u6. o bacM, anB eLit t#e cave b7 t#e let.
JoE 7ou can $o strai$#t to Xunon, or 7ou can c#ecM out Cort /onBor, anB $etYuie, a neE o6tional c#aracter. I 7ou Bon>t Eant to or some reason, sMi6a#eaB to Xunon.
]Ferect ame Jote 1:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Crom noE on, Cort /onBor 'attle notes Eill be 6laceB in t#e EalMt#rou$# too,so7ou Eon>t miss an7. On anot#er note, Ein t#em all. Kosin$ one means losin$ atreasure sooner or later. I 7ou Eant a %22P 4reasure Ferect ame, Ein AKKbattles, eLce6t t#e ver7 last one, but t#at>s a Bierent stor7. I 7ouBon>tcare about %22P 4reasure, but Nust Eant to $o or all maL items, lose t#eirst t#ree battles so 7ou can $et a Va$7risM /laE rom /mB. ranB Dorn ver7time. You Eill i$#t #im E#en 7ou lose. it#er Ea7, 'attle % can be Bone noE.
4#e 6rie is a (a$ic /omb.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Cort /onBor is t#e blue 6lace Eit# t#e #u$e $olBen birB on to6, visible E#en7oueLit t#e (7t#ril (ines. o a#eaB anB enter. AnsEer t#at 7ou>ll #el6 t#em. oinsiBe anB climb 7our Ea7 u6. 4alM to t#e olB man sittin$ at t#e table anB#ear#im out. Del6 t#em. You can slee6 beloE or ree, anB bu7 items at t#e s#o6s
above. 4#e7 sell.. cra6 basicall7. o to t#e let 6art anB climb u6. Dere,talMto t#e $u7 E#o Eill eL6lain 7ou Nust about ever7t#in$ about t#e Cort /onBor'attles. It>s liMe a small strate$7 $ame. You can also unB t#em, but t#at>snotnecessar7. )#en 7ou>re reaB7, sa7 so.
You can Ein an7 Cort /onBor battle reall7 !uicMl7 anB eas7. All 7ou #ave to Bois 6lace % solBier as loE as 6ossible beore be$innin$ t#e battle, t#enstartt#e battle. (ove t#e battle s6eeB u6 to t#e maL b7 6ressin$ %, anB 6lace asolBier beloE t#e ot#er one. 4#ere>s a reB >laser> line t#at Eill tell 7ouE#ere7ou can 6lace 7our solBiers. It>s basicall7 7our territor7. ver7 time 7ou6lacea solBier near t#at line, t#e line Eill Bro6 a$ain. e6eat until 7ou>rebasicall7 at t#e enemies beloE, anB 6lace a bunc# o ot#er solBiers to !uicMl7Mill t#em o, anB secure bot# Ea7s. You Eon>t #ave to i$#t an7 ot#er enemiesi 7ou>re ast enou$#, anB 7ou>ll #ave Eon t#e battle. O course, i 7ou Eantto
6la7 >air>, 7ou can also Nust maMe a real arm7. 4#e more t#e better, reall7.4#e 6rie or t#is irst battle is a (a$ic /omb, a Eea6on or eB III, Eit#OU'K materia $roEt#, anB alot o attacM 6oEerG 'asicall7, a $reat Eea6on.Futmateria in it t#at 7ou Eant to #ave leveleB u6 !uicMer.
)#en 7ou>re Bone, $o bacM to t#e )orlB (a6 anB #eaB )estJort#Eest. I 7ouEantto $et Yuie, EalM arounB a lon$ time in t#e orests #ere, until 7ou come tobattle a (7ster7 JinNa. 'eat #er, anB $o t#ou$# t#e Bialo$ liMe t#is: JVenter t#e menu, anB JV use t#e save 6oint. 4alM to #er anB ansEer:
_Jot InteresteB__......6etriieB__)ait a seconBG__......4#at>s ri$#t__......Ket>s #urr7 on_
JoE 7ou>ll name #er Yuie anB s#e>ll be 6art o 7our 6art7G CoreverG Jotsurei 7ou>re $oin$ to liMe #er 6ersonalit7 t#ou$# ..#e#. ; I 7ou maMe a mistaMeor enter t#e (enu, Yuie Eill steal a sum o mone7 rom 7ou, anB vanis#.
Yuie comes Eit# t#e 4#roE (ateria, t#at alloEs 7ou to t#roE stu at enemiesto cause Bama$e anB later t#roE mone7. You can $ive it to someone else i7ouliMe, or start usin$ Yuies#e>s also a lon$ ran$e c#aracter, E#ic# $ives #er
a6rett7 bi$ aBvanta$e over ot#ers. Fut #er in t#e bacM roE. You can steal a'oomeran$ rom t#e Cormula 6ur6le6inM birBs enem7. It>s a $ooB Eea6on orYuie.
JoE #eaB all t#e Ea7 to t#e Eest until 7ou reac# somet#in$ t#at looMs liMe alar$e cannon. 4#at>s Xunon, E#ic# ma7 be Biicult to see E#en 7ou neeB toinBit t#e irst time arounB. nter.
)#en 7ou $et #ere t#ere>s reall7 not#in$ to Bo. 4#e Eea6on s#o6 on t#e ri$#tsells NunM, so #eaB to t#e beac# on t#e loEer let. 'eore 7ou Bo, be sure toe!ui6 7our 6art7 Eell or an u6comin$ boss i$#t. ive one 6erson t#e Kon$an$e(ateria eLce6t Yuie or 'arret. Actuall7, Yuie is a $ooB c#oice or t#ei$#t. Also $ive t#e c#aracter Eit# t#e Kon$ an$e (ateria t#e combolemental-/#oco(o$ in t#eir )AFOJ. 4#is Eill cause eLtra EinB Bama$e. Ater t#escene,t#e i$#t be$ins.
|Inlicts %22P Im6risoneB[; (oonstriMe Z% nem7, F#7s AtM, %8&. 'ase ama$e[;||4ail AttacM Z% nem7, F#7s AtM, %8&. 'ase ama$e[||------------------------------------------------------------------------------||Strate$7: 4#is can be a tou$# i$#t i 7ou>re not 6re6areB. emember enoH||'ottomsEell #as an attacM similar to #is F7ramiB attacM. Lce6t t#is time,7ou||can onl7 Bestro7 it b7 usin$ ma$ical attacMs, anB 7ou #ave to actuall7 attacM||t#e ball, anB not t#e c#aracter. It also Brains 7our DF 6rett7 ast. (aMesure||7ou ree 7our c#aracters rom t#is ASAF. 'ottomsEell can be beaten b7 usin$||'io s6ells, enem7 sMills, /#oco(o$ Summon It>s EeaM a$ainst it anB Mee6in$||7our DF>s u6. You can even Bama$e #im Eit# t#e raviball items, s#oulB 7ou|
|#ave t#em, but onl7 use t#ese at t#e start o t#e battle. You can 6oison #im||Eit# 'io, E#ic# ma7 #el6 some. FounB #im Eit# CireIce'olt i 7ou Eant to,||but avoiB art#. )#en #e Bies, #e>ll use 'i$ )ave as a Cinal AttacM, so be||sure to survive it.|>------------------------------------------------------------------------------>
Once t#e boss is beaten 7ou Eill neeB to 6erorm /F on Friscilla. Xust EalMu6to #er, #it s!uare. You Eill #ear /louB breat#e. On t#e 5t# breat#, #its!uarea$ain anB 7ou Eill release. e6eat t#is our times. On t#e it# time 7ouEill#ave 6ut enou$# air into t#e $irl to revive #er.
Ater t#is, talM to t#e Eoman in ront o t#e #ouse on t#e ri$#t, anB $et somerest insiBe.
]Cort /onBor Jote 8:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\4#e seconB battle taMes 6lace ri$#t noE, anB i 7ou Eis# to Bo it, Bon>t $o toFriscilla, but strai$#t to Cort /onBor, Eit# onl7 /louB. 'eEare as t#e
encounters Eill be more Biicult. 4#e 6rie i 7ou misseB no ot#er battleEill be a Feace in$, a Becent accessor7 or t#is 6oint o t#e $ame.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ater $oin$ outsiBe, #eaB to 7our 6art7 anB EalM u6stairs. You>ll be $iven t#eS#iva Summon (ateria as a toMen o $ratituBe. An7 $u7 EoulB>ve EanteB aBierent t#in$ *cou$#* but t#at>s anot#er stor7. DeaB to t#e beac# Eit# /louBanB talM to Friscilla.
]Cort /onBor Jote :^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Yes, ri$#t ater 7ou $et t#e E#istle, Nust $et out o Xunon anB #eaB to Cort/onBor to Bo t#e t#irB battle. 4#is is an eas7 one to miss since it>s in aver7small timescene mar$e. 4#e 6rie is >t#ree 4incture>, E#ic# are actuall7t#reet#ers. 4inctures are rom Cinal Cantas7 @...\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)#en 7ou>re in t#e Eater, Bon>t move at all. Xust bloE t#e E#istle tEice, anB7ou>ll be on t#e to6. /limb u6, anB ater t#e scene, #eaB BoEn. Fress t#ebuttonon t#e #u$e elevator, anB EalM BoEn into t#e builBin$. Dmm.. $uess 7ou #ave noc#oice but to $o into t#at room. rab t#e S#inra uniorm rom t#e o6en locMeranB c#an$e. You>ll noE $et instructions on #oE to marc#. I>ll eL6lain it to7outoo soon, but better ; JoE $o out o t#e room anB ater t#e scene, save 7our
$ame i 7ou Eant to, t#en #eaB let. Ater t#e scene, #eaB over to 7ourca6tainanB into t#e alle7.
JoE, a mini $ame Eill start, anB 7ou #ave to 6araBe alon$. 4#e 4V-ratin$sbeloEs#oE #oE $ooB 7ou>re Boin$. )#en 7ou can inall7 $ain control, Bo eLactl7 liMet#e ot#er solBier BiB. (ove a bit to t#e ri$#t, EalM be#inB t#e $rou6, anB!uicMl7 run into t#e em6t7 s6ot, E#ile maMin$ sure 7ou>re absolutel7 in onelineEit# t#e ot#er solBiers. JoE ta6 t#e circle button as CAS4 as 7ou can, E#ileMee6 6ressin$ let to sta7 eLactl7 in line. Your ratin$s s#oulB s#oot u6. Inot, 7ou Eeren>t com6letel7 in line. Dere>s E#at 7ou $et Eit# E#at ratin$s:
]85P H = renaBe2P-5P = @ FotionsQ2P-Q5P = @ t#ers2PR = 222 il
]Ferect ame Jote 5:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Cor %22P 4reasure, I t#inM it>s air enou$# to incluBe $ettin$ t#e best 6riesE#en 6ossible. In t#is case, t#e 222 $il.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ater t#e 6araBe anB t#e scenes 7ou>ll $et anot#er instruction or somet#in$Bierent. It>s unn7 to see E#at /louB>s best move is.. #is victor7 stanceGJoEeLit t#e room anB save i 7ou Eant. DeaB outsiBe. You can visit man7 s#o6s#ere.. t#e irst one is a (ateria S#o6, anB I su$$est 7ou bu7 t#e Seal anBevive materia #ere, as t#e7>re bot# neE. 4#e7>re 222 eac# t#ou$#, so i 7ouBon>t #ave enou$# mone7, sell some t#ers : oEn t#e alle7 is a Eea6on s#o6t#at sells $ooB Eea6ons, alt#ou$# 7ou Eill #ave ever7t#in$ or better i 7ouBiB
ever7 su$$estion in t#e $uiBe so ar. 'u7 an7t#in$ t#at>s better. 4#ere>s alsoabar beloE E#ere uBe o t#e 4urMs is c#illin$ out. 4#e teLt on t#e loor sa7s>S#ot 'ar> in $reeM, in case 7ou Eere EonBerin$. 4#e neLt s#o6 is an items#o6,Eit# t#e usual. It Boes sell Di-Fotions, anB it can never #urt to bu7 a smallstocM o t#ose.
4#e last Boor in t#is area leaBs to some rooms. 'eore 7ou #eaB u6 t#e stairs,c#ecM out t#e almost concealeB solBier stanBin$ near t#e stairs. De>ll leaB7outo t#e 'e$inner>s Dall, E#o #ave sta7eB arounB to teac# 7ou an7t#in$ about t#ebasics t#at 7ou BiBn>t MneE alreaB7. O course, 7ou can sMi6 all t#at anB Nust$rab t#e nem7 SMill (ateria l7in$ arounB. o bacM, anB u6 t#e stairs noE. Ont#e seconB loor, $rab t#e >% SolBier>, t#e (inB Source, anB t#e KucMSource.4#ere are some 6ussies 6la7in$ on t#e beB.. but 7ou can>t 6la7 Eit# t#em ; Ont#e t#irB loor, $rab t#e FoEer Source anB uarB Source. JoE eLit t#e E#olearea, anB $o BoEn to t#e neLt.
Xust EalM t#rou$# eac# area to t#e neLt until 7ou $et to t#e 6lace E#ere mores#o6s are. I 7ou>re !uicM, 7ou>ll see a $rou6 o 6eo6le runnin$ to t#e ot#erenB .. a $rou6 t#at looMs amiliarH it#er Ea7, t#e irst Boor leaBs to a barE#ere 4sen$, eno anB lena are c#illin$. 4#e seconB Boor leaBs to an InnEit#Save Foint, a (ateria S#o6 Eit# not#in$ neE on t#e seconB loor, anB on t#et#irB loor an accessor7 s#o6 Eit# tEo $ooB accessories: Silver lasses t#at6rotect a$ainst arMness, anB DeaBbanB t#at 6rotects rom Slee6. I 7ou #avemone7 let to bu7 t#ese t#in$s, bu7 one o eac#.
]Ferect ame Jote %2:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'e sure to $et at least one DeaBbanB. It Eill maMe lie easier or 7ou soon.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
4#e t#irB Boor leaBs to several rooms. 4#is room #as a S6eeB Source in it. ou6stairs anB $rab t#e >% SolBier>. In case 7ou Eere EonBerin$, 7es, it>sabsolutel7 $ooB or not#in$. o outsiBe, t#e last Boor leaBs to a Eea6on s#o6t#at sells utter cra6. 4#ereore, #eaB to t#e enB.
You must noE Bo t#e 6ose mini-$ame, E#ic# is (U/D easier t#an t#e 6araBe $ame.Sim6l7 6ress t#e ri$#t button E#en t#e commanBer tells 7ou to. You $et %26ointsor eac# ri$#t move, eLce6t turnin$. You must ace t#e same Ea7 as t#e ot#ersto
receive 6oints, so turnin$ is still im6ortant. Your victor7 6ose Eill $et 7ou26oints. 4#ere is no iLeB maLimum 7ou can $et, since t#e commanBs are ranBom,anB t#e more turns, t#e less maL 6oints 7ou can $et. Dere are t#e 6ries 7oucan$et:
You can maMe /louB move ater t#e senBo is alreaB7 Bone b7 6ressin$ t#ebuttons. De>ll Bo t#in$s liMe scratc# #is bacM Eit# #is $un, s#ru$, or touc##is#i6 Eit# #is #anBs anB 6ose.
]Ferect ame Jote %%:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Cor %22P 4reasure, I t#inM it>s air enou$# to incluBe $ettin$ t#e best 6riesE#en 6ossible. In t#is case, t#e Corce Stealer.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
I tenB to Nust sto6 $ettin$ 6oints E#en I>m in t#e ran$e or t#e DF Flus(ateria, as I t#inM it>s muc# better t#an t#e Eea6on. You can $et bot# lateron,t#ou$#. Ater t#e scene, #o6 onto t#e boat.
On t#e car$o boat, $rab t#e t#er rom t#e c#est on 7our nearb7 let. 4#ec#aracter blocMin$ t#e blue orb E#ic# is an All (ateria is actuall7 YuieE#osuers rom motion sicMness. You can $ive #er a 4ran!uilier, but s#e Eon>tmove eit#er Ea7, until a bit later. o u6stairs, talMin$ Eit# E#omever 7ouliMe.U6 #ere, t#ere>s a sailor E#o can restore 7our DF(F sa7 7ou>re tireB, orsellt#in$s sa7 somet#in$>s missin$. Dis stocM is, Eell, miniscule t#ou$#. 4alMtoeB III all t#e Ea7 on t#e let s#oulB be rat#er obviousG, t#en #eaB BoEna$ain, or talM to all ot#ers incluBin$ 4ia, i 7ou liMe. oEnstairs, talM toAeris, E#o>s BresseB liMe S#inra SolBier, a bit on t#e let. )#en s#e asMsE#ere'arret is, $o bacM u6, anB all t#e Ea7 to t#e let. 4#at>s E#ere #e is, ourbi$
little sailor bo7G Ater t#e alarm sounBs, #eaB bacM anB orm a 6art7. JoE#eaBBoEnstairs.
]Ferect ame Jote %8:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\4#is is, liMe t#e Iron 'an$les, one o t#e most time consumin$ t#in$s to $et a6erect $ame ile. You must steal 55 S#inra 'eta>s rom (arines, anB 7es, t#attaMes a KO4 o time. 4#ere are some t#in$s t#at s6eeB it u6 t#ou$#: Use KQ
SuiciBe on t#em at t#e be$innin$ o t#e battle, as t#e7>ll become (ini anBonl7#urt 7ou or % Bama$e, savin$ 7ou lots o #ealin$ time. Also e!ui6 DeaBbanB on7our stealin$ c#aracter t#e one Eit# t#e #i$#est level, anB Silver lassesont#e ot#ers. 4#at Eill 6rotect a$ainst Slee6, so 7ou can Mee6 stealin$, anBarMness, so 7ou can Mill t#e ones o easil7 t#at 7ou alreaB7 #ave stolenrom.A$ain, settin$ t#e battle s6eeB to maL Eill cut o a eE minutes or ever7#our. It>s not muc#, but it #el6s. ooB lucMG\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
DeaB BoEn, anB maMe sure 7ou $et t#e All (ateria t#at Yuie Eas blocMin$earlier on. 4#en #eaB t#rou$# t#e Boor on t#e let. /limb u6 t#e laBBer anBEalM over to t#e ri$#t to $et t#e )inB Slas# rom t#e c#est, E#ic# is a $ooBEea6on or Yuie Eit# OU'K $roEt#, so I su$$est 7ou use it. Also taMe 7outime to $ive summons to 7our c#aracters, t#en #eaB BoEn anB Eatc# Se6#irot#a66ear..#e>ll leave Xenova 'irt# be#inB or 7ou to 6la7 Eit#.
-||Strate$7: Xenova 'I4D #as no EeaMnesses 7ou can eL6loit, ot#er t#an 6ossibl7||SloE Eit# S6iBer )eb. Use 7our Summons, Kimits, anB nem7 SMills E#enever||7ou can. Clame 4#roEer Boes $ooB Bama$e, anB ot#er s6ells also #el6 a bitE#en||7ou run out o su66lies. Sta7 aEa7 rom 6oison s6ells, use eB III>s Kunatic|
|Di$# i 7ou #ave it anB use eB III, to 6ut ever7one in Daste. Xenova'I4D||uses Sto6, anB it>s 4ail Kaser can 6acM a 6unc# E#en useB tEice in a roE.Wee6||7our DF u6 at all times, anB use Di-Fotions anB /ure E#en 7ou t#inM 7ou neeB||to. O course, i 7ou #ave 'eta, t#is battle is no c#allen$e or 7ou.|>------------------------------------------------------------------------------>
(aMe sure 7ou $rab t#e Irit (ateriaG Ater t#at, leave t#e boat. )atc# t#escenes, anB #eaB u6 t#e ste6s on t#e loEer ri$#t. A###.. t#e sunG A$ain, Eatc#anot#er scene. o insiBe t#e irst villa. Dere, #eaB into t#e basement anB$raba Cire in$ rom t#e c#est, anB a FoEer Source anB (otor rive rom t#e$rounB.You can also bu7 t#e #ouse or 22222 $il i 7ou talM to t#e man l7in$ on t#ebeB. Fer#a6s a $ooB investment later in t#e $ame.. not noE. Unless 7ou>re oneo
You can $o in t#e bar. 4#e $u7 in t#e let corner sells armor.. t#e Flatinum'an$le ma7 seem 6oor on Beense, but it>s t#e irst anB one o t#e tEo armorin t#e $ame Eit# OU'K (ateria roEt#. You can e!ui6 one o 7our c#aractersEit# it, i 7ou Eis# to.
4#ere are several events to c#ecM out in /osta el Sol, Be6enBin$ on E#o 7ou#ave in 7our 6art7. I eB III isn>t in 7our 6art7, 7ou can MicM t#e balla$ainst #im. I Yuie>s not in 7our 6art7, s#e>ll #ave re6laceB t#e re$ular(ateria S#o6 oEner 'utc# Boesn>t sell an7t#in$ neE. 'u7 a eE Sots i 7ouEant to rom t#e Item S#o6 on t#e ri$#t. I 'arret>s not in 7our 6art7, 7oucansee #im in t#e Inn Boin$ .. stu. Yea#. o to t#e beac# anB talM to DoNo orascene, but taMe note t#at DoNo Eill not a66ear i 7ou slee6 at t#e Inn irst.Ater t#is, eLit t#e toEn.
On t#e )orlB (a6, #eaB )estJort#Eest, anB olloE t#e 6at#, over t#e briB$e,until 7ou reac# (ount /orel.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || %T (ount /orel ||/D/WKIS4Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO|| 4reasure:| )iarB Sta, Star FenBant, ) (ac#ine un, 4urbo t#er,
u6, anB talM to t#e olB man, E#o #as seen Se6#irot# 6ass. )alM u6 until 7ouseea eactor anB #ear t#e amous music t#at comes Eit# it. )alM BoEn t#e lon$stairs, anB eLit b7 t#e bottom o t#e screen. )alM ri$#t over t#e tracMs tot#eneLt screen. Dere, use t#e Save Foint i necessar7. un urt#er, anB taMe t#eu66er tracM. )#en t#e tracM breaMs BoEn, O JO4 FSS circle is 7ou Eant to$ett#e treasure beloEG )#en allin$, #olB let, anB ta6 circle as ast as 7oucan.I 7ou Bo it ast enou$#, /louB Eill climb u6 anB is able to $rab t#e )iarBSta. At t#e enB o t#is u66er tracM, $rab t#e ) (ac#ine un rom t#e c#est.JoE EalM t#e loEer tracM. A$ain, E#en allin$, tr7 to $et t#e treasure on t#eri$#t noE, t#e Star FenBant. )alM until a our-Ea7. rab t#e 4urbo t#er anB4ransorm (ateria on t#e u66er let tracM. You>ll also $et one last c#ance to$rab an7 items beloE, E#en allin$.
JoE $o u6 t#e u66er ri$#t tracM, since 7ou must o6en u6 t#e briB$e or t#eot#ers anB 7oursel, Bu#G. Cli6 t#e sEitc# in t#e small cabin at t#e enB toBo
it. A bit loEer o t#e cabin, 7ou can climb t#e Eall on t#e ri$#t. 4#is leaBstoa treasure %2 F#oeniL oEns, but 7ou>ll #ave to Bestro7 t#e cute nest obirBsto $rab it.. : 4#e c#oice is u6 to 7ou. You>ll Bisa66oint 7our 6art7 membersi7ou taMe it, anB 7ou>ll #ave to i$#t t#e mot#er birB, a cocMatrice. JoE #eaBbacM anB taMe t#e loEer tracM. o over t#e briB$e, anB t#en taMe t#e lettracMleaBin$ BoEn to t#e let, anB $o insiBe a #iBBen area #ere on t#e ri$#t. Int#isarea, $rab t#e 4ent, (inB Source anB FoEer Source. DeaB bacM, anB eLit t#escreen b7 t#e loEer ri$#t. Dere, EalM to t#e enB o t#e DU briB$e. You canbattle 'omb enemies #ere, rom E#ic# 7ou can steal a i$#t Arm rom. 4#is is abattle item t#at can cause arounB %22-%@22 Bama$e to all enemies, E#ic# isalotat t#is sta$e. Steal a eE i 7ou eel liMe it, t#en enter t#e Bestro7eB toEno/orel.
KooMs liMe 'arret #as a #istor7 Eit# t#is toEn, as #e $ets ace sla66eB anB #eBoes not#in$. Since t#ere are no treasure in toEn E#at>B 7ou eL6ectH anB t#es#o6s sell NunM. You can inB an t#er in t#e >Douse> on t#e ri$#t. You neeBtoEait until t#e Eoman in t#at #ouse EalMs to t#e ri$#t. 4#en, stanB neLt to#er,anB Eait or #er to 6ass 7ou. JoE 7ou can access t#e 6ot in t#e corner, E#ic#
#olBs t#e t#er. 4#is is one o t#e more tricM7 treasures in CC&. */la6s ort#ereaBer*
#eaB to t#e loEer let to access t#e olB Saucer. Cirst, some scenes Eill bes#oEn, ater E#ic# 7ou>ll inall7 #eaB o to t#e olB Saucer.
Ater t#e scene, 7ou>ll be in t#e olB Saucer. 4#ere>s somet#in$ 7ou s#oulBMnoEabout t#e Save Foint, anB t#at is t#at it costs FolB Saucer mone7 to useit. 4alM to t#e laB7 near t#e entrance anB 7ou $et to c#oose betEeen a onetime6ass 222 $il anB a lietime 6ass 2222 $il. o Eit# t#e irst, 7ou can$ett#e lietime one later. nter, anB c#oose a 6art7 member 7ou Eant to #an$ outEit# ater t#e scene. JoE, 7ou can #ave 4OJS o un, or 7ou can continue Eit#
t#e $ame 7ou>re reall7 borin$ i 7ou Bo t#at, so olloE me.
4#ere>s not#in$ at t#e vent or ounB S!uare, so sMi6 t#ose. At t#e #ostS!uare, 7ou can enter t#e Dotel anB reaB 4urtle>s FaraBise Cl7er Jo. . Youcanalso s#o6 at t#e Item S#o6, E#ic# #as more items t#at ever.
At t#e /#ocobo S!uare, 7ou can bet on /#ocobo>s E#o race eac# ot#er>s ass o.'asicall7, it>s better not to bet ri$#t noE, but race 7oursel later on in t#e$ame, anB $et muc# better oBBs.. or reeG
So..#eaB over to t#e )onBer S!uare. Dere 7ou>ll meet u6 Eit#, Eell, 7ou name#im, but I>ll Nust call #im /ait Sit#. Some 6eo6le aBore #im, anB some more#ate#im. De #olBs t#e (ani6ulate (ateria, E#ic# Eill be o $ooB use to 7ou soon..Ater t#e scene, #eaB u6stairs anB to t#e enB to enter t#e actual )onBerS!uare.4#ere are man7 mini $ames 7ou can 6la7 to Ein F #ere. 4#e Erestlin$ $ame isabout ta66in$ t#e circle as ast as 7ou can.. t#e basMet $ame is all abouttimin$, t#e EonBer catc#ers are all about lucM, anB in t#e neLt screen are t#emotorbiMe $ame, a - battler all about lucM, a Cortune 4ellin$ mac#ine, anB(o$>s Douse. Kater on 7ou can also SnoEboarB anB use t#e submarine $ames. Asureire Ea7 to $et F is to 6la7 t#e (o$>s Douse. ive t#e Wu6o nuts until #emaMes a Bierent sounB, in ot#er EorBs, $ive #im t#e irst time, anB t#eseconB time. 4alM to t#e man be#inB 7ou anB #e>ll $ive 7ou a one- time-onl7 2F.
O course, or muc# more in-Be6t# Bescri6tions o all t#e mini-$ames, c#ecMoutt#e olB Saucer )onBer S!uare section. I 7ou Eant to builB u6 some seriousFri$#t aEa7, I su$$est 7ou Bo (o$>s Douse, t#e 'iMe $ame, anB t#e Su6er unM$ame. You>ll $et %2 F rom t#e 'iMe ver7 time 7ou score above %22226oints,so t#at>s not im6ossible anB t#e irst time 7ou $et %2222R 7ou>ll also $et aS6eeB Source. 4#e Su6er unM basMetball $ame is all about timin$, but itcan
$et 7ou u6 to 22 F a $ameG 4#at>s Eort# a Kietime ticMet to t#e olBSaucerGSeriousl7, i 7ou can $et t#e timin$ ri$#t, $et 7our F rom t#is. 4#e commontricM is to release t#e ball t#e moment it actuall7 touc#es /louB>s bi$$ests6iMe o #is #air. 4#en 7ou s#oulB alEa7s $et t#e #it. Ot#erEise, $o 6la7 t#e'iMe alot. I 7ou 6la7 2 times t#ere anB Ein 2 times, 7ou can also aorBt#e olB 4icMet, anB it>ll onl7 #ave cost 7ou @222 $il insteaB o a E#o66in$2222...O#, anB never bu7 t#e !uestionmarMs rom t#e laB7 in )onBer S!uare.It>sa /arob Jut, E#ic# 7ou can $et later on.
DeaB over to S6eeB S!uare i 7ou Eant to, Eit# %2 F at least. Dere 7ou>llmeetio, t#e oEner o t#e olB Saucer. An7Ea7, t#e S6eeB S!uare is about s#ootin$stu Eit# a laser, E#ile on a rollercoaster. as7, #u#H 4#e aster 7ou ta6circle, t#e more 6oEer it Eill #ave in it>s bar anB t#e easier 7ou $et to#itBestro7 tar$ets. You can tr7 it i 7ou Eant. )#en 7ou>re Bone, #eaB overtot#e 'attle S!uare or a scene.
]Ferect ame Jote %:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\You Bon>t #ave to Bo t#is ri$#t aEa7, but maMe sure 7ou $et t#e Umbrellabeoret#e Bisc enBs. 4#at means $ettin$ 222R 6oints. It>s lost orever ot#erEise.AnB7es, 7ou can onl7 Bo t#is once an7Ea7.. *6#eE*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
In t#e 'attle S!uare, it looMs liMe 'arret #as unleas#eB #is an$er. Ater t#escene, olloE 'arret BoEn. You>ll #ave to i$#t ranBom encounters #ere, anBt#ere are also 'anBits E#o steal 7our items.. maMe sure 7ou Mill t#em irstGYoucan also learn t#e nem7 SMill >Kaser> rom eat# /laEs. It>s a Becent one, so$et it on bot# t#e nem7 SMill (ateria i 7ou Eant. You can save 7our $ame i7ou Eant to. DeaB BoEn more, anB $o into t#e S#inra trucM t#ere. 4alM to (r./oates #ere anB tell #im 7ou>re $oin$ u6. Lit, anB $o into t#e #ouse on t#eu66er ri$#t. 4#e one on t#e loEer ri$#t is a s#o6bar, but t#e7 sell NunM.Atert#e scene, eLit t#e #ouse anB $o all t#e Ea7 u6 a$ain. 'eore 7ou Bo so, 7oumi$#t Eant to remove t#e Silver Armlet anB t#e (ateria rom /ait Sit#, anB$ivet#e Silver Armlet to 'arret. Cinall7, $ive 'arret a lon$ ran$e $un, anB 6ut#im
in t#e bacM roE.
In t#e neLt screen u6, t#e em6t7 tube Eit# t#e em6t7 c#est serves no 6ur6oseasit Eas useB or testin$ t#e $ame in it>s earl7 sta$es. )alM 6ast t#e BeaB $u7,anB in t#e neLt screen to t#e ri$#t. Crom #ere on, 7ou can encounter eat#/laEs, anB learn t#e sMill rom t#em. (ani6ulate t#em to maMe it eas7. Cromt#e'ullmotors, t#e seconB nem7 SMill (ateria can also learn (atra (a$ic. )alM6ast
|AttacMs: JeeBle un Z% nem7, F#7s AtM, %@ 'ase ama$e[; S-(ine Z% nem7,||F#7s AtM, %&%.1& 'ase ama$e[; (olotov /ocMtail Z% nem7, F#7s AtM, %&1.&||'ase ama$e[||------------------------------------------------------------------------------||Strate$7: You>ll i$#t Eit# 'arret alone, so maMe sure to Mee6 #is DF u6. Use||'io to 6oison 7ne, anB i 7ou Eant 7ou can even 6ut #im to slee6 anB t#en||6ounB #im Eit# s6ells. Use Kimit 'reaMs E#en 7ou can, anB 7ne Eill be a real||6us#over.|>------------------------------------------------------------------------------>
Ater t#e battle anB t#e scenes, 7ou>ll be riBin$ t#e elevator to t#e /#ocoboaces. st#er can eL6lain #oE it EorMs, I su$$est 7ou reaB it i it is 7ourirst time. Jote: You can re$ain 7our /#ocobo>s stamina b7 #olBin$ %R8 t#eE#ole race. In t#e NocMe7 room, ' SU to $et t#e A(UD (A4IA, E#ic# is t#ereB orb l7in$ in t#e ri$#t corner.
)#en t#e race starts, 6ress anB #olB %R8, anB 6ress anB #olB s!uare to maMet#e c#ocobo $o aster, at t#e enB o t#e race, near t#e s6ac7 area, #olB BoEn
circle or a inal Bas#, anB 7ou s#oulB Ein Eit#out 6roblems. I 7ou #a66en tolose, 7ou can Nust tr7 a$ain. Ater t#e race, io a6olo$ies b7 a letter, anB7our 6art7 Eill $ain t#e 'u$$7.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || %T O6tional: Cun Eit# t#e 'u$$7 ||/D/WKIS4Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
o nem7 SMill: )#ite )inBo ZCort /onBor 'attle 0Q[o Slee6in$ (an: 'olt in$o nem7 SMills or 8nB (ateriao Su6erb trainin$ area
nem7 SMill: A!ualun$=====================Cirst o all, Brive arounB in t#is esert to inB a Dar67. 4#is creature cancast t#e nem7 SMill A!ualun$, E#ic# is t#e irst Eater baseB attacM 7ou can$et, anB it Boes $ooB Bama$e, so I su$$est 7ou learn it. Wee6 7ou DF>s u6 oritt#ou$#.
nem7 SMill: 'i$ uarB======================JoE Brive sout# anB over t#e river. et into a battle on t#e beac#. 4#esecreatures, 'eac#6lu$s, can be mani6ulateB to cast 'i$ uarB, a $reat Beensivenem7 SMill t#at casts Daste, 'arrier AJ ('arrier on 7our entire 6art7. (aMeSU 7ou $et t#is, it>s A4G (aMe sure 7ou>re on t#e beac# t#at>s sout# ot#e#ouse, t#e most ar aEa7 rom t#e olB Saucer basicall7.
4#ere>s no one #ome at t#e stanB-alone #ouse, but remember it or later.
'attle S!uare Fries====================
Jote: You mi$#t Eant to $et t#e ot#er nem7 SMills irst beore attem6tin$ t#e airl7 tou$# 'attle S!uare battles.
I 7ou #eaB bacM to t#e olB Saucer, Bo so b7 enterin$ Jort# /orel, t#en $oin$Eit# t#e ro6eEa7. You can noE i$#t in t#e battle s!uare. I 7ou Ein all 1battles 7ou>ll not onl7 $et !uite some 'F, but 7ou can talM to t#e laB7 nearallt#e eLits anB s#e>ll $ive 7ou t#e S6rint S#oes accessor7, E#ic# 6uts 7ou inDaste automaticall7. JiceG You can also tr7 anB aim or t#e /#am6ions#i6'elt,
an eL6ensive but ver7 useul accessor7 t#at increases Str R Vit Eit# R2.
JoE Brive all t#e Ea7 nort#nort#east, 6ast t#e olB Saucer, anB across t#eriver. rive Eit# t#e 'u$$7 IJ4O /osta el Sol. 4alM to t#e sailor near t#eboat, 6a7 #im %22 $il, anB 7ou>re all set to $o to Xunon, )I4D t#e 'u$$7G 4#ismeans 7ou can Bo some t#in$s on t#e ot#er continent noE. Cirst o all, E#en7oueLit t#e boat, 7ou can call a ree taLi-#elico6ter t#at can brin$ 7ou to t#eneLt 4oEn urt#er in Xunon, or outsiBe o Xunon. Cor noE, $o outsiBe oXunon.
nem7 SMill: )#ite )inB======================='acM on t#e )orlB (a6, Mee6 7our e7es o6en or a 3emelett it>s a bi$ E#itebirB, basicall7. )#en 7ou encounter one, mani6ulate it anB #ave it cast )#ite)inB on 7ou. 4#is is anot#er A4 sMill. It #eals or as muc# DF as t#ecaster#as, FKUS removes man7 baB status eects. I someone #as %222 current DF anBcasts it, it Eill #eal ever7one or %222.
]Cort /onBor Jote Q:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\JoE is a $ooB time to Bo t#e Qt# battle #ere. 4#e reEarB Eill be a$ain, i7ouBiB ever7t#in$ beore a (e$aliLir.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Slee6in$ (an: 'olt in$=======================4#ere is also a cave be#inB a river on t#e Eestnort#Eest o t#e (7t#ril(ines,E#ic# 7ou mi$#t>ve noticeB earlier. JoE 7ou can reac# it b7 usin$ t#e bu$$7 tocross t#e s#alloE 6art. In t#e cave is a slee6in$ man E#o Eill tell 7ou eit#er#oE man7 times 7ou>ve ou$#t battles, #oE man7 times 7ou #ave esca6eB, or t#atlar$e materia neeBs #i$# level materia..
)#at use is t#is to usH I t#e last tEo Bi$its o t#e number 7ou #ave ou$#taret#e same, t#e man Eill EaMe u6 anB $ive 7ou an item. I t#e numbers are oBB%%,,,etc 7ou Eill $et t#e We7 Item >(7t#ril>, E#ic# Eill be useullater.I t#e last tEo numbers are even 22,88,QQ,etc 7ou>ll $et a 'olt in$, E#ic#isan accessor7 t#at nulliies all 'olt attacMs.
nem7 SMills or 8nB (ateria============================I 7ou Eis# to $et Clame 4#roEer, 'eta, KQ SuiciBe anB /#ocobucMle or t#eseconB nem7 SMill (ateria, bacMtracM t#rou$# t#e (7t#ril (ines. !ui6 t#e6erson E#o neeBs to learn 'eta Eit# t#e Cire in$ anB 7ou s#oulBn>t #ave tooman7 trouble. I 7ou Eant to learn (atra (a$ic on 7our 8nB nem7 SMill 7ou>ll#ave to bacMtracM to t#e ston7 6lains arounB (iB$ar.
Ater t#is 7ou>ve Bone most o6tional t#in$s. DeaB bacM to Xunon anB Brive t#e
'u$$7 into it. I 7ou Eant to $et on t#e /ar$o 'oat AK !uicM, Nust #eaB tot#ebeac# E#ere 7ou rescueB Friscilla rom 'ottomsEell, EalM u6 to t#e Eater anB6ress S!uare. (r. ol6#in can taMe 7ou anB 7our bu$$7 a66arentl7 strai$#tontot#e /ar$o 'oat to /osta el Sol. Jote: (r. ol6#in Eill onl7 Bo t#is as lon$as7ou #ave t#e bu$$7. You Eill lose t#e bu$$7 ater 7ou $et better ve#icles onisc 8.
Su6erb trainin$ area====================I 7ou Eant to Bo some business arounB Xunon, 6a7 t#e S#inra SolBier %2 $il$ives 7ou a $ooB iBea o t#eir salar7 anB riBe t#e elevator u6. 'eore 7ou#eaB bacM to t#e boat, consiBer trainin$ in t#e area E#ere a bunc# o solBiersare $ettin$ BrilleB. It>s a lon$, $ra7 alle7, basicall7. JeLt to t#em is a reBbutton E#ic# Eill sounB t#e alarm E#en 6resseB. You can noE encounter stron$creatures #ere t#at $ive VY $ooB reEarBs. I su$$est 7ou use A!ualun$ anB'etato inis# t#e creatures o. You can easil7 train 7our materia to #i$# levels
#ere, anB t#e eL6 anB $il is also $ooB. Deal ater ever7 battleG 4o asten u6t#e materia levelin$ even more, 6ut t#em in Bouble $roEt# Eea6ons. You can inact battle onl7 about %2 battles anB alreaB7 #ave a bunc# o mastereB All(ateria t#at 7ou can sell or %.Q (IKKIOJ $olB eac#. o E#atever 7ou 6leaset#ou$#, anB E#en 7ou>re Bone, $o bacM on t#e boat to t#e ot#er continent.
Once 7ou>re bacM near t#e olB Saucer, Brive sout# anB enter t#e Bestro7eBtoEncalleB on$a$a, in t#e miBBle o t#e orest. It>s #arB to miss. Dere 7ou>llaceeno anB uBe.
.------------------------------------------------------------------------------.|Jame: eno Kevel: 88 |Julliies: ravit7
Aeris anBor 4ia are in 7our 6art7, an eLtra scene Eill occur E#en 7ou entert#e #ouse on t#e loEer ri$#t. 4#e ot#er #ouse on t#e ri$#t is an item s#o6.4#e#ouse on t#e loEer let is an accessor7 s#o6 t#at also sells materia. 4#e(7sti7 anB 4ime materia are t#e one>s 7ou Eon>t #ave alreaB7, so bu7 t#em i7ou can s6are t#e mone7. You can also climb u6 to t#e Eea6on store, t#atBoesn>tsell an7 6articular $ooB Eea6ons. 4#e #ouse on t#e u66er let is t#e Inn,E#ic#costs 12 il a ni$#t. 4#e c#est #ere #olBs an -Fotion. 4#e #ouse on t#e u66erri$#t #as a c#est t#at #olBs a )#ite (-6#one or /ait Sit#. Lit t#e toEn, anBE#ile taMin$ t#e let 6at# maMe sure to $rab t#e eat#bloE (ateria E#eneLitin$to t#e )orlB ma6.
4#is (ateria commanB Beals a critical bloE i it #its, t#us Bealin$ tEice asmuc# Bama$e. DoEever, it also reBuces 7our accurac7 b7 so muc# 7ou>ll onl7 #it% o t#e time 7ou EoulB normall7. Use it onl7 Eit# #i$# )ea6on AttacM PEea6ons.
JoE Brive to t#e sout#Eest, t#rou$# t#e orests anB across t#e river. It>s6ossible to learn 7et anot#er enem7 sMill rom 4ouc# (e>s t#e ro$s in t#eorests. You can learn Cro$ Son$ rom t#em, a Becent sMill t#at casts Slee6anBCro$ on 7our o66onent.
]Cort /onBor Jote :^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\FarM t#e bu$$7 ar aEa7 rom t#e toEn 7ou>ll see /osmo /an7on. I 7ou Bon>t,t#e bu$$7 Eill breaM BoEn, anB t#is means 7ou cannot Bo t#e neLt Cort /onBor'attle. AnB t#at EoulB be a s#ame.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
rive to t#e lar$e can7on, anB enter /osmo /an7on, #ome o eB III.
|| 4reasure: | L Di-Fotion, L Di-Fotion.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
)#en 7ou $et #ere, ansEer t#at 7ou aren>t amiliar. JoE or some eL6lorin$, $oto t#e ri$#t anB enter t#rou$# t#e Boor. You>re in t#e Inn noE, E#ere 7ou canreaB 4urtle>s FaraBise Cl7er Jo. u6stairs, anB also inB an liLir in t#ebeBroom corner to t#e loEer let. o bacM outsiBe. 4#ere>s an item s#o6 on t#eu66er ri$#t i 7ou climb t#e laBBer, but t#ere>s not#in$ o interest t#ere..7et. So #eaB all t#e Ea7 let anB u6 t#e stairs t#at eB III also tooM. 4alMto#im, t#en $o insiBe. Dere>s a save 6oint anB 7ou can reaB 4urtle>s FaraBiseCl7er Jo. Q neLt to t#e Eea6on s#o6. 4#e Eea6ons are better t#an E#at 7ou#ave,so it ma7 be a $ooB time to re6lace some. DeaB u6stairs. In t#e room to t#enort# 7ou can talM to 'arret. o to t#e let, outsiBe, u6stairs, anB $uessE#at,bacM insiBe. 4#e room to t#e loEer let is t#e materia s#o6 t#at sells DF FlusanB (F Flus (ateria>s. s6eciall7 t#e DF Flus is one I recommenB bu7in$, even
4alM to /ait Sit# anB c#an$e 6art7 members. You can also searc# or ot#ermembers, but t#is is t#e astest Ea7. o bacM to 'u$en#a$en, anB Eatc# t#escene, E#ic# Eill teac# 7ou some t#in$s about t#e 6lanet. Ater t#is, #eaBbacMoutsiBe, all t#e Ea7 BoEn, anB talM to ever7one arounB t#e ire. 4alM to eBIII t#e last, t#en orm a 6art7.
]Cort /onBor Jote @:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\JoE is t#e time to Bo t#e t# battle at Cort /onBor. Do6e 7ou BiBn>t let t#ebu$$7 breaM BoEn, because t#en 7ou Eon>t $et ar. 4#e 6rie or 7our lon$ tri6is Di-Fotions, alt#ou$# t#e $ame tells 7ou ive _Fotion_. 4#is is a $litc#.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)#en 7ou>re reaB7, $o to 'u$en#a$en E#o is Eaitin$ at t#e lar$e steel Boor. Int#e neLt area, climb BoEn t#e ro6es until 7ou reac#.. t#e cave o t#e i.
In t#is area, 7ou>ll encounter man7 unBeaB-liMe creatures. (an7 o E#ic# cancast eat#-Sentence, an enem7 sMill t#at causes a timer o @2 seconB t#at Eill
inlict eat# E#en run out. 4r7 anB learn it, t#ou$# 7ou 6robabl7 Eill.Interestin$ t#in$ is t#at Cro$ Son$ EorMs rat#er Eell #ere, eLce6t on iS6ectors loatin$ $u7s.
4#is never reall7 Eas m7 avorite area, anB I t#inM /louB anB /o. Eill6robabl7$et t#e c#ills noE anB t#en EalMin$ arounB #ere. DeaB to t#e ri$#t anB a bitBoEn until 7ou reac# a small cave E#ere 7ou can EalM in anB breaM o6en a rocM.4#is usuall7 leaBs to a i$#t, but 7ou Bon>t #ave to breaM t#is one o6en. Xust
i 7ou Eant to i$#t some creatures. )alM 6ast t#e sMeleton sittin$ a$ainstt#eEall, i$norin$ t#e small cave on t#e ri$#t also a rocM t#at 7ou can breaM.DeaB u6 a bit, anB EalM into t#e small cave on 7our let. 4#is one>s not aBumm7, anB o6ens u6 a secret entrance to t#e neLt 6art o t#e cave 7a#ooGGlet>s $o even Bee6er in t#is unBeaB cave. on>t bot#er Eit# t#e rest o t#isarea, t#ere>s not#in$ else to $et, eLce6t anot#er Bumm7 cave. Ater 'u$en#a$entells 7ou somet#in$ near t#e eLit, continue 7our travel t#rou$# t#e cave.
In t#e neLt area 7ou can $et some treasure. Cirst o all EalM u6 a bit, t#entot#e let. 4#e $olBen Nell7 substance on t#e loor maMes /louB sli6 anB bum6intot#e Eall, E#ic# Eill erect some 6ainull7 s#ar6 s6iMes. 4#is causes actualBama$e to 7our DF Bu#G. I 7ou Bon>t Eant t#at to #a66en, anB I>m assumin$7ouBon>t unless 7ou>re a bi$ saBist, )AKW over t#e Nell7 insteaB o runnin$. )alMBoEn ater t#is anB in t#e 6revious screen, 7ou can noE $rab t#e s#in7 ABBeBect (ateria. 4#is Eill 6air t#e combineB materia Eit# it>s eect: CoreLam6le, Foison-ABBeB ect in a )ea6onArmor Eill res6ectivel7 inlict
Foisonstatus, or BeenB rom it. eturn anB bacMtracM to t#e 6revious area anB EalMnort#EarBs anB let. You can taMe t#e stairs BoEn to inB a 'lacM (-6#one in ac#est all t#e Ea7 sout#, anB an t#er in t#e c#est on t#e nort#. Lit t#escreenb7 t#e nort#Eest.
You>ll $et to ive tunnels, E#ic# seems liMe a #assle. 4#in$s are less #arBt#ant#e7 seem t#ou$#. 4#e miBBle tunnel is a BeaB-enB, anB t#e tEo most outer onesNust connect to eac# ot#er. )#ic# leaves one tunnel on t#e let, anB one ont#eri$#t. 4#e one to t#e ri$#t is 6rett7 muc# o6tional, anB leaBs to a c#est Eit#an -Fotion a useul t#in$ or soon, 6er#a6s... )#en 7ou EalM t#rou$# alar$es6iBerEeb, 7ou>ll alEa7s encounter a tou$# s6iBer calleB Stin$er. 4#esecreatures 6acM a 6unc# Eit# es6eciall7 t#eir Stin$ 'omb attacM, anB Eit# t#eir8822 DF 7ou can Beine t#em as semi-boss enemies. Cortunatel7, t#ere>s an eas7Ea7 to beat t#em, E#ic# is to sim6l7 cast Cro$ Son$ on t#em i 7ou #ave it.Ot#erEise, 7ou coulB $o 6oison t#em or usin$ 7our most 6oEerul attacMs. rabt#e -Fotion rom t#e enB o t#e ri$#t tunnel, anB #eaB bacM to $o in t#elet.)#en 7ou>re 6ast t#e s6iBer Eeb, EalM sout# into a secret cave anB Mee6 EalMsout# anB also to t#e ri$#t at t#e same time so 7ou can reac# t#e c#est 7ousaEE#en 7ou irst $ot #ere. 4#e Cair7 in$ insiBe it is noE 7ours. )alM bacM anBnort# to t#e last s6iBer Eeb. Fast t#is one EalM to t#e let t#rou$# anot#er
secret 6assa$e t#at alloEs 7ou to reac# t#e c#est, E#ic# #olBs a 4urbo t#er.Lit t#e area b7 t#e nort#.
'eore 7ou 6roceeB toEarBs t#e scar7 ace, taMe 7our time to 6re6are or,7ou>ve$uesseB it, a boss i$#t. !ui6 ire 6rotective $ear anB materia combinationsliMe Cire-lemental in 7our A(O. Deal u6, anB 6roceeB..
-||Strate$7: I 7ou Bon>t abuse t#is unBeaB boss> maNor EeaMness, t#is can turn||out to be a tou$# i$#t. An -Fotion Eill Mill i JattaM instantl7, also||Millin$ t#e Soul Cires. A F#oeniL oEn $ives %Q c#ance o instant Beat#,anB||Di-Fotions Beal Bama$e. An interestin$ anB useul siBe eect o castin$)#ite|
|)inB on i JattaM is t#at it Boesn>t onl7 #urt #im, but it also Beals SloEanB||arMness t#in$s t#at are normall7 #ealeB b7 )). 4#e Soul Cires can $oinsiBe||a c#aracter, anB 7ou Eon>t lose control but t#e7 Eill suer ire Bama$e rom||it. Use 'i$ uarB anB 7our best oensive attacMs i 7ou Eis# to enB t#is||battle in a Bierent Ea7.|>------------------------------------------------------------------------------>
Ater t#e battle, $rab t#e ravit7 (ateria, anB EalM out o t#e cave, nort#.Oneo t#e most emotional scenes o t#e $ame Eill s#oE in m7 o6inion... nNo7,anBeLit /osmo /an7on ater all scenes. Jote: eB III Eill #ave $otten t#e Sera6#/omb, a VY 6oEerul Eea6on Eit# @1 atM. I tenB to use it Eit# #im. Also, t#ebu$$7 is iLeB b7 one o t#e 6eo6le rom /osmo /an7on.
]Cort /onBor Jote &:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Ye6, it>s time to Bo anot#er. A$ain, 7our reEarB is Di-Fotion, even t#ou$#t#e$ame sa7s ive _Fotion_.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
]Ferect ame Jote %Q:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\JoE is t#e irst anB 6robabl7 best time to steal Va$7risM /laEs rom'a$risMs.It>s an elusive item, as is t#e creature sometimes. Ket>s start Eit# t#e'a$risMs. 4#e7 can be ounB on t#e I4 area on t#e EorlB ma6, in t#e /osmo
Area, 'U4 not an7E#ere in t#e can7on Birt so an7E#ere Eit# an amberoran$e$loEis eLcluBeB. )#ere can one inB suc# a Birt areaH Crom /osmo /an7on, #eaBEestall t#e Ea7 until 7ou inB a small 6art t#at>s ar aEa7 enou$# to !uali7.4#eselittle $reen-sMinneB, 7elloE e7eB re6tiles are t#e onl7 creatures 7ou cansteala Va$7risM /laE rom. Stealin$ it isn>t eas7 t#ou$#. As a matter o act, 7ourc#ances Eill never be an7 #i$#er t#an Q.8P c#ance o stealin$ a Va$7risM/laE,anB t#is is at c#aracter level %%. You>ll steal Sots most o t#e time. 4#emec#anics be#inB all o t#is can be ounB in t#e nem7 (ec#anics CA+, Erittenb74erence. Also note t#at K&& is t#e last level 7ou can steal Va$7risM /laEs at.K&1R Eon>t alloE it, anB or t#ose 6lannin$ t#e uture a#eaB, t#e Steal loveEill also nulli7 7our c#ances. Steal Eit# 7our loEest leveleB c#aracter, anB#o6e or t#e best.
Your $oal is to steal, Eell, 55 o t#em. Or Nust %, Be6enBin$ on i 7ou>re
$oin$to clone t#e item later. Fersonall7, I Nust $o Eit# a eE. I MnoE I>ve trieBt#en, anB it $ives me a satisieB eelin$. ; Cor t#e reaMs unBer us, I Eis#7ou lucMG\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
DeaB nort# to t#e $rass7 areas, anB cross t#e river until 7ou reac#Jibel#eim../louBs #ometoEn. AnB.. E#at t#e..H Somet#in$>s Eron$, but 7ou>re not about toinB out 7et. Ket>s $o Bo some eL6lorin$.
nter t#e irst #ouse on t#e let. 4#is is t#e Inn cost: %22 $il. A man in ablacM ca6e Eill $ive 7ou a KucM Source. De can be ounB in t#e bacM..also t#e$u7 be#inB t#e counter tells a stor7 inconsistent Eit# /louBs.. E#at>s $oin$onH
DeaB into t#e seconB #ouse, neLt to t#e Inn. 4#e blacM ca6eB i$ure near t#eire6lace Eill $ive 7ou an liLir. o bacM outsiBe. oin$ clocMEise, #eaB to/louB>s Douse or a little more stor7. In 4ia>s Douse, t#e blacM ca6eB i$urein t#e bacM Eill $ive 7ou a 4urbo t#er. U6stairs is also one near t#e beBst#at#as a Flatinum Cist. You can 6la7 on t#e 6iano, anB i 7ou remember t#e tunerom t#e las#bacM correctl7, tr7 anB 6la7 it.
Dere>s #oE it $oes: , S!uare, 4rian$le, %R4rian$le, %RS!uare, , S!uare,4rian$le, %R, O, , S!uare, anB 6ress start to enB.
I 7ou Bo t#is several times 7ou can inB 4ia>s secret savin$s; % $ilG 4#elast#ouse #as tEo blacM ca6eB MiBs u6stairs, anB one o t#em $ives 7ou a KucMSource.
OF4-TJoE $o insiBe t#e S#inra (ansion. ive someone a Feace in$ to 6rotect rom/onusion. It can reall7 $et 7ou MilleB, anB orM7 Caces use it oten. You canlearn t#e enem7 sMill HHHH rom Xerse7>s t#e loatin$ scales, but t#e7 onl7
use it i 7ou never attacM t#em Bue to a bu$. 4#is sMill Boes Bama$eaccorBin$to #oE muc# DF 7ou #ave let, anB E#at 7our maL DF is. 4#e ormula is sim6le:(aL DF - /urrent DF = ama$e. I 7our maL DF is %222, anB 7ou>ve $ot % DFlet,it Boes 555 Bama$e. A useul sMill i 7ou use it Eell. 4#e Xerse7>s are rat#errare t#ou$#, so $ooB lucM encounterin$ t#em.
4#ere>s alot to Bo in t#e S#inra (ansion. A sub-!uest or $ettin$ Vincent, ano6tional c#aracter, anB a sub-!uest or $ettin$ t#e OBin Summon anB eB III>sinal limit breaM /osmo (emor7, anB treasure. I>ll start Eit# re$ulartreasure.InsiBe, #eaB in t#e room on t#e ri$#t, anB in t#is neLt screen, $rab t#eSilver(-6#one. o bacM, #eaB t#rou$# t#e Boor nort#, anB $rab t#e 4Ein Vi6er rom ac#est in t#e u66er ri$#t 6art. DeaB bacM a$ain, anB $o u6stairs. 4o t#e letisa c#est Eit# an nem7 Kaunc#er, anB a Sae t#at 7ou can>t o6en Nust 7et. 4ot#eri$#t is a c#est Eit# a (a$ic Source, anB 7ou can $o BoEn t#rou$# t#e secret
entrance in t#e Eall. DeaB BoEn anB EalM u6 to t#e librar7. I$nore t#e Boor7oucan>t o6en.. 7et. (eet Se6#irot#, anB ater t#e scene maMe sure to $rab #isanc7 $it, t#e estruct (ateria.
JoE it>s time to Bo t#e o6tional t#in$s, t#at is, i 7ou Eant to. I aBvise 7outo Bo so, since t#e reEarBs are 6rett7 bi$. 4#e small room near t#e entrance#olBs a notebooM E#ic# Bescribes #ints or t#e numbers o t#e sae. I 7ouEantto i$ure t#is out on 7our oEn, Bon>t looM at t#e olloEin$ section.Ot#erEise,tr7 i$urin$ it out on 7our oEn Eit# t#ese #ints. I 7ou>re reall7 la7, 7oucoulB also sMi6 a#eaB to t#e combination...
Dint % leaBs to t#e bacM o t#e liB, o t#e c#est E#ere 7ou ounB t#e nem7Kaunc#er in, nearb7 t#e sae. It sa7s: % >i$#t @>.
Dint 8 leaBs to t#e loor near t#e Fiano. 4#e Fiano can be ounB E#en 7ou $ot#rou$# t#e Boor nort# rom t#e entrance, anB t#en it>s in t#e room on t#elet.It sa7s: 8 >Ket %2>.
Dint leaBs u6stairs, to t#e ri$#t 6art. It tells 7ou to taMe several ste6sbutinsteaB, Nust looM arounB t#e entrance o t#e room Eit# t#e c#est t#at #elBt#e(a$ic Source, ta66in$ t#e circle button. You s#oulB inB t#e neLt clue. It
reaBs: >i$#t 5>.
Dint Q is actuall7 not a visible o6tion, but 7ou can select it, anB it Nustsa7st#e #int ri$#t aEa7: Q >i$#t 5&>.
JoE 7ou #ave t#e combination o t#e sae:%i$#t @, 8Ket %2, i$#t 5, Qi$#t 5&.
JoE is a $ooB time to save 7our $ame, anB #eal u6. )#en 7ou>re reaB7, $o tot#esae anB unlocM it. You onl7 #ave 82 seconBs to Bo t#is, so 7ou>ve $ot to beast. Also, 7ou /AJJO4 $o 6ast AJY o t#ese numbers at an7 time E#en 7ou tr7,or7our attem6t Eill ail. It mi$#t taMe a eE tries.. but E#en 7ou $et it ri$#t,t#e sae o6ens anB it>s time or ..a 'oss Ci$#tG
|EarneB. Kost Jumber Eill c#an$e ater losin$ #al 22 o #is DF, anB #e>ll||eit#er c#an$e in #is (a$ical reB orm, or in #is F#7sical 6ur6le orm.||4#is Be6enBs on E#at t#e last attacM Eas t#at #it #im, brin$in$ #im BoEn 6ast||#al #is DF. I t#is attacM is ma$ical, t#e (a$ical orm Eill sta7, anB i||it>s a 6#7sical, t#e 6#7sical orm Eill sta7. I #i$#l7 su$$est 7ou tr7 to $et||t#e (a$ical orm, because t#e 6#7sical one AKKY 6acMs a 6unc#. Dis Kost'loE||can Bo as muc# as 8122 Bama$e, anB #is Func# Boes rou$#l7 522 Bama$e, E#ic#is||useB tEice in a roE on occasion. Start o Eit# 'i$ uarB ri$#t aEa7, anB||6oison Kost Jumber. I 7ou #ave a S6iBer )eb item, use it to sloE #im, it>ll||#el6. I 7ou alreaB7 #ave SloE on 7our 4ime (ateria K8, t#en t#at>s even|
|better. JoE Mee6 6ounBin$ aEa7 Eit# enem7 sMills anB summons, anB i 7ou can||some#oE 6aral7e #im Eit# /louB>s Kimit /ross-slas#, or Aeris> Seal vil, or||cause Sto6 Eit# /#oco-(o$, it>ll #el6 alot. De mi$#t not c#an$e E#en #e>s||roen Burin$ t#e Bama$e. 'eta anB A!ualun$ Bo Becent Bama$e. )#en 7ou $et||t#e reB siBe, Mee6 'i$ uarB u6, anB use an7 Kimit 'reaMs or still stron$||enem7 sMills. Use )#ite )inB or !uicM #ealin$, anB 7ou s#oulB be able to6ull||t#is o.|>------------------------------------------------------------------------------>
De Bro6s /osmo (emor7, eB III>s ultimate Kevel Q Kimit 'reaM.. E#ic# 7ou6robabl7 cannot learn 7et since 7ou neeB all #is ot#er limits irst. Out ot#eSae also 6o6s t#e OBin (ateria, anB t#e We7 Item >We7 to t#e 'asement> isl7in$insiBe t#e sae.
I 7ou $o BoEn to t#e basement 7ou can unlocM t#e Boor t#ere. 4alM to Vincentint#e coin anB tell #im about Se6#irot#. AsM #im E#o #e is ater t#at, anB
E#en7ou leave #e>ll be curious enou$# to Noin 7ou.. or better.. or or Eorse.Jote:Vincent uses $uns, so it>s best to alEa7s #ave #im in t#e bacM roE, reBucin$t#eBama$e #e taMes rom 6#7sical attacMs.
JoE 7ou>re 6rett7 muc# Bone in t#e (ansion, or Jibel#eim or t#at matter. ooutsiBe, anB eLit to t#e EorlB ma6 b7 t#e u66er ri$#t.
)alM t#e little bit on t#e EorlB ma6 to (ount Jibel. 4#e irst 6art o t#e6at#is ver7 linear, anB 7ou can $rab t#e une 'laBe rom t#e irst small mountainatt#e intersection. )#en 7ou $et all t#e Ea7 to t#e enB, near t#e briB$e, EalMu6
anB climb t#e mountain on t#e ri$#t, until 7ou reac# t#e Flus 'arrette. 'ot#t#ese Eea6ons are ver7 $ooB materia $roEt# Eea6ons, b7 t#e Ea7, Eit# ouble$roEt#. )alM over t#e briB$e anB 7ou>ll $et to a neE area Eit# 6i6es E#ic#areeven numbereB. 4#e most ri$#t one is %, u6 to all t#e Ea7 to t#e let.'eore7ou Num6 in an7, EalM anB climb BoEn t#e laBBers irst, until clouB 6us#es t#eseconB one more BoEn. 4#is Eill alloE 7ou to $o bacM u6 E#enever 7ou neeB to.oto t#e 6i6es, anB $liBe in 08. You>ll lanB on a rocM Eit# a FoEersoul Eea6onor 4ia or t#e taMin$. JoE $liBe 0Q E#en 7ou>re bacM u6, anB $rab t#e All(ateria rom t#e c#est. Xum6 o b7 t#e ri$#t. JoE $o BoEn t#e eLit let ot#elar$e blue scor6ion Ee Eill #ave to Beal Eit# t#at sucMer later, but 7ou>ve$uesseB t#at alreaB7.
Xum6 o t#e leB$e, anB enter t#e cave beloE. You>ll encounter ra$ons #erenoEanB t#en, anB 7ou can steal olB Armlets rom t#em, E#ic# is t#e best armor int#e $ame u6 to noE, Eit# Q@ eense anB Q slots linMeB. Steal o t#em, or7our entire active 6art7. You can also learn t#e enem7 sMill Clame 4#roEerromt#em, i 7ou #aBn>t alreaB7. In t#e neLt cave, EalM ri$#t anB all t#e Ea7 u6,t#en bacM BoEn a little so 7ou can enter t#e cave to t#e let t#at leaBs allt#eEa7 to t#e c#est, E#ic# #olBs an liLir. Lit to t#e neLt screen nort#. Dere7ou
can inB t#e lemental (ateria on t#e $rounB. DeaB urt#er anB in t#e neLtcaveBon>t miss out t#e Sni6er / rom t#e easil7 s6otteB c#est. 4#is Eea6on orVincent never misses, anB is rat#er eective Eit# eat#bloE, t#us otenBealin$critical Bama$e. Lit to t#e neLt screen, anB #eaB let to t#e reactor. Oncet#ere, Nust EalM 6ast t#e reactor as t#ere>s not#in$ t#ere. nter t#ou$# t#eBoor anB t#in$s s#oulB looM amiliar a$ain.
Save 7our $ame anB 6re6are or t#e u6comin$ boss battle. ive someone t#e 'olt
)#en 7ou>re bacM on t#e EorlB ma6, #eaB Eest to EalM arounB t#e mountains, anB
t#en EalM nort# until 7ou reac# a small toEn Eit# a rocMet. 4#e7 calleB itocMet 4oEn Bue to lacM o ins6iration.. or 6er#a6s because it Boes MinBa suitt#e toEn.
4#e irst tEo #ouses are t#e Eea6on s#o6 let anB t#e Inn ri$#t. 4#e)ea6onstore also sells some accessories anB olB Armlets s#oulB 7ou Eant some. 4#e#ouse on t#e ver7 let o t#e toEn #olBs not#in$ in 6articular. 4#e #ouse Eit#t#e olB man stanBin$ in ront o it is t#e Item S#o6. Cirst talM to t#e olBmanseveral times anB looM at t#e rocMet Eit# #im. De>ll $ive 7ou t#e Yos#i7uMi, as6ecial sEorB or /louB. It onl7 #as 8 slots, but it can be eLtremel76oEerul.4#e t#in$ is, or ever7 6art7 member WO, t#e sEorB 6oEers u6. I one c#aracteris WO it Beals 8L t#e normal Bama$e, anB i 8 c#aracters are WO>B it Beals Ltimes t#e normal Bama$e. 4#ere Eill be a $ooB use or t#is sEorB later.
4#e Item s#o6 also sells t#e 'arrier, Lit anB 4ime (ateria. I 6ersonall7EoulBn>t bu7 'arrier i 7ou alreaB7 #ave t#e 'i$ uarB enem7 sMill. Lit iso6tional too as ar as I>m concerneB, but it mi$#t be useul i 7ou esca6eoten. 4ime is useul, i 7ou #aven>t $ot it alreaB7.
o bacM outsiBe anB enter t#e #ouse all t#e Ea7 to t#e ri$#t. In t#e bacM 7oucan inB a FoEer Source in a c#est. JoE enter t#e remainin$ #ouse at t#e u66er6art o toEn. You can inB a rill Arm in t#e c#est. nter t#e bacM- 7arBt#rou$# t#e ot#er Boor. )#at>s t#at.. a 6laneH A Eoman calleB S#era s6oils t#eun anB tells 7ou to s6eaM Eit# t#e /a6tain i 7ou Eant to borroE it..
]Cort /onBor Jote 1:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'eore Boin$ an7t#in$ else, eLit t#e 4oEn once 7ou>ve c#ecMeB out t#e 4in7'ronco in t#e bacM7arB. It>s a KOOJ tri6 bacM, but t#e reEarB is Becent:You>ll$et t#e >Su6er 'all> E#ic# is actuall7 t#e Su6erball, a non-slot #i$# 6oEerEea6on or Yuie. O course, 7ou #ave to i$#t anot#er battle or t#is, Bu#,not#in$ comes or reeG
4#e /a6tain is bus7 in #is rocMet, so #eaB to it, anB climb it. Ater s6eaMin$Eit# #im, $o bacM to t#e toEn, anB into /iB>s #ouse Eit# t#e 4in7 'ronco. Abunc# o scenes Eill #a66en. o bacM outsiBe anB 7ou>ll see uus anB /iBtalMin$.. ater E#ic# S#era Eill call 7ou bacM insiBe. o to t#e bacM7arB anB7ou>ll #ave to i$#t .. at ass Falmer.
||il: 222 |||ro6s: Bincoat%22P |||Steal: --->-----------------------------------||AttacMs: (aMo unIce8 or 'olt8 or Cire8 Z% nem7, (a$ AtM, /ost=88(F,eit#er||Ice, Ki$#tnin$, Cire lement, Q&8. 'ase ama$e[||------------------------------------------------------------------------------||Strate$7: Falmer>s a breee com6areB to t#e ot#er bosses 7ou>ve ou$#tlatel7.||De>s onl7 $ot #is (aMo un t#at Boes arounB Q& Bama$e. Start Eit# 'i$ uarB||to cut t#is in #al, t#en summon /#oco-(o$ to reee #im or a lar$e amounto||t#e battle. Faral7in$ Kimits also EorM Eell. 4#en 6ounB aEa7 Eit# basicall7||an7t#in$. o a#eaB anB 6oison #im, t#ou$# it Boesn>t reall7 matter muc#.nNo7||t#e unn7 enBin$ o t#e battle ;|>------------------------------------------------------------------------------>
JoE t#e 4in7 'ronco suBBenl7 starts l7in$.. E#at t#e #ellH So let Nust climbu6too.. Eatc# t#e scene anB aterEarBs Eelcome /iB to t#e 6art7. De>s one o t#ebest c#aracters in t#e $ame, in m7 o6inion. You can noE Bo man7 o6tionalt#in$s,as BescribeB in t#e olloEin$ section.
4#e 4in7 'ronco is no lon$er Eort# t#e name 6lane. It can be useB as a boat,butit can onl7 >sail> in s#alloE Eater. Ater t#e scene, 7ou Eill #ave lanBeBneart#e continent o )utai. )e>ll $et to t#at soon.
It>s 6ossible or 7ou to $o to 'one Villa$e Eit# t#e 4in7 'ronco. You>ll $et#ere !uite soon too, actuall7, but 7ou can $et some useul items t#at 7oumi$#tEant a bit sooner. 'one Villa$e is locateB on t#e nort# continent. I 7oubrin$u6 t#e lar$e ma6 7ou s#oulBn>t #ave a 6roblem inBin$ it. You>ll Nust #ave tosail all t#e Ea7 arounB eit#er t#e Eestern or eastern continent to reac# t#ebeac# E#ere 7ou can $et o.
In 'one Villa$e, talM to t#e Bi$$in$ man near t#e entrance. De #as some useulinormation re$arBin$ E#ere 7ou>ll Eant to $o. 4#e $u7 sittin$ near t#e smallbuilBin$ sells t#in$s. 4#e best t#in$ 7ou can bu7 rom #im is 6robabl7 t#euneArmlet, E#ic# is t#e best ouble (ateria roEt# armor in t#e $ame. 4#e iamonB'an$le is better in terms o Beense, so 7ou ma7 Eant to bu7 it as Eell. XustBe6enBs on E#at 7ou 6reer, t#ou$# I sticM Eit# t#e une Armlets.
You can $o u6, anB enter t#e orest. o Bee6er anB in t#e neLt screen Eit#vieErom to6 6a7 attention. You>ll notice a reB orb a66earin$movin$ on t#e ri$#tor let siBe o t#e screen. StanB on eit#er siBe anB E#en it a66ears !uicMl7runto it anB $rab it. I 7ou ail, Eait or it to come arounB a$ain. You>llreceivet#e WNata summon (ateria. on>t $o an7 Bee6er in t#e orest, as 7ou>ll onl7$et
lost. A note about WNata: 4#is is a multi elemental materia. It causes Cire,IceanB Ki$#tnin$ Bama$e, E#ic# means t#at i an enem7 absorbs an7 o t#ese, t#eE#ole Bama$e is absorbeB. Same or nulli7 or #alves. It>s 6oEerul, but onl7E#en 7ou use it ri$#t. o bacM to t#e EorlB ma6.
DeaB over to t#e sin$le #ouse sout# o t#e olB Saucer.. rememberH You can uset#e river runnin$ t#rou$# t#e Eestern continent to $et t#ere aster. 4#isEea6on
Bealer MnoEs a $reat Beal about t#e We7stone.. but #e solB it to io, t#eoEnero t#e olB Saucer. You can also slee6 #ere or C, i 7ou c#ecM out t#ebeB.De>s also looMin$ or some (7t#ril. I 7ou>ve $ot it alreaB7 7ou can sMi6 t#eneLt tEo 6ara$ra6#s.
emember t#e slee6in$ man in t#e cave on t#e eastern continentH I not, I>llreres# 7our memor7: 4#ere is a cave be#inB a river on t#e Eestnort#Eest ot#e(7t#ril (ines, E#ic# 7ou mi$#t>ve noticeB earlier. You can reac# it b7 usin$t#ebu$$7 to cross t#e s#alloE 6art. You can>t access it Eit# t#e 4in7 'ronco. Int#e cave is a slee6in$ man E#o Eill tell 7ou eit#er #oE man7 times 7ou>veou$#tbattles, #oE man7 times 7ou #ave esca6eB, or t#at lar$e materia neeBs #i$#levelmateria..
)#at use is t#is to usH I t#e last tEo Bi$its o t#e number 7ou #ave ou$#t
aret#e same, t#e man Eill EaMe u6 anB $ive 7ou an item. I t#e numbers are oBB%%,,,etc 7ou Eill $et t#e We7 Item >(7t#ril>, E#ic# Eill be useullater.I t#e last tEo numbers are even 22,88,QQ,etc 7ou>ll $et a 'olt in$, E#ic#isan accessor7 t#at nulliies all 'olt attacMs.
et t#e (7t#ril anB $o bacM to t#e )ea6on Seller>s #ouse. ive it to #im, anB#e>ll let 7ou o6en u6 eit#er t#e small boL u6stairs, or t#e lar$e boLBoEnstairs. 4#e lar$e boL #olBs a olB Armlet, t#e small one is reat os6el,Aeris> #er inal Kimit 'reaM. JeeBless to sa7, $o or t#e small boL. You mi$#talso Eant to taMe 7our time to um, Eell, teac# Aeris t#is Kimit 'reaM. It>s aver7 $ooB one.
You can also c#ecM out an ot#er neE continent, t#e one in t#e sout# eastconsistin$ o a eE small islanBs. You can $et reall7 $ooB eL6erience, AF anB$olB rom t#e creatures #ere, es6eciall7 Sea )orms on t#e beac#. You can alsosteal ra$on Scales rom t#em, a #arB #ittin$ item. o E#atever 7ou 6lease,butremember t#at overlevelin$ taMes aEa7 t#e c#allen$e someE#at. S6eaMin$ oitems,7ou coulB also steal a eE more i$#t Arms rom 'ombs on t#e briB$e o Jort#/orel, near t#e olB Saucer, rememberH. 4#is item can be o $ooB use soon.
You can also $et /louB>s inal Kimit 'reaM Omnislas# i 7ou reall7 EanteB to,rom t#e battle s!uare at t#e olB Saucer.
]Cort /onBor Jote 5:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\4#is one>s available as soon as 7ou $et t#e 4in7 'ronco, so sail to Cort/onBor.4#e reEarB or t#e 1t# battle are t#ree 4urbo t#ers.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)#ile Ee>re at it, noE>s a $ooB time to $o to )utai, t#e most Eesterncontinent. eaB more beloE.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || OF4-8T )utai ||/D/WKIS4Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| 4reasure:| (a$ic S#uriMen, Dair6in, (F Absorb (ateria, SEit 'olt, liLir,||||----------| ra$oon Kance, Feace in$'oss eEarB, DF Absorb (ateria.|||| Ot#er: | 4urtle>s FaraBise Cl7er Jo. @, 4urtle>s FaraBise /ontest Si$n.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOJote: 4#e )utai SiBe!uest can be Bone on isc % 8. Ater 7ou 6arac#ute into----- (iB$ar on isc 8, 7ou can JO4 Bo t#is !uest an7more. 4#e )utai Fa$oBa !uest can alEa7s be Bone, even on isc .
'eore 7ou attem6t t#is o6tional !uest, E#ic# 7ou are liMel7 $oin$ to Bo ater7ou>ve Nust $otten t#e 4in7 'ronco, maMe sure 7ou>ve $ot a Becent su66l7 oDi-Fotions, anB 6er#a6s t#ers anB 4ents. You>ll soon enou$# inB out E#7.
DeaB over to t#e lar$e stretc#eB continent to t#e Eest. et o t#e 4in7'roncob7 t#e sout#ern 6art, on t#e beac#. )alM to t#e lar$e briB$e anB 7ou Eill beinterru6teB b7 Yuie.. Ater a s#ort scene 7ou>ll be orceB to i$#t anAttacMS!uaB. 4#e7>re not as eas7 as t#e7 s#oulB>ve been.. not in t#e least 6lacebecause.. 7our materia is missin$G Yuie stole 7our materia so noE t#ere>s no$oin$ bacM.
JoE t#at 7our materia>s $one, 7ou can c#an$e 7our e!ui6ment to balance t#in$sout at least someE#at. ive /louB t#e Yos#i7uMi, E#ic# is ver7 6oEerul E#enallies $et WO L8 6oEer or one WO, L 6oEer or tEo WO. ive eB III t#eSera6# /omb. Cor all ot#er c#aracters, $ive t#em t#e Eea6on Eit# t#e #i$#estattacM ratin$. I 7ou alreaB7 BiB t#e 4em6le o t#e Ancients, t#en $ive t#emt#enon-slots Eea6on, E#ic# is iBeal or t#is 6art.
)alM over t#e tEo briB$es, anB t#en EalM unBer it b7 $oin$ sout#, BoEn, anBt#ent#ou$# t#e valle7 to t#e nort#. )alM over anot#er briB$e, anB continue untilt#eti6 o t#e continent E#ere 7ou>ll reac# t#e toEn )utai.
You>ll s6ot Yuie ri$#t aEa7. )alM ater #er, anB cross t#e tEo briB$es.'eore7ou enter t#e builBin$ Eit# t#e bi$ 6ot neLt to it, reaB t#e si$n. It tells7ouabout t#e 4urtle FaraBise Cl7ers E#ic# 7ou #ave 6robabl7 been reaBin$. nter,anB Eatc# t#e scene. You Eon>t #ave to i$#t t#e 4urMs t#is time arounB.. Litt#e builBin$, anB $o u6 across t#e briB$e. Crom #ere, $o nort#Eest to aBierent 6art o toEn.
nter t#e #ouse on t#e ri$#t. In t#e beBroom 7ou can c#oose to slee6 orree,anB 7ou can also inB a secret entrance on t#e let E#ic# taMes 7ou to a c#est#olBin$ a (a$ic S#uriMen. JoE $o to t#e ri$#t 6art o t#e #ouse. In t#e irstroom is anot#er secret entrance t#at leaBs to a c#est Eit# a Dair6in a non-slotEea6on or eB III. Ater $ettin$ it, talM to t#e man on t#e loor in t#eneLtroom several times. 4urns out it>s Yuies at#er, oBo, E#o 7ou>ve beenstealin$ stu rom in #is #ouse. 'ut 7ea#.. #is Bau$#ter BiB steal 7ourmateria, so it>s air. on>t bot#er olloEin$ Yuie as it>s a BeaB enB.
DeaB bacM to t#e irst 6art o toEn. nter t#e #ouse neLt to t#e Save Foint,anB$rab t#e (F Absorb (ateria rom t#e c#est.. E#ic# is stolen rom 7ou ri$#taEa7b7 YuieG At least 7ou s6otteB #er a$ain. o bacM outsiBe, anB enter t#e#ouset#at>s neLt to t#e entrance o )utai. Dere, talM to t#e 6eo6le insiBe..Somet#in$>s is#7. /#ecM out t#e screen on t#e let.. anB 7ou>ll #ave ounB
#er.Ater s#e $ets aEa7, $o bacM outsiBe anB #eaB to t#e 4urtle FaraBise Fub, 7ouMnoE, t#e builBin$ Eit# t#e lar$e 6ot neLt to it.. S6eaMin$ o t#e 6ot.. ist#att#in$ movin$H /#ecM it out, anB smacM it times. Ater t#e scene, 7ou>ll beatYuie>s 6lace.
ColloE #er BoEnstairs, anB E#ile 7ou>re #ere, c#ecM out t#e @t# Cl7er or t#e4urtle FaraBise contest anB 6ossibl7 t#e last i 7ou reaB all 7ou coulB soar. 4alM to Yuie, anB li6 eit#er lever. You coulB>ve MnoEn.. s#e ooleB7ou..a$ainG Cree 7our 6art7 members Eit# t#e lever a$ain, anB $o bacM outsiBe.
o bacM to t#e ot#er 6art o toEn, on t#e nort#Eest. Dere, c#ecM out t#e lar$ebell on t#e let anB rin$ it to reveal a secret Boor lots o secret t#in$sarounB #ere or sure. nter, anB Eatc# t#e scene.. rab t#e SEit 'olt anBliLir rom t#e c#ests, anB $o u6stairs. Ater t#e scene, 7ou>ll be orceB toi$#t anot#er attacM s!uaB. Also note t#at t#is is t#e room Yuie Bisa66eareBin, so noE 7ou MnoE #oE s#e BiB it. o bacM outsiBe anB talM to eno, E#o>ll$ive a clue as E#ere to /orneo mi$#t be.
o bacM to t#e save 6oint, anB save 7our $ame i 7ou Eis#. Dere, 6ut atleast'arret in 7our 6art7.
DeaB nort#, to t#e a-/#ao statues. ColloE eno uBe. At t#e irst
intersection, $o u6. 4#ere, EalM arounB t#e #eaB o t#e statue to t#e neLtscreen. 4alM to uBe, anB olloE #im insiBe t#e cave. 4#ere, $rab t#e ra$oonKance, an eLtremel7 $ooB Eea6on or /iB at t#is 6oint. 1 slots unlinMeBt#ou$#, anB @@ atM. o bacM outsiBe, but remember t#is cave or later. o allt#e Ea7 sout# to Eatc# a scene anB i$#t t#e neLt boss..a66s.
|------------------------------------------------------------------------------||Strate$7: 4#is is a tou$# boss, Eit# no real EeaMness. Froblem is t#at 7ou||Bon>t #ave an7 materia. I su$$est 7ou builB u6 7our Kimit 'reaMs beore t#is||i$#t so 7ou can 6ounB aEa7 at t#e start. Use (inBbloE Eit# 'arret to||Be6lenis# a66s (F, to 6revent #im rom castin$ #is BeaBl7 Aero t#at can||cause Eell over %22 Bama$e to a c#aracter, usuall7 Millin$ t#em. /louB can||Beliver $ooB Bama$e, es6eciall7 Eit# t#e Yos#i7uMi anB WO>B 6art7 members. I||7ou #ave t#e S6iBer )eb item, use it to SloE a66s. I 7ou #ave an7 i$#tArms||or S-mines, t#is is t#e time to use t#em or $ooB Bama$e. )it# t#e Kimit||'reaMs anB t#ose #arB-#ittin$ items, 7ou s#oulB be able to beat a66s.||An ot#er strate$7 is to start t#e i$#t Beensivel7. Dave ever7one in t#e||bacM, anB onl7 use #ealin$ items or eenB. evive BeaB 6art7 members||immeBiatel7 Eit# F#oeniL oEns. Wee6 t#is u6 or a E#ile anB a66s Eill||eventuall7 run out o (F or Aero. One castin$ costs #im 2 (F, so #e can
use||it u6 to @ times. ven ater #e runs out, be aEare o #is Scor6ion>s 4ail.||4#is can 6oison 7ou, anB it>s sometimes useB tEice in a roE.|>------------------------------------------------------------------------------>
Ater 7ou>ve beaten a66s, Eatc# t#e scene. AterEarBs, Yuie>ll $ive 7our(ateria bacM. Your (ateria setu6 Eill be seriousl7 screEeB, so 7ou>ll #ave to
rearran$e ever7t#in$ bacM 7oursel. O# Eell, at least 7ou $ot it bacM, anB7ou>ll also $et t#e (F Absorb (ateria bacM. You>ll be on t#e EorlB ma6 atert#escenes.
JoE EoulB be a $ooB time to learn t#e enem7 sMills (a$ic Dammer rom aor)eeBon t#e $reen 6lains, anB eat# Corce rom ABamantaimai, t#e turtle on t#ebeac#. (a$ic Dammer Brains %22 (F rom t#e enem7 anB $ives it to t#e caster.Ltremel7 useul. eat# Corce $rants immunit7 to SuBBen eat# s6ells or t#eremainBer o t#e battle or until t#e c#aracter is WO>B. You can also stealABaman 'an$les rom ABamantaimai`s, an armor Eit# an eLtremel7 #i$# Beenseratin$, but Eit# onl7 tEo slots.
o bacM into )utai anB EalM nort# rom t#e entrance, into t#e #ouse neLt toYuie>s. It>s ull o cats, but t#e u6stairs is no lon$er blocMeB b7 a catliMe it useB to be, so 7ou can noE $o u6 anB $rab t#e DF Absorb (ateriat#at>sinsiBe t#e c#est.
Also sto6 b7 t#e 4urtle FaraBise Fub, i 7ou>ve reaB all t#e @ Cl7erst#ou$#outt#e EorlB, AJ t#e contest si$n outsiBe t#e 6ub. I 7ou BiB, talM to t#e oEnerbe#inB t#e counter anB #e>ll $ive 7ou 7our reEarB: a FoEer Source, uarBSource,S6eeB Source, (a$ic Source, KucM Source, anB a (e$aliLir. JiceG
Also c#ecM t#e local Eea6on store a$ain. 4#e7>re Eillin$ to sell t#in$s to 7ounoE. 4#e Eea6ons are Becent, so bu7 E#at 7ou neeB. 4#en $o nort#Eest to t#eot#er 6art o toEn. est u6 at oBo>s #ouse on t#e ri$#t i 7ou Eis#.4#ere>salso a 6a$oBa to t#e nort#.. 'ut t#at>s a Bierent !uest.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || OF4-T 4#e )utai Fa$oBa ||/D/WKIS4Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| 4reasure:| -Fotion'oss eEarB, 4urbo t#er'oss eEarB,|||| | Ice in$'oss eEarB, liLir'oss eEarB,|||| | All /reation'oss eEarB, Keviat#an (ateria.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOJote: 4#e )utai Fa$oBa !uest can alEa7s be Bone, even on isc . You obviousl7
----- must #ave recruiteB Yuie, #oEever.
Dave Yuie in 7our 6art7 anB $o to t#e )utai Fa$oBa. Dere, s#e must aceseveral o66onents in orBer to climb t#e Fa$oBa anB attain t#e 6oEer o t#e)ateroB. Or somet#in$ liMe t#at. Sim6le saiB, it>s time or a boss i$#t.
|(a$ AtM, /ost=(F, /auses %22P Faral7eB[||------------------------------------------------------------------------------||Strate$7: 4#e Xem in$ taMes care o Stare oEn, so all 7ou neeB to Bo is $et||#is DF BoEn. 4#is can be anno7in$ Bue to #is Absorb attacM t#at Mee6sBrainin$||7our DF. Fut 'i$ uarB u6 as usual, anB 6ounB aEa7. Foisonin$ #im #el6s|
||ro6s: liLir%22P |||Steal: --->-----------------------------------||AttacMs: Ironball Z% nem7, F#7s AtM, 1 'ase ama$e[; Iron AttacM Z% nem7,||F#7s AtM, &&2 'ase ama$e, UseB as /ounter AttacM[; )ar /r7 Z% nem7, (a$AtM,||/ost=Q(F, /auses %22P SaBness[||------------------------------------------------------------------------------||Strate$7: *Kau$#s* ee, t#is $u7 is 7our bitc#, seriousl7 E#at is t#is Euss7||Boin$ all t#e Ea7 u6 t#e ourt# loorH Dim anB orMi s#oulB c#an$e 6laces or||somet#in$. All #e Boes is use a 6#7sical attacM, so Mee6 u6 'i$ uarB anBMill||#im o.|>------------------------------------------------------------------------------>
4#e last boss is oBo.. Yuie>s at#er. De starts t#e battle ri$#t aEa7, socome 6re6areB.
]Ferect ame Jote %:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\You>ll 6robabl7 Eant to Eait Eit# beatin$ oBo until 7ou>ve $ot all Q nem7SMill (ateria>s. 4#at Ea7, 7ou can $et 4rine on t#e remainin$ one>s t#at Bon>t#ave it 7et. oBo>s t#e OJKY Ea7 to learn 4rine on AKK nem7 SMill (ateria>s.AnB or a 6erect ile, 7ou>ll neeB t#at.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
||------------||||| Cort /onBor||||| 4reasure: | L 4urbo t#er.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
emember #oE to enter t#e olB SaucerH It>s entrance is at Jort# /orel>sro6eEa7anB t#ere is no 6ossible Ea7 to enter it rom t#e Besert.
o to t#e olB Saucer anB enter t#e 'attle S!uare. Dere, EalM u6 t#e stairsanB$o to t#e ri$#t to io>s S#oE oom. 4#e reen Orb is t#e We7stone. io comesin,anB leLes #is muscles.. #e Eill let 7ou #ave it i 7ou i$#t in t#e battlearena or #im. I 7ou mana$e to beat all 1 battles, 7ou also receive t#eFrotect
Vest anB /#oco Ceat#er. Your best bet o Einnin$ is to 6ut /louB in t#e bacMroE, $ive #im a /ounter AttacM materia, t#e best armor anB sEorB 7ou>ve $ot,limit breaM reaB7, nem7 SMill (ateria, anB a stocM o $ooB #ealin$ items, anB#arB-#ittin$ items liMe i$#t Arm, 'irB )in$ rom 4ornaBu>s on t#e beac# near'one Villa$e, ra$on Scales anB t#e liMe. !ui66in$ /louB Eit# an ABaman'an$leEill 6robabl7 #el6 as Eell. It>ll still be rat#er tricM7 anB it ma7 re!uire aeE resets i 7ou>re reall7 $oin$ or t#e eLtra 6ries. it#er Ea7, E#en7ou>ve$ot t#e We7stone, attem6t to eLit t#e olB Saucer..o# noesG KooMs liMe 7ou>restucM ..
Ater t#e scenes 7ou>ll $et a visit rom eit#er Aeris, 4ia, Yuie or 'arret.Yes, an7 o t#em can come to 7our room, alt#ou$# Aeris is t#e easiest. You>ll$oon a Bate o some sorts, Eit# man7 scenes. It>s a $reat Beal o un, so enNo7it. Jote: I 7ou EanteB to alter t#e outcome o t#e Bate I aBvise 7ou toc#ecMout section (%.@T, E#ic# #as t#e mec#anics o #oE to $et E#om.
Ater t#e Bate, 7ou>ll s6ot /ait Sit#.. Eit#.. E#at t#e #ellGHG +uicMl7 olloE#im in t#e 'attle S!uare, t#en S6eeB S!uare, )onBer S!uare anB lastl7 /#ocoboS!uare. Ater t#e scene 7ou at least MnoE E#o t#e Barn s67 Eas. )#en 7ou cancontrol /louB a$ain, c#ecM t#e cabinet or an liLir. DeaB BoEn anB Eatc# t#escene. Crom noE Aeris is comin$ Eit# 7ou or sure, so select one ot#er 6art7member anB 7ou>re o to t#e 4em6le o t#e Ancients, E#ic# is east o t#e olBSaucer, accorBin$ to our s67. I EoulB>ve burnt #is stueB boB7
]Cort /onBor Jote %2:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Ye6, noE t#at 7ou>ve $otten t#e We7stone, it>s time to Bo anot#er battle #ere.Your reEarB or t#e 5t# battle Eill be t#ree 4urbo t#ers a$ain.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
4#e 4em6le o t#e Ancients is locateB !uite a bit sout# o Xunon, anB
sout#eastrom Cort /onBor. It>s on an islanB Eit# a 67ramiB-liMe i$ure sticMin$ out ot#e orests. It>s not ver7 #arB to s6ot. nter, anB ater t#e scenes, 7ou>llbein t#e 4em6le itsel.. anB 7ou Eon>t be able to $et out an7more, so maMe sure7ou>re 6re6areB.
)#en 7ou $ain control o /louB a$ain 7ou>ll inB t#at 7ou>re in a lar$e maeE#ic# seems #arB to navi$ate in. It>s alot easier t#an 7our irst im6ressionEill tell 7ou t#ou$#.
Start eL6lorin$. I$nore t#e irst stairs, t#e7 leaB noE#ere. InsteaB, EalMurt#er anB taMe t#e stairs BoEn. Dere climb t#e vines BoEn, anB EalM to t#eri$#t unBerneat# t#e lar$e stairs. InsiBe t#e c#est 7ou can $rab a 4riBent.Cromt#e c#est, i$nore t#e stairs on t#e u66er 6art o t#e screen, anB #eaB ri$#t./limb t#e lar$e vines. You can tr7 enterin$ t#e BoorEa7, but it>s sealeB, soEalM urt#er. 4#e stran$e 6erson is E#o 7ou>ll Eant to olloE. )alM t#estairs.Cirst climb t#e lar$e vines, anB $rab t#e (inB Source t#at is on 7our Ea7.4#enenter t#e BoorEa7 t#e 6erson also Eent t#ou$#. Ater t#e scene #e can sell 7ousome basic items, #eal 7ou, anB even save 7our $ame. 4#e c#est on t#e ri$#t#olBs a Silver ile.
o bacM outsiBe, anB climb t#e vines bacM BoEn. o BoEn unBerneat# t#e Boor-Ea7
anB $rab t#e 4urbo t#er. JoE EalM BoEn t#e lar$e stairs, anB olloE t#e 6at#until 7ou can climb t#e little vines BoEn. 4#e c#est t#ere #olBs a ocMetFunc#.ColloE t#e 6at# anB climb t#e vines u6. )alM unBerneat# t#e #allEa7 in rontoclouB, t#en EalM ri$#t, BoEn t#e stairs, anB climb t#e lar$e vines to reac#t#e>KucM7 Flus> (ateria, E#ic# is t#e KucM Flus (ateria. o bacM anB olloE t#e6at# E#ere t#e ot#er ancient Eent.
You>ll noE be in a room Eit# lar$e rollin$ boulBers t#at #ave t#e s#a6e o a>U>. 4#is re!uires 6recise timin$ so t#at /louB Eill come unBer t#e o6en 6artot#e boulBers, t#en run !uicMl7 a bit urt#er so 7ou /louB can be unBer t#eneLto6en 6art o t#e boulBer. +uicMl7 run u6 to t#e 6ur6le 6ool E#en 7ou>vereac#eBt#e enB o it. Dere, maMe SU 7ou $rab t#e (or6# (ateria, as t#is is t#e onl7time 7ou can $et it. Ater t#e scene t#at t#e 6ool s#oEs 7ou, EalM urt#er tot#e neLt screen.
You>ll noE be in t#e abulous /locM oom. You can move t#e #anBs o t#e clocMso7ou can $et across t#e man7 rooms #ere. I su$$est 7ou move t#em manuall7 so7oucan $et to all rooms. You can>t control t#e #anB o t#e seconBs, but i 7ou>reEalMin$ over t#at one can 6us# 7ou o. I 7ou Bo t#is 7ou>ll $et into abattle,but 7ou can also $et t#e Jail 'at rom t#e c#est. )#en 7ou eLit t#e room,7ou>ll
be at t#e 6reviousl7 sealeB Boor. Crom t#ere, #eaB to t#e /locM oom a$ain.
4#ere are man7 treasures to be ounB, anB alt#ou$# o6tional, I su$$est 7ou $ett#em. (ove t#e #anBs o t#e clocM so 7ou can $et to all rooms. Dere>s E#att#e7all leaB to:
4o 6roceeB Eit# t#e $ame 7ou>ll neeB to $o to VI. !ui6 someone /louB Eit#t#eibbon, E#ic# is one o t#e best accessories in t#e $ame. In t#e neLt screen7ou>ll #ave to solve a 6ule o some sorts.
4#is is a lame attem6t at an AS/II ma6, I MnoE, but it can Bo t#e tricM. 4#ereare 5 BoorEa7s, anB I>ve numbereB t#em %-5. 4#e irst number re6resents t#eBoor>s number. 4#e seconB number resembles E#ere 7ou came rom. So i 7ou $ot#rou$# Boor &, 7ou>ll come out o Boor 1 #ence t#e seconB number at Boor 1is
number &. You can also Num6 BoEn E#ere t#e Bots are, or basicall7 t#e letsiBeo t#e screen. 4o $et bacM u6, 7ou>ll #ave to taMe a Boor. JoE c#ecM E#ic#Boort#e 6erson 7ou>re olloEin$ tooM anB EalM into t#e Boor 7ou eL6ect #im to comeout rom. In t#is 6articular come out o. 4#e c#est on t#e loEer let #olBs a)orM love. Ater o6enin$ t#e Boor, sa7 o6en sesame anB $o t#rou$#. Ater t#escene 7ou>ll #ave to i$#t eB ra$on..
u6 at t#e ancient on t#e let. I also su$$est savin$ 7our $ame, anB $ivin$someone t#e 'a#amut (ateria 6reerabl7 t#e one Eit# t#e #i$#est (a$ic,6robabl7Aeris. JoE $o bacM to t#e clocM room. You can onl7 $o to room II noE.
]Ferect ame Jote %@:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'eore 7ou $o into room II, $ive #er an armor anB Eea6on t#at>s not uni!ue.4#at means no Frincess uarB, Umbrella, etcetera. You can $ive #er (ateriat#ou$#, alon$ Eit# an Accessor7. You MnoE E#7 t#is all is neeBeB.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
In room II, 7ou can>t Nust eLit t#rou$# t#e Boor, o# no. It>s time or onebi$,baBass boss battle. In act, one o t#e #arBest bosses lies arounB t#e corner.)alM over to t#e Boor, anB t#e battle Eit# emon>s ate be$ins..
|eense. Kimit 'reaMs liMe /lim#aarB anB (eteorain Bo EonBers in t#isbattle,||but 7ou can>t solel7 trust on t#ose. 'e SU to Mee6 7our DF anB Beense u6||Eit# 'i$ uarB anB )#ite )inB. 4#e onl7 Ea7 to seriousl7 Bama$e emons ateis||to use items liMe i$#t Arm anB S-mine 6#7sical Bama$e items, or.. to 4#roE||Eea6ons usin$ t#e 4#roE commanBG Yes, t#is can inlict %222 Bama$e 6er||t#roEin$, so i 7ou #ave an7 Eea6ons t#at are JO4 uni!ue anB t#at can be||bou$#t easil7, t#roE t#em at #im or $ooB Bama$e. I 7ou Mee6 t#is u6 7ou||s#oulB be able to beat #im. Dis Fetri-7e attacM is 6er#a6s #is EeaMest||attacM, as 7ou can cure t#is Eit# a sim6le Sot or )#ite )inB castin$.|>------------------------------------------------------------------------------>
Ater t#e battle a E#ole bunc# o scenes Eill occur. Fa7 attention to t#estor7,until 7ou inB 7oursel aEaMenin$ in on$a$a. Lit t#e toEn, anB inB t#e 4in7'ronco on t#e beac# sout# o on$a$a.
]Cort /onBor Jote %%:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Ye6, ater t#e 4em6le o t#e Ancients, it>s time to Bo 7et anot#er battle#ere.)#ile t#e $ame sa7s 7ou Bon>t $et an7t#in$ $ives a tin7 blanM teLt boL, 7oureceive -Fotions or Einnin$ t#is %2t# battle.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
||-------------| Fotionininite.|||| Cort /onBor ||||| 4reasure: | L -Fotion, L -Fotion.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
DeaB to 'one Villa$e, E#ic# is locateB on t#e nort#ern continent. You can $eto at t#e beac# nearb7. You ma7 #ave been #ere beore, but noE is t#e irsttime 7ou can actuall7 Bi$ or items. It>s a mini-$ame o some sorts, anB a6rett7 uncovereB one so ar. I Eill cover ever7 as6ect o it, but not in t#eEalMt#rou$#. 4#ere>s a s6ecial section or it. An7Ea7, 7ou Eill Eant to $ett#eKunar Dar6 irst, as 7ou neeB it to 6roceeB Eit# t#e stor7.
4alM to t#e man sittin$ in t#e BoorEa7, as #e>s in c#ar$e. 4#e basic6rinci6leso Bi$$in$ are eas7. 4#ere are several s6ots t#at #olB treasure, #oEever 7ou
Bon>t MnoE E#ere t#ose s6ots are. In orBer to inB out E#ere t#e s6ots are,7ou6lace % u6 to a maL o Bi$$ers Eit# t#e s!uare button. 4#en 7ou i$nite t#ebombs, ater E#ic# t#e Bi$$ers Eill all ace t#e Birection E#ere one o t#es6ots is. )#ere t#eir line o vieE crosses, t#at>s E#ere t#e s6ot is. 4#eKunar Dar6 is locateB on t#e u66er level, sli$#tl7 ri$#t o t#e smoMe comin$outo t#e builBin$. You can basicall7 sMi6 t#e E#ole >6lacin$ Bi$$ers> 6art anBNust marM t#at 7ou Eant to Bi$ t#ere. 4#e neLt mornin$ 7ou can $rab t#e KunarDar6 rom t#e c#est near t#e entrance.
4#ere are several ot#er treasures to be $otten in 'one Villa$e, incluBin$ %(o6,% 'untline, % (e$aliLir, anB ininite liLirs, 4urbo t#ers, t#ers anBFotions.Kater, t#e We7 Item >We7 to Sector Cive> can also be Bu$ u6, but not ri$#tnoE.I 7ou>re interesteB in Bi$$in$ all t#ese treasures u6, reer to t#e s6ecial'one Villa$e section. I Eill, #oEever, eL6lain a tricM #ere on #oE to $etininite liLirs or ree airl7 eas7 noE.
4o stocM u6 on liLirs, Nust talM to t#e leaBer anB sMi6 6lacin$ Bi$$ers anBi$nitin$ bombs, until 7ou #ave to marM t#e s6ot. JoE, Bo 7ou see t#e C-%@aircratH 4#e nose o it lies on t#e $rounB. Fosition /louB so #is #eaBtouc#est#e to6 o t#e aircrat>s nose. 4#is is t#e 6lace 7ou Eant to Bi$ or man7liLirs. (arM it, anB c#ecM t#e c#est aterEarBs. Jot#in$ in itH on>t Eorr7..
t#ere Eon>t be an liLir in it ever7 sin$le time. Your c#ances o $ettin$ anliLir are about % out o & tries. I inB it airl7 Becent, es6eciall7 seein$#oE an liLir is a rare item, anB $ettin$ so man7 o t#em noE alreaB7 isn>tBonever7 oten. on>t or$et to sMi6 6lacin$ Bi$$ers, as 7ou Bon>t neeB t#em toinBt#e s6ot. nNo7 7oursel.. E#en 7ou>re Bone, enter t#e Slee6in$ Corest.
)alM to t#e neLt screen, E#ic# #as a vieE rom t#e to6. 4#e Kunar Dar6 isautomaticall7 useB, anB 7ou can $o urt#er nort#. Jote: I 7ou #aven>t $otten
DeaB nort# to t#e neLt screen. )alM unBer t#e tree trunM to t#e c#est, t#at#olBs a )ater in$. 4#en $o bacM anB EalM t#rou$# t#e tree trunM to t#e ot#ersiBe. Jote: In t#is area 7ou can inB 'ounBats. Crom t#is enem7 7ou cansteal,Ein, or mor6# aers, an item t#at inlicts t#e status >6aral7eB>. 4#is ist#eonl7 item t#at Boes t#is, so it #as it>s uses on man7 times..rab some i 7ou
Eant. In t#e neLt screen enNo7 t#e vieE anB EalM to t#e enB. You>ll be on t#eEorlB ma6 in t#e corral valle7 betEeen t#e Slee6in$ Corest anB t#e Cor$otten/a6ital, also MnoEn as /it7 o t#e Ancients. nter.
You>ll come at an intersection ri$#t aEa7. DeaB let to inB a #ouse Eit# asave6oint anB a c#est t#at #olBs a (a$ic Source. 4#en #eaB out, anB EalM urt#ertoa neLt screen. )alM BoEnstairs #ere to inB a c#est Eit# an Aurora ArmletinsiBe. 4#is is a $reat armor or t#is time in t#e $ame. DeaB bacM to t#eintersection anB #eaB ri$#t. nter t#e irst #ouse to inB a uarB Source. Int#e seconB #ouse 7ou can inB an liLir in t#e c#est, anB an nem7 SMill(ateriabe#inB t#e u66er beB. 4aMe 7our team members t#eir aBvise anB taMe a na6.
]Cort /onBor Jote %:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\4#is battle is available ater t#e na6. It>s still 6ossible to Nust eLit t#e/it7, so Bon>t Eorr7. A$ain, E#ile t#e $ame sa7s 7ou Bon>t $et an7t#in$ $ivesa tin7 blanM teLt boL, 7ou receive -Fotions or Einnin$ t#is %8t# battle.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)#en 7ou EaMe u6, $o bacM to t#e intersection anB EalM all t#e Ea7 nort#.ntert#e builBin$, anB $rab t#e /omet (ateria at t#e ver7 to6. FroceeB BoEn t#e
blues#inin$ stairs in t#e miBBle. (r. Cis# is no lon$er t#ere. )alM BoEn t#e lar$ecr7stal stairs, anB save 7our $ame i 7ou Eis#. Also, e!ui6 someone Eit# t#e)ater in$.
)alM u6 to t#e stone ste6s.. 4#en EalM to Aeris..talM to #er until a sceneoccurs anB 7ou Eill #ave to i$#t Xenova-KIC.
4#is battle is best Bone ri$#t noE, since t#e urt#er 7ou continue Eit# t#estor7, t#e #arBer it $ets to return to Cort /onBor. 4#e reEarB or t#is %t#battle are t#ree liLirs. It>s also s#oEn in-$ame t#at Ea7.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
]Ferect ame Jote %&:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\)#ile it is oten saiB t#at 7ou can>t $et certain items an7more on isc 8,t#isisn>t entirel7 true. It>s true #oEever t#at t#e urt#er 7ou $o, t#e lessliMel77ou>re to return to t#e EorlBtin7 bronco, so t#at 7ou Eill eventuall7 $et6asta lon$ series o events. AnB ater t#ose events 7ou Eon>t be able to $et t#eitems an7more. So, it>s a $ooB time noE to $et E#atever 7ou neeBeB to. A !uicMlist o t#in$s:
o Umbrella S6eeB S!uare olB Saucer, onl7 can $et %, Eon at 222R 6oints.o 55 (7t#ril /li6s bou$#t in Xunono 55 Cour Slots bou$#t in /osta el Sol-baro 55 S#ot$uns bou$#t in ocMet 4oEn
Yes, t#at>ll cost !uite some mone7.. in act, it>ll cost about.. %Q122 $il.)#oaG You can almost bu7 4)O villa>s or t#at mone7, I #ear 7ou t#inMin$.4rue,
but t#e villa Eon>t $o an7E#ere.. anB t#ese items Eill. )#ere to $et t#emone7HDeaB to t#e beac# o (iBeel, t#e sout#east continent, anB start to (aster 7our>All> (ateria>s. Fut t#em in Bouble $roEt# Eea6ons. One >All> sells or %.Qmillion, so 7ou Eon>t neeB to Eorr7 about mone7 ater t#at.
4#e bu$$7 Eill also Bisa66ear, as Eill t#e 4in7 'ronco, but t#e 4in7 'roncoBoesn>t #ave an7 s6ecial location it can $o to.. 4#e bu$$7 Boes: 4#e /orelFrison. 4#ere are tEo enemies #ere: 4#e KanB )orm anB t#e /actuar. 4#e KanB
)orms can be mor6#eB into a Cire Can$. 4#e /actuar is ver7 rare, so i 7ouEanta c#ance to see beat it, Bo so noE. It also onl7 a66ears t#ere. It>s $ot atEinbrot#er someE#ere else, but t#ose are nameB /actuer note t#e >e>.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
I 7ou>re not Boin$ a Ferect ame 7ou must be t#inMin$ alon$ t#e lines oE#att#e #ell 7ou coulB all Bo$o or in t#is $ame. AnB 7ou>re ri$#t, it>s insane.O#Eell. DeaB nort# liMe Se6#irot# BiB.
Dere, EalM arounB t#e s#ell b7 $oin$ to t#e let, t#en arounB it to reac# t#ec#est Eit# a Vi6er DalberB in it. 4#en 6roceeB u6 t#e ste6s, E#ic# /louB Eillautomaticall7 taMe. )alM to t#e to6 o t#e s6iral s#ell anB enter t#e cave ont#e let.
In t#is section, more treasures resiBe. /limb u6 t#e seconB cracM irst, anB
c#oose eit#er ri$#tlet, t#en climb u6 urt#er to $et t#e 'olt Armlet romt#ec#est. JoE climb BoEn, #eaB ri$#t, climb BoEn t#e ot#er cracM, anB $rab t#eD76no/roEn rom t#e c#est. 4#is is a uni!ue accessor7 t#at increases 7ourc#ances o mani6ulatin$ an enem7, $iven it>s 6ossible in t#e irst 6lace./limbu6 more to $rab t#e (e$aliLir in t#e c#est on t#e u66er ri$#t. DeaB let rom#ere to climb u6 anot#er cracM. /limb BoEn t#e laBBer on t#e let to reac# t#e(a$ic Flus (ateria. ive t#is to someone, it>s useul. JoE climb t#e laBBer u6anB eLit t#e screen on t#e ri$#t. )ell, $uess E#at, t#at>s alreaB7 t#e enB ot#e cave. rab t#e FoEer Source rom t#e ver7 obvious 6laceB c#est anB eLit tot#e EorlB ma6.
Kots o snoE arounB #ere, e#H )alM all t#e Ea7 Eest, t#en nort# a bit to reac#Icicle Inn.
Dere, c#ecM out t#e #ouse on t#e nearb7 let. 4#is is t#e Eea6on s#o6, E#osellsrat#er Becent Eea6ons. o in t#e #ouse on t#e ver7 ri$#t Eit# t#e snoEman. In#ere, 7ou can $rab t#e We7 Item >lacier (a6>, anB also a Dero rinM anBVaccinetEo rat#er rare anB useul items. JoE $o to t#e Inn, also locateB ont#e ri$#t, anB #eaB u6stairs. rab t#e -Fotion in t#e let corner, sli$#tl7visible t#rou$# t#e EinBoE. Also #eaB in t#e #ouse on t#e u66er let. You canEatc# viBeo>s #ere t#at Eill eL6lain more about t#e stor7, or 7ou can Nust$rabt#e 4urbo t#er E#en 7ou $o BoEnstairs. o bacM outsiBe, anB talM to t#e manu6
nort#. )#en 7ou Bo, lena anB more S#inra SolBiers Eill s#oE u6. Ater ascene,avoiB #er >$ranB 6unc#> anB #eaB to t#e #ouse in t#e miBBle Eit# t#e Bo$. 4alMto t#e MiB #ere anB #e>ll lenB 7ou #is snoEboarB. 4#e act t#at 7ou>ll neverbrin$ it bacM Boesn>t matter.
)#en 7ou>re all set, #eaB nort# anB talM to t#e man a$ain E#o can teac# 7ou#oEto snoEboarB. It>s 6rett7 basic controls, not#in$ #arB. FroceeB Eit# t#e mini-$ame.
|-------------------------------|SnoEboarBin$ intersections leaB #ere: |%a is E#ere t#e AleLanBer|KetRi$#t = Area % |(ateria can be ounB, 'U4 7ou|KetRKet = Area |must $o to area 1 irst to|i$#tRi$#t = Area |touc# t#e #ot s6rin$.|i$#tRKet = Area 5>------------------------------->
Alri$#t, Eell, 7ou>re 6robabl7 $oin$ to neeB t#is AS/II-ma6, because t#e reatlacier can be conusin$ at times. DoEever, once 7ou>ve been #ere or a bit,7ou>ll see t#at it>s in act !uite eas7 to navi$ate. Cirst, some notes about
t#ereat lacier:
-You can>t EalM arounB orever. /louB anB t#e team are EalMin$ in bliarBsEit#tem6eratures Eell beloE ero. Ater a E#ile, /louB 6asses out. )#en t#is#a66ens, 7ou>ll be rescueB anB taMen to (r Dolos /abin, all t#e Ea7 nort#.Crom #ere, 7ou can easil7 continue t#e stor7, but i 7ou Eant to $o bacM ormore items, 7ou>ll #ave to olloE t#e ma6. Cor 6assin$ out, time in ranBombattle Boesn>t count, nor Boes time in t#e menu.
-4#e numbers on t#e ma6 are areas t#at #ave somet#in$ >s6ecial> to t#em; Asin$le tree, a #ot s6rin$, etc. )#en 7ou $o rom area to area, 7ou Eill notice
t#at 7ou>re EalMin$ u6, BoEn, ri$#t, let, anB it Boesn>t seem to maMe sense.AnB it Boesn>t most o t#e time. Xust see t#ese ic7 6assa$es as 6assa$es, anBnot#in$ more. 4#e7 tenB to mess u6 7our eelin$ or Birection, so tr7 toi$noreit as muc# as 6ossible.
Dere>s a brie Bescri6tion o ever7 area. 4#e numbers o t#e ma6 are Me6t trueto t#e 'raB7$ames $uiBe, E#ic# I sli$#tl7 useB to com6ile t#e ma6, but t#at asa siBe note. 4#e areas:
% ntrance o t#e reat lacier, it #as a si$n sa7in$ >Ice ate>.
8 It #as a sin$le saB tree, anB a small rocM-briB$e t#at leaBs 7ou across.
Das man7 trees, anB also #olBs a Eell #iBBen (inB Source at t#e to6,someE#ere in t#e miBBle.
Q 4#e u66er 6art consists o ice Eit# a Eort#less Fotion. 4#e loEer #als#oEs some 6ine trees. oin$ nort#Eest leaBs to Qa, E#ere 7ou can Bo a small6ule. 4#is is t#e solution, borroEeB rom AleL> CA+. All 6ro6er creBits $oto#im. 4#e cave #olBs a Saet7 'it as treasure. 4#e number % means 7ou neeB toNum6 in t#at Birection irst, olloEeB later b7 8.
nB Starto--o o o o o o--o o o| % | |o--o8-o o o o o--o--o o | |o o o o o o o o--o o 8 |o--o--o o o o o o--o o| % | |o--o o o o o o o--o o Start nB
(an7 lar$e rocM7 Ealls, bot# let anB ri$#t. 4#e cave is ab E#ic# leaBtot#e EorlB ma6.
@ )#ite, cr7stal looMin$ area Eit# vieE rom above. 4#e cave in t#e miBBle
#olBs an liLir. )#en t#e $ame sa7s >eceiveB liLirG>, Bon>t 6ress circle,insteaB Nust EalM out o t#e cave. )#en 7ou $o bacM insiBe, 7ou can $rab ita$ain or an ininite stocM i 7ou Eant to.
& A tree serves as a briB$e #ere.
1 4#is is t#e 6lace Eit# t#e #ot s6rin$ bein$ on t#e let. 4#e steam comin$o inBicates it>s inBeeB Earm t#ere. Dmm.. Earm. I>B taMe a bat# t#ere ri$#taEa7G
5 Onl7 a sin$le 6ine tree stanBs #ere.
%2 4#e screen Eit# an intersection o our 6at#s in total. 4#e u66er ri$#t6at# leaBs to screen 1, anB never to screen %. I 7ou $o sout# rom screen %7ou Eill come out o #ere, t#ou$#. 4#e 6at# on t#e u66er let also leaBs toarea 1. 4o inB t#e ABBeB /ut (ateria, taMe t#e u66er ri$#t 6at#, anB c#ecMt#eseconB screen Eell. 4#e (ateria lies on t#e ri$#t siBe. On t#e ma6, it>s t#esection o t#e Bot.
%% KooMs liMe a mountain trail, snoE7. 4#ere is a (oai Stone Cace #iBBenneart#e rocMs on t#e u66er let siBe o t#e screen.
%8 4#is is t#e SnoE CielB elB, ielB, at least it its in. 4#e EinBc#an$es #ere, so 7ou #ave to 6lace lanBmarMs E#ile EalMin$ to inBicate E#atBirection 7ou Eere comin$ rom. In t#e miBBle o t#is ielB is a cave Eit# an
All (ateria. Yea#, I MnoE. /ra667.
% 4#is can onl7 be accesseB rom t#e snoE ielB i 7ou #eaB east romt#ere.In t#e cave 7ou can inB >SnoE>, anB battle #er i 7ou touc#eB t#e #ot s6rin$atarea 1 irst. Your reEarB Eill be t#e AleLanBer (ateria. AnB 7es, 7ou can Bot#is even on Bisc i 7ou EanteB. 4#e same #olBs true or all ot#er reatlacier items. 4i6: (aMe sure 7ou steal a /irclet rom SnoE or an7 SnoEenem7.
all t#e Ea7 until 7ou $et insiBe t#e cave. Also note t#at t#is is a %-timeonl7area. An7 treasure 7ou miss #ere cannot be $otten a$ain, ever. Same #olBs trueor t#e enem7 sMill 4rine. 4#e Stilva enem7 looMs liMe a reB version o t#e(ateria Wee6er boss #as 4rine, but also (a$ic 'reat#, an ot#er enem7 sMillE#ic# is VY 6oEerul. !ui6 6rotective $ear versus ice, or ire, orli$#tnin$anB 7ou s#oulB be sae rom t#e attacM. Still, ver7 useul to learn.
]Ferect ame Jote %1:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\In aea>s /li, 7ou must mor6# Stilva>s or vil#eaBs into 55 Dol7 4orc#es.Or,i 7ou 6lan to use t#e )-Item tricM later on, Nust %. ooB lucMG Also notet#atit is 6ossible to $et Dol7 4orc#es rom t#e 'attle S!uare Stilva later on, butt#at Eill taMe muc# more time i 7ou>re not 6lannin$ on usin$ t#e )-itemtricM.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
In t#e ic7 cave, #eaB nort# to t#e neLt area. Dere, $o let, t#en sout# to t#e6revious area, eLce6t 7ou>re on t#e u66er level noE. DeaB ri$#t over t#e icebriB$e, anB EalM urt#er to t#e ri$#t t#rou$# t#e Eall, to reac# a secret room#olBin$ a ibbon. ive it to someone, as it>s $ooB. DeaB nort# anB $rab t#eXavelin rom t#e c#est on t#e ri$#t. 4#en 6roceeB t#rou$# t#e BoorEa7 on t#e
let.
In t#is neLt screen, EalM t#rou$# t#e tunnel to reac# a boulBer. WicM it anBit>ll remove an obstacle. 'acMtracM to t#at area anB $o t#rou$# t#e tunnelt#atEas 6reviousl7 blocMeB. DeaB to t#e eLit on t#e ri$#t, anB rom t#e neLtscreenalso #eaB to t#e eLit on t#e ri$#t to $et outsiBe.
You>ll #ave to climb u6 liMe beore, eLce6t t#is time arounB t#ere are BeaB
enBs. 4#e irst time $iven a c#oice $o u6, t#e seconB time #eaB ri$#t. 4#erestis rat#er strai$#torEarB. You can also encounter (arlboro>s on an7 outsiBeareain aea>s /lis. 4#e7 usuall7 Nust attacM Eit# Croen 'eam, but t#e7 alsorarel7 use 'aB 'reat#, an enem7 sMill t#at causes man7 baB status eects.Kearnit, as it>s useulG (a7 taMe some time t#ou$# .. also e!ui6 7our ibbons.
In t#e neLt cave, save 7our $ame at t#e save 6oint i 7ou Eis#, t#en $o to t#eri$#t. Dere outsiBe, EalM arounB t#e ri$#t to a leB$e insiBe Eit# man7icicles.Cirst, $rab t#e Cire Armlet rom t#e c#est on t#e ri$#t. ver7 time 7ou EalMtoan icicle 7ou #ave to battle it alon$ Eit# Q bats. A sin$le castin$ o 'etaBoest#e tricM. on>t Num6 BoEn Nust 7et, irst beat t#em all so t#e7 all comeBoEn.rab t#e >Kast liLir> rom t#e c#est on t#e let anB eLitre-enter t#e areaso
7ou can Num6 BoEn it>s aster t#an EalMin$ bacM.
JoE 7ou can $rab t#e S6eeB Source rom t#e c#est on t#e let. on>t or$et to$rab t#e liLir in t#e loEer ri$#t corner o t#e room, in a c#est. Also, moreim6ortantl7, 7ou can $et across to continue 7our Nourne7. 'acM outsiBe, $rabt#e>n#ance SEorB> rom t#e c#est, anB continue t#e 6at# until 7ou $et to climbu6more 7a7. Xust c#oose to $o u6 all t#e time anB 7ou>ll reac# t#e neLt cave.Dere, touc# t#e 6ool near t#e save 6oint to $et ull7 #ealeB. 4#is is a ver7nice trainin$ s6ot i 7ou Eant to $ain levels. You can also encounter 'luera$ons #ere, E#ic# are rat#er stron$, but alEa7s Bro6 a ra$on Armlet, aBecent6iece o e!ui6ment. 'eore 7ou #eaB to t#e neLt #allEa7, e!ui6 7our 6art7 Eit#t#e Aurora ArmletCire in$, Cire Armlet, anB t#e remainin$ 6erson Eit# ra$onArmlet anB a Cire in$ or Ice in$.
)#en 7ou>re almost at t#e enB o t#e neLt #allEa7, 7ou>ll $et attacMeB b7 aSc#ioG (eanin$, a bi$, baBass tEo #eaBeB Bra$on.. 7i6esG
|7our DF #i$#, anB #o6e not#in$ $oes Eron$. 'e 6re6areB or #is Cinal AttacMs||E#en a #eaB Bies, as t#e7 inlict %222R Bama$e to ever7one. On a siBe note, I||ounB it useul to 6ress Select Burin$ t#e battle to #ave t#e eLtra ino menu||come u6, so I MneE E#ic# siBe Eas ri$#tlet.||||Alternativel7, 7ou coulB Nust Mee6 on castin$ (a$ic Dammer on bot# #eaBsuntil||t#e7 run out o (FSMill FoEer. 4#e onl7 attacM let Eill be t#eir Cinal||AttacM. /#ea6, but eective.|>------------------------------------------------------------------------------>
You coulB #eaB bacM to #eal u6save, or Nust continue a#eaB. On t#e neLt
]Ferect ame Jote %5:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\et useB to EalMin$ u6BoEn on t#is screen. You neeB to steal 51 i$asArmlet>srom i$as 6ur6le $iants #ere. 4#e onl7 bri$#t siBe is t#at 7ou #ave $ottenone alreaB7 rom emons ate. It>s 6ossible to encounter i$as in t#e battles!uare too, but t#at is )AY sloEer t#an #ere. You also (US4 Ein art# (alletsrom #im. 55 i 7ou Bon>t use t#e )-item tricM, anB ot#erEise Nust one. Ireall7, reall7 Eis# 7ou lucM. I MnoE rom eL6erience t#is taMes a lon$ E#ile.I7ou>re also Boin$ a no-esca6e $ame 7ou>ll also #ave to co6e Eit# t#e renaBes.
4o 6revent $ettin$ #i$#l7 Bama$e $ive someone t#e Frotect in$, anB 6utever7onein t#e bacM. You can also use eenB to cut t#e Bama$e BoEn.
Jote: I 7ou>re also olloEin$ t#e (aL Jatural DF(F c#allen$e, t#in$s $etrou$##ere. In act, 7ou ma7 $et stucM #ere a ver7 lon$ time. Also, i 7ou $ourt#er,4ia Eill Noin u6, so i 7ou Bon>t Eant t#is, Bon>t $o a#eaB Nust 7et. Isu$$est
7ou Mee6 tEo c#aracters BeaB all t#e time to 6revent t#em rom $ettin$ eL6.(oreti6s are in t#e s6ecial section or t#is.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)alM BoEn t#e crater. You can steal a i$as Armlet rom t#e 6ur6le $iants i7ouEant to. It ma7 seem cra667, but it Boes increase 7our S4 b7 2 6ointsG
In t#e neLt screen, 4ia Eill Noin 7ou i s#e isn>t alreaB7 in 7our 6art7./ontinue to t#e let. In t#e neLt screen, also continue EalMin$ to t#e letanB6icM u6 t#e eB Orb.. t#e Jeo 'a#amut (ateria, anB $ive it to someone. You canalso save 7our $ame #ere. )alM urt#er let to see a small scene. In t#e neLtarea, ins6ect t#e tEo cloaMeB 6eo6le to inB a Di-Fotion anB an t#er. As/louBsa7s, 7ou can>t EalM t#rou$# t#e E#irlEinB E#en t#e EinB bloEs stron$. You#aveto Eait or it to calm BoEn. I 7ou ail 7ou>ll #ave to i$#t a )inB )in$
enem7.FroceeB urt#er.
In t#e neLt screen, Nust olloE t#e 6at#, 6icMin$ u6 t#e Waiser WnucMle romt#ec#est alon$ t#e Ea7. 4#ere are, b7 t#e Ea7, man7 interestin$ enemies arounB#ere. Cunn7 looMin$, rare, anB onl7 available #ere. 'e sure to $ive t#em a$ooBlooM. ra$on iBers anB Willbins can be mor6#eB into (inB Sources, i 7ou #avet#e 6atience or t#at. FroceeB to t#e neLt screen u6 nort#.
Dere, 7ou>ll #ave to $et 6ast t#e E#irlEinB a$ain, but to maMe t#in$s moreBiicult, t#ere is an eLtra loE t#at Eill alEa7s MicM 7ou out. FroceeB tot#eneLt area nort#, but beore 7ou Bo e!ui6 Cire 6rotective $ear.
|AttacMs: eB Ki$#t Z% nem7, (a$ AtM, /ost=1(F, Cire lement, 1Q.& 'ase||ama$e[; 4ro6ic )inB Z% nem7, (a$ AtM, /ost=%8(F, Cire lement, &2 'ase||ama$e[; Silence Z% nem7, (a$ AtM, /ost=8Q(F, /an inlict Silence[;||------------------------------------------------------------------------------||Strate$7: 4#e 6revious Xenova i$#t Eas all about Eater, t#is one>s all about||ire, maMin$ it 6er#a6s even easier t#an t#e last one. I 7ou came Eit# Cire||6rotective $ear, t#is i$#t>s a breee. Der Silence means little #arm. I 7ou||BiBn>t 6rotect 7oursel, 7ou coulB also be c#ea6 anB Brain #er (F Eit# (a$ic||Dammer.|>------------------------------------------------------------------------------>
Ater t#e battle, c#oose eit#er eB III or 'arret to $ive t#e 'lacM (ateriato,t#en talM to 4ia to continue. on>t or$et to $rab t#e (F 4urbo (ateria t#atXenova eat# let be#inB. rab t#e Foison in$ rom t#e c#est E#en 7oucontinueto t#e nort#.
In t#e neLt screen, t#in$s $et even tricMier to $et 6ast t#e E#irlEinB. JoE7oumust also BoB$e anB time t#e li$#tnin$ t#at striMes BoEn in a certain r7t#m.)#en 7ou $et to t#e ar nort#, it>s time or a lar$e amount o scenes anB 7oucan sit bacM most o t#e time. Sometimes EalM a bit, talM a bit. nNo7 t#e$reatC(V>s.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || 85T sca6e rom Xunon ||/D/WKIS4Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO|| 4reasure:| ---||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
out t#e room. Crom #ere, #eaB ri$#t, anB outsiBe. At t#e enB, talM to Yuieinre6orter Bis$uise. In t#e neLt screen, #eaB u6 t#e elevator 7ou can stillEalMBurin$ t#e se!uence, savin$ 7ou rom encounters. Ater t#e scene, 7ou>ll #avecontrol o 4ia. on>t Eorr7, t#ou$#. 4#e $as 6robabl7 smells aEul, but itEon>t Bo 7ou an7 #arm or 4ia can #olB #er breat# insanel7 lon$. You cantaMeas lon$ as 7ou>B liMe. AnB at least t#e $uarB Bro66eB t#at Me7. 4o $et 4iaout,irst $rab t#e Me7. DoE to Bo t#atH )it# #er eet, arms, anB #eaBG 4#ere aretEocombo>s t#at Eill $et 7ou out.
% Fress: , , 4rian$le, R 4rian$le, 4rian$le R /ircle, /ircle... or:8 Fress: , , 4rian$le, R 4rian$le, S!uare R 4rian$le, S!uare.
o to t#e oran$e li$#t in t#e corner, anB 6us# t#e button to sto6 t#e $as. 4r7anB o6en t#e Boor, anB a cutscene Eill start. JoE all 7ou #ave to Bo is climbBoEn Eit# 4ia note t#at even i 7ou are reall7 sloE, t#e solBiers never
catc#7ou, anB t#en run to t#e enB o t#e cannon. Dere 7ou>ll $et into a littlesla66in$ $ame Eit# Scarlet, ater E#ic# 7ou>ll $et anot#er scene.. anB notNusta scene, 7ou $et t#e ri$$in Di$#EinB tooG
/#ecM t#e insiBe, EalM BoEn, anB #eaB in t#e cocM6it. Dere, talM to eB III'arret, anB /iB. 4#en talM to t#e trainee 6ilot. Ater t#at, $o to t#eO6erationoom anB talM to t#e creE member to orm a 6art7, or SaveDeal. o bacM to t#e/ocM6it anB talM to t#e Filot to taMe o. Ya#ooora7G
Since 7ou>ve $ot t#e Di$#EinB noE, I reall7 su$$est 7ou $o Bo some un stu
noE.. I mean, E#7 EoulBn>t 7ouH You>ve $ot CO(G 4#e Di$#EinB can l7arounBt#e E#ole EorlB, but can onl7 lanB on $reen, $rass7 areas. 4#at means no Birt,no orest, anB no Besert. You can $o to man7 6laces, Nust not ever7t#in$..7etG
]Cort /onBor Jote %:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\4#is is t#e last o6tional battle to Bo #ere.. t#e7>ll sa7 7ou>ve misseB
battles but t#at>s Bue to slee67#eaB 4ia E#o sle6t or & Ba7s. 4#e 6rie ort#is last o6tional %Qt# battle is a$ain liLirs, i 7ou BiB ever7t#in$ else.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Cirst o all, man7 s#o6s #ave re-stocMeB t#eir s#o6s Eit# Bierent or neEitems. (an7 s#o6s at Cort /onBor, Xunon, anB /osta el Sol sell Bierentt#in$st#an t#e7 BiB on Bisc %. Also, i 7ou>ve $ot t#e 22222 $il, 7ou ma7 as Eellbu7t#e villa in /osta el Sol anB turn it into >Villa /louB>. 4#is Eill liMel7re!uire 7ou to sell a (astereB All (ateria or %.Q million $olB.
JoE l7 over to Jibel#eim anB #eaB to 4ia>s Fiano. Ins6ect t#e Fiano. I 7ouc#ose to 6la7 t#e 6iano in t#e las#bacM anB 7ou saiB 7ou >NammeB on it>, t#en7ou>ll noE receive t#e lemental (ateria. 4#at>s all t#ere is to Bo inJibel#eimnoE.
JoE #eaB to /osmo /an7on. nter t#e Item S#o6 on t#e ar ri$#t, anB $o be#inB
t#e bacM. 4#is Eas blocMeB o at irst. JoE 7ou can $rab t#e Cullcure(ateria,alon$ Eit# t#e liLir anB (a$ic Source.
Cl7 7our boobs over to ocMet 4oEn noE. Jote #oE t#e music c#an$eB rom t#e>)all (arMet t#eme> into t#is music noE. An7Ea7, t#at>s not E#at 7ou came or.DeaB into t#e Eea6on store anB $rab a Court# 'racelet rom t#e c#est in t#eot#er room. 4#is is a rat#er $ooB armor, alt#ou$# t#e (a$ic eense rom armoris JV useB rom an7 armor. So i$nore t#at.. 7our (Be Eill alEa7s be baseBonNust 7our S6irit Stat. It>s still a $ooB armor or noE. JoE $o to t#e ItemS#o6Eit# t#e OlB (an outsiBe anB $rab a uarB Source rom t#e room be#inB. 'ot#s#o6s #ave c#an$eB E#at t#e7 sell someE#at, b7 t#e Ea7.
JoE l7 over to t#e nort#ern continent. Crom t#e eLit o t#e /orral Valle7/avec#ecM out t#e #ouse on t#e nort#Eest rom #ere, E#ic# is surrounBeB b7mountains. KucM7 or 7ou it>s 6ossible to lanB #ere. 4alM to t#e reenG/#ocobo t#ere E#o>ll $ive 7ou an nem7 SMill (ateria, E#ic# s#oulB be t#eourt#anB last one. You can also talM to t#e $u7 E#o is t#e >/#ocobo Sa$e>. 4#is $u7#as t#e Eorst memor7 ever alt#ou$# #e certainl7 Boes remember to Mee6 #is6rices SWY DID or $reensnutsG. I 7ou come bacM ater #avin$ ou$#tbetEeen anB @ battles, #e>ll be able to tell 7ou anot#er c#unM o ino. 4#is isuseul
or later on, i 7ou>re interesteB in /#ocobo 'reeBin$.
Crom /osmo /an7on, l7 to t#e sout# rom t#ere, anB 7ou s#oulB be able tolocatean islanB calleB /actus IslanB. You can lanB on t#e $rass, anB i$#t /actuersint#e Besert. 4#e reason to come #ere is t#at t#e7 can be mor6#eB into a 4etralemental, an accessor7 t#at absorbs Cire, Ice, art# anB Ki$#tnin$. 4#e/actuers 6acM a 6unc# Eit# t#eir %222 JeeBles attacM t#at alEa7s Boes %222
Bama$e, anB t#eir normal >(7ster7 WicM> t#at can Bo arounB &2 Bama$e. 4#e7arealso ver7 #arB to #it, in act 7ou onl7 #ave %1t# c#ance 7ou can #it t#emnormall7 Eit# 6#7sical attacMs. Cortunatel7, t#ere are Ea7s to mor6# t#emeasil7. 4#e /actuers are level Q2, so i 7ou cast t#e nem7 SMill Kevel QSuiciBe on t#em t#e7>ll instantl7 #ave ver7 loE DF. You can noE Bo tEo t#in$s:You can mani6ulate t#em, maMin$ t#em an eas7 tar$et or mor6#in$, or 7ou can6aral7e t#em usin$ t#e item aers $otten rom 'ounBat enemies in t#e/orralValle7, Nust nort# rom t#e Slee6in$ Corest. it#er Ea7 EorMs Nust ine. Isu$$est 7ou $et o t#em, or E#enever 7ou Eant one or an7 6art7 member.
JoE l7 6rett7 muc# to t#e ot#er siBe o t#e EorlB ma6, to t#e islanBs on t#enort#east o t#e eastern continent. In t#e orests #ere 7ou can encounteroblinenemies. You can learn t#e enem7 sMill oblin Func# rom t#em E#ic# costs no(Fto cast, anB Boes alot o Bama$e i 7our Kvl anB t#e enemies> Kvl are close toeac# ot#er. You can also $et t#e 3eio Jut rom t#em, E#ic# ma7 be o $ooB useto 7ou later Burin$ c#ocobo breeBin$.
]Ferect ame Jote 82:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\JoE is also a $ooB time to $o to )utai anB Beeat oBo. (aMe SU 7ou>ve $otallnem7 SMill (ateria>s t#at OJ>4 DAV 4rine e!ui66eB on Yuie, to maMe sure7oulearn 4rine rom #im. It>s 7our last c#ance to learn it.. noE all Q nem7SMill(ateria s#oulB #ave 4rineG\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
4#ere>s anot#er o6tional t#in$ to Bo, anB it involves eL6loitin$ a $litc# osome sorts. I never #ave an7 6roblem Eit# Boin$ t#is, but i 7ou Bo, Nust sMi6t#e neLt 6ara$ra6#.
Cl7 Eit# t#e Di$#EinB to t#e east o t#e /#ocobo anc# anB s6ot t#e /ave.ColloEt#e Birt 6at# rom t#e cave until 7ou see a cli t#at leaBs to a $rass area.4#is is t#e s6ot 7ou neeB to be at. 4#e tricM is to l7lanB t#e #i$#EinB neart#e cli so t#at E#en 7ou lanB, 7ou>ll actuall7 be on t#e Birt area leaBin$tot#e /ave t#at>s normall7 still unreac#able. 4o Bo t#is, ace t#e Di$#EinBsout#,anB use S!uare R irectional buttons to move it arounB. )#en nearb7 t#e leB$e,
6ress to lanB, anB also #olB t#e U6Ket buttons alon$ Eit# K%. I Bonecorrectl7, 7ou>ll be neLt to t#e leB$e on t#e Birt area. It>s MinBa tricM7,but$ive it a eE tries anB I>m sure 7ou>ll be able to 6ull it o.
Dere>s a viBeo t#at s#oEs #oE it>s Bone on Youtube. Jote, t#is viBeo is notmine, nor Bo I taMe creBit or it. All creBits $o out to t#e ori$inal 6osterot#e viBeo. o #ere: #tt6:7outube.comEatc#Hv=v#N9b%#eM
You can $o to t#e /#ocobo anc# anB $rab t#e /#ocobo Kure (ateria i 7ou EalMabit to t#e ri$#t o t#e ence. You can even start catc#in$ /#ocobo>s noE, butIEon>t $o in-Be6t# #ere. I 7ou Eant more ino, #eaB to t#e c#ocobo section.)#ile 7ou>re #ere, maMe sure to bu7 at least one (imett reens or soon.
4#is is all 7ou can Bo or noE. 4#e olB Saucer>s closeB o, so t#ere>s notmuc# else to Bo t#an to continue Eit# t#e stor7.
(iBeel>s a !uiet little toEn, but it Boes #olB several secrets. Ket>s starteL6lorin$. Cirst o all, 7ou>ll Eant to c#ecM out t#e s#o6s on t#e ri$#t. 4#e7sell rat#er Becent e!ui6mentitems, 6lus 7ou>ll come across a cra7 costumerE#oEants to bu7 ever7t#in$ rom t#e s#o6s. 'e SU to talM to #er in ever7 s#o6.Also talM to t#e bab7 E#ite c#ocobo, anB $ive it 7our (imett reens. 4#enticMleit be#inB t#e ears anB 7ou>ll receive t#e /ontain (ateria.
]Ferect ame Jote 8%:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\(aMe sure to talM to t#e cra7 Eoman in ever7 s#o6. 4#is is crucial or later,E#en s#e>ll #ave t#e items t#e s#o6s useB to #ave. You Beinitel7 Eant to beable to bu7 rom #er, or 7ou ma7 not be able to $et 55 o t#e items. AnB ocourse, i 7ou>re missin$ t#ese s#o6s, it>s anot#er actor #olBin$ 7ou rom a6erect ile an7Ea7. Also $et t#e /urseB in$.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
In t#e Eea6on s#o6, be sure to ins6ect t#e Boor. A66arentl7 7ou can>t o6en it,but 7ou must ins6ect it an7Ea7 beore 7ou can Bo t#e rest o t#is mini-!uest.JoE EalM over t#e EooBen briB$e to t#e let. 4#ere>s not muc# insiBe t#eAccessor7 s#o6, but t#ere>s an item to be ounB near t#e man. Jearb7 on t#elet7ou>ll #ear a screec#eB sounB. Ins6ect it anB 7ou>ll $et t#e >'eat-U6 UselessOlB We7>. JoE #eaB to t#e Eea6on s#o6 anB tr7 t#e Me7 on t#e Boor in t#e bacM.
4ell t#e trut# to t#e oEner anB 7ou>ll receive t#e /urseB in$G 4#e /urse in$is a $ooB accessor7 t#at increases 7our stats liMe t#is: Str R, (a$ R8, eLR%, Vit R%, S6irit R %, KucM R %2. DoEever, at t#e start o t#e battle7ou>llautomaticall7 $et eat# SentenceB, meanin$ t#e e!ui66eB c#aracter Bies Eit#in@2seconBs. You can easil7 counter t#is b7 castin$ >eat# Corce> on t#ec#aracter.
JoE talM to t#e Bo$ anB a scene Eill #a66en.. looMs liMe 7ou>ve ounB /louB..
alive anB..G )ell, not reall7 MicMin$. Ater more scenes, /iB>s c#osen as neEleaBer. o to t#e O6eration oom to orm 7our 6art7, t#en taMe o Eit# t#eDi$#EinB.
Xust $o bacM to (iBeel, anB #eaB into t#e #ouse Eit# t#e tEo men nearb7. Dere7ou can $rab an liLir rom t#e beB. It Boesn>t reall7 matter E#at 7ou sa7,anBbot# res6onses are unn7 /iB>s t#e manG. JoE eLit t#e toEn.
DeaB over to Jort# /orel, anB EalM all t#e Ea7 bacM to t#e eactor. Dere7ou>ll#ave to i$#t a$ainst t#e AttacM S!uaB. Ater t#at, 7ou>ll come ater t#etrainanB 7ou #ave to alternate betEeen t#e levers usin$ t#e U6 R 4rian$le buttons.)#en 7ou>ve cau$#t u6, 7ou>ll be on t#e train. You>ll $et a iLeB encounter onever7 Ea$on o t#e train. On t#e %st 7ou>ll i$#t a as ucter.. Nust usesomet#in$ s#ort anB 6oEerul on it, liMe 4rine or (a$ic 'reat#. Same or t#e8nBEa$on, eLce6t t#ere are 8 as ucters noE. On t#e rB Ea$on, 7ou>ll encounterauni!ue enem7, so I>ll $ive it a little section:
-------------.)olmeister |------------->Ino: 4#is $u7 looMs 6rett7 tou$#, but #e isn>t too #arB. De>s EeaM to Eater,so t#e !uicMest Ea7 to beat #im is to Mee6 usin$ Kaser, anB t#en A!ualun$ on#im.. De #as %2222 DF.
On t#e Qt# Ea$on, 7ou>ll encounter anot#er uni!ue enem7:
-----------.a$le un |----------->Ino: CIS4 OC AKK, S4AK t#e uni!ue armor >)arrior 'an$le> rom #im. 4#enMillit o Eit# Kaser anB t#en (a$ic 'reat#. It>s $ot %&222 DF, so t#is coulB taMet#e lon$est o all battles..
4#e last enem7 7ou>ll #ave to i$#t is a sin$le AttacM S!uaB $u7. Ater t#is,7ou must sto6 t#e train. 4#ere are several Ea7s to Bo t#is, but t#is>ll Bo t#e
At Jort# /orel, Be6enBin$ on #oE $ooB 7ou BiB, t#e olloEin$ #a66ens:
% I 7ou sto66eB t#e train, 7ou>ll receive t#e Du$e (ateria, anB $et t#eUltima (ateria or ree.
8 I 7ou Num6eB onto t#e ot#er train, but never $ot it to sto6, 7ou Eon>t $ett#e Du$e (ateria, anB 7ou #ave to 6a7 a E#o66in$ o 2222 $il or t#e Ultima(ateria.
I 7ou BiBn>t $et on t#e ot#er train 7ou Eon>t $et t#e Du$e (ateria, nort#eultima (ateria. You sucM ass i 7ou $et t#is o6tionG
O course, 7ou s#oulB Nust $et t#e irst o6tion..I>B restart i 7ou BiBn>t.Ater #avin$ sle6t at t#e Inn, $o outsiBe anB into t#e builBin$ on t#e let.4alM to t#e Eoman Eit# t#e $reen #at anB s#e>ll $ive 7ou 'arret>s inal Kimit'reaM.. /atastro6#eG
You>re Bone #ere noE.. so l7 over to Cort /onBor. Dere, Nust climb all t#eEa7u6 anB talM to t#e 6erson in c#ar$e o t#e battles. 4#is is t#e CIJAK battleatCort /onBor. 4#ere is a better strate$7 t#an Nust Einnin$ t#e battle t#istime,t#ou$#. I 7ou let t#e enem7 reac# t#e s#acM, 7ou>ll #ave to i$#t a ver7 EeaMboss calleB /(. ranB Dorn. I 7ou beat #im, #e>ll Bro6 an Im6erial uarB, aver7 $ooB anB rare armor. 'esiBes, it>ll count as Nust Einnin$ t#e re$ularbattle, so 7ou>ll also $et t#e Du$e (ateria. Ater Einnin$, $o outsiBe anB$rabt#e F#oeniL (ateria. Jote: I 7ou #a66en to lose t#e >boss battle>, it Eon>tbe$ame over.. insteaB, 7ou>ll never be able to enter Cort /onBor a$ain. A$ain..7ou reall7 sucM ass i 7ou $et t#at.
JoE #eaB bacM to (iBeel to c#ecM on /louB anB 4ia.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || T /louB at (iBeel R (ore o6tional t#in$s ||/D/WKIS4Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO|| 4reasure: | Fremium Deart, SneaM love, Cinal Deaven.||||-----------|||
|| We7 Items:| We7 to Sector .||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
)alM to t#e clinic anB talM to 4ia. Ater t#is, Ultimate )ea6on attacMs(iBeelso it>s time or a boss i$#t..
|AttacMs: +uaMe8 ZAll nemies, (a$ AtM, /ost=81(F, art# lement, 82&5 'ase||ama$e[; /laE Z% nem7, F#7s AtM, 8%22 'ase ama$e[; Ultima 'eam ZAllnemies,||(a$ AtM, /ost=Q2(F, DiBBen lement, 82&5 'ase ama$e[;||------------------------------------------------------------------------------||Strate$7: Start t#e battle Eit# stealin$ t#e rare /urseB in$. 4#ere are onl7||tEo o t#ese in t#e $ame, anB t#is is t#e seconB. 4#en !uicMl7 cast 'i$ uarB||anB Bo E#atever 7ou Eant. Ultimate )ea6on can>t be BeeateB, anB lees ater||several turns. You can #oEever Be6lete #is DF more or later. I 7ou Eant to||BeenB 7oursel rom Ultima 'eam, 7ou coulB 6ut an lemental (ateria, 6aireB||Eit# AJY (ateria t#at #as no element liMe inBe6enBent materia in 7ourarmor.|>------------------------------------------------------------------------------>
Ater t#e battle, a lar$e amount o scenes Eill taMe 6lace. ventuall7 7ou>llberunnin$ arounB Eit# 4ia in some memories. Cirst #eaB u6 to >Jibel#eim>, t#enlet to t#e Eell, t#en ri$#t to 4ia>s room, anB t#en u6 a$ain. Ater all
t#is,anB t#en some more scenes, 7ou>ll #ave /louB anB 4ia bacM in 7our 6art7,aliveanB MicMin$ ass a$ainG
(iBeel>s Bestro7eB, anB t#e s#o6s Eon>t #ave muc# let to oer 7ou.. #oEevert#e cra7 costumer on t#e ri$#t 6art o t#e area #as t#e items t#e s#o6s useBto#ave .. i 7ou talMeB to #er in t#e corres6onBin$ s#o6s, t#at is. I 7outalMeB
to #er in Nust t#e Eea6on s#o6, t#en t#at>s all 7ou>re $onna be able to bu7.
4#ere are a eE more o6tional t#in$s 7ou can Bo at t#is 6oint. Cirst o all,#eaB to 'one Villa$e. Dere, asM or a searc# Boesn>t matter E#at, eLce6t noKunar Dar6.. Bu#. JoE Nust sMi6 6lacin$ Bi$$ers anB 6lantin$ bombs, anB EalMtot#e u66er level. Dere, stanB near t#e leB$e, in t#e miBBle betEeen t#e smoMeanBt#e cam6ire. (arM t#e s6ot, anB t#e neLt mornin$ $rab t#e We7 Item >We7 toSector >.
JoE t#at 7ou #ave t#at, E#7 not visit (iB$ar a$ainH 4#e $u7 outsiBe seems to#ave lost #is Me7.. a#.. Eell it>s 7ours noEG nter (iB$ar. I 7ou $o insiBet#ec#urc# 7ou can Eitness a $litc# o Aeris. DeaB to )all (arMet anB $o to t#estore t#at sa7s >Item>. In #ere, tr7 anB use t#e mac#ine to receive t#eFremiumDeart, 4ia>s Ultimate )ea6on. A unn7 scene Eill #a66en i 7ou #ave /iB anB4ia in 7our 6art7.
JoE #eaB to t#e Eea6on store u6 nort#. 4alM to t#e $u7 E#o solB 7ou t#ebatteries anB #e>ll oer 7ou a neE bar$ain *cou$# sucMer cou$#*. De>ll sell7out#e SneaM love or a E#o66in$ %85222 $il. It>s a $reat item t#ou$#, as itincreases 7our stealin$ c#ances b7 alot.. so 7ou can>t $et arounB it i 7ouEantto #ave it. )#en 7ou $et t#is, eLit (iB$ar a$ain. Or 7ou can $o on a massacreanB Easte all t#e EeaM enemies arounB #ere t#at useB to bot#er 7ou beore..#e#e#..
DeaB to Jibel#eim Eit# 4ia in 7our 6art7, anB $o to 4ia>s 6iano. Dere, 6la7t#e tune liMe beore: , Z[, 4rian$le, %R4rian$le, %RZ[, , Z[, 4rian$le,%R, O, , Z[, , anB 6ress start to enB. You>ll receive 4ia>s Cinal Kimit'reaM, Cinal Deaven.
4#e olB Saucer also re-o6eneB, E#ic# means 7ou can Bo /#ocobo aces noE, anBalso breeB /#ocobo>s. A$ain, I Eon>t $o in-Be6t# #ere. (ore ino is at t#es6ecial section.
)it# /#ocobo breeBin$, 7ou can $et to t#e Q s6ecial materia caves, E#ic# #olBt#e +uaBra (a$ic, (ime, DF]-^(F, anB amous Wni$#ts o t#e ounB (ateria. Xustt#ou$#t I>B mention t#at. Also see section OF4-&.%@T.
)ell, bacM to t#e stor7 a$ain. DeaB over to Xunon anB $ive t#e solBier$uarBin$t#e elevator on t#e let %2 $il 4#e $u7>s reall7 unBer6aiB, I $uess.. $eeG.iBe t#e elevator u6, anB $o to t#e main street. /louB Eill mention t#at t#elar$e cannon is missin$. )alM all t#e Ea7 out o t#e street until 7ou $et to a$re7 6assin$ corriBor. )alM to t#e enB o it it EoulB>ve been un to Ei6eoutt#e E#ole s!uaBron Eit# a s6ell liMe 'eta t#ou$#.. anB enter t#e elevator.
In t#e elevator 7ou>ll #ave to i$#t 8 Submarine /reEs, not#in$ serious. )alMout anB i$#t 8 more. You can>t $et 6ast t#e Bo$ noE. )alM BoEn a cou6le o#alls anB save 7our $ame at t#e save 6oint i 7ou Eant to. iBe t#e elevatorBoEn, anB EalM BoEn anot#er #all. You>ll noE be in t#e unBerEater reactor#allsso EalM to t#e enB o t#em anB riBe t#e elevator BoEn b7 6us#in$ t#e button ont#e let. Dere in t#e reactor 7ou>ll see some activities on t#e bacM$rounB.)alMall t#e Ea7 to t#e let, anB save 7our $ame. Lit t#e #all to anot#er Eit#more s#inra marines. You can steal a S#inra Al6#a armor rom t#e bei$e ones, aBecent 6iece o armor. JoE EalM t#rou$# t#e last #allEa7, anB 7ou>ll ace
|#is Ka6is Kaser t#at Beals %22 Bama$e to ever7one, I can unBerstanB. I 7ou||use (a$ic Dammer on #im tEice t#ou$#, t#is battle is over beore it>sactuall7||be$un. I 7ou Bon>t Eant to be c#ea6, #ave 'i$ uarB u6, anB attacM Eit# 7our||best summons, (a$ic 'reat#, anB 'olt, anB #eal Eit# )#ite )inB.|>------------------------------------------------------------------------------>
Ater t#e battle, $rab t#e 'attle 4rum6et rom t#e c#est on t#e let, t#ena66roac# t#e ot#er submarine. Dere, $rab t#e Scimitar rom t#e c#est, anB (AWSU 7ou $rab t#e Keviat#an Scales rom t#e c#est more on t#e let. I 7oumisst#is We7 Item, 7ou>ll re$ret it, same as t#e Scimitar. 4#is is t#e irst ot#etEo 4IFK materia $roEt# Eea6ons. It>s or /iB.
JoE enter t#e sub, battlin$ t#e marines E#ile 6assin$ t#ou$#. Once 7ou>re on
t#ebriB$e, 7ou>ll come across 7our 6araBin$6osin$ buBBies.. E#ic# I alEa7s taMe#osta$e. 4#e7>ll be t#anMul, alt#ou$# it Boesn>t $et 7ou an7t#in$. oin$ t#ebattle Boes not#in$ in 6articular eit#er. JoE c#ecM t#e manual, t#en start t#emission.
Cor t#e mini $ame, all 7ou reall7 neeB to MnoE is t#at S!uare ires 7ourtor6eBo>s, Eit# 4rian$le 7ou can s6eeB u6, anB Eit# 7ou can sloE BoEn. Youstart be#inB t#e reB sub, so !uicMl7 ali$n 7oursel be#inB it, anB ire a cra6loaB o tor6eBos in it. Ater a eE salvos it>ll be toast. I 7ou mana$e tolosesi$#t o t#e reB sub, 7ou>ll #ave to Beal Eit# 7elloE subs as Eell. 4r7 usin$%or an overvieE to inB t#e reB sub !uicMl7 a$ain.
Ater t#e $ame 7ou>ll #ave a neE ve#icle, t#e ra7 S#inra SubG Jote: It>s also6ossible to $et t#e eB Submarine. In orBer to Bo t#is, lose t#e battle EaitareaMin$ %2 minutes, t#en $o bacM to Xunon anB $o t#rou$# t#e Boor E#ere t#eBo$ useB to be. 4#is E#ole t#in$ means 7ou can never $et t#e Du$e (ateria,t#ou$#, so I aBvise 7ou not to.
o bacM to Xunon a$ain, anB riBe t#e elevator u6. /#ecM out t#e air6ort on t#eri$#t, anB eLit Xunon a$ain.. looMs liMe 7ou Eere a little too late.
||----------|||||We7 Items:| We7 to t#e Ancients, Du$e (ateria 0.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
JoE t#at 7ou #ave t#e submarine, 7ou can Bo some more o6tional t#in$s. I#i$#l7recommenB Boin$ t#ese t#in$s as t#e7 are VY reEarBin$.
)AJIJ: 4#e bi$ $reen creature roamin$ arounB in t#e sea is meralB )ea6on,one o t#e o6tional 6oEer#ouse bosses in t#e $ame. I su$$est 7ou leave #imalone, seein$ #oE #e can Mill 7ou Eit#in seconBs.
OF4-&.&TKet>s start o Eit# t#e elniMa. et in t#e sub, but Bon>t submer$e Nust 7et.Sail to t#e sout# o /osta el Sol, near t#e olB Saucer. Submer$e #ere, anB7ouEill notice a sunMen air6lane. Jote: I 7ou see a lar$e $reen creature nearb7,
!uicMl7 emer$esubmer$e a$ain as it>ll most liMel7 Mill 7ou o. nter t#e6laneb7 Nust a66roac#in$ it.
In t#e irst #allEa7 is a save 6oint, anB a c#est Eit# Deaven>s /louB. USt#issave 6oint, as 7ou>ll inB t#at not onl7 t#e enemies in t#e 6lane are ver7tou$#, but also because sometimes E#en 7ou eLit, meralB )ea6on t#e $reencreature Eill be sittin$ in ront o t#e elniMa, orcin$ 7ou into battle. SoNust save.
o in t#e Boor u6. Dere, EalM across t#e briB$e on t#e let, anB $rab t#e(e$a-liLir rom t#e c#est on t#e ri$#t. )alM bacM, anB $o to t#e ri$#t noE. rabt#escort uarB rom t#e c#est. JoE $o BoEnstairs, anB c#ecM t#e u66er ri$#tcorneror t#e ouble /ut (ateria. It s#oulB be sli$#tl7 #iBBen be#inB t#e c#est#olBin$ t#e (e$aliLir. JoE $o to t#e u66er let corner anB c#ecM arounB or ac#est #olBin$ t#e /onormer, Yuies Ultimate )ea6on. 4#is Eea6on is 6erectort#is area, so I su$$est $ivin$ it to #er. Lit t#e room, anB $o to t#e letromt#e main #all. Dere 7ou>ll meet u6 Eit# eno anB uBe, E#o aren>t Nust abouttolet 7ou #ave t#e treasure in t#e elniMa>s /ar$o oom.
|7ou start t#e battle, 7ou Eon>t $et conuseB b7 t#e Jeo 4urM Ki$#t. FounBaEa7||Eit# s6ells liMe (a$ic 'reat#, A!ualun$ anB $ooB summons. I 7ou Eant to, 7ou||can 6oison t#em bot#, but it ma7 not #el6 muc#. You can also cast (a$icDammer|| times on uBe to #ave #im run out o (F i 7ou Eant to be c#ea6.||||Interestin$ to note, uBe Eill still not attacM 4ia. De Eill onl7 attacM #er||i s#e>s t#e last stanBin$, anB even t#en #e>ll attacM #er onl7 8 out times.||uBe Eill never use attacM ma$ic on 4ia.|>------------------------------------------------------------------------------>
Ater t#e i$#t, #eaB nort# into t#e /ar$o oom. rab t#e (e$aliLir rom t#e
irst c#est, t#en EalM all t#e Ea7 to t#e enB o t#e ri$#t to $rab t#e c#estEit# t#e S6irit Kance. o BoEnstairs, anB $rab t#e DaBes summon materia romnearb7 t#e ErecMeB #elico6ter on t#e ri$#t. KooM or t#e reB orb. JoE EalM tot#e loEer 6art o t#e screen to $rab t#e OutsiBer rom t#e c#est on t#e let,anB Di$#EinB, /iB>s Cinal Kimit 'reaM, rom t#e c#est on t#e ri$#t.
4#at>s all t#ere is to be ounB in t#e elniMa.. as ar as treasure $oes. 4#is6lace #olBs man7 6oEerul enemies t#at can be mor6#eB into Sources t#at canincrease 7our stats. You can $et all t#e @ Bierent Sources #ere. 4#e bestEa7to Bo t#is is to $ive Yuie t#e /onormer anB t#e (or6# materia, since #erultimate Eea6on isn>t BecreaseB in 6oEer E#en usin$ mor6#. In t#e #allEa7E#eret#e turMs are 7ou>ll inB $rou6s o 'aB a6 anB FooBler, in t#e /ar$o oom 7oucan inB Ser6ents, anB UnMnoEn %8. In t#e ot#er room near t#e entrance, 7oucan inB a miL o UnMnoEns. (ore ino about stat maLin$ is available in as6ecial section.
Save 7our $ame anB eLit t#e elniMa. mer$e Eit# t#e sub, anB sail a bit nort#o /osta el Sol, until 7ou $et to a Besert Eit# a river nearb7. Submer$e, anB$o t#rou$# t#e tunnel. )#en 7ou $et to t#e enB, emer$e a$ain anB $et o t#esub. o to t#e Eaterall anB enter t#e secret cave, also MnoEn as Kucretia>s/ave. o t#is Eit# Vincent in 7our 6art7. A scene Eill occur. You can>t i$#tbattles outsiBe t#e laMe #ere, but E#en 7ou>ve ou$#t %2 battles an7E#ere, 7oucan come bacM #ere Eit# Vincent to receive t#e eat# Fenalt7 anB /#aos, E#ic#are Vincent>s Ultimate )ea6on anB Cinal Kimit breaM res6ectivel7.
Submer$e a$ain anB taMe 7our sub close to 'one Villa$e, E#ere 7ou s#oulB seeanot#er tunnel arounB t#ere someE#ere. /#ecM it out anB $rab t#e We7 Item >We7to t#e Ancients>. 4#is isn>t o6tional.
4#ere is one more t#in$ to Bo in t#e sub. DeaB to Xunon anB submer$e. Crom#ereNust $o sout#sout#Eest to reac# t#e BoEneB eB submarine. You>ll receive t#erB Du$e (ateria rom it. JoE $o bacM to Xunon anB #o6 bacM in t#e Di$#EinB.
DeaB over to ocMet 4oEn noE. I 7ou BiBn>t $et t#e Court# 'racelet rom t#e)ea6on S#o6, anB t#e uarB Source rom t#e Item s#o6 earlier, Bo so noE. DeaBtot#e ocMet, anB as 7ou Bo, /iB Eill Noin 7our 6art7 i #e isn>t alreaB7 in it.'eat t#e several attacM s!uaBs anB climb u6. Dere 7ou>ll meet uBe a$ain, 6lusan attacM s!uaB.
|All7, (a$ AtM, /ost=8Q(F, /auses %22P ('arrier[; S#oulBer AttacM Z% nem7,||F#7s AtM, 118 'ase ama$e[; ranB S6arM Z% nem7, (a$ AtM, @Q1 'ase ama$e[||------------------------------------------------------------------------------||Strate$7: Will o t#e AttacM S!uaB irst, t#en maMe sure 7ou steal t#e||3ieBric# rom uBeG Ater t#is, use 'i$ uarB to cut BoEn t#e Bama$e rom #is||ranB S6arM attacM. Use stron$ attacMs to inis# #im o. 4#is s#oulB be a||breee or 7ou.|>------------------------------------------------------------------------------>
)#en 7ou $et insiBe, beat t#e $runt, t#en $o insiBe. Dere, a eE scenes Eill#a66en.. anB CA4-ASS Falmer launc#es t#e rocMetG )#at t#e #ell.. BiB #e NustaEaMen rom #is cras# Eit# t#e trucM or E#atH An7Ea7.. 7ou>ll noE #ave to $o
tot#e ri$#t anB climb u6 to t#e Du$e (ateria. You>ll #ave to im6ut a coBe inorBerto unlocM t#e materia.. 4#is coBe is O, S!uare, , . /iB Eill also $ive #intsi 7ou tr7 to unlocM it on 7our oEn. JoE $o bacM to t#e cocM6it, anB romt#ereall t#e Ea7 BoEn until a scene #a66ens. Ater t#at, olloE S#era, anB 7ou>ll$etto see anot#er las#7 scene olloEeB b7 some more. )#en 7ou $ain bacM control,#eaB bacM to ocMet 4oEn a$ain anB talM to t#e OlB (an t#ree times. De>ll $ive7ou t#e Venus os6el, /iB>s Ultimate )ea6on noE i #e Nust $ave t#at strai$#taEa7..o# manG.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || &T 4#e We7 to t#e Ancients R iamonB )ea6on||/D/WKIS4Oo*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*oO|| 4reasure: | 'a#amut 3ero (ateria.||||-----------||||| We7 Items:| We7 to t#e Ancient i not $otten alreaB7.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Cirst o all, 7ou neeB to t#e We7 to t#e Ancients i 7ou #aven>t $otten italreaB7 rom t#e last o6tional section. 4o $et t#is, submer$e anB taMe 7oursubclose to 'one Villa$e, E#ere 7ou s#oulB see anot#er tunnel arounB t#eresomeE#ere. /#ecM it out anB $rab t#e We7 Item >We7 to t#e Ancients>.
I 7ou>ve Bone ever7t#in$ ri$#t, 7ou s#oulB noE #ave all Q o t#e Du$e(ateria.DoEever, i 7ou aileB one or more o t#e missions, 7ou Eill not #ave t#emall.
'eloE is a small c#art to see E#ic# 7ou $et E#en 7ou ail some missions:
Cail Jot#in$: You Eill #ave Q: YelloE, reen, eB, 'lue.Cail % (ission: You Eill #ave : YelloE, reen, eB.Cail 8 (issions: You Eill #ave 8: YelloE, reen.Cail (issions: You Eill #ave %: YelloE.Cail Q (issions: You Eill #ave 2.
As 7ou can see, it Boes not matter E#ic# 7ou aileB. It Boes not matter i 7ouail to $et t#e one at Cort /onBor, or t#e one rom t#e ocMet. In eit#ercase,t#e 'lue Du$e (ateria Eill be lost to 7ou. I 7ou>ve onl7 misseB t#e 'lue Du$e(ateria, 7ou can no lon$er $et a >6erect> $ame. You can, #oEever, still Bi$u6'a#amut 3O rom 'one Villa$e, i t#at>s all 7ou>re interesteB in. eer tosection (QT or t#is.
JoE #eaB to /osmo /an7on anB talM to 'u$en#a$en. You>ll brin$ t#e Du$e (ateriau6stairs. /#ecM out t#e 'lue (ateria in 6articular, anB 7ou>ll receive t#e'a#amut 3O (ateria, i 7ou #ave t#e ot#er tEo 'a#amut (ateria, t#at is. JoE
l7 t#e Di$#EinB to 'one Villa$e anB EalM 7our Ea7 to t#e Cor$otten /a6ital.Att#e intersection, $o let, anB EalM all t#e Ea7 till t#e enB. Dere, 'u$en#a$enuses #is $reen butt to l7 over to a cr7stal. You>ll #ave to EalM arounB t#e6lace to reac# it 7oursel. As 7ou a66roac#, more scenes Eill #a66en. )#en 7outr7 to leave, 7ou>ll also $et anot#er scene. JoE bacMtracM to t#e Di$#EinB..assoon as 7ou tr7 to enter, iamonB )ea6on rises rom t#e sea.. KooMs liMe7ou>ve$ot somet#in$ to Beal Eit#. Cl7 over near (iB$ar anB Eait or it to come near.)#en 7ou>re all 6re6areB, a66roac# it or a boss i$#t.
You>re $oin$ to $et A KO4 OC AF anB L6 rom t#is i$#t, so maMe sure 7ou>ve$otsome $ooB $roEt# armorEea6ons so 7ou can taMe aBvanta$e o t#is even more.
|AttacMs: iamonB Cire Z% nem7, (a$ AtM, Cire lement, 15% 'ase ama$e[; Coot||Stam6 Z% nem7, (a$ AtM, %%11 'ase ama$e[; iamonB Clas# ZAll nemies, (a$||AtM, ama$e = DF * &1, /auses %22P Silence, Onl7 useB ater /ountBoEn[;||------------------------------------------------------------------------------||Strate$7: F#7sical attacMs Bo 2 Bama$e to iamonB )ea6on, so Bon>t bot#er.||Start t#e battle b7 stealin$ t#e isin$ Sun, a uni!ue Eea6on or Yuie. 4#en||$et 7our Beense $oin$, as usual, liMe 'i$ uarB. FounB aEa7 Eit# 'olt,||/omet, Summons anB (a$ic 'reat#. 4#is Eill Bo #im in ater a E#ile, even||t#ou$# #e>s $ot 2222 DF. You can sloE #im to maMe t#e battle even easier.|>------------------------------------------------------------------------------>
Ater t#e battle, a eE ver7 nice C(V>s Eill s#oE, ater E#ic# 7ou can controlt#e Di$#EinB a$ain. Crom t#is 6oint onEarB, 7ou can battle Ultimate )ea6on,E#oEill be #overin$ in t#e crater near Xunon. I 7ou Eis# to Bo t#is noE, 7ou canc#ecM out t#e s6ecial section or it. You ma7 inB Biiculties Boin$ t#atnoE,t#ou$#, because Ultimate )ea6on sometimes tenBs to $o to t#e Jort#ern /rateranB(iB$ar, anB 7ou>re $oin$ to bot# too.. or t#e stor7, t#at is.
Cl7 near t#e Jort#ern /rater anB 7ou>ll $et anot#er scene. Once 7ou l7 over(iB$ar noE, 7ou>ll #ave to Bo t#at mission.
Once 7ou>re all set, l7 over (iB$ar. urin$ t#e 6arac#ute scene 7ou canactuall7 maMe salto>s Eit# /louB.. )#en 7ou>re BoEn $o to t#e neLt screen, anB$o BoEn t#e laBBer. Once BoEn, $o to t#e u66er ri$#t irst to reac# a c#estEit#
an liLir on t#e let siBe o t#e intersection, anB a c#est Eit# a (e$aliLiront#e ri$#t siBe. o bacM to t#e start, anB EalM BoEn t#e lon$ stairs anB climbBoEn t#e laBBer to t#e neLt screen.
Dere, maMe sure to $o let irst, anB climb u6 t#e riBiculousl7 lon$ laBBer toinB t#e Ae$is Armlet in a c#est. o bacM, anB #eaB ri$#t ater 7ou>ve $ot t#e6reviousl7 t#ree mentioneB items. 4#e loor Eill breaM anB 7ou Eon>t be ableto$o bacM. DeaB let, $o u6 t#e laBBer, anB olloE t#e 6at# until 7ou #ave toEalMt#rou$# a tube. In t#e neLt screen, $rab an liLir rom t#e c#est ri$#t, anBt#eStarli$#t F#one rom t#e c#est on t#e let. 'eore 7ou #eaB u6 t#e stairs,climbBoEn anB enter t#e tube. ColloE t#e 6at# anB climb 7et anot#er lon$ laBBer toreac# t#e (aL a7. 'acMtracM anB EalM u6 t#e stairs. Save 7our $ame i 7ouEis#,t#en craEl t#rou$# t#e tube, to t#e neLt area.
4r7 to #eaB u6 a little, anB 7ou>ll be conronteB Eit# t#e 4urMs. I 7ou BiBt#e)utai siBe!uest E#ere Yuie stole 7our materia, 7ou>ll be $iven t#e c#oiceE#et#er to i$#t t#em or not. I su$$est 7ou i$#t t#em, since all t#ree ot#em#ave a rare$ooB item 7ou can steal rom t#emG (aMe sure to e!ui6 7ouribbons,or somet#in$ else t#at 6rotects rom /onusion.
||------------------------------------------------------------------------------||Strate$7: 4#e reason to Bo t#is i$#t is to steal t#e 4ou$# in$, 3ieBric#,||anB (inerva 'anB, all rare anB useul items. 4#e battle can be tricM7, since||t#ere>s noE t#ree o t#em. Start o Eit# 'i$ uarB anB 6ounB aEa7 Eit# $ooB|
|summons anB 6#7sical attacMs i 7ou #ave $ooB Eea6ons e!ui66eB. Sta7 aEa7||rom Ki$#tnin$, Ice, anB Cire attacMs incluBin$ but not limiteB to (a$ic||'reat# anB WNata as it>ll #eal t#em. I 7ou Mee6 7our DF anB Beenses u6,7ou||s#oulB be able to 6ull t#is o. You ma7 Eant to inis# t#em o all t#ree at||once Eit# a 6oEerul summon, or else 7ou>ll onl7 $et t#e reEarBs or t#e ones||Eit# Be6leteB DF.|>------------------------------------------------------------------------------>
Your $oal is to #eaB u6, #oEever t#ere are some ver7 $ooB treasures to beounBi 7ou EalM BoEn. It>s !uite a EalM, but also !uite Eort# t#e eort. /#ecMorc#ests #olBin$ a FoEer Source, uarB Source, (inB Source anB (a$ic Source. 4#e
)-Item (ateria is ounB at t#e ver7 enB o t#e tunnels.
)it# t#e )-Item (ateria, 7ou can Bu6licate an7 item t#at can be US IJ'A44K.4#is eLcluBes alot o t#in$s, liMe e!ui6ment. It EorMs liMe t#is: Sa7 7ou Eantto Bu6licate a (e$aliLir, o E#ic# 7ou onl7 #ave % let. Select t#e )-Item/ommanB, t#en select t#e (e$aliLir anB use it. 4#en move 7our cursor to an7ot#er item t#e 7ou can use, anB 6ress O. Ater t#is, 6ress . You>ll noE #ave8(e$aliLirs. Fress O,,O,..etc to $et more Bu6licates. AnB 7es, 7ou onl7 neeBto#ave % o an item anB 7ou can Bu6licate it.
JoE bacMtracM to t#e screen E#ere 7ou ou$#t t#e 4urMs it #as a laBBer on t#elet, anB #eaB nort#. 4#is screen #as an intersection, anB 7ou can $o let orri$#t. 4#e S#inra 'uilBin$>s to t#e ri$#t, anB it #as alot o $reat anB OJtime OJKY treasure, so t#at>s E#at I>m $oin$ to Bescribe.
)#en 7ou #eaB ri$#t, 7ou>ll $et to anot#er intersection. 4#e ri$#t siBe isNusta BeaB-enB, so #eaB let anB 7ou>ll be at S#inra D+. I 7ou taMe 7our time toEalM t#e stairs AAIJ, ma7beH 7ou can inB t#e 'e#emot# Dorn, a $ooB anBuni!ue Eea6on or eB III. o t#ou$# t#e main entrance aterEarBs taMe t#eelevator BoEn, anB reaB t#e 4urtle>s FaraBise Cl7er Jo.8 i 7ou BiBn>tbeore,as t#is Eill be 7our KAS4 c#ance to reaB it. )alM t#e stairs u6 to t#e seconBloor anB enter t#e item s#o6 be#inB t#e $reen Boors. You can noE $rab t#eFile
iBe t#e $lass elevator on t#e irst loor, on t#e ri$#t o t#e entrance, tot#e@rB loor. Dere, 7ou can $rab t#e roE Kance rom one o t#e rooms. DeaB tot#e@Qt# loor, anB c#ecM out t#e venBin$ mac#ine in t#e u66er let corner o t#eitness room. I 7ou ban$eB on it Burin$ 7our irst visit #ere, 7ou>ll receivea(inB Source anB S6eeB Source rom it. Also $rab t#e DF S#out rom t#e last roEo locMers, E#ic# is /ait Sit#>s Ultimate )ea6on. You can onl7 $et t#is JO),somaMe SU 7ou $et it. You>re Bone in S#inra 'uilBin$ noE, so #eaB bacM to t#eintersection anB $o let t#is time to continue Eit# t#e stor7. /limb u6, anBas7ou tr7 to 6roceeB 7ou>ll $et interru6teB b7 DeiBe$$er anB Scarlet t#eir neEEea6on. Fle#...
|can see, beatin$ t#e Xamar Armor $ives 7ou alot o eLtra reEarBs, so Isu$$est||7ou Bo so or t#at reason. F#7sical attacMs Eit# $ooB ultimate Eea6ons are||t#e Ea7 to $o in t#is battle. It EorMs better t#an most ma$ic. s6eciall7||ouble /ut Eill be useul. Dis (ateria-Nammer attacM onl7 6uts relect on one||c#aracter, Nust be careul Eit# #ealin$.|>------------------------------------------------------------------------------>
Xust #eaB nort# aterEarBs. In t#e neLt screen, $rab t#e liLir anB t#e(7stilerom t#e c#est. 4#is is t#e best armor in t#e $ame, as it $ives 7ou sM7 #i$#evasive stats E#ic# no ot#er armor can reall7 com6are Eit#. Save 7our $ame att#e save 6oint i 7ou Eis#, anB 6ut 'arret in 7our 6art7 i onl7 or aE#ile.
]Ferect ame Jote 8:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Steal 55 o t#e 1inc# /annon item, rom ross6aner. It can be ounB an7E#ereont#e screen Eit# t#e save 6oint. O course, t#e )-Item (ateria can come to t#erescue Be6enBin$ on E#at c#allen$e 7ou>re Boin$..
]Ferect ame Jote 8Q:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'e sure to 6ut 'arret in 7our 6art7 beore 7ou continue anB $o u6stairs. DisUltimate )ea6on, t#e (issin$ Score Eill be in a c#est, but t#e c#est Eill OJKYbe available i 7ou #ave 'arret in 7our 6art7. It>s a %22P one-time-onl7c#ance.
o u6 t#e stairs, anB on t#e neLt screen some more. rab t#e (issin$ Scoreromt#e c#est on t#e stairs t#e c#est is OJKY available i 'arret is in 7our6art7t#en continue u6, or $o bacM to 6ut 'arret out o 7our 6art7 i 7ou Eant to.
]Ferect ame Jote 8:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\In t#is area, steal 55 S#inra Al6#a>s rom SOKI:%st. You can increase 7oursteal rates Eit# t#e SneaM love i 7ou>ve $otten it earlier.. it>ll #el6 7ousome. De#.. Bon>t 7ou Nust love maMin$ a 6erect ileH on>t or$et turnin$t#ebattle s6eeB to t#e maL.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
ColloE t#e stairs u6, anB 7ou>ll inall7 inB DoNo.. E#o isn>t Nust about to$ive u6 Eit#out a i$#t. 4ime to 6ut an enB to t#e lie o t#is miserableiBiotE#o BiB too man7 baB t#in$s.
||inlict Foison, arMness Slee6[;||------------------------------------------------------------------------------||Strate$7: 4#is i$#t can be airl7 tou$#. (aMe sure to e!ui6 7our c#aracters||Eit# ibbons anB ot#er status 6rotective e!ui6ment. 4#e irst DoNo is a NoMe.|
|Will #im anB #is creations Eill $o Eit# #im. 4#e seconB orm is tou$#er. 4#e||Arms Eill alEa7s revive rat#er !uicMl7, so it>s no use Millin$ t#em o. Your||best bet is to use 6oEerul ma$ic anB enem7 sMills.. You ma7 Eant to save7our||summons or t#e t#irB 6#ase. /ast 'i$ uarB or Beense anB #eal Eit# )#ite||)inB so 7ou>ll also Ei6e aEa7 an7 status eects s#oulB 7ou $et t#em. 4#e||t#irB battle is t#e #arBest. Dis combo #its #arB so 7ou>ll Eant to Mee6 'i$||uarB $oin$. An7 ma$ical attacM is countereB b7 Silence, t#ou$# ibbons Eill||6revent t#is. Use 7our best summons noE. You can also Sto6 #im, somet#in$t#at||bot# /#oco-(o$ can inlict as Eell as Nust t#e s6ell itsel. Wee6 7our DF>su6||anB Bo 7our best in beatin$ #im.. ater all, 7ou>re alreaB7 8 noE. DoNo|
|$ives a bi$-ass AF reEarB, anB 7ou $et to Mee6 #is mont#l7 salar7 o @M too.|>------------------------------------------------------------------------------>
AnB t#at>s t#e enB o isc 8 alreaB7. Yea#, isc % sure Eas lon$er, Easn>t itH
i$#t noE, 7ou can $o eit#er t#rou$# t#e Jort#ern /rater, 6icMin$ u6 man7valuable treasure anB $o bacM out t#e crater aterEarBs, E#ic# is 6ossible,or7ou can Bo man7 o6tional t#in$s noE. I 7ou Eis# to Bo t#e o6tional t#in$s,reer to section Q2T.
/limb BoEn t#e laBBer anB EalM BoEn t#e rocM7 ste6s. Select t#at 7ou Eant to$oanB /louB Eill EalM BoEn t#e crater. Jote: I aBvise 7ou to e!ui6 at least onec#aracter Eit# t#e Saet7 'it accessor7, as man7 creatures can cast Beat#s6ells, some o E#ic# can Mill all 7our c#aracters i 7ou>re unlucM7. ibbonsOJ>4 6rotect a$ainst eat#.
You>ll noE be in t#e crater. I 7ou Eant to $o bacM out or an7 reason, 7oucanNust enter t#e irst cave BoorEa7 anB t#en climb u6. rab t#e Save /r7stalrom
t#e c#est nearb7. 4#is item alloEs 7ou to create a Save Foint an7E#ere in t#e/rater. 4#ere is onl7 OJ o t#is item, anB t#ere are no Save Foints in t#e/rater ot#er t#an t#e one 7ou create. /#oose 7our 6oint ver7, ver7 careull7.IEill also $ive ti6s on E#ere to 6lace t#e Save Foint, anB E#ere JO4 to 6laceit.
Jote: 4#ere>s somet#in$ calleB t#e >Jot-$ettin$-t#e-Save-/r7stal> $litc#. 4#isoccurs i 7ou o6en t#e c#est Eit# t#e Save /r7stal E#ile t#e animation orocMsallin$ BoEn #a66ens simultaneousl7. 4#en t#e teLt o >eceiveB Save /r7stalG>Eill a66ear, but 7ou can also still move arounB. I 7ou eLit t#e cratert#rou$#t#e cave BoorEa7, 7ou Eill not $et t#e Save /r7stal in 7our inventor7. Once7ou>conirm> t#e teLt boL, 7ou receive t#e Save /r7stal, but i 7ou eLit t#escreenEit# t#e teLt boL still Bis6la7eB on 7our screen t#en 7ou never Eill. 4#is$litc# Boesn>t #a66en too oten, ortunatel7.
)alM BoEn t#e s6iral 6at#, anB $rab a uarB Source rom t#e seconB c#est. Youcan also learn t#e ra$on Corce enem7 sMill rom arM ra$ons. )#en 7ou $et tot#e neLt screen, 7ou can c#oose to $o BoEn on t#e let or ri$#t siBe. Cirst $oBoEn b7 t#e ri$#t siBe, anB $rab a uarB Source rom t#e c#est. Xum6 BoEn, anB$o bacM on t#e ri$#t to $rab a (inB Source rom t#e lonel7 c#est. JoE $o bacMu6b7 t#e let siBe, anB $rab t#e (a$ic Source rom t#e irst c#est. /limb u6
moreto $rab an liLir rom t#e neLt c#est 7ou 6ass b7. 4#e c#est on t#e u66er let#olBs a FoEer Source, anB i 7ou EalM to t#e ri$#t rom t#is leB$e 7ou canalso$rab t#e s#in7 DF Absorb (ateria. o BoEn a$ain b7 t#e ri$#t siBe, anB 6roceeBto t#e neLt screen.. can 7ou eel t#e eLcitementH ;
4#e neLt area looMs liMe a little mae, but is airl7 eas7 to navi$ate. Xum6o
t#e small leB$e. Jote: Crom #ere, 7ou can actuall7 $o let or ri$#t a$ain;letleaBs to more treasure, ri$#t leaBs to t#e neLt areas, eventuall7.
o ri$#t irst, anB /louB Eill Bro6 BoEn. rab a (inB Source rom t#e c#est on7our let. JoE stanB on t#e ri$#t enB o t#e leB$e, acin$ let, anB Num6 u6.)alM to t#e ot#er siBe, anB enter t#e cave. rab t#e (e$aliLir rom t#e c#est,anB $o bacM out o t#e cave. JoE EalM a bit to t#e let anB 7ou>ll Bro6 BoEntoa loEer level. 4#e c#est on t#e let can be $otten rom #ere, anB it #olBs aDero rinM. nter t#e cave a$ain. )alM u6, anB $rab t#e uarB Source rom t#ec#est. 4#e ot#er c#est can be accesseB b7 $oin$ t#rou$# t#e tunnel o E#ic#t#eentrance can be ounB a bit unBer t#e c#est. It #olBs a FoEer Source. Lit t#ecave b7 t#e to6, anB EalM ri$#t a$ain to Bro6 BoEn.
4#is time, Bro6 BoEn more, anB enter t#e cave. )alM t#rou$# t#e >connectin$>6at#, anB Bro6 BoEn more, sta7in$ on t#e ri$#t siBe o t#e screen. )#en 7ou>reall t#e Ea7 beloE, close to t#e eLit, taMe 7our time anB consiBer E#et#er t#isis a $ooB s6ot or t#e Save Foint. I t#inM it is. It>s at about t#e miBBle o
t#e crater, E#ic# maMes it useul or $ettin$ an7E#ere: 4#e EorlB ma6, anB t#erest o t#e crater. JoE $o BoEn t#e neLt screen..
)#atever 7ou Bo, OJ>4 6ut t#e Save Foint in t#is screen. 4#ere #ave been man76eo6le t#at BiB, anB E#o Eeren>t able to climb bacM u6 at all. So Nust Bon>tBoit anB save 7oursel t#e screEeB u6 $ame 7ou>ll $et. /limb BoEn anB meet u6Eit#7our 6art7 members.
JO4G: e6enBin$ on E#o 7ou senB BoEn E#ic# 6at#, 7ou can $et aBBitional itemso some ver7 useul anB rare e!ui6ment. I #i$#l7 su$$est 7ou olloE t#eBirections Eritten in t#is EalMt#rou$#.
t#e irst !uestion is about /louB. SenB /louB BoEn, senB 'arret u6, senB eB III u6, senB Yuie u6, senB /ait Sit# BoEn, senB Vincent BoEn, anBsenB /iB u6. JoE taMe /louB BoEn t#rou$# t#e BoEn 6at#.
You ma7 or ma7 not #ave a cra667 6art7 ri$#t noE, so be eLtra careul. ItcoulB be Eise to e!ui6 Vincent anB /ait Sit# Eit# t#e 3ieBric#, i 7ou BiBn>tuse t#em oten beore. 4#is armor Eill cut BoEn most Bama$e in #al, 6lus it>sbasicall7 ver7 $ooB on Beenses. You coulB also $ive t#em an aBBitional 4ou$#in$.
)alM BoEn t#e ste6s, anB $rab a emeB7 rom t#e c#est on t#e let. DeaB to t#eri$#t section anB EalM to t#e c#est #olBin$ an liLir. DeaB BoEn more, anB$raban -Fotion rom t#e c#est on 7our Ea7, a bit on t#e let siBe. Lit BoEn tot#eneLt area.
Dere, EalM t#e 6at# until 7ou can to Num6 BoEn tEice. I 7ou Num6 o romt#elet, Nust maMe sure 7ou $rab t#e c#ests. 4#e c#est nearb7 #olBs a 4urbot#er.Crom #ere, #eaB to t#e ri$#t anB $rab a Vaccine rom t#e c#est on 7our Ea7.)alMto t#e let rom #ere, 6astbe#inB t#e ot#er 6at#. In t#e >(aMo loE> 7ou can$rab t#e (a$ic /ounter (ateria, E#ic# is locateB on t#e nearl7 ver7 let.
In t#e neLt screen, Num6 BoEn to $rab t#e -Fotion rom t#e c#est. ColloE t#eairl7 linear 6at# BoEn until 7ou $et to t#e seconB c#est, E#ic# #olBs a 4urbot#er. Crom #ere, $o to t#e let. /louB Eill Num6 !uicMl7 to t#e neLt 6latorm
so !uicMl7 ta6 circle anB 7ou>ll receive t#e (e$a All (ateria. 4#is ma7re!uireseveral more attem6ts. 4#e c#est on t#e let #olBs a S6eeB Source. Xum6 BoEnbeloE, anB eLit t#e screen. In t#e neLt screen, 7ou>ll be at t#e bottom o t#ecrater. Dere, OJ>4 $o an7E#ere eLce6t bacM E#ere 7ou Nust came rom a$ain.
'acMtracM all t#e Ea7 7ou came, until 7ou are at t#e screen E#ere 7our 6art7members met u6 Eit# eac# ot#er at irst, anB E#ere I aBviseB 7ou not to 6lacet#e save 6oint. DeaB to t#e ri$#t 6at# noE E#ic# 7ou sent 4ia to.
]Ferect ame Jote 8&:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\It>s Eise to e!ui6 one c#aracter or eLam6le /louB Eit# all Q nem7 SMill(ateria Burin$ t#is 6art. You coulB encounter a ra$on 3ombie, E#ic# uses t#enem7 SMill >FanBora>s 'oL> as a Cinal AttacM. DoEever, once it uses t#isCinalAttacM, an7 ot#er ra$on 3ombies Eill never 6erorm t#is attacM a$ain Bue to acertain variable. I Eon>t $et tec#nical #ere, but i 7ou #ave all nem7 SMill(aterias on sa7 /louB, all t#e (ateria Eill $et t#e sMill at once. Atert#at7ou>ll never #ave to Eorr7 about missin$ an7 enem7 sMill a$ain as all ot#erscanstill be $otten unless 7ou alreaB7 misseB 4rine rom oBo...\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
)alM BoEn t#e s6iral 6at# anB climb BoEn at t#e enB. rab t#e (7stile armorromt#e c#est #oora7G, anB t#e liLir on t#e $rounB. )alM BoEn t#e last s6iraltot#e neLt screen E#ic# looMs t#e same to me, o# Eell. 4#e c#est on t#e ri$#t#olBs a 4etra lemental o E#ic# 7ou can $et ininite t#rou$# /actuermor6#in$an7Ea7s. 4#e ot#er c#est, on t#e let, #olBs a S6eeB Source. o u6 more, anBEalM to t#e ver7 let 6art o t#e screen to inB a c#est Eit# a (e$aliLir. 4#e
ot#er c#est also #olBs a (e$aliLir, so be #a66il7 conuseB or not anB eLitt#escreen u6 nort#.
You>ll be EalMin$ on a lar$e sMeleton o some sorts. 4#ere are no items #ere,soNust EalM BoEn until 7ou reac# t#e neLt screen a$ain, E#ic# is t#e bottom ot#ecrater a$ain. Dere, OJ>4 Bo an7t#in$ a$ain eLce6t eLit bacM t#rou$# t#e6at#7ou ist Eent t#rou$#, E#ic# is also t#e eLit closest b7 to 7ou. 'acMtracM allt#e Ea7 until t#e screen E#ere t#e >Ket Fat#> s6lits into an u66er anB loEer6at#, anB taMe t#e u66er 6at# noE.
You>ll noE be in a sEam67 area. et useB to it, as 7ou ma7 s6enB alot moretime#ere, because it>s Eell MnoEn to be t#e best trainin$ area or L6AF. CirstEalM t#e loEerri$#t 6at# to reac# t#e c#est #olBin$ a (a$ic Source, t#en taMet#e u66erlet 6at# anB /louB Eill $o t#rou$# t#e sEam6. Crom #ere, $rab t#eemeB7 rom t#e ot#er c#est anB eLit t#e screen b7 t#e nort#. Jote: 4#e (a$ic
Fot enemies in t#is area can onl7 be Bama$eB i 7ou eeB t#em an liLir irst.It>s Eort# it beatin$ t#em. I 7ou encounter Num6in$ balls, tr7 anB mor6#t#em, but Beinitel7 Beeat t#em. 4#e7 $ive alot o AF.
Dere, taMe t#e letu66er 6at# irst anB EalM 7our Ea7 to t#e $reen materia,E#ic# is t#e S#ielB (ateria. Crom t#at s6ot, EalM more BoEn to t#e let anB/louB Eill $o t#rou$# t#e sEam6 a$ain, reac#in$ t#e c#est Eit# an Im6erialuarB. Jote: $oin$ sout# rom t#is c#est Eill leaB to t#e ri$#t siBe o t#escreen. 4#e ot#er c#est on t#e u66er let #olBs a Vaccine. JoE EalM all t#eEa7to t#e ri$#t o t#e screen to $rab a Dero rinM rom t#e c#est. All t#at>sletnoE is to eLit t#e screen b7 t#e ri$#t.
In t#e neLt room, $rab t#e /ounter (ateria rom t#e bri$#t li$#t. Jote: 4#isisnot t#e same as t#e >/ounter attacM> (ateria. 4#is /ounter (ateria is asu66ortmateria E#ic# Eill counter Eit# an7 6aireB commanB 7elloE materia. Also $rabt#e )-(a$ic (ateria, E#ic# is sli$#tl7 Biicult to s6ot, but is to t#e nort#ot#e bri$#t li$#t. KooM or a little orb as usual, Bu#. Lit t#e screen b7t#elet.
You>ll be bacM in t#e bottom o t#e crater. You can noE inall7 $rab t#e KucMSource rom t#e c#est #ere. 4#en move to t#e let anB 7our 6art7 members Eill
meet 7ou #ere. 4alM to t#em anB i 7ou olloEeB all above instructions, 7ous#oulB $et t#e olloEin$:
4ia: >(7t#ril> t#is is a t76o = (7stile/iB: Im6erial uarB'arret: VaccineeB III: S#ielB (ateriaYuie: /ommanB /ounter
Cirst o all, castrate 'arret since #e BeciBeB to 6icM u6 a NunM7 Vaccine
insteaB o t#e )-(a$ic (ateria, t#en BeciBe E#et#er 7ou Eant to $o a#eaB anBcastrate Se6#irot# too, or climb bacM out o t#e crater to Bo a E#o66in$ loaBo aEesome stu. I su$$est 7ou Bo t#e latter. I EoulBn>t 6ut t#e save $ame#ere6ersonall7, because 7ou can>t reall7 $et arounB t#e crater easil7 rom #ere.
4#ere>s alot o stu to Bo, so #ere>s a small list o t#in$s 7ou can Bo,6roviBeB 7ou #aven>t alreaB7 Bone it beore or eLam6le, in sections 2T,T or T.
o You can breeB c#ocobos anB race Eit# t#em. Kots o $ooBies can be $ottent#is Ea7. eer to sections (%.QT (8T.o You can $et eB III>s Ultimate )ea6on KimiteB (oon rom 'u$en#a$en. You can also c#ecM out t#e bacMroom rom t#e Item S#o6 i 7ou #aven>t alreaB7.o You can beat Ultimate )ea6on i 7ou #aven>t alreaB7.o You can visit t#e Ancient Corest ater beatin$ Ultimate )ea6on O /#ocobo 'reeBin$.o You can c#ecM a #iBBen scene at t#e S#inra (ansion, in t#e librar7 i 7ou #aven>t alreaB7.o You can beat meralB )ea6on anB ater Ultimate )ea6on R one ranBom battle also ub7 )ea6on. Alon$ Eit# t#is, 7ou can com6lete t#e Walm 4raveller+uest.o You can Bo t#e s6ecial battle in t#e olB Saucer 'attle S!uare, but onl7 i 7ou #ave $otten AJ learneB Omnislas#, $otten Ultimate )ea6on, anB also$otten )-Summon rom t#e 6rie list t#ere. I 7ou Ein t#e s6ecial battle, 7ou>ll receive t#e Cinal AttacM (ateria. I 7ou Ein it %2 times, 7ou>ll receive a ibbon.o 4#ere>s more, but 7ou>ll 6robabl7 #ave Bone most o it alreaB7. eaB t#e ot#er subsections or more inormation. ver7t#in$ is eL6laineB t#ere.
4r7 to #ave at least ibbons beore 7ou 6roceeB. (or6# (aster 4onberr7 in %,or i 7ou Eant to $o out o t#e crater, Do-/#u battle 08 S6ecial 'attle int#e'attle S!uare.
)#en 7ou>re absolutel7 sure 7ou Eant to inis# t#e $ame, move on. o on, Boit.Do6 to t#e center o t#e crater anB MicM Xenova>s anB Se6#irot#>s butts.
You>ll #ave to ste6 rom stone to stone, acin$ ra$on 3ombie anB Iron (anre!uentl7. 'ot# are enemies ar stron$er t#an avera$e, but t#e ra$on 3ombieisunBeaB anB can be Bis6oseB o easil7 Eit# )#ite )inB or ot#er #ealin$ items.A!ualun$ EorMs Eell on Iron (an.
)#en 7ou $et to t#e center, 7ou>ll #ave to i$#t Xenova S7nt#esis..------------------------------------------------------------------------------.|Jame: Xenova*SYJ4DSIS Kevel @% |Julliies: art#, ravit7
|/ost=%2(F, &%[email protected]& 'ase ama$e, UseB onl7 ater countBoEn[; i$#t DanB||eviveB evives i$#t Arm[; Ket DanB eviveB Zevives Ket Arm[||------------------------------------------------------------------------------||Strate$7: 4#is is a sur6risin$l7 eas7 battle, so taMe 7our time to enNo7 t#e||music t#at>s 6la7in$. Der attacMs are 6at#etic Eit# t#e eLce6tion o Ultima,|
|E#ic# comes onl7 ater a countBoEn o . Fummel #er Eit# 7our stron$est ma$ic||anB summons, or stron$ 6#7sical attacMs. I 7ou use Wni$#ts o t#e ounB on||#er, Se6#irot# Eill $et a lar$e boost in DF.. It>s all u6 to 7ou. I s#e||mana$es to cast Ultima, 7ou>re not reEarBeB Eit# an7 eL6erience.|>------------------------------------------------------------------------------>Ater t#e battle, 7ou>ll $et to t#e real bottom o t#e crater, E#ere Se6#irot#resiBes. You>re $iven time to better e!ui6 7our 6art7 members.
I su$$est t#at 7ou $ive 7our main 6art7 t#e best 7ou>ve $ot, even i 7ou>reBiviBeB into more 6arties Bon>t use t#e ot#ers. (7stile as armor is $reat,anBibbon as accessor7 is 6rett7 muc# a must-#ave. 3ieBric# as armor also EorMsi7ou>re out o (7stiles. ive 7our c#aracters t#e best materia 7ou #ave anB 7ous#oulB be ine. Ket>s brin$ t#is on, Se6#7 bo7G
|lement, ama$e = DF * Q[; 'iarro ne$7 Z% All7, (a$ AtM, @&QQ 'ase||Dealin$[||------------------------------------------------------------------------------||(ain 'oB7>s (aL DF = Q2222 R 222 * Jo. o /#aracters at K55|| R @2222 i Wni$#ts o ounB Eas useB on Xenova*SYJ4DSIS||DeaB>s (aL DF = 8222 R 82 * Jo. o /#aracters at K55||/ore>s (aL DF = %2222 R %82 * Jo. o /#aracters at K55||i$#t ($c>s (aL DF = Q222 R 22 * Jo. o /#aracters at K55||Ket ($c>s (aL DF = Q222 R 22 * Jo. o /#aracters at K55||----------|
|Strate$7: Cor t#e DF values o t#e ot#er 6arts, 7ou can c#ecM t#e above, but||it ma7 or ma7 not interest 7ou. it#er Ea7, t#is i$#t is more Biicult t#an||t#e last. 4o Ein t#e battle, 7ou must beat t#e (ain 'oB7. It ma7 be useul to||#ave t#e 4ar$ets available in t#is battle ZSK/4[. DoEever, t#e /ore Eill||#eal t#e (ain 'oB7 or about &M, anB inall7, t#e /ore is Immune rom Bama$e||E#en t#e i$#t anB Ket arms calleB (a$ics are alive. So, #ere>s E#at 7ou||Bo: Will o t#e Ket anB i$#t Arms, t#en t#roE ever7t#in$ on t#e /ore b7||usin$ 7our stron$est multi-#ittin$ attacMs, t#en Nust aim or t#e (ain 'oB7||Eit# 7our stron$est attacMs. Wee6 7our Beense u6, #eal Eit# )#ite )inB,t#is||also cures status eects s#oulB 7ou #ave t#em anB t#is battle is overG I||7ou>re acin$ #im Eit# more 6arties, 7ou can sEitc# E#enever a 6art Bies, but||7ou reall7 Bon>t neeB to bot#er.|>------------------------------------------------------------------------------>i$#t ater t#is battle, 7ou $et to ace ..
|AtM, 85&5.& 'ase ama$e, /auses %22P SaBness, Cro$, Small[; S#aBoE Clare Z%||nem7, (a$ AtM, /ost=%22(F, %2@Q2.@8 'ase ama$e[; eS6ell Z%All nemies,||(a$ AtM, /ost=82(F, es6ells[; Deartless An$el Z% nem7, F#7s AtM, ama$e =||4ar$et>s DF-%[; 'reaM Z% nem7, (a$ AtM, /ost=1@(F, art# lement, 1%8.||'ase ama$e, /an inlict Fetri7[; Su6er Jova ZAll nemies, (a$ AtM,||ama$e = 4ar$et>s DF * %%@, /an inlict /onusion, Silence, SloE[||------------------------------------------------------------------------------|| R2,222 (aL DF, 8 Att, 82 e, (At, %@ ( 6er c#aracter at K55|| R12,222 (aL DF i 7ou cast Wni$#ts o ounB on Xenova*SYJ4DSIS|||| At maLimum 6oEer, Saer*Se6#irot# Eill #ave:|| Q22,222 (aL DF, 8Q@ Att, 8@2 e, %Q2 (At, 21 (||---------||Strate$7: A$ain, Saer Se6#irot# also $ains some stats as can be seen above.
||De Eill start t#e battle Eit# )all. You Eill start t#e battle Eit# a e-s6ell,||olloEeB b7 a 'i$ uarB, olloEeB b7 castin$ SloE anB arMness use InM on||#im. (an7 o #is attacMs cause various baB status eects, but i 7ou #ave||ibbons e!ui66eB at least t#at is out o t#e Ea7. Dis ultimate attacM, Su6er|
|Jova, is 6oEerul t#ou$# can>t Mill 7ou it EorMs liMe emi, eLce6t Eit#||%%@ o 7our DF. A (e$aliLir s#oulB counter t#is. )#en #e casts eS6ell,7ou||can cast 'i$ uarB a$ain i 7ou Eant. Fummel #im Eit# 7our stron$est s6ells,||summons, 6#7sical attacMs. 4#roE Eea6ons at #im, use u6 all 7our $il Eit#/oin||it>s all alloEeB, since 7ou Eon>t #ave an7 ot#er use or it. You coulB also||cast Wni$#ts o t#e ounB anB 6ut #im strai$#t to t#e $rave.|>------------------------------------------------------------------------------>
Ater t#is i$#t, one more i$#t Eill occur, but 7ou can>t lose. I, or one,reall7 liMe t#at battle, but it>s not liMe 7ou BiBn>t notice b7 m7 name... ;
Flease taMe a minute to reaB t#is. You can $reatl7 su66ort me, ma7be or ree.
I #o6e 7ou>ll liMe t#is uiBe. It taMes a lot o time to Erite uiBes, about22R #ours or a ull $uiBe, E#ic# is &. EeeMs ull-time EorM.., anB tomaintain livin$ it>s necessar7 or a 6oor stuBent to also EorM. I #ave $iven7ou t#e Eealt# o inormation in t#is uiBe, so ma7be 7ou can Bonate a smallamount o mone7. It>B *reall7* #el6 me. 4#is is eL6erimental ri$#t noE. 4#emore su66ort I receive, t#e aster I can EorM on neE ame uiBes, or im6roveolBer EorMs to become even betterG
o You su66ort me, but *also* elloE online $amers looMin$ or inormation.
o I t#is Boesn>t EorM out, so be it. I it Boes, bless 7ou, m7 reaBers. :
o Su66ortin$ can be Bone b7 tEo means:
o onate b7 Fa76al, onation Account: a!"s#illatime.or$ ------------------
I 7ou can>t Bonate t#rou$# Fa7Fal, or at all, t#en ma7be:
o 'u7 somet#in$ at Amaon O.. #ave 7our 6arentsrienBrelative bu7somet#in$ t#at t#e7 EoulB bu7 online *an7Ea7* anB use t#e olloEin$ Amaon Searc#'oL: ===================================== #tt6:EEE.s#illatime.or$amaon.#tml =====================================
o I somet#in$ is bou$#t t#rou$# t#at searc# mac#ine, a small reerrer eeQP Eill be $iven to me, so i 7ou Eere $oin$ to bu7 somet#in$ an7Ea7, remember 7ou can su66ort me. 4#is Boes *not* cost 7ou an7t#in$ eLtra, b7 t#e Ea7.
4o an7 anB ever7 su66orter, t#anM 7ou.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| II /#aracters anB Stor7line Z/ontains SFOIKSG[ /T||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
A$ain, I eel I must )AJ 7ou. 4#is section contains SFOIKSG
4#is section Bescribes t#e stories o t#e c#aracters in Cinal Cantas7 &. Youcan see t#is as a /#aracter 'ios anB Stor7 Anal7sis bot#. ue to t#e act t#att#e stor7 is listeB b7 c#aracter, t#is #o6eull7 maMes it eas7 to unBerstanB.
As or t#e stats anB t#e P t#at are in t#e tables, 7ou ma7 EonBer #oE t#is EasBeriveB rom t#e $ame. )it#out $oin$ in t#e mec#anics Eit# too muc# s6eciics,it suices to sa7 t#at I tooM t#e minmaL mar$es or t#e stats, calculateBt#eavera$e o t#e stat E#en looMin$ at all 5 c#aracters, anB t#en c#ecMeB #oEmuc#t#e c#aracters BiereB rom t#at avera$e. eal sim6le, real eective.
4#e inBications KoE, Di$#, Avera$e are Bierent or DF(F, anB stats. CoreLam6le, RP is E#at I consiBer Ver7 Di$# or DF(F, but onl7 R%2P Eill!uali7as Ver7 Di$# or stats. 4#is is Bone to $ive a better, !uicM relection.
4#is onl7 resembles natural stat $roEt#. Stat maLin$ is a E#ole lea$ue a6art.
/#aracter ata: /louB>s Kast Jame:--------------------------. ------------------Xob: (ercenar7 | I alEa7s ounB t#at t#e main CC& c#aracters #aB a
eL-member o SOKI | last name t#at suiteB t#eir c#aracter, or maNorA$e: 8% | events t#e7 #aB $one t#rou$#. >Strie> Nust ma7)ea6on: SEorB | reer to >strie>: /louB is 6rett7 muc# inconlictDei$#t: %& cm >&_ | Eit# #imsel anB #is iBentit7. 4#e trut# is some-'irt#Bate: Au$ust %5 | E#ere in #is minB, but irst #e must solve t#is'irt#6lace: Jibel#eim | conlict.'looBt76e: A' |-------------------------->
In-battleStat-Eise: Summar7:-----------------------------. --------DF: Di$# R.%P | /louB is an eLtremel7 balanceB c#aracter, anB#e(F: Di$# R.P | is in act outstanBin$ on all as6ects E#en itStren$t#: Ver7 Di$# R%.P| comes BoEn to stats. Since /louB is almostVitalit7: Di$# R1.P | alEa7s in 7our 6art7, t#is is a $ooB t#in$. You(a$ic: Ver7 Di$# R%2.%P| can use #im as a i$#ter or ma$ic user bot#.S6irit: Above Av$ RQP |eLterit7: 'eloE Av$ -.QP | /louB is best 6ut in t#e ront roE, to ensureKucM: Avera$e R2P | soliB 6#7sical attacM 6oEer. Dis Beense alon$-----------------------------> Eit# #is DF is $ooB enou$# to taMe a eE bloEs.
Stor7line:----------/louB Strie is t#e main c#aracter o Cinal Cantas7 VII. /louB Eas born inJibel#eim, E#ere #e $reE u6 Eit# 4ia. De $reE u6 rat#er isolateB rom t#eot#erc#ilBren in Jibel#eim, incluBin$ 4ia. /louB elt #imsel better t#an t#em,alt#ou$# #e BiB lon$e or rienBs#i6. )#en 4ia anB t#e ot#er c#ilBren trieB
toclimb (t. Jibel, /louB Eas t#e onl7 one to come or #er. De also maMes t#e6romise to 4ia t#at #e Eill come or #er E#en #e is stron$ anB E#en #e is t#enumber one SOKI in S#inra, Nust liMe Se6#irot#.
/louB never maBe it in SOKI. InsteaB, #e became a normal S#inra $uarB. Anim6ortant assi$nment is t#e one E#ere #e must investi$ate a 6roblem at t#eJibel#eim (aMo eactor. At irst, t#e 6la7er o t#e $ame is tolB t#at it Eas/louB E#o accom6anieB Se6#irot#. Kater in t#e $ame, /louB>s role a66ears to#avebeen muc# less 6rominent, E#en is revealeB t#at it Eas actuall7 3acM anBSe6#irot# E#o Eere t#e leaBin$ roles Burin$ t#e Jibel#eim inciBent. /louB Easone o t#e normal S#inra $uarBs, so #e BiB see ever7t#in$ t#at #a66eneB.
U6on reac#in$ t#e reactor, Se6#irot# inBs out about DoNo>s aileBeL6eriments,E#ic# Eere about inusin$ SOKIS Eit# (aMo anB Xenova /ells. Se6#irot# $oesona ram6a$e anB burns Jibel#eim, Millin$ bot# /louB anB 4ia>s 6arents. 4ia>sat#er is MilleB in t#e reactor, ater E#ic# 4ia $ets EounBeB b7 Se6#irot#.'7t#en, 3acM is also alreaB7 EounBeB b7 Se6#irot#, anB it looMs liMe all #o6e islost. 'ut t#en /louB comes or #er, anB in a i$#t Eit# Se6#irot# #e some#oEmana$es to survive Se6#irot#>s stab, anB #e t#roEs Se6#irot# into bottoms ot#ereactor, essentiall7 t#e Kiestream.
Ater t#is, bot# EounBeB /louB anB 3acM Eere brou$#t to t#e S#inra (ansion,anBFroessor DoNo rom S#inra starteB #orrible eL6eriments on t#em, 6uttin$ t#emint#e (aMo tubes. Cortunatel7, 3acM inBs #imsel stron$ enou$# ater a lon$time to esca6e rom t#e tube, anB #e rees /louB. 4#e7 set o to (iB$ar, ont#e run or S#inra. /lose to (iB$ar, 3acM Bies b7 an overE#elmin$ 6oEer oS#inra $runts. /louB is let or BeaB. /louB mana$es to $et #imsel to (iB$ar,$rabbin$ 3acM>s 'uster SEorB. 4ia inBs #im, anB t#e stor7 o CCVII be$ins.
It turns out t#at /louB suers rom a miLture o amnesia anB minB control.'ecause /louB #as #aB enormous amounts o (aMo inuseB cells, alon$ Eit#Xenova/ells, Se6#irot# can control /louB sometimes. 4#e voices insiBe /louB>s #eaBarein act no one else t#an t#e real /louB, E#o remembers #oE ever7t#in$ Eent int#e 6ast.
/#aracter ata: 'arret>s Kast Jame:--------------------------------. -------------------Xob: KeaBer o AVAKAJ/D | >)allace> alEa7s reminBeB me o t#e Scottis#A$e: | leaBer o t#e resistance, )illiam )allace,)ea6on: un-Arm | E#o o66oseB t#e 'ritis# anB ou$#t or t#eDei$#t: %5& cm @>Q_ | reeBom o ScotlanB. In terms o CC&, t#e'irt#Bate: ecember % | onl7 resemblance I see is t#e most obvious:
'irt#6lace: /orel Villa$e | 'arret also leaBs a resistance $rou6 nameB'looBt76e: O | AVAKAJ/D, E#ic# o66oses S#inra.-------------------------------->
In-battleStat-Eise: Summar7:--------------------------------. --------DF: Ver7 Di$# R1.P | 'arret is 7our common, ever7Ba7 6#7sical(F: Ver7 KoE -1.5P | i$#ter: SloE, ver7 stron$ at 6#7sicalStren$t#: Ver7 Di$# R%%.QP | attacMs, ver7 #i$# 6#7sical Beense, anB loEVitalit7: Ver7 Di$# R%.P | ma$ic stats.(a$ic: Ver7 KoE -5.QP |S6irit: KoE -&.1P | (an7 o 'arret>s Eea6ons all #is $uns areeLterit7: Ver7 KoE -%@.&P | Kon$-an$e. (aMe sure to 6ut #im in t#eKucM: 'eloE Avera$e -&.1P| bacMroE: De>ll Bo ull Bama$e, anB taMe #al--------------------------------> t#e Bama$e rom 6#7sical attacMs.
Stor7line:----------'arret $reE u6 in t#e coal minin$ villa$e /orel. ver7t#in$ Eas at 6eace,untilone Ba7 S#inra com6an7 EanteB to builB a maMo reactor. 'arret Eas one o t#e6eo6le ne$otiatin$ about it, anB #e BiBn>t see t#e cons o t#e 6roNect.. 7et.Dis best rienB 7ne on t#e ot#er #anB, Eas all a$ainst it. )#en t#e reactorEas built, anti-S#inra terrorists also MnoEn as AVAKAJ/D attacMeB t#ereactor. S#inra>s countermeasure Eas to burn /orel to t#e $rounB, Millin$ man7innocents.
'arret anB 7ne saE t#e villa$e burn rom a Bistance, anB on t#eir return t#e7Eere attacMeB b7 Scarlet anB S#inra troo6s. In t#e 6rocess, bot# 'arret anB7ne lost t#eir arm. 7ne ell rom a cli anB 'arret t#ou$#t #e Eas BeaB.'arret later re6laceB #is lost arm Eit# a 6rost#etic $un arm. De also aBo6teB(arlene, t#e Bau$#ter o 7ne, E#o Eas still alive.
/#aracter ata: 4ia>s Kast Jame:--------------------------. -----------------Xob: 'ar Dostess | I alEa7s t#ou$#t t#at >KocM#eart> Eas 6ointin$anB AVAKAJ/D member | subtle to t#e act 4ia #aB been locMin$ someA$e: 82 | secrets about /louB, Bee6 aEa7 in #er #eart.)ea6on: love | Secrets, suc# as s#e loves #im, suc# as s#eBoesn>tDei$#t: %@& cm >Q_ | tell an7one #oE t#e inciBent in Jibel#eim reall7'irt#Bate: (a7 | Eent alt#ou$# s#e is conuseB about it at irst.'irt#6lace: Jibel#eim |'looBt76e: ' |-------------------------->
In-battleStat-Eise: Summar7:------------------------------. --------DF: 'eloE Av$ -8.%P | 4ia at irst si$#t seems a rat#er meBiocre
(F: 'eloE Av$ -8.& | c#aracter E#en it comes BoEn to stats. S#e isStren$t#: Di$# [email protected] | obviousl7 a s6eeB7 6oEer#ouse, E#ile s#e BoesVitalit7: 'eloE Av$ -Q.QP | not all into eit#er t#e cata$or7 o ma$ician(a$ic: 'eloE Av$ -Q.5P | or i$#ter.S6irit: Avera$e R2P |eLterit7: Ver7 Di$# R%%.QP | 4ia is 6robabl7 best 6ut in t#e ront roE;KucM: Above Av$ R.5P | Seein$ #oE Stren$t# is #er main talent, 7ou------------------------------> EoulBn>t Eant to cut t#at 6oEer in #al.
Stor7line:----------4ia $reE u6 in Jibel#eim as /louB>s nei$#bor. 'ecause o circumstances, t#e7never reall7 $ot close. )#en 4ia>s mom BieB E#en 4ia Eas 1 7ears olB, 4iaEent looMin$ or #er t#rou$# (ount Jibel, believin$ #er s6irit 6asseB t#ou$#./louB Eas t#e onl7 one E#o came or #er, but it results in bot# o t#emallin$BoEn a briB$e. 4ia Eent into a coma or EeeM. /louB $ot t#e blame or t#eacciBent b7 4ia>s at#er, anB t#eir relations#i6 remaineB Bistant.
)#en /louB Eas %Q #e asMeB 4ia to come to t#e Eell one ni$#t, De tolB 4iaabout #is 6lans o becomin$ a SOKI. 4ia Eas sur6riseB anB Bisa66ointeBbot#anB s#e asMeB #im to 6romise t#at #e EoulB come or #er i s#e ever Eas introuble.
Ater /louB let, 4ia starteB to EonBer about /louB, even t#ou$# t#e7 neverreall7 Eere close. S#e be$an reaBin$ neEs6a6ers looMin$ or a stor7 about
/louB.
)#en 4ia Eas %, s#e Eas t#e $uiBe or a $rou6 o S#inra SOKIs E#o Eeresent to ins6ect t#e reactor in (ount Jibel#eim, E#ere an inciBent #aB#a66eneB.4#is $rou6 consisteB o Se6#irot#, 3acM, anB tEo S#inra $runts. 4ia BiBn>tMnoE t#at /louB Eas in act one o t#ese $runts. /louB, in s#ame, BiB notreveal #is iBentit7 to #er.
Se6#irot# Biscovers several Bisturbin$ t#in$s about #is 6ast, anB #e burns
/#aracter ata: Aeris> Kast Jame:----------------------------. -----------------Xob: CloEer (erc#ant | 4#omas ainsborou$# Eas is a amous 6ainter romA$e: 88 | t#e %1t# centur7. DoEever, I can>t see a clear)ea6on: oB | connection Eit# Aeris #ere, ot#er t#an a eE tooDei$#t: %@ cm >_ | ar-etc#eB t#eories.'irt#Bate: Cebruar7 & |'irt#6lace: UnMnoEn |'looBt76e: O |---------------------------->
In-battleStat-Eise: Summar7:------------------------------. --------DF: KoE -Q.QP | Aeris is a ma$ic user, Bee6 rom t#e #eart.(F: Ver7 Di$# R%Q.8P | Der (F anB (a$ic stats are #i$#, anB #er DFanBStren$t#: Ver7 KoE -%Q.8P | 6#7sical stren$t# anB Beense lacM. S#e isVitalit7: KoE [email protected] | someE#at sloEer t#an t#e rest. S#e is a $reat(a$ic: Ver7 Di$# R%%.8P | #ealer, anB #er Kimit 'reaMs are all o aS6irit: Di$# R@.&P | su66ortin$ MinB.eLterit7: Ver7 KoE -%2.%P |KucM: Above Av$ R.5P | Aeris is best 6ut in t#e bacM-roE. S#e s#oulB------------------------------> usin$ ma$ic, E#ic# #its or ull Bama$e.
Stor7line:----------Aeris is a loEer$irl in t#e (iB$ar Slums. S#e lives Eit# #er aBo6tive mot#er,lm7ra ainsborou$#. Der real mot#er, Ialna, Eas t#e last survivin$ Ancientot#e 6lanet. S#e let #er Bau$#ter t#e )#ite (ateria, E#ic# Aeris Boesn>t MnoE#oE to use or a lon$ time. Der at#er is Froessor ast, E#o ounB Ialna inIcicle Inn.
DoNo #aB Froessor ast s#ot anB lm7ra anB Aeris taMen to t#e S#inra D+. ItEas seven 7ears later t#e7 esca6eB, but t#e7 BiBn>t $et ar. At t#e trainstation o sector , E#ere lm7ra Eas Eaitin$ or #er man to return rom t#eEar Eit# )utai. InsteaB s#e ounB Aeris anB #er EounBeB mot#er.
Cive 7ears beore t#e start o t#e $ame, Aeris meets 3acM anB t#e7 all inloveEit# eac# ot#er. It is unMnoEn #oE lon$ t#e7>ve BateB, but it Eas a !uiteserious relations#i6.
In (iB$ar, Aeris is oten 6ursueB b7 t#e 4urMs. One Ba7, /louB cras#eB BoEnt#eroo o t#e c#urc#, anB #el6s Aeris esca6e. 4#is $ets t#e tEo involveB in t#eaBventure 7ou MnoE as Cinal Cantas7 &.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || /%.T eB III JanaMi || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
/#aracter ata: eBIII>s Jame:
--------------------------. ---------------Xob: 'east | 4#e name >eBIII> is actuall7 onl7 a coBenamet#atA$e: Q1 % or %@ | Eas $iven to #im b7 Froessor DoNo. eBIII>s real)ea6on: DeaB-Bress | name is JanaMi, alt#ou$# t#e oicial CC& nameDei$#t: %82 cm >5_ | in-$ame sta7s eBIII initiall7. 4#ere>s no last'irt#Bate: UnMnoEn | name #ere, so t#ere>s also no t#eor7 #ere. AnB I>m'irt#6lace: /osmo /an7on | sure 7ou MnoE #oE DoNo came to >eB> anB >III>...'looBt76e: UnMnoEn |-------------------------->
In-battleStat-Eise: Summar7:------------------------------. --------DF: Di$# R.QP | eBIII is a ver7 s6eeB7, balanceB c#aracter.(F: Avera$e -%P | De>s t#e astest c#aracter, anB all #is ot#erStren$t#: Avera$e R2P | stats are all arounB t#e avera$e.Vitalit7: Above Av$ R.1P |(a$ic: 'eloE Av$ -8.&P | I su$$est 6uttin$ eBIII in t#e ront roE, soS6irit: Avera$e R2P | #e can also Beal $ooB Bama$e Eit# 6#7sicaleLterit7: Ver7 Di$# R88.1P | attacMs.KucM: 'eloE Av$ -.5P |------------------------------>
Stor7line:----------eBIII is a 6oEerul beast Eit# t#e abilit7 to s6eaM. Dis real name isJanaMi,
anB eBIII is Nust t#e name DoNo $ave #im. DoNo attem6teB to mate eBIIIEit#Aeris, seein$ #oE >bot# are enBan$ereB s6ecies>.
eBIII is t#e olBest member o t#e 6art7 Eit# #is Q1 7ears olB, but #e isonl7an aBolescent because #e a$es ver7 sloEl7. Dis s6ecies can become over 227ears olB, in act eBIII lives at least Q1 7ears.. :
eBIII believeB t#at #is at#er, Seto, Eas a coEarB E#en #is tribe Eas at Ear
'irt#6lace: UnMnoEn |'looBt76e: JA |-------------------------->
In-battleStat-Eise: Summar7:------------------------------. --------DF: Avera$e -2.%P | /ait Sit# is actuall7 an aviB ma$ic user. Dis(F: Avera$e -%P | 6#7sical stats lacM someE#at, anB #is ma$icStren$t#: Avera$e [email protected] | stats maMe u6 or t#at.Vitalit7: KoE -5.%P |(a$ic: Above Av$ R8.1P | /ait Sit# is 6robabl7 best 6ut in t#e bacMroE.S6irit: Above Av$ RQP | De #as rat#er loE 6#7sical Beense, so 6uttin$eLterit7: Ver7 KoE -%2.%P | #im t#ere is an eLcellent countermeasure. IKucM: 'eloE Av$ -.5P | 7ou use /ait Sit# as a (a$ic user, t#en t#is------------------------------> Boesn>t even aect #is 6oEer.
Stor7line:----------/ait Sit# riBessits on a lar$e moo$le. /ait Sit# is actuall7 >onl7> a to7cat,E#ic# is unBer t#e control o eeve, one o t#e to6 S#inra c#aracters.
/ait Sit# Noins t#e 6art7 in t#e olB Saucer. De >sacriices> #imsel at t#e4em6le o t#e Ancients, but a neE version !uicMl7 s#oEs u6.
)ea6on: S6ear | arounB, but to /iB>s ambitions to someBa7 l7 toDei$#t: %&1 cm >1_ | t#e enBs o t#e universe. 4o l7 #i$#, so tos6eaM.'irt#Bate: Cebruar7 88 | Dis inal Kimit 'reaM is also calleB Di$#EinB, Bue'irt#6lace: UnMnoEn | to t#e airs#i6 bein$ involveB.'looBt76e: ' |-------------------------->
In-battleStat-Eise: Summar7:----------------------------. --------DF: Avera$e R2P | /iB is belon$s to t#e ra$oon class, sort o.Jot(F: KoE -.1P | onl7 #is limit breaMs su$$est t#is, but #isstatsStren$t#: Above Av$ R%.&P| seem to lean more to t#e 6#7sical siBe. /iB BoesVitalit7: Di$# R5.&P | #ave a #i$# S6irit stat, so #is Beense is $ooB(a$ic: KoE -1.P | versus ma$ic. (a$ic isn>t /iB>s stron$est 6oint,S6irit: Di$# [email protected] | anB #e>s a taB sloEer t#an t#e rest.eLterit7: KoE -.%P |KucM: KoE -&.1P | /iB is best 6ut in t#e ront roE to ensure soliB
----------------------------> 6#7sical Bama$e.
Stor7line:----------/iB Breamt o l7in$ to outer s6ace since #is c#ilB#ooB. De #aB an o66ortunit7E#en t#e S#inra S6ace Fro$ram Eas initiateB, #oEever /iB #aB to cancel t#elaunc# because o S#era, E#o Eas re6airin$ a malunctionin$ tanM. /iB alEa7s#elB t#is $ruB$e a$ainst S#era, E#ile S#era actuall7 loves /iB ver7 muc#. S#e#as BevoteB #er lie to #im, 6rett7 muc#.
/iB is t#e sin$le most sEearin$ c#aracter in CC&, even more so t#an 'arret./iBlooMs anB acts tou$#, smoMin$ a ci$ ater eac# battle. 'ut is #eart is in t#eri$#t 6lace. De #as a 6assion or l7in$ anB #e>s also t#e ca6tain o t#eDi$#EinB. De also becomes t#e 6art7 leaBer or a E#ile Burin$ /louB>s absence.
(F: 'eloE Av$ -.1P | a bit beloE avera$e on t#e main stats, but it>sStren$t#: 'eloE Av$ -%.&P | never a reall7 loE s6iMe. S#e is on t#e ot#erVitalit7: 'eloE Av$ -Q.QP | #anB a ver7 !uicM little ninNa E#ic# maMes u6(a$ic: 'eloE Av$ -%.@P | or t#e rat#er avera$e stats. S#e also seems toS6irit: 'eloE Av$ R.P | #ave $ooB lucM on #er siBe. emember, #oEever,eLterit7: Ver7 Di$# R8%.P| t#at KucM onl7 results in more critical #itsanBKucM: Ver7 Di$# R%%.1P| better evasion; JO4 better stealin$.-----------------------------> Yuie is a lon$-ran$e c#aracter, 6ut #er int#e bacM roE.Stor7line:----------Yuie is a ninNa, anB a so calleB materia #unter. S#e can easil7 be BescribeBas a t#ie. Der #ometoEn is )utai, E#ic# Eas at Ear Eit# S#inra beore t#e$ame starteB. Der at#er oBo is t#e leaBer o )utai.
Yuie can be encountereB in orest on t#e EorlBma6. S#e can actuall7 stealmone7 rom 7ou i 7ou Bo somet#in$ Eron$ in t#e Bialo$.. but s#e can Noin 7ou.Yuie also suers rom motion sicMness.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || /%.5T Vincent Valentine || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
/#aracter ata: Vincent>s Kast Jame:-----------------------. --------------------Xob: Unem6lo7eB | Dis last name clearl7 reers to a ver7 im6ortantA$e: 8& | event in #is lie. Vincent>s stor7 in CC& 6rett7 muc#)ea6on: un | revolves #is love or Kucretia, E#ic# enBeB u6 Eit#Dei$#t: %1Q cm | Vincent $ettin$ s#ot anB eL6erimenteB on b7 DoNo.'irt#Bate: October % |'irt#6lace: UnMnoEn |'looBt76e: A |----------------------->
In-battleStat-Eise: Summar7:------------------------------. --------DF: Ver7 KoE -.8P | 'esiBes DF, (F, anB Stren$t#, Vincent is t#e(F: Di$# RQ.@P | same as /ait Sit#. Vincent is a ma$ic user,Stren$t#: Ver7 KoE -%%P | onl7 seconB to Aeris.Vitalit7: KoE -5.%P |(a$ic: Above Av$ R8.1P | Vincent s#oulB alEa7s be in t#e bacMroE noS6irit: Above Av$ RQP | matter 7our $ooB.. strate$7. All #is Eea6onseLterit7: Ver7 KoE -%2.%P | are lon$-ran$e, 6lus Vincent>s a ma$ic user.KucM: 'eloE Av$ -.5P |------------------------------>
Stor7line:----------Vincent Eas a 4urM, EorMin$ or S#inra 2 7ears beore t#e start o t#e $ame.De Eas assi$neB to t#e Xenova FroNect. urin$ t#is time, it Eas t#at #e ellin love Eit# a scientist nameB Kucretia.
Dis love Eas not returneB, anB Kucretia $ot into a relations#i6 Eit# DoNo.Ater s#e $ot 6re$nant o Se6#irot#, DoNo useB t#eir c#ilB to eL6eriment on.
Vincent EanteB to 6ut an enB to t#is but $ot s#ot b7 DoNo, ater E#ic# #e EaseL6erimenteB on b7, E#o else, DoNo. )#en Vincent aEoMe, #e elt liMe #e #aB to6a7 or #is sin, anB #e locMeB #imsel in a coin.
Dis boB7 Boesn>t a$e. 4#ereore, Vincent>s real a$e is in act & Burin$ CC&.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| III (ini$ames: (T||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO || (%T olB Saucer || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
)onBer S!uare #as man7 small $ames, anB 7ou>ll be sur6riseB #oE man7 little
secrets are 6acMeB into t#e tEo screens t#e area eLists o..
Cirst o all, t#e F 6rie eLc#an$e list: .----------------------.---------.-----------------------------. |Items: |F /ost: |Jotes: | |----------------------|---------|-----------------------------| |Fotion | % | | |t#er | 82 | | |-Fotion | 12 | | |4urbo t#er | %22 | | |olB 4icMet | 22 | | |HHHH = /arob Jut | 22 | | |HHHH = il U6 (ateria | %222 | Onl7 % available isc 8 | |HHHH = F U6 (ateria | 8222 | Onl7 % available isc 8 | >---------------------->--------->----------------------------->
As or t#e $ames. On t#e irst screen 7ou #ave:
-------------.Arm )restler | /ost: %22 $il------------->4#ere are 8 o66onents. 4#e $oal is to ta6 O as ast as 6ossible to beat 7ouro66onent. You can $o VS eit#er Sumo )restler or )restler.Sumo )restler = as7, eEarB = % F)restler = (eBium, eEarB = 8 F
-------------.
Su6er unM | /ost: 822 $il------------->4#is basMetball $ame re!uires 7ou to, Eell, t#roE t#e ball in t#e basMet. YoubuilB u6 stren$t# Eit# O b7 #olBin$ it anB releasin$ it at t#e ri$#t time. 4#etricM is to #olB O about a seconB, or in ot#er EorBs, t#e eLact moment t#att#eball #its /louB>s #air s6iMe. At t#at moment, release O anB 7ou s#oulB $et a#it. You can eit#er:
Dit Birect #itDit $oes a$ainst t#e boarB, t#en #its(iss too muc# 6oEer
It>s also 6ossible to c#ecM /louB>s le$s. )#en #e sto6s benBin$, 7ou s#oulBrelease t#e ball. I su$$est 7ou tr7 bot# t#e S6iMe anB t#e Ke$s tec#ni!ue, anBtr7 masterin$ one o t#em. )#ic#ever EorMs or 7ou.
Cor ever7 #it 7ou maMe, 7ou $et % F. Ater ever7 %2 t#roEs, 7ou>ll be asMeBi7ou Eant to 6la7 ouble /#ance. I 7ou #it, 7ou>ll Bouble 7our F, but i 7oumiss, Eell, 7ou onl7 $et % F. 4#e $ame continues liMe t#is:
%2 #its, ouble /#ance 82F, %2 #its, ouble /#ance@2F, %2 #its, ouble/#ance%Q2F, %2 #its, ouble /#ance22F. 4#e maL 7ou can Ein is 22 F.On isc %, t#is $ame can $et 7ou some serious F com6areB to t#e ot#eravailable $ames. QQ correct #its = 22 FG
-----------------.)onBer /atc#er | /ost: %22 $il
----------------->On t#e u66er let o t#e irst screen 7ou can tr7 out 7our lucM on a )onBer/atc#er. 4#ere>s onl7 one t#at isn>t occu6ieB anB E#ic# 7ou can use, anB 7oucan 6la7 rom eit#er t#e let or ri$#t siBe or %22 $il. 4#e 6ries 7ou canEinare t#e olloEin$: .------------------.-------------------. |Ket SiBe Fries: |i$#t SiBe Fries: | |------------------|-------------------| |Fotion Q2.@P |Fotion P| |Jot#in$ 85.@5P |Jot#in$ 2P| |% F %Q.2@P |% F 88P| | F &.1%P | F 5P| |t#er* .1&P |F#oeniL oEn*8.P| |(e$aliLir %.%@P |liLir %P| |12 F 2.&1%P |%22 F 2.P| >------------------>-------------------> 4#e P Eill be correcteB, t#ese are t#e rou$# numbers or noE.
*Jote:4#e $ame sa7s 7ou receive an t#er on t#e Ket /atc#er, but 7ou actuall7----- receive a F#oeniL oEn. Same or t#e ri$#t siBe E#en t#e $ame sa7s 7ou receive a F#oeniL oEn. You>ll actuall7 receive an t#er. 4#is is asmall $litc#, since t#e $ame #as t#ese 6ries sEitc#eB. 4#e in-$ame teLt is Eron$.
---------.
-'iMe | /ost: 822 $il--------->4#is is t#e motorc7cle $ame 7ou also 6la7eB Burin$ 7our esca6e rom S#inra'uilBin$. Your $oal>s sli$#tl7 Bierent noE.. 7ou>re su66oseB to 6rotect t#ecar rom t#e ot#er biMers, but 7ou s#oulB also Mill as man7 biMers as 6ossibleto attain #i$# scores. 4#ere are tEo MinB o biMers: Oran$e anB eB ones. 4#ebiMers Bier in AI, anB t#e oran$e biMers tenB to attacM t#e car Birectl7,E#ile t#e reB biMers are meant to lure 7ou aEa7 anB maneuver arounB 7ou to$et to t#e car or let ot#ers $et to it. It>s im6ortant to Mill all biMers ast#e7 a66ear on screen so neE biMers can come, anB t#us alloEin$ 7ou to $ain
more 6oints. 4#e 6ries or t#is $ame are liMe t#is: .-----------------.---------------------------------------. |Score in 6oints: |Frie: | |-----------------|---------------------------------------| |Kess t#an %2222 |8 F | |%2222R 6oints |%2 F RS6eeB Source, onl7 irst time | >----------------->--------------------------------------->Willin$ eit#er biMer is Eort# 22 6oints a 6iece, but or ever7 time t#e7 #itt#e car, 7ou lose 8 6oints.
----------------./r7stal Cortune | /ost: 2 $il---------------->4#is is a ortune tellin$ mac#ine t#at can $ive 7ou a $lim6se at t#e utureora mere 2 $il.. anB it>s alot better t#an /ait Sit#G Dere are t#e 6ossibleoutcomes: .-----------------------------.----------------------------------------. |)#enH : |Cortune>s Cuture FreBiction: | |-----------------------------|----------------------------------------|
|Cirst Visit |Use caution in relations#i6s | |Ater $ettin$ 'u$$7 |Your lucM7 color is reB. | |Ater /osmo /an7on |You ma7 meet someone neE. | |Ater Jibel#eim |You #ave ties Eit# t#ose t#at l7. | |Ater 4in7 'ronco |)#at 7ou are looMin$ or is near. | |Ater t#e Bate |)#at 7ou searc# or is in t#e Sout#east | |Ater 4em6le o t#e Ancients |'eEare o t#e nort# | |Ater Cor$otten /a6ital |A $reat turnin$ 6oint is near. | |Ater $ettin$ Di$#EinB |Jever $ive u6. | >----------------------------->---------------------------------------->
--------------.(o$>s Douse | /ost: %22 $il-------------->I Bon>t t#inM it>s too #arB to $uess E#ere t#is $ame>s locateB. 4#is is asmallstor7 anB t#e onl7 t#in$ 7ou>ve $ot to Bo is eeB (o$ t#e Wu6o Juts. You cantell E#en #e>s #aB enou$# i #e maMes a s!ueaMin$ sounB. In ot#er EorBs, eeB#im nuts t#e irst time, anB nuts t#e seconB time. Ater >beatin$> it,talMto t#e man E#o stanBs #is entire lie near t#e (o$>s Douse $ame, anB 7ou>llreceive 2F. You onl7 receive t#is OJ/, so aBBitional 6la7s are 6robabl7onl7or t#e $irls unBer us. FO'A'KY, I saiB ;
--------------.- 'attler | /ost: 822 $il
-------------->Ima$ine >ocM, Fa6er, Scissors> but miLeB into a virtual i$#tin$ $ame, anB7ou$et t#is. ABB to t#at t#e unair AI o t#e com6uter 7ou>re 6la7in$ a$ainst anB7ou>ll unBerstanB E#at I mean. It>s all 6ure lucM or is itH, but or t#erecorB, #ere are t#e attacMs: .----------------------.----------------------------------------------------. | = KoEer 6unc#; | 'eats (iBBle; Koses to Di$#; 4ies Eit# KoEer Func# | |Z[ = (iBBle Func#; | 'eats Di$#; Koses to KoE; 4ies Eit# (iBBle Func# | |4rian$le = Di$# Func#;| 'eats KoE; Koses to (iBBle; 4ies Eit# Di$# Func# |
>---------------------->---------------------------------------------------->Your c#ances o Einnin$ t#e battle Becrease eac# rounB, as eL6laineB #ere: .------.--------------.------------------.----------------.----------. |ounB:|nem7: |/#ance o beatin$:|ABBeB U6 /#ance:|Frie )on:| |------|--------------|------------------|----------------|----------| | % |irl in 6inM | \52P | \52P | --- | | 8 |Cat )restler | \&2P | \@P | F | | |Aro iscoman | \%P | \5.QP | 2 F | | Q |eB S6aceman | \%2P | \2.5QP | 22 F | | |Invisible One | /annot beat | 2P | --- | >------>-------------->------------------>---------------->---------->So i 7ou beat t#e 8nB o66onent, t#us maMin$ it to t#e t#irB rounB, but loset#ere, 7ou>ll receive F. 4#e /#ance o beatin$ inBicates #oE muc# c#ance 7ou#ave to beat t#e inBiviBual o66onent. 4#e ABBeB U6 /#ance inBicates #oE muc#c#ance 7ou #ave to $et to t#at rounB anB Ein it.
4o clear u6 rumors: 4#e t# o66onent can JO4 be beaten, I re6eat JO4. I 7oumaMe it to t#is invisible o66onent, 7ou Eill AK)AYS lose, anB t#us $ettin$ t#e6rie or beatin$ t#e Qt# tar$et, E#ic# is 22F. It ma7 be a 6ro$rammersNoMe.
In act, 7ou Eill JV Beliver a #it to t#is t# tar$et.
Jotes: VS t#e Qt# o66onent 7ou Eill notice t#at one move is a #it or 7ou, anBt#e ot#er tEo moves Eill result in 7ou $ettin$ #it. 4#ere is never a move t#atresults in a blocMBraE.
Similar, VS t#e t# o66onent 7ou Eill notice one move results in 7ou $ettin$#it, E#ile t#e ot#er moves result in a blocMBraE. 4#us, 7ou can>t Ein.
/ontrols:Keti$#t = Keti$#t = Xum6oEn or Z[ = 'raMeK% or % = B$e taMe turns alot asterStart = FauseO6tions, also sMi6s intro
Onl7 available ater 6la7in$ t#e snoEboarBin$ $ame at t#e start o Bisc8. 4#is$ame costs 822 $il, but 7ou can tr7 as man7 times as 7ou Eant or t#is mone7.
4#ere are courses available, 'e$innerA, ABvanceB', /ra7/. e6enBin$on#oE Eell 7ou 6erorm, 7ou receive a 6rie. 4#e E#ole 6rie is onl7 Eon once.4#e total amount o 6oints is baseB on 7our time, tec#ni!ue anB balloons.
|/ra7/ |15R Foints |22F R /r7stal 'an$le | >----------->----------->----------------------->
4#ere are our ranMs in t#e normal courses, E#ic# are: 'A - 2-85 Foints A)CUK - 2-@5 Foints OO - &2-55 Foints /OOK - %22 Foints
Scorin$ Foints eBuctions:----------------------------You can score 2 6oints on 4ec#ni!ue, 2 on 4ime, anB Q2 6oints on 'alloon,ora total o %22 6oints. I 7ou bum6 into somet#in$, 7ou $et a BeBuction o a6oint on 4ec#ni!uesometimes tEo times bum6in$ into somet#in$ is onl7 % 6ointBeBuction t#ou$#. I 7ou miss a balloon, 7ou Bon>t $et t#ose 6oints, anB t#easter 7ou com6lete t#e course, t#e better t#e 6oints on 4ime are. Cor ever74)O seconBs 7ou are sloEer t#an t#e >$reat timeor 2 6oints> 7ou $et OJ6oint BeBuction. 4#e times to $et all 2 6oints are liMe t#is or t#e courses: .----------.----------.----------.
|/ourse A: |/ourse ': |/ourse /: | |2%>2_222 |2%>Q_222 |28>22_222 | >---------->---------->---------->So or eLam6le, on /ourse A, at %>%_555, 7ou>B $et 2 6oints, since it #asn>tbeen eLactl7 8 seconBs Bela7 7et. At %>8_222 7ou $et 85 6oints, because 7ouare 8 seconBs sloEer.
4ime AttacM:------------Once 7ou score a OO&2R ranMin$ on eac# course, 7ou unlocM t#e 4ime AttacMmoBe, E#ic# 7ou can enter b7 $rabbin$ t#e YelloE 'alloon at t#e start o t#etracM. Once entereB, 7ou can 6ress start or eLtra o6tions. You can c#an$e t#eloor rom snoE to c#ecMereB, anB 7ou can c#oose #oE t#e (o$ #ost looMs liMe,bein$ eit#er a snoEboarBin$ one or a (o$ on a slei$#. Once 7ou>ve attem6teBt#ecourse anB 7ou score a OOon 4ime AttacM, 7ou can $rab t#e Silver 'alloonat t#e start o t#e inBiviBual course, anB 7ou>ll $et S6eeB U6 so 7ou canbreaM 7our recorBs. Your (o$>s #ost Eill sta7 until 7ou eLit t#e SnoEboarBin$ame. On 4ime AttacM, t#ere are at 1 ranMin$s. 4#e times or t#ese ranMsBe6enBon E#ic# course 7ou 6icM, anB E#ic# version o t#e $ame 7ou 6la7:
Jote: Once 7ou>ve attaineB SUF on /ourse A in t#e 4I( A44A/W snoEboarBin$----- course, Bon>t neeB /OOK or e$ular t#ou$#, anB Bon>t neeB SUF on /ourse ' or / eit#er or 4ime AttacM, 7ou>ll unlocM t#e /actuar #ost, E#ic# 7ou can turn onselect rom o6tions, unBer $#ostt#e H H Ho6tion. It>s basicall7 t#e same Beal as t#e boarBslei$# moo$le, eLce6t it>s a runnin$ /actuarG It still resembles 7our last !uicMest time, so beatin$
it Nust $rants 7ou a neE 6ersonal recorB. Still, a ver7 unn7 eastere$$G
Jote: It is assumeB t#at t#e XF Version #as t#e same times as t#e J4S/Version.-----
'ut t#ere>s more to t#e snoEboarBin$ t#at Nust t#is. I 7ou #ave /iB anBor4ia in 7our 6art7, t#e7>ll ranBoml7 asM i t#e7 ma7 snoEboarBG Xust a unn7easter e$$, since t#e7 Eere, ater all, t#e 6art7>s leaBer or some E#ile.
/ontrols:U6 = escenBoEn = AscenBKeti$#t = Ket or ri$#tZ[ = Kaunc# 4or6eBo = ecrease S6eeB4rian$le = Increase S6eeB% = Sonar locate ot#er subs rom above8 = /#an$e vieE I EoulBn>t mess Eit# itSelect = +uit
'ecomes available ater 7ou c#aseB t#e submarine Eit# Du$e (ateria isc8.4#ere are ive levels available, eac# increasin$ in Biicult7. In all levels,7ou must Bestro7 all enem7 submarines, E#ic# can also taMe more #its t#e#i$#er t#e Biicult7. 4#e amount o mines also increases. 4#e best Ea7 to
clear a level is 6robabl7 to use 7our sonar to c#ecM i t#ere are an7 subsnearb7, t#en locate t#em, $et be#inB t#em, anB ire 7our tor6eBoes E#en 7ou>velocMeB on. Dere>s a table t#at s#oEs t#e levels, t#eir 6ries, anB tar$ets: .-----------------------------.---------------------------.---------------. |Kevels: |Fries: |Amount 4ar$ets:| |-----------------------------|---------------------------|---------------| |UnBersea (aMo eactor 'attle |82F R InMonce | & | |Kevel % |82F R 4S 'ombonce | %2 | |Kevel 8 |82F R ra$on Can$once | 1 | |Kevel |82F R ra$on Scalesonce | %8 | |Kevel Q |82F R /aulBrononce | %2 | >----------------------------->--------------------------->--------------->4#e items are onl7 Eon once, t#e irst time 7ou com6lete t#e level.
As or t#e scores, t#e7 Bon>t matter or t#e 6rie. )#en 7ou beat all subs,7ouNust Ein t#e $ame. 4#e aster 7ou Bo t#is, anB t#e less Bama$e 7ou taMe, anBt#e aster 7ou taMe BoEn all reB subs irst, t#e more 6oints 7ou>ll receive.Di$#er levels are initiall7 alreaB7 Eort# more 6oints t#an loEer ones.
)ell, t#is is one $ame a6art. It>s liMe a rollercoaster but 7ou actuall7 #avea laser $un E#ic# 7ou can s#oot tar$ets Eit# anB receive 6oints rom t#em.It>s
easier t#an it ma7 seem, but it re!uires 7ou to memorie t#e tar$ets, anB t#atEill re!uire 7ou to 6la7 it a lot o times. I can #el6 7ou on 7our Ea7 Eit#t#elistin$ o t#e tar$ets. 4#e7 are listeB in orBer o a66earance:
4#e YelloE 'oulBer can be s#ot at tEo occasions. 4#e irst occasion is E#en7ou>re still in t#e cactus section, anB t#is is oten b7 6ure lucM. It>s ont#e/an7on to6. 4#e seconB occasion is E#en 7ou are turnin$ arounB anB a sin$leblue 6lane 6o6s u6 ater a E#ile. Xust beore t#at #a66ens, c#ecM t#e bacM ot#e to6 o t#e can7on anB s#oot t#e boulBer. I su$$est s#ootin$ it on t#e 8nBoccasion, as 7ou Bon>t #ave an7 ot#er tar$ets to #it Burin$ t#at time.
4#e eB )#eel o t#e 'oat a66ears ater t#e YelloE Submarines. 4#e lon$er 7ous#oot t#is, t#e more 6oints 7ou $et. DolB 7our laser to receive t#e most6oints. You can JO4 $et ininite 6oints Eit# t#is, UJKSS 7ou #ave t#eXa6aneseVersion. It Easn>t iLeB in t#at version, so it Me6t $ivin$ 6oints.
*4#e 3e66elin>s Fro6eller is a stor7 a6art. SounBin$ liMe a rumor, t#is is anactual tar$et. DoEever, it /AJJO4 be #it in some versions o t#e $ame. It canJO4 be #it in t#e FAK or J4S/ uro6ean anB American Versions o t#e $ame,'U4it /AJ be #it in t#e F/ anB XAFH Versions. 4#is tar$et EorMs similar to t#eeB )#eel o t#e 'oat, eLce6t E#ile t#e E#eel $ives liMe % 6oint ever7 %2t#-
seconB or-so, t#is seems to $ive %222 6oints i 7ou>B com6are t#em. It $ivesiLeB amounts o 6oints, t#ou$# I onl7 #ave seen 6roo o Q5@2 6oints, I alsobelieve it can $et u6 to arounB 8222 6oints. I 7ou #ave more inormationre$arBin$ t#is, I anB t#e E#ole CC& communit7 EoulB a66reciate 7our in6ut.
4#e Secret DeaBli$#t is t#e 8nB last t#at a66ears on t#e let siBe o t#etrailri$#t beore t#e coaster enBs. You Nust #ave to tr7 t#is one out a cou6le otimes until 7ou $et it ri$#t.-------------------------------------------------------------------------------
I coulB $o Bescribe t#e E#ole coaster in Betail #ere, but I>m not $oin$ to,
because I believe t#at t#e best Ea7 to $et a #i$# score on t#is $ame is to6la7 it over anB over a$ain, memorie E#ere t#e tar$ets a66ear, anB Mee66erectin$ 7our aims. I MnoE 7ou can Bo it.. 6ractice maMes 6erect.
t#e7 can MicM 7ours too. DecM, t#e monsters all looM real, but an7 i$#ts #ereBon>t count as real i$#ts, nor can 7ou learn enem7 sMills #ere, or limitbreaMs or t#at matter. 4o 6artici6ate 7ou must 6at %2 F, anB 7ou can Ein 'F,E#ic# stanBs or 'attle Foints, E#ic# 7ou can eLc#an$e or 6ries. 'e EarneBt#at E#en 7ou leave 'attle S!uare, 7our 'F Eill all be OJ, so maMe sure 7ous6enB E#at 7ou Eant to s6enB E#ile 7ou>re t#ere.
--------------.Frie Kists |-------------->
Dere are t#e 6rie lists, E#ic# c#an$e over t#e course o t#e $ame:Jote: /osts are in 'attle FointsG 'F
most liMel7 little battle 6oints. I 7ou continue, anB 7ou s#oulB i 7ou Eantto $et some Becent battle 6oints, 7ou Eill #ave to select an icon on as6innin$slot mac#ine. 4#is is calleB t#e #anBica6 E#ic# 7ou Eill $et at t#e start ot#e neLt battle. Since 7ou a$reeB to continue, 7ou>ll #ave to live Eit# it.e6enBin$ on E#at t#e #anBica6 is, anB in E#ic# rounB 7ou $et it, 7ou $et 'F.Also see t#e c#art beloE t#anMs $o out to SternesSueBens AA.
|Jo Fur6le| %% | 82 | | 55 | %% | %%5@ | @@Q||Jo (at. | | | 5 | | Q@ | %1@@ | %2222|>--------->--------->--------->--------->--------->--------->--------->-------->As 7ou can see, 7ou>re 6rett7 muc# not $ettin$.. s#it until t#e &t# anB 1t#battles. 4#ereore it>s best to c#oose t#e least baB #anBica6s in t#e battles8-@ so 7ou #ave more c#ance to even $ettin$ to t#e &t# 1t# battles. A $ooBEa7 to c#oose E#at #anBica6 7ou>ll $et is to mani6ulate t#e s6innin$ slotmac#ine b7 ta66in$ s!uare !uicMl7, E#ic# basicall7 sloEs t#e slots BoEn. 4#ereare alEa7s t#ree #anBica6s on a slot sometimes it>s t#e same t#ou$#. It#eslots are, or eLam6le, a Cro$, Kvl oEn, anB reen (ateria, anB 7ou Eantt#e Kvl oEn #anBica6, ta6 s!uare liMe I BescribeB 6reviousl7, anB 6ress circlet#e moment t#e Cro$ 6icture 6asses t#e miBBle o t#e slot. It Eill s6in to t#eneLt icon anB #alt t#ere, because it taMes a bit to 6ress t#e button anB ort#e $ame to conirm. on>t or$et, 6ractice maMes 6erect.
Dere>s a table o E#at eac# #anBica6 Boes:
.---------------------.---------------------------------------------------. |Ficture: |)#at t#e #anBica6 Boes: | |---------------------|---------------------------------------------------| |Kv BoEn small arroE|/#aracter $oes lvls BoEn | |Kv BoEn lar$e arroE|/#aracter $oes %2 lvls BoEn | |DF(F |(aL DF anB (aL (F #alveB | |DF |(aL DF #alveB | |(F |(aL (F #alveB | |2 (F |Your current (F is reBuceB to 2 | |KucM7 & |Jo #anBica6 is $iven | |/ure |/#aracter is ull7 cureB | |Cro$ |4oaB s6ell is casteB on c#aracter | |(ini /louB |(ini s6ell is casteB on c#aracter | |Item 'a$ |Item /ommanB is sealeB | |Foison |Foison s6ell is casteB on c#aracter | |L2 4ime |4otal ame 4ime Dours * 2 = ama$e Bone | |S#oe |/#aracter>s s6eeB is #alveB | |SEorB |)ea6on is broMen | |Armor |Armor is broMen incluBes elemental resistance | |Accessor7 |Accessor7 is broMen | |eB (ateria |Summon (ateria is broMen | |YelloE (ateria |/ommanB (ateria is broMen | |'lue (ateria |Su66ort (ateria is broMen | |reen (ateria |(a$ic (ateria is broMen | |Fur6le (ateria |InBe6enBent (ateria is broMen |
|All (ateria |All (ateria is broMen | >--------------------->--------------------------------------------------->I t#in$s $et reall7 rou$#, 7ou /AJ use a SmoMe 'omb item to esca6e, anB S4IKKreceive all t#e 'F, incluBin$ t#e #anBica6 or t#at battleG Same t#in$ EorMsor t#e Lit (ateria.
4#e re$ular battles: /ost = %2 F, Fries = 4issue R 'F see above.Ater beatin$ a battle ull7, talM to t#e Eoman near t#e stairs o t#e eLits,anB s#e>ll $ive 7ou S6rint S#oes, once.
An7one can 6artici6ate in t#e re$ular battles.
Jote: )#en 7ou battle or t#e We7stone, 7ou Eill ace t#e creatures rom atert#e 4in7 'ronco 6art. I 7ou Ein all 1 battles, io>ll $ive 7ou a Frotect VestanB a /#oco Ceat#er.
4#e enemies 7ou ace Be6enB on several t#in$s. Cirst o all, E#ere 7ou are int#e $ame, t#ere are t#ree 6oints as listeB beloE E#ic# aect E#ic# creatures7ou can encounter. 4#en t#ere>s eit#er t#e A or ' $rou6, E#ic# is BetermineBatt#e start E#en 7ou enter. Fer battle is t#en BetermineB E#ic# creature $rou67ou Eill ace. 4#e last $rou6 in t#e 1t# battle is t#e same or A '.
GJO4G: All creatures in t#e 'attle S!uare Arena are stron$er versions ot#eirnormal selves. DF is BoubleB 822P, anB AttacM anB (a$ic AttacM are bot# %8P
com6areB to %22P bein$ normal.
-------Ater $ettin$ t#e 'u$$7 - Until 7ou $et t#e 4in7 'roncorou6 A 'attles:
|8L /ua#l |%L 4onberr7 |%L #ost S#i6 |>---------------------------->------------>------------------->Jote: 4onberr7 is a uni!ue enem7, ori$inall7 6lanneB to be in t#e )#irlEinB(ae, t#ou$# let out.
-------4#e s6ecial battle: /ost = %2 FFries = Cinal AttacM (ateria irst time, onl7 OJ/, ibbon ater %2 Eins,ambler, (asamune 'laBe, /ombat air7, Auto$ra6# R 'Fe!uirements to 6artici6ate are: KearneB Omnislas#, Dave )-Summon,Dave Ultimate )ea6on. Onl7 /louB can 6artici6ate.
4#e o66onents are alEa7s t#e same, but are rat#er stron$ b7 t#emselves:Jote: Do-/#u is a uni!ue enem7, ori$inall7 6lanneB to be in t#e AncientCorest,but Eas let out. It mor6#s in a ibbon, so $rab 7our c#ance..---------.---------.---------.---------.|'attle %:|'attle 8:|'attle :|'attle Q:||Sea )orm |Do-/#u |UnMnoEn |Ser6ent ||-----------.-------.-----------------.----------.
---------------.Dints 4ricMs |--------------->4#is is a ver7 brie summar7 o t#e tricMs anB #ints BiscusseB in t#issection.
% 4#e Slots 4ricM:===================A $ooB Ea7 to c#oose E#at #anBica6 7ou>ll $et is to mani6ulate t#e s6innin$slot mac#ine b7 ta66in$ s!uare !uicMl7, E#ic# basicall7 sloEs t#e slots BoEn.4#ere are alEa7s t#ree #anBica6s on a slot sometimes it>s t#e same t#ou$#.I t#e slots are, or eLam6le, a Cro$, Kvl oEn, anB reen (ateria, anB 7ouEant t#e Kvl oEn #anBica6, ta6 s!uare liMe I BescribeB 6reviousl7, anB6resscircle t#e moment t#e Cro$ 6icture 6asses t#e miBBle o t#e slot. It Eill s6into t#e neLt icon anB #alt t#ere, because it taMes a bit to 6ress t#e buttonanBor t#e $ame to conirm. on>t or$et, 6ractice maMes 6erect.
8 4#e sca6e 4ricM:====================I t#in$s $et reall7 rou$#, 7ou /AJ use a SmoMe 'omb item to esca6e, anB S4IKKreceive all t#e 'F, incluBin$ t#e #anBica6 or t#at battleG Same t#in$ EorMs
or t#e Lit (ateria.
As or t#e #ints, I Eill tell 7ou #oE 7ou can eectivel7 beat t#e battles.
% Ater $ettin$ t#e 'u$$7:===========================4#e creatures start out ver7 EeaM, anB t#e later ones are not muc# stron$er.4#ere are some real Miller battles t#ou$#, anB t#e L /a66arEire is Beinitel7t#e croEn o t#e Min$ #ere. (aMe sure 7ou #ave a s6ell liMe 'eta reaB7, anB
Mee6 7our 'i$ uarB u6, es6eciall7 AC4 battle -@. It>s Eise to steal abunc#o >i$#t Arms> rom 'ombs nort# corel briB$e, since it>s an attacM itemt#atcauses #eav7 Bama$e arounB %222 Bama$e. Use t#e slot tricM in 7our avor.Dave some et#ers so 7ou can Mee6 #ealin$ Eit# )#ite )inB, anB attacMin$ Eit#'eta or A!ualun$.
8 Ater $ettin$ t#e 4in7 'ronco:=================================You>ll 6robabl7 Eant t#e Frotect Vest anB /#oco Ceat#er t#at io can $ive 7oui 7ou Ein t#e battle, so 6re6are 7oursel. 'u7 a iamonB 'an$le rom 'oneVilla$e anB e!ui6 it. Also 6ut an ABBeB ect (ateria linMeB to estruct in7our Eea6on or 6air it Eit# 4ime. Alternativel7 7ou can 6air t#e ABBeBectEit# 4ime in 7our armor to BeenB rom SloE anB Sto6 eective a$ainst Wimara'u$s. Also e!ui6 7our best accessor7, anB #ave a bunc# o >i$#t Arms>.Dave some et#ers so 7ou can Mee6 #ealin$ Eit# )#ite )inB, anB attacMin$ Eit#'eta or A!ualun$.
Q Ater $ettin$ t#e Di$#EinB:==============================You s#oulBn>t #ave too muc# trouble Eit# t#e re$ular battles noE at all. !ui67our best armor 3ieBric# or (7stile EorM $reat, anB ibbon as accessor7.
Cor t#e S6ecial 'attle:==========================Dave ibbon anB (7stile.. use 7our best attacMs. (or6# t#e creatures rombattles 8, , Q. 4#e rest s#oulBn>t be too #arB eit#er.
Ater #avin$ cau$#t a /#ocobo anB eB it several $reens 7ou can $o attem6tt#e /#ocobo aces isc 8, ater olB Saucer re-o6ens. On isc % 7ou can onl7bet on c#ocobo>s, anB onl7 rom t#e / ' /lasses Eit# not too $ooB items.
In ever7 inBiviBual race, t#ree items are ranBoml7 selecteB. 4#e better t#eitem is, t#e rarer it is, anB t#e less it a66ears on t#e s!uares.. 4#e commonitem #as & out o t#e % s!uares \Q@.@P, t#e uncommon item out o %s!uares \.P, anB t#e rare item onl7 out o % 82P. In t#e S-/lass,items o 22R F are alEa7s rare.
4#ese are t#e 6rie lists or t#e c#ocobo races. )#en 7ou Ein an item, 7ou caneit#er taMe t#e item or eLc#an$e it or F. 4#e F values are listeB be#inBt#eEon item:.-----------------.------------------.------------------.------------------.|/ /lass: |' /lass: |A /lass: |S /lass: ||--------------.--|--------------.---|--------------.---|--------------.---||Fries: |F|Fries: | F|Frie | F|Frie | F||--------------|--|--------------|---|--------------|---|--------------|---|
S!uare = S6eeB u6 /#ocobo>s avera$e s6eeBO = DolB to as# Brains stamina !uicMl7%R8 = DolB to eill StaminaS4A4 = FauseSK/4 = 4o$$le betEeen Auto anB (anual control
You can c#oose betEeen t#e Kon$ S#ort /ourse. I su$$est $oin$ or t#e S#ort/ourse, because t#ere>s JO Bierence in 6rie, anB t#e Kon$ /ourse Nust taMeslon$er to com6lete.
reen /#ocobo>s #ave t#e aBvanta$e o runnin$ normall7 t#rou$# t#e S6acesection at t#e enB o t#e S#ort /ourse. 'lue /#ocobo>s #ave t#e aBvanta$e orunnin$ unaecteB t#rou$# t#e Eater section in t#e Kon$ /ourse, anB 'lacM olB /#ocobo>s run t#rou$# eit#er unaecteB. YelloE normal c#ocobo>s aresloEeB BoEn b7 bot# 6arts normal are also all ot#er coloreB racers, butobviousl7 not Xoe4IOD.
Xoe is t#e name o t#e NocMe7, 4IOD is #is blacM c#ocobo. De>s alEa7s aBecentc#allen$e Bue to #is blacM c#ocobo>s abilit7 to run t#ou$# all t#e obstaclesliMe normal. 'ut t#at>s not all, because #is c#ocobo Eill AK)AYS #ave statsbaseB on 7our c#ocobo. Dis s6eeB Eill alEa7s be R%2P #i$#er t#an 7ours, anB#isstamina Eill alEa7s be R8P #i$#er t#an 7ours. 4#is alEa7s maMe #im t#e betterracer, but onl7 tec#nicall7 s6eaMin$. eaB beloE or a sureire strate$7 tobeat #im.
4#e re$ular c#ocobo racers aren>t muc# o a c#allen$e, but Xoe can besometimes. A sureire Ea7 to beat #im, at least on t#e s#ort course, is tostart o anB s6eeB u6 7our blacM or $olB c#ocobo Eit# s!uare, anB reill7our stamina Eit# %R8. You s#oulB sta7 a#eaB o Xoe or a lon$ 6erioB, anBE#en 7our stamina is startin$ to run out at %@t# or less or so, 7ou s#oulBalreaB7 be near t#e enB, so Bas# or it Eit# circle. I 7our stamina runs outaster t#an eL6ecteB, #it a eE times to sloE BoEn sli$#tl7. 'e sure to #avea tin7 bit o stamina let or t#e last 6art.
I 7ou Ein %2 times in a roE on t#e S-ranM class, st#er Eill be im6resseB anB
$ive 7ou t#e olloEin$ set o 6ries OJ/:S6rint S#oes, Frecious )atc#, /at>s 'ell, /#ocobracelet, /ounter AttacM(ateria
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || (%.T ounB, vent, #ost, Station S!uares || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
4#e ounB S!uare is E#ere t#e onBola is. 4#is is t#e seconB 6art o t#eamousBate scenes, but it>s also 6ossible to taMe an7 c#aracter on t#e onBola b7Nust $ettin$ on Burin$ t#e late isc8 or %2 F. You>ll $et to see a cou6leo C(V>s 7ou>ve not seen beore, incluBin$ a close u6 to t#e olBen io.
4#e vent S!uare is E#ere t#e irst 6art o t#e Bate scene #a66ens. 4#ere isJO4DIJ else #ere, E#ic# is someE#at Bisa66ointin$.
#ost S!uare is basicall7 an Inn, but it also #olBs t#e rB 4urtle FaraBiseCl7er, anB a s#o6 t#at sells cra667 items. In /louB>s room, ater $ettin$ t#eWe7stone, 7ou can $rab a #iBBen liLir rom t#e cabinet. 4#at>s ever7t#in$
t#ere t#ou$#.
4#e Station S!uare is E#ere 7ou can $o bacM Eit# t#e o6eEa7 to Jort# /orelanBt#e )orlB (a6. DoEever, t#ere is also a secret F-BuBe E#o sells F or $il.Dea66ears OJKY AC4 44IJ 4D DID)IJ, anB 7ou #ave about %P c#ance oseein$ #im, or in ot#er EorBs ever7 % out o & times or so. You can Nust EalMin t#e olB Saucer anB out to see i #e>s t#ere. )#ere eLactl7 is #e #iBin$HDe>s nort# rom t#e save 6oint, #iBin$ a bit be#inB t#e #ouse. A screens#otcanbe ounB #ere t#anMs to s#aBoE@@@:#tt6:EEE.s#illatime.or$$6BuBe.N6$
4#e F-uBe sells % F or %22 $il, u6 to a maL o %22 F or %2222 $il. Cairenou$#. 4#is is t#e maL F eac# time 7ou see #im; 4#en #e Eill vanis# rom t#escreen. You Eill neeB to EalM in anB out a$ain to maMe #im re-a66ear. 4#is canbe Bone ininitel7.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || (%.@T 4#e olB Saucer ate Scene ate (ec#anics || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
4#e olB Saucer ate can be Bone Eit# Aeris, 4ia, Yuie, anB also 'arret.
4#e Batin$ scenes can be Eatc#eB #ere. I BiB not recorB t#ese viBeo>s m7sel,all creBits $o out to t#e recorBer:
c#oices or 7our c#aracter, so t#at t#e one 7ou Eant to Bate, $ets t#e mostaection 6oints.
(iB$ar------4alMin$ to Aeris t#e irst time, no matter E#at 7ou sa7 believe it or not,#as no eect. 'u7 t#e loEer, unless 7ou Eant to Bate Aeris or Yuie.
4alM to Xessie tEice on t#e train #ome rom t#e irst mission: _4#anMs an7Ea7_ -- _KooMin$ orEarB to it_ - 4ia
)#en 7ou enter Sevent# Deaven, anB 7ou #ave a loEer: _ive it to 4ia_ R 4ia _ive it to (arlene_ R 'arret
I 7ou talM to 4ia E#ile s#e>s be#inB t#e bar: _I Bon>t eel liMe it_ -- _ive me somet#in$ #arB_ R 4ia
)#en 4ia accuses 7ou o leavin$ 7our c#ilB#ooB rienB: _DoE can 7ou sa7 t#atG_ R 4ia _...Sorr7_ --
)#en 4ia asMs #oE 7ou sle6t: _JeLt to 7ou, E#o EoulBn>tH_ R 4ia _'arret>s snorin$ Me6t me u6..._ R 'arret
ivin$ 'arret a (ateria tutorial #as no eect.
ettin$ to t#e last car o t#e train Eit#out $ettin$cau$#t b7 t#e Securit7 KocMBoEn: R 4ia, R 'arret
)#en 'arret asMs i 7ou>re alri$#t: _'e stron$_ R8 'arret _I Bon>t MnoE i I can #olB on_ - 'arret, R% 4ia
4#e conversation Eit# Aeris ater 7ou aEaMen #as no aectat all. 4reat #er an7Ea7 7ou eel liMe.
)#en Aeris is leein$ t#e $uarBs, i 7ou: Fus# a Eron$ barrel - Aeris AsM #er to i$#t t#em -% Aeris AsM #er to run -- AsM #er to run anB s#e #as to i$#t -% Aeris
Fus# t#e ri$#t barrel R% Aeris
)#en Aeris asMs i 4ia is 7our $irlrienB: _Jo Ea7G_ R% Aeris _Yea#, t#at>s ri$#t_ - Aeris
Ater 7ou $et t#rou$# Sector @ to t#e 6la7$rounB: _4aMe #er #ome._ -- _o on to Sector &._ R% Aeris
I 4ia is c#osen as t#e on>s Bate: _You all ri$#tH_ R Aeris _)e $otta #el6 4iaG_ -8 Aeris
I Aeris is c#osen as t#e on>s Bate: _You all ri$#tH_ -8 4ia _)e>ve $otta #el6 AerisGG_ R 4ia Yes, it *is* t#at Ea7 arounB. on>t asM me E#7....
I /louB is c#osen as t#e on>s Bate: _Yes, #is name>s 'arret..._ R 'arret Jo ot#er c#oice matters, not even almost Missin$ t#e on
)#en ever7one lanBs in t#e seEer: 4alM to Aeris irst: R Aeris 4alM to 4ia irst: R 4ia
)#en (arlene tells 7ou about Aeris: _I Bon>t MnoE_ - Aeris, R 4ia _Ket>s #o6e so_ R Aeris, - 4ia
)#en 7ou irst meet eB III: _4ia, I>m countin> on 7ouG_ -8 4ia _'arret, taMe care o #erG_ R8 'arret
I an7 o t#e olloEin$ are in 7our 6art7 ater 7ou a$ree to s6lit u6: 'arret R8 'arret 4ia R8 4ia Aeris R8 Aeris
)#en 4ia asMs i 7ou can breaM out: _Keave it to me_ R% 4ia as man7 times as 7ou liMeG _WinBa #arB_ -% 4ia as man7 times as 7ou liMeG
)#en 7ou $et t#e o6tion to t#inM about 'arret, eB III or Aeris: )#omever 7ou t#inM about irst: R 'arret or Aeris or -- )#omever 7ou t#inM about seconB: R% 'arret or Aeris or -- )#omever 7ou t#inM about t#irB: --
)#en 7ou c#oose 7our 6art7 ater esca6in$ (iB$ar: I 'arret>s in it: R% 'arret I Aeris is in it: R% Aeris I 4ia is in it: R% 4ia
Walm----)#en 'arret leaves, anB tells 7ou to $et a move on: _)ait a sec_ -- _'eautiul, Nust beautiulG_ R 'arret _Is t#at allH_ -% 'arret _i$#t_ R% 'arret
4alMin$ to a Eoman in Walm, E#o sa7s (aMo ener$7 is convenient: _Yea#, ma7be_ -8 'arret i 'arret is in 6art7 -% Aeris i Aeris is in 6art7 -% 4ia i 4ia is in 6art7 _You>re ull o it_ R8 'arret i 'arret is in 6art7 R% Aeris i Aeris is in 6art7 R% 4ia i 4ia is in 6art7
4alMin$ to a $irl u6stairs, E#o t#inMs t#e olB lie is better: _Yea#, ma7be_ R8 'arret i 'arret is in 6art7 R% Aeris i Aeris is in 6art7 R% 4ia i 4ia is in 6art7 _Jo Ea7_ -8 'arret i 'arret is in 6art7 -% Aeris i Aeris is in 6art7 -% 4ia i 4ia is in 6art7
Cort /onBor-----------)#en 7ou irst talM to t#e olB $u7 in Cort /onBor: _I $uess so_ R 'arret, R Aeris, R 4ia, R8 Yuie
Ater t#e olB $u7 tells 7ou about #is 6roblem: _All ri$#t_ R 'arret, R Aeris, R 4ia, R8 Yuie _Jot interesteB_ - 'arret, - Aeris, - 4ia, -% Yuie
(eetin$ Yuie--------------You can ail t#is as man7 times as 7ou liMe, anB 7ou>ll still $et t#e6oints ever7 time 7ou meet Yuie until 7ou $et #er in 7our 6art7G _All ri$#t_ -- _Jot interesteB_ R8 Yuie
/osta el Sol-------------Jot#in$ aects t#e Bate scene>s outcome #ere.
(t /orel--------Stealin$ t#e F#oeniL oEns rom t#e /oMatolis nest Boes not#in$ to alter>Aection> values. Jeit#er Boes inBin$ it but leavin$ it alone, or t#atmatter.
olB Saucer-----------e6enBin$ on E#o 7ou c#oose irst to accom6an7 7ou in t#e olB Saucer:
Aeris: R Aeris 4ia: R 4ia Yuie: R Yuie eB III: --
e6enBin$ on E#o 7ou c#oose irst to accom6an7 'arret to see 7ne:o *JO4* c#oose Aeris i 7ou Bon>t Eant #er, since s#e $ets a ver7 lar$eboost. Aeris: R%2 Aeris 4ia: R 4ia Yuie: R8 Yuie eB III: --
on$a$a-------I, ater eit#er Aeris or 4ia or bot# meets 3acM>s 6arents t#en: I$norin$ Aeris - Aeris 4alMin$ to Aeris -- _Foor $u7_ R% Aeris _...Nealous...envious..._ R8 Aeris I$norin$ 4ia - 4ia 4alMin$ to 4ia R% 4ia Boesn>t matter E#at 7ou sa7 to #er
)utai
-----Ater Yuie $ives bacM all 7our (ateria in )utai: R%2 Yuie
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| (8T /#ocobo 'reeBin$||Oo*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*oO ||(8.%T +uicM uiBe to breeB a olB /#ocobo ||
At an7 time ater $ettin$ t#e Di$#EinB, 7ou can start breeBin$ c#ocobo>s. 4#isis easiest E#en t#e olB Saucer re-o6ens, so 7ou can also race Eit# t#em.
(aMe sure 7ou>ve $ot some mone7 7ou can s6enB. You can sell some mastereBmateria All (ateria sells or %.Q (illion olB, or use t#e )-Item materiatricM to Bu6licate anB sell items. You coulB also train on t#e beac# o (iBeelanB $et u6 to %2M $olB Eit# t#e il-6lus materia.
4alM to /#oco 'ill anB rent @ stables Nust rent t#em all to maMe t#in$seas7.Also $rab t#e /#ocobo Kure (ateria rom t#e loEer ri$#t near t#e ence. Yous#oulB also #ave bou$#t one on Bisc % beore t#e (iB$ar 3olom t#ou$#..maMesureto e!ui6 it one someone.
Cirst o all, 7ou>ll neeB to catc# a /#ocobo. 4#ere are man7 6laces 7ou cancatc# /#ocobo>s, but t#ere are onl7 t#ree 6laces o interest or us, i EeEant
to breeB to coloreB /#ocobo>s. 4#ese 6laces are liMe t#is:
olB Saucer Area: You can catc# a ooB /#ocobo #ere A66ears Eit# 8 S6encers(iBeel Area: You can catc# a reat /#ocobo #ere A66ears Eit# % or 8 S6iralsIcicle Area: You can catc# a )onBerul /#ocobo #ereA66ears Eit# % or 8 Xum6in$s
4#e c#ance 7ou>ll $et t#e ri$#t encounter or a ooB /#ocobo E#en 7ou $et intoa /#ocobo battle at t#e olB Saucer area, is about %.&P.
4#e c#ance 7ou>ll $et t#e ri$#t encounter or a reat /#ocobo E#en 7ou $etintoa /#ocobo battle at t#e (iBeel area, is about Q.5P.
4#e c#ance 7ou>ll $et t#e ri$#t encounter or a )onBerul /#ocobo E#en 7ou $etinto a /#ocobo battle at t#e Icicle area, is about %5.P.
Fress t#e Select button to see E#ic# enemies come alon$ Eit# it i 7ou Bon>treco$nie t#e names o t#e enemies it>s su66oseB to a66ear Eit#. Also bu77oursel a bunc# o ea$an reensat t#e /#ocobo Sa$e. 4#e /#ocobo Sa$e livesin t#e #ouse surrounBeB b7 mountains east o Icicle Inn, anB nearb7 t#e caveeLit o t#e /oral Valle7 /ave. ea$an reens #ave t#e s6ecial 6ro6ert7 E#enuseB in battle on a /#ocobo, t#at t#e /#ocobo is Me6t bus7 or several turns,anB it also #eavil7 reBuces t#e c#ance t#at t#e /#ocobo Eill run aEa7. Ocourse, t#at still Boesn>t mean 7ou can attacM t#e /#ocobo noEG It means 7oucan taMe out t#e ot#er enemies Eit#out trouble.
JoE catc# a $reat maleemale, anB a $ooB maleemale. ismount anB senB t#emto 7our stables. You>ll noE neeB some nuts to breeB t#e c#ocobo>s. You neeB to$et /arob Juts, 7ou can steal t#ese rom VlaMoraBos looMs liMe a BinosaurE#ic# a66ears on t#e $rass area near 'one Villa$e. It>s $ot alot o DF.You also neeB a 3eio Jut. 4#is can be stolen rom oblins, on oblin IslanB.4#is is locateB nort#east o t#e easternmiB$ar continent. oblins a66ear int#e orests.
JoE bu7 a bunc# o S7lMis reens rom t#e /#ocobo Sa$e anB eeB 7our c#ocobo>s
t#ese $reens. 4#e more t#e better. JoE start racin$ Eit# all our c#ocobo>s,anB maMe sure t#e7 AKK #ave at KAS4 Eon 8 times in t#e c#ocobo races.
Usin$ t#e /arob Juts to breeB:'reeB t#e ooB (ale Eit# t#e reat Cemale, anB breeB t#e reat (ale Eit# t#eooB Cemale. 'eore 7ou Bo t#is, save 7our $ame. You s#oulB $et a reen anB a'lue /#ocobo o o66osite $enBers, so reset t#e $ame i it>s not t#e o66osite$enBer. Jote: i it sta7s t#e same $enBer eac# time even ater resettin$, $ol7 arounB in t#e Di$#EinB, enter anB eLit some toEns, t#en save 7our $amea$ain, anB tr7 a$ain a cou6le o times.
Ater $ettin$ t#e reen anB 'lue /#ocobo>s, eeB t#em a bunc# o S7lMis reensto u6 t#eir stats, anB race t#em until t#e7 #ave a minimum o 5 combineB Eins,sim6l7 saiB. Ater t#is, i$#t betEeen - %1 battles t#is is so t#at neEbornc#ocobo>s can breeB a$ain, anB save 7our $ame. 'reeB t#em Eit# t#e /arob JutanB 7ou Eill $et a 'lacM /#ocobo.
JoE $o catc# a )onBerul /#ocobo o t#e o66osite seL o t#e 'lacM, E#ic# canbecau$#t near Icicle Inn a66ears Eit# % or 8 Xum6in$s. JoE eeB t#em some
S7lMis reens a$ain, anB race t#em until t#e7 #ave a minimum o %8 EinscombineB. Ci$#t betEeen - %1 battles a$ain so 7ou can mate t#e c#ocobo>s,anBuse t#e 3eio Jut. You Eill $et a olB /#ocobo. 'e SU to select t#e 'lacM/#ocobo as t#e irst /#ocobo; ue to a bu$ 7ou cannot $et a olB /#ocobo i7ouselect t#e )onBerul /#ocobo irst.
/atc#in$ /#ocobos:==================)#en attem6tin$ to catc# a /#ocobo, 7ou s#oulB MnoE t#at it matters E#ic#enemies accom6an7 t#e /#ocobo in t#e battle. 4#e /#ocobo>s Kevel means not#in$to t#e ratin$. 4#e ratin$ is solel7 baseB on t#e battle, anB E#ic# enemiesaccom6an7 t#e /#ocobo.
You can onl7 catc# /#ocobo>s on t#e )orlB (a6 at /#ocobo 4racMs, anB 7ou (US4#ave a /#ocobo Kure (ateria e!ui66eB. A Kevel % /#ocobo Kure (ateria $ives a>Kure atin$> o 1. K8 $ives a ratin$ o %8, anB a KKQ $ive a ratin$ o %@.4#e maLimum ratin$ 7ou can $et b7 stacMin$ /#ocobo Kure materia is 8. You can$et t#is Eit# tEo K or #i$#er /#ocobo Kure (ateria. )it# a ratin$ o 8, 7ouEill $et %22P /#ocobo encounters on /#ocobo 4racMs. 4o com6are, a ratin$ o %@EoulB $ive 7ou %22P arounB t#e /#ocobo anc# Xunon, anB onl7 2P ever7E#ereelse. A ratin$ o onl7 1 EoulB $ive 7ou &P arounB t#e anc#, 2P arounB
You can use reens to Mee6 t#e /#ocobo bus7 or several turns, anB to reBucet#e c#ance t#at it runs aEa7 Bue to bein$ scareB. 4#e Beault c#ance t#at a/#ocobo Eill run aEa7 is 2P. Dere>s E#at t#e reens Eill Bo:
7s#al reens: Wee6s a /#ocobo occu6ieB or 8 turns.WraMMa reens: eBuces t#e /#ocobo>s c#ance to run to .P.4antal reens: Wee6s a /#ocobo occu6ieB or turns.Fa#sana reens: eBuces t#e /#ocobo>s c#ance to run to 82P./uriel reens: Wee6s a /#ocobo occu6ieB or turns.
(imett reens: Wee6s a /#ocobo bus7 or % turn, anB alloEs use o/#ocobucMle.ea$an reens: Wee6s a /#ocobo bus7 or 1 turns anB reBuces t#e /#ocobo>s c#ance to run to %8.P.S7lMis reens: Wee6s a /#ocobo occu6ieB or % turn, anB alloEs use o /#ocobucMle.
In ot#er EorBs, ea$an reens are t#e best reens or catc#in$ /#ocobos. Youmi$#t as Eell use /uriel reens, E#ic# Eill occu67 t#e /#ocobo or turns.
)#en 7ou>ve cau$#t a /#ocobo, t#e $enBer isn>t Birectl7 assi$neB to t#e/#ocobo. 4#is Eill #a66en E#en 7ou move t#e /#ocobo rom t#e outsiBe ence tot#e stables insiBe. You can save 7our $ame beore 7ou Bo t#is anB reloaB until7ou $et t#e BesireB result.
)#en 7ou>ve cau$#t anBor eB a /#ocobo anB 7ou>re vieEin$ t#em, 7ou can 6resst#e K% anB % buttons to rotate t#e c#ocobo. Xust a little nit7 t#in$.
4#e Stats:===========ver7 /#ocobo #as several stats, some visible to t#e 6la7er, most invisible.4#is maMes it Biicult to tell #oE #i$# most stats are. 4#ere are,ortunatel7some Ea7s to uncover #oE #i$# certain stats are. Some stats are more easil7maLeB out t#an ot#ers, anB E#en maLeB 7ou Eill MnoE t#e stat>s number.
)#en res# cau$#t, 7ou can $et one out o 1 t76es o /#ocobo>s. 4#e stats t#e/#ocobo Eill #ave var7 $reatl7 Be6enBin$ on E#at t76e 7ou>ve cau$#t. 'eloE isa c#art Eit# t#e ran$es in E#ic# t#e t76es var7 in t#eir stats. Onl7 t#e most
Cor eLam6le, it>s 6ossible t#at 7our /#ocobo is a reat t76e, anB it can #avea minimum o 1 (S6eeB. In t#is case, t#e /#ocobo Eill JV be able to $et#i$#er s6eeB t#an t#at. It>s ver7 liMel7 t#e /#ocobo comes Eit# a rat#er loEcurrent s6eeB as Eell Eit# Q8 bein$ t#e loEest.
Usuall7, Bue to t#e mec#anics be#inB all t#is, /#ocobo>s Eill $et stats arounBt#e miBBle o t#e stat ran$es 6resenteB in t#e table. You can maMe airl7 $ooB/#ocobo>s out o cau$#t /#ocobos, but t#e7 can never reac# t#e #i$#est o
statsbecause t#at alEa7s re!uires breeBin$. CeeBin$ t#em Eit# reens still #el6s alot. S6eaMin$ o reens, t#at>s t#e neLt section:
CeeBin$ reensaisin$ Stats:==============================ac# reen #as uni!ue 6ro6erties to raise a /#ocobo>s stats. ac# reen onl7raises a s6eciic comnination o stats, E#ic# re!uires 7ou to eeB severalBierent reens to /#ocobo>s.
L = Zas#%2[, 7 = ZbetEeen 2 %2[as# R 2PZLR7[, 2PZL-7[, minimum = 2
L = Zun%2[, 7 = ZbetEeen 2 %2[un R 2PZLR7[, 2PZL-7[, minimum = 2
L = ZStam2[, 7 = ZbetEeen 2 %2[Stam R 2PZLR7[, 2PZL-7[, minimum = 2
Int R Z%-Q[/o-O6 R ZQ[
I 7ou looM closel7, 7ou>ll see t#at S7lMis reens are 8 times better t#anea$an reens. S7lMis reens are also t#e best reens to raise as#, un,Stam,
anB /o-O6 Eit#. Fa#sana are t#e best to raise Int. 4#e onl7 reens t#at causean increase in Accel are (imett reens, anB t#ere>s onl7 a 8P c#ance or anincrease. 4#en a$ain, most /#ocobo>s Eill onl7 neeB about 2 6oints increaseor Accel.
CeeBin$ t#e /#ocobo Eit# tons o reens can certainl7 im6rove t#e /#ocobo>sstats, but onl7 to t#e maLimum o t#e /#ocobo>s 6otential (un, (as#, anB555or Stamina, anB %22 or Accel, Int, /o-O6. You can onl7 attain #i$#er (unanB (as# on 7our /#ocobo>s b7 breeBin$ /#ocobo>s. KucM7 7ou, as t#at>s E#att#e neLt section covers:
'reeBin$ /#ocobo>s4#e Juts:=============================(an7 o t#e Juts are actuall7 utterl7 useless. Fe6io Jut actuall7 maMes 7our/#ocobo Eorse t#an it>s 6arents.. Kuc#ile Jut cannot increase t#e /#ocobostatseit#er. Sara#a, Kasan, Fram, anB Forov Jut can increase 7our /#ocobo>s stats,but t#e c#ances are small, anB t#e increase is muc# better Eit# some ot#erJuts. Flus t#e aore mentioneB Juts also #ave a c#ance to Becrease 7our born/#ocobo>s stats to beloE t#e 6arent>s avera$e.
In s#ort, 7ou>re JU4S i 7ou use an7 o t#e above Juts. 9_
4#e /arob Jut is essential to breeB 7our irst 'lue anB reen /#ocobo>s. I7ou
are Nust interesteB in breeBin$ t#e ultimate breeB #oEever, 7ou>ll Nust Eantto use 3eio Juts, E#ic# are t#e best Juts in t#e $ame E#en it comes to stats.4#ereore, t#is is t#e onl7 Jut I Eill 6resent t#e stats or. eall7, Bon>tEorr7 about t#e ot#er cra6.
)#en t#e $ame sa7s a /#ocobo isn>t reaB7 to breeB a$ain, t#en sim6l7 Eaitin$Boesn>t Bo t#e tricM. You must i$#t some battles beore t#e7 can breeB a$ain:
Jote: (atin$ /#ocobo>s alEa7s $ives 2P c#ance on eit#er $enBer.----- JeEborn /#ocobo: /an breeB ater to %1 battles.
Farent /#ocobo: /an breeB a$ain ater to %2 battles.
3eio Jut:---------(aL as# = 8@ c#ance -^ 'ab7>s (as# set to #i$#est o Farent>s (as#,anB increaseB b7 %%2t#. (aL (as# is @222. 82%8@ c#ance -^ 'ab7>s (as# set to avera$e o Farent>s (as#.
as# = Avera$e o Farent>s as#.
(aL un = 128@ c#ance -^ 'ab7>s (un set to #i$#est o Farent>s (un, anB increaseB b7 %1t#. (aL (un is @222. %8@ c#ance -^ 'ab7>s (un set to #i$#est o Farent>s (un, anB BecreaseB b7 %82t#. %@%8@ c#ance -^ 'ab7>s (un set to avera$e o Faren>t (as#.
un = Avera$e o Farent>s un.
Stamina = %&8@ c#ance -^ 'ab7>s Stamina set to #i$#est o Farent>s
Stamina, anB increaseB b7 %82t#. (aL Stamina is 5555. 1%8@ c#ance -^ 'ab7>s Stamina set to avera$e o Farent>sStamina.
Accel Int = Avera$e o Farent>s Accel Farent>s Int./o-O6 = AlEa7s ero /o-O6 E#en neEborn.
Jote: I 7ou $et a olB /#ocobo out o t#e breeBin$, anB it EoulB normall7 be----- beloE 222 (as#, it Eill $et a bonus to it>s (as#:
Jote: It>s best to JO4 SWIF AJY battle. It>s #arB to eL6lain E#ic# 6rie 7ouEill $et i 7ou or$et to Bo battles. 'esiBes, t#e onl7 reason to $o t#rou$#all t#is eort is because 7ou Eant a Ferect 4reasure Cile.. ri$#tH (ost ot#e time t#ou$#, E#en 7ou miss a battle anB 7ou Bo t#e neLt one, 7ou>ll $ett#e6rie o t#e last battle.
I 7ou let t#e enemies reac# t#e s#acM, 7ou>ll #ave to i$#t /(. ranB Dorn.urin$ battles 0%-, #e Eill Bro6 a Va$7risM /laE. urin$ t#e ot#er battles,
7ou>ll ace a #i$#er leveleB /(. ranB Dorn, UJKSS 7our 6art7 level is ver7loE %5 beloE anB 7ou>re onl7 enemies aEa7 rom beatin$ t#e battle. I7ou #ave to i$#t /(. ranB Dorn, 7ou Eill JO4 receive an7 battle 6rieG
4#e manBator7 K& /(. ranB Dorn alEa7s Bro6s t#e Im6erial uarB, anB isonl7 ou$#t Burin$ t#e Du$e (ateria 'attle. 4#is is t#e onl7 eLce6tion E#en itcomes to battle 6ries: You>ll also receive t#e F#oeniL anB Du$e (ateria. I7ou ail to lose to t#is >boss>, 7ou Eill never be able to enter Cort /onBora$ain, insteaB o $ettin$ ame Over.
'attles 0%Q-%1 are consiBereB Eon i 7ou #aB $iven t#em at least %222 $olB,t#at is 222 or eac# battle. You Eill never $et an7 6ries or t#em, #oEever.4#e olloEin$ c#art is com6letel7 correct anB testeB b7 m7sel tEice. I 7ouBoall battles not#in$ can $o Eron$. 4#e c#art EorMs best i 7ou Bo allbattles.
)#en t#e Cort /onBor 'attles are available: ===========================================
Jote: 4o be sae t#at 7ou can Bo t#e battle, I((IA4KY $o to Bo t#e battleGJote: 'e /AU4IOUS Eit# battles 0, 0, 0& anB 0%8. 4#e7>re ASIKY misseB.----------
As or unBin$, I $uess t#is is t#e 6lace to 6ut t#is. I 7ou Eant to let t#em#anBle it, t#e7 neeB to #ave 222 $il at t#e ver7 least. I 7ou #ave toolittlemone7 on 7ou 7oursel less t#an Q222, t#e man Eill not alloE 7ou to Bo t#ebattle eit#er. On an ot#er interestin$ note: 4#e maL amount o $il 7ou can$ivet#em is 8&@& $il. You can Bo t#is b7 $ivin$ t#em 22 $il until 7ou>re at liMe
8522, t#en $ive t#em a lar$e amount o mone7.
4#e maLimum amount o troo6s 7ou can #ave Burin$ a battle is 82.
nemies can come rom eit#er t#e let or t#e ri$#t. I, at an7 time, 7ou>veBeeateB all enemies on t#e screen, meanin$ t#ere are no enemies let toi$#t,7ou Eill #ave Eon t#e battle, anB an7 urt#er enemies Eill not a66ear.
4ricM: 4o easil7 Ein a battle, 6lace one Ci$#ter anB start t#e i$#t. You cannoE 6lace anot#er Ci$#ter, eLce6t loEer t#an t#e irst. o as loE as 6ossible,7ou>ll see a reB laser line t#at inBicates E#ere 7ou ma7 still 6lace 7ourtroo6s 7our territor7, basicall7. e6eat t#is until 7ou $ot some Ci$#tersnear t#e enemies. +uicMl7 assault t#ese enemies anB $uarB t#e entrances t#e7come t#rou$#. )#en t#e enemies are BeeateB, anB t#us no enemies are onscreen,7ou>ll #ave Eon t#e battle. You can s6eeB t#is u6 b7 % or 8 or asterbattles6eeB.
4#e c#arts beloE s#oE t#e battle ormations. (7 t#anMs $oes out to AA>s CA+E#ic# I useB or reerence or some c#arts.
4#ere are !uite some treasures t#at can be Bu$ u6 in 'one Villa$e. 'ut t#ereare also man7 rumoreB items, most o E#ic# are alse anB cannot be Bu$ u6.4#issection Eill #o6eull7 clear u6 most o it.
4ricM:------Cirst o all, 7ou s#oulB MnoE t#at 7ou Bon>t J to 6lace men to #el6 7oulocateB t#e Bi$$in$ s6ots, i 7ou alreaB7 WJO) E#ere t#e s6ots are locateBGAnB since I>m listin$ t#e locations o all >#ots6ots> #ere, 7ou s#oulB neverneeB to 6lace an7more Bi$$ers, t#us alloEin$ 7ou to Bi$ u6 treasure.. orreeG
4#e irst time 7ou can access 'one Villa$e is ater $ettin$ t#e 4in7 'ronco.4#e irst time 7ou can Bi$ u6 treasure in 'one Villa$e is ater inis#in$ t#e
4em6le o t#e Ancients, #ence, to continue, 7ou neeB to Bi$ u6 t#e Kunar Dar6.
Since an ima$e sa7s a t#ousanB EorBs anB it sort o Boes, actuall7, #ere ist#e 4reasure (a6 o 'one Villa$e:
EEE.s#illatime.or$bonevilla$e2222.N6$
Inormation about items, s6ots anB t#eir c#ances are all on t#e ima$e. AnB as7ou can also reaB on t#ere, it>s 6ossible to Bi$ or ree b7 Nust not 6lacin$an7 Bi$$ersG 4#e ma6 s#oEs t#e s6ots alreaB7. AnB t#is also means 7ou can $etininite ree t#ers %22P anB liLirs %Q.2@P at s6ots @ anB res6ectivel7.
Jote: It>s unMnoEn E#ere /atastro6#e anB Steal (ateria can be Bu$ u6, but t#e7s#oulB be able to be Bu$ u6, at least in t#e Fla7station Version. It>s not6ossible to $et t#e Steal (ateria in t#e F/ version accorBin$ to 4erence.
Cor 6erect treasure $amers, it ma7 be useul to note t#at t#e7 #ave to Bi$ u6t#e (e$aliLir, t#e (o6, anB t#e 'untline. 4#e We7 to Sector is obviousl7alsore!uireB.
(.%T 7m S!uats in )all (arMet ================================You>re battlin$ a $u7 on steroiBs or a )i$. 4#e controls are: Z[, , O....int#at orBer, anB re6eat to 6erorm s!uats. Onl7 6ress t#e neLt button t#emoment/louB #as sto66eB movin$, because i #e>s still in movement, #e>ll scratc# #is#eaB liMe a Bumb-ass E#ic# costs 7ou 6recious time. I su$$est 7ou save beore
attem6tin$ t#is, as it>s !uite 6ossible to lose. As or t#e $u7 on steroiBsE#o is not 'i$ 'ro, btE, t#at is t#e $7m-oEner E#o $ives 7ou a Ei$, #e Eill6erorm s!uats ran$in$ rom about .. %8 - %5. Dis avera$e is arounB % - %&.4#e recorB or t#is $ame is liMel7 to be 8% s!uats. (ail me 7our bestG
(.8T (a7or omino>s FassEorB ===============================On t#e @8nB loor o t#e S#inra 'uilBin$, 7ou must Bo a little 6ule to $uesst#e 6assEorB o (a7or omino correctl7. ven i 7ou tr7 out all 6assEorBs, #estill $ives aEa7 #is We7carB @, but i 7ou Eant to $et an aBBitional 6rie,7ou must $uess t#e 6assEorB correctl7. 4#e 6assEorB is JV: O'S or DOXO.
You can 6a7 Dart 22, %222, 8222, 222, anB even %222 $il or #ints, but Iur$e 7ou not to, as #e Eon>t sa7 an7t#in$ t#at isn>t alreaB7 Eritten #ere.4#ere are t#ree met#oBs o $ettin$ t#e 6assEorB. 4#e irst involves 7ou6ulin$ it out on 7our oEn, Eit# tables to #el6 7ou on 7our Ea7. 4#e seconBanB t#irB met#oBs are tricMs to $et t#e 6assEorB !uicMl7. I 7ou 6a7 Dart allt#e Ea7 u6 to %222 $il E#o t#e #ell #as 822 $il at t#is 6oint o t#e $amean7Ea7H, #e>ll Nust sa7 7ou>re Bumb anB $ive 7ou #is We7carB.
Dere are t#e (et#oBs or $ettin$ t#e FassEorB.
(et#oB %: 4#e Donest met#oB---------------------------4#ere are Q Bierent sections o t#e librar7. 4#e loEer let is t#e >Urbanev. esearc# Kibrar7>. In t#is section, t#e olloEin$ iles are t#e ones t#att#is section normall7 #as to #ave: .-------------------------------------------. |James o t#e iles: | |-------------------------------------------| |(iB$ar /it7 ma6: Sectors -1 | |eactor /onstruction /#art | |Froblems Eit# Flate construction in (iB$ar | |JeE 6lans or Urban Flannin$ | |An illustrateB $uiBe to /it7 Flannin$ | |(iB$ar /it7 (a6: Sectors 2-Q | >------------------------------------------->
4#e loEer ri$#t section is t#e >Scientiic esearc# Kibrar7>, anB t#eolloEin$iles are t#e ones t#at t#e section s#oulB normall7 #ave: .------------------------------------------------. |James o t#e iles: | |------------------------------------------------| |Cinal evolutionar7 sta$es in lanB BEellin$ lie | |e6ort on #i$# (aMo levels in livin$ bein$s |
|4#e Ancients in Distor7 | |(aMo ener$7 anB t#e rise in lie orms | |Cile on r. ast, 'iolo$ist | |ata on eL6erimental animals livin$ near (iB$ar | >------------------------------------------------>
4#e u66er let section is t#e >Feace Freservation)ea6on ev. esearc#Kibrar7>anB t#e olloEin$ iles are t#e ones t#at t#e section s#oulB normall7 #ave: .-----------------------------------------.
You>ll notice t#at t#ere is one ile in eac# section t#at Boesn>t belon$t#ere.You can sim6l7 c#ecM t#e above tables to see i somet#in$ Boesn>t belon$ in asection. 4#at ile, t#at Boesn>t belon$ in t#e section, #as a number in ronto it, E#ic# 7ou must c#ecM. 4#is number inBicates E#ic# letter o t#e ile isuseB in t#e 6assEorB. Cor eLam6le, Eit# t#e ile >S#inra rocMet s6ace travel>Eit# t#e number %, t#e letter A is useB in t#e 6assEorB. S6aces Bon>t count,Nust lettersc#aracters. /#ecM all our t#e sections, anB 7ou>ll $et ourletters. 4#ese letters s#oulB orm one o t#e EorBs t#e (a7or lets 7ou 6icMouto: 'S4, WIJ, O'S, 'O(', (AWO, DOXO. 4#e ansEer is JV: O'S or DOXO.
(et#oB 8: 4#e !uicMest met#oB-----------------------------4#is one>s eas7, anB comes rom 'rutalAl. )alM to t#e UFF ID4 OO(, alsoMnoEn as t#e >S6ace ev. esearc# Kibrar7>, E#ic# #as a blue loor anB $reens#elves. /#ecM out t#e ile on t#e KC4 o t#e (IK s#el.
.-------------------------------------------------------------. |I t#e ile is t#is: |4#en 6assEorB is: | |------------------------------------------|------------------| |8 conomic re6ort: S6ace ev Fro$ram | 'S4 | |% esults o aileB s6ace mission _YA-&5_ | WIJ | |% 'reaMBoEn o SOKI members b7 class | 'O(' |
|%2 JeE 6lans or urban 6lannin$ | (AWO | >------------------------------------------------------------->
(et#oB : Anot#er alternative-----------------------------4#ere is also an eas7 tricM t#at Eill also alloE 7ou to sMi6 t#is E#ole6ule.'asicall7, talM to t#e (a7or, anB E#en #e asMs 7ou to c#oose a 6assEorB,c#oose>)ait a seconB>. JoE taMe t#e elevator on t#e bottom o t#is screen to t#e
irst loor. DeaB outsiBe, anB save t#e $ame. o bacM u6 Eit# t#e sameelevator, to t#e @8nB loor a$ain. 4r7 all t#e 6assEorBs until 7ou $ot t#eri$#t one. JoE reset t#e $ame, restart rom 7our save, anB $o bacM u6 to t#e(a7or anB ansEer Eit# t#e 6assEorB 7ou $ot rom t#e 6revious time. Voila, t#elemental (ateria is 7oursG
4#e Fries:Your reEarB varies on #oE $ooB 7ou Bo:et it ri$#t on 7our %st tr7: lemental (ateriaet it ri$#t on 7our 8nB tr7: liLiret it ri$#t on 7our rB tr7: t#eret it ri$#t on 7our Qt# tr7: Fotionet it ri$#t on 7our t#R tr7: Jot#in$
(.T -'iMe =============4#is is t#e biMe $ame 7ou 6la7 E#en esca6in$ rom S#inra 'uilBin$. You>resu66oseB to 6rotect t#e car rom t#e biMers, because E#en t#e7 #it t#e car,t#e7 actuall7 cause DF Bama$e to 7our c#aracters, anB ater t#e biMe $ame 7ou
Eill be attacMeB b7 (otor 'all, a boss. So 7ou ma7 Eant to Mee6 7our DF u6.Cortunatel7 t#is is Bone rat#er easil7. 4#ere are tEo MinB o biMers: Oran$eanB eB ones. 4#e biMers Bier in AI, anB t#e oran$e biMers tenB to attacMt#ecar Birectl7, E#ile t#e reB biMers are meant to lure 7ou aEa7 anB manoeuvrerarounB 7ou to $et to t#e car or let ot#ers $et to it. I 7ou Mee6 slas#in$Eit# 7our sEorB S!uare or let, O or ri$#t, never Mill a reB biMer, anBsta7 close to t#e car, t#e reB biMers Eill sta7 aEa7 rom 7ou anB t#e car.4#isstrate$7 Eas maBe u6 b7 'rutalAl.
(.QT 4ia>s Fiano ====================In t#e las#bacM /louB $ets t#e irst o66ortunit7 to 6la7 t#e Fiano in 4ia>sroom.
)#en 7ou $et to Jibel#eim t#e irst time or real, 7ou can 6la7 4ia>s Fianoa$ain. 4#e olloEin$ se!uence is t#e tune:
4#is is Bone ater t#e i$#t Eit# 'ottomsEell. 'asicall7, 7ou can>t $o Eron$#ere, anB t#ere are no 6ries. Still, it ma7 be inormative to MnoE t#at 7ouneeB to breat#e into #er Q% times. /louB Eill breat#e a little bit ever7 time,but t#e maL #e can #olB is 5 or %2, but it ma7 be tricM7 to breat# into #er.I #is lun$s ill u6 too muc#, t#e $au$e is reset. (7 t#anMs $o to arlanB,ast#at>s E#ere I reaB t#is ino or t#e irst time.
(.@T Xum6in$ Eit# (r. ol6#in ===============================4#is is also a no-6rie $ame. 'asicall7, i 7ou Bon>t move at all, anB 6ressZ[ tEice, /louB Eill be launc#eB u6 t#e ri$#t s6ot. Jo neeB to Bo it an7Bierent. You can also call (r. ol6#in E#en 7ou Brive into Xunon Eit# t#e'u$$7: (r. ol6in Eill brin$ 7ou to t#e ot#er continent instantl7G
(.&T FaraBin$ ===============A$ain, I reaB a $reat strate$7 in arlanB>s CA+, so m7 t#anMs $o out to #im.
Dere>s E#at 7ou Bo: You must run _t#rou$#_ t#e solBiers, insteaB o Boin$ liMet#e ot#er solBier E#o s#oEeB #oE to Bo it i 7ou Bo it t#at Ea7, 7ou>re scoreis liMel7 $oin$ to sucM. In ot#er EorBs, #olB anB t#e Birection BoEn buttonE#en 7ou $et to control /louB anB #e Eill run strai$#t into t#e o6en s6ot. JoElet $o o t#e button anB #olB t#e Birection let button anB /louB Eill startmarc#in$ in t#e same tem6o as t#e ot#ers. JoE, t#e number _%_ Eill 6o6 u6 ont#e screen anB 7ou can start ta66in$ t#e circle button to increase t#e P.
(.1T 4#e SenB-o or uus =============================4#is is t#e mini$ame E#ere 7ou Bo 6oses anB suc# or uus anB DeiBe$$er.Sim6l7 6ress t#e ri$#t button E#en t#e commanBer tells 7ou to. You $et %26oints or eac# ri$#t move, eLce6t turnin$. You must ace t#e same Ea7 as t#eot#ers to receive 6oints, so turnin$ is still im6ortant. Your victor7 6oseEill$et 7ou 2 6oints. 4#ere is no iLeB maLimum 7ou can $et, since t#e commanBsare ranBom, anB t#e more turns, t#e less maL 6oints 7ou can $et. Dere are t#e6ries 7ou can $et:
Ver7 similar to SnoEboarBin$ in t#e olB Saucer, but t#ere are no ranMin$sE#atsoever or t#is. I>ll incluBe a brie Bescri6tion or t#e tracMs:4#e irst 6art beore an7 intersections is t#e onl7 6art t#at #olBsballoons.It starts out 6rett7 eas7 Eit# %8 reB balloons. Ater a E#ile a bi$ Num6 iscomin$ u6 Eit# a reB, blue anB a $reen balloon to $et. Ater t#at, 8 reB,% blue, % reB, anB % $reen balloon are on 7our 6at#. 4#e neLt 6art #olBs @reB,@ blue, 8 reB, 8 $reen, Q blue, Q $reen balloons. In t#e tree section reBballoons can be ounB. Ater t#at, % more reB anB % more blue are all t#at>slet to collect. It>s I(FOSSI'K to collect all t#e $reenblue balloons#oEever.
Ater c#oosin$ at an intersection, #ere>s E#at t#e course looMs liMe:Ket: Small rocMs in t#e snoE, ater E#ic# snoEballs come rollin$ siBe tosiBe.KetKet: (an7 6en$uins to BoB$e at irst, ater E#ic# 7ou $et man7 s#ar6corners similar to t#e /ourse / in t#e olB Saucer.Keti$#t: A reB cave Eit# man7 stalacites s6H allin$ rom t#e ceilin$.i$#t: You>re snoEboarBin$ on ice Eit# lar$e $ra7 rocMs sticMin$ out, anB
snoEballs rollin$ rom t#e siBes.i$#tKet: Some caves Eit# cr7stals sticMin$ out.i$#ti$#t: (o$s run rom let to ri$#t anB ater t#at 7ou>ll #ave to BoB$ei$los anB t#e mo$s 6o66in$ u6 rom be#inB t#em.
Jote: An7one #a66en to MnoE E#at t#e YelloE 'alloons are or E#en I c#oosei$#t, anB t#en KetH In t#e olB Saucer it>s or time attacM..
(.%2T Submarine battle ========================4#ere are & tar$ets, but all t#at reall7 matters is t#at 7ou s#oot BoEn t#ereBsubmarine. You can Bo t#is 6rett7 muc# at t#e start alreaB7, b7 6o66in$ abunc#o tor6eBoes in it.
/ontrols:U6 = escenBoEn = AscenBKeti$#t = Ket or ri$#tZ[ = Kaunc# 4or6eBo = ecrease S6eeB4rian$le = Increase S6eeB% = Sonar locate ot#er subs rom above8 = /#an$e vieE I EoulBn>t mess Eit# it
I 7ou Eant to $et Yuie, EalM arounB some time in t#e orests on t#eEorlB ma6, until 7ou come to battle a (7ster7 JinNa. 4#e irst orest 7ouencounter on t#e EorlB ma6 are t#e ones near Xunon. 'eat #er, anB $o t#ou$#t#eBialo$ liMe t#is: JV enter t#e menu, anB JV use t#e save 6oint. 4alM to#er. AnsEer:_Jot InteresteB__......6etriieB__)ait a seconBG__......4#at>s ri$#t__......Ket>s #urr7 on_JoE 7ou>ll name #er Yuie anB s#e>ll be 6art o 7our 6art7G CoreverG Jotsure i 7ou>re $oin$ to liMe #er 6ersonalit7 t#ou$# ..#e#. ; I 7ou maMe amistaMe or enter t#e (enu, Yuie Eill steal a sum o mone7 rom 7ou, anBvanis#.
Yuie comes Eit# t#e 4#roE (ateria, t#at alloEs 7ou to t#roE stu at enemiesto cause Bama$e anB later t#roE mone7. You can $ive it to someone else i7ouliMe, or start usin$ Yuies#e>s also a lon$ ran$e c#aracter, E#ic# $ives #era 6rett7 bi$ aBvanta$e over ot#ers. Fut #er in t#e bacM roE.
Jo, t#ese tEo sections are JO4 uninis#eB, but t#e7 can be ounB in t#e )alM-t#rou$# alreaB7, anB I BiBn>t Eant to 6aste t#e E#ole sections in #ere asEell.InsteaB, be a smart bo7 or $irl anB use /trlRC anB searc# or OF4-8T anBOF4-T in above Birection, or E#ile bein$ at t#e to6 o t#e Bocument. You>llinB it !uicM enou$#.
|| 4reasure:| Oritsuru, Steal as )ell (ateria.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
/ontinuin$ in )utai, t#ere is one inal t#in$ 7ou can Bo #ere. emember t#eire cave at t#e a-/#ao StatuesH )ell, 7ou can use t#e Keviat#an Scales,$otten rom t#e UnBerEater eactor at Xunon in a c#est near t#e submarine,Bon>t miss itG to 6ut out t#e ires. Your reEarB Eill be t#e Oritsuru romt#e
c#est, E#ic# is a $ooB Eea6on or Yuie, anB t#e Steal as )ell (ateria.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || OF4-T ettin$ VincentS#inra (ansion ||/D/WKIS4Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO|| /#aracter:| Vincent.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oOSearc# or OF4-T to inB t#is section, E#ic# is a 6art o t#e )alMt#rou$#.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO || OF4-@T Ancient Corest ||/D/WKIS4Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| 4reasure:| Su6ers#ot S4, S6rin$ un /li6, Slas# All (ateria,|||| | 476oon (ateria, (inerva 'anB, A6ocal76se, liLir.||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
You can enter t#e Ancient Corest once 7ou>ve beaten Ultimate )ea6on, O breB7oursel a (ountain /#ocobo or better. It>s t#e little $reen bulb Eit# reBBots on a can7on near /osmo /an7on. 4#e Di$#EinB can>t lanB #ere Bue to t#eman7 orests.
Once 7ou>ve entereB, 7ou>ll inB t#at t#is area is a 6ule. You must maMe7ourEa7 t#ou$# eac# area.. anB obtain t#e treasures t#at>s E#at 7ou>re #ere or,I assume. 4#ere are various t#in$s t#at stanB in 7our Ea7, or can #el6 7ou.'7 6ressin$ S!uare, 7ou>ll enB u6 at t#e start i 7ou $et stucM t#is isuseulbut 7ou>ll #ave to Bo ever7t#in$ all over a$ainG
o Insects: /an be 6laceB in Fitc#er CloEers, but Eill be eaten !uicMl7. 4#e7 can also be 6laceB in ront o a DolloE 4ree to lure out a Cro$.
o Cro$s: /an be 6laceB in Fitc#er CloEers, but Eon>t be eaten. InsteaB t#e7 Eill Num6 out. I /louB is stanBin$ on it #e>ll $et launc#eB ar aEa7 E#ic# can be useul at times
o 'ee#ive: /an be t#roEn into a Kar$e Cl7tra6, t#is Eill Mee6 it closeB.
o Fitc#er CloEer: /an be useB as a briB$e or cata6ult b7 6lacin$ Insects or Cro$s in it res6ectivel7.
o Stamen: 4#ese 6inM stamen can be useB to sEin$ /louB across areas or leB$es.
o DolloE 4ree: )#en 6lacin$ an Insect in ront o t#is, a Cro$ Eill come out.
--------rab t#e t#ree Insects anB 6lace t#em closeb7 t#e leB$e t#at leaBs to t#eFitc#er CloEers. )#en all t#ree Insects are #ere, 7ou>ll #ave enou$# time to6lace t#em in t#e Fitc#er CloEers one b7 one, anB Num6 across. 4#e Kar$eCl7tra6 #olBs a Su6ers#ot S4 in t#e miBBle t#at can be reac#eB b7 EalMin$sli$#tl7 rom t#e ri$#t. on>t $o all t#e Ea7 to t#e miBBle or 7ou>ll $et..Eell, eaten. (ore to t#e ri$#t o t#is area is a S6rin$ un /li6 i 7ou EalMbe#inB t#e tree. DeaB to Area 8.
Area 8:--------4#is area isn>t too #arB eit#er. Cirst $rab t#e Insect, t#en EalM more to t#eri$#t anB Num6 u6 Eit# t#e Stamen. Dere, 6lace t#e Insect in t#e Fitc#erCloEeror alternativel7 lure t#e Cro$ out anB 6ut t#at in t#e Fitc#er CloEer. Xum6across t#e Fitc#er CloEers to t#e ri$#t. JoE t#at 7ou>re across t#e Kar$eCl7tra6, 6icM u6 t#e nearb7 Cro$ anB EalM to t#e ri$#t. 4#ere are tEo Fitc#erCloEers #ere E#ic# 7ou can EalM to rom t#e small leB$e. Flace t#e Cro$ in t#elet Fitc#er CloEer anB #ave /louB Num6 on t#e Fitc#er CloEer. Wee6 #im t#ereanB #e>ll $et launc#eB to t#e 6latorm Eit# a 'ee#ive. rab it anB Num6 o.
)alM near t#e Kar$e Cl7tra6 anB 6lace t#e 'ee#ive in it. rab t#e Slas# All(ateria. )alM to t#e ri$#t a$ain, $rab anot#er Cro$, 6lace it in t#e ri$#tFitc#er CloEer t#is time, #ave /louB stanB on it, anB #e>ll $et launc#eB tot#eri$#t. O#, anB t#at ot#er item Eill be $otten soon.
Area :--------Cirst EalM a bit to t#e ri$#t anB $rab t#e Insect. )alM bacM anB 6lace it int#e Fitc#er CloEer. +uicMl7 $rab t#e ot#er Insect too anB maMe 7our Ea7 to t#eStamen. /louB Eill $et sEin$eB to above. Dere, it ma7 be useul to #ave t#eArea #eaBers on Eit# Select. )alM a bit to t#e let, ater E#ic# 7ou>ll Eantto $o all t#e Ea7 to t#e ri$#t so 7ou can $rab t#e 476oon (ateria. Ater$ettin$ t#at, EalM all t#e Ea7 to t#e let anB $o BoEn t#ere so 7ou>ll enB u6in Area 8 E#ere t#e (inerva 'anB lies or t#e taMin$. Ater t#is, re6eat t#e6rocess Eit# t#e Cro$ in t#e ri$#t Fitc#er CloEer to reac# t#e ri$#t 6arta$ain, anB EalM bacM to Area .
(aMe 7our Ea7 bacM to t#e treeto6s. Dere, EalM to t#e miBBle E#ic# is on t#eri$#t rom E#ere 7ou start. anB #eaB BoEn t#ere. )alM BoEn t#e ro6e. rab t#eInsect #ere, anB 6lace it in t#e Fitc#er CloEer to reac# t#e 'ee#ive. rab t#e'ee#ive, 6ut it in t#e Kar$e Cl7tra6, $rab t#e Insect, EalM 6ast t#e Kar$eCl7tra6 anB 7ou>ll be on t#e let siBe o t#e area a$ain. Dere, $rab a InsectanB lure t#e Cro$ out o t#e DolloE 4ree. Keave it, anB $rab t#e Insect allt#eEa7 to t#e let. Flace it in t#e Fitc#er CloEer all t#e Ea7 to t#e ri$#t butstill on t#e let o t#e Kar$e Cl7tra6, $rab t#e Cro$, anB 6ut t#at Cro$ in
t#e Fitc#er CloEer all t#e Ea7 to t#e ri$#t. Dave /louB stanB on it anB 7ou>llbe launc#eB to t#e entrance o Area Q.
Area Q:--------4#is is no 6ule, Nust a /ave Eit# t#e 6recious A6ocal76se, a Eea6on or/louBEit# 4IFK (ateria roEt#. O# 7ea#, t#ere>s an liLir in #ere too. Lit t#e/ave anB 7ou>ll be bacM on t#e EorlB ma6. Ater all, 7ou>ve $ot t#e & treasureo t#e Ancient Corest. De#, & a$ain #u#H 4#at number sure Boes 6o6 u6 alot in
Once 7ou>ve $otten eit#er a reen or 'lue /#ocobo, O t#e Submarine, 7ou canc#ecM out t#e Eaterall cave Eest t#e olB Saucer, anB sout#Eest o Jort#/orel. Dave Vincent in 7our 6art7 anB a scene Eill #a66en. Ater t#is, i$#t%2ranBom battles t#ou$# 7ou can>t $et encounters near t#e Eaterall anB return#ere Eit# Vincent a$ain. You>ll receive #is Ultimate Kimit 'reaM: /#aos, anB#is Ultimate )ea6on: eat# Fenalt7.
Once 7ou>ve $otten t#e Di$#EinB, #eaB to /osmo /an7on. nter t#e Item S#o6 ont#e ar ri$#t, anB $o be#inB t#e bacM. 4#is Eas blocMeB o at irst. JoE 7oucan $rab t#e Cullcure (ateria, alon$ Eit# t#e liLir anB (a$ic Source.
----------------------------------.OF4-&.T 4reasure at ocMet 4oEn |---------------------------------->4reasure: Court# 'racelet, uarB Source
Once 7ou>ve $otten t#e Di$#EinB, #eaB bacM to ocMet 4oEn. DeaB into t#eEea6onstore anB $rab a Court# 'racelet rom t#e c#est in t#e ot#er room. 4#is is arat#er $ooB armor, alt#ou$# t#e (a$ic eense rom armor is JV useB roman7armor. So i$nore t#at.. 7our (Be Eill alEa7s be baseB on Nust 7our S6iritStat. It>s still a $ooB armor or noE. JoE $o to t#e Item S#o6 Eit# t#e OlB(an outsiBe anB $rab a uarB Source rom t#e room be#inB.
Crom /osmo /an7on, l7 to t#e sout#Eest rom t#ere, anB 7ou s#oulB be able tolocate an islanB calleB /actus IslanB. You can lanB on t#e $rass, anB i$#t/actuers in t#e Besert. 4#e reason to come #ere is t#at t#e7 can be mor6#eBinto a 4etra lemental, an accessor7 t#at absorbs Cire, Ice, art# anBKi$#tnin$. 4#e /actuers 6acM a 6unc# Eit# t#eir %222 JeeBles attacM t#atalEa7sBoes %222 Bama$e, anB t#eir normal >(7ster7 WicM> t#at can Bo arounB &2Bama$e. 4#e7 are also ver7 #arB to #it, in act 7ou onl7 #ave %1t# c#ance 7oucan #it t#em normall7 Eit# 6#7sical attacMs. Cortunatel7, t#ere are Ea7s tomor6# t#em easil7. 4#e /actuers are level Q2, so i 7ou cast t#e nem7 SMillKevel Q SuiciBe on t#em t#e7>ll instantl7 #ave ver7 loE DF. You can noE Bo tEot#in$s: You can mani6ulate t#em, maMin$ t#em an eas7 tar$et or mor6#in$, or7ou can 6aral7e t#em usin$ t#e item aers $otten rom 'ounBat enemies int#e /orral Valle7, Nust nort# rom t#e Slee6in$ Corest. it#er Ea7 EorMs Nustine. I su$$est 7ou $et o t#em, or E#enever 7ou Eant one or an7 6art7member.
------------------------------.
OF4-&.@T Villa /osta el Sol |------------------------------>Yes, t#is is t#e Villa t#at came on t#e #ouse marMet E#en FresiBent S#inra EasMilleB uus #is at#er. You can in act bu7 t#is t#e irst time 7ou $et to/osta el Sol, but it>s more t#an obvious man7 6la7ers Eon>t #ave 22222 $iltobu7 it. So E#en 7ou are on isc8 anB #ave solB >All> (ateria>s or %.Q mil$olB a 6iece, come bacM anB bu7 t#e #ouse. 4#e items in t#e basement can be$otten Eit#out bu7in$ it, anB t#e onl7 t#in$ t#at it $rants 7ou is t#at 7oucanslee6 #ere anB t#at it>s nameB >Villa /louB>.
-----------------------------.OF4-&.&T 4#e SunMen elniMa |----------------------------->/#ecM t#e CA+ Eit# /trlRC or OF4-&.&T as I see no neeB to Easte s6ace #ere.
Ater 7ou>ve $ot /louB bacM in 7our 6art7 on isc 8, ater $ettin$ t#eDi$#EinB$o to 'one Villa$e. /#ecM t#is 6icture: EEE.s#illatime.or$bonevilla$e2222.N6$
o Bi$ at eit#er s6ot , @ or &. You Eill $et t#e We7 to Sector , E#ic#
alloEs7ou to enter (iB$ar a$ain. DeaB to (iB$ar anB $uess E#at, t#e $u7 t#erelost #is Me7 on an eLcavation tour .. tou$# lucMG. I 7ou $o insiBe t#ec#urc#7ou can Eitness a $litc# o Aeris. DeaB to )all (arMet anB $o to t#e storet#atsa7s >Item>. In #ere, tr7 anB use t#e mac#ine to receive t#e Fremium Deart,4ia>s Ultimate )ea6on. A unn7 scene Eill #a66en i 7ou #ave /iB anB 4ia in7our 6art7.
JoE #eaB to t#e Eea6on store u6 nort#. 4alM to t#e $u7 E#o solB 7ou t#ebatteries anB #e>ll oer 7ou a neE bar$ain *cou$# sucMer cou$#*. De>ll sell7ou t#e SneaM love or a E#o66in$ %85222 $il. It>s a $reat item t#ou$#, as itincreases 7our stealin$ c#ances b7 alot.. so 7ou can>t $et arounB it i 7ouEant to #ave it.
4#ere is a cave be#inB a river on t#e Eestnort#Eest o t#e (7t#ril (ines,E#ic# 7ou mi$#t>ve noticeB earlier. You can reac# it b7 usin$ t#e bu$$7 tocross t#e s#alloE 6artor, muc# later, t#e Di$#EinB or coloreB c#ocobos. Int#e cave is a slee6in$ man E#o Eill tell 7ou eit#er #oE man7 times 7ou>veou$#t battles, #oE man7 times 7ou #ave esca6eB, or t#at lar$e materia neeBs#i$# level materia..)it# t#at #e is #intin$ at #oE (aster (ateria EorMs.
)#at use is t#is to usH I t#e last tEo Bi$its o t#e number 7ou #ave ou$#tare t#e same, t#e man Eill EaMe u6 anB $ive 7ou an item. I t#e numbers are
oBB%%,,,etc 7ou Eill $et t#e We7 Item >(7t#ril>, E#ic# Eill be useullater.I t#e last tEo numbers are even 22,88,QQ,etc 7ou>ll $et a 'olt in$, E#ic#is an accessor7 t#at nulliies all 'olt attacMs.
DeaB over to t#e sin$le #ouse sout# o t#e olB Saucer.. rememberH You can uset#e river runnin$ t#rou$# t#e Eestern continent to $et t#ere aster. 4#isEea6on Bealer MnoEs a $reat Beal about t#e We7stone.. but #e solB it to io,t#e oEner o t#e olB Saucer. You can also slee6 #ere or C, i 7ou c#ecMout t#e beB. De>s also looMin$ or some (7t#ril.et t#e (7t#rilsee OF4-&.5T anB $o bacM to t#e )ea6on Seller>s #ouse. iveit to #im, anB #e>ll let 7ou o6en u6 eit#er t#e small boL u6stairs, or t#elar$e boL BoEnstairs. 4#e lar$e boL #olBs a olB Armlet, t#e small one isreatos6el, Aeris> #er inal Kimit 'reaM. JeeBless to sa7, $o or t#e small boL.You mi$#t also Eant to taMe 7our time to um, Eell, teac# Aeris t#is Kimit'reaM. It>s a ver7 $ooB one. Jote: You can $et ininite reat os6els i 7ouMee6 $ettin$ Nust t#e small boL.
4#ere>s a contest #elB b7 t#e 4urtle>s FaraBise Fub in )utai. You must reaB @Cl7ers all over t#e EorlB, anB i 7ou #ave, 7ou>ll $et a 6rieG )#ere aret#e7H% In t#e Sector Slums, in t#e room Eit# t#e bo7 7ou can steal $il rom orleave it anB $et a 4urbo t#er later.
8 Cirst loor o t#e S#inra 'uilBin$, u66er ri$#t corner on t#e bulletin.eaBt#e E#ole bulletin anB 7ou>ll come across it. 4#is is t#e #arBest l7er, as7ouonl7 $et 4)O c#ances: urin$ t#e irst raiB, anB Burin$ t#e return E#en 7ou6arac#ute bacM into (iB$ar. 4#is is in t#e main lobb7 o t#e olB Saucer>s #ost Dotel. About t#e onl7useul t#in$ 7ou can Bo t#ere.Q In /osmo /an7on, attac#eB on t#e 4i$er Kil7 Arms S#o6. Also in /osmo /an7on, at t#e Inn, neLt to t#e InnMee6ers> counter.@ InsiBe )utai itsel, in t#e #allEa7 o Yuie>s loEer room E#ere 7ou $ettra66eB.& Du#H )eren>t t#ere onl7 @H Yes, t#ere are @ Cl7ers, but maMe sure 7ou alsoreaB t#e contest si$n outsiBe o t#e 4urtle>s FaraBise Fub itsel. I 7ouBon>treaB it, #oE EoulB /louB MnoE t#ere>s a contest in t#e irst 6laceH
4#e reEarB is one o eac# Stat Source, 6lus a (e$aliLir.
------------------------------------------.
OF4-&.%8T DiBBen Scene in S#inra (ansion |------------------------------------------>Once /louB >inBs> #imsel on isc 8, return to t#e Kibrar7 in t#e S#inra(ansion>s 'asement. You>ll $et to see a scene t#at eL6lains alot anB ills u6some 6lot#oles.
----------------------------------------------------.OF4-&.%T /reatin$ (aster (ateria rom Du$e (ateria|---------------------------------------------------->I 7ou>ve Bone ever7t#in$ ri$#t, 7ou s#oulB #ave all Q o t#e Du$e (ateria.DoEever, i 7ou aileB one or more o t#e missions, 7ou Eill not #ave t#emall.'eloE is a small c#art to see E#ic# 7ou $et E#en 7ou ail some missions:
Cail Jot#in$: You Eill #ave Q: YelloE, reen, eB, 'lue.Cail % (ission: You Eill #ave : YelloE, reen, eB.Cail 8 (issions: You Eill #ave 8: YelloE, reen.Cail (issions: You Eill #ave %: YelloE.Cail Q (issions: You Eill #ave 2.
As 7ou can see, it Boes not matter E#ic# 7ou aileB. It Boes not matter i 7ouail to $et t#e one at Cort /onBor, or t#e one rom t#e ocMet. In eit#ercase,t#e 'lue Du$e (ateria Eill be lost to 7ou. I 7ou>ve onl7 misseB t#e 'lueDu$e (ateria, 7ou can no lon$er $et a >6erect> $ame. You can, #oEever, stillBi$ u6 'a#amut 3O rom 'one Villa$e, i t#at>s all 7ou>re interesteB in.eer to section (QT or t#is.
I 7ou return to 'u$en#a$ens observator7 Eit# all mastereB (a$ic (ateria,7ou>ll $et t#e (aster (a$ic (ateria. I 7ou #ave mastereB all Summon (ateria,7ou>ll $et t#e (aster Summon (ateria. I 7ou #ave mastereB t#e olloEin$ ot#e/ommanB (ateria: eat#bloE, (ani6ulate, (ime, (or6#, Sense, Steal, 4#roE. 4#en7ou Eill receive (aster /ommanB. Xust ins6ect t#e Du$e (ateria o t#e color7ou#ave t#e mastereB materia o. Your (astereB (ateria Eill mer$e, anB 7ou loset#ose inBiviBual materia. (aster Summon alloEs summons to be cast Eit#out a
restriction 6er battle. You can re-create ininite (aster (ateria, as t#e Du$e(ateria Eill Mee6 on eListin$.
(aster Su66ort or (aster InBe6enBent (ateria Bon>t eList.
-----------------------------------------.OF4-&.%QT 4#e OlB beat-u6 Me7 in (iBeel |----------------------------------------->4reasure: /urse in$.
In t#e Eea6on s#o6, be sure to ins6ect t#e Boor. A66arentl7 7ou can>t o6enit..but 7ou must ins6ect it an7Ea7 beore 7ou can Bo t#e rest o t#is mini-!uest.
4#ere>s not muc# insiBe t#e Accessor7 s#o6 on t#e loEer let o (iBeel, butt#ere>s an item to be ounB near t#e man outsiBe o it. Jearb7 on t#e let7ou>ll #ear a screec#eB sounB. Ins6ect it anB 7ou>ll $et t#e >'eat-U6 UselessOlB We7>. JoE #eaB to t#e Eea6on s#o6 anB tr7 t#e Me7 on t#e Boor in t#e bacM.4ell t#e trut# to t#e oEner anB 7ou>ll receive t#e /urse in$G 4#e /urse in$is a $ooB accessor7 t#at increases 7our stats liMe t#is: Str R, (a$ R8, eL
R%, Vit R%, S6irit R %, KucM R %2. DoEever, at t#e start o t#e battle7ou>ll automaticall7 $et eat# SentenceB, meanin$ t#e e!ui66eB c#aracter BiesEit#in @2 seconBs. You can easil7 counter t#is b7 castin$ >eat# Corce> on t#ec#aracter.
Ater $ettin$ t#e Di$#EinB, $o bacM to Walm anB enter t#e ri$#tmost #ouse.DeaB u6 t#e stairs to inB a man E#o>s in searc# o t#ree items: uiBe 'ooM,art# Dar6, esert ose. I 7ou $ive t#em to #im, #e>ll reEarB 7ou $reatl7..4#e uiBe 'ooM is $otten b7 mor6#in$ a #ost S#i6 ounB in eit#er t#e UnBer-Eater eactor tunnel or 'attle S!uare. 4#e reEarB is an UnBerEater (ateria.4#is (ateria removes t#e 82 minutes timer rom t#e battle Eit# meralB. As ort#e art# Dar6 anB esert ose.. 7ou onl7 #ave to Beeat meralB anB ub7res6ectivel7. 4#e reEarBs are t#e 4#ree (aster (ateria or t#e art# Dar6,anB a olB /#ocoboor t#e esert ose. InteresteB in beatin$ t#e )AFOJsHeaB onG
--------------------------------------.OF4-&.%@T 4#e Q Secret (ateria /aves |-------------------------------------->You ma7 #ave seen t#em beore, t#ose elusive caves arounB t#e EorlBma6 t#at7oucoulBn>t reac# b7 oot, nor b7 Di$#EinB. 4#ere>s Q o t#em, anB eac# #olBs a
uni!ue materia.
%: +uaBra (a$ic---------------4#e irst materia cave 7ou can visit is t#e one t#at>s locateB on an islanBnort#east o (iBeel. It>s an islanB Eit# a $reen 6art anB a rocM7 $ra7 6art.4#e 6arts are se6arateB b7 a small cli. Jormall7 t#is cave can be reac#eB b7t#e reen, 'lacM, anB olB /#ocobo>s. I sa7 normall7, because t#ere is a tricMt#at 7ou can 6erorm Eit# t#e Di$#EinB, so t#at 7ou lanB on t#e rocM7 6art ot#e islanB, t#us $ainin$ access to t#e materia cave. 4#e tricM can be, Eell,
tricM7 to Bo, but once 7ou $et it 7ou>ll see t#at it>s not im6ossible to 6ullo. 4#is is #oE 7ou Bo t#e tricM:
Cl7 Eit# t#e Di$#EinB to t#e east o t#e /#ocobo anc# anB s6ot t#e /ave.ColloE t#e Birt 6at# rom t#e cave until 7ou see a cli t#at leaBs to a $rassarea. 4#is is t#e s6ot 7ou neeB to be at. 4#e tricM is to l7lanB t#e#i$#EinBnear t#e cli so t#at E#en 7ou lanB, 7ou>ll actuall7 be on t#e Birt arealeaBin$ to t#e /ave t#at>s normall7 still unreac#able. 4o Bo t#is, ace t#eDi$#EinB sout#, anB use S!uare R irectional buttons to move it arounB. )#ennearb7 t#e leB$e, 6ress to lanB, anB also #olB t#e U6Ket buttons alon$Eit#K%. I Bone correctl7, 7ou>ll be neLt to t#e leB$e on t#e Birt area. It>sMinBatricM7, but $ive it a eE tries anB I>m sure 7ou>ll be able to 6ull it o.
Dere>s a viBeo t#at s#oEs #oE it>s Bone on Youtube. Jote, t#is viBeo is notmine, nor Bo I taMe creBit or it. All creBits $o out to t#e ori$inal 6osterot#e viBeo. o #ere: #tt6:7outube.comEatc#Hv=v#N9b%#eM
8: (ime-------4#is cave is on t#e )utai continent. It>s on t#e eastern 6art, anB it can onl7be reac#eB b7 a reen, 'lacM, or olB /#ocobo. o insiBe to $et t#e YelloE(imemateria.
: DF]-^(F----------4#is materia cave is locateB nort# o Jort# /orel, anB is cut-o rom t#econtinent b7 mountains, a Besert, anB a river. 4#ereore, 7ou can onl7 accesst#e cave Eit# a 'lacM or olB c#ocobo. Yea#, 7ou>re 6robabl7 EonBerin$ E#at$ooB a 'lue c#ocobo is. )ell, t#e7 can access Kucretia>s /ave..so can t#eSubmarine, t#ou$#. 4#e7 can also access t#e cave Eit# t#e slee6in$ man...
Q: Wni$#ts o t#e ounB-----------------------4#e last cave is also t#e #arBest to $et to. 4#e rounB islanB at t#e nort#eastcorner o t#e EorlBma6 can onl7 be accesseB b7 a olB /#ocobo. Your reEarB is6recious: 4#e best summon one can Eis# or: Wni$#ts o t#e ounB.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| V 4#e o6tional )AFOJs: )AT||Oo*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-
Ultimate )ea6on a66ears or t#e irst time Burin$ (iBeel. 4#is is t#e onl7manBator7 battle, #oEever. 4#ere are more o6tional battles, anB 7ou can i$#tUltimate )ea6on on t#e )orlB (a6 ater beatin$ iamonB )ea6on. DoEever, 7ouma7inB Biiculties Eit# t#is Bue to t#e stor7 6ro$ressin$ E#en 7ou l7 abovet#eJort#ern /rater anB (iB$ar. So 7ou ma7 Eant to Bo t#is on isc . Ot#erEise,Nust save 7our $ame oten anB reset i t#in$s Bon>t $o 7our Ea7.
Ultimate )ea6on can be ou$#t on several 6laces. Also Be6enBin$ on E#ere 7oui$#t #im, 7ou can steal Bierent t#in$s rom #im. 4#e olloEin$ table is6rett7 muc# a moBiieB one rom Wao (e$ura>s CA+. /reBits $o to #im:
Ater #e lies aEa7, 7ou>ll #ave to inB #im a$ain, anB t#is can be a maNor6ain at times. De Eon>t l7 to #is neLt Bestination i 7ou Bon>t bum6 into #imabout Q times oten t#e ma$ic number #ere. So t#at means l7in$ over t#eEorlB tr7in$ to inB #im. You can also leave t#e $ame or a bit, anB E#en 7oucome bacM /iB s#oulB be sEearin$, E#ic# is a si$n Ultimate bum6eB into 7ou#imsel.
]Ferect ame Jote 81:^\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\(aMe sure 7ou steal t#e /urseB in$ t#e irst time 7ou battle #im. ven moreim6ortant, maMe SU 7ou steal 55 or 51 since 7ou s#oulB #ave one electin$s rom #im, as t#e7 can>t be $otten an7E#ere else. 4#is taMes a reall7,reall7 lon$ time. I su$$est 7ou steal %2 a Ba7, t#en 7ou>re at least Boneater%2 Ba7s. Jote t#at 7ou s#oulBn>t #urt Ultimate )ea6on Burin$ t#e battles...\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Jote t#at Ultimate )ea6on ma7 #ave %22222 DF, but t#is carries over AKKbattles, even startin$ at t#e manBator7 battle. Ultimate )ea6on can never #eal#is DF. 4o 6rotect rom #is Ultima 'eam, 6ut an lemental (ateria 6aireB Eit#an7 (ateria t#at Boesn>t #ave an element, in 7our A(O eLce6t Su66ort(ateriaE#ic# Boesn>t EorM. 4#is Eill 6rotect a$ainst an elemental man7 Bescribe as>DiBBen>. Ultima 'eam is t#e onl7 Bama$in$ attacM t#at #as t#is element, so6rotect 7oursel rom it. An eLam6le combo is (F Flus-lemental. Also e!ui6 aKon$ an$e (ateria on /louB, anB use Kon$ an$e c#aracters or rel7 on ma$ic.JoE bum6 into #im Eit# t#e Di$#EinB. Dere are t#e boss battle s6eciics:
>-----------------------------------||AttacMs: +uaMe 8 anB /laE are useB on rounB 'attles onl7, 4#unBerball isuseB||in Airial 'attles onl7. Cinall7, S#aBoE Clare is useB as Cinal AttacM in t#e||last battle at /osmo /an7on.||||+uaMe8 ZAll nemies, (a$ AtM, /ost=81(F, art# lement, 82&5 'ase||ama$e[; /laE Z% nem7, F#7s AtM, 8%22 'ase ama$e[; Ultima 'eam ZAllnemies,||(a$ AtM, /ost=Q2(F, DiBBen lement, 82&5 'ase ama$e[; 4#unBerball Z% nem7,||(a$ AtM, Ki$#tnin$ lement, 85Q.8 'ase ama$e[; S#aBoE Clare Z% nem7, (a$||AtM, /ost=%22(F, %2181.%8 'ase ama$e, UseB as Cinal AttacM[||------------------------------------------------------------------------------||Strate$7: urin$ t#e re$ular battles, Ultimate )ea6on Eill l7 o ater onl7||a eE turns, so 7our $oal is to inlict as muc# Bama$e as 6ossible !uicMl7.||/ast 7our most 6oEerul summon, /omet 8, or an7t#in$ else #arB #ittin$. Once|
|#e>s BoEn unBer 82M DF, #e>ll l7 o to /osmo /an7on or t#e inal battle.||'eore 7ou $o ater #im #ere, e!ui6 all 7our nem7 SMill (ateria on one||c#aracter so 7ou can learn S#aBoE Clare, E#ic# is #is Cinal AttacM to t#e||6erson E#o attacMeB #im last anB MilleB #im. You can cast relect on t#at||c#aracter to relect it anB still learn t#e sMill. You ma7 also Eant to e!ui6|
|Bouble or tri6le $roEt# Eea6ons to master 7our materia rat#er !uicMl7..|>------------------------------------------------------------------------------>
Ultimate )ea6on Eill return to t#e 6lanet, leavin$ a bi$-ass crater alloEin$7ou to EalM normall7 into t#e Ancient Corest Eit#out a c#ocobo, i 7ou Eantto.O#, anB #e also Bro6s t#is unn7 looMin$ sEorB calleB ater #im, Ultimate)ea6on. O#, anB it>s /louB>s Ultimate )ea6on, $otten rom Ultimate )ea6on. Are7ou conuseB noEH ooB, a normal 6erson s#oulB be ;
Once 7ou>ve $otten t#e Submarine, it tec#nicall7 is 6ossible to c#allen$emeralB )ea6on. 4ec#nicall7, because i 7ou $o in un-6re6areB, #e>ll Mill 7ouEit# a sneee, snort, anB a Eater art, or a combo o t#ose. In allseriousness#e>s Nust a reall7 tou$# boss, onl7 available to t#e US anB FAK versions, anBto t#e XAF International Version.
You onl7 #ave 82 minutes to beat meralB, since t#e i$#t taMes 6lace unBerEater. I 7ou e!ui6 someone Eit# t#e UnBerEater (ateria, t#is timer Eill $oaEa7 or t#e E#ole battle. /#ecM t#e Walm 4raveller section or t#is.
Over t#e 7ears, 6eo6le #ave come u6 Eit# numerous strate$ies to beat #im. ItEoulB be sill7 to 6ost t#em all #ere, so I Eill cover a cou6le strate$ies t#atare all ver7 Bierent, anB ran$e in eas7 to #arBer, but also ran$e in #oEmuc# 7ou #ave to #ave beore t#e battle. Some 6eo6le Bon>t #ave Wot, anB I>moerin$ t#em a strate$7 as Eell. Ket>s brin$ it on t#enG Cirst, t#e 'ossata:
||---------------------||Aire 4am Storm Boes %%%% Bama$e or ever7 materia e!ui66eB on a c#aracter. So||it Boesn>t alEa7s Bo 5555 Bama$e. 4#ereore, I su$$est 7ou never use moret#an||1 materia on a c#aracter in t#is battle. I 7ou Bo, #ave t#e Cinal AttacM-|
|evive combo reaB7 or else 7ou>re BeaB. Aire 4am = (ateria i 7ou s6ell it||bacMEarBs. Aire 4am Storm anB meralB 'eam are bot# OJKY useB i meralB #as||one or more e7es leto6en. even$e Stam6 is #is counter attacM, but onl7E#en||at least one or more e7es are o6en. Dis Coot Stam6 anB meralB S#oot attacMs||are onl7 useB E#en all e7es are BeaBcloseB. 4#is 6rett7 muc# covers #is||attacMs. (an7 o #is attacMs Be-s6ell $ooB statuses, suc# as 'arrier, e$en,||Daste, anB man7 more. It>s t#ereore not reall7 Eort# it to 6rotect 7oursel||Eit# t#em. As or t#e Eea6on 7ou s#oulB e!ui6.. all I>m $oin$ to sa7 is t#at||Ultimate )ea6ons #ave 3O $roEt#, so 7ou Eon>t $et a sin$le 6oint o t#at||E#o66in$ nice 2222 AF i 7ou use t#em.|
|-----------------------------------------||Armor: (7stile or 3ieBric#, but (7stile is better, since meralB OJKY uses||non-elemental attacMs anB (7stile #as better evasion t#an 3ieBric#, E#ic# is||alot better t#an t#e R eLtra 6#7sical Beense t#e 3ieBric# $ives.||Accessor7: /irclet, 4ou$# in$, or /#am6ion 'elt||||Strate$7 %: Abusin$ meralBs )eaMnesses:||-----------------------------------------||(ateria Setu6: ravit7-+uaBra (a$ic, ravit7-DF Absorb,||ravit7-(F Absorb, )-(a$ic-DF Flus||-----------------------------------------||As 7ou can see, meralB can be sloEeB, anB 7ou can also Bama$e #im Eit#||ravit7. Alt#ou$# #alveB, t#is still Boes 5555 Bama$e t#rou$# t#e most 6arto||t#e battle. )it# t#e above (ateria setu6, 7our c#aracter Eill Bo 1 times 5555
||Bama$e until meralB starts $ettin$ loE on DF. 'esiBes, 7ou $ain enou$# DF(F||to Mee6 7ou $oin$, anB since 7ou #ave 1 (ateria, Aire 4am Storm Eon>t Mill7ou||i 7ou #ave maL DF. 4o maMe t#e battle easier, use InM on #im to arMness#im,||anB also cast SloE on #im. Use (e$aliLirs or curin$. On an interestin$ note,|
|i 7our c#aracters are Kevel 55 E#en acin$ meralB, oblin Func# can Bo #i$#||Bama$e u6 to 5555 o course because 7ou>re t#e same level as #im. oblin||Func# is an nem7 SMill t#at Boesn>t use (F.||||Strate$7 8: 4#e (ime >Abusal>:||-------------------------------||(ateria Setu6: (ime on all t#ree c#aracters, Wni$#ts o t#e ounB-)-Summon on||one c#aracter.||-------------------------------||Ater castin$ Wot tEice, Mee6 mimin$ it until meralB Bies. A c#ea6 but|
|eective strate$7.||||Strate$7 : KucM7 &&&&:||------------------------||(ateria Setu6: DF Flus anB an ot#er (ateria, tEo (ateria on eac# c#aracter.||------------------------||4#is setu6 Eill #ave Aire 4am Storm cause 8888 Bama$e, 6uttin$ c#aractersEit#||5555 DF into lucM7 &&&&. 4#is Eill cause @Q #its o &&&& Bama$e. I 7ou #ave||7our c#aracters ill u6 t#eir Kimit 'reaMs beore t#e battle anB use eit#er||Yuie -^oom o t#e Kivin$, 'arret -^Un$armaL, /iB -^Di$#EinB, anB o course||/louB -^Omnislas# 7ou can use t#ose aterEarBs anB all #its Eill Bo &&&&||Bama$e. I 7ou #ave a (ime materia, #ave t#e c#aracter E#o useB t#eir limit||breaM t#e last, mime, anB 7ou>ll 6robabl7 #ave MilleB meralB. You coulB also||Nust #acM anB slas# aEa7. Alternativel7 7ou can 6ut 7our c#aracters in KucM7
||&&&& beore t#e battle to maMe t#in$s easier. You can c#ecM #oE to Bo t#at at||t#e KucM7 &&&& section.||||I 7ou eel more strate$ies s#oulB be listeB #ere, email me Eit# su$$estions.|
Also onl7 available on US, FAK anB XAF International Versions, ub7 )ea6ona66ears ater beatin$ Ultimate )ea6on t#us ater iamonB )ea6on as Eell, AJ#avin$ ou$#t OJ AJO( 'A44K AC4 t#at. ub7>s #eaB sticMs out o t#eesert surrounBin$ t#e olB Saucer, anB 7ou>ll notice E#at>s meant Eit# #eaBE#en 7ou bum6 into it. 'eore 7ou attem6t it, I su$$est 7ou 6re6are 7ourselaccorBin$l7. You can bum6 into it Eit# eit#er t#e Di$#EinB or a olB /#ocobo.A$ain, #ere>s t#e 'oss ata anB strate$ies:
|in t#e sanB. Curt#ermore, E#en it>s tentacles aren>t in t#e sanB, it Eill use||)#irlsanB on tEo 6art7 members, removin$ t#em rom battle, bein$ la$$eB as||A. So 7ou Bon>t Eant t#at. 4#ereore, Mill tEo c#aracters o beore t#e||battle, anB #ave t#e livin$ 6erson cast Kie8 on bot# c#aracters E#en ub7||sticMs it>s tentacles in t#e sanB. ub7 #as ver7 #i$# Beenses, so 7ou ma7||inB it Biicult to Bama$e #im. Fiercin$ attacMs EorM $reat, but t#ere are||onl7 eE o t#ose. JoE Ee can taMe a looM at Bierent strate$ies:||Armor: (7stile or 3ieBric#||Accessor7: ibbon|||
|Strate$7 %: 4aMin$ aBvanta$es o ub7>s )eaMnesses:||----------------------------------------------------||ub7 surel7 ma7 not #ave an7 elemental EeaMnesses liMe meralB Boes, but #e>s||$ot some maNor ones on baB status eects. Faral7e is t#e most useul to us,||as it Eill sto6 #im com6letel7, onl7 or a s#ort E#ile, but still. 4#e *Me7*||item 7ou>ll be usin$ Eill be aers, E#ic# 7ou can stealmor6#Ein rom||'ounBat creatures, E#ic# a66ear in t#e /oral Valle7 ater 'one Villa$e.I>B||$o Eit# stealin$. You can also steal aers rom 'atter7 /a6s, E#ic# a66earin||orests near Jibel#eim anB ocMet 4oEn. et alot, or Nust clone t#em Eit# t#e||)-item tricM. DaBes also inlicts 6aral7e E#en cast, but JO4 E#en useB Eit#||ABBeB ect unortunatel7. You can onl7 cast DaBes rounBs, unless 7ou||#ave (aster Summon, so Ee can>t rel7 on t#at. Dave one c#aracter use aers||Eit# )-item on ub7 anB t#e tentacles at all times clone E#en neeBeB, anB||#ave t#e ot#er tEo c#aracters use t#e stron$est attacMs 7ou #ave. I 7ou
||mana$e to Mee6 ub7 6aral7eB #e Eon>t $et turns. You can also sloE rub7 so||t#at i it #a66ens #e sna6s out o 6aral7e #e>s alot sloEer t#an normal. You||can 6oison t#e tentacles but I can>t recommenB it as it eventuall7 onl7 leaBs||to ub7 Eit#BraEin$ t#em, E#ic# 7ou Bon>t Eant. You can also inlict arMness|
|on ub7 anB tentacles, but it certainl7 Boesn>t #el6 or t#e tentacles, anB||ub7 onl7 #as one 6#7sical attacM E#ic# #e onl7 uses E#en t#e tentaclesaren>t||in t#e sanB, so it>s not useul to use it. I also su$$est s6eeBin$ u6 t#e||6art7 Eit# #aste 'i$ uarB, anB use Dero rinMs Q or eac# c#aracter to||maMe 7our attacMs anB Beense stron$er.||||Strate$7 8: (inimaliin$ ub7>s attacMs:||-----------------------------------------||(ateria: at least lementallevel R-Cire in A(O||A$ain, baseB on E#en ub7 #as it>s tentacles in t#e sanB. )#en t#e tentacles|
|are in t#e sanB, ub7 cannot use 'i$ /laE, 'i$ SEin$, )#irlsanB or /omet8.||ub7 Clame is ire baseB, so t#at>s ree #ealin$ or ever7one E#o #as t#e||lemental-Cire combo in t#eir armor. Keaves us Eit# Ultima, S#aBoE Clare, t#e||4entacles anB ub7 a7. 4#ose irst tEo attacMs are rat#er 6oEerul, butt#ere||are Ea7s arounB t#em. S#aBoE Clare can be relecteB, alt#ou$# t#is isn>t a||$ooB iBea to cast t#at Nust or t#at attacM. It>s better to 6revent UltimaanB||S#aBoE Clare bot# rom bein$ cast b7 #avin$ ub7 run out o (F. De>s $ot 8@2||(F, E#ic# is alot, but 8@ castin$s o (a$ic Dammer Eill Bo t#e tricM, so t#at||is E#ere 7ou>ll be ocusin$ on. )it# all t#ree c#aracters Boin$ it, 7ou>ll be||Boin$ it or about 5-%2 turns. Ater t#is, all t#at>s let is t#e tentacles||attacMs anB ub7 a7. 4#e tentacles can not Mill 7ou, anB alEa7s taMe a||certain P o 7our DF aEa7. 4#e7 also cause baB status eects, but $ivin$||ever7one a ibbon 6revents t#is. ub7 a7 cannot be 6reventeB, but it>s ar||rom bein$ t#e Eorst attacM in t#e $ame. It>s base Bama$e is Q@@8, anB it>s
||onl7 BirecteB at one c#aracter. I 7ou #ave 3ieBric# e!ui66eB t#e Bama$e Eill||even be #alveB Bue to a s6ecial element. JoE it>s all Nust a matter o#ealin$||Eit# (e$aliLirs anB 6er#a6s >eeBin$> 7our c#aracters some Dero rinMs to||boost attacM anB Beense. Cor Nust boostin$ Beense 7ou can also cast ra$on|
Omnislas# can be bou$#t or %822 'attle Foints at t#e olB Saucer>s 'attleS!uare, ater 7ou>ve $otten t#e 4in7 'ronco. Ater $ettin$ t#e Di$#EinB onisc8, t#e amount o 6oints neeBeB is loEereB to 8222 'F.
------------------------------------.'arret: (issin$ Score /atastro6#e |------------------------------------>(issin$ Score is ounB in a c#est on t#e stairs leaBin$ to DoNo, Burin$ t#e(iB$ar aiB at t#e enB o isc8. 4#e c#est OJKY a66ears i 'arret is in 7our6art7.
FoEer U6 = ZFoEer * Z4otal AF on )ea6on %2222[ %@[ R %In ot#er EorBs, t#e more AF-#eav7 materia in t#e Eea6on, t#e more 6oEerul itis. UnBerEater (ateria aBBs no AF, even i 7ou $aineB some on it.
/atastro6#e can be $otten at an7 time ater t#e Du$e (ateria events at Jort#/orel. 4#e laB7 in t#e miBBle #ouse on t#e Eest siBe o toEn Eill $ive 7out#is. S#e #as a $reen banBana. Jote: It is rumoreB t#at /atastro6#e can alsobe Bu$ u6 in 'one Villa$e. I #ave never seen an7 6roo on t#is, so even i
it>strue it>s riBiculousl7 rare, anB t#ere>s no neeB to $et it rom t#ere.
-----------------------------------.4ia: Fremium Deart Cinal Deaven |----------------------------------->Fremium Deart is in t#e >Item> labeleB s#o6 in )all (arMet. Cirst o all, #eaBto 'one Villa$e. Dere, asM or a searc# Boesn>t matter E#at, eLce6t no KunarDar6.. Bu#. JoE Nust sMi6 6lacin$ Bi$$ers anB 6lantin$ bombs, anB EalM to t#eu66er level. Dere, stanB near t#e leB$e, in t#e miBBle betEeen t#e smoMe anBt#e cam6ire. (arM t#e s6ot, anB t#e neLt mornin$ $rab t#e We7 Item >We7 toSector >. DeaB to )all (arMet anB $o to t#e store t#at sa7s >Item>. In #ere,tr7 anB use t#e mac#ine to receive t#e Fremium Deart, 4ia>s Ultimate )ea6on.Aunn7 scene Eill #a66en i 7ou #ave /iB anB 4ia in 7our 6art7.
FoEer U6 = ZFoEer * Z4ia>s Kimit Kevel * Kimit 'ar Units %@[ %@[ R %In ot#er EorBs, t#e #i$#er level 4ia>s Kimit 'reaM is set to, anB t#e uller#er Kimit 'ar is, t#e more Bama$e t#is Boes. 4#is Eea6on t#ereore alEa7s Boes$ooB Bama$e Burin$ #er limit breaMs, but ma7 sucM Eit#out a ull limit bar.
Cinal Deaven can be $otten b7 #avin$ 4ia in 7our 6art7 anB returnin$ to t#eFiano in #er room ater /louB >inBs #imsel> on isc8. Fla7 t#e olloEin$:, Z[, 4rian$le, %R4rian$le, %RZ[, , Z[, 4rian$le, %R, O, , Z[, .
4#ere is a cave be#inB a river on t#e Eestnort#Eest o t#e (7t#ril (ines,E#ic# 7ou mi$#t>ve noticeB earlier. You can reac# it b7 usin$ t#e bu$$7 tocross t#e s#alloE 6art. You can taMe t#e bu$$7 to t#e ot#er continent b7 NustriBin$ it into /osta el SolXunon.You can>t access it Eit# t#e 4in7 'ronco.Int#e cave is a slee6in$ man E#o Eill tell 7ou eit#er #oE man7 times 7ou>veou$#t battles, #oE man7 times 7ou #ave esca6eB, or t#at lar$e materia neeBs#i$# level materia..)#at use is t#is to usH I t#e last tEo Bi$its o t#enumber 7ou #ave ou$#t are t#e same, t#e man Eill EaMe u6 anB $ive 7ou anitem.I t#e numbers are oBB %%,,,etc 7ou Eill $et t#e We7 Item >(7t#ril>,E#ic# Eill be useul noE. et t#e (7t#ril anB $o bacM to t#e )ea6on Seller>s#ouse. ive it to #im, anB #e>ll let 7ou o6en u6 eit#er t#e small boLu6stairs,or t#e lar$e boL BoEnstairs. 4#e lar$e boL #olBs a olB Armlet, t#e small oneis reat os6el, Aeris> #er inal Kimit 'reaM. JeeBless to sa7, $o or t#esmall boL. You mi$#t also Eant to taMe 7our time to um, Eell, teac# Aeris t#isKimit 'reaM. It>s a ver7 $ooB one.
--------------------------------------.
eB III: KimiteB (oon /osmo (emor7 |-------------------------------------->KimiteB (oon is $otten rom 'u$en#a$en in /osmo /an7on i 7ou return #ereatertaMin$ 'u$en#a$en to t#e Cor$otten /a6ital. You can also Bo t#is on isc.
/osmo (emor7 is Eon E#en 7ou beat Kost Jumber in t#e S#inra (ansion. /#ecMt#is$uiBe or OF4-T anB 7ou>ll inB t#e section t#at $uiBes 7ou t#rou$# t#e(ansion.
---------------------------------.Yuie: /onormer All /reation |--------------------------------->4#e /onormer is ounB in a c#est in t#e elniMa. 4#is c#est is in t#e u66erlet corner o t#e irst room nort# o t#e irst #allEa7. 4#e c#est can>t beseen, so Nust 6ress circle anB 7ou>ll o6en it.
FoEer U6 = ZFoEer * nem7 Kevel%@[In ot#er EorBs, t#e #i$#er t#e enem7 level, t#e more 6oEerul t#e Eea6on.Abilit7 6oEers are overEritten, so (or6# Beals normal Bama$e insteaB o %1.
All /reation is $otten b7 beatin$ oBo in )utai. /#ecM sections OF4-T anB6ossibl7 OF4-8T or more ino.
-----------------------------./iB: Venus os6el Di$#EinB |----------------------------->Venus os6el is $otten b7 talMin$ to t#e OlB (an in ocMet 4oEn several times,ater t#e ocMet #as been launc#eB.
Di$#EinB is ounB in a c#est in t#e room Eit# t#e broMen #elico6ter. 4#e c#estis on t#e loEer ri$#t o t#e screen.
-------------------------------.Vincent: eat# Fenalt7 /#aos |------------------------------->'ot# eat# Fenalt7 anB /#aos are ounB in t#e Eaterall cave. Once 7ou>ve$otten eit#er a reen or 'lue /#ocobo, O t#e Submarine, 7ou can c#ecM out t#eEaterall cave Eest t#e olB Saucer, anB sout#Eest o Jort# /orel. DaveVincentin 7our 6art7 anB a scene Eill #a66en. Ater t#is, i$#t %2 ranBom battlest#ou$# 7ou can>t $et encounters near t#e Eaterall anB return #ere Eit#Vincent a$ain. You>ll receive #is Ultimate Kimit 'reaM: /#aos, anB #isUltimate
)ea6on: eat# Fenalt7.
ZFoEer * ZVincent>s Wills %81[ %@[ R %2In ot#er EorBs, t#e more enemies Vincent Mills, no matter Eit# E#ic# Eea6on,t#e more 6oEerul eat# Fenalt7 becomes. 4#is can even cause overloE Bama$eatver7 #i$# Mills.
------------------------------./ait Sit#: DF S#out Slots |------------------------------>4#e DF S#out is ounB in one o t#e locMers on loor @ o t#e S#inra'uilBin$.You can OJKY $et t#is Burin$ t#e (iB$ar aiB on isc8.. so maMe SU 7ou $etitalreaB7.
FoEer U6 = Z * FoEer * /ait Sit#>s DF /ait Sit#>s (aL DF[ R %In ot#er EorBs, t#e #i$#er t#e Bierence betEeen /ait>s (aL DF anB /urrentDFt#e EeaMer t#e Eea6on. 4#e less t#e Bierence, t#e more 6oEerul.
/ait Sit#>s best limit breaM is Slots, Eit# man7 6ossible combo>s. 4#ere is no(anual or t#is anB it>s $otten liMe an7 ot#er re$ular Kimit 'reaM.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO || UK4-8T Ultimate )ea6ons at (aL FoEer ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
Kast, a s#ort but in m7 o6inion useul section on #oE man7 eLtra Bama$e t#eUltimate )ea6ons can Bo E#en t#e7>re at maL 6oEer; AnB o course, #oE 7ou $ett#em at maL 6oEer.
Ultimate )ea6on: (aL FoEer = ama$e * Dave /louB at Cull DF(issin$ Score: (aL FoEer = ama$e * \8 Dave 1 (astereB Wot (ateria in itFremium Deart: (aL FoEer = ama$e * \Q Dave a Cull KQ Kimit 'reaM on 4iaFrincess uarB: (aL FoEer = ama$e * Dave tEo BeaB 6art7 members
DF Dit Foints:----------------DF is t#e lie o t#e c#aracter. )#en Be6leteB, t#e c#aracter Eill be WO>BBeaB in battle. )#en all c#aracters in 7our 6art7 #ave no DF let, it Eillbe$ame over. DF is increaseB E#en a c#aracter levels u6.
(F (a$ic Foints:------------------(F is useB to cast (a$ic. ver7 s6ell re!uires a certain amount o (F to be
cast. 4#e 6oints are BeBucteB ater t#e castin$. )#en 7ou #ave insuicient (Fto cast a s6ell, 7ou sim6l7 can>t use t#e s6ell.
Stren$t# Str:---------------Stren$t# is useB to 6oEer u6 a c#aracter>s 6#7sical attacMs. 4#e #i$#er 7ourStr, t#e #i$#er Bama$e 7ou Eill Bo Eit# 6#7sical attacMs.
Vitalit7 is useB to 6oEer u6 a c#aracter>s Beense a$ainst 6#7sical attacMs.4#e #i$#er 7our Vit, t#e less Bama$e 7ou>ll receive rom enem7 attacMs t#atall unBer 6#7sical attacMs.
(a$ic (a$:------------(a$ic is useB to 6oEer u6 t#e ma$ic t#at a c#aracter can use. 4#is incluBessummons as Eell as re$ular ma$ic anB enem7 sMills. 4#e #i$#er 7our (a$, t#e#i$#er Bama$e 7ou>ll #it Eit# ma$ic.
S6irit S6r:-------------S6irit is useB to 6oEer u6 a c#aracter>s Beense a$ainst ma$ical attacMs. 4#e#i$#er 7our S6r, t#e less Bama$e 7ou>ll taMe rom enem7 attacMs t#at allunBerma$ical attacMs. 4#is is an im6ortant stat, because t#ere is a bu$ in t#e $amet#at causes t#e ma$ical Beense t#at armor $ives not to be taMen in account.4#is means 7our ma$ic Beense is alEa7s Nust 7our S6irit stat.
eLterit7 eL:
----------------eLterit7 is besicall7 t#e s6eeB o 7our c#aracters, anB it Betermines #oEastt#eir bars Eill ill u6. eLterit7 is AKSO an im6ortant 6art o a c#aractersevasion a$ainst 6#7sical attacMs.4#us, it>s 6art o eenseP = F#7sical vasion. 4#e #i$#er 7our eL, t#easter 7our c#aracter Eill be, anB t#e more 6#7sical attacMs t#e7 Eill evaBe.
KucM KcM:-----------KucM increases t#e c#ance to 6erorm a critical #it Eit# 6#7sical attacMs. ItAKSO increases t#e c#ance to $et a >lucM7 evaBe> in E#ic# case 7ou Eill evaBeeit#er 6#7sical or ma$ical attacMs. 4#e #i$#er 7our KcM, t#e more critical#its7ou Eill 6erorm, anB t#e more attacMs 7ou Eill evaBe. 4#e c#ance ormula or$ettin$ a lucM7 evaBe is liMe t#is: P = ZKucMQ[. (aL KucM 8 EoulB $ive7oua @P c#ance because Z[ means 7ou rounB BoEn.
4#en t#ere are t#e BeriveB stats, E#ic# are useB in battle. 4#e7 consist outo t#e 6rimar7 stats, E#ic# are BiscusseB above.
AttacM AtM = Str R )ea6on AttacM 'onusAttacMP AtP = )ea6on AttacMP 'onuseense e = Vit R Armour eense 'onuseenseP P = eLterit7 Q R Armour eenseP 'onus
stats Eill be at E#en t#e7 are Kvl 55. 4#is is a ver7 $ooB reerence to c#ecME#o EoulB $enerall7 maMe a better i$#ter or ma$ic user. Flease note, statscanbe boosteB 6ermanentl7, DF(F cannot. Dere>s t#e table:
Jote: 4#e $ame Boes not alloE *bot#* DF anB (F to reac# t#eir maL
simultaneousl7 E#ic# means 7ou can onl7 ac#ieve one or t#e ot#er value above. I 7ouEis# to maL bot#, t#e maL (F values Eill c#an$e sli$#tl7 i 7ou la7 t#e ocus on DF E#ic# is $enerall7 re$arBeB more im6ortant t#an (F:
4#ere are several battles t#at can #a66en in CC&. 4#e easiest is o course t#eJormal 'attle, E#ere 7ou ace t#e enemies anB t#e7 7ou, no aBvanta$es orBisaBvanta$es. 4#is section Eill Bescribe t#e battle ormationst76es ot#ert#an normal:
Fre-m6tive: Your c#aracters Eill #ave illeB time bars at t#e start o t#e------------ battle, anB t#e enemies are Eit# t#eir bacM toEarBs 7ou, alloEin$ 7ou to Bo Bouble Bama$e to t#em.
'acM AttacM: Your c#aracters are not acin$ t#e enemies, anB t#eir bacMront------------ roE is reverseB so ront roE becomes bacM roE anB bacM roE becomes ront roE. 4#e enemies ma7 attacM irst anB Eill Bo
Bouble Bama$e i 7ou>re not acin$ t#em.
SiBe AttacM: Dere 7our 6art7 Eill a66ear on bot# siBes o t#e enemies,------------ surrounBin$ t#em. 4#e battle Eit# Air 'uster is a $ooB eLam6leor t#is. 'acM Bama$e #its 8L #arBer t#an normal Bama$e.
SiBe AttacMAmbus# : Dere t#e enemies surrounB 7ou, t#us 7ou cannot esca6e t#e------------ battle until 7ou>ve at least cleareB one siBe u6. 'acM Bama$eBoes 8 times t#e Bama$e to 7ou.
Jote: A -star OJKY Fre-m6tive (ateria Eill not onl7 $ive 7ou $reater----- c#ances or t#e Fre-m6tive ormation, it can also DAKV t#e c#ance o $ettin$ t#e Ambus# anB 'acM AttacM s6ecial ormations. 4#is OJKY EorMs E#en 7ou 6lace t#e Fre-m6tive (ateria on 7our rB c#aracter. )#enever
7ou>ve c#an$eB materia or e!ui6ment on a c#aracter t#at Boesn>t #ave t#e Fre-m6tive (ateria, un- e!ui6e!ui6 t#e Fre-em6tive (ateria on 7our rB c#aracter a$ain so t#at t#e $ame iLes t#e c#ecM or t#is bonus.
CrontroE 'acMroE:-------------------It ma7 sometimes be a bit unclear E#at t#e Bierence is betEeen rontroE anBbacMroE, but it>s actuall7 !uite sim6le. CrontroE is >normal>. )#en c#aractersare in t#e bacMroE, t#e7 Beal #al t#e Bama$e Eit# 6#7sical attacMs toenemies,but also receive #al t#e Bama$e rom 6#7sical attacMs rom enemies. 4#eBama$erom ma$ic is unaltereB.
nemies can also be in t#e ront or bacMroE. 4#is, o course, onl7 a66liesEit#$rou6s o enemies. Ima$ine S#inra runts, Eit# one in t#e bacM, or eLam6le.A c#aracter in 7our 6art7 E#o is in t#e bacM, Eill Bo %Qt# Bama$e to t#e$runtin t#e bacMroE.
4o sEitc# a c#aracter rom t#e rontbacMroE, Nust $o to >OrBer> in t#e menu,select a c#aracter, anB select it a$ain. 4#eir 6icture Eill sEa6 orEarB orbacMEarB. It>s t#at sim6le.
UnliMe several ot#er F>s, t#e eL6erience $aineB rom a battle is not s6litbetEeen 6art7 members. I t#ere>s %222 L6 to $et, all 6art7 members Eill $et%222 E#en alive anB in 7our 6art7, or eLam6le. 4#ese rules $enerall7 a66l7:
/#aracter insiBe 6art7, not BeaB: ains L6 listeB at enB o t#e battle/#aracter insiBe 6art7, BeaB: ains 2 L6
)#en a tar$et is EeaM a$ainst an lement, Bama$e is BoubleB.)#en a tar$et is stron$ #alves a$ainst an lement, Bama$e is #alveB.)#en a tar$et is immune nulliies a$ainst an lement, Bama$e is ero.)#en a tar$et absorbs an lement, Bama$e Eill be restorative.
Jote: (ulti-elemental attacMs aren>t listeB suc# as WNata or (a$ic 'reat#-----
4#e olloEin$ section is, almost EorB b7 EorB, borroEeB rom 4erence>s'attle(ec#anics CA+. I Bon>t t#inM an7t#in$ eL6lains it better t#an #e Boes int#ere,so I am not attem6tin$. So, it s#oulB be saiB, creBits to 4erence.
Some status eects #ave a time Buration. 4#is is BescribeB in time units. 4#ebest Ea7 to Bescribe a time unit is to 6oint to a countBoEn status, suc# aseat# Sentence or SloE-numb SloE Fetri7. 4#ose countBoEns are also measureBin time units, not seconBs. I 7ou #ave t#e battle s6eeB on >)ait>, 7ou>llnotice t#at t#e7 sto6 ticMin$ E#en attacMs are bein$ eLecuteB. On >Active>,t#etimer runs on anB on...
eat#-----4#e ultimate oensive Status Attribute. I 7ou>re successull7 #it Eit# it,7ou are immeBiatel7 reBuceB to 2 DF. eat# is also t#e state o #avin$ 2 DF.You can 6rotect rom it, ortunatel7. 4#at is, 7ou can 6rotect 7oursel rom>SuBBen eat#>, E#ic# is an7 attacM t#at causes 7ou to instantl7 Bie,
re$arBless o #oE muc# DF 7ou #ave or #oE muc# Bama$e t#e attacM actuall7causeB. DoEever, i 7ou are reBuceB to 2 DF b7 taMin$ too muc# Bama$e...Eell,7ou can>t 6rotect a$ainst t#at at all.
Jear-Beat#----------)#en 7our c#aracter is #eavil7 EounBeB, but still able to i$#t, t#e7 areclasseB as Jear-Beat#. 4#e7 Mneel BoEn anB t#eir DF inBicator turns 7elloE tonoti7 o t#is. Ot#erEise, t#is Status Attribute means not#in$ else; itoccursonl7 E#en 7our DF is 8P or less o 7our current (aL DF, anB 7ou are not 7etBeaB.
Visuals: /#aracter Mneels, DF turns 7elloEects: Joneuration: Until cureB
FrotecteB b7: An7t#in$ t#at 6revents DF loss/ureB b7: An7t#in$ t#at serves to boost 7our DF above 8P o (aL DF
Slee6-----4#is nast7 aliction is one o our tem6orar7 >/an>t Act> Status AttributesinCC&. Once unBer t#is Status, t#e c#aracter is aslee6, anB cannot i$#tnormall7. DoEever, Slee6 is easil7 reverseB; an7 F#7sical #it is enou$# to
Foison------An7 c#aracter inlicteB Eit# t#is Status Eill continuall7 taMe FoisonlementalBama$e t#rou$#out t#e battle. It Eon>t be 6ur$eB naturall7 until t#e battleenBs.
Jote: 4#e Status Attribute Foison is Bierent rom t#e lement Foison. 'ut,i 7ou VoiB or Absorb Foison lemental, an7 attacM t#at Boes Foison Bama$eEill
no lon$er inlict t#e Foison Attribute. DoEever, 7ou Eill still be vulnerableto t#in$s liMe 'aB 'reat#, E#ic# causes various Status Attributes Eit#outcausin$ Bama$e.
4#e reverse also #as eects; bein$ Immune to t#e Status Attribute Foison Eillmean t#at 7ou are also consiBereB Immune to t#e element.
Visuals: /#aracter Mneelslas#es reenects: /#aracter taMes Z%8 o (aL DF[ o F#7sical Foison lemental Bama$e ever7 8. units o time i$nores eense, 'arrier anBis Jo anBom Variationuration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, Foison in$, Star FenBant, Cair7 in$, FoisonRABBeB ect, DaBesRABBeB ect/ureB b7: Foisona, suna, emeB7, )#ite )inB, An$el )#is6er, AntiBote
SaBness-------A c#aracter inlicteB Eit# SaBness is more subBueB anB careul in battle. 4#e7tenB to taMe less Bama$e rom attacMs, but t#e7 inB it Biicult to $et an$r7at an7t#in$. Dence, t#e $roEt# o t#eir Kimit 'ar is severel7 reBuceB. 4#eKimit 'ar turns blue to noti7 7ou o t#is conBition.
Visuals: Kimit bar is coloreB 'lue insteaB o 6inMects: /#aracter taMes a66roLimatel7 %&&8@L Bama$e rom most attacMs
Eit# $reater ervour. As suc#, E#ile t#e7 Bon>t beneit rom t#e reBuceBBama$e o SaBness, t#e7 insteaB $et an increase in t#e $roEt# o t#eir Kimit'ar, alloEin$ t#em to 6ull o Kimit 'reaMs Eit# $reater re!uenc7. DoEever,t#eir attacMs are more erratic, anB miss more oten. 4#e Kimit 'ar turns reBto noti7 7ou o t#is conBition.
Visuals: Kimit bar is coloreB eB insteaB o 6inMects: /#aracter AttacMP anB (a$ic AttacMP reBuceB b7 \2.1P Kimit 'ar $roEt# BoubleBuration: Until cureBFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, Feace in$/ureB b7: 4ran!uilier, suna, emeB7
/onusion---------4#e 6ure o66osite o 'erserM, Bes6ite t#e act t#at t#e c#aracter suerin$rom /onusion Boesn>t #ave an7 increaseB Bama$e 6otential. You immeBiatel7lose control o t#e c#aracter, anB t#e7 Eill ranBoml7 attacM t#eir allies,even
t#emselves. Cortunatel7, it>s eas7 to cure; a sin$le F#7sical #it Eill taMecare o it. DoEever, a recentl7 /onuseB c#aracter Eill alEa7s carr7 out t#elast commanB t#e7 Eere asMeB to irre$arBless; but it Eill alEa7s be a$ainst7ou.
Silence-------4#e 6oEer o t#is aliction is oten unBerestimateB. )#ile unBer itsinluence, 7ou are unable to cast an7 (a$ic, nem7 SMills or Summons. DoEever,7our ot#er commanBs are untouc#eB. Its useulness lies in usin$ it on t#eenem7; man7 o t#em #ave attacMs t#at EoulB be better let sealeB Eit#Silence.
Visuals: /#aracter Mneels#as s6eec# bubble over #eaBects: /#aracter cannot use (a$icnem7 SMillsSummonsuration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, SealRABBeB ect, DaBesRABBeB ect/ureB b7: suna, emeB7, )#ite )inB, An$el )#is6er, c#o Screen
Daste-----One o t#e best Status Attributes, Daste #as 7our time bar illin$ u6 tEice asast as normal. DoEever, on t#e li6-siBe, all timeB eects liMe SloE-numb,'arrier anB so ort#, Eill run out tEice as !uicMl7. 'ut, t#e 6ros aroutEei$# t#e cons in t#is instance.
ects: 4ime Unit s6eeB BoubleBuration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>/ureB b7: eS6ell
SloE----4#e com6lete o66osite o Daste, SloE causes 7our time bar to ill u6 tEice assloE as normal. 'ut, it #as its $ooB siBe; 'arrier, ('arrier, SloE-numb,eat#-sentence... all t#ose taMe ar lon$er to run out o time.
Visuals: /#aracter Animation s6eeB #alveBects: 4ime Unit s6eeB #alveBuration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>, 4imeRABBeB ect/ureB b7: eS6ell, )#ite )inB, An$el )#is6er
Sto6
----4#e seconB Eorst o t#e our tem6orar7 >/an>t Act> Status Attributes, Sto6com6letel7 s#uts o t#e 4ime counter or t#at c#aracter. DoEever, on t#eot#er #anB, t#in$s liMe 'arrier, ('arrier, e$en anB so on Eill not count BoEnBurin$ t#is time, until Sto6 #as Eorn o or it>s been Bis6elleB.
Cro$----Fer#a6s t#e Eorst o t#e transormation Statuses, Cro$ bot# reBuces 7ourattacM6oEer, as Eell as 6reventin$ 7ou rom usin$ almost all o 7our (ateria. 4#eonl7 o6tions available to 7ou are Ci$#t, Item, anB i 7ou #ave it e!ui66eB,t#e(a$ic S6ell >4oaB>. You can>t even 6erorm Kimit 'reaMs E#ile transormeBintoa ro$.
Visuals: /#aracter is a ro$G
ects: All F#7sical attacMs Bo %Q o 'ase ama$e /#aracter can onl7 use Ci$#t not Kimit, Item incluBin$ )-Item or cast 4oaBuration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, )#ite /a6e, 4ransormRABBeB ect, DaBesRABBeB ect/ureB b7: suna, emeB7, )#ite )inB, An$el )#is6er, 4oaB, (aiBen>s Wiss, Im6aler
Small-----)#ile not as baB as Cro$, t#is is still a terrible conBition. )#ile (a$ic isstill EiBe o6en to 7ou, ever7 6#7sical attacM 7ou Bo Eill #ave an AttacM o 2;7ou Eill Bo % DF Bama$e until moBiications aBBeB ater t#e ranBom variationare aBBeB. lemental attacMs anB ABBeB ama$e ects Eill use t#e % DFBama$eas t#e basis or t#eir calculations.
Visuals: /#aracter sie is si$niicantl7 reBuceBects: /#aracter AttacM reBuceB to 2uration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, )#ite /a6e, 4ransormRABBeB ect, DaBesRABBeB ect/ureB b7: suna, emeB7, )#ite )inB, An$el )#is6er, (ini, /ornuco6ia, S#rivel
SloE-numb SloE Fetri7------------------------
One o t#e banes o t#e be$inner 6la7er, SloE-numb can easil7 taMe out ac#aracter Eit#in moments i 7ou>re not 6re6areB or it. ssentiall7, it>s acountBoEn to 6etri7; 7ou #ave 2 units o time as s#oEn b7 t#e counter abovet#e c#aracter>s #eaB to cure t#em o t#e aliction, or enB t#e battle.Ot#erEise, t#e7 are inlicteB b7 t#e Status Fetri7.
Visuals: /#aracter #as timer above #eaBlas#es re7ects: 2-unit 4imer set on c#aracter )#en 4imer reac#es 2, Fetri7 is inlicteB on c#aracteruration: 2 unitsFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, Xem in$, Saet7 'it/ureB b7: suna, emeB7, )#ite )inB, An$el )#is6er, Sot
Fetri7-------/om6letel7 turneB to stone, t#is is a ver7 baB Status Attribute to earn. Youcan>t act, anB even Eorse, 7ou>re la$$eB as >eaB>; i ever7one in 7our 6art7is la$$eB as >eaB>, t#en t#e $ame is over. DoEever, it>s easil7 curable,anBE#ile FetriieB, 7ou cannot be inlicteB Eit# an7 ot#er Status Attributes, ortaMe Bama$e in an7 Ea7 at all. DoEever, t#at also means 7ou can>t #ave Bama$e#ealeB E#ile FetriieB eit#er. Jot man7 enemies can Birectl7 Fetri7 7ou. (osto t#e time, SloE-numb Eill be useB.
-----An alternative to t#e stanBarB #ealin$ s6ells, e$en #as t#e 6otential to be$reater t#an an7 o t#em, or #al t#e cost o /ure. DoEever, its #ealin$abilit7 taMes 6lace over time, anB it #eals at a rate 6ro6ortional to 7ourcurrent (aL DF value. In aBBition, it #as a s#ort Buration, anB it can beeS6elleB.
Visuals: /#aracter las#es Oran$eects: /#aracter steaBil7 $ains a66roLimatel7 %8 o t#eir (aL DF over eac# unit o timeuration: 8 unitsFrotecteB b7: >Fetri7>, >Feerless>, >esist>/ureB b7: eS6ell
'arrier-------A 6rotective Status Attribute, anB t#e irst available to 7ou. It #alves t#eBama$e rom all F#7sical attacMs, but it #as a limiteB Buration. 4#e timelet
or 'arrier can be c#ecMeB in t#e 'arrier $au$e in t#e let EinBoE, neLt tot#ec#aracter name.
('arrier--------4#e counter6art o 'arrier, ('arrier sim6l7 #alves t#e Bama$e rom all (a$icalattacMs. A$ain, it onl7 #as a limiteB Buration; t#e time let or ('arriercanbe c#ecMeB in t#e ('arrier $au$e in t#e let EinBoE, neLt to t#e /#aractername.
-------One o t#e most interestin$ Status Attributes, elect alloEs 7ou to bounceaEa7 certain s6ells u6 to a maLimum o our times 6er castin$ 6er c#aracter. Alist o s6ells t#at cannot be relecteB can be ounB beloE:
Visuals: Joneects: )ill relect s6ells u6 to our times bacM at caster, or ranBom enem7 i caster is an all7 )ill onl7 relect certain ma$ical s6ellsuration: Until enB o battle or eL#austeB
onl7 (ani6ulate one enem7 at a time, anB a sin$le F#7sical #it Eill ree t#eenem7 rom 7our control.
Visuals: /#aracter las#es /7anects: /#aracter is controlleB b7 E#omever useB (ani6ulate on t#emuration: Until enB o battleFrotecteB b7: >Fetri7>, >esist>, >Slee6>, >Sto6>, >Faral7eB>/ureB b7: An7 F#7sical #it, )#ite )inB
'erserM-------4#is is a ver7 risM7 Status Attribute. On t#e 6lus siBe, a c#aracter unBert#is Attribute #its #arBer t#an usual Eit# ever7 attacM. 'ut on t#e minus,t#e7 cannot be controlleB, anB t#e7 ranBoml7 attacM t#e enem7 an7 time t#e7can. It is also im6ossible to /ritical StriMe E#en unBer 'erserM Status.'erserM #as anot#er use; it>s an eective alternative to Silence E#en useB ont#e enem7....
Visuals: /#aracter las#es eB
ects: /#aracter>s F#7sical ama$e is multi6lieB b7 %. /#aracter attacMs ranBom nem7 Eit# F#7sical AttacM Im6ossible to $et /ritical StriMesuration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, Feace in$, (7sti7RABBeB ect/ureB b7: suna, emeB7, )#ite )inB, An$el )#is6er
Feerless--------4#e ultimate Beensive Status Attribute. Unortunatel7, onl7 one c#aracter#ast#e abilit7 to use t#is: Aeris. )#en useB, it ull7 voiBs all Bama$e o an7t76e, as Eell as actin$ liMe esist Eit# re$arBs to Status Attributes.DoEever,it #as a limiteB Buration, anB t#e VoiB state maMes it im6ossible to #ealE#ileunBer it, but it is still a ormiBable Attribute.
Visuals: /#aracter las#es YelloEects: VoiBs all Bama$e Immune to all Status Attributesuration: %&. unitsFrotecteB b7: >Fetri7>, >esist>/ureB b7: Jone
Faral7eB---------4#e least 6oEerul o t#e tem6orar7 >/an>t Act> Status Attributes, it>s stilla6ain at times. It acts almost eLactl7 liMe Slee6 anB E#ile it lasts or aver7s#ort time, 7ou can>t cure it Eit# a sim6le F#7sical attacM.
arMness--------A nuisance at best, arMness sim6l7 reBuces 7our attacM accurac7, causin$ 7outo miss more oten. It>s easil7 cureB, #oEever, anB it #as little tacticaluse.
Visuals: /#aracter Mneelslas#es 'lacMects: /#aracter Accurac7P reBuceBuration: Until enB o battleFrotecteB b7: >Fetri7>, >Feerless>, >esist>, ibbon, Silver lasses, Cair7 in$/ureB b7: suna, emeB7, )#ite )inB, An$el )#is6er, 7e Bro6
ual----4#is eLtremel7 rare Status onl7 turns u6 Burin$ one battle; t#at Eit#'ottomsEell. )#enever 'ottomsEell uses )ater6olo at 7ou, bot# Im6risoneB anBual are 6laceB on 7ou. ual is Ban$erous #oEever; it acts liMe a reversee$en. DF is BraineB over time, re!uirin$ sEit attention.
Visuals: Joneects: /#aracter steaBil7 loses a66roLimatel7 %8 o t#eir (aL DF over eac# unit o timeuration: Until cureBFrotecteB b7: Jot#in$/ureB b7: Willin$ )ater6olo blue orb surrounBin$ c#aracter
eat# Corce-----------A useul status, E#ic# alloEs 7ou to tem6oraril7 $ive 7oursel 6rotection romeat# until t#e enB o t#e battle. Its useulness stems rom t#e act t#atver7 eE enemies actuall7 use t#e eat# Status. eco$nise t#em, anB 7ou can6ossibl7 s6are an Accessor7 slot or a eE (ateria slots anB Nust rel7 on eat#Corce or 6rotection E#en 7ou neeB it. O course, t#e BisaBvanta$e is t#att#eimmunit7 is tem6orar7; i t#at c#aracter $ets #it b7 eS6ell or )#ite )inB or$ets MilleB, t#en t#e7 Eill lose t#e immunit7 immeBiatel7.
Visuals: Jone
ects: Immune >eat#>uration: Until enB o battleFrotecteB b7: ---/ureB b7: eS6ell, )#ite )inB
esist------You are never $iven an7 inBication o E#en 7ou #ave esist, but its eectsare
!uicMl7 a66arent; an7 Status c#an$e is 6reventeB b7 t#e 6oEer o esist.Unortunatel7, t#at can also mean, or eLam6le, i 7ou #ave Cro$ anB t#enesist is 6laceB on 7ou, 7ou cannot t#en cure Cro$ Eit#out removin$ esistirst. Its best use is to tra6 enemies Eit# certain Status Attributes so t#att#e7 can>t #eal t#emselves. As a seconBar7 use, it can be useB as a tem6orar7Beense a$ainst nast7 Statuses, but it>s eL6ensive, anB not eas7 to remove.
Visuals: Joneects: Immune to all Status Attributesuration: Until enB o battleFrotecteB b7: Jone/ureB b7: eS6ell, )#ite )inB
KucM7 irl----------Onl7 one attacM in t#e $ame can inlict t#is Status: KucM7 irl. 4#is is oneo t#e Kimit /ombinations in /ait Sit#>s Slot Kimit. It is a someE#at useulstatus, causin$ all subse!uent attacMs to be /ritical StriMes. DoEever, t#isis oset b7 its rarit7; most 6la7ers Eill $o t#rou$# t#e $ame Eit#out ever
seein$ KucM7 irl.
Visuals: Joneects: All attacMs are automatic /ritical StriMesuration: Until enB o battleFrotecteB b7: HHH/ureB b7: Jone
Im6risoneB----------4#e inal tem6orar7 >/an>t Act> Status. Unortunatel7, t#e tem6orar7 natureot#is status is Be6enBant on E#at is causin$ it; various enemies #ave a eEEa7so Bealin$ out t#is attribute, anB eac# re!uires its oEn met#oB o removin$it.In aBBition, t#e c#aracter is la$$eB as >eaB>. It is easil7 t#e Eorst ot#eour >/an>t Act> Statuses.
Visuals: /#aracter Animation s6eeB 6auseBects: /#aracter cannot Act /#aracter la$$eB as >eaB> /#aracter cannot be tar$eteB b7 attacMss6ellsuration: Until enB o battleFrotecteB b7: Jone
/ureB b7: Willin$ F7ramiB, )ater6olo or Ket Armi$#t Arm
-----------------------.Kearnin$ Kimit 'reaMs: |----------------------->Kimit breaMs are learneB eit#er b7 usin$ t#e irst level Kimit 'reaM a numbero times, or b7 Millin$ a certain amount o enemies Eit# t#at c#aracter, E#ic#Eill learn 7ou t#e neLt Kimit Kevel. 4o be able to teac# a Kevel Q Kimit to ac#aracter, 7ou>ll neeB to #ave learneB all Kimit 'reaMs on t#at c#aracter.
It is 6ossible to >sMi6> Kimit 'reaMs. Cor eLam6le, 7ou can $et (eteorainE#ile 7ou #aven>t learneB /lim#aarB 7et. Ater all, 7ou coulB>ve MilleB 82enemies, but not 7et #ave useB 'laBe 'eam & times 7et.
4#e beloE c#art s#oEs #oE man7 times 7ou must use a Kimit 'reaM, or #oE man7Mills a c#aracter must $et in orBer to reac# a neE Kimit 'reaM. )#en usin$Kimit 'reaMs, 7ou must Ein t#e battle in orBer to #ave t#e Kimit /ount. Allbattles in t#e 'attle S!uare Bon>t count toEarB Eins, nor to Mills.
-----------------------.Cillin$ t#e Kimit 'ar: |----------------------->ver7 c#aracter #as t#eir oEn s6eeB o illin$ t#eir limit breaM bar, somealotaster t#an ot#ers. 'eloE is a table in E#ic# 7ou can see #oE muc# a c#aracterneeBs to lose rom t#eir maL DF to ill u6 t#e limit bar com6letel7. Cor
|-8: |(eteor StriMe|%.1&L Jormal| % |||Q: |Cinal Deaven |8.@8L Jormal| % ||>------>------------->------------->----->------------------------------------->Jote: 4ia Eill use all Kimit 'reaMs beloE t#e *set* Kimit 'reaM. So at KevelQ----- s#e Eill 6erorm all #er Kimit 'reaMs. I 7ou $et (iss on t#e slots,t#en t#e Kimit 'reaM is not 6erormeB. I 7ou $et a YADG, t#e Kimit 'reaM is 6erormeB Eit# critical Bama$e. Dit means re$ular Bama$e.
Aeris:.------.-------------------.---------------------------------------------------.|Kevel:|Kimit Jame: |Ltra Ino:||------|-------------------|---------------------------------------------------||%-%: |Dealin$ )inB |Deals E#ole 6art7 Eit# FoEer = %8 o (aL DF||%-8: |Seal vil |%22P Sto6 Silence to all 4ar$ets i not immune||8-%: |'reat# o t#e art#|/ures:Slee6, Foison, SaBness, Cur7, /onusion,|| | |Silence,SloE, Sto6, Cro$, Small, SloE-numb,
Fetri7||8-8: |Cur7 'ranB |Cills u6 ot#ers> Kimit 'ars com6letel7||-%: |Flanet Frotector |/asts Feerless on 6art7||-8: |Fulse o Kie |/asts Cull-cure anB Kie8 on E#ole 6art7 in one||Q: |reat os6el |/asts Cull-cure anB Feerless to E#ole 6art7|
| |R2P vasionP | | | |/onusion,Cro$,Small||------|---------------|-------------|-------------|-----|---------------------||Q-%: |/#aos |/#aos Saber |8.L Jormal |% All|||Q-8 |R%22P e |Satan Slam |.@8 Jormal |% All|/an cause >eat#>|| |R%22P (e | | | ||>------>--------------->------------->------------->----->--------------------->Jote: Vincent Eill ranBoml7 use t#e irst attacM on t#e list &2P o t#e time.----- 4#is is t#e 6#7sical attacM o t#e tEo. De Eill use t#e ma$ical ones 2P o t#e time. Cor eLam6le, E#en bein$ DellmasMer, #e>ll use S6lattercombo &2P o t#e time, anB Ji$#tmare 2P o t#e time.
4#is section is *JO4* a ull list o uni!ue items or missable items. In t#issection, t#e onl7 t#in$ t#at is covereB are useul items 7ou ma7 Eant to $etrom 7our enemies in battles. 4#in$s t#at Eill maMe 7our CC& lie easier.KisteB in orBer o a66earance. * = Beinitel7 recommenBeBG
.----------------.----------------------.-----------------------------------. |Item: |otten rom #oE: |Use o item: | |----------------|----------------------|-----------------------------------| |S6iBer )eb |ras#striMe Ein |/asts SloE on all enemies | |eaBl7 )aste |Smo$$er Ein |/asts 'io8 on all enemies | |S6eeB rinM |Vice steal |/asts Daste on one tar$et | |StriMin$ Sta* |li$or steal |'est Eea6on or Aeris atm | |t#er |een$loE steal |/an sell or &2 $olB a 6iece | |raviball |een$loE Ein |Durts or %Q Bama$e o DF | |/arbon 'an$le* |(ot# Slas#ersteal |'est armor atm | |DarBeB$e* |SOKI:rBsteal |'est Eea6on or /louB atm | |Atomic Scissors*|/ustom SEee6ersteal |'est Eea6on or 'arret atm | |ranB love* |(aBou$esteal |'est )ea6on or 4ia atm | |'oomeran$* |Cormulasteal |'est Eea6on or Yuie atm | |t#er |Scrutin 7esteal |/an sell or &2 $il a 6iece |
>/#ecM 8>, or in ot#er EorBs Eit# 'erserM anB eat#bloE/ritical Dit.
I 7ou Eant to measure be7onB t#is, 6ut Vincent unBer t#e Cro$ status beoreattacMin$ ub7 )ea6on. 4#is Eill reBuce Vincent>s Bama$e to %Qt#, so i 7ouEere #ittin$ 5555 beore, 7ou Eill noE Bo 822 Bama$e or more, i 7ou #aBmoreMills. At 222 Bama$e 7ou>ll #ave \Q%&12 Mills.
o Ot#er useul inormation:===========================o I t#e Beense value o an enem7 is #i$#er t#an Q8%, 7ou can never maMe t#e overloE tricM EorM, ever. Jot even Eit# a maLeB out Vincenteat# Fenalt7.
o 4#e maL Beense an enem7 is alloEeB to #ave E#en 7ou>re tr7in$ to $et overloE Eit# a (A 'arret, is t#e value 5Q. 4#is is $ooB enou$# or 6racticall7 an7t#in$ but ub7 )AFOJ.
o 4#e (IJI(U( amount o Mills anB #ere>s E#ere it starts to $et interestin$ or Vincent>s eat# Fenalt7, in orBer to One Dit WO meralB )AFOJ ZcombineB Eit# Q Dero Dero rinMs, 'erserM, anB eat#bloE[, is %@15@ Mills.
o 4#e (IJI(U( amount o AF or 'arret in orBer to On Dit WO meralB )AFOJ, Za$ain combineB Eit# Q Dero rinMs, 'erserM, anB eat#bloE[ is %Q%2222 AF. 4#at>s not all t#at baB, seein$ #oE maLeB WO4 (ateria EoulB Bo t#e tricM.
o Curt#ermore, it>s im6ossible to $et overloE i 7ou>re not usin$ 'erserM or eat#bloE. It *is* 6ossible to $et overloE Eit#out Dero rinMs anB still usin$ 'erserM eat#bloE, but 7ou EoulB neeB t#e riBiculous amount o @212 Mills on a maLeB out Vincent. SticM to t#e above met#oBs...
|)#ere to $et: 'u7 at various item s#o6s------------------|------------------------------------------------------------Di-Fotion: |One 4ar$et, ect: estores 22 DF |)#ere to $et: 'u7 at various item s#o6s------------------|-------------------------------------------------------------Fotion: |One 4ar$et, ect: estores DF ull7 |)#ere to $et: 'u7 at )onBer S!uare 12 F or Steal S6iral |(iBeel Area, ar$o7le /rater Area,
|)#ere to $et: 'u7 at on$a$a )ea6on S#o6------------------|------------------------------------------------------------7e ro6: |One 4ar$et, /ures arMness |)#ere to $et: 'u7 at various s#o6s /osta el Sol------------------|------------------------------------------------------------(olotov: |One 4ar$et, Cire AttacM Q22 'ase ama$e |)#ere to $et: 'u7 at s#o6s /osta el Sol, on$a$a
KucM Source: |One 4ar$et, Increases KucM b7 R% 6ermanentl7 |)#ere to $et: (or6# 'aB a6elniMa DallEa7------------------|------------------------------------------------------------3eio Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: Steal oblins\oblin IslanB------------------|------------------------------------------------------------/arob Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: Steal VlaMoraBos\'one Villa$e Area------------------|------------------------------------------------------------Forov Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: 'u7 at t#e /#ocobo Sa$e------------------|------------------------------------------------------------Fram Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: 'u7 at t#e /#ocobo Sa$e------------------|------------------------------------------------------------
Kasan Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: 'u7 at t#e /#ocobo anc#------------------|------------------------------------------------------------Sara#a Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: 'u7 at t#e /#ocobo anc#------------------|------------------------------------------------------------Kuc#ile Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: 'u7 at t#e /#ocobo anc#------------------|------------------------------------------------------------Fe6io Jut: |UseB or /#ocobo 'reeBin$ |)#ere to $et: 'u7 at t#e /#ocobo anc#------------------|------------------------------------------------------------'atter7: |UseB to activate several mac#ines E#en climbin$ u6 to reac# |S#inra 'uilBin$ |)#ere to $et: )ea6on S#o6 oEner )all (arMet
------------------|------------------------------------------------------------4issue: |Das no use at all, collectors item. |)#ere to $et: 'attle S!uare Frie normal battles------------------|------------------------------------------------------------Omnislas#: |4eac#es Omnislas# to /louB; Cinal Kimit 'reaM
|)#ere to $et: Frie at 'attle S!uare------------------|------------------------------------------------------------/atastro6#e: |4eac#es 'arret /atastro6#e; Cinal Kimit 'reaM |)#ere to $et: )oman in Jort# /orel isc8------------------|------------------------------------------------------------Cinal Deaven: |4eac#es 4ia Cinal Deaven; Cinal Kimit 'reaM |)#ere to $et: 4ia>s Fiano isc8
------------------|------------------------------------------------------------reat os6el: |4eac#es Aeris reat os6el; Cinal Kimit 'reaM |)#ere to $et: )ea6on S#o6 OEner Small 'oL------------------|------------------------------------------------------------/osmo (emor7: |4eac#es eB III /osmo (emor7; Cinal Kimit 'reaM |)#ere to $et: 'eat Kost JumberSae in S#inra (ansion------------------|------------------------------------------------------------All /reation: |4eac#es Yuie All /reation; Cinal Kimit 'reaM |)#ere to $et: 'eat oBo)utai Fa$oBa------------------|------------------------------------------------------------/#aos: |4eac#es Vincent /#aos; Cinal Kimit 'reaM |)#ere to $et: )aterall /ave------------------|------------------------------------------------------------Di$#EinB: |4eac#es /iB Di$#EinB; Cinal Kimit 'reaM |)#ere to $et: /#est in SunMen elniMa
------------------|------------------------------------------------------------% SolBier: |Das no use at all, collectors item. |)#ere to $et: S6eeB S!uare Frie 222-Q555 6oints------------------|------------------------------------------------------------Su6er SEee6er: |Das no use at all, collectors item. |)#ere to $et: S6eeB S!uare Frie 222-Q555 6oints------------------|------------------------------------------------------------(asamune 'laBe: |Das no use at all, collectors item. |)#ere to $et: S6eeB S!uare Frie 222-Q555 6oints, |'attle S!uare S6ecial 'attle Frie------------------|------------------------------------------------------------Save /r7stal: |/reates Save Foint in t#e Jort#ern /rater |)#ere to $et: Cirst /#est in t#e /rater------------------|------------------------------------------------------------/ombat air7: |Das no use at all, collectors item. |)#ere to $et: 'attle S!uare S6ecial 'attle Frie------------------|------------------------------------------------------------Auto$ra6#: |Das no use at all, collectors item. |)#ere to $et: 'attle S!uare S6ecial 'attle Frie------------------|------------------------------------------------------------
ambler: |Das no use at all, collectors item. |)#ere to $et: 'attle S!uare S6ecial 'attle Frie------------------|------------------------------------------------------------art# Dar6: |Lc#an$e or (aster (ateria Walm 4raveller |)#ere to $et: 'eat meralB )ea6on------------------|------------------------------------------------------------esert ose: |Lc#an$e or olBen /#ocobo Walm 4raveller |)#ere to $et: ub7 )ea6on
4#is list is sorteB al6#abeticall7 anB Bescribes little Betail toEarBs #oE to$et t#e We7 Items, as t#e7 are all covereB in t#e )alMt#rou$# alreaB7, anB areoten even re!uireB to 6roceeB Eit# t#e stor7.
Jote: Items Eit# an * are all re!uireB or a >Ferect Kist>. Items Eit# *are----- a c#oice betEeen t#ose tEo..--------------------.------------------------------.-------------------------.
|Jame o Item: |ect o item: |Kocations:||--------------------|------------------------------|-------------------------||A /ou6on* |Lc#an$e or Star FenBant |S#inra 'uilBin$ Cloor @||' /ou6on* |Lc#an$e or Cour Slots |S#inra 'uilBin$ Cloor @||'asement We7* |UnlocMs room to Vincent |S#inra (ansion||'iMini 'ries* |Aects on /orneo>s c#oice |)all (arMet||'lacM (ateria |Summons (eteor |4em6le o t#e Ancients||'lonBe )i$* |Aects on /orneo>s c#oice |)all (arMet||'roEn )i$ |Aects on /orneo>s c#oice |)all (arMet||/ /ou6on* |Lc#an$e or >All> (ateria |S#inra 'uilBin$ Cloor @||/olo$ne |Aects on /orneo>s c#oice |)all (arMet||/otton ress |Aects on /orneo>s c#oice |)all (arMet||eoBorant |Lc#an$e or CloEer /olo$ne |)all (arMet||iamonB 4iara* |Aects on /orneo>s c#oice |)all (arMet
||i$estive |Lc#an$e or SeL7 /olo$ne |)all (arMet||isinectant |Lc#an$e or /olo$ne |)all (arMet||CloEer /olo$ne |Aects on /orneo>s c#oice |)all (arMet||lacier (a6* |(a6 o t#e reat lacier |Icicle Inn|
|'uster SEorB |O=O | %1| 5@P|Jormal|R8 (a$ic,/an>t Sell,/an>t4#roE||(7t#ril Saber |O=O O | 8| 51P|Jormal|RQ (a$ic||DarBeB$e |O=O O O | 8| 51P|Jormal|R@ (a$ic||'utterl7 B$e|O=O O=O | 5|%22P|Jormal|R1 (a$ic||n#ance SEorB |O=O O=O O=O O=O| Q|%2&P|Jormal|R%@ (a$ic||Or$anics |O=O O=O O O | @8|%2P|Jormal|R% (a$ic||/r7stal SEorB |O=O O=O O=O | &@|%2P|Jormal|R%5 (a$ic||Corce Stealer |O O O | @|%22P|OU'K|R& (a$ic||une 'laBe |O O O O | Q2|%21P|OU'K|R5 (a$ic||(urasame |O=O O=O O | %|%22P|Jormal|R%8 (a$ic||Jail 'at | | &2|%22P| JOJ |RQP /ritical Dits||Yos#i7uMi |O O | @|%22P|Jormal|R5 (a$ic, FoEer U6 Cactor: L8|| | | | | |Eit# % WO c#ar.anB L Eit# 8WO||A6ocal76se |O O O | 11|%%2P|4IFK|RQ (a$ic, R%@ S6irit
||Deaven>s /louB|O O O O O O | 5|%22P|Jormal|R% (a$ic||a$naroM |O=O O=O O=O | 5&|%2P|Jormal|RQ (a$ic, R S6irit||Ultima )ea6on |= = = =|%22|%%2P| JOJ |R% (a$ic, R S6irit|>-------------->--------------->--->---->------>------------------------------->)ea6on Fictures: #tt6:EEE.s#illatime.or$inalantas7&Eea6onsclouB
SoliB 'aooMa: 'u7 /osta el Sol isc8ocMet Func#: /#est 4em6le o t#e Ancients, 'u7 Xunon isc8nem7 Kaunc#er: /#est S#inra (ansion, 'u7 Xunon isc8File 'an$er: /#est S#inra 'uilBin$ isc8(aL a7: /#est (iB$ar aiB isc8(issin$ Score: /#est (iB$ar aiB isc8 Stairs to DoNo, 'A4 IJ YOUFA4Y
.-----------------------.|4ia>s )ea6ons: loves | Jote: Jone o 4ia>s )ea6ons can be 4#roEn|-------------------------------.---.----.------.------------------------------.|)ea6on Jame: |(ateria Slots: |AtM|DitP|roEt#|S6ecial 'onus:||---------------|---------------|---|----|------|------------------------------||Keat#er love |O | %| 55P|Jormal|R8P /ritical Dits||(etal WnucMle |O=O | %1|%28P|Jormal|R% (a$ic, R8P /ritical Dits||(7t#ril /laE |O=O O | 8Q|%2@P|Jormal|R (a$ic, R8P /ritical Dits||ranB love |O=O O O | %|%%2P|Jormal|R@ (a$ic, R8P /ritical Dits||4i$er Can$ |O=O O=O | 1|%%2P|Jormal|R1 (a$ic, R8P /ritical Dits||iamonB WnucMle|O=O O=O O | %|%%8P|Jormal|R%2 (a$ic, R8P /ritical Dits
||ra$on /laE |O=O O=O O O | @8|%%QP|Jormal|R% (a$ic, R8P /ritical Dits||/r7stal love |O=O O=O O=O | &|%%P|Jormal|R%@ (a$ic, R8P /ritical Dits||(otor rive |O O O | 8&|%2@P|OU'K|R@ (a$ic||Flatinum Cist |O O O O | 2|%21P|OU'K|R& (a$ic|
|Waiser WnucMle |O=O O O O O O O| QQ|%%2P|Jormal|R% (a$ic, R%P /ritical Dits||)orM love | | @1|%%QP| JOJ |RQP /ritical Dits||FoEersoul |O O O O | 81|%2@P|OU'K|R& (a$ic, FoEer U6: See Jote||(aster Cist |O O O O O O | 1|%21P|Jormal|FoEer U6 Cactor: See Jote||oB>s DanB |O=O O=O | 1@|8P|Jormal|RQ (a$ic, R8P /ritical Dits||Fremium Deart |= = = =| 55|%%8P| JOJ |R8 (a$ic|>--------------->--------------->--->---->------>------------------------------>)ea6on Fictures: #tt6:EEE.s#illatime.or$inalantas7&Eea6onstia----------------FoEersoul: )#en in Jear-eat#: L8, )#en in eat# Sentence: LQ, /ombineB: L1.----------------(aster Cist: ama$e =ama$e * % R % eac# or Jear-Beat#, Foison, SaBness, Silence, SloE, arMness
|Frism Sta |O=O O=O | Q2|%2P|Jormal|R%2 (a$ic||Aurora oB |O=O O=O O | %|%%2P|Jormal|R%Q (a$ic||)iarB Sta |O O O | 81|%22P|OU'K|R@ (a$ic||)ier Sta |O O O O | |%22P|OU'K|R& (a$ic||Cair7 4ale |O O O O O O O | &|%2P|Jormal|R1 (a$ic||Umbrella | | 1|%%1P| JOJ |R%2 (a$ic, R82 Vitalit7||Frincess uarB |O=O O=O O=O O | 8|%%%P|Jormal|R88 (a$, R82 S6r, R%8 Vit|>---------------->--------------->--->---->------>----------------------------->)ea6on Fictures: #tt6:EEE.s#illatime.or$inalantas7&Eea6onsaeris----------------Kocations:----------------
.------------------------------. Jote: K = Kon$ an$e )ea6on|eB III>s )ea6ons: DairBress | Jote: Jone o eB III>s )ea6ons can be4#roEn|-------------------------------.---.----.------.------------------------------.|)ea6on Jame: |(ateria Slots: |AtM|DitP|roEt#|S6ecial 'onus:||---------------|---------------|---|----|------|------------------------------||(7t#ril /li6 |O=O O | 8Q|%22P|Jormal|R@ (a$ic, /an>t Sell||iamonB Fin |O=O O O | |%28P|Jormal|R1 (a$ic||Silver 'arrette|O=O O=O | Q2|%%2P|Jormal|R%2 (a$ic, /an>t Sell|
|olB 'arrette |O=O O=O O | 2|%2QP|Jormal|R% (a$ic||ABaman /li6 |O=O O=O O O | @2|%2@P|Jormal|R% (a$ic||/r7stal /omb |O=O O=O O=O | &@|%21P|Jormal|R82 (a$ic||(a$ic /omb |O O O | &|%22P|OU'K|RQ (a$ic||Flus 'arrette |O O O O | 5|%2QP|OU'K|R%8 (a$ic|
|/entcli6 |O O O O O O O O| 1|%21P|Jormal|R88 (a$ic||Dair6in | | &|%82P| JOJ |R% (a$,RP /ritical Dits,K||Sera6# /omb |O O O O | @1|%%2P|Jormal|R%Q (a$ic, /an>t Sell||'e#emot# Dorn |O O O O O O | 5%| &P|Jormal|R8@ (a$, R%1 S6r, R Vit||S6rin$ un /li6|O=O O=O O=O | 1&|%22P|Jormal|R (a$ic||KimiteB (oon |= = = =| 5|%%QP| JOJ |R% (a$ic|>--------------->--------------->--->---->------>------------------------------>)ea6on Fictures: #tt6:EEE.s#illatime.or$inalantas7&Eea6onsreBLiii---------------Kocations:---------------(7t#ril /li6: Initial !ui6ment, 'u7 XunoniamonB Fin: Steal 'a$naBrana (ount /orel, 'u7 on$a$a
.---------------------------.|Yuie>s )ea6ons: S#uriMen | Jote: All o Yuie>s )ea6ons are Kon$ an$e|--------------------------------.---.----.------.-----------------------------.|)ea6on Jame: |(ateria Slots: |AtM|DitP|roEt#|S6ecial 'onus:||----------------|---------------|---|----|------|-----------------------------||Q-6oint S#uriMen|O=O O | 8|%22P|Jormal|R@ (a$ic||'oomeran$ |O=O O O | 2|%2%P|Jormal|R& (a$ic||FinE#eel |O=O O=O | &|%2QP|Jormal|R5 (a$ic|
|aor in$ |O=O O=O O | Q5|%2P|Jormal|R%8 (a$ic||DaEMe7e |O=O O=O O O | @%|%2&P|Jormal|R%Q (a$ic||/r7stal /ross |O=O O=O O=O | &Q|%%2P|Jormal|R%1 (a$ic||)inB Slas# |O O O | 2|%2P|OU'K|R& (a$ic||4Ein Vi6er |O O O O | @|%21P|OU'K|R1 (a$ic|
|S6iral S#uriMen |O=O O O O O O O| @1|%%2P|Jormal|R%1 (a$ic, R8P /ritical Dits||Su6erball | | @1|%82P| JOJ |R%2 (a$ic, RQP /ritical Dits||(a$ic S#uriMen |O O O | @Q|%%P|Jormal|R%2 eL, R8P /ritical Dits||isin$ Sun |O=O O=O | @1|%21P|OU'K|R%@ (a$ic||Oritsuru |O=O O=O O O O O| 52|%%@P|Jormal|R1 (a$ic||/onormer |= = = =| 5@|%%8P| JOJ |RQ8 (a$ic|>---------------->--------------->--->---->------>----------------------------->)ea6on Fictures: #tt6:EEE.s#illatime.or$inalantas7&Eea6ons7uie----------------Kocations:----------------Q-6oint S#uriMen: Initial !ui6ment'oomeran$: Steal Cormula Xunon Area, 'u7 Xunon, on$a$a
.--------------------------------.|/ait Sit#>s )ea6ons: (e$a6#ones ||-------------------------------.---.----.------.------------------------------.|)ea6on Jame: |(ateria Slots: |AtM|DitP|roEt#|S6ecial 'onus:||---------------|---------------|---|----|------|------------------------------||YelloE (-6#one |O=O O O | @|%22P|Jormal|R1 (a$ic||reen (-6#one |O=O O=O | Q%|%22P|Jormal|R5 (a$ic||'lue (-6#one |O=O O=O O | Q1|%22P|Jormal|R%2 (a$ic|
|eB (-6#one |O=O O=O O O | @2|%22P|Jormal|R% (a$ic||/r7stal (-6#one|O=O O=O O=O | &Q|%22P|Jormal|R82 (a$ic||)#ite (-6#one |O O O | |%28P|OU'K|R1 (a$ic||'lacM (-6#one |O O O O | %|%2QP|OU'K|R%2 (a$ic||Silver (-6#one |O O O O O O O O| 81|%2@P|Jormal|R%Q (a$ic|
'untline: i$ u6 'one Villa$e, 'u7 Xunon isc8Kon$ 'arrel : 'u7 /osta el Sol isc8Silver ile: /#est 4em6le o t#e Ancients, 'u7 Xunon isc8Sni6er /: /#est (ount Jibel, 'u7 Xunon isc8Su6ers#ot S4: /#est Ancient CorestOutsiBer: /#est elniMaeat# Fenalt7: )aterall /ave i$#t %2 ranBom battles ater t#e scene
.----------------------.|/iB>s )ea6ons: S6ears ||-----------------------------.---.----.------.--------------------------------.|)ea6on Jame: |(ateria Slots: |AtM|DitP|roEt#|S6ecial 'onus:||-------------|---------------|---|----|------|--------------------------------||S6ear |O=O O=O | QQ| 5&P|Jormal|R1 (a$ic||Slas# Kance |O=O O=O O | @| 51P|Jormal|R%2 (a$ic||4riBent |O O O O O O | @2|%2P|Jormal|R%8 (a$ic||(ast AL |O=O O=O O O | @Q| 55P|Jormal|R% (a$ic||Fartisan |O=O O=O O=O | &1|%22P|Jormal|R%& (a$ic||Vi6er DalberB|O O O O | 1|%28P|OU'K|R% (a$ic
||Xavelin |O=O O=O O | @8|%2QP|OU'K|R%8 (a$ic||roE Kance |O=O O=O O=O | &1|%28P|Jormal|R% (a$ic||(o6 | | @1|%%1P| JOJ |R (a$ic, RP /ritical Dits||ra$oon Kance|O O O O O O O O| @@|%22P|Jormal|R& (a$ic|
.-----------------. 8 ierent armor t76es. All armor in CC& are bracelets.|Armor Statistics:| Jote: A bu$ causes A(O (e to be 3O, 2, JIDIK,JO4DIJG|-----------------|---------------.---.----.----.----.------.------------------.
- 4#e base ormula or 'ase (a$ic ama$e: @ * ZKevel R (a$ic[
Lam6le %: Kevel 2, (a$ic stat &..--^@ * Z2 R &[ = &2 = 'ase Lam6le 8: Kevel 55, (a$ic stat 8..--^@ * Z55 R 8[ = 8%8Q = 'ase
ama$e is t#en EorMeB out Eit# t#e ormula or t#e s6ell. 4#e ormula or t#is is sim6le: Z'ase(a$icama$e * S6ellFoEer[ ... An eLam6le:
I 7ou use Ultima Eit# Lam6le %, 7ou Eill Bo Z&2 * @.@8[ = Q58% Bama$e. I 7ou use Ultima Eit# Lam6le 8, 7ou Eill Bo Z8%8Q* @.@8[ = %51 Bama$e. 4#is Eill be Nust t#e rou$# Bama$e, but i t#e Bama$e is still above 5555 ater i$urin$ in enem7 Beense, it is maLeB at 5555 Bama$e.
- I 7ou 6air a (a$ic reen (ateria Eit# t#e All (ateria, anB 7ou cast a s6ell on all enemies, t#e Bama$e Eill be onl7 8 o t#e ori$inal 6oEer.
- I 7ou 6air a (a$ic reen (ateria Eit# t#e +uaBra (a$ic (ateria, 7ou Eill cast t#e ma$ic our times Eit# %8 6oEer.
|Kocation: |Jon-electable||CounB: %. /it7 o t#e Ancients, at t#e>------------------|| to6 o t#e staircase beore Xenova.|>------------------------------------------------------------------------------>
| eeB it a (imett Samolen reen, anB scratc# it be#inB t#e ears.|| /an be Bone bot# beore anB ater t#e Bestruction o (iBeel.|>------------------------------------------------------------------------------>
| I 7ou ail to sto6 t#e train but at least $ot on it, 7ou must6a7|| 2222 $il or it. I 7ou aileB to even $et on t#e train, t#eUltima|| (ateria Eill be lost.|>------------------------------------------------------------------------------>
||||Jo Kevels||||rants use o AKK (a$ic abilities||||'u7 Frice: ---||(astereB /o67 Value: % il||||Kocations:||CounB: %. /osmo /an7on, 'u$en#a$en observator7. You must #ave t#e reen Du$e|| (ateria anB ins6ect it E#en 7ou #ave a (astereB /o67 o eac# reen,|| (a$ic (ateria. U6on ins6ection 7ou can c#oose to $et a (aster (a$ic|| (ateria in eLc#an$e or t#e inBiviBual (astereB /o6ies o t#e reen|
| (a$ic (ateria. You can Bo t#is as man7 times as 7ou Eant. XustBon>t|| losesell an7 uni!ue, un-mastereB (a$ic (ateria.|| 8. 4raBe art# Dar6 Beeat meralB )AFOJ or t#e (aster (ateria|| Eit# t#e Walm 4raveller.|>------------------------------------------------------------------------------>
Summon (ateria is useB to, Eell, summon creatures t#at Eill Bama$e 7ouro66onents. 4#e #i$#er t#e level t#e Summon (ateria is, t#e more 7ou can summont#e creature in one battle. ama$e is calculateB in t#e same Ea7 as Eit# (a$ic(ateria.
Jote: Summon (ateria is never bu7able. /o6ies alEa7s sell or onl7 % $il. Yous#oulB never sell or lose t#em an7Ea7, or t#e7 are all uni!ue.
|Kocation:||CounB: %. S6eaM Eit# t#e /#ocobo>s near t#e ence at t#e /#ocobo anc#. You|| can Bo t#is t#e irst time on isc %. S#oulB 7ou #ave misseB it,7ou|| can also Bo it on isc 8 b7 catc#in$ /#ocobo>s 7oursel anB|| talMin$ to t#ose.|>------------------------------------------------------------------------------>
|CounB: %. In t#e Sae in t#e S#inra (ansion in Jibel#eim. Also see section|| OF4-T or more s6eciic inormation.|>------------------------------------------------------------------------------>
| Q Summon 'a#amut 3O QL 6er battle %2222|| Summon 'a#amut 3O L 6er battle 82222||||CounB: %. Ins6ect t#e 'lue Du$e (ateria in 'u$en#a$ens Observator7 E#en 7ou|| #ave bot# 'a#amut anB Jeo 'a#amut (ateria.|| 8. I 7ou misseB t#e 'lue Du$e (ateria, Bi$ t#e 'a#amut 3O (ateriau6|| in 'one Villa$e (QT. It>s a small c#ance 7ou inB it, Mee6 tr7in$.|>------------------------------------------------------------------------------>
.---------------------------------------------------.--------------------------.|(ateria Jame: Wni$#ts o ounB |AttacM Jame: Ultimate nB
||esc: Summons Wni$#ts o ounB |Fiercin$ AttacM|| |(AtP: 8||DF: -%2P Str: - Vit: - eL: - |FoEer: L 'ase||(F: R82P (a$: R1 S6r: R1 KcM: - |/ost: 82 (F|| 4otal |%L All 4ar$ets||Kvl Abilit7 aineB AF e! |lement: Jone|| % Summon Wni$#ts o ounB %L 6er battle 2>--------------------------|| 8 Summon Wni$#ts o ounB 8L 6er battle 2222|| Summon Wni$#ts o ounB L 6er battle 822222|| Q Summon Wni$#ts o ounB QL 6er battle 22222|| Summon Wni$#ts o ounB L 6er battle 22222||||Kocation:|
|CounB: %. (ateria /ave at t#e ounB IslanB at t#e nort# corner o t#e EorlB|| ma6: Onl7 a olB /#ocobo can riBe over t#e ocean to reac# it.|>------------------------------------------------------------------------------>
|DF: - Str: - Vit: - eL: -||(F: - (a$: - S6r: - KcM: -||||Kvl Abilit7 aineB 4otal AF e!|| % Use 6aireB (a$ic a$ainst all %L 6er battle 2|| 8 Use 6aireB (a$ic a$ainst all 8L 6er battle %22|| Use 6aireB (a$ic a$ainst all L 6er battle @222|| Q Use 6aireB (a$ic a$ainst all QL 6er battle %1222|| Use 6aireB (a$ic a$ainst all L 6er battle 222|||
|/an be 6aireB Eit#:|| estore, Deal, evive, Cire, Ice, Ki$#tnin$, art#, Foison, ravit7, Seal,|| (7sti7, 4ransorm, 4ime, 'arrier, estruct, (aster (a$ic||||Jotes:||- AlloEs certain abilities t#ose marMeB >% 4arAll 4ar$ets> to be able to|| tar$et All 4ar$ets. Onl7 abilities on t#e above (ateria listin$ re!uire|| t#e All (ateria to be able to use >All 4ar$ets>.||- I 7ou 6air a (a$ic reen (ateria Eit# t#e All (ateria, anB 7ou cast as6ell|| on all enemies, t#e Bama$e Eill be onl7 8 o t#e ori$inal 6oEer.||||'u7 Frice: 82222 il||(astereB /o67 Value: %Q22222 il||
||||Kvl Abilit7 aineB 4otal AF e!|| % 2P c#ance o counterattacM Eit# 6aireB /ommanB 2|| 8 Q2P c#ance o counterattacM Eit# 6aireB /ommanB 82222|| @2P c#ance o counterattacM Eit# 6aireB /ommanB Q2222|| Q 12P c#ance o counterattacM Eit# 6aireB /ommanB @2222|| %22P c#ance o counterattacM Eit# 6aireB /ommanB %22222||||/an be 6aireB Eit#:|| Steal, Sense, 4#roE, (or6#, eat#bloE, (ani6ulate, (ime, (aster /ommanB||||Jotes:||- )it# t#e eLce6tion o (aster /ommanB, 7ou Eill counter once Eit# all t#e|
| abilities 7ou are consiBereB to MnoE t#at are also on t#e linMeB (ateria.|| )#ile t#is seems strai$#torEarB or most o t#em, it is es6eciall7|| im6ortant Eit# t#e 4#roE anB Steal (ateria.||- Your MnoEn abilit7 rom an7 $iven 4#roE or Steal (ateria Eill be t#e one|| #i$#li$#teB on t#e materia. You Eill be unable to counter Eit# t#e ot#er|
| BarMeneB abilit7 *UJKSS* 7ou #ave anot#er source or t#at 6articular|| abilit7. I 7ou #ave a source or bot# abilities on t#e (ateria, t#en|| 7ou Eill counter Eit# *'O4D*, t#e #i$#er level abilit7 bein$ useB|| immeBiatel7 ater t#e loEer level abilit7.||- As an eLam6le, /ounterRSteal K8 $rantin$ (u$ EoulB counter Eit# t#e (u$|| abilit7. DoEever, i 7ou also aBBeB a Steal K% (ateria to t#e c#aracter|| so t#at t#e7 t#eoreticall7 MnoE Steal *AJ* (u$ at t#e same time, t#en|| 7ou Eill counter *4)I/* E#en attacMeB - irst Eit# Steal, t#en Eit# (u$|| - E#ile onl7 neeBin$ a sin$le /ounter (ateria. DoEever, t#is Eill taMe|| u6 tEo o t#e ei$#t maLimum counter eects 7ou ma7 #ave on a sin$le|
| c#aracter.||- )#en linMeB to (aster /ommanB, one o t#e commanBs out o Steal, Sense,|| 4#roE, (or6#, . bloE, (ani6 anB (ine Eill be 6icMeB at ranBom to be|| useB or a sin$le counter attacM. /oin Eill never be useB as a counter|| rom a (aster /ommanB linMu6, even t#ou$# (aster /ommanB counts as $ivin$|| 7ou /oin, anB not 4#roE.||- Cinal AttacM, SneaM AttacM, /ounter, (a$ic /ounter anB /ounter AttacM all|| s#are t#e same commanB s6ace, anB t#ere is onl7 room or 1 suc# attacMs.|| Onl7 t#e irst ei$#t /ounter ects 6laceB c#rono$icall7 onto ac#aracter|| Eill be useB.||- Su66ort abilities t#at naturall7 tar$et 6art7 members Eill be useB on t#e|| /ounterin$ 6la7er or t#e 6la7er>s $rou6 i t#e abilit7 is naturall7 area.|| AttacM abilities Eill be useB on t#e enem7 t#at tri$$ereB t#e counter.||
|CounB: %. Jort#ern /rater, Ket Fat# t#en U66er Fat#. Ater a E#ile 7ou can|| $rab t#e /ounter (ateria rom a bri$#t li$#t in t#e miBBle o a|| screen E#ic# comes ater t#e sEam6 areas.|>------------------------------------------------------------------------------>
||Kvl Abilit7 aineB 4otal AF e!|| % 2P c#ance o counterattacM Eit# 6aireB (a$ic 2|| 8 Q2P c#ance o counterattacM Eit# 6aireB (a$ic 82222|| @2P c#ance o counterattacM Eit# 6aireB (a$ic Q2222|| Q 12P c#ance o counterattacM Eit# 6aireB (a$ic 12222|| %22P c#ance o counterattacM Eit# 6aireB (a$ic 22222||||/an be 6aireB Eit#:|| All (a$ic anB Summon (ateria||||Jotes:||- )#en linMeB to normal (a$ic (ateria, t#e abilit7 countereB Eit# Eill be t#e|| #i$#est level abilit7 on t#e linMeB (ateria. KinMin$ to normal Summon|
| (ateria Eill sim6l7 counter Eit# t#e a66ro6riate summon.||- )#en linMeB to (aster (a$ic, an7 o t#e Q 6ossible s6ells Eill be 6icMeB|| at ranBom to be useB to counter attacM.||- )#en linMeB to (aster Summon, an7 o t#e %@ 6ossible summons Eill be 6icMeB|| at ranBom to be useB to counter attacM.|
|||/an be 6aireB Eit#:|| All (a$ic anB Summon (ateria||||Jotes:||- (F /ost = Z(F /ost * %2 R (F 4urbo Kv %2[ R %|| I (F /ost ^ 8 t#en: (F /ost = 8, t#us (aL (F /ost = 8.||- ven i t#e (F /ost is 8, t#e (a$ic ama$e Increase Eill still be t#e|| ull amount t#e (ateria s#oulB $ive.||- ama$e Increase is onl7 a66lieB to s6ells t#at use t#e F#7sical, (a$ical|
| anB /ure Cormulas. S6ells liMe emi Eill not be aecteB, but Eill still|| suer rom t#e (F /ost Increase.||- Status s6ells t#at Bo not #ave an automatic %22P c#ance to #it are also|| aecteB b7 (F 4urbo, anB are multi6lieB b7 t#e same ormula Bama$e is|| increaseB b7.||- (ulti6le (F 4urbo (ateria can stacM on t#e same s6ells u6 to t#e maLimum o|| 2P increase - t#e stren$t# o a sin$le K (F 4urbo. +uaBra (a$ic|| (ateria onl7 $ive t#eir eect to abilities t#at t#e linMeB materia can|| $ive at its *current* level.||||'u7 Frice: ---||(astereB /o67 Value: % il||||Kocation:
| Summon anB Item. Jote t#at 4#roE is eLem6t unless 7ou #ave anot#er|| source or t#e 4#roE abilit7 since (aster /ommanB Boesn>t su66ort 4#roE|| as a se6arate abilit7, anB t#at Kimit is not aecteB eit#er.||||'u7 Frice: ---||(astereB /o67 Value: % il||||Kocations:||CounB: %. )utai, in Yuie>s Douse in a 4reasure /#est.|| 8. Jort#ern /rater on a leB$e near t#e start o t#e screen E#ere 7ou|
| can Num6 BoEnclimb u6.|>------------------------------------------------------------------------------>
.------------------------------------------------------------------------------.|(ateria Jame: (F Absorb||esc: AttacMs Eit# 6aireB (ateria, absorbs (F at same time||DF: - Str: - Vit: - eL: -||(F: - (a$: - S6r: - KcM: -||||Kvl Abilit7 aineB 4otal AF e!|| % ABB (F Absorb eect to 6aireB (ateria 2|| 8 -- %22222||||/an be 6aireB Eit#:|
| All (a$ic anB Summon (ateria, Steal, Sense, 4#roE, (or6#, eat#bloE,|| (ani6ulate, (ime, (aster /ommanB||||Jotes:||- (F Absorb Eill restore Zama$e %22[ (F E#en t#e abilit7 it is en#ancin$is|
.------------------------------------------------------------------------------.|(ateria Jame: lemental||esc: ABBs (ateria element to e!ui66eB Eea6on or armor|
| All (ateria eLce6t Su66ort (ateria see beloE||||Jotes:||- !ui6 on )ea6on to AttacM Eit# lement||- !ui6 on Armor to eenB a$ainst lement|| Kevel o Beense Be6enBs on level o lemental (ateria|||| Cire is $aineB rom : Cire, Irit, F#oeniL|| Ice is $aineB rom : Ice, S#iva|| Ki$#tnin$ is $aineB rom: Ki$#tnin$, amu#|| art# is $aineB rom : art#, 4itan|| Foison is $aineB rom : Foison|| ravit7 is $aineB rom : ravit7|| )ater is $aineB rom : Keviat#an
|| )inB is $aineB rom : /#oco(o$, 476oon|| Dol7 is $aineB rom : AleLanBer|| >DiBBen> is $aineB rom : An7 Jon-Su66ortJon 'lue (ateria not listeBabove|||
| % Use 6aireB (a$ic Eit# QL-( once 6er battle 2|| 8 Use 6aireB (a$ic Eit# QL-( tEice 6er battle Q2222|| Use 6aireB (a$ic Eit# QL-( t#ree times 6er battle 12222|| Q Use 6aireB (a$ic Eit# QL-( our times 6er battle %82222|| Use 6aireB (a$ic Eit# QL-( ive times 6er battle 822222||||/an be 6aireB Eit#:|| All (a$ic anB Summon (ateria eLce6t: Wni$#ts o ounB, anB sca6e (ateria||||Jotes:|
|- An7 valiB s6ell useB Eit# +uaBra (a$ic Eill 6icM a ranBom tar$et out o t#e|| 6art7 c#osen, anB attem6t to unleas# all our castin$s a$ainst t#at|| tar$et. I t#e tar$et Bies Burin$ t#e castin$s, all unuseB castin$s are|| lost.||- S6ells t#at are naturall7 area Eill sim6l7 #it t#e c#osen 6art7 our times.||- ac# castin$ Eill automaticall7 #ave its Bama$e cut in #al; t#is incluBes|| DFP anB (aL DFP-baseB attacMs liMe emi anB Cull/ure. (F /ost Eill be as|| i onl7 a sin$le s6ell #aB been cast.||- Status eects Eit#out a %22P c#ance o #ittin$ Eill also #ave t#eir c#ance|| to #it cut in #al.||- Attac#in$ multi6le +uaBra (a$ic to t#e same (ateria Eill cause t#e s6ell to|| #it one eLtra time 6er (ateria. Cor eLam6le, #avin$ t#ree +uaBra (a$ics|| attac#eB to t#ree art#s EoulB cause +uaMe to cast @ times E#en useB.|| 4#is can be Bone u6 to a maLimum o 1 times i 7ou use ive or more
|| instances o +uaBra (a$ic.||- In t#e event t#at t#e irst s6ell is electeB, t#e rest o t#e +uaBra|| (a$ic #its Eill #it t#e tar$et t#e s6ell Eas successull7 relecteB to,|| Eit#out neeBin$ to relect a$ain.|
|- 4#e reason Wot Boesn>t EorM Eit# +uaBra (a$ic is JO4 because o t#e (F/ost|| because +uaBra (a$ic Boesn>t increase (F /ost. It>s not com6atiblebecause|| it EoulB>ve been too 6oEerul.||||'u7 Frice: ---||(astereB /o67 Value: % il||||Kocation:||CounB: %. (ateria /ave near (iBeel, it can be reac#eB b7 abusin$ t#e Di$#EinB|| $litc#, or b7 usin$ a reen, 'lacM or olB /#ocobo. Section|
| OF4-&.%@T #olBs more inormation re$arBin$ t#e Di$#EinB $litc#.|>------------------------------------------------------------------------------>
| Use 6aireB (ateria E#en WOeB, L maLimum Q2222|| Q Use 6aireB (ateria E#en WOeB, QL maLimum 12222|| Use 6aireB (ateria E#en WOeB, L maLimum %@2222||||/an be 6aireB Eit#:|| All (a$ic anB Summon (ateria, Steal, Sense, 4#roE, (or6#, eat#bloE,|| (ani6ulate, (ime, (aster /ommanB||||Jotes:||- See t#e notes or /ounter or linMin$ Eit# /ommanB (ateria|
|- See t#e notes or (a$ic /ounter or linMin$ Eit# (a$ic anB Summon (ateria||- Cinal AttacM alloEs t#e use o t#e c#osen abilit7 as a counter attacM|| a$ainst an attacM t#at MnocMs out t#e c#aracter. 4#e stanBarB rules or|| counter attacMs still a66l7 #oEever||- Cinal AttacMs Eill #it eit#er t#e enem7 or allies, Be6enBin$ on t#e Beault|| tar$et or t#e abilit7. In t#e case o abilities t#at tar$et enemies b7|| Beault, a ranBom $rou6 or sin$le enem7 Eill be c#osen. All su66ortive|| s6ells Eill be tar$etteB on t#e c#aracter usin$ t#e Cinal AttacM or t#at|| c#aracter>s $rou6 i area||- Cinal AttacM, SneaM AttacM, /ounter, (a$ic /ounter anB /ounter AttacM all|| s#are t#e same commanB s6ace, anB t#ere are onl7 room or 1 suc# attacMs.|| Onl7 t#e irst ei$#t /ounter ects 6laceB c#rono$icall7 onto ac#aracter|| Eill be useB||
.------------------------------------------------------------------------------.|(ateria Jame: ABBeB /ut||esc: AttacMs simultaneousl7 E#en 6aireB (ateria is useB||DF: - Str: - Vit: - eL: -||(F: - (a$: - S6r: - KcM: -||||Kvl Abilit7 aineB 4otal AF e!|| % Use AttacM on tar$ets ater usin$ 6aireB (ateria 2
|| 8 -- 822222||||/an be 6aireB Eit#:|| All (a$ic anB Summon (ateria, Steal, Sense, 4#roE, (or6#, eat#bloE,|| (ani6ulate, (ime, (aster /ommanB||||Jotes:||- ABBeB /ut causes t#e AttacM /ommanB to be useB on t#e same tar$et as t#e|| aecteB abilit7 immeBiatel7 ater its eLecution.||- I t#e abilit7 Eas on all tar$ets, a ranBom tar$et Eit#in t#e tar$etteB|| $rou6 Eill be useB.||- )#en linMeB to (a$ic anB Summon (ateria, t#e Su66ort (ateria Eill a66l7 its|| eect to all abilities $ranteB b7 t#at materia. In t#e case o (a$ic|
| (ateria, t#is is Be6enBent on t#e (a$ic (ateria>s current level.||- )#en linMeB Eit# normal /ommanB (ateria, t#e Su66ort (ateria Eill a66l7 its|| eect to t#e #i$#li$#teB abilit7 on t#e materia. 4#e BarMeneB abilit7|| Eill onl7 be alloEeB to $et t#e eect i 7ou #ave *anot#er* source or|| t#at 6articular abilit7 e!ui66eB. Cor eLam6le, i 7ou #ave 4#roE K8|
InBe6enBent (ateria unctions on itsel, as t#e name im6lies. 4#e eectsran$erom stat boosts to useul abilities suc# as an increase o Fre-em6tivebattlesor an L6 anB il boost ater battles.
.------------------------------------------------------------------------------.|(ateria Jame: il Flus||esc: arn more il ater battles||DF: - Str: - Vit: - eL: -||(F: - (a$: - S6r: - KcM: R%||||Kvl Abilit7 aineB 4otal AF e!|| % R%2P 822P in realit7 il ain 2|| 8 R822P il ain 12222|| -- %2222||||Jotes:|
|- (aLimum bonus to il ain is an aBBitional %22P 822P total||- 'U: ue to a bu$ in t#e $ame, even a %-star il Flus (ateria Eill $ive 7ou|| t#e maLimum o 822P il 6er battle. (ore t#an 822P cannot be attaineB,not|| even Eit# aBBitional il Flus (ateria.|||
|| 8 Increases ncounter ate b7 %Q%@t#s 1&.P %2222|| -- 2222||||Jotes:||- nem7 AEa7 (ateria anB nem7 Kure (ateria stacM aBBitivel7||- (aLimum ncounter ate is 8%@t#s o normal||- On t#e )orlB (a6, ncounter ate is BoubleB i it is $reater t#an %@%@t#s,|| $rantin$ a maLimum 6ossible ncounter ate o @Q%@t#sQL #i$#er, Q22P|| Bue to nem7 Kure||- 4o $ive an inBication: At lvl %, 7ou Eill encounter about %.L t#e enemies|| 7ou useB to encounter. At lvl 8 or #i$#er 7ou Eill encounter %.1&L t#e|| enemies 7ou useB to encounter, E#ic# is almost tEice as muc# as normal.|||
|Kocations:||CounB: %. 'ou$#t rom /#oco 'ill7 on isc % or 8222 $il.|| 8. CounB in ront o t#e /#ocobo ence on isc 8 ater 7ou>ve $otten|| t#e Di$#EinB. It Eill be t#ere re$arBless i 7ou>ve $otten t#eirst|| one or not. It>s in t#e ver7 loEer ri$#t corner.|
|Kocation:||CounB: %. astern 6art o t#e (7t#ril (ines, climb a vine to an u66er leB$e.|>------------------------------------------------------------------------------>
|| % Use valiB /ommanBs a$ainst all %L 6er battle 2|| 8 Use valiB /ommanBs a$ainst all 8L 6er battle 82222|| Use valiB /ommanBs a$ainst all L 6er battle Q2222|| Q Use valiB /ommanBs a$ainst all QL 6er battle 12222|| Use valiB /ommanBs a$ainst all L 6er battle %@2222||||Jotes:||- ValiB commanBs are Steal, (u$, Sense, (or6#, . bloE, (ani6ulate||- (e$a All Eill also a66l7 its eects to all (a$ic (ateria||- Cinall7, turns t#e AttacM commanB into Slas#-All||||'u7 Frice: ---||(astereB /o67 Value: % il|
|||Kocation:||CounB: %. Jort#ern /rater, let 6at#, t#en bottom 6at#, it can be seen anB|| ounB in a $reen (aMo stream. You must Num6 anB 6ress circle|| re6eateBl7 to $rab it.|
|| 8 Q2P c#ance o 6rotectin$ allies rom attacMs 8222|| @2P c#ance o 6rotectin$ allies rom attacMs %2222|| Q 12P c#ance o 6rotectin$ allies rom attacMs 8222|| %22P c#ance o 6rotectin$ allies rom attacMs Q2222||||Jotes:||- /over (ateria stacMs aBBitivel7, Eit# no coBeB maLimum. OverloE occurs|| at ever7 8@P, reBucin$ 6ercenta$e bacM to 2. %22P is all t#at>s|| necessar7 to BeenB a$ainst ever7 BeenBable attacM.||- 4#e rules or /over are as olloEs:|| * You cannot /over someone a$ainst 7our oEn attacM|| * You cannot /over 7oursel|| * 4#e attacM must be F#7sical anB #ave a FoEer stat|
| * 4#e attacM must not be /urin$, Inlictin$ or 4o$$lin$ t#e Cro$ Status|| * 4#e attacM must onl7 be #ittin$ one 4ar$et|| * 4#e c#aracter Eit# t#e /over (ateria must not be unBer an7 o t#e|| olloEin$ Statuses: eat#, Slee6, /onusion, Sto6, Cro$, Small,|| Fetri7, 'erserM, Faral7seB, arMness, Im6risoneB|
|- I all rules are 6asseB anB t#e /over 6ercenta$e c#ecM 6asses, t#en a|| ranBom c#aracter out o t#ose E#o 6ass all t#e c#ecMs is c#osen to cover|| t#e tar$et.||- Fer#a6s t#e stran$est abilit7 t#at is covereB b7 t#e above rules is liLir.|| 'e careul E#en $ivin$ liLirs to 6art7 members E#ile one o t#em #as t#e|| /over (ateria e!ui66eB.||||'u7 Frice: %222 il||(astereB /o67 Value: &2222 il|||
|Jotes:||- 'U: ue to a bu$ in im6lementation, UnBerEater #as % Star anB can $ain AF|| DoEever, it is alEa7s consiBereB to #ave 2 AF E#en useB Eit# (issin$ Score||||'u7 Frice: ---|
|CounB: %. 4#e (ateria /ave nort# o Jort# /orel. It re!uires a 'lacM or aolB|| /#ocobo to reac# it.|>------------------------------------------------------------------------------>
>-------------------------------||Kocation:||CounB: %. In t#e Ancient Corest, in t#e seconB area.|>------------------------------------------------------------------------------>
| |FoEer: 'ase ama$e uses t#isCormula:||Kvl Abilit7 aineB 4otal AF e! |Att = Str R )ea6on Att * 8|| |)ea6on Att is t#e Att o t#e )ea6on|| % 4#roE 2 |t#at is t#roEn. 4#e Att o 4#roE is|| 8 /oin Q222 |not ca66eB at 8.|| -- @2222|-------------------------------------|| |/ommanB Jame: /oin||'u7 Frice: %2222 il |F#7sical AttacM||(astereB /o67 Value: &22222 il |Automatic Dit|| |All 4ar$ets|
|||Jotes:||- You ma7 not (ani6ulate an enem7 unBer t#e olloEin$ conBitions:|| * 4#e enem7 is alreaB7 bein$ (ani6ulateB|| * 4#e enem7 is unBer an eect t#at reees its 4urn 4imer|| eat#, Sto6, Faral7seB, Fetri7 or Slee6 Eill Bo t#is|| * 4#e enem7 is immune to (ani6ulate||- Success Cormula is as olloEs:|| DitP = 2 R AttacMer>s Kevel - 4ar$et>s Kevel|| - I 7ou are tr7in$ to (ani6ulate more t#an one 4ar$et at once:|| DitP = ZDitP * Q [|| - I nem7 is )eaM Auto Dit to lemStatus useB, DitP = 8|| - I D76no/roEn is e!ui66eB, DitP is ca66eB at %22 minimum|| - I nB2..55 ] DitP: 4ar$et is (ani6ulateB
|'u7 Frice: ---||(astereB /o67 Value: % il||||Jotes:||- Stars are $aineB b7 #avin$ an enem7 use one o t#e 8Q nem7 SMills in CC&|| a$ainst 7ou. You must Ein t#e battle to Mee6 t#e nem7 SMill on t#e(ateria.||- I a c#aracter #as tEo nem7 SMill (ateria on t#em, t#e7 can onl7 learn a|| neE nem7 SMill i *bot#* materia Bo not #ave t#at sMill.||- Some nem7 SMills must be orceB out o t#e enem7 b7 (ani6ulatin$ t#em.||- 4#e section ri$#t beloE KIS-@.@T #olBs all inormation about nem7 SMills.|
|||Kocations: See beloE.|>------------------------------------------------------------------------------>
|CounB: %. /osmo /an7on, 'u$en#a$en observator7. You must #ave t#e YelloE Du$e|| (ateria anB ins6ect it E#en 7ou #ave a (astereB /o67 o t#e (ime,|| (ani6ulate, eat#bloE, (or6#, 4#roE, Sense anB Steal (ateria. U6on|| ins6ection 7ou can c#oose to $et a (aster /ommanB (ateria in|| eLc#an$e or t#e inBiviBual (astereB /o6ies o t#e mentioneB/ommanB|
| (ateria. You can Bo t#is as man7 times as 7ou Eant. Xust Bon>t|| losesell an7 uni!ue un-mastereB /ommanB (ateria.|| 8. 4raBe art# Dar6 Beeat meralB )AFOJ or t#e (aster (ateria|| Eit# t#e Walm 4raveller.|>------------------------------------------------------------------------------>
Kocations o t#e our nem7 SMill (ateria>s:---------------------------------------------%. CounB on t#e s6ot 7ou ou$#t t#e D2%8 'oss, in S#inra 'uilBin$.8. CounB in t#e 'e$inner>s Dall in Xunon.. /it7 o t#e Ancients; 'e#inB t#e u66ermost beB in t#e room 7ou tooM a na6.
Q. otten b7 talMin$ to t#e reen /#ocobo at t#e /#ocobo Sa$e>s Douse.
You can JO4 learn nem7 SMills E#en 7ou run aEa7 rom a battle or $et MicMeBout o battle. You can also JO4 learn an7 sMill in t#e 'attle S!uare, anB 7oucan also JO4 learn a sMill b7 #avin$ c#aracters cast it on eac# ot#er.
-I 7ou Eant 4rine on all COU nem7 SMill (ateria>s, maMe sure 7ou Bon>t MilloBo beore $ettin$ t#e Di$#EinB. You can, #oEever, still Bo ever7t#in$ elsein)utai, Nust Bon>t Bo t#e oBo 'oss 'attle.
-FanBora>s 'oL is onl7 useB b7 t#e irst ra$on 3ombie 7ou>ll meet, as a CinalAttacM E#en it>s MilleB o. Ater t#is, somet#in$ in t#e $ame causes t#em toJV 6erorm t#is attacM a$ain. So, i 7ou Eant t#e sMill on all COU(ateria,learn t#em all at once, or 7ou Eill never be able to a$ain.
-Xerse7 Eill JV cast HHHH i 7ou>ve alreaB7 attacMeB it once Eit# 6#7sicalattacMs. 4#is is a bu$, so E#en 7ou $et into a battle Eit# t#em Bon>t attacMt#em anB Eait or t#em to cast HHHH. AnB even t#at ma7 taMe a E#ile.
-/#ocobucMle can be learneB rom AKK /#ocobo>s, but t#e easiest Ea7 is to inBsome t#at #ave a level Bivisible b7 Q, so 7ou can cast KQ SuiciBe on it atereeBin$ it a (imett reen O a S7lMis reen. ArounB t#e /#ocobo Carm are/#ocobo>s Eit# a level t#at>s Bivisible b7 Q.
4#e (ateria s7stem is Eell MnoEn or it>s eLtreme leLibilit7. 4#ere are inact almost ininite combinations 6ossible i 7ou #ave a maLimum o %@ slotsavailable.
ssential or maMin$ a (ateria /ombination are KIJW slots O=O, E#ic# looMsort o liMe t#at. 'lue Su66ort (ateria is also oten an essential 6iece o(ateria, es6eciall7 or linMeB slots. )it# t#e eLtremel7 BetaileB (ateria listabove 7ou s#oulB be able to com6ile 7our oEn useul combo>s, es6eciall7 sinceit is listeB or all Su66ort (ateria Eit# E#ic# ot#er (ateria t#e7 unction.
Sometimes it matters i 7ou 6ut t#e combination in 7our )ea6on or in 7ourArmor. s6eciall7 Eit# ABBeB ect status eects anB t#e lemental(ateria.I 7ou 6ut t#e combination in 7our )ea6on, 7ou Eill attacM Eit# t#e 6articularelement or #ave a c#ance to inlict t#e status eect. Futtin$ t#e combinationin 7our armor Eill 6rotect 7ou com6letel7 rom t#e status eect, anBBe6enBin$on t#e level o t#e lemental (ateria, also soliB 6rotection vs t#e element.It#e lemental (ateria is o Kvl or #i$#er, 7ou can even 6ut an elementalcombination in 7our armor, anB cast 6oEerul s6ells o t#at element oreLam6le rom t#e /ontain (ateria on 7oursel or soliB #ealin$.
4#is is t#e 6art E#ic# I 6robabl7 enNo7 t#e most in Eritin$. I>ve seen man76eo6le tr7 anB attem6t to $et t#e best 6ossible >save $ame> or various F>s,anB CC& is Beinitel7 no eLce6tion. In act, it>s actuall7 6rett7 BarnBiicult to attain a >Ferect ame>. A E#atH, 7ou sa7H A$reeB, ever7one #asBierent Beinitions o t#is rat#er $lobal anB va$ue term, so I Eill BeineE#at t#is section is all about.
I>ve s6lit t#is u6 in a eE levels, E#ic# I(O are baseB on t#eir Biicult7.4#e #i$#er t#e Kevel, t#e #arBer to attain it. As 7ou can see, t#is starts outrat#er Biicult alreaB7. AnB trust me, t#is isn>t SUFFOS to be eas7:
Kevel %:--------- 'ein$ able to 'eat t#e $ame
- Dave Yuie Vincent- All /#aracters Kvl 55- Dave All Ultimate )ea6onsUltimate Kimit 'reaMs KearneBG- Dave a olB /#ocobo- Dave at least % o eac# (ateria (astereB, incluBin$ (aster (ateria>s- 4#is incluBes Q nem7 SMill (ateria>s Eit# AKK SMills- All SiBe +uests Bone o section OF4T R an7t#in$ 6ossibl7 not in t#ere too- *'ein$ able to beat meralB ub7
*Jote: I 6ersonall7 liMe to Mee6 meralB anB ub7 alive. I save beore beatin$
------ t#em, so I MnoE I can beat t#em in t#at save ile. )#7 Mee6 t#em aliveH)ell, I t#inM t#e7>re un to 6la7 Eit#, anB E#at is more un t#an 6la7in$ Eit#t#e tou$#est bosses E#en 7ou>re ultra 6oEerul 7ourselH I #i$#l7 aBvise 7outoMee6 t#em alive too but bein$ able to beat t#em so 7ou can alEa7s #ave someun. As or t#e Walm 4raveller !uest, 7ou>ll MnoE t#at 7ou can com6lete it atan7 time too, so 7ou can scratc# t#at as bein$ Bone, basicall7. 4#e art# Dar6anB esert ose are obviousl7 also uni!ue, but as lon$ as 7ou MnoE 7ou can $ett#em at an7 time, it reall7 Boesn>t matter. You must still $et a set o (aster(ateria on 7our oEn, #oEever.
Kevel 8:--------- ver7t#in$ o Kevel %- (aL Stats or all c#aracters- otten >All 4reasure> in t#e $ame see Beinition beloE- All We7 Items 6ossible -^ c#ecM section KIS-8T- At least % o eac# item in t#e $ame- /leareB t#e olB Saucer c#ecM Beinition beloE- Dave (aL F %2222
Kevel :--------- ver7t#in$ o Kevel 8- Dave t#e (aL or ever7 item in t#e $ame 55 in most cases, c#ecM F-T- Dave 2 esca6es t#is is t#e best, anB it>s #arBer t#an %%%% or 8888 esca6es E#ic# 7ou ma7 Eant or /#ocobucMle, since 7ou>ll run into trouble Eit# t#e (aL DF(F 6at#s. So reall7, 2 esca6es it is- Dave a >Ferect /#ocobo> c#ecM Beinition beloE- (aL out 'arret>s Jatural DF to 5555
*Jote: Kevel Q are naturall7 im6ossible or 6eo6le Eit# normal lies liMe me------ anB 6robabl7#o6eull7 7ou ; 4#is, because it Eill 6racticall7 taMe7ouan enBless amount o time to Bo t#e t#in$s listeB beloE. It>s 6ossible, 7es,but 7ou I estimate t#e time it taMes to sur6ass %22GGG #ours. You s#oulBtr7bits o it, but Bon>t eL6ect to com6lete it. ver.
4#ereore, I am BeciBin$, ri$#t #ere, ri$#t noE, t#at i 7ou com6leteever7t#in$ u6 to Kevel , 7ou>ve Bone it. You #ave t#e Ferect CC& $ame.
Kevel Q:--------- ver7t#in$ o Kevel
- (aL out all c#aracter>s t#eir natural DF(F- o ever7t#in$ Eit#out t#e )-Item 4ricM You ma7, #oEever, i 7ou reall7 Eant to, use t#e tricM to $et 55 ra$on Can$s, E#ic# is im6ossible ot#erEise.
Kevel :--------- ver7t#in$ o Kevel Q- (aL out eL6erience anB $il- (aL out Vincent>s Mills or eat# Fenalt7
*Jote: I Bon>t t#inM an7one #as Bone t#is, #onestl7. It EoulB taMe at least------ 822 #ours to maL out t#e Mills or Vincent>s eat# [email protected] E#o Boes t#is, #as absolutel7 no lie, anB s#oulB consiBer seeMin$6roessional #el6. It is onl7 listeB #ere or com6letion 6ur6oses. Fleaseremember, it>s not about DAVIJ t#e 6erect $ame, it>s about still bein$ ableto attain it. I 7ou>ve Bone ever7t#in$ else, 7ou #ave a >6otentiall7 6erect$ame>, E#ic# is 6racticall7 a 6erect $ame. /om6renBeH
einition o >All 4reasure>:-----------------------------/#ecM F-T 6lease.
einition o >/leareB olB Saucer>:------------------------------------- 'eat Sumo )restler)restler- Score 22 F at Su6er unM- et eac# 6rie at least OJ/ at 'O4D let anB ri$#t )onBer /atc#ers- Score %2222R on t#e -biMe t#ere is no maL
- Dave $otten AKK 6ossible Cortunes rom t#e /r7stal Cortune Jote: DarBert#an7ou t#inMG 4#is re!uires bacMtracMin$ t#rou$#out t#e $ame- /om6lete (o$>s Douse anB $et t#e 2 F reEarB- Score 22 F at t#e -battler beat Qt# o66onent- /om6lete all Submarine Kevels- Score >/OOK> =%22 Foints on all /ourses at SnoEboarBin$, Score SUF onall /ourses on 4ime AttacM- Score &222R 6oints at S6eeB S!uare Eill be aBNusteB to t#e (aL E#en I inBout t#e real (aL or t#e Fla7station Version- Dave $otten all t#e 6ries at /#ocobo acin$ at least once
einition o >Ferect /#ocobo>:--------------------------------- Dave %&@ as 4o6 S6eeB- Dave 555 Stamina- Dave %22 /o-o6eration- Dave %22 Intelli$ence- Dave %22 Acceleration- 4#e onl7 t#in$ t#at>s Biicult is t#e 4o6 S6eeB. You must breeB 7our olB/#ocobo Eit# a )onBerul /#ocobo until 7ou $et tEo olB /#ocobo>s o E#ic# oneis at least )onBerul. It>s Biicult to c#ecM t#is. Ater 7ou>ve attaineBt#atit>s best to Mee6 matin$ 7our olB /#ocobo>s Eit# eac# ot#er, anB mate t#eneEborns a$ain E#ic# #ave a c#ance to be better t#an t#eir 6arents, t#isc#ance is t#e #i$#est E#en 7ou breeB Eit# 3eio Juts, also c#ecM t#is b7eeBin$
t#em maL $reens anB c#ecM t#eir (aL 4o6 S6eeB. )#en 7ou $et a better neEbornt#an it>s 6arents Eere, use it to breeB urt#er. You s#oulB obviousl7 MnoEt#atFarent /#ocobo>s must Eait betEeen -%2 ranBom battles beore t#e7 can breeBa$ain, anB neEborn must Eait betEeen -%1 ranBom battles beore t#e7 can breeBa$ain.
I>m not tellin$ 7ou to maL s6eciic (ateria, because t#at>s not Biicult,it>ssim6l7 time consumin$. Ater 7ou>ve Bone t#e t#in$s in #ere, 7ou can c#ooseor7oursel E#at (ateria 7ou>B liMe to #ave more o. It EoulB be sill7 to 6utsomet#in$ in #ere t#at can var7 or ever7 6erson.
Kevel Q: 4#is Nust aBBs natural DF(F or all c#aracters. 4#is is b7 ar t#e#arBest 7ou can ima$ine. You must 6lan #oE to Mee6 several c#aracters BeaB,anBinto battle, so t#e7 Eon>t $ain eL6erience u6 to a certain level, anB atert#ecertain level 7ou must reset ever7 time t#e7 level u6 i t#e7 Bon>t #ave t#eeLact ri$#t combination o DF(F naturall7. Sometimes t#is c#ance is liMe %87ou $et it ri$#t, so t#at means resettin$ a66roL. 8 times. Cor Nust onelevel.It>s not im6ossible, but it>s ver7 Biicult, anB 6robabl7 somet#in$ to Boonl7t#rou$#out t#e course o 7ears. Flus, combineB Eit# t#e ot#er t#in$s 7ous#oulB
$et, 7ou>ll $et #i$# levels since 7ou #ave to stealEin 55 o several items,t#us $ainin$ a lot o eL6erience. I 6ersonall7 $ot stucM in aea>s /lis,Eit#i$as. Dere, I also #aB to Eatc# /iB>s DF(F anB eventuall7 it became Ea7 tooBiicult. It reall7 re!uires a 6lan, besiBes t#e alreaB7 ver7 im6ortantinormation 6roviBeB b7 4erence, t#at is.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO || F-8T Stat (aLin$ || Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-*=-*oO
4#is section is all about (aLin$ Out 7our c#aracter>s stats, anB not#in$ else.)#en a c#aracter reac#es Kevel 55, t#e7 Eill never #ave maL stats, so 7ou mustraise t#ese stats Eit# Sources. Cor eac# stat a Source eList. DF anB (F arenot covereB in t#is section. So.. E#ere to $et t#ese Sources eectivel7H
ective (et#oB:-----------------Cor obvious reasons, alEa7s use Yuie Eit# #er /onormer. 4#is alloEs #i$#Bama$e E#en mor6#in$. (aL #er Stren$t# out irst so mor6#in$ becomes easier.S6eaMin$ o Stren$t#, $o to on$a$a or t#at anB #ave un Eit# Deav7 4anMs.Cor eLterit7 anB KucM, $o to t#e SunMen elniMa anB into t#e DallEa7 E#ere7ou
also 6ossibl7 ou$#t t#e 4urMs in. 4#e creatures #ere come in $rou6s anB allmor6# into S6eeBKucM Sources. As or Vitalit7, #eaB to (iBeel anB mor6#S6iralcreatures on t#e Birt areas. 4#e7 also come in $rou6s, so t#at s6eeB t#in$su6.
4#e tEo remainin$ stats, (a$ic anB S6irit, are 6ossibl7 t#e #arBest to maLout.4#e best Ea7 to Bo t#is is to Bo t#e S6ecial 'attle in t#e 'attle S!uare, anBonl7 6roceeB u6 to t#e Qt# battle all t#e time. Yes.. because b7 t#en 7ou>ll
#ave mor6#eB bot# t#e UnMnoEn anB Ser6ent in a (a$ic(inB Source. It Boesn>teven taMe 4DA4 lon$, but it certainl7 #el6s i /louB #as maL Stren$t#. urin$t#is met#oB, 7ou ma7 also Eant to mor6# t#e Do-c#u>s rom Ci$#t 08 intoibbonsto $et 55 o t#ose as Eell.
4#is section is #ere to aiB 7ou Eit# 7our $oal to attain t#e (aL o ever7item,6iece o e!ui6ment, or E#atever is in t#e (enu unBer items.All t#e Biicult or missable items are BescribeB in t#e )alMt#rou$#, anB b7olloEin$ t#e )alMt#rou$# 7ou Eill not miss an7t#in$.
'eloE is a list o t#e E#ole item menu anB We7 Items, anB it s#oulB looMliMe t#is or a Kevel R Ferect ame:
Jote: Kimit 'reaMs s#oulB be learneB. 4#e onl7 manual 7ou neeB 55 o is t#e
reat os6el limit breaM manual. 4#is can even be Bone on isc , 'U4 Mee6 inminB 7ou (US4 Bo t#is 'CO $ettin$ t#e olB Armlet rom t#e bi$ boL at t#e)ea6on 4raBer. Ater 7ou $et t#e olB Armlet E#ic# is 6art o t#e >et AKK4reasure in t#e $ame> Beinition, 7ou Eon>t be able to traBe (7t#ril orreatos6els an7more.
|Fram Jut |55| |reat os6el |55| |Auto$ra6# |55||Kasan Jut |55| |/osmo (emor7 | %| |ambler |55||Sara#a Jut |55| |All /reation | %| |art# Dar6 | %||Kuc#ile Jut |55| |/#aos | %| |esert ose| %||Fe6io Jut |55| |Di$#EinB | %| |uiBe 'ooM |55||'atter7 | %| |% solBier |55| >-------------->|4issue |55| |Su6er SEee6er |55||Omnislas# | %| |(asamune 'laBe|55||/atastro6#e | %| |Save /r7stal* | %| Z*Jote: You>re alloEeB to use t#is to|Cinal Deaven| %| |/ombat iar7 |55| create a Save Foint in Jort#ern/rater.[>---------------> >----------------->
Jame (aL Jame (aL Jame (aL Jame (aL.-----------------..------------------..------------------..------------------.|'uster SEorB | %||Keat#er love | %||atlin$ un | %||(7t#ril /li6 |55||(7t#ril Saber |55||(etal WnucMle |55||Assault un |55||iamonB Fin |55|
An7 (ateria can 6roBuce an ininite amount o mastereB (ateria, anB % neE un-mastereB co67 Eill be born Burin$ t#e 6rocess. 4#ereore, onl7 un-mastereB(ateria are trul7 uni!ue. Ater all, i 7ou ever lose an un-mastereB (ateria,7ou Eill be seriousl7 screEeB i t#at 6articular (ateria #a66ens to be uni!ue.
4#ereore, to !uali7 unBer a Ferect ame, I Eill not subscribe 7ou to allsorts o rules in E#ic# 7ou must #ave so man7 o t#is anB t#at mastereB(ateriabecause t#at is a useless eort. I Eill ocus on t#e un-mastereB (ateria, anBin 6articular on t#e uni!ue un-mastereB (ateria.
In s#ort, t#is re!uires 7ou to #ave A4 KAS4 % o eac# un-mastereB (ateria,anBmore o t#e olloEin$ s6ecial uni!ue cases:
- co6ies o Un-mastereB lemental (ateriaCirst is rom (a7or omino at a 6erect $uess. SeconB is in (ount Jibel. 4#e4#irB is $otten rom 4ia>s Fiano E#en 4ia is t#e leaBer o t#e 6art7. Xam ont#e Fiano in t#e Walm Clas#bacM.
- 8 co6ies o Un-mastereB /#ocobo Kure (ateria
You must bu7 t#e irst one on isc %, anB $et t#e seconB one on isc 8 in t#ever7 bottom ri$#t corner o t#e screen, near t#e ence.
- 8 co6ies o Un-mastereB S#ielB (ateria- 8 co6ies o Un-mastereB /ommanB /ounter (ateria'ot# are $otten t#rou$# t#e crater Bu6lication tricM.
4#e cases above are uni!ue, anB t#ereore 7ou must ac!uire t#e maLimum amount6ossible o t#e un-mastereB co6ies. You mi$#t EonBer E#7 t#e (e$a-All (ateriaisn>t on t#e list, but t#at is because t#at one cannot actuall7 be Bu6licateB.
4#is #as to Bo Eit# t#e mec#anics arounB t#e crater Bu6lication tricM, anB t#eact t#at Vincent can never $rab t#e (e$a-All (ateria i 7ou Eant to Bo t#ecrater Bu6lication tricM. 4#ereore, t#e above list is Beinitive.
Ket>s start o Eit# a Beinition or t#is va$uel7 nameB c#allen$e. Also, E#en7ou>ve accom6lis#eB t#is, no one can c#ecM i 7ou reall7 BiB $et ever7t#in$.It>s somet#in$ or 7oursel, so t#at YOU MnoE t#at YOU BiB it. AnB t#at surel7Boes $ive a satis7in$ eelin$, es6eciall7 E#en 7ou inB man7 t#in$s 7ouBiBn>t$et beore.
einition o >All 4reasure>:-----------------------------4#ese are items 7ou 6icM u6 rom c#ests, item ba$s, etc. (ost o t#ese are int#e ielB, anB i 7ou olloE m7 )alMt#rou$#, 7ou )IKK $et t#em all. 'ut t#isBeinition incluBes more. 4#is also incluBes t#e 'S4 6ossible treasures E#en
it comes to t#in$s suc# as t#e Corce Steal rom uus> SenB-o, anB 222 $ilrom FaraBin$. AnB t#in$s suc# as t#e (e$aliLir in 'one Villa$e are alsoincluBeB, because t#e7 are a one-time onl7 treasure. 4#e t#in$s st#er $ives7ou or Einnin$ %2 times in a roE at /#ocobo acin$ S-ranM is also incluBeB,or eLam6le, anB so is t#e ibbon or Einnin$ t#e S6ecial 'attle %2 times. SonoE 7ou s#oulB #ave a Becent iBea o E#at is meant Eit# t#is Beinition.4#in$sliMe t#e 4ou$# in$ anB elect in$ 55 are also counteB as treasure, sincet#e7>re also one-s#ot items in a Ea7. A $ooB eLam6le o somet#in$ t#at BoesJO4!uali7 as treasure EoulB be t#e SneaM (ateria, as it can onl7 be $otten at/#ocobo acin$, but t#ere are ininite available co6ies. So 7ou can !uali7ort#is Beinition Eit#out #avin$ a SneaM (ateria, or eLam6le. I>m also t#inMin$o creatin$ a ull list or t#is Beinition.
4#is is a ull list o all treasure 7ou must $et, E#ic# Eill mainl7 tell 7outoNust olloE t#e EalMt#rou$# anB $et all treasure in t#e #eaBer>s or eac#section. It also incluBes a eE treasures t#at can be eas7 to miss E#en 7ouBon>t MnoE t#e7 actuall7 count as treasure:
o et all 4reasure as BescribeB in t#e )alMt#rou$# #eaBerso Lce6tion is t#e t#er Burin$ t#e >/limbin$ t#e S#in7 )ire o Do6e>, E#ere 7ou must Mee6 t#e 'atter7 in 7our inventor7 or a Ferect ame. 4#is is a Bilemma o some sorts, but Nust or$et about t#e t#er, reall7. YOU MnoEt#at
7ou coulB>ve $otten it an7 time, anB t#at>s all t#at matters.o Anot#er eLce6tion is E#en 7ou normall7 eLc#an$e t#e /ou6ons A, ', / oritems in t#e S#inra 'uilBin$. 4#e /ou6ons are uni!ue, so 7ou s#oulB Mee6 t#em.o Crom 'one Villa$e, $et t#e 'untline, (o6, (e$aliLir, 6lus an7t#in$ 7ou ma7 #ave misseB. I 7ou Bi$ u6 a Steal (ateria, I>B a66reciate it i 7ou let me MnoE E#ere anB in E#at version.o All 4reasure in t#e olB Saucer t#at can be onl7 $otten onceo o t#e /rater 4ricM as BescribeB in t#e )alMt#rou$#o As also BescribeB in t#e )alMt#rou$#, $et t#e lemental (ateria rom omino,
t#e 222 $il or FaraBin$, anB t#e Corce Stealer rom t#e SenB-oo et AKK t#e Cort /onBor 4reasure ;o You neeB 55 o t#e reat os6el limit breaM manual. 4#is can even be Bone on isc , 'U4 Mee6 in minB 7ou (US4 Bo t#is 'CO $ettin$ t#e olB Armletrom t#e bi$ boL at t#e )ea6on 4raBer. Ater 7ou $et t#e olB Armlet E#ic# isalso a treasure 7ou must $et, 7ou Eon>t be able to traBe or reat os6elsan7more
KiMe I saiB beore, it isn>t all t#at #arB i 7ou olloE t#is )alMt#rou$#. I7ou t#inM I s#oulB eL6lain it all better #ere, senB me an email.
4#ese are t#e t#in$s t#at 7ou AKKY, AKKY can>t $et an7more ater missin$t#em. In ot#er EorBs, maMe SU t#at 7ou $et t#ese t#in$s, most o t#em VJi
7ou>re not Boin$ a 6erect $ame.
Jote: 4#ere>s obviousl7 more to miss E#en 7ou>re Boin$ a %22P 4reasure ame.(ost items are uni!ue #oEever, anB t#us o #i$# im6ortance to man7 6la7ers.
%. Iron 'an$le: 'u7 in Sector & ri$#t aEa7 Burin$ t#e irst visit.===============
8. #ost DanB: et t#em rom #osts in t#e 4rain rave7arB, or rom #osts in============== t#e 'attle S!uare battle 0, but onl7 beore $ettin$ t#e 4in7 'ronco. Ater t#at it>s im6ossible to $et.
. 'atter7: Wee6 t#is in 7our inventor7.===========
. S#inra 'eta: It>s best to steal 55 rom t#ese on t#e /ar$o S#i6. You /AJ,=============== #oEever, $et t#em rom Submarine /reE as Eell Ein, but not enou$# to ill 7our inventor7 ull7, as t#e7 aren>t ranBom encounters.
@. Irit (ateria: You>re -U-(-' i 7ou miss t#is, but it>s 6ossible. It>slet================= ater t#e i$#t Eit# Xenova 'I4D on t#e /ar$o S#i6.
&. amu# (ateria: In t#e ri$#t corner o t#e XocMe7 oom, E#en comin$ u6 Eit#================= st#er or t#e /#ocobo aces.
1. Va$7risM /laE: You must steal t#ese rom 'a$risMs anB 7ou can Bo t#is aslon$================= as 7ou are Kevel && or KO). 4#e best c#ance or stealin$ t#em is at Kevel %%, but even t#en t#e c#ance is onl7Q.8P..
)earin$ a SneaM love maMes t#e c#ance 2P basicall7, soBon>t Bo t#at.
5. ABBeB ect (ateria: et it rom t#e /ave o t#e i.========================
%2. Yos#i7uMi: otten b7 talMin$ to t#e OlB (an in ocMet 4oEn several times.============== 4#is can be Bone UJ4IK 7ou $et t#e Submarine. Ater t#at, 7ou Eon>t $et it.
%%-%Q. 'a#amut (ateria(or6# (ateriaKucM Flus (ateriaFrincess uarB:====================================================================== All $otten in t#e 4em6le o t#e Ancients. Une!ui6 Aeris #er uni!ue)ea6on anB Armor beore emon>s ate.. Accessor7 or (ateria is ine..
%. (F Absorb (ateria: otten rom t#e )utai >(ateria stolen> Sub!uest. 4#iscan====================== be Bone UJ4IK 7ou 6arac#ute into (iB$ar, so basicall7
it can>t be Bone on isc.
%@. Umbrella: otten rom t#e S6eeB S!uare, isc% onl7 basicall7.=============
%&. (7t#ril /li6: 'u7 55 in Xunon Burin$ isc% basicall7. Ater $ettin$ t#e================= Di$#EinB t#is Eill be $one orever.
%1. S#ot$un: 'u7 55 in ocMet 4oEn Burin$ isc% basicall7. Ater $ettin$ t#e============ Di$#EinB t#is Eill be $one orever.
%&. Cour Slots: 'u7 55 in /osta el Sol Burin$ isc% basicall7. Ater$ettin$=============== t#e Di$#EinB t#is Eill be $one orever.
Q8. raviball: Steal rom S#aBoEmaMer urin$ (iB$ar aiB==============
Q. 1inc# /annon: )in rom ross6aner*'i$ beore t#e stairs to DoNo, (iB$ar=================
QQ. (issin$ Score: On t#e stairs to DoNo Burin$ t#e (iB$ar isc 8 aiB, in a================== c#est. 'arret must be in 7our 6art7 or t#e c#est Eon>t a66ear.
Q. S#inra Al6#a: Steal rom SOKI:%st at t#e stairs leaBin$ to DoNo. 4#isis================= t#e last, but also t#e best time to $et t#em.
Q@. 3ieBric#: Stolen rom uBe timesG on isc8. %: ocMet 4oEn, 8:elniMa,============= : (iB$ar.
Q&. 4ou6# in$: Stolen rom eno 8 timesG on isc8. %: elniMa, 8: (iB$ar.===============
Q1. (inerva 'anB: 4#e one stolen rom lena is uni!ue (iB$ar aiB.=================
Q5. elect in$: Steal it rom Ultimate )ea6on $rounB battles or multi6le================= co6ies.
2. (7stile: Use t#e /rater u6lication 4ricM to $et a rB (7stile.============
AnB t#at>s it. O course, it>s best to olloE t#e )alMt#rou$# ;
'CO YOU A OJ, I /O((J YOU A 4D AFFJI OC 4D FA4Y (/DAJI/SO/U(J4, AKSO DOS4 A4 A(CA+S, CO A '44 UJS4AJIJ OC 4DIS S/4IOJ.
4aMe a looM at t#e t#e let table beloE. KooMs nice, #u#H 4#ose are t#emaLimumnatural values o DF anB (F t#at 7our c#aracters can obtain. 4#is Boesn>t comeeas7, anB it Eill re!uire a lot o resettin$ in orBer to $et t#ose values.
4#e table on t#e ri$#t s#oEs t#e 6roces o (F not bein$ able to be maLeB outsimultaneousl7 Eit# DF. 4#e irst value s#oEs t#e maLimum natural (F i 7ouEoulB onl7 maL out (F naturall7 so tec#nicall7, it>s 6ossible to #ave. 4#evalue on t#e ri$#t s#oEs t#e maLimum value o natural (F i 7ou also Eis# tomaL natural DF. (ore ino olloEs.
/onsiBer t#e table on t#e let as 7our inal result, 7our reEarB.
4#e table listeB sli$#tl7 beloE is a table Eit# (aL Saet7 Kevels. 4#ese aret#e levels t#at 7ou are alloEeB to level u6 to Eit#out 6a7in$ attention to7ourc#aracter>s natural DF or (F. Ater t#ose levels, 7ou>ll #ave to olloE acertain 6at# in orBer to maL Jatural DF(F.
Jote: In orBer to sim6li7 t#in$s, I #ave c#osen to onl7 list t#e Saet7Kevels E#en 7ou Eant to maL out 'O4D Jatural DF anB (F. I 7ou onl7 Eis# to maL out one o t#e tEo, reer to 4erence Fart7 (ec#anics.
4ec#nical Jote: 4#e tables in 4erence>s Fart7 (ec#anics are not incorrect, but
are not muc# use to us i Ee Eant to maL out 'O4D DF anB (F, E#ic# is eLactl7 t#e $oal o a 6erect $ame. 4o Mee6 t#in$s sim6le, a c#oice #aB to be maBe to attain t#e *absolute* natural maL o eit#er DF or (F or tec#nical reasons, t#e$ame Boesn>t alloE bot# to reac# t#e *absolute* value. 4#e c#oice Eas !uicMl7 maBe, anB DF Eill reac# it>s absolute value E#ile (F Eill reac# it>s maLimum natural value t#at is 6ossible to attain in combination Eit# maL natural DF. I t#at Boesn>tmaMe
I cannot stress enou$# #oE im6ortant t#is table is E#en attem6tin$ to (aLJatural DF(F. You Eill Eant to sta7 loE on eL6erience, even in combinationEit#ot#er $oals suc# as ero esca6es, or stealin$ anB Einnin$ 55 o certain items.DoEever, it sounBs #arBer t#an it is. It>s 6ossible to Mee6 tEo 6art7 membersBeaB in 7our 6art7, so t#e7 Eon>t $ain an7 eL6erience. I 7ou Eant to continue7our Ferect ame or as lon$ as 6ossible Eit#out bot#erin$ natural DF(F, Isu$$est 7ou Mee6 Vincent anB /iB BeaB at a eE levels beloE t#eir Saet7 Kvl.
)#7 a eE beloEH 'ecause certain stor7 events orce 7ou to use ot#er 6art7members, anB members not in 7our 6art7, even E#en BeaB, receive 2PL6erience.
I su$$est 7ou tr7 to sta7 in t#e Saet7 Kevel one at t#e ver7 least until 7ou#ave $otten t#e Di$#EinB. 4#is $rants 7ou a lot o reeBom E#ic# can 6roviBe aBistraction rom levellin$ u6 anB resettin$.
S6eaMin$ o resettin$, 7ou>ll be Boin$ so muc# o it t#at 7our Fla7stationEon>t even liMe it, besiBes 7ou. 4aMe /iB, or eLam6le. At t#e be$innin$t#ere>snot muc# to Eorr7 about anB t#in$s Eill $o smoot#l7, DoEever, rom Kevel @%anBonEarBs t#ere is onl7 one alloEeB DF anB (F value. 4#is is a BeaBl7combinationt#at usuall7 occurs later or most c#aracters. 4#is combination inBicates t#att#ere is onl7 a %1*%1 = %@Q c#ance or $ettin$ t#e combination.Fainul.
4#at means, or one level or /iB, 7ou>ll alreaB7 neeB a66roLimatel7 @Q resetsto $et it ri$#t. You>ll unBerstanB noE t#at t#is is a ver7, ver7 teBioustasM, anB onl7 somet#in$ to Bo in t#e s6an o 7ears.
Obviousl7, 7ou s#oulB never #ave an7 (ateria on t#e c#aracter 7ou>re c#ecMin$,as Ee>re reall7 talMin$ about t#e *natural* DF(F #ere. Xust in case, 7>MnoE.
Curt#ermore, 7ou must maMe A'SOKU4KY sure t#at c#aracters Bon>t level u6 at
t#e same time, E#en 7ou>re bus7 Eit# resettin$ or t#e ri$#t values. I Bon>tneeB to eL6lain t#at 7our c#ances Eill be even more #orrible t#an %@Q E#entEoc#aracters level u6 at t#e same time.. it Eill maMe t#is AKKY im6ossible,even more t#an it alreaB7 seems. ;
4#is re!uires to #ave at least a E#ole (emor7 /arB ull o save $ames so t#atE#en 7ou O screE u6 b7 acciBent, 7ou Eon>t #ave Bo muc# over a$ain. You mustalso Mill o 7our c#aracters convenientl7 so t#e7 $ain onl7 so muc# eL6 so7ou
can eLactl7 #ave *Nust t#em* Kvl u6. 4#is ma7 sounB EeirB, but 7ou>ll $et t#e#an$ o it soon enou$#.
S6eaMin$ o Millin$ o c#aracters, as mentioneB earlier, t#is is t#e met#oBto6revent c#aracters rom $ettin$ an7 eL6erience at all. (embers in 7our 6art7Eill $et ull eL6, E#en BeaB t#e7 $et none, anB i t#e7>re in t#e FDS not in6art7 t#e7 Eill still $ain %8 o t#e normal eL6. 4#ereore it EoulB be besttoMee6 tEo 6art7 members BeaB at all times 6robabl7 eB III anB Vincent.
4#e onl7 t#in$ t#at>s let or me to sa7 #ere is.. OO KU/WG
/losin$ Jote:-------------O course, as 7ou>ve seen, it>s eLtremel7 Biicult to maL all t#e c#aracter>st#eir (aL DF(F. Alternativel7 7ou can Nust maL 'arret>s DF to 5555, E#ic##as6ractical uses, E#ic# is a KO4 easier. Or 7ou can Nust maL out t#e DF(F or7our avorite 6art7 members incluBin$ /louB.
Jatural (aLin$ Fat#s:=====================4#ese are t#e 6at#s 7ou #ave to olloE in orBer to come to t#e maLimum naturalDF anB (F values. I #ave incluBeB t#ese c#arts not onl7 or com6letion6ur6oses,but also Bue to t#e act t#at t#e c#arts listeB elseE#ere are not com6atibleormaLin$ 'O4D DF anB (F naturall7. 4#ese c#arts are.
Aeris is not listeB amon$ t#ese c#arts or obvious reasons. I consiBerlevellin$#er u6 to K55 a Easte o time as Eell, not to mention maLin$ DF(F.
I>B liMe to taMe t#e time to eL6ress m7 t#anMs to E#oistorna6art or #iseLtensive EorM on t#e revision o t#ese c#arts. It EoulB never #ave been6ossible to attem6t t#is c#allen$e Eit#out #im or t#ese reviseB c#arts.
A inal EorB o Earnin$: 4aMe a looM at #oE bi$ t#ese c#arts are. 4#e c#ancet#at a t76o or a laE #as sli66eB in t#ere is ver7 real. AK)AYS Mee6 a numberobacMu6 iles to ensure saet7, anB FKAS inorm an7 Biiculties. 4#is is a6rocess o trial anB error.
Kastl7, #oE Bo t#ese c#arts EorMH I 7ou are levellin$ u6 /louB or eLam6le,anB
7ou>re $oin$ rom Kevel && to Kevel &1, 7ou>ll #ave to c#ecM all values in t#etable beloE. 4#e values t#at are listeB are SAC. 4#ose are AKKO). 4#ere isa table or DF anB (F or ever7 c#aracter. You c#ecM in-$ame i 7ou #ave t#eAKKO) values or bot# DF anB (F natural values o course, Eit#out an7materiaalterin$ t#emG, anB i 7ou Bo, save 7our $ame. I 7ou Bon>t, reset, tr7a$ain.
/iB>s table #as DF anB (F inter$rateB. At Kevel @% 7ou>re alloEeB to #ave t#eDF
)elcome to t#e nem7 nc7clo6eBia. Yes, nem7, not (onster nc7clo6eBia, sincenot all enemies are monsters, ri$#tH
4#is nem7 nc7clo6eBia is sorteB b7 area. 4#is means t#e enemies are sorteBint#e orBer 7ou Eill meet t#em. 4#is #as various aBvanta$es over al6#abeticallistin$:
- You can searc# b7 area, obviousl7.- nemies t#at EorM$o to$et#er are nearb7 in t#e list.- I 7ou EanteB to searc#looM al6#abeticall7 or an enem7, 7ou EoulB #ave to MnoE it>s name. I 7ou MnoE t#e name, 7ou can Nust 6ress /trlRC anB inB t#e enem7 7ou>re looMin$ or.
'eloE is a Bumm7 enem7 entr7, eLce6t someE#at smaller so t#ere is room orsome eL6lanations. on>t Eorr7, most is sel-eL6lanator7.
| DF: | AF: || (AttacM: | eenseP: | ||--------|----------||-----------|-------------| || (F: | il: || eense: | eLterit7: | | lemental Ino:|========o====================oo===============o=========|| Cire Z [ | art# Z [| )ater Z [ |estorative Z [|- Durt atestorative| Ice Z [ | Foison Z [| )inB Z [ | | means it>s unBeaB| Ki$#tnin$ Z [ | ravit7 Z [| Dol7 Z [ | ||------------o--------------------o---------------o------|- An em6t7 boL means| eat# Z [| Jear-Beat#Z [|Slee6 Z [|Foison Z [|a EeaMness, anBImmune| SaBness Z [| Cur7 Z [|/onusion Z [|Silence Z [|an Immunit7. >Imm>| SloE Z [| Sto6 Z [|Cro$ Z [|Small Z [|at (ani6. anB eat#| SloE-numbZ [| Fetri7 Z [|eat# Sent.Z [|(ani6. Z [|Sentence means t#e| 'erserM Z [| Faral7eB Z [|arMness Z [| |same as >Immune>|================o===================o===================|| ro6s: Item Z1[| Steal: Item Z8[ | (or6#: Item |- ro6sSteal(or6#|================o===================o===================|| Kocations: Jo. % eactor (iB$ar |- Kocations|--------------------------------------------------------|
| AttacMs: |- An AttacM in T| -------- | means t#e attacM#as>========================================================> no in-$ame nameAlso, attacMs Eill looM liMe t#is:
ZAttacM Jame, % or All 4ar$ets, lemental i none, no mention,'ase ama$e t#is Eill be reBuceB b7 7our Beense, so t#e Bama$e in-$ame Eillbe loEer, Inlicts Status ects i none, no mention - #it c#ance is eit#er%22P or in bracMets. )#en in bracMets, t#inM o it as a c#ance out o @Q, 7es,even i t#e number eLceeBs it - t#en it>s sim6l7 %22P. 4#ese ormulas are notMnoEn 7et 6recisel7, Jotes is t#e attacM useB unBer certain circumstances,Cinal AttacM, anB so on[
- 4#e oBBs in bracMets s#oulB be t#ou$#t o as ractions out o @Q 6lus %.- So t#ere is a 5@Q c#ance o Einnin$ 4ran!uilier. - @Q c#ance somet#in$ else: - 5@Q c#ance o Di-Fotion - @Q c#ance somet#in$ else - 5@Q c#ance o Koco )eeB - @Q c#ance o Jot#in$
Jote t#at t#is is a com6licateB anB one o t#e rarer cases. (ost o t#e time,anenem7 can onl7 Bro6 one item, anB it>s a sim6le 5@Q or E#atever c#ance E#enit sa7s Z1[ or Z8[ or E#atever. I it sa7s %22P it s#oulB be obvious asEell.
Lam6le o Stealin$ Kist:=========================Steal: Sot Z8[, Sot Z8[, Va$7risM /laE Z1[
4#is is more ormula #eav7, I>m sorr7, but it Nust is.
Cactor Kvl i = Q2 R AttacMer>s Kevel - 4ar$et>s KevelCormula>s: Steal(oB = Z%8 * Kvl i %22[(ain Cormula: /#ance = ZItem /#ance * Steal(oB 8@[
4#e number 7ou $et out o t#e /#ance ormula is to be t#ou$#t o as a ractionout o @Q 6lus %, so rom #ere it>s t#e same as Bro66eB items.
Lam6le: 4#is is rom a 'a$risM, a creature t#at is Kevel %5. Assumin$ 7ou arelevel &&, let>s see #oE t#e $ame c#ecMs t#e Stealin$ Kist:
As 7ou can see, even t#ou$# Kevel && is t#e last 6ossible level to steal aVa$7risM /laE at, it>s not !uite a $ooB iBea to Eait t#at lon$, seein$ #oE loE7our c#ances are. At Kevel &1R, t#e c#ance o stealin$ a Va$7risM /laE is 2.At Kevel %%, t#e c#ances or stealin$ are best, Eit# a Q.1@P c#ance ostealin$a Sot, a Q.8P c#ance o stealin$ a Va$7risM /laE, anB a Q2.5%P c#ance ostealin$ Jot#in$. Cor t#e mec#anics, m7 t#anMs $o out to 4erence.
(ost o t#e time, an enem7 Eill #ave onl7 one item to steal. In t#at case,it>sa lot easier as 7ou onl7 #ave to calculate t#e c#ance or t#at one item.
=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================|| ro6s: Fotion Z1[ | Steal: renaBe Z8[ | (or6#: Fotion||==========================o==========================o========================
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================|| ro6s: Fotion Z1[ | Steal: Fotion Z8[ | (or6#: Fotion||==========================o==========================o========================|
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[| Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[| arMness Z [|||==========================o==========================o========================|| ro6s: Fotion Z1[, | Steal: renaBe Z1[ | (or6#: Fotion|| Fotion Z1[ | |||
| 4ail Kaser ZF#7sical AttacM, All 4ar$ets, %8 'ase ama$e,|| %22P /ounterattacM in 8nB orm[ Corm8|| 'attle Jotes:|| -------------|| - uarB Scor6ion #as tEo orms. It>s initial is E#en t#e battle starts, t#is|| is Corm %. It>s seconB orm is E#en it raises it>s tail.|| - It Eill transorm to Corm 8 ater usin$ tEo Bama$in$ attacMs. It Eill|| transorm bacM to Corm % ater a s#ort amount o time #as 6asseB.|| - urin$ Corm %, t#e stats or e anB (e above are correct. )#en it is|| in it>s 8nB Corm, it Eill $et a boost or t#ese stats, anB t#ese stats|
| become t#is: eense = 8, (eense = 1Q.|| - uarB Scor6ion #as a iLeB attacM 6attern: Searc# Sco6e, AttacM, Searc#| Sco6e, AttacM, 4ransorm to Corm 8, )ait, )ait, 4ransorm to Corm %,e6eat|>==============================================================================>
| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|
.=================.|Jame: /#use 4anM ||=============o====================oo===============o===============o==========.| Kevel: @ | L6: 8 || AttacM: %2 | (eense: @@ |KucM: ||-------------|--------------------||---------------|---------------|----------|| DF: @ | AF: 8 || (AttacM: 2 | eenseP: |||-------------|--------------------||---------------|---------------||| (F: 2 | il: 2 || eense: @ | eLterit7: & |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
|-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|
| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[| Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[| arMness Z [||
.========================.|Jame: S6ecial /ombatant ||=============o====================oo===============o===============o==========.| Kevel: 5 | L6: 81 || AttacM: % | (eense: 8 |KucM: %8||-------------|--------------------||---------------|---------------|----------|| DF: @2 | AF: || (AttacM: 8 | eenseP: |||-------------|--------------------||---------------|---------------||| (F: 2 | il: Q2 || eense: 8Q | eLterit7: 1 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|
| 'oB7bloET ZF#7sical /ounter AttacM, One 4ar$et, 1&. 'ase ama$e[|||| 'attle Jotes:|| -------------|| - 'attle ormation is alEa7s t#e same: /louB on one siBe, anB 'arret 4ia|| on t#e ot#er siBe o Air 'uster.|| - Air 'uster taMes L Bama$e rom 'acM AttacMs insteaB o t#e re$ular 8L.|| - )#en beloE 82P o it>s (aL DF, Air 'uster can no lon$er turn.|>==============================================================================>
| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================
|| ro6s: --- | Steal: Fotion Z8[ | (or6#: Fotion||==========================o==========================o========================|| Kocations: Sector Slum (iB$ar||------------------------------------------------------------------------------|| AttacMs: SicMleT ZF#7sical AttacM, % 4ar$et, 1 'ase ama$e,|| -------- /an sometimes use 8L times in a sin$le turn[|>==============================================================================>
| Ice Z)eaM[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================|| ro6s: --- | Steal: Fotion Z8[ | (or6#: Fotion
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================|| ro6s: Fotion Z1[ | Steal: S6eeB rinM Z8[ | (or6#: Fotion
||==========================o==========================o========================|| Kocations: Sector Slum (iB$ar||------------------------------------------------------------------------------|| AttacMs: DitT ZF#7sical AttacM, % 4ar$et, %Q 'ase ama$e,|| -------- Jote: 4#is attacM is never useB, unless 7ou mani6ulate Vice[|| Steal ZSteals ranBom item, Will Vice to $et t#e item bacM[|| rinB ZSteals ranBom item, Will Vice to $et t#e item bacM[|| sca6eT Zsca6es battle, Onl7 ater stealin$ an item[|>==============================================================================>
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZIm*[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|
| 'attle Jotes:|| -------------|| - Dell Douse Eill transorm into a neE orm E#en it uses SuiciBe ro6.|| * 4#is neE orm #as someE#at Bierent stats: il = 822, Att = 8, (AtM =8Q,|| (e = @Q, eP = , eL = 5, KucM = Q, not Immune to eat# Sentence.|
| - 4#e transormeB Dell Douse can use t#e beloE attacMs:|||| 'oB7bloET ZF#7sical AttacM, % 4ar$et, %2&. 'ase ama$e[|| SuiciBe ro6 ZF#7sical AttacM, All 4ar$ets, art# lemental,|| 8P Dit ate, Q 'ase ama$e[|| KunattacM ZF#7sical AttacM, % 4ar$et, &,8 'ase ama$e,|| 8P c#ance o bein$ useB as a counterattacM E#enunBer|| 8P o it>s (aL DF[|| Dell Fress ZF#7sical AttacM, % 4ar$et, @Q. 'ase ama$e[|>==============================================================================>
.======================.|Jame: /orneo>s KacMe7 ||=============o====================oo===============o===============o==========.| Kevel: 1 | L6: 1 || AttacM: %Q | (eense: @ |KucM: 1||-------------|--------------------||---------------|---------------|----------|| DF: Q8 | AF: 2 || (AttacM: %2 | eenseP: 8 |||-------------|--------------------||---------------|---------------||| (F: 2 | il: %2 || eense: %8 | eLterit7: Q1 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [||
|Jame: Scotc# ||=============o====================oo===============o===============o==========.| Kevel: %% | L6: 88 || AttacM: 88 | (eense: %1 |KucM: %2||-------------|--------------------||---------------|---------------|----------|| DF: %2 | AF: 2 || (AttacM: | eenseP: |||-------------|--------------------||---------------|---------------||| (F: 2 | il: @2 || eense: 8 | eLterit7: QQ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|
| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [||
| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|
|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================|| ro6s: Fotion Z1[, | Steal: 4ran!uilier Z1[ | (or6#: Fotion|| 4ran!uilier Z8[ | |||==========================o==========================o========================|
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZDalves[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================|| ro6s: c#o Screen Z8[ | Steal: StriMin$ Sta Z1[| (or6#: (ute (asM||==========================o==========================o========================|
| DF: %22 | AF: || (AttacM: 2 | eenseP: |||-------------|--------------------||---------------|---------------||| (F: 2 | il: || eense: %1 | eLterit7: Q@ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [||
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ ZDalves[ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|
| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [| Slee6 Z [| FoisonZ [|
| SaBness Z [| Cur7 Z [| /onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [| Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [| eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [| arMness Z [|||==========================o==========================o========================|| ro6s: renaBe Z1[ | Steal: 4ran!uilier Z8[ | (or6#: renaBe||==========================o==========================o========================|| Kocations: S#inra 'uilBin$ (iB$ar||------------------------------------------------------------------------------|
.===================.|Jame: (i$#t7 runt ||=============o====================oo===============o===============o==========.| Kevel: %8 | L6: 2 || AttacM: 82*| (eense: @Q*|KucM:2*||-------------|--------------------||---------------|---------------|----------|| DF: 82 | AF: || (AttacM: @ | eenseP: 2*|||-------------|--------------------||---------------|---------------||| (F: 2 | il: 51 || eense: %22*| eLterit7: Q2*|||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|
|-------------|--------------------||---------------|---------------||| (F: 2 | il: & || eense: 81 | eLterit7: 5 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z)eaM[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|| SaBness ZImmune[| Cur7 ZImmune[|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| Small
| (F: 2 | il: 52 || eense: 8Q | eLterit7: 8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulate
Z [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||==========================o==========================o========================|| ro6s: Koco )eeB Z1[ | Steal: D76er Z1[ | (or6#: Ki$#t /urtain||==========================o==========================o========================|| Kocations: S#inra 'uilBin$ (iB$ar||------------------------------------------------------------------------------|| AttacMs: 'oB7bloET ZF#7sical AttacM, % 4ar$et, 85 'ase ama$e,|| -------- Sometimes useB tEice in a combo[|| Sla6 ZF#7sical AttacM, % 4ar$et, @.8 'ase ama$e,|| Inlicts Cur7 Q1[|| SaEbacM ZF#7sical AttacM, All 4ar$ets, 85 'ase ama$e,|| Sometimes useB tEice in a combo[|
|=============o====================oo===============o===============o==========.| Kevel: %8 | L6: 1 || AttacM: %2 | (eense: %Q |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8&2 | AF: Q || (AttacM: 2 | eenseP: 2 |||-------------|--------------------||---------------|---------------||| (F: 2 | il: & || eense: %2 | eLterit7: Q2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||
| Ki$#tnin$ Z)eaM[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|| SaBness ZImmune[| Cur7 ZImmune[|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB ZImmune[|arMness ZImmune[|||==========================o==========================o========================|| ro6s: --- | Steal: --- | (or6#: ---||==========================o==========================o========================|| Kocations: S#inra 'uilBin$ (iB$ar||------------------------------------------------------------------------------|| AttacMs: Das no attacMsG )ill 6rint: _)arnin$G )arnin$G_ anB _Keave at
onceG_|| -------- Cunctions as t#e base o t#e enemies: (ac#ine un Kaser un.|>==============================================================================>
=============o====================oo===============o===============o==========|| Kevel: & | L6: 82 || AttacM: 88 | (eense: 8 |KucM: 8||-------------|--------------------||---------------|---------------|----------|| DF: 22 | AF: 8 || (AttacM: %1 | eenseP: Q |||-------------|--------------------||---------------|---------------||| (F: Q1 | il: 2 || eense: Q@ | eLterit7: Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|
| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [|||===========================o=========================o========================|
|||| 'attle Jotes: - I Sam6le:D2%8 Bies, livin$ -o6t sam6les also Bie, Eit#out|| ------------- leavin$ an7 L6, AF, il or items.|>==============================================================================>
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||===========================o==========================o=======================|| ro6s: F#oeniL oEn %22P| Steal: 4ran!uilier Z8[| (or6#: 4ran!uilier||
| Ice Z [ | Foison ZAbsorb[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z)eaM[ |||-------------------o--------------------o-------------------o-----------------|| eat# ZCull-/ure[| Jear-Beat# Z [|Slee6 Z [| FoisonZImmmune[|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||===========================o==========================o=======================|| ro6s: t#er Z1[ | Steal: eaBl7 )aste Z8[ | (or6#: emeB7
| ------------- $et MinB o bas#eB, anB it Eill use Bierent attacMs.|| - DunBreB unner Eill c#an$e to it>s 8nB Corm E#en it alls beloE 8 oit>s|| (aL DF. It Eill c#an$e to it>s rB orm at % or less o it>s (aL DF.|| - )#en DunBreB unner is BeeateB, Deli unner Eill immeBiatel7 re6lace it.|>==============================================================================>
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: uarB Source %22P | Steal: --- | (or6#: ---
.================.|Jame: Walm Can$ ||=============o====================oo===============o===============o==========.| Kevel: %2 | L6: || AttacM: 8Q | (eense: %Q |KucM: @||-------------|--------------------||---------------|---------------|----------|| DF: %@2 | AF: || (AttacM: %@ | eenseP: %Q |||-------------|--------------------||---------------|---------------||| (F: 2 | il: 58 || eense: 2 | eLterit7: & |||=============o====================oo===============o===============o==========|| Cire Z)eaM[ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
|-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|
.==============.|Jame: FroEler ||=============o====================oo===============o===============o==========.| Kevel: %8 | L6: || AttacM: 8 | (eense: 81 |KucM: 1||-------------|--------------------||---------------|---------------|----------|| DF: %2 | AF: || (AttacM: 2 | eenseP: %8 |||-------------|--------------------||---------------|---------------||| (F: 2 | il: %@2 || eense: 81 | eLterit7: @@ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|
|=============o====================oo===============o===============o==========.| Kevel: %2 | L6: || AttacM: 88 | (eense: Q2 |KucM: ||-------------|--------------------||---------------|---------------|----------|| DF: %82 | AF: @ || (AttacM: | eenseP: 8 |||-------------|--------------------||---------------|---------------||| (F: 2 | il: % || eense: %8 | eLterit7: Q5 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o===========================o========================|| ro6s: Kasan Jut Z1[ | Steal: Kasan Jut Z1[ | (or6#: t#er||=========================o===========================o========================|| Kocations: )orlB (a6: rasslanBs Area||------------------------------------------------------------------------------|| AttacMs: rass Func#T ZF#7sical AttacM, % 4ar$et, 81 'ase ama$e,
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o===========================o========================|| ro6s: Di-Fotion Z1[ | Steal: t#er Z1[ | (or6#: Di-Fotion||
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 Z [|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB ZImmune[|arMness Z [|||=========================o===========================o========================|| ro6s: --- | Steal: --- | (or6#: -Fotion||
=========================o===========================o========================|| Kocations: )orlB (a6: (ars#es Area||------------------------------------------------------------------------------|| AttacMs: 'iteT ZF#7sical AttacM, % 4ar$et, 21 'ase ama$e[|| -------- 'loEn AEa7T Zemove 4ar$et rom battle, 4ar$et is not counteB BeaB|
| but counteB esca6eB, /an use tEice 6er battle,|| Also useB as counterattacM E#en beloE 2P o (aL DF[|| 'eta Z(a$ical AttacM, (F=, All 4ar$ets, Cire lemental,|| Onl7 useB as counterattacM E#en DF is beloE %22,|| /an onl7 use once 6er battle, nem7 SMill[|||| 'attle Jotes: - (iB$ar 3olom Eill c#an$e orm anB Eill stanB tall E#en it|| ------------- alls beloE &P o it>s (aL DF so at 222 DF or less.|>==============================================================================>
.==============.
|Jame: /#ocobo ||=============o====================oo===============o===============o==========.| Kevel: * | L6: %2 || AttacM: % | (eense: 8@ |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: Kvl*%2 | AF: % || (AttacM: 8 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: * | il: % || eense: Q2 | eLterit7:%2% |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|
| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 Z [|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB ZImmune[|arMness ZImmune[||
|-------------|--------------------||---------------|---------------||| (F: 2 | il: %2 || eense: 88 | eLterit7: @ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| Small
Z [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o===========================o========================|| ro6s: Fotion Z1[ | Steal: ranB love Z1[ | (or6#: Fotion||=========================o===========================o========================|| Kocations: (7t#ril (ines||------------------------------------------------------------------------------|| AttacMs: IronballT ZF#7sical AttacM, % 4ar$et, @&. 'ase ama$e[|| -------- SEam6 S#oot ZF#7sical AttacM, % 4ar$et, %. 'ase ama$e,|| Inlicts arMness %22P[|>==============================================================================>
|-------------|--------------------||---------------|---------------||| (F: Q1 | il: @ || eense: %2 | eLterit7: @ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z)eaM[ | )ater Z [ | estorative Z [|| Ice ZDalves[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| Small
Z [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o===========================o========================|| ro6s: Fotion Z1[ | Steal: --- | (or6#: ---||=========================o===========================o========================|| Kocations: (7t#ril (ines||------------------------------------------------------------------------------|| AttacMs: 'ite ZF#7sical AttacM, % 4ar$et, Q% 'ase ama$e[|| -------- /olB 'reat# Z(a$ical AttacM, (F=8, % 4ar$et, Ice lemental,|| %5.1& 'ase ama$e[|>==============================================================================>
| Onl7 useB E#en mani6ulateB, nem7 SMill[|||| 'attle Jotes: - 3emelett can l7. I it c#ooses to Bo so, it>s stats Eill|| ------------- sli$#tl7 c#an$e: e = 82, eP = @2. It also becomes a Kon$|| an$e enem7 E#en l7in$.|>==============================================================================>
|-------------|--------------------||---------------|---------------|----------|| DF: %2 | AF: || (AttacM: | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 82 | il: %Q@ || eense: Q | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|
| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o===========================o========================|| ro6s: Di-Fotion Z1[ | Steal: --- | (or6#: ---||=========================o===========================o========================|
|Jame: /a66arEire ||=============o====================oo===============o===============o==========.| Kevel: % | L6: @2 || AttacM: %@ | (eense: %2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8%2 | AF: @ || (AttacM: 2 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 82 | il: %2 || eense: 1 | eLterit7: Q8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|
| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
|-------------|--------------------||---------------|---------------||| (F: %22*| il: 8Q22* || eense: 2*| eLterit7: &*|||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| Small
| ranB AttacM ZF#7sical AttacM, All 4ar$ets, @-@2 'ase ama$e[|| Jote: K& version uses t#is onl7 as a Cinal AttacM,|| t#e ot#ers use it normall7.[|||| 'attle Jotes: - 4#ere are t#ree versions o /(.ranB Dorn: K%5, K8 anBK&.|
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|
=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| (F: @2 | il: 882 || eense: 11 | eLterit7: 2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater ZImmune[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulate
ZImm[|| 'erserM Z [| Faral7eB Z [|arMness ZImm[|||=========================o===========================o========================|| ro6s: Di-Fotion Z1[ | Steal: --- | (or6#: ---||=========================o===========================o========================|| Kocations: )orlBma6: /orel Area||------------------------------------------------------------------------------|| AttacMs: arMe7e Z(a$ical /#an$e Status, (F=Q, % 4ar$et,|| -------- Inlicts arMness &8, /an onl7 use E#en|| ran$alan Xr. is MilleB.[|| Silver )#eel ZF#7sical AttacM, % 4ar$et, & 'ase ama$e[|| Fut outT Zeleases ran$alan Xr., Onl7 useB once 6er battle as|| a counterattacM[|
||| 'attle Jotes: I ran$alan Bies, it>s Nuniors $o BoEn Eit# it anB leave no|| ------------- L6, AF, il, or items.|>==============================================================================>
| battle as a counterattacM[|||| 'attle Jotes: I ran$alan Bies, it>s Nuniors $o BoEn Eit# it anB leave no|| ------------- L6, AF, il, or items.|>==============================================================================>
|------------------------------------------------------------------------------|| AttacMs: Sto6 7e Z(a$ical /#an$e Status, (F=Q, % 4ar$et,|| -------- Inlicts Sto6 &8, /an onl7 use E#en unBer 'erserM[|| Silver )#eel ZF#7sical AttacM, % 4ar$et, 'ase ama$e[|||| 'attle Jotes: I ran$alan Bies, it>s Nuniors $o BoEn Eit# it anB leave no|| ------------- L6, AF, il, or items.|>==============================================================================>
.==================.|Jame: JeeBle Wiss ||
=============o====================oo===============o===============o==========.| Kevel: %& | L6: & || AttacM: 8@ | (eense: @2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: %12 | AF: 1 || (AttacM: 8 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: Q2 | il: %2 || eense: 1 | eLterit7: Q& |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ ZImmune[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|
| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=========================o===========================o========================|
.================.|Jame: 'eac#6lu$ ||=============o====================oo===============o===============o==========.| Kevel: %@ | L6: 5 || AttacM: 88 | (eense: @ |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 822 | AF: %2 || (AttacM: 1 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: %22 | il: % || eense: @ | eLterit7: 8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice ZDalves[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| Foison
Z [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
.===================.|Jame: Searc# /roEn ||=============o====================oo===============o===============o==========.| Kevel: %@ | L6: 12 || AttacM: 82 | (eense: &2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: %2 | AF: 1 || (AttacM: 2 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 2 | il: %%% || eense: 8@ | eLterit7: Q2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|
|-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|
| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|
| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|
| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o===========================o========================|| ro6s: Sot Z1[ | Steal: Sot Z8[ | (or6#: Sot||=========================o===========================o========================|| Kocations: (ount /orel||------------------------------------------------------------------------------|
| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|
|=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|
| ------------- - Alt#ou$# 8-CaceB is not immune to 'erserM, it Boes not #avea|| Besi$nateB 'erserM AttacM. As suc#, it Eill tr7 to use a non-eListant|| attacM, E#ic# #a66ens to cost more (F t#an it Eill ever #ave. 'ecause o|| t#is, it Eill Mee6 6rintin$ t#e messa$e _8-CaceB>s sMill 6oEer is useB u6._|>==============================================================================>
|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o===========================o========================|| ro6s: 4ent Z1[ | Steal: -Fotion Z8[ | (or6#: Di-Fotion||=========================o===========================o========================|| Kocations: /orel Frison|
|------------------------------------------------------------------------------|| AttacMs: DitT ZF#7sical AttacM, % 4ar$et, 1 'ase ama$e,|| -------- Onl7 useB unBer (ani6ulate or 'erserM[|| DolB-u6 ZSteals Q2 il, % 4ar$et, Will 'anBit to $et it bacM[|| (u$ ZF#7sical AttacM, % 4ar$et, 1 'ase ama$e, Steals ranBom|
| (F: %82 | il: %@1 || eense: QQ | eLterit7: % |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: Di-Fotion Z1[ | Steal: Flatinum 'an$le Z8[| (or6#: Di-Fotion
.| Kevel: 88 | L6: Q22 || AttacM: @2 | (eense: 82 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: %22 | AF: Q2 || (AttacM: Q8 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 12 | il: 8@ || eense: 12 | eLterit7: @1 |||=============o====================oo===============o===============o==========|| Cire ZDalves[ | art# ZAbsorb[ | )ater Z [ | estorative Z [|| Ice Z)eaM[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZDalves[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| Small
Z [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: t#er Z1[ | Steal: 4urbo t#er Z1[ | (or6#: Cire Can$|
| ro6s: --- | Steal: --- | (or6#: Di-Fotion||=========================o============================o=======================|| Kocations: /orel esert||------------------------------------------------------------------------------|| AttacMs: (7ster7 WicMT Z(a$ical AttacM, % 4ar$et, %QQ 'ase ama$e[|| -------- sca6eT Zsca6es rom battle[|||| 'attle Jotes: - Cor 6#7sical #its, t#ere is a &1t# = 1&.P c#ance t#at|| ------------- /actuar>s eP = 8, resultin$ in a miss or t#e attacM.|>=============================================================================
=>
.===========.
.======.|Jame: 7ne | | 'OSS||=============o====================oo===============o===============o==========|| Kevel: 8 | L6: @22 || AttacM: 8 | (eense: 82 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: %822 | AF: || (AttacM: 8 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 82 | il: &2 || eense: @Q | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |
||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: Sara#a Jut Z1[ | Steal: Sara#a Jut Z1[ | (or6#: ---||
||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
|-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=========================o============================o=======================|| ro6s: 4S 'omb Z1[ | Steal: 4S 'omb Z8[ | (or6#: 4S 'omb||=========================o============================o=======================|
||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
|-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=========================o============================o=======================|| ro6s: Di-Fotion Z1[ | Steal: --- | (or6#: ---||=========================o============================o=======================|
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZDalves[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|
| (F: Q | il: 8Q2 || eense: Q8 | eLterit7: @2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulate
|-------------|--------------------||---------------|---------------||| (F: | il: 882 || eense: 1 | eLterit7: Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| Small
Z [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: Sot Z1[ | Steal: Sot Z8[ | (or6#: emeB7||=========================o============================o=======================|| Kocations: )orlB (a6: on$a$a Area||------------------------------------------------------------------------------|| AttacMs: /laET ZF#7sical AttacM, % 4ar$et, @ 'ase ama$e[|| -------- Stone Stare Z/#an$e Status, (F=, % 4ar$et, Inlicts SloE-numb%22P[|>==============================================================================>
| (F: &Q | il: %12 || eense: 82 | eLterit7: @1 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulate
|-------------|--------------------||---------------|---------------||| (F: 12 | il: %22 || eense: @@ | eLterit7: @5 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| Small
||| 'attle Jotes: - I uBe is BeeateB beore eno, t#en t#e neLt turn enoEill|| ------------- esca6e, leavin$ no L6, AF, il or Items.|>==============================================================================>
| /ure Z(a$ical AttacM, (F=, % 4ar$et, Q1 'aseDealin$[|| /overT Z/overs F#7sical Dit or eno[|| sca6eT Zsca6es rom battle[|| 'attle Jotes: - I eno is BeeateB beore uBe, t#en t#e neLt turn enoEill|| ------------- esca6e, leavin$ no L6, AF, il or Items.|| - Since uBe #as a crus# on 4ia, #e Eill never attacM #er unless 4ia ist#e|| onl7 one let stanBin$. ven t#en, t#ere>s a %rB c#ance #e>ll #esitate.|>==============================================================================>
.=================.|Jame: Wimara 'u$ ||
=============o====================oo===============o===============o==========.| Kevel: %5 | L6: %52 || AttacM: & | (eense: %12 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: &22 | AF: %5 || (AttacM: | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 8 | il: 8&1 || eense: Q2 | eLterit7: @% |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|
| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|
|=============o====================oo===============o===============o==========.| Kevel: %5 | L6: 8Q2* || AttacM: Q2*| (eense: 822*|KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 2 | AF: 8Q* || (AttacM: 2*| eenseP: 2 |||-------------|--------------------||---------------|---------------||| (F: @1 | il: Q22* || eense: 1 | eLterit7: @1 |||=============o====================oo===============o===============o==========|| Cire Z)eaM[ | art# Z)eaM[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison ZAbsorb[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| Silence
Z [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|
| (F: 8 | il: %22 || eense: Q | eLterit7: @1 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulate
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: D76er Z1[ | Steal: 4ran!uilier Z8[ | (or6#: D76er||
| (F: 2 | il: 8& || eense: QQ | eLterit7: Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: Sot Z1[ | Steal: Sot Z8[, | (or6#: emeB7
|| | Sot Z8[, ||| | Va$7risM /laE Z1[ |||=========================o============================o=======================|| Kocations: )orlB (a6: /osmo Area irt Area near $rass anB no reB $loE|
|------------------------------------------------------------------------------|| AttacMs: 4ailT ZF#7sical AttacM, % 4ar$et, %21 'ase ama$e,|| -------- Sometimes uses tEice in a roE[|| Stone striMe Z/#an$e Status, (F=%2, % 4ar$et, Inlicts Fetri7%22P,|| (aL use o % 6er battle[|| +uaMe8 Z(a$ical AttacM, (F=81, % 4ar$et, art# lemental,|| 88 'ase ama$e[|||| 'attle Jotes: - 4#e loEer t#e Kvl o 7our stealin$ c#aracter, t#e better t#e|| ------------- oBBs are or stealin$ a Va$7risM /laE. 4#e best c#ance or|
| stealin$ one is at Kvl %% Eit# onl7 a c#ance o Q.8P. 4#e #i$#est Kvl 7ou|| are alloEeB to be at in orBer to steal a Va$7risM /laE is Kvl &&. AnB JV|| attem6t to steal a Va$7rsiM /laE Eit# t#e SneaM love e!ui66eB, as it Eill|| reBuce to oBBs to nearl7 2P at all times.|>==============================================================================>
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: Fotion Z1[ | Steal: Fotion Z8[ | (or6#: Cire Veil||=========================o============================o=======================|| Kocations: )orlB (a6: /osmo Area|
| (F: 2 | il: 22 || eense: @*| eLterit7: 12 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulate
| ABvanceT Z(oves orEarB[|| etreatT Z(oves bacMEarB, Onl7 useB as counterattacM i 822|| Bama$e #as been Bealt since last etreat[|||| 'attle Jotes: - olem can ABvance or etreat. 4#e stats in t#e table above|
| DF: @22 | AF: 8Q || (AttacM: 8 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: @ | il: 2 || eense: 2 | eLterit7: @8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
| DF: Q22 | AF: 82 || (AttacM: | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 2 | il: 8Q2 || eense: 2 | eLterit7: Q2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z)eaM[ | Foison ZAbsorb[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZImmune[|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
.==============.|Jame: Stin$er ||=============o====================oo===============o===============o==========.| Kevel: 8 | L6: 852 || AttacM: @2 | (eense: %22 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8822 | AF: 8 || (AttacM: Q2 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: @2 | il: 1 || eense: @ | eLterit7: @1 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
| (F: 2 | il: 8@2 || eense: @ | eLterit7: & |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulate
Z [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: Kuc#ille Jut Z1[ | Steal: Kuc#ille Jut Z1[ | (or6#: Di-Fotion||=========================o============================o=======================|| Kocations: )orlB (a6: Jibel Area||------------------------------------------------------------------------------|| AttacMs: 'oB7bloET ZF#7sical AttacM, % 4ar$et, %82 'ase ama$e[|| -------- Can$ ZF#7sical AttacM, % 4ar$et, %82 'ase ama$e[|| DoElin$ Zecovers a allen Jibel )ol; ABBs 8@ L6 anB 8@2 il|| to t#e Jibel )ol, (aL o L 6er battle[|>==============================================================================>
|-------------|--------------------||---------------|---------------||| (F: 12 | il: 22 || eense: 2 | eLterit7: Q5 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| Small
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: (irror Z1[ | Steal: --- | (or6#: ---||=========================o============================o=======================|
| (F: 12 | il: 828 || eense: @ | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=========================o============================o=======================|| ro6s: F#oeniL oEn Z1[ | Steal: c#o Screen Z8[ | (or6#: (ute (asM
|-------------|--------------------||---------------|---------------||| (F: %22 | il: 1Q || eense: Q2 | eLterit7: @2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB ZImmune[|arMness Z [|||=========================o============================o=======================
| AttacMs: S6in AttacM ZF#7sical AttacM, % 4ar$et, %5 'ase ama$e[|| -------- HHHH ZF#7sical AttacM, (F=, % 4ar$et,|| ama$e = /aster>s (aL DF - /aster>s /urrent DF,|| Onl7 useB in %st Corm, nem7 SMill[|| Cire8 Z(a$ical AttacM, (F=88, % 4ar$et, Cire lemental,|| 22 'ase ama$e, Onl7 useB in 8nB Corm[|||| 'attle Jotes: - Xerse7 #as tEo orms, one Eit# scales leanin$ to t#e letanB|| ------------- one Eit# t#e scales leanin$ to t#e ri$#t.|| - 4#e initial%st orm is Eit# scales to t#e ri$#t:Immune to (a$icalAttacMs|
| - 4#e 8nB orm is Eit# scales to t#e let: Immune to F#7sical AttacM.|| - Xerse7 Eill sEitc# to t#e 8nB orm ater bein$ attacMeB Eit# a 6#7sical|| attacM, but Bue to a bu$ it Eill not ever c#an$e bacM to t#e %st orm. I|| 7ou Eant to learn HHHH, be sure to never attacM Xerse7. ven t#en, it>s|| onl7 a %@t# c#ance t#e7 use it.|>==============================================================================>
||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ ||
| Sometimes useB tEice in a roE[|| Kost 'loE ZF#7sical AttacM, % 4ar$et, 8181.%8 'ase ama$e[|||| 'attle Jotes: - Kost Jumber transorms E#en it alls beloE 2P o it>s (aL|| ------------- DF. I t#e last #it 7ou #it it Eit# Eas a ma$ical attacM, it|| Eill c#an$e into t#e eB ma$ical orm. I t#e last #it 7ou #it it Eit# Eas|| a 6#7sical attacM, it Eill c#an$e into t#e Fur6le 6#7sical orm.|| * eB (a$ic Corm Stats: (AtM=, e=Q2, (e=QQ2.|| * Fur6le F#7sical Corm Stats: AtM=%Q2, (AtM=, e=Q22, (e=822.|>==============================================================================>
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [||
| ------------- eP Eill be 8 insteaB; 4#is results in a $uaranteeB miss.|>==============================================================================>
.===========.|Jame: Yin$ ||=============o====================oo===============o===============o==========.| Kevel: 8Q | L6: Q22 || AttacM: & | (eense: 2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: %822 | AF: 2 || (AttacM: | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 2 | il: Q22 || eense: Q82 | eLterit7: & |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE ZImmune[| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|
| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=============================o=========================o======================|| ro6s: Di-Fotion Z1[ | Steal: t#er Z1[ | (or6#: S6eeB rinM
||=============================o=========================o======================|| Kocations: (ount Jibel||------------------------------------------------------------------------------|| AttacMs: Sonic AttacMT ZF#7sical AttacM, % 4ar$et, %@ 'ase ama$e,|| -------- %rB c#ance it Eill be useB tEice in a roE[|>==============================================================================>
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: t#er Z1[ | Steal: t#er Z8[ | (or6#: 4urbo t#er||
||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
| Cire Z)eaM[ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: art# rum Z1[ | Steal: --- | (or6#: FoEer Source
|=============o====================oo===============o===============o==========|| Cire ZAbsorb[ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|
| DF: @Q2 | AF: 82 || (AttacM: QQ | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: Q2 | il: 812 || eense: 1 | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| Silence
Z [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: (ute (asM Z1[ | Steal: --- | (or6#: (ute (asM||=============================o=========================o======================|| Kocations: )orlB (a6: Jibel Area Corests||------------------------------------------------------------------------------|| AttacMs: 'onecutter ZF#7sical AttacM, % 4ar$et, @1 'ase AttacM,|| -------- %t# c#ance it Eill be useB tEice in a roE[|| Xum6in$ /utter ZF#7sical AttacM, % 4ar$et, @1 'ase ama$e,|| %t# c#ance it Eill be useB tEice in a roE[|
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: 7e Bro6 Z1[ | Steal: aers Z8[ | (or6#: ---||=============================o=========================o======================|
|| Ice Z [ | Foison ZAbsorb[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Di-Fotion Z1[ | Steal: emeB7 Z8[ | (or6#: emeB7||=============================o=========================o======================|| Kocations: )orlB (a6: ocMet Kaunc# FaB Area|
| (F: 12 | il: Q82 || eense: Q2 | eLterit7: Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ ZAbsorb[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=============================o=========================o======================|| ro6s: 'olt Flume Z1[, | Steal: 'olt Flume Z8[ | (or6#: SEit 'olt
| DF: %222 | AF: 2 || (AttacM: 8 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: %Q | il: 2 || eense: 2 | eLterit7: @2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
.===============.|Jame: B$e#eaB ||=============o====================oo===============o===============o==========.| Kevel: 8& | L6: &2 || AttacM: @2 | (eense: %Q2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 522 | AF: @ || (AttacM: % | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 12 | il: 1 || eense: Q1 | eLterit7: @8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ ZAbsorb[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------
o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ ZAbsorb[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|
| ------------- on ABamantaimai beore it>s irst turn. It Eill tr7 to cast|| /ure, but it Boesn>t #ave t#at, so t#e $ame reees.|>==============================================================================>
| (F: %22 | il: Q@2 || eense: Q@ | eLterit7: Q |||=============o====================oo===============o===============o==========|| Cire ZAbsorb[ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Kunar /urtain Z1[, | Steal: --- | (or6#: ---
.=================.|Jame: Xa7NuNa7me ||=============o====================oo===============o===============o==========.| Kevel: 81 | L6: Q%2 || AttacM: 8 | (eense: %@2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: @Q2 | AF: || (AttacM: | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 82 | il: 2 || eense: Q@ | eLterit7: Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |
||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: emeB7 Z1[, | Steal: --- | (or6#: ---
|Jame: /#eMov | | 'OSS||=============o====================oo===============o===============o==========|| Kevel: Q | L6: 8522 || AttacM: &% | (eense: 812 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 222 | AF: 2 || (AttacM: & | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 8%2 | il: 2 || eense: @2 | eLterit7: &2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| Foison
Z [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [||
| (F: %Q2 | il: Q82 || eense: 2 | eLterit7: @@ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: emeB7 Z1[ | Steal: emeB7 Z8[ | (or6#: emeB7
||=============================o=========================o======================|| Kocations: )orlBma6: )ooBlanBs Area arounB 4em6le o t#e Ancients||------------------------------------------------------------------------------|| AttacMs: 'oB7bloET Z(a$ical AttacM, % 4ar$et, 85 'ase ama$e[|
| (F: 2 | il: Q22 || eense: @ | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Fotion Z1[ | Steal: AntiBote Z8[ | (or6#: AntiBote
||=============================o=========================o======================|| Kocations: )orlBma6: )ooBlanBs Area arounB 4em6le o t#e Ancients||------------------------------------------------------------------------------|| AttacMs: /laET ZF#7sical AttacM, % 4ar$et, %Q8 'ase ama$e[|
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Fe6io Jut Z1[ | Steal: Fe6io Jut Z1[ | (or6#: ---||
|| Cire Z [ | art# ZImmune[ | )ater ZImmune[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=============================o=========================o======================|| ro6s: 'irB )in$ %22P | Steal: 'irB )in$ Z@[ | (or6#: ---||=============================o=========================o======================|
| Kocations: )orlBma6: )ooBlanBs Area 'eac#es arounB 4em6le o t#eAncients||------------------------------------------------------------------------------|| AttacMs: /laET ZF#7sical AttacM, % 4ar$et, 21 'ase ama$e,|| -------- Sometimes useB tEice in a roE[|| reat ale ZF#7sical AttacM, % 4ar$et, )inB lemental,|
|-------------|--------------------||---------------|---------------||| (F: %22 | il: 8@2 || eense: 2 | eLterit7: &Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z)eaM[ | Foison ZAbsorb[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================
| Kevel: | L6: &@2 || AttacM: &2 | (eense: %@2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8122 | AF: 2 || (AttacM: 2 | eenseP: |||-------------|--------------------||---------------|---------------||| (F: %@2 | il: @12 || eense: @@ | eLterit7: 12 |||=============o====================oo===============o===============o==========|| Cire ZAbsorb[ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|
| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Di-Fotion Z1[ | Steal: Di-Fotion Z8[ | (or6#: ---|
|=============================o=========================o======================|| Kocations: 4em6le o t#e Ancients||------------------------------------------------------------------------------|| AttacMs: /laET ZF#7sical AttacM, % 4ar$et, 851 'ase ama$e[|| -------- Can$ ZF#7sical AttacM, % 4ar$et, 851 'ase ama$e[|| Cire S#ell ZF#7sical AttacM, % 4ar$et, Cire lemental,|| 851 'ase ama$e[|| Ki$#t S#ell ZF#7sical AttacM, % 4ar$et, 851 'ase ama$e[|||| 'attle Jotes: Alt#ou$# oorbull is not immune to 'erserM, it Boes not #ave a
|| ------------- 'erserM AttacM. As suc#, it Eill tr7 to use a non-eListant|| attacM, E#ic# #a66ens to cost more (F t#an it Eill ever #ave. 'ecause o|| t#is, it Eill Mee6 6rintin$ t#e messa$e _oorbull>s sMill 6oEer is useB u6._|>==============================================================================>
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=============================o=========================o======================|| ro6s: 4urbo t#er Z1[ | Steal: --- | (or6#: ---||=============================o=========================o======================|| Kocations: 4em6le o t#e Ancients|
=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Zeat#[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: --- | Steal: --- | (or6#: (a$ic Source||=============================o=========================o======================|| Kocations: 4em6le o t#e Ancients|
|------------------------------------------------------------------------------|| AttacMs: 7esi$#tT Z(a$ical (F AttacM, % 4ar$et,|| -------- ama$e = Qt# o 4ar$et>s (F,|| Onl7 useB as counterattacM vs ma$ical attacMs[|| 7esi$#tT Z(a$ical AttacM, % 4ar$et,|| ama$e = Qt# o 4ar$et>s DF[|| 7esi$#tT Z(a$ical AttacM, % 4ar$et, %@82 'ase ama$e[|| 7esi$#tT Z/#an$e Status, % 4ar$et, Inlicts SloE, arMness %22P,|| Onl7 useB as coumterattacM vs 6#7sical attacMs[|>==============================================================================>
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice ZImmune[ | Foison Zeat#[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB ZImmune[|arMness Z [|
=============o====================oo===============o===============o==========.| Kevel: | L6: %2 || AttacM: @2 | (eense: Q1 |KucM: %||-------------|--------------------||---------------|---------------|----------|| DF: | AF: Q2 || (AttacM: & | eenseP: %2 |||-------------|--------------------||---------------|---------------||| (F: | il: Q@2 || eense: @2 | eLterit7: & |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZDalves[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|
| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|
.================.|Jame: 4ricM6la7 ||=============o====================oo===============o===============o==========.| Kevel: 8Q | L6: Q12 || AttacM: %22 | (eense: 5@ |KucM: 82||-------------|--------------------||---------------|---------------|----------|| DF: %22 | AF: || (AttacM: Q | eenseP: 2 |||-------------|--------------------||---------------|---------------||| (F: %22 | il: 122 || eense: Q2 | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZAbsorb[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| Foison
Z [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [||
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice ZAbsorb[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: aers Z1[ | Steal: aers Z8[ | (or6#: aers||
| Ice8 Z(a$ical AttacM, % 4ar$et, Ice lemental,|| &&. 'ase ama$e, AlEa7s attacMs loEest (etar$et[|| arM JeeBle ZF#7sical AttacM, % 4ar$et, %Q& 'ase ama$e,|| Inlicts arMness %22P,|| AlEa7s attacMs loEest e tar$et[|| eat# Sentence Z/#an$e Status, (F=%2, % 4ar$et,|| Inlicts %22P eat# Sentence, Onl7 useB as Cinal|| AttacM vs a (a$ic or Summon commanB[|>==============================================================================>
.=================.
|Jame: (allBancer ||=============o====================oo===============o===============o==========.| Kevel: 8 | L6: 22 || AttacM: @% | (eense: 5@ |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: @22 | AF: @ || (AttacM: 2 | eenseP: %2 |||-------------|--------------------||---------------|---------------||| (F: %22 | il: &22 || eense: 1 | eLterit7: @2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater ZImmune[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|
| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [||
.=============.|Jame: Dun$r7 ||=============o====================oo===============o===============o==========.| Kevel: | L6: &22 || AttacM: @2 | (eense: %2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8222 | AF: @2 || (AttacM: Q | eenseP: |||-------------|--------------------||---------------|---------------||| (F: %22 | il: @22 || eense: @Q | eLterit7: @8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [||
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: --- | Steal: )ater in$ Z1[ | (or6#: ---
||=============================o=========================o======================|| Kocations: /orel Valle7 /ave||------------------------------------------------------------------------------|| AttacMs: 'i$ eB /li66erT ZF#7sical AttacM, % 4ar$et, %52 'ase ama$e[|| -------- Iso$in Smo$ Z(a$ical AttacM, (F=%2, % 4ar$et, Q2 'aseama$e,|| Inlicts arMness, ue to a bu$ t#is is onl7useB|| E#en all tar$ets alreaB7 #ave arMness status[|| Du$e 4iBal )ave ZF#7sical AttacM, (F=82, All 4ar$ets,|| )ater lemental, 8&. 'ase ama$e, Acro6#ies|| #eals itsel or betEeen %28-%25[|||| 'attle Jotes: - Acro6#ies taMes 1L Bama$e rom bacM attacMs insteaB o t#e|| ------------- usual 8L Bama$e.
| DF: 555 | AF: 2 || (AttacM: % | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 2 | il: 2 || eense: Q2 | eLterit7: &Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
|-------------|--------------------||---------------|---------------||| (F: %22 | il: @22 || eense: Q@ | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z)eaM[ | art# Z [ | )ater Z [ | estorative Z [|| Ice ZDalves[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================
||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|
| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|
| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: --- | Steal: --- | (or6#: ---||=============================o=========================o======================|| Kocations: reat lacier||------------------------------------------------------------------------------|
||=============o====================oo===============o===============o==========|| Cire Z)eaM[ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z)eaM[ | Dol7 Z [ ||
| DF: 52 | AF: @2 || (AttacM: 2 | eenseP: |||-------------|--------------------||---------------|---------------||| (F: 52 | il: &22 || eense: 1 | eLterit7: 1 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison ZAbsorb[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| Silence
Z [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: -Fotion Z1[ | Steal: --- | (or6#: AntiBote||=============================o=========================o======================|| Kocations: aea>s /li||------------------------------------------------------------------------------|| AttacMs: 'iteT ZF#7sical AttacM, % 4ar$et, 8@ 'ase ama$e,|| -------- Onl7 useB on *an7* tar$et Eit# Foison Status, even it>s|| allies or itsel[|| 4oLic 'ar Z/#an$e Status, % 4ar$et, Inlicts Foison, SloE %22P,|
| Also useB as counterattacM vs 6#7sical attacMs, )#en|| useB as coumterattacM, it Eill ranBoml7 tar$et|| somet#in$, even allies, t#ou$# not itsel[|>==============================================================================>
|| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: D76er Z8[ | Steal: 4ran!uilier Z@[| (or6#: 4ran!uilier||=============================o=========================o======================|| Kocations: aea>s /li||------------------------------------------------------------------------------|
| 'attle Jotes: * )#en alone or E#en all allies are MilleB, DeaBbomber Eill|| ------------- 6oEer u6 anB #ave %82 eL insteaB o @2. It Eill use Ltreme|| 'omber re6eateBl7 until t#e battle enBs.|>==============================================================================>
| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: 4ent Z1[ | Steal: --- | (or6#: Dol7 4orc#||
|=============o====================oo===============o===============o==========.| Kevel: 81 | L6: @2 || AttacM: 12 | (eense: @2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: &Q2 | AF: 2 || (AttacM: @ | eenseP: %*|||-------------|--------------------||---------------|---------------||| (F: Q | il: Q22 || eense: 2 | eLterit7: @ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Vam6ire Can$ Z1[ | Steal: --- | (or6#: Dol7 4orc#||=============================o=========================o======================|| Kocations: aea>s /li||------------------------------------------------------------------------------|| AttacMs: 'looB SucM ZF#7sical Absorb, % 4ar$et, 852 'ase ama$e[
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Di-Fotion Z1[ | Steal: 4ran!uilier Z8[| (or6#: 4ran!uilier||
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice ZAbsorb[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| DF: 22 | AF: 1Q || (AttacM: 5 | eenseP: 1 |||-------------|--------------------||---------------|---------------||| (F: %22 | il: @2 || eense: 12 | eLterit7: &5 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| Silence
Z [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: art# (allet Z1[ | Steal: i$as Armlet Z8[| (or6#: ---||=============================o=========================o======================|| Kocations: )#irlEinB (ae||------------------------------------------------------------------------------|| AttacMs: S!uas#T ZF#7sical AttacM, % 4ar$et, art# lemental,|| -------- Q2 'ase ama$e, Also useB as a combo o % to #itsE#en|| useB as a counterattacM a$ainst ma$ical attacMs[|| insteaB o ouble 'reat# i Sc#ioi$#t is BeaB[|
| (oon )ars ZF#7sical AttacM, % 4ar$et, @22 'ase ama$e,|| Sometimes useB % to times in a combo E#en i$as> (F is|| beloE @1 too loE to cast +uaMe[|| +uaMe Z(a$ical AttacM, (F=@1, All 4ar$ets, art# lemental,|| 851.& 'ase ama$e[|
|| Cire ZDalves[ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB ZImmune[|arMness Z [|||=============================o=========================o======================|| ro6s: i$#t Arm Z1[ | Steal: i$#t Arm Z1[ | (or6#: i$#t Arm||=============================o=========================o======================|
| Kevel: @ | L6: &2 || AttacM: &2 | (eense: 12 |KucM: %Q||-------------|--------------------||---------------|---------------|----------|| DF: %22 | AF: @2 || (AttacM: | eenseP: |||-------------|--------------------||---------------|---------------||| (F: %22 | il: &2 || eense: @2 | eLterit7: @8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|
| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: S#rivel Z1[ | Steal: 4ent Z8[ | (or6#: -Fotion|
.==============.|Jame: Ironite ||=============o====================oo===============o===============o==========.| Kevel: 2 | L6: 522 || AttacM: @ | (eense: Q2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8Q22 | AF: Q1 || (AttacM: 2 | eenseP: 8 |||-------------|--------------------||---------------|---------------||| (F: %22 | il: @12 || eense: 1 | eLterit7: &2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| Foison
Z [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
.================.|Jame: Scul6ture ||=============o====================oo===============o===============o==========.| Kevel: 8 | L6: 1@2 || AttacM: @ | (eense: @1 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: %&22 | AF: @2 || (AttacM: Q1 | eenseP: 8 |||-------------|--------------------||---------------|---------------||| (F: %22 | il: @Q2 || eense: Q2 | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Zeat#[ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
|=============================o=========================o======================|| ro6s: 4ran!uilier Z8[ | Steal: --- | (or6#: ---||=============================o=========================o======================|| Kocations: )#irlEinB (ae||------------------------------------------------------------------------------|| AttacMs: 'oB7bloET ZF#7sical AttacM, % 4ar$et, %@1 'ase ama$e[|| -------- Cire S#ell ZF#7sical AttacM, % 4ar$et, Cire lemental,|| 2Q 'ase ama$e, Sometimes useB 8 to times in a roE[|>==============================================================================>
.================.|Jame: )inB )in$ ||=============o====================oo===============o===============o==========.| Kevel: @ | L6: 122 || AttacM: & | (eense: @Q |KucM: 82||-------------|--------------------||---------------|---------------|----------|| DF: %522 | AF: @2 || (AttacM: Q | eenseP: |||-------------|--------------------||---------------|---------------||| (F: 2 | il: 22 || eense: @2 | eLterit7: @ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Zeat#[ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [||
|-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||=============================o=========================o======================|| ro6s: Di-Fotion Z1[ | Steal: Di-Fotion Z8[ | (or6#: (inB Source||=============================o=========================o======================|
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [|
| (F: 82 | il: 555 || eense: 2 | eLterit7: 12 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZImmune[|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Di-Fotion Z1[ | Steal: Di-Fotion Z8[ | (or6#: (inB Source
||=============================o=========================o======================|| Kocations: %. olB Saucer 'attle S!uare|| 8. 4onberr7 Eas let out o t#e )#irlEinB (ae||------------------------------------------------------------------------------|
| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison ZImmune[ | )inB Z [ ||| Ki$#tnin$ Z)eaM[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|
| AttacMs: Cire ouletteT ZF#7sical AttacM, (F=1, % 4ar$et,|| -------- @1Q.& 'ase ama$e,|| Onl7 useB as %22P counterattacM,|| )ill not be useB i tEo 6art7 members are BeaB[|>==============================================================================>
=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: -Fotion Z1[ | Steal: emeB7 Z1[ | (or6#: ---||=============================o=========================o======================|| Kocations: Xunon isc 8|
|------------------------------------------------------------------------------|| AttacMs: Ci$#tT ZF#7sical AttacM, % 4ar$et, Q% 'ase ama$e,|| -------- Sometimes useB tEice in a roE[|| SEorB o oom ZF#7sical AttacM, % 4ar$et, %28, UseB as a %22P|| counterattacM vs ma$ical attacMs[|>==============================================================================>
||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
|-------------|--------------------||---------------|---------------||| (F: %22 | il: %22 || eense: 12*| eLterit7: @ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| Small
ZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: Di-Fotion Z1[ | Steal: -Fotion Z8[ | (or6#: uarB Source||=============================o=========================o======================|| Kocations: )orlBma6: (iBeel Area||------------------------------------------------------------------------------|| AttacMs: An$le Func#T ZF#7sical AttacM, % 4ar$et, &% 'ase ama$e,|| -------- Onl7 useB in %st Corm[|| S6in ZF#7sical AttacM, % 4ar$et, Q@.& 'ase ama$e,|| Onl7 useB in 8nB Corm[|||
| 'attle Jotes: - %st Corm is t#e Beault orm, 8nB Corm is s6innin$ anBoccurs|| ------------- as ranBom counterattacM. It Eill return to t#e %st Cormater|| betEeen % anB Q turns #ave 6asseB or S6iral.|| * 8nB Corm #as Bierent stats: e=82, (e=82 Jormal Beenses LQ|>==============================================================================>
|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o=========================o======================|| ro6s: t#er Z1[ | Steal: --- | (or6#: ream FoEBer||=============================o=========================o======================|| Kocations: )orlBma6: (iBeel Area|
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o==========================o=====================|| ro6s: 3eio Jut Z1[ | Steal: 3eio Jut Z1[ | (or6#: ---||=============================o==========================o=====================|
| (F: %82 | il: %222 || eense: 52 | eLterit7: & |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o==========================o=====================|| ro6s: 3eio Jut Z1[ | Steal: 3eio Jut Z1[ | (or6#: ---
| 85Q.8 'ase ama$e, Onl7 useB in aerial battle[|| /laET ZF#7sical AttacM, % 4ar$et, 8%22 'ase ama$e[|| Ultima 'eam Z(a$ical AttacM, (F=Q2, All 4ar$ets, DiBBenlemental,|| 82&5 'ase ama$e[|| S#aBoE Clare Z(a$ical AttacM, (F=%22, % 4ar$et,|| %2181.%8 'ase ama$e, UseB as Cinal AttacM,|| nem7 SMill[|| sca6eT Zsca6es rom battle[|||| 'attle Jotes: - Ultimate )ea6on #as one manBator7 battle in (iBeel. Cromt#is|
| ------------- moment onEarB, an7 Bama$e 7ou Beal to it Eill be BeBucteB|| rom #is initial %22222 DF. 4#e ranBom battles later alloE 7ou to reBuce|| #is DF even more. )#en it alls beloE 82222 DF, Ultimate )ea6on Eill #eaB|| over to /osmo /an7on, E#ere t#e inal battle Eit# it is initiateB. I 7ou|| reBuceB it>s DF to 2, it Eill be restoreB to 82222 in t#is inal battle.|| - In t#e irst battle, 7ou can steal a /urseB in$, in an7 ot#er $rounB|| battles 7ou can steal a elect in$, anB in an7 ot#er aerial battles 7ou|| can steal a /irclet.|>==============================================================================>
| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o==========================o=====================
|| ro6s: --- | Steal: ) (ac#ine un Z1[ | (or6#: ---||=============================o==========================o=====================|| Kocations: Xunon Fat#||------------------------------------------------------------------------------|| AttacMs: ) (ac#ine un ZF#7sical AttacM, % 4ar$et, . 'ase ama$e,|| -------- Sometimes useB tEice in a roE[|| %22 JeeBles ZF#7sical AttacM, % 4ar$et, 18. 'ase ama$e[|| (atra (a$ic Z(a$ical AttacM, (F=1, All 4ar$ets, 8Q&. 'aseama$e,|| nem7 SMill[|>==============================================================================>
| (F: 2 | il: %22 || eense: &Q | eLterit7: @2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater ZDalves[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|| SaBness ZImmune[| Cur7 ZImmune[|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# SentenceZImm[| (ani6ulate
Z [|| 'erserM Z [| Faral7eB ZImmune[|arMness ZImmune[|||=============================o==========================o=====================|| ro6s: eaBl7 )aste Z1[ | Steal: SmoMe 'omb Z1[ | (or6#: Di-Fotion||=============================o==========================o=====================|| Kocations: Xunon Fat#||------------------------------------------------------------------------------|| AttacMs: Func#T ZF#7sical AttacM, % 4ar$et, %2 'ase ama$e,|| -------- Sometimes useB tEice in a roE[|| Smo$ ZF#7sical AttacM, % 4ar$et, 88. 'ase ama$e,|| Inlicts Foison 11, Sometimes uses Smo$ arMness|| version immeBiatel7 ater t#is in t#e same turn[|| Smo$ ZF#7sical AttacM, % 4ar$et, 88. 'ase ama$e,|
| Inlicts arMness 58, Sometimes uses Smo$ Foison|| version immeBiatel7 ater t#is in t#e same turn[|>==============================================================================>
|=============o====================oo===============o===============o==========.| Kevel: 8 | L6: 12 || AttacM: & | (eense: &Q |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: %22 | AF: 12 || (AttacM: 8 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 1 | il: 22 || eense: @ | eLterit7: |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||
| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o==========================o=====================|| ro6s: S-mine Z1[, | Steal: 1-inc# /annon | (or6#: ---|| S#inra 'eta Z1[ | |||=============================o==========================o=====================|| Kocations: Xunon Du$e (ateria +uest||-----------------------------------------------------------------------------
| /an be useB a maL o 8L 6er battle, 4ar$ets E#oever|| #ass t#e #i$#est DF[|>==============================================================================>
| -------- Onl7 useB unBer (ani6ulate[|| as# ZF#7sical AttacM, % 4ar$et, Q8.& 'ase ama$e,|| Sometimes useB tEice in a roE[|| S6innin$ /ut ZF#7sical AttacM, % 4ar$et, @.@8 'ase ama$e,|| Sometimes useB tEice in a roE[|| Sla6 ZF#7sical AttacM, % 4ar$et, Q8.& 'ase ama$e,|| Inlicts Cur7 Q1[|>==============================================================================>
.=================.|Jame: iver Jest ||
=============o====================oo===============o===============o==========.| Kevel: 1 | L6: %Q2 || AttacM: @2 | (eense: %%2 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8122 | AF: @2 || (AttacM: @ | eenseP: @ |||-------------|--------------------||---------------|---------------||| (F: %22 | il: %82 || eense: 52 | eLterit7: @Q |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater ZDalves[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|
| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||=============================o==========================o=====================|
| ro6s: -Fotion Z8[ | Steal: --- | (or6#: ---||=============================o==========================o=====================|| Kocations: Xunon UnBerEater 4unnel Du$e (ateria +uest||------------------------------------------------------------------------------|| AttacMs: 'oB7bloET ZF#7sical AttacM, % 4ar$et, @18. 'ase ama$e,|| -------- Sometimes useB tEice in a roE[|| 'i$ )ave ZF#7sical AttacM, All 4ar$ets, Q%.8 'ase ama$e,|| 4ornaBe )ave Z(a$ical AttacM, % 4ar$et, )inB lemental,|| &&8. 'ase ama$e, Sometimes useB tEice in a roE[|>=============================================================================
=>
.====================.|Jame: UnBerEater (F ||=============o====================oo===============o===============o==========.| Kevel: Q | L6: 182 || AttacM: &2 | (eense: %8Q |KucM: 8||-------------|--------------------||---------------|---------------|----------|| DF: %222 | AF: 12 || (AttacM: @ | eenseP: Q |||-------------|--------------------||---------------|---------------||| (F: %22 | il: @22 || eense: 12 | eLterit7: @8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater ZDalves[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------
o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|
.===================.|Jame: Senior runt ||=============o====================oo===============o===============o==========.| Kevel: | L6: 52 || AttacM: & | (eense: 52 |KucM: ||-------------|--------------------||---------------|---------------|----------|| DF: 8@22 | AF: 52 || (AttacM: 12 | eenseP: %8 |||-------------|--------------------||---------------|---------------||| (F: 8Q | il: 122 || eense: &2 | eLterit7: @5 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater ZDalves[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
|-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|
.====================.|Jame: DarB AttacMer ||=============o====================oo===============o===============o==========.| Kevel: 8 | L6: &2 || AttacM: 12 | (eense: &Q |KucM: @||-------------|--------------------||---------------|---------------|----------|| DF: 822 | AF: 1 || (AttacM: | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: %2 | il: @22 || eense: 52 | eLterit7: && |||=============o====================oo===============o===============o==========|| Cire ZDalves[ | art# Z [ | )ater ZDalves[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ ||
|-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|
| 'erserM Z [| Faral7eB ZImmune[|arMness ZImmune[|||=============================o==========================o=====================|| ro6s: --- | Steal: --- | (or6#: ---||=============================o==========================o=====================|| Kocations: Xunon UnBerEater eac7or Du$e (ateria +uest||------------------------------------------------------------------------------|| AttacMs: ocMet Func#T ZF#7sical AttacM, % 4ar$et, Q& 'ase ama$e,|| -------- )ill sometimes use tEice in a roE[|| ) ocMet Func# ZF#7sical AttacM, % 4ar$et, Q& 'ase ama$e,|
| )ill sometimes use tEice in a roE[|| Xum6in$ 'loE ZF#7sical AttacM, % 4ar$et, Q& 'ase ama$e,|| )ill sometimes use tEice in a roE[|||| 'attle Jotes: - 'ecause it #as no berserM attacM, E#en it is berserMeB it|| ------------- Eill Mee6 6rintin$ t#e messa$e:|| _uarBian>s sMill 6oEer is useB u6._|>==============================================================================>
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|
||=============================o==========================o=====================|| ro6s: S-mine Z1[ | Steal: S#inra Al6#a Z1[ | (or6#: ---||=============================o==========================o=====================|| Kocations: Xunon UnBerEater eac7or Du$e (ateria +uest||------------------------------------------------------------------------------|| AttacMs: (ac#ine unT ZF#7sical AttacM, % 4ar$et, % 'ase ama$e,|| -------- )ill sometimes be useB a$ainst all 6art7 members, or|| tEice in a roE[|| DanB renaBe ZF#7sical AttacM, % 4ar$et, &@&.1%8 'ase ama$e,|| Onl7 useB unBer (ani6ulate[|>==============================================================================>
|===========================o============================o=====================|| Kocations: ocMet 4oEn Du$e (ateria +uest||------------------------------------------------------------------------------|| AttacMs: 'olt8 Z(a$ical AttacM, (F=88, % 4ar$et, Ki$#tnin$ lemental,|| -------- Q2 'ase ama$e[|| /ure8 Z(a$ical DF estore, (F=8Q, % 4ar$et, %828 'ase Dealin$[|| ('arrier Z/#an$e Status, (F=8Q, % 4ar$et, Inlicts ('arrier %22P[|| ranB S6arM ZF#7sical AttacM, % 4ar$et, @Q1 'ase ama$e,|| )ill use L in a roE, but not on 4ia[|| S#oulBer AttacMT ZF#7sical AttacM, % 4ar$et, 118 'ase ama$e[
|||| 'attle Jotes: - I uBe uses a s6ell, #e ma7 use an7 o t#e s6ells unBer|| ------------- certain conBitions, all in t#e same turn.|| - Since uBe #as a crus# on 4ia, #e Eill never attacM #er unless 4ia ist#e|| onl7 one let stanBin$. ven t#en, t#ere>s a %rB c#ance #e>ll #esitate.|| De Eill still #it #er Eit# #is 'olt8 Bes6eration move, #oEever.|>==============================================================================>
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||===========================o==========================o=======================|| ro6s: -Fotion Z1[ | Steal: --- | (or6#: ---
||===========================o==========================o=======================|| Kocations: Ancient Corest||------------------------------------------------------------------------------|| AttacMs: 'looB SucMT ZF#7sical Absorb, % 4ar$et, 81 'ase ama$e[|| -------- Autumn Keaves ZF#7sical AttacM, % 4ar$et, @.8 'ase ama$e,|| Inlicts arMness Q2, Sometimes useB on %st turn,|| UseB as counterattacM vs ma$ic attacMs E#en DF is|| beloE %rB o (aL DF[|>==============================================================================>
|=============o====================oo===============o===============o==========|| Cire ZImmune[ | art# Z [ | )ater Z [ | estorative Z [|| Ice ZImmune[ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison ZAbsorb[ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZImmune[|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||===========================o===========================o======================|| ro6s: --- | Steal: )iarB 'racelet Z1[| (or6#: ---||===========================o===========================o======================|
.=================. .------.|Jame: 4urMs:uBe | | 'OSS||=============o====================oo===============o===============o==========|| Kevel: Q5 | L6: 22 || AttacM: %%2 | (eense: %@2 |KucM: ||-------------|--------------------||---------------|---------------|----------|| DF: 82222 | AF: @2 || (AttacM: & | eenseP: 2 |||-------------|--------------------||---------------|---------------||| (F: 812 | il: 222 || eense: %82 | eLterit7: &5 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |
||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|
|-------------|--------------------||---------------|---------------||| (F: 882 | il: 822 || eense: %%2 | eLterit7: 1@ |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| Small
| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||===========================o============================o=====================|| ro6s: ra$on Scales Z1[, | Steal: )ater in$ Z8[ | (or6#: (inB Source|| StarBust Z8[ | |||===========================o============================o=====================|| Kocations: SunMen elniMa|
|------------------------------------------------------------------------------|| AttacMs: Vi6er 'reat# Z(a$ical AttacM, (F=82, % 4ar$et, Ice)ater lemental,|| -------- 522 'ase ama$e, Onl7 useB i it>s DF is $reater t#an|| \12P o t#e 6art7>s avera$e DF[|| Eit#out Foison status[|| A!ualun$ Z(a$ical AttacM, (F=Q, All 4ar$ets, )ater lemental,|| 8Q2 'ase ama$e, Onl7 useB i it>s DF is betEeen\12P|| anB \Q2P o t#e 6art7>s avera$e DF[|| Du$e 4iBal )ave ZF#7sical AttacM, (F=82, % 4ar$et, )ater lemental,|| %8@1.& 'ase ama$e, Onl7 useB i it>s DF is|| betEeen \Q2P anB \82P o t#e 6art7>s avera$e DF[|| ra$on ance ZF#7sical AttacM, % 4ar$et, %8@1.& 'ase ama$e,|| Onl7 useB i it>s DF is beloE \82P o t#e 6art7>s|| avera$e DF[
|||| 'attle Jotes: - Lam6le: I one 6art7 member is BeaB, anB t#e ot#er tEot#eir|| ------------- current DF combineB is 22, t#en t#e avera$e 6art7 DF is|| 8&2. I Ser6ent>s DF is #i$#er t#an \12P o t#at, so at 8822R DF, it Eill|
| onl7 be able to use Vi6er 'reat#. I betEeen %%22 anB 8822 DF, it Eill be|| onl7 able to use A!ualun$. 'etEeen 2 anB %%22 DF it Eill onl7 be able to|| use Du$e 4iBal )ave, anB beloE 2 DF it can onl7 use ra$on ance in t#is|| eLam6le. As 7ou can see, t#e most useB attacM is Vi6er 'reat# Bue to Ser6ent|| oten #avin$ #i$#er DF t#an 7our 6art7>s avera$e DF.|>==============================================================================>
|| 'attle Jotes: - iamonB )ea6on is immune to 6#7sical attacMs, Eit# t#e|| ------------- eLce6tion o t#e 6erioB in E#ic# it counts BoEn to iamonB|| Clas#.|| - It Eill start t#e countBoEn ater a certain amount o Kimit 'reaMs or|| Summons #ave been useB, Be6enBin$ on it>s current DF.|>==============================================================================>
||| 'attle Jotes: - (an#ole alEa7s a66ears in $rou6s o t#ree. 4#ere>s onl7 one|| ------------- *real* (an#ole Eit# t#e liB o6en.|| - (an#ole is not immune to 'erserM, but it Boes not #ave a 'erserM attacM.|| 4#is Eill cause it to continuall7 6rint t#e olloEin$ messa$e:|| _(an#ole>s sMill 6oEer is useB u6._|>==============================================================================>
|=============o====================oo===============o===============o==========.| Kevel: Q8 | L6: 22 || AttacM: 52 | (eense: @1 |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 8222 | AF: 8 || (AttacM: & | eenseP: 82 |||-------------|--------------------||---------------|---------------||| (F: %82 | il: 22 || eense: 52 | eLterit7: Q2 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z)eaM[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|| SaBness ZImmune[| Cur7 ZImmune[|/onusion Z [| Silence
Z [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM Z [| Faral7eB ZImmune[|arMness ZImmune[|||===========================o============================o=====================|
| sca6eT Zsca6es rom battle[|||| 'attle Jotes: - As soon as an7 o t#e t#ree 4urMs #ave been BeeateB, t#e7|| ------------- all lee t#e battle. 4#e ones t#at #aven>t been BeeateB7et,|| in ot#er EorBs t#e ones t#at #ave more t#an 2 DF, Eill not Bro6 an7 reEarBs.|
| eaBl7 )#eelT ZF#7sical AttacM, All 4ar$ets, %@@2 'ase ama$e,|| Sometimes useB tEice in a roE, Onl7 useB i all|| 6arts are alive, or i eit#er ross6aner*'i$ or|| bot# ross6aner*Small #ave been Bestro7eB[|>==============================================================================>
| DF: 222 | AF: 52 || (AttacM: 1 | eenseP: Q |||-------------|--------------------||---------------|---------------||| (F: Q22 | il: 8Q22 || eense: 5Q | eLterit7: 52 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|| 'erserM Z [| Faral7eB Z [|arMness Z [||
| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z)eaM[ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|
| (F: 822 | il: 8222* || eense: %22 | eLterit7: 12 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulate
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
| eat# Z [| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZImmune[|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE ZImmune[| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|| SloE-numb ZImmune[| Fetri7 ZImmune[|eat# SentenceZImm[| (ani6ulateZImm[|| 'erserM ZImmune[| Faral7eB ZImmune[|arMness Z [|||===========================o============================o=====================|| ro6s: --- | Steal: --- | (or6#: ---||===========================o============================o=====================|| Kocations: (iB$ar (aMo /annon|
|------------------------------------------------------------------------------|| AttacMs: oes not attacM, onl7 unctions so Delletic DoNo can use attacMs.|| --------|>==============================================================================>
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ ||
| Kocations: (iB$ar (aMo /annon||------------------------------------------------------------------------------|| AttacMs: oes not attacM, onl7 unctions so Delletic DoNo can use attacMs.|| --------|>==============================================================================>
|||| 'attle Jotes: - Kieorm-DoNo J is calleB Kieorm DoNo JA because t#ere are|| ------------- invisble ' / tar$ets let rom t#e 6revious battle. 4#isis|| onl7 a small bu$.|
| - /ombo Eill be consecutive, anB all Q #its Eill olloE u6 on eac# ot#er.|| - Sorr7, I coulBn>t resist... Kieorm-DoNo J>s DF value is 2222.|>==============================================================================>
| Ket 4#rustT Z(a$iical (F AttacM, % 4ar$et,|| (F ama$e = 88t# o 4ar$et>s (F,|| Inlicts Foison, SloE-numb 1Q[|||| 'attle Jotes: - 4#e battle be$ins as an invisble ambus#, anB ub7 EillalEa7s|| ------------- $et t#e irst attacM.|| - ub7 )ea6on is immune to all Bama$e until it>s 4entacles #ave been in t#e|| $rounB at least once.|| - It Eill sticM it>s 4entacles in t#e $rounB E#en tEo 6art7 members areBeaB.|>==============================================================================>
.======================. .------.|Jame: ub7>s 4entacle | | 'OSS||=============o====================oo===============o===============o==========|| Kevel: Q2 | L6: 2 || AttacM: %22 | (eense: %22 |KucM: %2||-------------|--------------------||---------------|---------------|----------|| DF: Q2222 | AF: 2 || (AttacM: %2 | eenseP: %22 |||-------------|--------------------||---------------|---------------||| (F: %222 | il: 2 || eense: %22 | eLterit7:8 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater ZImmune[ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |
||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 ZImmune[| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZImmune[|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZImmune[|
| AttacMs: Coot Stam6T ZF#7sical AttacM, All 4ar$ets, 1@&&. 'ase ama$e[|| -------- meralB S#oot Z(a$ical AttacM, % 4ar$et, 582.1& 'ase ama$e,|| emoves 'arrier, ('arrier, S#ielB, eat# Corce,|| S#ielB %22P[|| meralB 'eam Z(a$ical AttacM, All 4ar$ets,|| ama$e = 8%8t# o 4ar$et>s DF, emoves e$en%22P,|| Onl7 useB i at least one 7e is alive[|| even$e Stam6 ZF#7sical AttacM, All 4ar$ets, Q5.& 'ase ama$e,|| emoves Daste %22P, Onl7 useB as counterattacM E#en|| at least one 7e is alive[|| Aire 4am Storm ZF#7sical AttacM, All 4ar$ets,|| ama$e = %%%% * Amount o (ateria !ui66eB,|| emoves Daste, SloE, Sto6, e$en, 'arrier,('arrier,|| elect, S#ielB, eat# Corce, esist,
|| Onl7 useB E#en at least one 7e is alive, or as a|| counterattacM unBer certain conBitions[|||| 'attle Jotes: - 4#e battle Eill #ave a 82 minute timer, E#ic# can onl7 be|
| ro6s: -Fotion Z1[ | Steal: -Fotion Z8[ | (or6#: ---||===========================o============================o=====================|| Kocations: Jort#ern /rater||------------------------------------------------------------------------------|| AttacMs: WicMT ZF#7sical AttacM, % 4ar$et, 58 'ase ama$e,|| -------- Sometimes useB tEice in a roE[|| KQ eat# Z/#an$e Status, (F=82, All 4ar$ets, Inlicts eat# %22P,|| )ill miss i 4ar$et>s Kvl is not a multi6le o Q,|| Cinal AttacM[||
|| 'attle Jotes: - ar$o7le Eill enter t#e battle 6etriieB, bein$ com6letel7|| ------------- immune to an7 Bama$e. Ater it>s irst turn it Eill soten.|>==============================================================================>
|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z)eaM[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# ZImmune[| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|
|| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z)eaM[ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||===========================o============================o=====================|| ro6s: emeB7 Z1[ | Steal: emeB7 Z8[ | (or6#: emeB7||===========================o============================o=====================|| Kocations: Jort#ern /rater||------------------------------------------------------------------------------|
| AttacMs: DeaB AttacMT ZF#7sical AttacM, % 4ar$et, %2& 'ase ama$e[|| -------- K eat# Z/#an$e Status, (F=88, All 4ar$ets,|| Inlicts eat# %22P, )ill miss i 4ar$et>s Kvl isnot|| a multi6le o , Onl7 useB unBer (ani6ulate[|| (a$ic 'reat# Z(a$ical AttacM, (F=&, All 4ar$ets,|
| Kevel: Q% | L6: %222 || AttacM: %%2 | (eense: %@ |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: Q222 | AF: %22 || (AttacM: 52 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 882 | il: %222 || eense: @2 | eLterit7: 1 |||=============o====================oo===============o===============o==========|| Cire ZAbsorb[ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZ [|
| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|||===========================o============================o=====================|| ro6s: -Fotion Z1[ | Steal: D76er Z8[ | (or6#: ---|
|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZImmune[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|
|=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 ZDalves[ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ Z [| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB Z [|arMness Z [|
| Kevel: Q1 | L6: %22 || AttacM: %82 | (eense: 5@ |KucM: 2||-------------|--------------------||---------------|---------------|----------|| DF: 1222 | AF: %22 || (AttacM: 11 | eenseP: % |||-------------|--------------------||---------------|---------------||| (F: 822 | il: %@2 || eense: 52 | eLterit7: 1 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# ZImmune[ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z)eaM[ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------
o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion Z [| SilenceZ [|| SloE Z [| Sto6 ZImmune[|Cro$ ZImmune[| SmallZ [|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZ [|| 'erserM Z [| Faral7eB ZImmune[|arMness Z [|||===========================o============================o=====================|| ro6s: 7e Bro6 %22P | Steal: 7e Bro6 Z8[ | (or6#: ---||===========================o============================o=====================|| Kocations: Jort#ern /rater||------------------------------------------------------------------------------|| AttacMs: /laET ZF#7sical AttacM, % 4ar$et, %282 'ase ama$e[|| -------- Sometimes useB tEice in a roE[|
| KQ eat# Z/#an$e Status, (F=82, All 4ar$ets, Inlicts eat# %22P,|| )ill miss E#en 4ar$et>s Kvl is not a multi6le o Q[|| K Clare Z(a$ical AttacM, (F=82, All 4ar$ets, Cire lemental,|| )ill miss E#en 4ar$et>s Kvl is not a multi6le o [|| 4earBro6 ZF#7sical AttacM, % 4ar$et, %282 'ase ama$e,|
| Cire Z [ | art# Z [ | )ater Z [ |estorativeZImm[|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|
|===========================o============================o=====================|| Kocations: Jort#ern /rater||------------------------------------------------------------------------------|| AttacMs: immeT ZSteals a ranBom item, Will (a$ic Fot to $et it bacM[|| -------- sca6eT Zsca6es rom battle[|| _imme liLir_|||| 'attle Jotes: - (a$ic Fot is immune to all Bama$e until an liLir #as been|| ------------- useB on it.|>=============================================================================
=>
.==================.|Jame: /#risto6#er ||=============o====================oo===============o===============o==========.| Kevel: Q | L6: %22 || AttacM: &2 | (eense: %2 |KucM: ||-------------|--------------------||---------------|---------------|----------|| DF: @222 | AF: 12 || (AttacM: @Q | eenseP: |||-------------|--------------------||---------------|---------------||| (F: 822 | il: 122 || eense: @@ | eLterit7: 52 |||=============o====================oo===============o===============o==========|| Cire Z [ | art# Z [ | )ater Z [ | estorative Z [|| Ice Z [ | Foison Z [ | )inB Z [ ||| Ki$#tnin$ Z [ | ravit7 Z [ | Dol7 Z [ |||-------------------o--------------------o-------------------
o-----------------|| eat# Z [| Jear-Beat# Z [|Slee6 Z [| FoisonZ [|| SaBness Z [| Cur7 Z [|/onusion ZImmune[| SilenceZ [|| SloE Z [| Sto6 Z [|Cro$ ZImmune[| SmallZImmune[|| SloE-numb Z [| Fetri7 Z [|eat# Sentence Z [| (ani6ulateZImm[|
| 'erserM ZImmune[| Faral7eB Z [|arMness Z [|||===========================o============================o=====================|| ro6s: F#oeniL oEn Z1[ | Steal: art# rum Z1[ | (or6#: ---||===========================o============================o=====================|| Kocations: Jort#ern /rater||------------------------------------------------------------------------------|| AttacMs: ClutilierT ZF#7sical AttacM, % 4ar$et, @ 'ase ama$e,|| -------- Sometimes useB tEice in a roE[|| /ure8 Z(a$ical (F estore, (F=8Q, % 4ar$et,|
| %1 'ase Dealin$, /an be useB on all allies i|| i$#ee>s DF is beloE 8rB o it>s (aL DF[|| 'olt Z(a$ical AttacM, (F=8, % 4ar$et, Ki$#tnin$ lemental,|| 88 'ase ama$e[|| As6il Z(a$ical (F Absorb, (F=%, % 4ar$et, &. (F Absorb,|| UseB i it #as too little (F to cast s6ells[|| Di$#KoE Suit Z/#an$e Status, (F=%2, % 4ar$et,|| Inlicts SaBness %22P, UseB tEice in a roE, /an onl7|| use i i$#ee is alive[|| Suocation Son$ Z/#an$e Status, % 4ar$et, Inlicts eat# %22P,|| Onl7 useB i on o66onents Eit# SaBness status,|| /an onl7 use i i$#ee is alive[|| StarBust (arc# ZF#7sical AttacM, % 4ar$et, 858 'ase ama$e,|| /an onl7 use i i$#ee is alive[
| Onl7 useB i ' is alive, but / is BeaB[|| Ultima Z(a$ical AttacM, (F=%2, All 4ar$ets,|| &%[email protected]& 'ase ama$e, UseB ater t#e countBoEn[|| i$#t DanB eviveBT Zevives i$#t DanB[|| Ket DanB eviveBT Zevives Ket DanB[|||| 'attle Jotes: - In t#e above attacM eL6lanations, ' anB / stanB or Xenova>s|| ------------- Arms, XJOVA*SYJ4DSIS' /.|| - Xenova>s countBoEn lasts turns, ater E#ic# Ultima is useB.|| - In t#is battle, man7 c#ecMs are maBe concernin$ t#e tEo Cinal 'osses. 4#is|| is eL6laineB urt#er in t#eir oEn enem7 entries.|| - Xenova>s ' Arm #as t#e same stats but %2222 DF.|| - Xenova>s / Arm #as t#e same stats but 1222 DF. 4#e arms Bon>t $ive L6.|| - )#en t#e arms are reviveB, t#e7>ll onl7 be restoreB to 8P o t#eir (aL
|| -------- Also useB i ot#er attacMs ail or some reason[|| Aurora Cence Z(a$ical DF estore, All 4ar$ets,|| %88 'ase Dealin$, emoves all status eects,|| Onl7 useB E#en DeaB is BeaB[|
| Q582 'ase ama$e, Onl7 useB i i$#t (a$ic lives[|| Cire Z(a$ical AttacM, (F=8, % 4ar$et, Cire lemental,|| Q582 'ase ama$e, Onl7 useB i Ket (a$ic lives[|| 'iarro ne$7 Z(a$ical DF estore, % 4ar$et, @1Q2 'ase Dealin$,|| I /ore is alive, it Eill use t#is to #eal t#e(ain|| 'oB7 ever7 turn. Also useB E#en Ket i$#t (a$ic|| are reviveB[|||| 'attle Jotes: - (ain 'oB7>s (aL DF = Q2222 R 222 * Jo. o /#aracters atK55|| ------------- R @2222 i Wni$#ts o ounB Eas useB on Xenova*SYJ4DSIS|| DeaB>s (aL DF = 8222 R 82 * Jo. o /#aracters atK55|| /ore>s (aL DF = %2222 R %82 * Jo. o /#aracters atK55|| i$#t ($c>s (aL DF = Q222 R 22 * Jo. o /#aracters atK55|| Ket ($c>s (aL DF = Q222 R 22 * Jo. o /#aracters at
K55|| - All 6arts #ave t#e same basic stats as 'iarro*Se6#irot#.|| - i$#t (a$ic Absorbs Ice anB Ki$#tnin$, Ket (a$ic Absorbs Cire anB Ice.|| - /ore is immune to AKK Bama$e, unless bot# i$#t anB Ket (a$ic are BeaB.|| - )et#er 7ou ace 'iarro Se6#irot# Eit# one, tEo, or t#ree 6arties, Be6enBs|
| on t#e olloEin$ c#ecMs:|| - I AJY one statement o t#e olloEin$ is true, t#en:|||| - One Fart7: %. Xenova S7nt#esis ac#ieveB %R turns beore t#e countBoEn or|| Ultima starteB.|| 8. 4#e avera$e 6art7 level is or less, Aeris not countin$.|| . At least one c#aracter is level Q or less.|||| - 4Eo Farties: %. At least one 6art7 member is level QQ or less.|| 8. You are missin$ Yuie, Vincent, or bot#.|
| . 4#e avera$e 6art7 level is @& or less.|||| - 4#ree Farties: 'asicall7, ail t#e above c#ecMs, anB 7ou $et 6arties. In|| ot#er EorBs, it means AKK t#e olloEin$ is true:|| %. Xenova*SYJ4DSIS $ot a maL o %8 turns beore countBoEn.|| 8. 4#e avera$e 6art7 level is @1R.|| . 4#e loEest level a c#aracter #as is QR.|| Q. 'ot# Yuie anB Vincent are recruiteB.|||| - 4#e e, (e anB eL stats o all t#e Bierent 'iarro Se6#irot#>s t#at|| 7ou can battle var7 sli$#tl7, $ive or taMe 82 6oints. Cor t#e *eLact*|| mec#anics, I reer 7ou to t#e nem7 (ec#anics $uiBe b7 4Cer$usson. I EoulB|| be $oin$ out o m7 Ea7 i I Eent into too man7 Betails #ere, as t#e E#ole|| section is 2W' or more.
DoE oten 7ou Eill $et into a /#ocobo 'attle Be6enBs on t#e level o 7our/#ocobo Kure (ateria.
You can onl7 catc# /#ocobo>s on t#e )orlB (a6 at /#ocobo 4racMs, anB 7ou (US4#ave a /#ocobo Kure (ateria e!ui66eB. A Kevel % /#ocobo Kure (ateria $ives a
>Kure atin$> o 1. K8 $ives a ratin$ o %8, anB a KKQ $ive a ratin$ o %@.4#e maLimum ratin$ 7ou can $et b7 stacMin$ /#ocobo Kure materia is 8. You can$et t#is Eit# tEo K or #i$#er /#ocobo Kure (ateria. )it# a ratin$ o 8, 7ouEill $et %22P /#ocobo encounters on /#ocobo 4racMs. 4o com6are, a ratin$ o %@EoulB $ive 7ou %22P arounB t#e /#ocobo anc# Xunon, anB onl7 2P ever7E#ereelse. A ratin$ o onl7 1 EoulB $ive 7ou &P arounB t#e anc#, 2P arounBXunon,anB onl7 8P ever7E#ere else.
JO4: Icicle Area - SnoEstorm olloEs all rules or t#e *)orlB (a6*. It isnot a CielB (a6 area. It is listeB #ere to reBuce conusion Eit# re$arBs toE#en anB E#ere 7ou can access t#ese encounters, but it is im6ortant toremember t#at it is a )orlB (a6 area.
4#is is t#e tracMlist o t#e Oicial SounBtracM o Cinal Cantas7 VII. 4#eson$s are com6oseB b7 Jobuo Uematsu. eaB t#e Bisclaimer o t#e site beloE,anBlisten to t#e tracMs t#ere:------------------------------------------------------------------------------
Sors immanis Cate - monstrous t inanis anB em6t7, Sors immanis Cate - monstrous t inanis anB em6t7,
stuans interius 'urnin$ insiBe, ira ve#ementi Eit# violent an$er stuans interius 'urnin$ insiBe, ira ve#ementi Eit# violent an$er Se6#irot# Se6#irot#
Se6#irot# Se6#irot#
Veni, veni, venias, /ome, come, O come Je me mori acias o not let me Bie Veni, veni, venias, /ome, come, O come Je me mori acias o not let me Bie
Veni, veni, venias, /ome, come, O come Je me mori acias o not let me Bie Veni, veni, venias, /ome, come, O come Je me mori acias o not let me Bie
Veni, veni, venias loriosa /ome, come, O come lorious Je me mori acias enerosa o not let me Bie Joble Veni, veni, venias loriosa /ome, come, O come lorious Je me mori acias enerosa o not let me Bie Joble
Veni, veni, venias loriosa /ome, come, O come lorious Je me mori acias enerosa o not let me Bie Joble Veni, veni, venias loriosa /ome, come, O come lorious Je me mori acias enerosa o not let me Bie Joble
e6enBin$ on E#at memor7 carB slot 7ou save 7our ile on in t#e Fla7stationversion, t#e so calleB Save 'locM Ficture Eill Bier. 'eloE is a list oE#ic#6icture belon$s to E#ic# slot. Flease Jote, several sources on t#e Eeb #avelisteB Friscilla insteaB o lena. 4#is is Eron$. Some also re6ort >'oLer> as
All KucM7 &s:-------------)#enever a c#aracter $ets &&&& DF, #es#e Eill $o on a ram6a$e o @8 #its,t#atall Bo &&&& Bama$e a #it. 4#at aBBs u6 to Q18%&Q total Bama$e. Flus, t#ec#aracter Eill Bo &&&& Bama$e or all ot#er #its #e maMes ater t#eram6a$e, s#oulB t#e enem7 still live.
I more t#en one c#aracter enters t#e battle Eit# All KucM7 &s, onl7 one*eLtra*#it Eill be aBBeB 6er c#aracter, so i tEo c#aracters EoulB #ave All KucM7 &s,t#en t#e total amount o #its EoulB be @. )it# all t#ree c#aracters, t#etotalamount o #its EoulB be @Q.
4#ere are man7 Ea7s or $ettin$ All KucM7 &s on 7our c#aracters. You can oolarounB b7 Mee6in$ 7our enemies !uiet mani6ulate t#em, anB #ave one o 7ourc#aracters in mini attacM 7our c#aracters until t#e last Bi$its are &&. Litt#e battle anB #eal until 7ou>re at &&&& DF. You can also tr7 anB train/#ocobucMle u6 to 8888 or %%%% Bama$e to $et an instant All KucM7 &s.. butitEill re!uire 7ou 8888 esca6es rom battles..
It s#oulB be noteB t#at ater t#e battle, t#e c#aracter>s DF is reBuceB to %,so 7ou can>t brin$ t#e KucM7 &s over to anot#er battle. Curt#ermore, it mustbe saiB t#at even E#en 8 or all c#aracters $et into KucM7 &s, t#e amount ototal #its sta7s t#e same @Q #its in total. All c#aracters Eill $et reBuceBto % DF ater t#e battle t#is Ea7.
Fer#a6s more interestin$l7, enemies can AKSO $o into All KucM7 &s. O course,t#is means baB neEs or 7ou, since t#e7>ll #it or &&&& ever7time t#e7 #it.4#e$ooB neEs is t#at t#e7 Bon>t $o in a ren7; It>s Nust t#at t#eir attacMscause
&&&& Bama$e all t#e time. Ot#er $ooB neEs is t#at i 7ou 6oison t#em, t#e6oison eect Eill also cause &&&& Bama$e, meanin$ instant Beat#. Obviousl7,t#e enem7 must #ave above &&&& DF to even $et into All KucM7 &s. 4#ere aren>tt#at man7 enemies t#at #ave t#at #i$# DF, alt#ou$# t#ere>s 6lent7 o bossest#at !uali7.
You ma7 EonBer.. E#7 eLactl7 @Q #itsH I EonBereB t#e same t#in$. 4#e onl7t#in$I can come u6 Eit# is t#at S!uare BiBn>t Eant t#e ren7 to last orever so7ou can>t Mill meralB anB ub7 Eit# it in one $o, 6robabl7, anB ca66eB t#e
Bama$e at 22M Bama$e, a nice rounB number. Since 7ou can>t $et eLactl7 22222Bama$e Eit# All KucM7 &s, it comes BoEn to @Q #its, Eit# Q5&&81 Bama$e intotal. Anot#er 6ossibilit7 is t#at t#e combo coulBn>t be coBeB lon$er t#an @Qconsecutive #its. @Q is a common #eLiBecimal number, so it>s a 6ossibilit7.
)-Item 4ricM:--------------)it# t#e )-Item (ateria, 7ou can Bu6licate an7 item t#at can be US IJ'A44K.4#is eLcluBes alot o t#in$s, liMe e!ui6ment. It EorMs liMe t#is: Sa7 7ou Eantto Bu6licate a (e$aliLir, o E#ic# 7ou onl7 #ave % let. Select t#e )-Item/ommanB, t#en select t#e (e$aliLir anB use it. 4#en move 7our cursor to an7ot#er item t#e 7ou can use, anB 6ress O. Ater t#is, 6ress . You>ll noE #ave8 (e$aliLirs. Fress O,,O,..etc to $et more Bu6licates. AnB 7es, 7ou onl7neeBto #ave % o an item anB 7ou can Bu6licate it.
+uaBra (a$ic (ateria Eit# t#e Di$#EinB:----------------------------------------4#e irst materia cave 7ou can visit is t#e one t#at>s locateB on an islanB
nort#east o (iBeel. It>s an islanB Eit# a $reen 6art anB a rocM7 $ra7 6art.4#e 6arts are se6arateB b7 a small cli. Jormall7 t#is cave can be reac#eB b7t#e reen, 'lacM, anB olB /#ocobo>s. I sa7 normall7, because t#ere is a tricMt#at 7ou can 6erorm Eit# t#e Di$#EinB, so t#at 7ou lanB on t#e rocM7 6art ot#e islanB, t#us $ainin$ access to t#e materia cave. 4#e tricM can be, Eell,tricM7 to Bo, but once 7ou $et it 7ou>ll see t#at it>s not im6ossible to 6ullo. 4#is is #oE 7ou Bo t#e tricM:
Cl7 Eit# t#e Di$#EinB to t#e east o t#e /#ocobo anc# anB s6ot t#e /ave.ColloE t#e Birt 6at# rom t#e cave until 7ou see a cli t#at leaBs to a $rassarea. 4#is is t#e s6ot 7ou neeB to be at. 4#e tricM is to l7lanB t#e#i$#EinBnear t#e cli so t#at E#en 7ou lanB, 7ou>ll actuall7 be on t#e Birt arealeaBin$ to t#e /ave t#at>s normall7 still unreac#able. 4o Bo t#is, ace t#eDi$#EinB sout#, anB use S!uare R irectional buttons to move it arounB. )#ennearb7 t#e leB$e, 6ress to lanB, anB also #olB t#e U6Ket buttons alon$Eit#K%. I Bone correctl7, 7ou>ll be neLt to t#e leB$e on t#e Birt area. It>sMinBatricM7, but $ive it a eE tries anB I>m sure 7ou>ll be able to 6ull it o.
Dere>s a viBeo t#at s#oEs #oE it>s Bone on Youtube. Jote, t#is viBeo is notmine, nor Bo I taMe creBit or it. All creBits $o out to t#e ori$inal 6osterot#e viBeo. o #ere: #tt6:7outube.comEatc#Hv=v#N9b%#eM
Eant t#e Kvl oEn #anBica6, ta6 s!uare liMe I BescribeB 6reviousl7, anB6resscircle t#e moment t#e Cro$ 6icture 6asses t#e miBBle o t#e slot. It Eill s6into t#e neLt icon anB #alt t#ere, because it taMes a bit to 6ress t#e buttonanBor t#e $ame to conirm. on>t or$et, 6ractice maMes 6erect.
Jote t#at t#is tricM also EorMs or 4ia>s Slots, anB /ait Sit#>s Slots. )it#/ait it>s still eLtremel7 Biicult to $et /ait Sit#>s on a roE, t#ou$#.
sca6e 'attle S!uare anB $et 'F:---------------------------------I t#in$s $et reall7 rou$#, 7ou /AJ use a SmoMe 'omb item to esca6e, anB S4IKKreceive all t#e 'F, incluBin$ t#e #anBica6 or t#at battleG Same t#in$ EorMsor t#e t#e >sca6e> s6ell on t#e Lit (ateria. Flease note t#at i 7ou esca6enormall7, YOU *)IKK* KOS AKK 'F.
-4#e irst !uestion t#at>s asMeB is about /louB. SenB #im, anB ever7one elsetot#e let, /F4 4ICA. SenB 4ICA to t#e ID4.
-DeaB BoEnlet Eit# /louB. Dere, 7ou>ll $et to anot#er intersection. A$ain,t#e irst !uestion is about /louB. SenB /louB BoEn, senB 'arret u6, senBeB III u6, senB Yuie u6, senB /ait Sit# BoEn, senB Vincent BoEn, anB senB/iB u6. JoE taMe /louB BoEn t#rou$# t#e Ket-BoEn 6at#.
rab all items, anB E#en 7ou $et to t#e inal room o t#e crater, Bon>t $otalMto an7 o 7our 6art7 members, but bacMtracM t#e Ea7 7ou came, bacM to t#escreen E#ere 7our 6art7 s6lit u6.
4aMe t#e ri$#t 6at#, anB $rab all items. )#en 7ou $et to t#e inal room o t#ecrater, OJ>4 Bo an7t#in$ a$ain eLce6t eLit bacM t#rou$# t#e 6at# 7ou istEentt#rou$#, E#ic# is also t#e eLit closest b7 to 7ou. 'acMtracM all t#e Ea7 untilt#e screen E#ere t#e >Ket Fat#> s6lits into an u66er anB loEer 6at#, anB taMet#e u66er 6at# noE.
rab all items, anB inall7, #eaB to t#e inal room o t#e crater. JoE 7ou can$o anB talM to 7our 6art7 members. I 7ou BiB t#e tricM eLactl7 as eL6laineB,7ou s#oulB $et t#e olloEin$ items:
S#oulB 7ou be interesteB in E#at eac# c#aracter $rabs E#en t#e7 EalM BoEn a6at#, a list is 6resenteB beloE. 4#e above is t#e ultimate combination,t#ou$#.Also note t#at E#ic#ever 6at# /louB EalMs BoEn irst, an7 items Eill not be6icMeB u6 rom t#at 6at# b7 6art7 members. It is also or t#is reason, t#at it
-----------------------.AF-.%T 4#e 'est 4eam |----------------------->A ver7 Biicult matter to Biscuss. 4#e easiest c#aracter to 6ut in #ere is../louB. Sim6l7 because 7ou Bon>t #ave a c#oice or t#e maNorit7 o t#e $ame, #eEill be in 7our 6art7. Cortunatel7, #e is also one o t#e best c#aracters in
t#e $ame. 4#is leaves us Eit# t#e remainin$ tEo c#aracters.
4#e c#oice Eill be maBe b7 tec#nical 6oEer anB t#eoreticall7 bein$ able to6erorm as muc# 6ossible Bama$e in as little time.
4#is leaves out eBIII. )#ile #e>s absolutel7 t#e best c#aracter to use romE#en 7ou $et #im u6 to t#e miBBle o isc8 basicall7 a lar$e 6art o t#e$ame#e Boesn>t !uali7 or t#e >'est 4eam>. De lacMs $ooB multi6le #it Kimit'reaMs
anB asiBe rom StarBust a7 %2 #its, t#ere>s onl7 art# ave Eit# #its.StarBust a7 is onl7 %2 #its, anB is !uite EeaM 1 o base 6oEer. 4#ere arec#aracters Eit# better Kimit 'reaMs. eB>s /osmo (emor7 onl7 #its once.
Aeris #as obviousl7 some $reat, uni!ue limit breaMs t#at can maMe t#e E#ole6art7 invincible or a s#ort time t#e $reat status eect Feerless. 'utunortunatel7, or even more obvious reasons, Aeris is not suiteB or t#e>'est4eam>.
4ia also #as a eE 6roblems t#at interere Eit# #er ittin$ in t#e >'est4eam>because #er limits onl7 #it once. Sure, t#ere>s & o t#em total, but t#at isstill onl7 & #its. AnB t#e Bama$e ca6 sta7s 5555. 'esiBes, 4ia #as a #orribleUltimate )ea6on, E#ic# is Eort#less E#en #er Kimit 'ar is not, or barel7illeB.
Vincent t#enH Dis limits transorm #im into beasts, anB t#ese transormations$ive #im #u$e boosts to #is stats. DoEever, 7ou lose control o Vincent ort#e
remainBer o t#e battle. S#oulB 7ou c#oose to use Vincent, it EoulB be best to#ave #im transorm into DellmasMer. You>ll #ave &2P c#ance t#at ever7time #euses an attacM, it Eill be S6lattercombo, E#ic# #its times. 'esiBes, t#istransormation $ives R2P evasion, a boost t#at cannot be re6licateB b7 t#euse o sMills or items. Still, losin$ control over Vincent is a ver7 6ainulissue E#en 7ou are i$#tin$ meralB, ub7, or 6er#a6s Saer Se6#irot# at maL6oEer. I EoulB almost Erite Vincent o t#e list, i it Eeren>t or #is !uite>oBB> Ultimate )ea6on. 4#e eat# Fenalt7 increases in Bama$e b7 Millin$enemiesbut t#is alloEs or >OverloE Bama$e>. 4#is can Mill an7 enem7, even meralB)ea6on, in one #it. Onl7 ub7 )ea6on can Eit#stanB t#e overloE Bama$e, Bueto it>s insane Beense. Obviousl7, OverloE ama$e is nice, but it is alsoconsiBereB a $litc#. All in all, t#is Eill taMe a ver7 lon$ time to 6oEer u6an7Ea7, anB t#ereore I>m t#roEin$ Vincent out o t#e race.
DoE about /ait Sit#H Dis Ultimate )ea6on uses t#e same 6oEers as /louB>s, but#is limit breaM maMes #im uni!ue. De can Mill an7t#in$ in one #it Eit# t#eri$#t slots combo, but i 7ou Eere to rel7 on 6ure lucM, 7ou can count onnever seein$ t#at #a66en. (ani6ulatin$ t#e slots sometimes EorMs, but oten itBoesn>t, because o t#e $ame 6la7in$ >tricMs> on t#e slots. It Eill let its6intoo ar. 4#is Nust isn>t rel7able enou$#, so /ait>s out o t#e race too.
Keaves us Eit# 'arret, /iB, anB Yuie. An eLtremel7 Biicult c#oice.'arret #as t#e Un$armaL limit breaM %1 #its, at %8 o base 6oEer./iB #as t#e Di$#EinB limit breaM %1 #its, at %%%@ o base 6oEer, E#ic# istec#nicall7 s6eaMin$ t#e $reatest in Bama$e 6otential.
Yuie #as t#e oom o t#e Kivin$ limit breaM % #its, at 1 o base 6oEer.
XuB$in$ b7 limits, t#is 6uts /iB on ront, 'arret a close seconB, anB Yuie asli$#tl7 Bistant rB. DoEever, Ee>re not Bone on NuB$in$ t#e limits 7et.4erence #as uncovereB #oE ast limit breaMs c#ar$e. Dere>s #oE ast t#e limitsc#ar$e t#at Ee are Biscussin$ ri$#t noE:
oom o t#e Kivin$: %8.1PDi$#EinB: %5.PUn$armaL: %8Q.8P
4#e 6ercenta$e re6resent #oE muc# o t#e (aL DF a c#aracter neeBs to taMeBama$e, in orBer or t#e Kimit 'ar to com6letel7 ill u6. Sa7 a c#aracter #as5555 maL DF, t#en Un$armaL>s Kimit 'ar Eill be illeB u6 ater 'arret #astaMen%8Q82 Bama$e. 4#is c#an$es t#e E#ole issue. It looMs liMe 'arret noE taMes t#eirst 6lace, seein$ #oE #is limit c#ar$es u6 absolutel7 t#e astest. Yuiecloses in on /iB, because #er bar also c#ar$es u6 aster t#an /iB>s. AnB onanot#er note, 'arret>s limit also #as b7 ar t#e astest animation, E#ic#$ives#im anot#er aBvanta$e in m7 o6inion. So ar t#e limit breaMs. Ket>s continueG
'arret>s Ultimate )ea6on is $ooB. In act, in can also cause overloE Bama$e,Nust liMe Vincent, i 7ou ill it u6 Eit# (astereB Wot (ateria. DoEever,because t#at>s an abnormal setu6, I Eill not looM at t#is actor. AsiBe ot#att#e Eea6on can easil7 maL out Bama$e.
Yuie>s Ultimate )ea6on is t#e best o t#e $ame, #oEever. Der /onormer EillaBNust in 6oEer to t#e enem7 level. Is t#e enem7 level 55H 4#e 6oEer Eill be
maL. In ot#er EorBs, E#en 7ou neeB t#e 6oEer, 7ou Eill #ave it. )#en 7ou Bon>tneeB t#e 6oEer, 7ou #ave less. Jot onl7 t#at, but t#e /onormer can mor6# atull 6oEer. 4#is is an eLcellent abilit7. Kast but not least, s#oulB Yuie$etconuseB anB attacM one o 7our 6art7 members, t#e /onormer Eill Beal noBama$e at all, to 7our c#aracter. Anot#er $reat abilit7.
/iB>s Ultimate )ea6on, t#e Venus os6el, is also $ooB. asil7 maLes Bama$e,butE#en /iB>s reall7 loE on (F, 7ou Eill see a Bro6 in Bama$e, E#ic# isn>t sonice. All in all, a Becent Eea6on.
JoteEort#7 at t#e ver7 least, bot# 'arret anB Yuie>s Ultimate )ea6ons areKon$ an$e. 4#is means 7ou can alEa7s #ave t#em in t#e bacM E#ile Boin$ ullBama$e, anB onl7 receivin$ #al t#e 6#7sical Bama$e t#e enem7 Bis#es out.
Kastl7, 'arret can maL out #is >Jatural DF> also see section F-&T . 4#ismeans #e can #ave 5555 DF Eit#out Eastin$ a materia slot on a DF Flus (ateria.4#is, o course, re!uires a 6recise setu6 so t#ere>s no materia t#at EillloEer#is DF, but it can save 7ou a materia slot. Anot#er R or 'arret.
(Y /OJ/KUSIOJ: 'arret belon$s into >4#e 'est 4eam>, no Biscussion. DoEever,-------------- it>s a Biicult call betEeen Yuie anB /iB. I EoulB $o Eit# Yuie, sim6le because #er Ultimate )ea6on is so muc# better, anB #er limit breaM also ills u6 aster.
'U4.....G---------emember, t#is is all t#eor7. Ceel ree to use E#oever 7ou liMe. It Eill neverreall7 matter E#o 7ou use, E#en 7ou>re alreaB7 ver7 6oEerul. 4#is is Nust ananal7sis o a Biscussion t#at #as been #elB numerous times.
)oE, man7 ot#er armors all o t#e list alreaB7G Yea#. You must remember,t#ere>s a bu$ t#at causes Armor (Be to be ero, basicall7. It Boesn>t aBB u6to 7our (e. Cortunatel7, (BeP (a$ic vasion OS EorM, anB so Boesever7t#in$ else. Ae$is Armlet EoulB be Becent, but it #as onl7 Q slots. 4#e2P (BeP is nice, but Q slots Nust Boesn>t EorM. scort uarB anB (inerva'anB #ave nice elemental 6ro6erties, anB bot# @ slots, #oEever, t#e7 #avenearl7 no evasion stats eP (BeP. Same #olBs true or t#e Im6erialuarB.
4#e 3ieBric# t#en. It #aB JO (ateria slots, anB t#at is it>s bi$$est laE.DoEever, it #as %22 maL Beense, anB ver7 Becent evasion stats. Flus, E#oneeBs (ateria slots versus meralB )ea6on Aire 4am Storm Boes more Bama$eE#en7ou #ave more (ateria e!ui66eB. 'esiBes, 3ieBric# aBBs R82 to Str anB (a$.O#,anB it #alves AKK elements, even t#e invisible ones liMe /ut, S#out..
4#e )iarB 'racelet EoulB be ver7 $ooB i it Eeren>t or t#e (Be bu$. Still,
it>s t#e onl7 armor Eit# 1 slots-linMeB. 4#is alone maMes it ver7 $ooB. It>sBeense stats are Eort#less, but t#en a$ain Bo 7ou neeB Beense E#en 7ou canbe ver7 oensiveH
4#en Accessories. Di$#l7 a matter o 6reerence, t#ere are a eE t#at areclearl7 better t#an t#e rest. 4#e nominateB ones: ibbon, S6rint S#oes,Frotect in$, anB SneaM love.
It>s clear t#at ibbon 6rotects a$ainst nearl7 all baB status eects. ItBoesn>t 6rotect a$ainst SloE, anB eat#.
S6rint S#oes Eill $ive 7ou Auto-Daste at t#e start o t#e battle. 4#is coulBmaMe it a ver7 !uicM battle or 7ou.
Frotect in$ $ives an Auto-)all at t#e start o t#e battle. All Bama$e cut in#al.. t#at>s nice. DoEever, t#is Eears o !uicMl7..
4#e SneaM love alloEs 7ou to steal items alot aster t#an normal. A uni!ue
abilit7, #arB to Eei$# a$ainst t#e ot#ers. Flus, t#ere>s onl7 one o t#is.
(Y /OJ/KUSIOJ: ibbon---------------------
)#ile it>s 6ossible to BeenB rom man7 status eects Eit# DaBes-ABBeB ectin 7our Armor, t#e easiest Ea7 is to Nust use a ibbon. You can alEa7s e!ui6 aBierent accessor7 or battles in E#ic# 7ou Bon>t neeB t#e ibbon. A$ainstmeralB, it is useless to e!ui6 a ibbon, or eLam6le.
FDS:----iB 7ou MnoE t#at FDS stanBs or Fart7 Densei Bitin$ S7stemH (an7 6eo6le#ave 6robabl7 been 6onBerin$ about E#at t#e >D> EoulB stanB or. 4#ere 7ou#aveit. 4#e unn7 t#in$ about t#e FDS is, t#at in Xa6an, 6eo6le #ave t#e FersonalDanBi6#one S7stem FDS, basicall7 E#at Ee call cell6#ones. AnB t#at>s eLactl7E#at t#e FDS also is in CC&: A cell6#oneG Since t#e acron7ms are t#e same,t#isis a NoMe onl7 t#e Xa6anese 6robabl7 unBerstooB.
4est 2:
-------4#ere useB to be an enem7 calleB 4est 2. 4#is enem7 Eas su66oseBl7 in t#eNa6anese version, anB coulB be encountereB in 6airs o Q in t#e Eell in t#e/orel Frison Eit# t#e o6eneB boL t#ere. 4#e7 looMeB t#e same liMe t#e uarBDounBs 7ou encounter in some reactors at t#e be$innin$. 4#e7 #aB 8222 DFeac#,anB $ave %222 L6, %22 AF, anB %2222 $il eac#. 4imes Q, t#at>s a bi$ reEarBora battle. 4#e7 BiBn>t i$#t bacM at all, maMin$ it a airl7 eas7 battle. 4#isis E#at one o t#e strate$7 $uiBes #as to sa7 about it:#tt6:EEE.&citaBel.comrumorstest2.N6$It>s unMnoEn to me i t#e7 actuall7 Eere in t#e Na6anese version. 4#e7 areBeinitel7 not in an7 ot#er version t#ou$#.
An ot#er test creature looMeB liMe a F7ramiB. It ma7 #ave also been calleB4est 2 or sim6l7 4est. It Eas ou$#t in $rou6s o , anB 7ou $ot 22222 L6,22222 $il, anB %2222 AF a 6iece. 4#e7 are still i$#table in t#e Bebu$ room,E#ic# is a test >area> 7ou can onl7 $et to Eit# t#e #el6 o ames#arM coBes.
ettin$ t#e eB Submarine:--------------------------All 7ou neeB to Bo is ail t#e submarine mini-$ame. 'asicall7, t#is means 7oumiss out t#e Du$e (ateria E#ic# is 6rett7 baB. I 7ou return to t#e unBer-Eater reactor 7ou can 6ass t#rou$# t#e Boor t#at is normall7 blocMeB b7 t#eBo$. You Eill neeB t#e eB Submarine to 6roceeB Eit# t#e $ame. 4#ere>s not#in$s6ecial about it eLce6t t#at it>s, Eell, reB.
/ait Sit#>s (ani6ulate (ateria:-------------------------------O course 7ou MnoE #e comes Eit# t#is materia. 'ut BiB 7ou ever t#inM aboutt#e6ossibilit7 t#at it ma7 not be a coinciBence t#at s6eciicall7 /ait Sit# comesEit# t#is 6articular materiaH Ater all.. /ait Sit# surel7 Boes mani6ulate 7oua number o times in t#e stor7.. Boes #e notH
4#e name >/etra> comes rom t#e latin EorB >cetera>, E#ic# means ot#ers.InBeeBEere t#e /etra t#e ot#ers on t#e 6lanet besiBes t#e normal #umans..
4#e Koveless Fla7:------------------4#is Eas a siBe-!uest t#at Eas let out o t#e $ame. 4#e iBea Eas t#at 7ou $ott#e >Koveless 4icMet> rom 4est 2 see earlier, or 6er#a6s t#e o6en c#est int#at same Eell. 4#e ticMet alloEeB access to Eatc# t#e Koveless Fla7 at t#event S!uare, but t#e E#ole siBe !uest Eas let out. 4#ere are stillreerencesto t#e Koveless Fla7 in CC&: 4#ere>s a lar$e 6oster in (iB$ar, ri$#t beoremeetin$ t#e >loEer $irl> at t#e be$innin$. /iB also mentions t#e KovelessFla7E#ile on t#e Di$#EinB:/iB: _You ever see t#e 6la7 >KOVKSS>H_JoT _Yea#, I i$ureB someone liMe 7ou EoulBn>t be muc# on 6la7s._YesT _Yea#H eall7H )ell, t#at>s ine.__4#e7>ve been Boin> t#at 6la7 ever7 summer since I Eas a MiB.__An> I remember seein> it Nust once._
_4#at Eas E#en I Eas in (iB$ar intervieEin$ to be a 6ilot.__I #aB some ree time anB t#ou$#t I>B catc# t#e 6la7.__JoE, I>m no bi$ an o t#e t#eater or an7t#in$.__'ut t#is t#in$ 6ut me to slee6, Nust liMe I t#ou$#t it EoulB.__Cinall7 Burin$ t#e last scene, t#e $u7 neLt to me EoMe me u6 tellin> me m7snorin> Eas too louB.__So about all I reall7 remember o t#at 6la7 is t#e enB__4#e sister o t#e leaB asMs #er lover,__o 7ou reall7 #ave to leaveH__AnB t#e $u7 sa7s,__I 6romiseB. 4#e 6eo6le I love, are Eaitin$.__I Bon>t unBerstanB. Jot at all. 'ut 6lease taMe care o 7oursel.__O course I>ll come bacM to 7ou. ven i 7ou Bon>t 6romise to Eait. I>ll return MnoEin$ t#at 7ou>ll be #ere.__I remember t#inMin$ E#en I #earB t#ose lines, *PG )#at t#e #ell>s #e talMin>aboutH 'ut, 7ou MnoE noE I>m not so sure__I t#inM I unBerstanB._
It>s 6ossible t#at /iB intenBs to sa7 somet#in$ im6licitl7 about S#era t#isEa7.
Ori$in o t#e cras#eB rocMet in Aeris> c#urc#:-----------------------------------------------------------/iB Eill #int 7ou t#e olloEin$: _4#at reminBs me, t#ere Eas a test rocMett#atlanBeB in t#e Slums o (iB$ar lon$ a$o._ De>s talMin$ about a rocMet t#atS#inra launc#eB rom ocMet 4oEn a lon$ time a$o. It a66ears it cras#eB in t#e
slums o (iB$ar .. in t#e c#urc# E#ere 7ou met AerisG
4#e teLt on Xenova>s Delmet:-----------------------------In-$ame, 7ou>ll onl7 $et to see t#e teLt on Xenova>s #elmet or a seconB, soit>s Biicult to inter6ret E#at it sa7s. Dere>s E#at it actuall7 sa7s:.--------------------------.| XJOVA || (A IJ DOJ WOJ || AKK ID4S SV %55@ |
UnuseB music tracM:--------------------Kisten to t#e tracM #ere: #tt6:EEE.&citaBel.comsecrets/O(I/AK.miBIt a66ears t#is tracM E#ic# can still be ounB on t#e Biscs t#ou$# #acMin$Eas Nust let out o t#e $ame. It>s $uesseB to be useB Burin$ one o t#escenesEit# Yuie.
Jame o CC&>s EorlB:--------------------Oten to6ic o Biscussion, t#ere is no >real oicial name> or t#e EorlB. Itis eit#er reerreB to b7 >4#e Flanet>, >art#>, or >aia>. 4#at last namecomesrom >aia>s /lis>, E#ic# Eas mistranslateB into aea>s /lis.
Amount o slots in Frincess uarB (asamune:----------------------------------------------
All Ultimate )ea6ons #ave 1 Slots, eLce6t t#ese tEo. Frincess uarB #as &SlotsE#ic# maMes it uni!ue.. Fer#a6s t#is #as somet#in$ to Bo Eit# t#is bein$ t#esevent# CC.. E#ereas Aeris is 6er#a6s 4D Me7 c#aracter o t#e $ame. It isalsoremarMable t#at t#e Frincess uarB is t#e OJKY Ultimate )ea6on t#at #asmateria slots Eit# $roEt#. Anot#er coinciBenceH
4#e (asamune #as @ Slots. 4#e number @ is oten associateB Eit# evil or t#eBevil t#inM o @@@. O course t#is coulB be com6lete coinciBence, but S!uareis alEa7s ull o sur6rises...
4#e >eB (an> in t#e /orel Frison )ell:----------------------------------------4aMe a looM at t#e olloEin$ site:#tt6:EEE.&citaBel.comsecretss69reBman.s#tml
are Oicial ArtEorM:-----------------------4#e Ultimania Ome$a booM #olBs some ver7 neat, oicial artEorM t#at man7 ans#ave never seen beore. I 7ou>re a real an, 7ou>re $oin$ to enNo7 t#e actI 6ut some artEorM on m7 site:#tt6:EEE.s#illatime.or$inalantas7&artEorM
I irst Besi$neB a list liMe t#is in m7 CC&: /risis /ore uiBe. 'ecause I>Breall7 liMe to see t#ese lists sloEl7 become a trenB o some sorts, I i$ureBt#ere EoulB be no better Ea7 t#an to im6lement t#em in m7 eListin$ $uiBes.
Yes. )e all MnoE t#at t#e 'raB7$ames uiBe or CC& is a $oo. (oronicall7.Su6reme iBiotic7. Distoricall7 Ce6ic AileB. So t#is list Eill 6robabl7 be ont#e lon$ siBe. Ceel ree to #el6 me Eit# it.
Also, I Bon>t oEn, nor Bo I 6lan to oEn t#e ot#er 6ublis#eB strate$7 $uiBe outt#ere. I EoulB #oEever a66reciate it i someone coulB su66l7 me a list oerrors in t#ere.
Jote: 4#is Kist is a EorM in 6ro$ress.
%. rrors anB 476os.====================%.%. Ket>s start Eit# a amous one. DoE in t#e #ell is t#e 'estair7 orBeneBH At least in m7 version o t#e uiBe, it starts Eit# _/astanets_, anB it va$uel7 looMs liMe it $oes b7 area rom area t#at 7ou 6ro$ress rom t#e (7t#ril (ines onEarB, Eit# sometimes a 6revious area miLeB in. In s#ort, it maMes no sense at all.
%.82. Fa$e 882. Summon, (a$ic anB Item Bon>t eList. DoE about = ).
%.8%. Fa$e 8%@. Accessories Kist: Foison in$ is *not* $otten b7 Beeatin$ (otorball. It>s ounB in a c#est in t#e )#irlEinB (ae on isc 8.
8. (issin$ Inormation.=======================8.%. 4#e uiBe com6letel7 lacMs to mention an7t#in$ about t#e 6oEer o Kimit 'reaMs, or t#e mec#anics o t#e Kimit 'reaMs. At all. It Nust Bescribes E#at t#e 6la7er can see on t#eir screen.
8.. 4#e uiBe Boes not 6roviBe an7t#in$ relateB to t#e olBen Saucer Bate scene. Jo mec#anics, not#in$.
8.Q2. Fa$e 8%8: 4#e )ea6ons Kist misses t#e act t#at man7 Eea6ons also boost t#e (a$ic Stat. 4#ere is no mention o t#is Burin$ t#e E#ole list.
8.Q%. Fa$e 8%8: Jo s6eciic inormation is $iven on an7 Eea6on>s 6oEer. 4#is incluBes, but is not limiteB to, Ultimate )ea6ons, Yos#i7uMi, etc..
8.Q8. Fa$e 8%8: 4Eo o 4ia>s Eea6ons, FoEersoul (aster Cist, are missin$ com6letel7 rom t#e list.
8.Q. Fa$e 8%: File 'an$er is missin$ rom 'arret>s )ea6on Kist. 4Eo Eea6ons are missin$ rom Yuie>s list: S6iral S#uriMen isin$ Sun. Crom eB>s Kist, t#e elusive 'e#emot# Dorn is missin$.
8.QQ. Fa$e 8%Q: 4#reeG Eea6ons are missin$ rom /iB>s Kist: roE Kance, Cla7er, anB S6irit Kance.
8.2. Fa$e 8%: 4#e Armor Kist is missin$ t#ree armors: ABaman 'an$le, Court# 'racelet, anB Frecious )atc#. Curt#ermore, man7 locations are missin$. Im6erial uarB, or eLam6le, can be $otten in t#e crater as Eell as rom /(. ranB Dorn in t#e inal Cort /onBor battle. Jone o t#is is listeB.
8.@2. Fa$e 8%@: 4#e Accessories Kist is missin$ Q entries: /irclet, /ursein$, Frotect in$, anB S6rint S#oes. Curt#ermore, man7 aBBitional locations are sim6l7 not listeB. Cor eLam6le, ibbon can also be $otten in t#e aea>s /li>s, b7 mor6#in$ Do-/#u>s or (aster 4onberries, anB even as
8.Q%. Fa$e 8%&: 4#e Item Kist also misses t#e availabilit7 o t#e items, as in t#eir locations. It also misses an7 Betail on #oE items EorM, E#at t#eir 6oEer is E#en items #ave a certain 6oEer, etc.
8.Q8. Fa$e 8%&: 4#e _are Items_ Kist, E#ic# is actuall7 better nameB We7 Item Kist, is also missin$ out on a eE items: A /ou6on, ' /ou6on, / /ou6on, 'iMini 'ries, Kin$erie, Zrass 4iara = lass 4iara[, olB 4icMet, We7 to Sector , Kunar Dar6, ZF#armac7 /ou6ons = F#armac7 /ou6on[.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO|| II I neeB #el6: )anteB Kist||Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO4o Mee6 im6rovin$ t#is CA+, I neeB #el6 on t#e olloEin$ subNects:
o Inormation re$arBin$ t#e olB Saucer S6eeB S!uare: * DoE man7 6oints can t#e 3e66elin Fro6ellor $ive in t#e F/ version o t#e $ame, anB E#at is t#e maL 6oints t#at can be scoreB b7 #ittin$ itH * I neeB conirmation o #oE man7 s6eciic tar$ets t#ere reall7 are. 4#is incluBes, but is not limiteB to t#e lar$e Icicle S#arBs in t#e Ice /ave.
o Inormation re$arBin$ t#e olB Saucer )onBer S!uare: * )#at are t#e eLact c#ances o t#e )onBer /atc#ersH It is liMel7 t#at t#ese c#ances are a L out o 8@ c#ance, but t#ese are still unMnoEn. Onl7 t#e rou$# numbers are MnoEn in P. * Dave I listeB all 6ossible lines o t#e /r7stal Cortune (ac#ineH I #earB t#ere ma7 be a line similar to >Your lucM7 color is reB.>..4rue or CalseH * Inormation re$arBin$ t#e -battler. Insi$#t in t#e >AI>. I MnoE t#e Qt# reB o66onent Eill eit#er #it 7ou Eit# 8rB c#ance, or 7ou #it #im Eit# %rB c#ance. 4#e t# o66onent Eill eit#er #it 7ou, or result in a BraE. I>m not sure E#ic# is % anB E#ic# is 8 #ere. DoE is t#is laiB out or t#e ot#er o66onentsH
Jovember %Q, 822@------------------(an7 u6Bates #ave been maBe, anB t#e E#ole uiBe is almost com6lete. 4#in$slet to Bo are t#e (ateria section, small t76oes, 6er#a6s a CA+ section, ma7bea (usic Section, anB ma7be t#e amount o Bama$e attacMs can Bo rom enemies.I am 6robabl7 not incluBin$ an enem7 section. Feo6le can c#ecM 4erence>s listor a $reat list on t#at. 4#e E#ole Bocument #as sta7eB sur6risin$l7 com6act,tooG Seems liMe m7 $oals are $oin$ to be accom6lis#eB. AnB E#7 not.. I>m Nust$oin$ to senB t#is in. /#ecM bacM re!uentl7 or u6Bates ;
Cebruar7 %, 822&-----------------Kar$e s6ellc#ecM Bone, anB minor aBBitions to several sections.
Cebruar7 %2, 822&------------------ABBeB aBBitional, BetaileB inormation on all AttacMs or all 'osses.
2&2&2& anB be7onB---------------------
(an7 aBBitions, incluBin$ t#e >iB You WnoE> section, man7 A66enBices, anBmoreBetails on various t#in$s as (ec#anics. 4#is Bate is t#e 6erect Bate to alsorelease t#e CA+ in it>s best state. Dere it is, incluBin$ more ino about aFerect ame, (usic Section, Ficture linMs or all Armor, )ea6ons, Accessories(ateria, anB muc# more. Xust reaB it alreaB7 ;
U6Bates Version Ferect R-------------------------Sometimes, I actuall7 maMe an unnoticeB u6Bate. I Eill Mee6 Boin$ so, becausei I, or someone else, inBs somet#in$ noteEort#7, I Eill 6ut it in t#e uiBe.'eloE can be ounB E#at t#e latest unannounceB u6Bates are Ci$ureB 7ou ma7